Belinda@ladygeek.com
Tendensdagen 2010 belinda parmar
Female Immersion Day
•   Objectives:
      To understand the financial opportunity of a new group of women who are non core
      gamers
      To explore different segments of women & bring real insight into what these women think about
      their lives, gaming & fitness


•
    Methodology
      Financial Opportunity & segmentation (Forrester)
      5 Myths of Targeting Women
      A panel of 'real' women
      Breakout session
      Summary/conclusions


•
    Inputs to the session
      The Lady Geeks expertise in understanding women
      Existing research (Forrester 2009, The Times/Lady Geek survey 2010)
      Female gaming experts and non core gamers
      Female experts in fitness
Which brands speak the female language?




The Times/Lady Geek survey consisted of 450 women. Questions were asked on familiarity, likelihood to recommend and feeling
towards the brand to determine which brands are speaking the female language.
Tendensdagen 2010 belinda parmar
5 Key Insights Around Fitness
   Women feel intimidated by gyms, fitness programs, fitness DVD's


   Women look to other women for recommendation rather than traditional advertising


   Fitness works better when it is done in a social and fun way


   Weight is a very private thing in the UK (“I won't even discuss my weight with my sister”)


   Amongst women, fitness works when it is about achievements with clear goals (i.e
    getting slimmer for my wedding, needing to look good in a bikini...)
5 Key Insights Around Gaming
   Women who casually game do not see themselves as gamers (I'm not a gamer but...)


   Women want games that are 'fit for purpose' (“They have to enhance my life in some
    way”)


   There is a lot of guilt around playing games amongst female casual gaming
    (“Entertainment isn't enough of an attraction”)


   Social & social aspect is key


   A lot of women are intimidated by gaming and games per se
Amy-Stay at Home
mum

-Feels taken for granted at
home


-Wants her identity back


-Looking for brands that
can make her feel like
herself again
Ruby-Professional
mum with small
children

- Life juggler


- Feels guilty about not
having enough time for
work/husband/children


- Wants practical help from
brands
Final Thoughts for Your Shape
What Ubisoft said about the day...
                                             Interactive &
                                       Very thought-provoking
                  Loved the panel                 day.
Fun, insightful
  Brilliant!



                           Liked the
                           variety of ways
                            we explored 3
                           audiences
belinda@ladygeek.com

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Tendensdagen 2010 belinda parmar

  • 3. Female Immersion Day • Objectives: To understand the financial opportunity of a new group of women who are non core gamers To explore different segments of women & bring real insight into what these women think about their lives, gaming & fitness • Methodology Financial Opportunity & segmentation (Forrester) 5 Myths of Targeting Women A panel of 'real' women Breakout session Summary/conclusions • Inputs to the session The Lady Geeks expertise in understanding women Existing research (Forrester 2009, The Times/Lady Geek survey 2010) Female gaming experts and non core gamers Female experts in fitness
  • 4. Which brands speak the female language? The Times/Lady Geek survey consisted of 450 women. Questions were asked on familiarity, likelihood to recommend and feeling towards the brand to determine which brands are speaking the female language.
  • 6. 5 Key Insights Around Fitness  Women feel intimidated by gyms, fitness programs, fitness DVD's  Women look to other women for recommendation rather than traditional advertising  Fitness works better when it is done in a social and fun way  Weight is a very private thing in the UK (“I won't even discuss my weight with my sister”)  Amongst women, fitness works when it is about achievements with clear goals (i.e getting slimmer for my wedding, needing to look good in a bikini...)
  • 7. 5 Key Insights Around Gaming  Women who casually game do not see themselves as gamers (I'm not a gamer but...)  Women want games that are 'fit for purpose' (“They have to enhance my life in some way”)  There is a lot of guilt around playing games amongst female casual gaming (“Entertainment isn't enough of an attraction”)  Social & social aspect is key  A lot of women are intimidated by gaming and games per se
  • 8. Amy-Stay at Home mum -Feels taken for granted at home -Wants her identity back -Looking for brands that can make her feel like herself again
  • 9. Ruby-Professional mum with small children - Life juggler - Feels guilty about not having enough time for work/husband/children - Wants practical help from brands
  • 10. Final Thoughts for Your Shape
  • 11. What Ubisoft said about the day... Interactive & Very thought-provoking Loved the panel day. Fun, insightful Brilliant! Liked the variety of ways we explored 3 audiences