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Tech Challenge
Engineering Design Program
2009 - Explore the Volcano
2008
Water
Works
Tech Challenge - Key Facts
• Focus: Design competition that solves real life problems
– Student version of Tech Awards
• 3 divisions (grades 5-12): Elementary, Middle and High School
– More than 12,000 students have participated
• Team activity: teams of 2-6 people; average = 4
• $40 registration fee / team; waived for Title 1/after school programs
• Solutions can be very low-cost with easily accessible materials
• Many awards given: Best Solution to Most Spectacular Failure
• All participants get a free membership to The Tech
Who Participates?
Any young person in the 5th to 12th grades:
School classrooms
Home schools
After school programs
Student clubs
Church clubs
Camp programs
Community centers
Neighborhood friends
Teachers, parents, older brothers and sisters, aunts, uncles, mentors …
Each team must have an adult advisor
Why Should Kids Participate?
To learn life skills:
Collaboration and teamwork
Innovation and creativity
Troubleshooting and problem-solving
Managing trial and error; self
confidence
Documenting a creative process
Oral presentation skills
Focus: Building something for a
specific need
Science and math can be fun and
practical
Why Should Teachers Incorporate
Tech Challenge Into the Classroom?
• The Tech’s educational programs and museum experiences
support the California science curriculum and STEM standards.
• Explore the Volcano provides months of science and math learning
in the areas of:
– Physical Sciences
– Earth Sciences
– Physics
– History/Social Science
– Oral Presentation and Communication
– Investigation and Experimentation
• Perfect complement to a teacher’s science education curriculum
• TC web site will offer related lesson plans
2121stst
TechTech Challenge - 2008
• Real life problem: 1 in 5 people on the planet don’t have access to safe drinking water
• 925 student participants: 66% male, 34% female
• 230 Teams: 71 High Schools & 159 Middle Schools; 25 “Title One” teams
• Geographic reach: 9 local counties & New York (web cast)
• 16 corporate sponsors
• Skills learned: Creative problem solving, trial & error, teamwork, written & oral presentation
2009 Tech Challenge:
Why --- real life problem:
There are 1500 active volcanoes; 20 are
erupting at any given time.
One out of 10 people live in areas
threatened by volcanoes. 30K people
have died from eruptions in the last 50
years.
Scientists use remotely-operated devices
to gather data and learn about volcanoes,
without risking life. (Jet Propulsion Lab)
Design a flying device to transport a sensor – the
“payload” – to the top or inside rim of a volcano.
How Teams are Evaluated
• Device performance
• Documentation of the design process; and
• Style and presentation
Participant Experience
“The coolest thing has got to be our documentation…We worked almost as
hard … to make the scrapbook. Since our device was a total disaster, we
found it made us feel better to be able to express our feelings through
writing.” - The Dust Bunnies
“The fact that a lot of the tests didn’t go as we
planned only added to the coolism. If our tests
had worked on the first try, it would have been
boring. We had to learn how to assemble pieces
we’d never used before.” - Tech Baninis
“When I was working on the Tech Challenge, the coolest thing I did
was learn to think outside the box … if we did something very similar to
another group, they would get mad. One of our goals was to think of
something no one else would, and we succeeded.” - Paige Marig
Tech Challenge Goals
Make Tech Challenge a year-round program
Grow from 230 teams to 500 teams; 900 to 2,000 kids
Increase participation from other areas
Increase participation of:
Girls
African Americans
Hispanics
American Indians
Title 1 schools/teams
After school programs and clubs
Increase presence & programs in Museum
Tech Challenge Gallery opening in 2010-2011
Sponsor Involvement
• Tech Challenge Costs $600K / Year
– Presenting Sponsor: $100K
– Lead Sponsor: $75K
– Principal Sponsor: $50K
– Supporting Sponsor: $25K
– Friend Sponsor: $10K
– Admission Fee Sponsor: $20,000
• 500 teams @ $40/ea.
– Sponsor a team or multiple teams
• Registration fee + cost of materials
– Sponsor a Title 1 school or multiple Title 1 teams
– Be a volunteer: info clinics, workshops, trial day, event day
– Be a team advisor
– Be a judge
Northrop Grumman
Volunteer Opportunities
• Advisors/Mentors (average time spent is 4 hours/week over 13 weeks)
– Guide a team through its problem solving process
• Events in advance of Tech Challenge 2009: Information Clinic, Test Trials,
Workshops (average time spent 2-4 hours per event)
– Greeter
– Registration
– Crowd Control
– Assist students with tools/materials
• Competition Day (various shifts available)
– Greeter
– Registration
– Judging
– Traffic Flow
– Guest Information
Corporate Sponsors
Your Reward

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Tech Challenge Presentation

  • 1. Tech Challenge Engineering Design Program 2009 - Explore the Volcano 2008 Water Works
  • 2. Tech Challenge - Key Facts • Focus: Design competition that solves real life problems – Student version of Tech Awards • 3 divisions (grades 5-12): Elementary, Middle and High School – More than 12,000 students have participated • Team activity: teams of 2-6 people; average = 4 • $40 registration fee / team; waived for Title 1/after school programs • Solutions can be very low-cost with easily accessible materials • Many awards given: Best Solution to Most Spectacular Failure • All participants get a free membership to The Tech
  • 3. Who Participates? Any young person in the 5th to 12th grades: School classrooms Home schools After school programs Student clubs Church clubs Camp programs Community centers Neighborhood friends Teachers, parents, older brothers and sisters, aunts, uncles, mentors … Each team must have an adult advisor
  • 4. Why Should Kids Participate? To learn life skills: Collaboration and teamwork Innovation and creativity Troubleshooting and problem-solving Managing trial and error; self confidence Documenting a creative process Oral presentation skills Focus: Building something for a specific need Science and math can be fun and practical
  • 5. Why Should Teachers Incorporate Tech Challenge Into the Classroom? • The Tech’s educational programs and museum experiences support the California science curriculum and STEM standards. • Explore the Volcano provides months of science and math learning in the areas of: – Physical Sciences – Earth Sciences – Physics – History/Social Science – Oral Presentation and Communication – Investigation and Experimentation • Perfect complement to a teacher’s science education curriculum • TC web site will offer related lesson plans
  • 6. 2121stst TechTech Challenge - 2008 • Real life problem: 1 in 5 people on the planet don’t have access to safe drinking water • 925 student participants: 66% male, 34% female • 230 Teams: 71 High Schools & 159 Middle Schools; 25 “Title One” teams • Geographic reach: 9 local counties & New York (web cast) • 16 corporate sponsors • Skills learned: Creative problem solving, trial & error, teamwork, written & oral presentation
  • 7. 2009 Tech Challenge: Why --- real life problem: There are 1500 active volcanoes; 20 are erupting at any given time. One out of 10 people live in areas threatened by volcanoes. 30K people have died from eruptions in the last 50 years. Scientists use remotely-operated devices to gather data and learn about volcanoes, without risking life. (Jet Propulsion Lab) Design a flying device to transport a sensor – the “payload” – to the top or inside rim of a volcano.
  • 8. How Teams are Evaluated • Device performance • Documentation of the design process; and • Style and presentation
  • 9. Participant Experience “The coolest thing has got to be our documentation…We worked almost as hard … to make the scrapbook. Since our device was a total disaster, we found it made us feel better to be able to express our feelings through writing.” - The Dust Bunnies “The fact that a lot of the tests didn’t go as we planned only added to the coolism. If our tests had worked on the first try, it would have been boring. We had to learn how to assemble pieces we’d never used before.” - Tech Baninis “When I was working on the Tech Challenge, the coolest thing I did was learn to think outside the box … if we did something very similar to another group, they would get mad. One of our goals was to think of something no one else would, and we succeeded.” - Paige Marig
  • 10. Tech Challenge Goals Make Tech Challenge a year-round program Grow from 230 teams to 500 teams; 900 to 2,000 kids Increase participation from other areas Increase participation of: Girls African Americans Hispanics American Indians Title 1 schools/teams After school programs and clubs Increase presence & programs in Museum Tech Challenge Gallery opening in 2010-2011
  • 11. Sponsor Involvement • Tech Challenge Costs $600K / Year – Presenting Sponsor: $100K – Lead Sponsor: $75K – Principal Sponsor: $50K – Supporting Sponsor: $25K – Friend Sponsor: $10K – Admission Fee Sponsor: $20,000 • 500 teams @ $40/ea. – Sponsor a team or multiple teams • Registration fee + cost of materials – Sponsor a Title 1 school or multiple Title 1 teams – Be a volunteer: info clinics, workshops, trial day, event day – Be a team advisor – Be a judge Northrop Grumman
  • 12. Volunteer Opportunities • Advisors/Mentors (average time spent is 4 hours/week over 13 weeks) – Guide a team through its problem solving process • Events in advance of Tech Challenge 2009: Information Clinic, Test Trials, Workshops (average time spent 2-4 hours per event) – Greeter – Registration – Crowd Control – Assist students with tools/materials • Competition Day (various shifts available) – Greeter – Registration – Judging – Traffic Flow – Guest Information