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https://goo.gl/x9Cczx
The Digital Technologies
Curriculum in Context
#cewapl
Daniel Groenewald
Digital Learning Coordinator
v3
What are we learning today?
What’s in the Digital Technologies Curriculum
How to plan to integrate ICTs
What technology is working well for
you in work or life and why?
https://goo.gl/7Rlojk
Context
#WTH. Where did our world go?
Where are we going?
UBERAirbnb
Tesla
Outsourcing
Facebook
Automation
Globalisation
eBay
Amazon
Technological change has disrupted modern life
Pokemon GoVirtual Reality
Linkedin
Snapchat
Twitter
Quantified
Self
Constant Notifications
and updates
drones
Surveillance
The Digital Technologies Curriculum in Context: v4
A new kind of human is being fashioned:
homo technicarum?
Do we turn our backs or join in?
Many blue and white collar jobs have been
absorbed by technology and globalisation.
Australia’s digital economy is
growing rapidly.
$50 Billion $79 Billion
Source:Deloitte-Australia’sDigitalPulse:
Keychallengesforournation–digitalskills,jobsandeducation(2015)
2013-142011
Source:CommitteeforEconomicDevelopmentofAustralia
-Australia'sfutureworkforce?(2015)
Source:Deloitte-Australia’sDigitalPulse:
Keychallengesforournation–digitalskills,jobsandeducation(2015)
Source:CommitteeforEconomicDevelopmentofAustralia
-Australia'sfutureworkforce?(2015)
But who will benefit most from
the digital economy?
Source:Deloitte-Australia’sDigitalPulse:
Keychallengesforournation–digitalskills,jobsandeducation(2015)
Source:CommitteeforEconomicDevelopmentofAustralia
-Australia'sfutureworkforce?(2015)
5 million Australian jobs are predicted to
be replaced by computers by 2025
How can we help our children flourish in
The Digital Age?
Technology in Education
How has technology affected education?
How can we leverage Technology to benefit
our kids?
Gamification
Robotics
Coding
STEM
Learning
Spaces
Learning
analytics
Flipped
learning
3D printing
Adaptive learning
Telepresence
Maker
spaces
Wearables
There’s been an enormous growth in learning
technologies.
Artificial
Intelligence
Virtual Reality
Cloud collaboration
Online learningInformal learning
Augmented Reality
Virtual Assistants Digital Badging
PCPhotocredit:Rama
2016
Learning
devices have
developed
enormously
1950
HOBART
DECLARATION
1989
ADELAIDE
DECLARATION
AUSTRALIAN
CURRICULUM
2009
MELBOURNE
DECLARATION
20111999
TECHNOLOGIES
CURRICULUM
2018
An understanding
of the role of science
and technology in
society, together with
scientific and
technological skills
Be confident,
creative and
productive users of
new technologies
Young people need
to be highly skilled in
the use of ICT…there
is a need to increase
their effectiveness
Students need the
knowledge, skills
and confidence to
make ICT work for
them at school, at
home, at work
Society needs
enterprising
students who can
make discerning
decisions about the
development and
use of technologies
1990
MLC first
laptop
program in
the world
2010
arrival of
The iPad
1993
public Internet
in Australia
2016
Consumerization
of Virtual Reality
2020
Mainstreaming of
Online learning and
Artificial Intelligence
2009
Digital
Education
Revolution
The emphasis on ICTs has
steadily increased in curricula
But are we where we want to be?
What’s working well?
Even better if?
Implementation
dips
Technical infrastructure took
many years to get right
Photo:https://upload.wikimedia.org/wikipedia/commons/2/24/Sunday_school_at_the_Baptist_church_whic
h_is_not_on_company_property_and_was_built_by_the_miners._Lejunior,_Harlan..._-_NARA_-_541342.jpg
CHANGE
has been
slow, tricky
uneven and
incomplete
Confusing results
“PISA results show no appreciable
improvements in student
achievement in reading,
mathematics or science in the
countries that have invested heavily
in ICT for education”
(PISA: 2015, 15)
Discussion:
What are the major challenges to engage
students at school?
We have wicked challenges ahead
For context, see Fullan, NPDL (2016); Ken Robinson, Schwalbe, The Fourth Industrial Age Kevin Kelly, The Inevitable
Automation and globalisation have
absorbed many jobs
Many students are bored
and disengaged
The economy demands different skill-
sets to what schools provide
Many teachers are
alienated, fatigued
and time poor
Educated youth are unemployed
Schooling, as a set of legacy
structures, tends to discourage
creativity and promote conformity
Parents cohorts are
increasingly demanding
Our world requires creative
solutions to difficult problems
Comfortable in
and through change
Adaptive and agile
Digitally
discerning
Be genuinely
Collaborative
Learn
continuously
Produce new media
Socially intelligent
Creative and dynamic
Problem seek and solve
Be an expert and apprentice
What do students need to
succeed in the digital Age?
Growth mindset
Be customer facing
Operate
entrepreneurially
Learn deeply
Self direct learning
Work with others to find and solve real problems
Find the truth in the noise
Relate well to many cultures
persevere
Leverage digital
tools and platforms
Learn deeply
Develop
character
and virtue
Welcome to 2028. My name is
Lucas. I am 28 years old. I
manage a number of farms in
Australia’s North both remotely
and on premise. I program,
manage and maintain the drone
swarm which water, weed and
delivers crops .
I work in a small team that
services East Asia. There is an
enormous demand for our protein
enriched organic silver beet. I am
grateful to my teachers at …
because they taught me how to
…
Curriculum
Why is technology a general capability?
What’s in the Digital Technologies
curriculum?
How is it different from the ICT
capability?
Numeracy
Critical &
Creative
Thinking
Ethical
Behaviour
Personal
& social
capability
Investigating
Literacy
Intercultural
understanding
Communicating
Creating
Applying social &
ethical protocols
Managing and
operating ICT
ICT
Capability
English Health/PE HASS Sciences
The ArtsLanguages Maths Technologies
THE ICT CAPABILITYTODAY
Values (RE)
Repairing our relationship
with Aboriginal Australia
So what does ICT capability look like at the end of Year 2..?
Applying Social &
Ethical protocols
Students comment online on a
class video accurately,
thoughtfully, respectfully
Use ICT to safely share ideas
Identify and safely operate computer
for learning
Investigating
with ICTs
Communicating
with ICTS
Creating
with ICTs
Recognise that people create and
own digital content
Students use software to present
survey data in a list, chart or
pictograph in Maths or Dig Tech
Students use colour coding
and drawing to show a
timeline in HASS
Managing and
Operating ICTs
Students make an information
report and identify and acknowledge
where the information came from
Experiment with ICT to modify
data for a particular audience
Use ICTs to identify, record and
classify information
While word-processing, students
Identify basic hardware – e.g.
mouse, keyboard, monitor –
and use it efficiently
How is ICT Capability different from Digital
Technologies?
Specific computer science skills
Work-life efficiencies
General productivity
Always integrated Can stand alone as a subject
Solving specific problems with
computational and design thinking
Effective users of digital technologies Confident developers of digital
solutions
Digital Technologies:
Key Terms and Concepts
Abstraction
Algorithm
Design
Computational
Thinking
Decomposition
Pattern
Recognition
Many adverbs end in”ly”
Instructional texts begin
with imperative verbs “put”
If my boss emails me, reply, I am
away and will get back to you
A story has
setting,
characters, a key
problem, and a
resolution
Breaking down
a problem into
its parts
Observing patterns
Developing instructions to do jobs
Identifying general
principles in patterns
Design
Thinking
Ideate
3. We formulated a range of cabin
design ideas for long distance flights
Empathise
Define Prototype
Test/adapt
LaunchEvaluate
7. We evaluated the positive
feedback and celebrated our
success and many awards
4. We developed a range
of protoptypes
5. We tested our
prototypes on actors
and customers and
6. We changed our products
based on feedback and
developed the best cabin
2. We endeavor to improve
comfort for all passenger's
on long distance flights
1. What is it like for
our customers to
travel long
distances?
AIRNZ
Designing
Producing and
Implementing
Evaluating
Collaborating and managing
Investigating and
defining
The process of
implementing
digital solutions
investigating
and defining
The nature and
properties of data, how
they are collected and
interpreted
Digital Technologies
Provides practical opportunities to use design thinking, computational thinking
and information systems to develop innovative digital solutions and knowledge
addressing contemporary challenges
Knowledge and
understanding
Digital Systems
Representations of
Data
Digital
implementation
Collecting,
managing and
analysing data
Creating
Solutions by
Processes and
production skills
Digital Systems
(hardware and
software and used
for an identified
purpose
Data can have
patterns and be
represented and used
to make simple
conclusions
StrandsTeachers select
content from here
Students apply
knowledge and
understanding through
P&P skills
Year level descriptions
provide an overview
of key/core concepts
Content description
set out the knowledge
and skill to be learned
Year Level
Achievement
standards
are provided
Design and Technology
Technologies (P-8) Learning
Area
Subject
Sub Strands
Society needs enterprising students
The Digital Technologies Curriculum in Context: v4
The Digital Technologies Curriculum in Context: v4
Hop Scotch Code
1. In a group of 4, using the commands provided (or symbols you make
up), make one group member travel up and back the hop scotch grid.
2. Write out your list of commands (algorithm) and ask another member
to follow your algorithm
3.When finished, complete this online coding activity in a pair:
https://goo.gl/XaEm9Q
4.As a group discuss what aspects of the Digital Technologies
curriculum has been covered and how you might apply a similar
approach in your classroom.
http://www.digitallearningcewa.com/
Tweet @cathdiglearn to tell us
one thing you found useful
about the website and one
thing you’d like to see on it:
use #cewapl
Digital Pedagogies
• What do we most need to do now?
In summary
• We have the technology
• We have the curriculum mandate
• We have some exemplary practices
Traditional Approaches to Ed-Tech pedagogy
– Primary
TECHNOLOGY
CONTENT
KNOWLEDGE
PEDAGOGY
Traditional Approaches to Ed-Tech pedagogy
– Secondary
TECHNOLOGYCONTENT
KNOWLEDGE
PEDAGOGY
It is not effective to add
new technologies on to old
things or existing curricula.
Start with a new blueprint
and explore how
technology changes
instructional practice
REDEFINTION E
MODIFICATIONE
AUGMENTATION
SUBSTITUTION E
TRANSFORMATION
ENHANCEMENT
The SAMR
Model
Ruben R. Puentedura,
Transformation, Technology, and
Education. (2006) Online at:
http://hippasus.com/resources/tte/
PDF with
hyperlinks
Imovie
PDF
Weebly
Tech acts as a tool substitute with no
functional change to task
Tech acts as a tool substitute with
functional change to task
Tech enables improvement in task design
Tech enables significant improvement to
task in a way that was inconceivable in the
paper based world
Lesson evaluations using
SAMR
Get into groups of four, access the resource on the
next slide and complete the activities.
Group 1 https://goo.gl/YFc1sk
Group 2 https://goo.gl/lZ5nQo
Group 3 https://goo.gl/7Skvz0
Group 4 https://goo.gl/EF75va
Group 5 https://goo.gl/7JLN1H
Group 6 https://goo.gl/RertvU
GroupLinks
TPACK+CAPb
TECHNOLOGY PEDAGOGY
CONTENT
KNOWLEDGE
TPACK with adaptions: Mishra and Koehler (2006)
21ST C General
CAPABILITIES
Investigating
Communicating
Creating
Applying social &
ethical protocols
Managing and
operating ICT
ICT
Critical &
Creative
Thinking
Personal
& social
capabilityIntercultural
understanding
Maximising student choice over
what they learn and how they
learn supercharges motivation
and sustains positive learning
behaviors
Project-problem
based
Content
Knowledge Pedagogy
Autonomy
Technology
ENGAGEMENT
Making teaching and
learning choices that
connect with the elements
of DDLD is critical to
effective instruction
Strong learning area
specific expertise that is
curricula compliant
advantageously fast tracks
scaffolding and targets key
skills and knowledge more
effectively
Effective deep learning cuts
across learning areas through
project based learning tasks
that investigate real and
relevant questions and assess
learners on authentic outputs
Learning contexts that engage,
excite, enthuse, personalise
and challenge are the
foundation of effective
sustained learning
Groenewald 2016
The Elements of
Deep Digital Learning Design
Capabilities
Engagement
Effective planning with/for
technology capabilities increases
engagement, collaboration and
access to skills and knowledge
Effective planning with/for
technology capabilities
increases engagement,
collaboration and access to
skills and knowledge
DIAGNOSIS
ENGAGEMENT
BUILDING
KNOWLEDGE
TRANSFORMATION
PRESENTATION
REFLECTION
THE DIGITAL
LEARNING AND
TEACHING
CYCLE
Socrative
TedTalks
Zaption
Explain
Everything
Powtoons
Blog
D Groenewald (2016): Adapted from K. Love et al, BUILT: 2003
Pedagogical flow
Apps at
pedagogically
appropriate
stage of learning
Effect sizes and their realisation through technology
Technique Effective
size
Tech choices SAMR scale Teaching and
learning phase
Formative
evaluation with
analytics
.90 Socrative quiz
Film learning
Showbie
Zaption
Augmentation Building knowledge
Classroom
discussion
.82 Online Forum
YouTube video comments
Twitter
Instagram
Augmentation Building knowledge
Teacher and Lesson
clarity
.75 Published lesson plans on the
LMS
Flipped learning with learning
analytics
Augmentation Prior to engagement
Student feedback .75 Ongoing live OneNote
Live google docs
Showbie
Modification Building knowledge
and reflection
Session Challenges –
Integrating the models
Use the following planning sheet to construct and
evaluate an effective lesson using ICTS
Instructional
work flow
Activity General Capability ICT Capability
Element
ICT
tool
SAMR
level
Learning Aras
intention/focus
By the end of this lesson, students will be able to identify
Diagnosis
Engagement
Building
Knowledge
Transformation
Presentation
Reflection
Creating and evaluating a lesson/unity with ICT
DGroenewald:AdaptedfromK.Loveetal,BUILT:2003
How can tech
be leveraged?
What do
students need
to know
What do they
need to to
investigate
Driving
Question or
challenge
Students to
chose
How
to present
Present
learning
publcly
Get feedback
to improve
PROJECT
BASED
LEARNING
Instructional
work flow
Activity General
Capability
ICT Capability ICT
tool
SAMR
level
Learning Aras
intention/focus
By the end of this lesson, students will be able to
Big Idea
Essential
question
The Challenge
Guiding
Questions/Acti
vities
Solution
Publish/Reflect
Problem Based Learning Learning
http://images.apple.com/education/docs/CBL_Classroom_Guide_Jan_2011.pdf
Using Deep Learning Assessment Matrices
Rule 1. You must complete all the shaded activities.
Rule 2. You must complete another 4 activities. They
must not be in the same column or row.
Rule 3. Choose a partner and complete another
activity that neither your of you have completed.
Word Logic & Maths Space &
Vision
Body Music People Self
Remembering
List ten key ideas that
were important to the
Ancient Greeks.
Create an accurate
itinerary of the daily life
of a Spartan solider
Chart the journey of
Alexandra the Great
graphically.
Act out a battle
between competing
Ancient Greek City-
states.
Find an appropriate song
or piece of music to
accompany a series of
images that recount an
important event in Ancient
Greece
With a partner, prepare
a short talk about a
famous Ancient Greek
In your journal,
explain what you
found most
interesting about
Ancient Greece.
Understanding
Describe a famous battle
in Ancient Greece
and its outcome
Create a timeline of
significant events in
Ancient Greece
Tell the story of a key
event in Ancient
Greece in cartoon
form
Build an A4 size model
of an important Ancient
Greek building or
monument. Explain its
construction and
importance.
Write and perform and
song that celebrates or
laments an episode in
Ancient Greek mythology.
Describe the
behaviours you would
expect to see from a
typical boy and a typical
girl in Ancient Greek
society
Describe how
you prepare to
be a Spartan
Soldier.
Applying
Create a test about
Ancient Greece in the
style of Who Wants to be
A Millionaire
Calculate the provisions
required to feed and
shelter a battalion of
soldiers in the Trojan
War
Create a poster to
promote the values
of an Ancient-Greek
City state
Teach a gymnastic or
athletic skill performed
by Ancient Greeks to
your friends
Record an audio retelling
of a famous story from
Ancient Greece using
sound effects
Participate in a debate
about the different
attitudes to the
education of boys and
girls in Sparta
Explain your
personal beliefs
about the value
of war for solving
conflict in Ancient
Greece
Analysing
Explain why Ancient
Greek City-States
struggled to defend
themselves from outside
forces.
Explain and chart
alternative routes and
methods of travel from
Sparta to Athens
Use a Venn diagram
to compare Ancient
Greece with Ancient
Egypt.
Perform a role play of a
famous Ancient Greek
scientist or philosopher
relating news of a
discovery
Which event from Ancient
Greek history would be
best accompanied by
dramatic music and why?
Instruct a class on the
skills required to be
successful Greek
Soldier
Compare and
contrast the
experiences of
teenage boys
and girls in
Ancient Greece
Evaluating
List 5 assets that were
essential to maintaining
harmony between Greek
City-States
Chart similarities and
differences between
Ancient Greece and
modern Australia using
a graphic organiser
Use a series of
Photos or Photostory
to explain the rise
and fall of Ancient
Greece
Evaluate the benefits of
the Olympic Games to
Ancient Greece
Explain how effective a
Greek amphitheatre was
in carrying sound to the
audience
As a group, determine
the legacy of Ancient
Greece
Explain how you
would feel if you
were part of a
defeated Army in
Ancient Greece
Creating
Write a poem, story,
newspaper article,
describing an uplifting or
tragic moment in Ancient
Greece
Create a poster explaining
the mathematical theories
of an Ancient Greek
Mathematician
considering their
relevance to modern life
Accurately draw and
label the parts of a
Greek Ship, such as a
Trireme, explaining the
purpose of the boat’s
design and its success
in battle.
Dress up as an Ancient
Greek and take your class
on a virtual tour of your
City-State or lecture your
class in the style of an
Ancient Greek
Philosopher
Write a song celebrating the
achievement of a specific
City State
Facilitate a class debate
on an important issue in
Ancient Greece such as
slavery.
Which type of
Ancient Greek
citizen do you most
resemble (e.g..
soldier, scientist,
philosopher) and
why?
Daniel Groenewald
Digital Learning Coordinator, COWA
Groenewald.daniel@cathednet.wa.edu.au
@d_groenewald
Notes in progress
Leveraging human learning preferences: The Ed-Tech Quintet
Mode Traditional realisation Associated Practice Digital Realisation
Social Listening, talking,
storytelling
Communication, collaboration,
Sharing
Commenting, dialoguing
through social media
Mobility On the savannah, in-situ
workshop
Anytime, Anyplace Learning and
Creation
At home, on the bus,
whatevs
Visualisation Painting Making abstract concepts
tangible
Infographics, websites,
Storytelling Within family setting, around
the campfire
Knowledge integration and
transmission
iMovie, YouTube,
BookCreator,
Gaming Chasing, running, catching,
outwitting
Feedback loops and formative
assessment
Khan Academy, Udemy,
Socrative, Maths Space
Puentedura: http://hippasus.com/rrpweblog/
59
http://www.danielwillingham.com/uploads/5/0/0/7/5007325/2882821_orig.png
Dale Edgar’s “cone of experience”
60
• More student
autonomy
• Personal
choice
• Sense of
discover
• Motivation
• Can be
interesting but
• Teacher
determined
• See what others
see
The pedagogy of the cave
Design
Thinking
Ideate
3. We developed a range of cabin
designs for long distance flights
Empathise
Define Prototype
Test/adapt
LaunchEvaluate
7. We evaluated the positive
feedback and celebrated our
success and many awards
4. We developed a
range of prototypes
5. We tested our
prototypes on actors
and customers and
6. We changed our products
based on feedback and
developed the best cabin
2. We endeavor to improve
comfort for all passenger's
on long distance flights
1. What is it like for
our customers to
travel long
distances?
62
Student
choice in
assessment
types
Creativity
Problem
solving and
collaboration
in groups
Real world
relevance
Peer sharing
and
celebration
The ingredients of a 21st Century curriculum
Part 4:
Session
Challeng
e
The Digital Technologies Curriculum in Context: v4
Part x: -
xx
Activity Time
Activity Time
More than half of Australian workers will need to be able to use, configure or build digital systems in the next 2-3 years
Activity Time
Activity Time
Activity Time
Activity Time
http://skirmishfrogs.com/wp-content/uploads/2015/11/Technology-2005-to-2013-comparison.jpg
Connectivity Rising
2005
Inauguration of Pope
Benedict
2013
Inauguration of Pope
Francis
I can learn
anywhere,
anytime and at
the point of need
I can access the
best that has
been thought
and done
I can
collaborate
with peers and
learn from
anyone
I can find
things
relevant to me
I enjoy
Interactive, rich
visual and audio
resources that
excite and
inspire
I can listen to
and observe
lessons more
than once
My world is
changing and I
need these skills
to live a good life
Why I like to use Technology to learn
“The culture of constant
connection takes a toll both
professionally and personally.
We waste time, attention, and
energy on relatively unimportant
information and interactions.”
HarvardBusinessReview,June2015:110
The rise of the Centaur
http://kasparov2014.com/wp-content/uploads/2014/05/str2_ma_1005_p13a-Gary-Kasparov.jpg
Students need the knowledge,
skills and confidence to make
ICTs work for them at school, at
home, at work.
AC
What would you say to Lucas?

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The Digital Technologies Curriculum in Context: v4

  • 1. @CathDigLearn https://goo.gl/x9Cczx The Digital Technologies Curriculum in Context #cewapl Daniel Groenewald Digital Learning Coordinator v3
  • 2. What are we learning today? What’s in the Digital Technologies Curriculum How to plan to integrate ICTs
  • 3. What technology is working well for you in work or life and why? https://goo.gl/7Rlojk
  • 4. Context #WTH. Where did our world go? Where are we going?
  • 5. UBERAirbnb Tesla Outsourcing Facebook Automation Globalisation eBay Amazon Technological change has disrupted modern life Pokemon GoVirtual Reality Linkedin Snapchat Twitter Quantified Self Constant Notifications and updates drones Surveillance
  • 7. A new kind of human is being fashioned: homo technicarum? Do we turn our backs or join in?
  • 8. Many blue and white collar jobs have been absorbed by technology and globalisation.
  • 9. Australia’s digital economy is growing rapidly.
  • 10. $50 Billion $79 Billion Source:Deloitte-Australia’sDigitalPulse: Keychallengesforournation–digitalskills,jobsandeducation(2015) 2013-142011 Source:CommitteeforEconomicDevelopmentofAustralia -Australia'sfutureworkforce?(2015)
  • 13. How can we help our children flourish in The Digital Age?
  • 14. Technology in Education How has technology affected education? How can we leverage Technology to benefit our kids?
  • 15. Gamification Robotics Coding STEM Learning Spaces Learning analytics Flipped learning 3D printing Adaptive learning Telepresence Maker spaces Wearables There’s been an enormous growth in learning technologies. Artificial Intelligence Virtual Reality Cloud collaboration Online learningInformal learning Augmented Reality Virtual Assistants Digital Badging
  • 17. HOBART DECLARATION 1989 ADELAIDE DECLARATION AUSTRALIAN CURRICULUM 2009 MELBOURNE DECLARATION 20111999 TECHNOLOGIES CURRICULUM 2018 An understanding of the role of science and technology in society, together with scientific and technological skills Be confident, creative and productive users of new technologies Young people need to be highly skilled in the use of ICT…there is a need to increase their effectiveness Students need the knowledge, skills and confidence to make ICT work for them at school, at home, at work Society needs enterprising students who can make discerning decisions about the development and use of technologies 1990 MLC first laptop program in the world 2010 arrival of The iPad 1993 public Internet in Australia 2016 Consumerization of Virtual Reality 2020 Mainstreaming of Online learning and Artificial Intelligence 2009 Digital Education Revolution The emphasis on ICTs has steadily increased in curricula
  • 18. But are we where we want to be? What’s working well? Even better if?
  • 21. Confusing results “PISA results show no appreciable improvements in student achievement in reading, mathematics or science in the countries that have invested heavily in ICT for education” (PISA: 2015, 15)
  • 22. Discussion: What are the major challenges to engage students at school?
  • 23. We have wicked challenges ahead For context, see Fullan, NPDL (2016); Ken Robinson, Schwalbe, The Fourth Industrial Age Kevin Kelly, The Inevitable Automation and globalisation have absorbed many jobs Many students are bored and disengaged The economy demands different skill- sets to what schools provide Many teachers are alienated, fatigued and time poor Educated youth are unemployed Schooling, as a set of legacy structures, tends to discourage creativity and promote conformity Parents cohorts are increasingly demanding Our world requires creative solutions to difficult problems
  • 24. Comfortable in and through change Adaptive and agile Digitally discerning Be genuinely Collaborative Learn continuously Produce new media Socially intelligent Creative and dynamic Problem seek and solve Be an expert and apprentice What do students need to succeed in the digital Age? Growth mindset Be customer facing Operate entrepreneurially Learn deeply Self direct learning Work with others to find and solve real problems Find the truth in the noise Relate well to many cultures persevere Leverage digital tools and platforms Learn deeply Develop character and virtue
  • 25. Welcome to 2028. My name is Lucas. I am 28 years old. I manage a number of farms in Australia’s North both remotely and on premise. I program, manage and maintain the drone swarm which water, weed and delivers crops . I work in a small team that services East Asia. There is an enormous demand for our protein enriched organic silver beet. I am grateful to my teachers at … because they taught me how to …
  • 26. Curriculum Why is technology a general capability? What’s in the Digital Technologies curriculum? How is it different from the ICT capability?
  • 27. Numeracy Critical & Creative Thinking Ethical Behaviour Personal & social capability Investigating Literacy Intercultural understanding Communicating Creating Applying social & ethical protocols Managing and operating ICT ICT Capability English Health/PE HASS Sciences The ArtsLanguages Maths Technologies THE ICT CAPABILITYTODAY Values (RE) Repairing our relationship with Aboriginal Australia
  • 28. So what does ICT capability look like at the end of Year 2..? Applying Social & Ethical protocols Students comment online on a class video accurately, thoughtfully, respectfully Use ICT to safely share ideas Identify and safely operate computer for learning Investigating with ICTs Communicating with ICTS Creating with ICTs Recognise that people create and own digital content Students use software to present survey data in a list, chart or pictograph in Maths or Dig Tech Students use colour coding and drawing to show a timeline in HASS Managing and Operating ICTs Students make an information report and identify and acknowledge where the information came from Experiment with ICT to modify data for a particular audience Use ICTs to identify, record and classify information While word-processing, students Identify basic hardware – e.g. mouse, keyboard, monitor – and use it efficiently
  • 29. How is ICT Capability different from Digital Technologies? Specific computer science skills Work-life efficiencies General productivity Always integrated Can stand alone as a subject Solving specific problems with computational and design thinking Effective users of digital technologies Confident developers of digital solutions
  • 31. Abstraction Algorithm Design Computational Thinking Decomposition Pattern Recognition Many adverbs end in”ly” Instructional texts begin with imperative verbs “put” If my boss emails me, reply, I am away and will get back to you A story has setting, characters, a key problem, and a resolution Breaking down a problem into its parts Observing patterns Developing instructions to do jobs Identifying general principles in patterns
  • 32. Design Thinking Ideate 3. We formulated a range of cabin design ideas for long distance flights Empathise Define Prototype Test/adapt LaunchEvaluate 7. We evaluated the positive feedback and celebrated our success and many awards 4. We developed a range of protoptypes 5. We tested our prototypes on actors and customers and 6. We changed our products based on feedback and developed the best cabin 2. We endeavor to improve comfort for all passenger's on long distance flights 1. What is it like for our customers to travel long distances? AIRNZ
  • 33. Designing Producing and Implementing Evaluating Collaborating and managing Investigating and defining The process of implementing digital solutions investigating and defining The nature and properties of data, how they are collected and interpreted Digital Technologies Provides practical opportunities to use design thinking, computational thinking and information systems to develop innovative digital solutions and knowledge addressing contemporary challenges Knowledge and understanding Digital Systems Representations of Data Digital implementation Collecting, managing and analysing data Creating Solutions by Processes and production skills Digital Systems (hardware and software and used for an identified purpose Data can have patterns and be represented and used to make simple conclusions StrandsTeachers select content from here Students apply knowledge and understanding through P&P skills Year level descriptions provide an overview of key/core concepts Content description set out the knowledge and skill to be learned Year Level Achievement standards are provided Design and Technology Technologies (P-8) Learning Area Subject Sub Strands Society needs enterprising students
  • 36. Hop Scotch Code 1. In a group of 4, using the commands provided (or symbols you make up), make one group member travel up and back the hop scotch grid. 2. Write out your list of commands (algorithm) and ask another member to follow your algorithm 3.When finished, complete this online coding activity in a pair: https://goo.gl/XaEm9Q 4.As a group discuss what aspects of the Digital Technologies curriculum has been covered and how you might apply a similar approach in your classroom.
  • 37. http://www.digitallearningcewa.com/ Tweet @cathdiglearn to tell us one thing you found useful about the website and one thing you’d like to see on it: use #cewapl
  • 39. • What do we most need to do now? In summary • We have the technology • We have the curriculum mandate • We have some exemplary practices
  • 40. Traditional Approaches to Ed-Tech pedagogy – Primary TECHNOLOGY CONTENT KNOWLEDGE PEDAGOGY
  • 41. Traditional Approaches to Ed-Tech pedagogy – Secondary TECHNOLOGYCONTENT KNOWLEDGE PEDAGOGY
  • 42. It is not effective to add new technologies on to old things or existing curricula. Start with a new blueprint and explore how technology changes instructional practice
  • 43. REDEFINTION E MODIFICATIONE AUGMENTATION SUBSTITUTION E TRANSFORMATION ENHANCEMENT The SAMR Model Ruben R. Puentedura, Transformation, Technology, and Education. (2006) Online at: http://hippasus.com/resources/tte/ PDF with hyperlinks Imovie PDF Weebly Tech acts as a tool substitute with no functional change to task Tech acts as a tool substitute with functional change to task Tech enables improvement in task design Tech enables significant improvement to task in a way that was inconceivable in the paper based world
  • 44. Lesson evaluations using SAMR Get into groups of four, access the resource on the next slide and complete the activities.
  • 45. Group 1 https://goo.gl/YFc1sk Group 2 https://goo.gl/lZ5nQo Group 3 https://goo.gl/7Skvz0 Group 4 https://goo.gl/EF75va Group 5 https://goo.gl/7JLN1H Group 6 https://goo.gl/RertvU GroupLinks
  • 46. TPACK+CAPb TECHNOLOGY PEDAGOGY CONTENT KNOWLEDGE TPACK with adaptions: Mishra and Koehler (2006) 21ST C General CAPABILITIES Investigating Communicating Creating Applying social & ethical protocols Managing and operating ICT ICT Critical & Creative Thinking Personal & social capabilityIntercultural understanding
  • 47. Maximising student choice over what they learn and how they learn supercharges motivation and sustains positive learning behaviors Project-problem based Content Knowledge Pedagogy Autonomy Technology ENGAGEMENT Making teaching and learning choices that connect with the elements of DDLD is critical to effective instruction Strong learning area specific expertise that is curricula compliant advantageously fast tracks scaffolding and targets key skills and knowledge more effectively Effective deep learning cuts across learning areas through project based learning tasks that investigate real and relevant questions and assess learners on authentic outputs Learning contexts that engage, excite, enthuse, personalise and challenge are the foundation of effective sustained learning Groenewald 2016 The Elements of Deep Digital Learning Design Capabilities Engagement Effective planning with/for technology capabilities increases engagement, collaboration and access to skills and knowledge Effective planning with/for technology capabilities increases engagement, collaboration and access to skills and knowledge
  • 48. DIAGNOSIS ENGAGEMENT BUILDING KNOWLEDGE TRANSFORMATION PRESENTATION REFLECTION THE DIGITAL LEARNING AND TEACHING CYCLE Socrative TedTalks Zaption Explain Everything Powtoons Blog D Groenewald (2016): Adapted from K. Love et al, BUILT: 2003 Pedagogical flow Apps at pedagogically appropriate stage of learning
  • 49. Effect sizes and their realisation through technology Technique Effective size Tech choices SAMR scale Teaching and learning phase Formative evaluation with analytics .90 Socrative quiz Film learning Showbie Zaption Augmentation Building knowledge Classroom discussion .82 Online Forum YouTube video comments Twitter Instagram Augmentation Building knowledge Teacher and Lesson clarity .75 Published lesson plans on the LMS Flipped learning with learning analytics Augmentation Prior to engagement Student feedback .75 Ongoing live OneNote Live google docs Showbie Modification Building knowledge and reflection
  • 50. Session Challenges – Integrating the models Use the following planning sheet to construct and evaluate an effective lesson using ICTS
  • 51. Instructional work flow Activity General Capability ICT Capability Element ICT tool SAMR level Learning Aras intention/focus By the end of this lesson, students will be able to identify Diagnosis Engagement Building Knowledge Transformation Presentation Reflection Creating and evaluating a lesson/unity with ICT DGroenewald:AdaptedfromK.Loveetal,BUILT:2003
  • 52. How can tech be leveraged? What do students need to know What do they need to to investigate Driving Question or challenge Students to chose How to present Present learning publcly Get feedback to improve PROJECT BASED LEARNING
  • 53. Instructional work flow Activity General Capability ICT Capability ICT tool SAMR level Learning Aras intention/focus By the end of this lesson, students will be able to Big Idea Essential question The Challenge Guiding Questions/Acti vities Solution Publish/Reflect Problem Based Learning Learning http://images.apple.com/education/docs/CBL_Classroom_Guide_Jan_2011.pdf
  • 54. Using Deep Learning Assessment Matrices Rule 1. You must complete all the shaded activities. Rule 2. You must complete another 4 activities. They must not be in the same column or row. Rule 3. Choose a partner and complete another activity that neither your of you have completed.
  • 55. Word Logic & Maths Space & Vision Body Music People Self Remembering List ten key ideas that were important to the Ancient Greeks. Create an accurate itinerary of the daily life of a Spartan solider Chart the journey of Alexandra the Great graphically. Act out a battle between competing Ancient Greek City- states. Find an appropriate song or piece of music to accompany a series of images that recount an important event in Ancient Greece With a partner, prepare a short talk about a famous Ancient Greek In your journal, explain what you found most interesting about Ancient Greece. Understanding Describe a famous battle in Ancient Greece and its outcome Create a timeline of significant events in Ancient Greece Tell the story of a key event in Ancient Greece in cartoon form Build an A4 size model of an important Ancient Greek building or monument. Explain its construction and importance. Write and perform and song that celebrates or laments an episode in Ancient Greek mythology. Describe the behaviours you would expect to see from a typical boy and a typical girl in Ancient Greek society Describe how you prepare to be a Spartan Soldier. Applying Create a test about Ancient Greece in the style of Who Wants to be A Millionaire Calculate the provisions required to feed and shelter a battalion of soldiers in the Trojan War Create a poster to promote the values of an Ancient-Greek City state Teach a gymnastic or athletic skill performed by Ancient Greeks to your friends Record an audio retelling of a famous story from Ancient Greece using sound effects Participate in a debate about the different attitudes to the education of boys and girls in Sparta Explain your personal beliefs about the value of war for solving conflict in Ancient Greece Analysing Explain why Ancient Greek City-States struggled to defend themselves from outside forces. Explain and chart alternative routes and methods of travel from Sparta to Athens Use a Venn diagram to compare Ancient Greece with Ancient Egypt. Perform a role play of a famous Ancient Greek scientist or philosopher relating news of a discovery Which event from Ancient Greek history would be best accompanied by dramatic music and why? Instruct a class on the skills required to be successful Greek Soldier Compare and contrast the experiences of teenage boys and girls in Ancient Greece Evaluating List 5 assets that were essential to maintaining harmony between Greek City-States Chart similarities and differences between Ancient Greece and modern Australia using a graphic organiser Use a series of Photos or Photostory to explain the rise and fall of Ancient Greece Evaluate the benefits of the Olympic Games to Ancient Greece Explain how effective a Greek amphitheatre was in carrying sound to the audience As a group, determine the legacy of Ancient Greece Explain how you would feel if you were part of a defeated Army in Ancient Greece Creating Write a poem, story, newspaper article, describing an uplifting or tragic moment in Ancient Greece Create a poster explaining the mathematical theories of an Ancient Greek Mathematician considering their relevance to modern life Accurately draw and label the parts of a Greek Ship, such as a Trireme, explaining the purpose of the boat’s design and its success in battle. Dress up as an Ancient Greek and take your class on a virtual tour of your City-State or lecture your class in the style of an Ancient Greek Philosopher Write a song celebrating the achievement of a specific City State Facilitate a class debate on an important issue in Ancient Greece such as slavery. Which type of Ancient Greek citizen do you most resemble (e.g.. soldier, scientist, philosopher) and why?
  • 56. Daniel Groenewald Digital Learning Coordinator, COWA Groenewald.daniel@cathednet.wa.edu.au @d_groenewald
  • 58. Leveraging human learning preferences: The Ed-Tech Quintet Mode Traditional realisation Associated Practice Digital Realisation Social Listening, talking, storytelling Communication, collaboration, Sharing Commenting, dialoguing through social media Mobility On the savannah, in-situ workshop Anytime, Anyplace Learning and Creation At home, on the bus, whatevs Visualisation Painting Making abstract concepts tangible Infographics, websites, Storytelling Within family setting, around the campfire Knowledge integration and transmission iMovie, YouTube, BookCreator, Gaming Chasing, running, catching, outwitting Feedback loops and formative assessment Khan Academy, Udemy, Socrative, Maths Space Puentedura: http://hippasus.com/rrpweblog/
  • 60. 60 • More student autonomy • Personal choice • Sense of discover • Motivation • Can be interesting but • Teacher determined • See what others see The pedagogy of the cave
  • 61. Design Thinking Ideate 3. We developed a range of cabin designs for long distance flights Empathise Define Prototype Test/adapt LaunchEvaluate 7. We evaluated the positive feedback and celebrated our success and many awards 4. We developed a range of prototypes 5. We tested our prototypes on actors and customers and 6. We changed our products based on feedback and developed the best cabin 2. We endeavor to improve comfort for all passenger's on long distance flights 1. What is it like for our customers to travel long distances?
  • 62. 62 Student choice in assessment types Creativity Problem solving and collaboration in groups Real world relevance Peer sharing and celebration The ingredients of a 21st Century curriculum
  • 67. Activity Time More than half of Australian workers will need to be able to use, configure or build digital systems in the next 2-3 years
  • 73. I can learn anywhere, anytime and at the point of need I can access the best that has been thought and done I can collaborate with peers and learn from anyone I can find things relevant to me I enjoy Interactive, rich visual and audio resources that excite and inspire I can listen to and observe lessons more than once My world is changing and I need these skills to live a good life Why I like to use Technology to learn
  • 74. “The culture of constant connection takes a toll both professionally and personally. We waste time, attention, and energy on relatively unimportant information and interactions.” HarvardBusinessReview,June2015:110
  • 75. The rise of the Centaur http://kasparov2014.com/wp-content/uploads/2014/05/str2_ma_1005_p13a-Gary-Kasparov.jpg
  • 76. Students need the knowledge, skills and confidence to make ICTs work for them at school, at home, at work. AC
  • 77. What would you say to Lucas?

Editor's Notes

  • #6: Many forces disrupting everyday life
  • #8: This slide is about the inevitability of technological evolution showing that man has evolved from an animal to an augmented being in pursuit of improvement and meanig
  • #10: The Digital Economy is massive and something that we have to take seriously as educators of the next generation  
  • #11: The Digital Economy is massive and something that we have to take seriously as educators of the next generation  
  • #12: The Digital Economy is massive and something that we have to take seriously as educators of the next generation  
  • #13: The Digital Economy is massive and something that we have to take seriously as educators of the next generation  
  • #14: The Digital Economy is massive and something that we have to take seriously as educators of the next generation  
  • #16: A large part of the skill based of school is based on the notion of preparation for life. It’s important then that we get a sense of where that life is rapidly heading and the technological innovations of the present.
  • #18: There is a long history of wanting technologies in the curriculum and its begins with the national goals for schooling which started in 1989, with the Hobart Declaration.
  • #20: It has been challenging to bring technologies into schools and we haven’t seen grade raw results from this.
  • #21: It has been difficult to shift the practices of some teachers and also made more difficult by sloppy implementation of technologies which had the effect of turning reluctant teachers right off.
  • #22: It has been challenging to bring technologies into schools and we haven’t seen grade raw results from this.
  • #25: The desirable skills for workers of the tech age are different from workers over the past century. The skills one must have are those that can’t be duplicated by computers or lower paid workers.
  • #28: Let’s explore what the ICT capability is and where it fits.
  • #29: In practice, it might look like this. Is this a reasonable set of expectations for Seven and Eight year olds?
  • #30: The Technologies curriculum may confuse some teachers but what is actually different about it?
  • #41: The Technologies curriculum may confuse some teachers but what is actually different about it?
  • #42: The Technologies curriculum may confuse some teachers but what is actually different about it?
  • #43: This is an image about the jarring of technologies. A rocket on a bicycle. They seems unsuited. It’s a bit like just adding an ipad App to a paper based unit. It doesn’t work. Begin again.
  • #47: “Expert teachers now are those who can bring together knowledge of subject matter, what is good for learning, and technology (ICT). The combination is described as Technological Pedagogical Content Knowledge (TPACK). It is more than simply adding ICT to traditional approaches. It depends upon deep knowledge of how ICT can be used to access and process subject matter (TCK) and understanding how ICT can support and enhance learning (TPK) in combination with PCK” Accessed: 15/3/2016 http://www.ttf.edu.au/what-is-tpack/what-is-tpack.html. Dr Matthew J. Koehler, Associate Professor of Educational Psychology and Educational Technology at the College of Education, Michigan State University. ee S. Shulman (born September 28, 1938) is an educational psychologist who has made notable contributions to the study of teaching, assessment of teaching, and the fields of medicine, science and mathematics. He is a professor emeritus at Stanford Graduate School of Education, past president of the Carnegie Foundation for the Advancement of Teaching, past president of the American Educational Research Association, and the recipient of several awards recognizing his educational research. From 1963 to 1982, Shulman was a faculty member at Michigan State University, where he founded and co-directed the Institute for Research on Teaching (IRT). Among his many achievements, Shulman is credited with popularizing the phrase "pedagogical content knowledge" (PCK).
  • #48: The Technologies curriculum may confuse some teachers but what is actually different about it?