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Task 3 – Geometric theory
3D geometry has many factors and principles to it, including, vertices, lines/splines, polygons,
elements, faces, primitives and meshes, these require lots of attention to detail on all.
Vertices; these are the corners, intersections and points of anything made in 3D virtual space, these
can be added to a model to add smoothens or taken away for roughness.
Lines/splines; come in different ways, as they can altered in the modify panel to create a straight,
curved or smoothed line/spline.
Polygons; can be plane, can be detailed, use for almost everything in 3D modelling. This is the part
that you see, and edit mostly; edit a polygon may affect surrounding polygons to correspond with
the action.
Elements; are editable polygons, previously converted. Elements are originally individual. Elements
can be grouped and attached,
Faces; are flat and 2D in a 3D virtual world, used to make 3D shapes, such as a cuboid.
Primitives; are either standard or extended, standard simple or extended complex.
Meshes; every object created has a wire frame that shows the outline of the object. This can be
turned off and on by toggling F3 and F4, this changes any shape from being solid to being see
through.
What are the fundamental principles behind the creation of virtual 3D space? Describe and explain 3D geometry.
Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and
consistently using subject terminology correctly.

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Task 3

  • 1. Task 3 – Geometric theory 3D geometry has many factors and principles to it, including, vertices, lines/splines, polygons, elements, faces, primitives and meshes, these require lots of attention to detail on all. Vertices; these are the corners, intersections and points of anything made in 3D virtual space, these can be added to a model to add smoothens or taken away for roughness. Lines/splines; come in different ways, as they can altered in the modify panel to create a straight, curved or smoothed line/spline. Polygons; can be plane, can be detailed, use for almost everything in 3D modelling. This is the part that you see, and edit mostly; edit a polygon may affect surrounding polygons to correspond with the action. Elements; are editable polygons, previously converted. Elements are originally individual. Elements can be grouped and attached, Faces; are flat and 2D in a 3D virtual world, used to make 3D shapes, such as a cuboid. Primitives; are either standard or extended, standard simple or extended complex. Meshes; every object created has a wire frame that shows the outline of the object. This can be turned off and on by toggling F3 and F4, this changes any shape from being solid to being see through. What are the fundamental principles behind the creation of virtual 3D space? Describe and explain 3D geometry. Remember that you are trying to comprehensively explain the theory and applications of 3D with elucidated examples and consistently using subject terminology correctly.