This document discusses emerging trends in learning and introduces an IT risk simulation game called IT Risk Pro. It notes that MOOCs have good content but lack experience, while flipped classrooms and personalized learning use experience to engage learners better. The document then presents IT Risk Pro as an immersive simulation that provides managers a safe learning environment to play and learn risk management concepts represented as a 2x2 matrix. Key takeaways emphasize using experience to motivate learners and that experiencing is learning, while information alone is less impactful.