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HELLO
SERVICE DESIGN:
TACTICS & PITFALLS
BACKGROUND
DESIGN
RESEARCH
DESIGN
PRACTICE
SUSTAINABLE
PRODUCTS
CO-DESIGN,
SOCIAL
INNOVATION
SOCIAL
INNOVATION
POLICY, PUBLIC
SERVICE
INNOVATION
ARE YOU BEING SERVED?
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
UNCONSCIOUSLY DESIGNED
MARKET LED
80S - 00S
MARKETING / BRAND
DRIVEN
TECHNOLOGY
LED: 50S - 70S
MANUFACTURING
DRIVEN
PRODUCTS
HARDWARE
EMOTIONS
AESTHETICS
EXPERIENCES
RELATIONAL
SOCIALLY LED
2009+
PEOPLE / NETWORK
DRIVEN
adapted from: Andrea Siodmok
PUBLICS
DEMOGRAPHIES
SHIFTING IDENTITIES
CITIZEN EXPECTATIONS
TECHNOLOGY
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
COMMODITIES GOODS SERVICES EXPERIENCES
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
“VISUALIZE, FORMULATE AND
CHOREOGRAPH SOLUTIONS”
BUSINESS
IMPACT
CUSTOMER
EXPERIENCE
CAPABILITIES
GOVERNMENT IS CRUCIAL
PLAYER IN PEOPLE'S LIVES AND
YET WE DESIGN ANGRY BIRDS
WITH MORE CARE THAN SOCIAL
SERVICES
- JESS MCMULLIN
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
CO-PRODUCE
CO-DESIGN
SERVICES WITH
SERVICE
REDESIGN
SERVICES FOR
PASSIVE-RECEPTIVE RECEPTIVE-ACTIVE
CO-CREATIVE
PEER TO PEER
SOCIABLE
SERVICES
SERVICES BY
adapted from: Andrea Siodmok
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
METHODS
ETHNOGRAPHIC AND PARTICIPATORY RESEARCH
PERSONAS AND EXPERIENCE DIAGRAMMING
BACK-CASTING AND HORIZON SCANNING
STAKEHOLDER AND SYSTEM MAPPING
SERVICE SAFARIS, CULTURAL PROBES
USER JOURNEY MAPPING
SERVICE BLUEPRINTING
EVALUATIVE RESEARCH
PROTOTYPING
Scoping workshops:
develop an
understanding of the
context for design
using domain experts
Primary research:
develops and
understanding of the
context for design
image source: designing dublin
Documentary and
secondary research:
develops and
understanding of the
context for design
Design ethnography:
conducting research
from where people are
living, working and
interacting
Design ethnography:
field research through
participant
observation,
contextual interviews
User journey mapping
sets out the service /
intervention delivery
from user perspective -
map pain points
image source: madebymany.com
System mapping of
“touchpoints” - the
points and moments of
interaction with the
provider
Personas represent
different users - they
act as heuristics for
design and differ from
segmentation
image source: greatfridays.com
Personas represent
different users - they
act as heuristics for
design and differ from
segmentation
Prototypes help
visualise possible
interventions, test
assumptions, create
shared language
image source: stby.eu
Prototypes help
visualise possible
interventions, test
assumptions, create
shared language
Storyboards help to
build a narrative
behind the service
concept. It can help
surface assumptions
User testing of
prototypes in
appropriate real world
contexts can help
iteration
image source: Philip Matthews
Service blueprints
reveal the intended
intervention delivery
across different
channels
image source: ciid.dk
Business /
intervention model
design: using visual
tools to design an
overview of the
intervention model
TACTICS
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
Tactics and Pitfalls - Simon ORafferty - ixda-limerick
CO-DESIGN OF POLICY
INTERVENTIONS THAT SUPPORT
SUSTAINABLE BEHAVIOUR AND
PRACTICES IN IRELAND
METHODS
ETHNOGRAPHIC AND PARTICIPATORY RESEARCH
USER JOURNEY MAPPING
STAKEHOLDER AND SYSTEM MAPPING
PERSONAS AND EXPERIENCE DIAGRAMMING
SERVICE SAFARIS, CULTURAL PROBES
SERVICE/INTERVENTION PROTOTYPING
DATA VISUALISATION
WHY DESIGN?
DIFFERENT WAYS OF KNOWING
QUALITATIVE VERSUS RATIONAL
MAKING INTANGIBLE CONCRETE
ITERATIVE / HEURISTICS
AMBIGUITY
PITFALLS
RIGOUR VERSUS RELEVANCE
POLITICS POWER STRUCTURES
ECONOMICS AND FINANCE
DOMAIN EXPERTISE
TIME

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Tactics and Pitfalls - Simon ORafferty - ixda-limerick