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Explore Storyboard Skills for
Production Purposes
Storyboarding for Digital Media – Task B
Film Storyboard Draft
The following is some experimentation with the layout / presentation of particular storyboard cells,
designed for the original film “Affiliation”. The first instance of this is a four-tiled storyboard, which
clearly displays the content in each cell due to the space available overall. The film’s title is clearly
displayed at the top of the page, whilst any further details regarding the scenes depicted in the cells
themselves are present below each respective cell, such as camera shots, angles and transitions.
These descriptions of each shot are present in order to further aid the accuracy of the Director’s
vision being portrayed to the film crew. Following this, I experimented with various storyboard
layouts in order to determine which would suit the film format best. One of these was a design
based around television advertisements, this also included four cells, however they were placed
horizontally down the page – allowing for the relevant information to be presented in a differently,
which may be beneficial to the production team.
Layout #1 Layout #2
Layout #3
Additional Information
In regards to the original “film” rendition of the story, I felt that the third
storyboard layout that I experimented with (demonstrated here) was the
most appropriate for use during actual production of the film. This is due
to the layout clearly showing the content of each cell, whilst allowing
room for relatively rough notes and details concerning that particular cell.
The cells are clearly numbered on the left, with any extra annotations
being drawn on top of the sketches themselves – indicating camera and
characters movements, along with any relevant transitions. This layout is
therefore the one that I will continue to use during my film’s production,
with its linear style easily decipherable for production members on set. It
effectively illustrates the scenes taking place shot by shot, which is the
exact reasoning that I wanted to use an appropriate storyboard layout in
the first place.
Video Game Adaptation
The next storyboard shows elements from the design stage of the film implemented into a Video
Game aesthetic. This time, the mere four cells per page on the storyboard allow for each one to be
seen in detail. This particular storyboard relies more on physical annotations than descriptions, with
many notes on top of the cell itself labelling relevant objects associated with the film; whilst basic
camera and character movement is also clearly noted using directional arrows. A grid is also present
in the first cell, allowing the alleged game design team to intricately place everything as required
using the grid as an easy guide. The second storyboard layout once again shows the cells as being
placed vertically as opposed to horizontally, with this time only three cells present. This allows for
further focus on singular cells, which I feel is more appropriate considering the relative simplicity of
the game in question. Due to the side scrolling camera in particular, there is little need for much
variety in terms of the distance of shots and angles. I have also annotated where the relevant
information would be transferred to in the alternate layout. In terms of the storyboard cells
themselves, I depicted a variety of scenes that showcase the changes in gameplay throughout; with
the various angles being comparable to those seen in the original “film” version of the storyboard.
Layout #1 Layout #2
Music Video Adaptation
One of the main differences between this storyboard adaptation and the others is that there is a
heavy focus on both diegetic and non-diegetic sound. Although this is indeed based around the
concept of a music video, the characters are shown to prominently interact with the music playing,
making the sound diegetic. This is once again initially displayed in the four cell format, due to its
universal style that clearly displays the desired cells and their contents. It can be seen that this
rendition of the storyboard sees the use of wider shots than usual, allowing room for the characters
to perform whilst more than one person is in shot – whilst also displaying the relevant background
props / scenery. The second storyboard format used in this instance offers extra detail regarding the
aforementioned shot type, along with the shot number and as always any necessary description of
the shot in question. This storyboard has more similarities to the film rendition than video game,
due to the very similar production techniques, which requires any important information whilst
clearly displaying the shots simultaneously. In comparison to the video game storyboard, this
adaptation relies less on visual prominence and notes, showing more information in the form of
describing every necessary shot in detail.
Affiliation April Inn Place Pub
55
Long Shot
56
Extra Long Shot
57
Long Shot
58
Extra Long Shot
Layout #1 Layout #2

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Task b explore storyboard skills

  • 1. Explore Storyboard Skills for Production Purposes Storyboarding for Digital Media – Task B
  • 2. Film Storyboard Draft The following is some experimentation with the layout / presentation of particular storyboard cells, designed for the original film “Affiliation”. The first instance of this is a four-tiled storyboard, which clearly displays the content in each cell due to the space available overall. The film’s title is clearly displayed at the top of the page, whilst any further details regarding the scenes depicted in the cells themselves are present below each respective cell, such as camera shots, angles and transitions. These descriptions of each shot are present in order to further aid the accuracy of the Director’s vision being portrayed to the film crew. Following this, I experimented with various storyboard layouts in order to determine which would suit the film format best. One of these was a design based around television advertisements, this also included four cells, however they were placed horizontally down the page – allowing for the relevant information to be presented in a differently, which may be beneficial to the production team.
  • 4. Layout #3 Additional Information In regards to the original “film” rendition of the story, I felt that the third storyboard layout that I experimented with (demonstrated here) was the most appropriate for use during actual production of the film. This is due to the layout clearly showing the content of each cell, whilst allowing room for relatively rough notes and details concerning that particular cell. The cells are clearly numbered on the left, with any extra annotations being drawn on top of the sketches themselves – indicating camera and characters movements, along with any relevant transitions. This layout is therefore the one that I will continue to use during my film’s production, with its linear style easily decipherable for production members on set. It effectively illustrates the scenes taking place shot by shot, which is the exact reasoning that I wanted to use an appropriate storyboard layout in the first place.
  • 5. Video Game Adaptation The next storyboard shows elements from the design stage of the film implemented into a Video Game aesthetic. This time, the mere four cells per page on the storyboard allow for each one to be seen in detail. This particular storyboard relies more on physical annotations than descriptions, with many notes on top of the cell itself labelling relevant objects associated with the film; whilst basic camera and character movement is also clearly noted using directional arrows. A grid is also present in the first cell, allowing the alleged game design team to intricately place everything as required using the grid as an easy guide. The second storyboard layout once again shows the cells as being placed vertically as opposed to horizontally, with this time only three cells present. This allows for further focus on singular cells, which I feel is more appropriate considering the relative simplicity of the game in question. Due to the side scrolling camera in particular, there is little need for much variety in terms of the distance of shots and angles. I have also annotated where the relevant information would be transferred to in the alternate layout. In terms of the storyboard cells themselves, I depicted a variety of scenes that showcase the changes in gameplay throughout; with the various angles being comparable to those seen in the original “film” version of the storyboard.
  • 7. Music Video Adaptation One of the main differences between this storyboard adaptation and the others is that there is a heavy focus on both diegetic and non-diegetic sound. Although this is indeed based around the concept of a music video, the characters are shown to prominently interact with the music playing, making the sound diegetic. This is once again initially displayed in the four cell format, due to its universal style that clearly displays the desired cells and their contents. It can be seen that this rendition of the storyboard sees the use of wider shots than usual, allowing room for the characters to perform whilst more than one person is in shot – whilst also displaying the relevant background props / scenery. The second storyboard format used in this instance offers extra detail regarding the aforementioned shot type, along with the shot number and as always any necessary description of the shot in question. This storyboard has more similarities to the film rendition than video game, due to the very similar production techniques, which requires any important information whilst clearly displaying the shots simultaneously. In comparison to the video game storyboard, this adaptation relies less on visual prominence and notes, showing more information in the form of describing every necessary shot in detail.
  • 8. Affiliation April Inn Place Pub 55 Long Shot 56 Extra Long Shot 57 Long Shot 58 Extra Long Shot Layout #1 Layout #2