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A Taste of Technology Presented by Jordan Epp & Jeanette McKee CCDE Instructional Designers April 29, 2009
Objectives To briefly introduce several technological tools for enhancing learning To determine interest in pilot projects using these or other tools
Mobile Technologies Cell Phones | iPod Touch/iPhone Mobile Connectivity - WiFi, Bluetooth, 3G, GPS Media Tools - Audio Video Capture, Media  Player, Txt Messaging Ubiquitous Device - Connected 24/7, not seen  as technology to overcome, but as a way  to overcome.
Cell Phones Surveys -  Poll Everywhere ,  mobiode Txt Messaging -  txtdrop Audio Recording -  GabCast   - Field Recording Photo Blogging -  flickr ,  facebook ,  ShoZu GeoMatics -  Google  Latitude ,  CAERUS   VODcasting -  ShoZu ,  YouTube ,  Vimeo
iPod Touch/iPhone OSX 1.0 400mhz processor 512MB RAM 8, 16, or 32GB USB 2.0 802.11b/g WiFi  Multi-touch display Accelerometer
iPod Touch/iPhone AJAX applications -  Abilene Christian University iTunes App Store  -  Dynolicious CCDE Mobile Pilot -  Synchronous/Asynchronous discussion tool
VODcasting/Video Streaming Recollect - Chris Brooks Apresso Profcast   Camtasia  -  Smartboard  Physics ustream .tv Quicktime  Broadcaster iTunes  U  - Microbiology 333 Skype  /  Google  Talk
Virtual Learning Communities LMS WebCT Blackboard Moodle Places where learners and Instructors meet for synchronous and asynchronous communication.  Where students can access and contribute content. Where tools for assessment and evaluation are integrated. Social Networks Facebook Myspace Ning Twitter Users communicate asynchronously. Users build community of like-minded friends. Sharing of content and ideas. “ Phone a friend lifeline”. Virtual Environments Second Life Quest Atlantis Activeworlds Vlearn 3D Provides “Physical” space for learning. Provides tools for building, communication and programming. Media is imported via streaming/mapping. Learners communicate synchronously through chat or voice.
Second Life 3D environment for synchronous collaboration 3D modeling & Scripting tools provided Everything you see in SL was build by users Media can be mapped and streamed 16,785,531 registered users 1US dollar = 262 Linden dollars $80,888.00 US in transactions in Dec.08
Second Life What’s happening Biology  - protein and molecule rezzing Pharmatopia  - Monash University Archit ecture  - Montana State University Commerce -  Market research agency Automotive sales  - GM and Toyota Fashion Design -  Veronica Brown Conferences Plug-ins - LMS integration ( SLOODLE ) Resources   University of Saskatchewan’s SLUG  SaskInteractive Pathfinder Linden SecondLife .com
Serious Games Various names:  eGames, advergaming, edutainment, simulation games, etc. Components:  context, rules, objectives/purpose, gaming principles, to further education and training Realism, Retention, and Relevancy:  www.virtualheroes.com
Kinds of Serious Games 2D - Interactive flash animation point and click, drag and drop user input, some feedback Simple to moderate interactivity
Kinds of Serious Games  cont’d. 2.  3D Simulations Second Life, Boston - free; can create objects - avatars (3D representation of you in a virtual world)  www.secondlife.com   SAIT:  Machining lathe simulation Blitz Games Studios, UK -  www.trusim.com  Triage Trainer McGill University - Social intelligence  www.mindhabits.com   - Increase self-confidence, reduce stress, improve positive thinking. Best new video game of 2007 award
3D Simulations  cont’d. University of Colorado  www.Toltech.net   Visible human project: 2000 anatomical structures Virtual Heroes, Inc.  www.virtualheroes.com  Future soldiers training system - medical, military, & corporate training Sponge Lab Interactive, Ontario  www.genomicsdigitallab.com  Plant cells
3D Simulations  cont’d. Largest serious game developer in the U.S.  www.breakawayltd.com   Pulse - virtual clinical learning lab; dental implant simulation Military, security, corporate training, social change, and financial analysis and risk management
Kinds of Serious Games  cont’d. Exergaming WiiFit - strength training, aerobics, yoga, balance games Children -  www.youtube.com  Dance Dance Revolution - 5-year old complex dancing Seniors - Danceland, WiiFit and Sony www.gestureTEK.com   Toronto - gesture control solutions used in health, disability, and education sectors; virtual rehab & sensory stimulation
For more information . . .  SaskInteractive   http://www.saskinteractive.com Serious Games Canada has been formed; home in Saskatchewan  http://www.seriousgames.ca/
Discussion Think about how these technological tools could be used to enhance learning in our courses. Q  What ideas do you have for pilot  projects using any of these  technological tools  or   other  technological tools??

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Taste of Technology

  • 1. A Taste of Technology Presented by Jordan Epp & Jeanette McKee CCDE Instructional Designers April 29, 2009
  • 2. Objectives To briefly introduce several technological tools for enhancing learning To determine interest in pilot projects using these or other tools
  • 3. Mobile Technologies Cell Phones | iPod Touch/iPhone Mobile Connectivity - WiFi, Bluetooth, 3G, GPS Media Tools - Audio Video Capture, Media Player, Txt Messaging Ubiquitous Device - Connected 24/7, not seen as technology to overcome, but as a way to overcome.
  • 4. Cell Phones Surveys - Poll Everywhere , mobiode Txt Messaging - txtdrop Audio Recording - GabCast - Field Recording Photo Blogging - flickr , facebook , ShoZu GeoMatics - Google Latitude , CAERUS VODcasting - ShoZu , YouTube , Vimeo
  • 5. iPod Touch/iPhone OSX 1.0 400mhz processor 512MB RAM 8, 16, or 32GB USB 2.0 802.11b/g WiFi Multi-touch display Accelerometer
  • 6. iPod Touch/iPhone AJAX applications - Abilene Christian University iTunes App Store - Dynolicious CCDE Mobile Pilot - Synchronous/Asynchronous discussion tool
  • 7. VODcasting/Video Streaming Recollect - Chris Brooks Apresso Profcast Camtasia - Smartboard Physics ustream .tv Quicktime Broadcaster iTunes U - Microbiology 333 Skype / Google Talk
  • 8. Virtual Learning Communities LMS WebCT Blackboard Moodle Places where learners and Instructors meet for synchronous and asynchronous communication. Where students can access and contribute content. Where tools for assessment and evaluation are integrated. Social Networks Facebook Myspace Ning Twitter Users communicate asynchronously. Users build community of like-minded friends. Sharing of content and ideas. “ Phone a friend lifeline”. Virtual Environments Second Life Quest Atlantis Activeworlds Vlearn 3D Provides “Physical” space for learning. Provides tools for building, communication and programming. Media is imported via streaming/mapping. Learners communicate synchronously through chat or voice.
  • 9. Second Life 3D environment for synchronous collaboration 3D modeling & Scripting tools provided Everything you see in SL was build by users Media can be mapped and streamed 16,785,531 registered users 1US dollar = 262 Linden dollars $80,888.00 US in transactions in Dec.08
  • 10. Second Life What’s happening Biology - protein and molecule rezzing Pharmatopia - Monash University Archit ecture - Montana State University Commerce - Market research agency Automotive sales - GM and Toyota Fashion Design - Veronica Brown Conferences Plug-ins - LMS integration ( SLOODLE ) Resources University of Saskatchewan’s SLUG SaskInteractive Pathfinder Linden SecondLife .com
  • 11. Serious Games Various names: eGames, advergaming, edutainment, simulation games, etc. Components: context, rules, objectives/purpose, gaming principles, to further education and training Realism, Retention, and Relevancy: www.virtualheroes.com
  • 12. Kinds of Serious Games 2D - Interactive flash animation point and click, drag and drop user input, some feedback Simple to moderate interactivity
  • 13. Kinds of Serious Games cont’d. 2. 3D Simulations Second Life, Boston - free; can create objects - avatars (3D representation of you in a virtual world) www.secondlife.com SAIT: Machining lathe simulation Blitz Games Studios, UK - www.trusim.com Triage Trainer McGill University - Social intelligence www.mindhabits.com - Increase self-confidence, reduce stress, improve positive thinking. Best new video game of 2007 award
  • 14. 3D Simulations cont’d. University of Colorado www.Toltech.net Visible human project: 2000 anatomical structures Virtual Heroes, Inc. www.virtualheroes.com Future soldiers training system - medical, military, & corporate training Sponge Lab Interactive, Ontario www.genomicsdigitallab.com Plant cells
  • 15. 3D Simulations cont’d. Largest serious game developer in the U.S. www.breakawayltd.com Pulse - virtual clinical learning lab; dental implant simulation Military, security, corporate training, social change, and financial analysis and risk management
  • 16. Kinds of Serious Games cont’d. Exergaming WiiFit - strength training, aerobics, yoga, balance games Children - www.youtube.com Dance Dance Revolution - 5-year old complex dancing Seniors - Danceland, WiiFit and Sony www.gestureTEK.com Toronto - gesture control solutions used in health, disability, and education sectors; virtual rehab & sensory stimulation
  • 17. For more information . . . SaskInteractive http://www.saskinteractive.com Serious Games Canada has been formed; home in Saskatchewan http://www.seriousgames.ca/
  • 18. Discussion Think about how these technological tools could be used to enhance learning in our courses. Q What ideas do you have for pilot projects using any of these technological tools or other technological tools??