This document discusses the educational uses of various online tools and platforms. It outlines how social networking can connect people globally and facilitate collaboration and sharing of educational content. Social bookmarks are described as a way to organize websites and share information with online communities. Games and MMORPGs are highlighted as being interactive and engaging for visual learners when structured with game elements like points and quests. The document also expresses surprise at how games can effectively support active and visual learning by keeping users strategically engaged.