The document discusses synthetic environments, defining them as computer simulations that offer high realism and immersion, and categorizes them into natural, human-made, and psychological environments. It explores concepts of reality, including physical, virtual, and augmented realities, and outlines methods to create these environments, highlighting tools like Kinect and Cave technology. Additionally, it emphasizes the potential for future advancements that will enhance the integration of virtual and augmented realities, enabling increasingly interactive and realistic experiences.
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