The document discusses the use of alternative reality games (ARGs) in higher education. It provides examples of an ARG called "Sell Your Bargains" that was played by academics to experience game-based learning. The game involved 3 stages: selecting a threshold concept and problem, sharing and discussing the problem collaboratively, and presenting solutions individually with public voting. Feedback indicated the game was fun and helped learning through play, collaboration, and thinking outside the box. Challenges and potential solutions are discussed.