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EXPONENTIAL
TECHNOLOGY CODEX
THE NEXT
YEARS
UNLIMITED THINKING . EXPONENTIAL POTENTIAL
BY MATTHEW GRIFFIN
311 Institute Global Advisory : Forecasting : Innovation : Strategy Version 4.0
CODEX OF THE
FUTURE
SERIES
50
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ABOUT THE AUTHOR
Matthew Griffin, an award winning futurist and author of the
Codex of the Future series, is described as “The Adviser behind
the Advisers” and a “Young Kurzweil.” Matthew is the Founder
of the 311 Institute, a global Futures and Deep Futures advisory,
as well as the World Futures Forum and XPotential University, two
philanthropic organisations whose mission it is to solve global
inequality and the world’s greatest challenges.
Regularly featured in the global media, including AP, BBC,
CNBC, Discovery, Forbes, Netflix, RT, ViacomCBS, and WIRED,
Matthew’s ability to identify, track, and explain the impacts of
hundreds of exponential emerging technologies and trends on
global business, culture, and society, is unparalleled.
Recognised for the past six years as one of the world’s
foremost futurists, innovation, and strategy experts Matthew
is an international advisor and speaker who helps many of
the world’s most respected brands, governments, investors,
and institutions, explore, envision, build, and shape the
future of global business, culture, and society.
BE BOLD. MAKE FIRST CONTACT.
mgriffin@311institute.com
www.311Institute.com
A LETTER FROM
OUR FOUNDER
MATTHEW GRIFFIN
WELIVEinextraordinarytimes,inaworldwhere
individuals, organisations, and technology can
impact the lives of billions of people and change
the world at a speed and scale that would have
been unimaginable just twenty years ago.
We also live in a world full of challenges, and a world
where all too often negative news gets amplified at
the expense of good news, and where tales of hope,
inspiration, and positivity get drowned out and lost in
the noise. It’s no wonder therefore that today more
people are more anxious about the future than ever
before. And, arguably, a society which believes it’s
marching towards the darkness, rather than the light,
has a poorer future than one that doesn’t. Hope,
however, is all around us and it’s our purpose to light
the way so all of us, people and planet, can prosper.
T E S
T I M
O N I
A L S
THANK YOU EVERYONE!
“
EXTRAORDINARY!
Peter K., EMEA Managing Director
Accenture “
ASTOUNDING!
Peter B., COO
Aon
“
INSPIRING!
Jay C., CHRO
Dentons
“
SIMPLY GREAT!
Isaac H., Country Manager
Google
“
ESSENTIAL!
Christina L., Director
Her Majesty’s Government, UK
“
BLOWN AWAY!
Nicola P., Global Procurement Director
Lego
“
WORLD CLASS!
Ana C., CMO
LinkedIn
“
EXCEPTIONAL!
Robert D., Global Strategy Director
Qualcomm
“
VISIONARY!
Catherine C., Managing Director
WIRED “
BLOWN AWAY!
Mark R., Director
Willis Towers Watson
“
AMAZING!
Abdessamad K., Head of Derivatives
Bloomberg
OUR
MISSION.
FOR PEOPLE & PLANET: BUILDING A BETTER FUTURE
OUR
BRANDS.
UNLIMITED THINKING . EXPONENTIAL POTENTIAL
OUR MISSION is to be a driving force to
help solve the world’s greatest challenges,
help organisations build sustainable and
lasting legacies, and democratise access to the future so everyone
everywhere, irrespective of their ability or background, can benefit
from it.
We do this by surfacing essential future-focused insights and open
sourcing our content, by amplifying inspiring stories and voices, and
by bringing people together.
OUR BRANDS compliment one another and
align with our core mission, they include:
Our globally renown Futures and Deep Futures
advisory working with the world’s most respected brands,
governments, and investors to explore, co-create, and shape
the future of global business, culture, and society.
Our philanthropic organisation working with the United
Nations and other world leading institutions to find solutions
to the world’s greatest challenges including all 17 UN SDG.
Our philanthropic university working with academia,
governments, and regulators to create and deliver accessible
future focused curricula and educational content for business
executives and students from around the world.
311 INSTITUTE
WORLD FUTURES FORUM
XPOTENTIAL UNIVERSITY
“THE FUTURE IS AN OPEN BOOK ... ”
- Matthew Griffin, Founder
311 Institute
World Futures Forum
XPotential University
EXPLORE MORE
WANT EVEN MORE
INSIGHTS INTO THE
FUTURE AND DEEP FUTURE?
BLOGS • BOOKS • EDUCATION • EVENTS • KEYNOTES
NEWS • PODCASTS • VIDEOS & More ...
www.311Institute.com
www.WorldFuturesForum.com
Explore More
LEADERSHIP LESSONS FROM
ORGANISED CRIME.
Explore the techniques Organised Crime groups use to grow despite
being subjected to huge “competitive” pressures from governments.
CODEX OF THE
FUTURE SERIES _FUTURE
PROOF YOUR BUSINESS
CODEXES:
HOW TO BUILD EXPONENTIAL
ENTERPRISES.
Exponential technologies have accelerated the global rate of disruption,
now it’s your turn to disrupt the quo.
EXPLORE
MORE
CODEX
OF
THE
FUTURE
SERIES
THE FUTURE OF EXPONENTIAL
DISRUPTION.
Explore the forces accelerating global disruption and how close we are
to disrupting industries in just a day.
THE FUTURE OF EDUCATION
AND TRAINING.
Explore how we prepare our children and society for a future where
Science Fiction becomes Science Fact.
FUTURE PROOFING your business has never been harder. So
we’ve made it easy for you.
EXPLORE
MORE
CODEX
OF
THE
FUTURE
SERIES
THE FUTURE OF
INNOVATION AND
CREATIVITY.
Explore what happens when creative machines and not humans are the
dominant creative force in the world.
XPOTENTIAL
UNIVERSITY
UNLEASH YOUR
EXPONENTIAL
POTENTIAL
FUTURES EDUCATION FOR STUDENTS AND LEADERS
www.311Institute.com
Explore More
EXPONENTIAL TECHNOLOGY
CODEX.
Explore the hundreds of exponential technologies that are emerging in
detail and learn about their implications for global culture, industry, and
society.
THE EMERGING TECHNOLOGY
STARBURST COLLECTION.
Use our Griffin Emerging Technology Starbursts to explore
the future and find new ways to disrupt the status quo.
CODEX OF THE
FUTURE SERIES _FUTURE
TECH & TRENDS
CODEXES:
EXPLORE
MORE
CODEX
OF
THE
FUTURE
SERIES
WITH HUNDREDS, thousands, of emerging technologies and
trends it can be hard to identify them all and understand their
implications. So we put them all right at your fingertips.
TRENDS CODEX.
Explore the latest trends impacting and shaping your world.
CODEX OF THE
FUTURE SERIES _FUTURE
DEEP DIVE
CODEXES:
EXPLORE
MORE
CODEX
OF
THE
FUTURE
SERIES
THE FUTURE OF THE
CONNECTED WORLD.
Explore the future of the technologies and trends that will connect
everything and everyone and shape our connected future.
THE FUTURE OF
GAMING.
Explore the future of gaming and what happens when the simulations
become people’s new reality.
THE FUTURE OF
INSURANCE.
Explore the future of insurance, and the dangers of a future where global
risk becomes systemic.
OUR DEEP Dive Codexes explore the future of individual
topics in depth. So now you’re the expert.
THE FUTURE OF
SMARTPHONES.
Explore the future of smartphones and smartphone formats, and discover
what’s around the corner.
EXPLORE
MORE
CODEX
OF
THE
FUTURE
SERIES
THE FUTURE OF
SPORT.
Explore the technologies and trends shaping the future of sport and
sports performance.
THE FUTURE OF
SYNTHETIC CONTENT.
Explore the technologies and trends revolutionisning how content is made
and consumed.
CONTENTS
Forth Edition. To request this Codex in an alternative language
please contact the author.
22 	 ...	 INTRODUCTION
24	 ...	 USING THIS CODEX
26	 ...	 CODEX KEY
		 This Codex contains information on hundreds
		 of the most impactful exponential technologies,
		 this key helps you understand them faster.
28	 ...	 DECODING THE EXPONENTIAL FUTURE
32	 ...	 DECODING EXPONENTIAL DISRUPTION
42	 ...	 BUILDING EXPONENTIAL ENTERPRISES
		 Learn how to build your own disruptive
		 Exponential Enterprise.
54	 ...	 MEGATRENDS AND STARBURSTS
		 Get a birdseye view of the latest Megatrends
		 and Exponential Technologies re-shaping our
		 world.
60	 ...	 EXPONENTIAL COMBINATIONS
66	 ...	 THE ACCELERATING RATE OF CHANGE
78	 ...	 TECHNOLOGY READINESS LEVELS
84	 ...	 TECHNOLOGY CATEGORY DIVES
		 Learn about the hundreds of exponential
		 technologies re-shaping our world.
86	 ...		 ADVANCED MANUFACTURING
102	 ...		 BIOTECH
134	 ...		 COMPUTE
156	 ...		 CONNECTIVITY
174	 ...		 ELECTRONICS
190	 ...		 ENERGY
224	 ...		 GEOENGINEERING
232	 ...		 INTELLIGENCE
250	 ...		 MATERIALS
280	 ...		 ROBOTICS
300	 ...		 SECURITY
320	 ...		 SENSORS
336	 ...		 USER INTERFACES
364	 ...	 CONCLUSION
T
HIS CODEX is your front row
seat to the future. But not just any
future - yours. Today, it’s plain
to see that humanity is on the cusp of
a new technological era bought on
by the development and adoption of
increasingly powerful science-fiction
like technologies. It’s also clear that it
won’t be the last time we witness such
a transformation in our lifetimes as the
rate of progress continues to accelerate
exponentially from here on in.
In the past twenty years humanity has
made more technological progress than
in the previous two thousand, and in the
next fifty we will make more progress
than we did in the previous twenty
thousand - a staggering achievement
by any measure. And all tomorrow’s
industries, products, and services will
have their foundations in the technologies
we are developing today - many of
which, such as Artificial Intelligence, will
be as impactful as electricity and fire.
As our rate of change accelerates our
ability to track all the developments
and their downstream implications will
continue to become more difficult. It’s this
that’s driven me to create this Codex, a
living document that’s updated annually
which I hope will become a single point
of reference for people who want to see
what the future holds for us all.
Today only half of the world’s population
is connected, and while that figure will
increase dramatically in the next decade,
for those of us fortunate enough to be
connected technology is a force multiplier
that magnifies our ability to change the
lives of billions of people and impact the
planet at a scale and speed that was
unimaginable even just a decade ago.
Today is the slowest we’ll ever move
again, and while the future holds great
promise it’s vitally important that we
remember we are all just caretakers in
time, and that each of us is responsible
for safeguarding and improving not just
our own lives and the lives of everyone
on our pale blue dot, but also the lives
and livelihoods of future generations.
Together we can change the world and
create the legacy of a better future, and
we owe it to each other to make sure
noone is left behind.
Explore More,
Matthew Griffin
Founder
INTRODUCTION
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T
HIS CODEX is continually being
updated and is the result of years
worth of work. As I’ve done my own
exploration into what the future holds
for us all there’s no denying one thing -
when it comes to future forecasting trying
to see beyond the short term future is as
complex as it is difficult.
That said though when it comes to
forecasting the medium and deep future
it is nevertheless possible to see trends
through the fog and find tangible threads
to tug on and follow - all of which we can
then use to debate and envision what
these futures might look like.
As a result of this it’s this complexity and
difficulty that I’ve tried my best to simplify
and document for you so you have the
best shot at deciphering and decoding
the future from your own vantage point.
Then, as part of this Codex and the
others in the Codex of the Future series,
I’ve also provided you with the critical
tools and exponential thinking to help
you build, shape, and lead those futures.
So, explore with impunity, envision the
possibilities, and open your mind to the
limitless potential that awaits you.
USING THIS CODEX
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CODEX KEY
Every new technology begins as a
flash of inspiration in someone’s mind
but not all of them make it across the
finishing line to reach mass adoption so
I’ve made it easy for you to track their
development:
Idea
Concept
Prototype
First Productised
Wide Spread Adoption
Every new technology has an impact,
but some impacts are larger and more
disruptive than others, and can alter
the distribution of an industry:
High Impact
Moderate Impact
Low Impact
Evolutionary Technology
Disruptive Technology
Centralised Effect
Distributed Effect
Decentralised Effect
THIS CODEX is your guide to the future and an opportunity to explore all the
exponential technologies that will help us build and shape it. Here’s your key:
Low High
TECHNOLOGY IMPACT TECHNOLOGY STATUS
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T
RYING TO decode the future often
feels like trying to decrypt some
confounding puzzle. There are
billions of different possible combinations
and outcomes, and trying to use brute
force is just a hiding to nothing. However,
with access to the right breadth and
depth of insights putting the big picture
together and forecasting what the future
could look like and, perhaps more
importantly, when and how it’s going
to arrive - the What, How, and When
of futures forecasting - although difficult
certainly isn’t impossible.
After all, as they say: The future is often
hidden in plain sight. You just have to
know where to look.
In order to forecast the future as
accurately as is practically possible I
do my best to work with what I call full
network insights. That is to say I work
with the academics, entrepreneurs,
governments, inventors, investors, multi-
nationals, and regulators who are all in
one way or another adopting, building,
combining, developing, scaling, testing,
or regulating tomorrow’s exponential
technologies, products, and services, or
concepts as I’ll call them from here on in.
It’s this rich tapestry of contacts, that cuts
across every geography and industry,
combined with a deep understanding
of how hundreds of exponential
technologies can be combined together
to solve challenging yet valuable
problems that, in part at least, helps
me to piece together our puzzle with a
high level of accuracy and detail. But, as
mentioned previously, and to re-iterate
the point - it’s no easy feat.
In order to decode the future you must
look at many different things and connect
many different “dots,” so it’s important to
remember that while all the technologies
in this codex play a vital role in helping
shape the future, and it’s important you
know and understand them, they’re only
part of our puzzle.
Inevitably - as I discuss in more detail
in the chapter Building Exponential
Enterprises - accurately decoding the
exponential future relies on your ability
to discover valuable problems worth
solving, identifying the technology
combinations that could be used to
innovate solutions to them, and then
tracking a host of market forces and
metrics that, if they align, could push
those concepts mainstream.
Fail to track all of these and forecast
out their future and not only will your
forecasts be inaccurate but you could
miss by miles, and your concepts - if
you’re building any - could quickly turn
DECODING THE EXPONENTIAL FUTURE
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into expensive failures whose potential is
never realised.
BACK TO TECHNOLOGY
Switching back to technology, since that’s
what we’re focusing on in this particular
codex, with so many different emerging
technologies it’s inevitable that some of
them will compliment each other and that
some won’t. It’ll also be inevitable that
some will be more impactful and world
changing than others.
Furthermore, when these new
technologies do finally emerge from the
R&D labs then it’s down to you and I,
and increasingly our capable synthetic
counterparts, the Creative Machines -
which I also discuss later - to combine
them to create tomorrow’s must have
concepts.
One of the greatest challenges for
analysts, foresight teams, futurists,
industry watchers, and investors alike
however is the fact that all our dots can
be combined in billions of new, unique,
and exciting ways to create a limitless
number of new concepts, and that
seeing through the fog to pinpoint the
most likely winners - the ones to bet on
and watch closely - can be challenging.
Furthermore, as the number of new
technologies and dots increase over time
this task only gets more complicated.
Personally, and it’s more through
experience than by design, I’ve found
that if we are using a tech-first approach
then the best way to cut through this fog
is to divide the universe in twain. On
the one hand we have the promising,
individual emerging technologies, and
on the other we have the problems they
could be used to solve, the new concepts
they could be used to create, and the
markets.
Evaluating the technologies comes first
because unless a specific technology can
be bought to market affordably and in
the timeline we care about then it follows
that it won’t get the opportunity to be
used to create a concept. In which case
we can rule it in or out of our foresight
exercise.
Then, once we’ve filtered them it’s a
fairly straight forward process of ideating
all of the different ways in which they
can be combined together to create new
concepts which can then be evaluated on
their own merits and used to inform our
future views.
As you’ll see from this codex I’ve tried
to make it easy for you, as easy as it can
be under the circumstances, to quickly
Notes:
Notes:
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evaluate the maturity, merits, and status
of the hundreds of the exponential
technologies I track, after which you
should then be able to categorise the
ones that you feel are the most relevant
to your industry or market, explore them
in more detail, and develop a base you
can work from as you progress through
your forecasting program.
As the pace of change continues to
accelerate, as the borders between
industries continues to erode, and as
science fiction increasingly becomes
science fact, the future will belong to
those individuals and organisations that
have the foresight to see change coming,
and who are agile and strong enough to
adapt to it, shape it, and lead it.
I
F YOU step back a decade or so
ago the word on everyone’s lips was
innovation and, frankly, if you didn’t
have it thrust into your face at least thirty
times a day by every executive or ad
man or woman you met then it’s likely
because you were in a coma. Or dead.
Or both.
Fast forward to today and now they
have a new buzz word - Disruption. But
is disruption today as commonplace
and accelerating as quickly as people
will have us believe, or is it just hype
and a word that executives and eager
Silicon Valley startups throw around with
impunity in the vain hope of convincing
people that they’re innovating at the
bleeding edge and pushing boundaries?
Well my friend, let’s take a journey
together. Let’s cut through the marketing
fog, summit the hype cycle, and crack
open an genetically modified beer while
we raise cynical eyebrows and take a
deeper look at the world that’s unfurling
around us.
DECODING EXPONENTIAL DISRUPTION
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cheaper and simpler to access and
use, we are also seeing the power that
individuals have to transform the world
become magnified as well.
The result of all this is that today, and
then even more so tomorrow, that not
only will the rate of change continue
to accelerate, in old fashioned cyclical
terms, but that the impact of those
individual changes will continue to be
magnified as well. The combination of
these two factors, especially as they
continue to be further amplified and
magnified over time, will then have titanic
consequences on our society, for better
and worse - consequences that, arguably,
we’re not prepared for.
A POWERFULLY HEALTHY EXAMPLE
In order to demonstrate this point, that
individuals can increasingly change
industries at global scale for increasingly
paltry sums of money, let’s run through
an example, just one of possible millions.
Traditionally if you’d wanted to give
the billions of people on the planet
who don’t have access to primary
or secondary healthcare access to
potentially life saving services you would
have had to have built out expensive
infrastructure and hired professional staff
at the cost of many billions of dollars.
Today, however, suitably skilled students
can access one of the world’s most
powerful AI platforms for free, develop
an algorithmic model in just a few weeks,
integrate it with the camera and sensors
on an internet connected smartphone,
and now, all of a sudden, you have
a smart device that can diagnose
everything from ADHD, cancers, and
disease, as well as the onset of dementia,
diabetes, heart disease, and PTSD for
free with above a 90 percent accuracy.
That’s revolutionary, and now just think
of the impact of that - access to free
healthcare, albeit in particular niches for
now, anywhere on Earth on tap. And
that is just one of the millions examples
of how today individuals, not just
corporations, are changing the world we
live in for the better by using increasingly
powerful technologies and tools.
YOU ARE THE MOST POWERFUL YOU HAVE EVER BEEN
The emergence of increasingly powerful exponential technologies that are increasingly decentralised, democratised
and demonetised, now means that individuals have more power than ever before to create exponential products that
change the world at an increasingly furious rate.
YOUR POWER AND POTENTIAL. MAGNIFIED.
D
ISRUPTIVE TECHNOLOGIES are
nothing new. After all, the wheel
was disruptive, and even the
humble screwdriver was disruptive in
its own right, let alone the myriad of
other technologies we could spend a
lifetime discussing. But when it comes to
discussing the speed and impact that new
digital and physical products can have
on the world at large today it’s very
different from the times of old.
Today, for example, it is easier than
ever before for a single individual to find
problems to solve and innovate, produce,
and distribute their products at global
scale at a speed that would have been
unimaginable even just a decade ago,
and in doing so have an out sized impact
on the future. However, this is all just
the beginning, especially when you then
consider that the products themselves
are infinitely more capable and powerful
than ever as well.
As a consequence of all these factors
as all these powerful innovations and
technologies become increasingly
democratised, decentralised, digitised,
and demonetised, in short become
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Just like their forbears though today’s
entrepreneurs still have to be skilled
enough to discover customer frictions
and valuable problems worth solving,
but unlike their forbears they now have
access to technologies, tools, resources
and finally markets that are a match for
their lofty ambitions.
As a consequence it is now easier than
ever before for one individual to disrupt
the status quo faster than ever before,
and as more of the world’s population
goes online, and as technologies and
tools become even more powerful, this is
a trend that is only going to accelerate
which is why, over the past century the
average time that it takes to disrupt a
global industry has fallen from 90 years
to just a few years.
However, as we’ll see in the next section,
soon disrupting a global industry within
just a few years will seem slow ...
TECHNOLOGY FUELLED DISRUPTION IS ACCELERATING
As increasingly powerful exponential technologies emerge and are democratised, with computing power being just
one example, and as the world becomes increasingly digital and connected industry disruption times plummet.
THE ACCELERATING RATE OF DISRUPTION.
T
HE CORRELATION is obvious, but
it’s worth discussing nevertheless. If
you want to disrupt the status quo,
or an individual organisation or industry,
it’s not just good enough to have the
technologies, tools, and resources that
you need to bring your idea to life, but
you also need to be able to get it into the
hands of as many consumers as possible
as fast as possible.
Historically when products were
predominantly physical, not digital, and
the only markets that entrepreneurs
had easy access to were local ones,
trying to disrupt anything at speed and
scale, let alone a global industry, was
not only an immense challenge but it
also took an inordinately long time and
cost a staggering amount of money to
achieve. The consequence of this was
that ultimately the rate of disruption was
quite slow.
Today, however, increasingly digitised
products and an increasingly connected
society now means it’s easier than
ever before for entrepreneurs and
organisations alike to take their idea
global - in the blink of a digital eye.
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THE FUTURE
OF INNOVATION
AND CREATIVITY
of England, European Central Bank,
People’s Bank of China, and the US
Federal Reserve, it would have “changed
the state’s control of money and the
global financial system overnight.”
Languishing on those statements for a
moment, and to put this new disruptive
world reality into perspective, Facebook
could have launched Libra in the morning
and could have had hundreds of millions,
and possibly billions of people, using it -
their new product - come the evening.
In fact, the only reason why this didn’t
happen was because the central banks,
governments, and regulators didn’t trust
Facebook. But, as they said at the time,
while the organisation behind it was
“flawed” the technology and the concept
itself was sound.
Accelerating the rate of global disruption
in this way is one thing, however, new
technologies - Creative Machines - are
emerging that let us extend this paradigm
to hardware as well and cut the time it
takes organisations to go “from concept
to shelf,” as they say, by up to 99% or
more.
THE RISE OF CREATIVE MACHINES
Creative Machines - Artificial Intelligence
“machines” that can design and innovate
new products in virtual simulation, and
then via 3D printing manufacture them in
real time on demand - have arrived. And
they are already accelerating the rate
of hardware innovation by up to 99% or
more.
Capable of designing, innovating and
producing new digital and physical
products, from content and software, to
batteries, cars, clothing, computer chips,
and pharmaceutical drugs, and much
more, in real time Creative Machines are
truly game changing.
AUTONOMOUS ORGANISATIONS
But it doesn’t end there. Now add in
the emergence of fully autonomous
organisations and all of a sudden you
have an ever accelerating virtuous
cycle of disruption - all operating at
exponential speed.
THE TIME TO REACH 50 MILLION USERS DROPS TO HOURS
As industries become increasingly digitised and as the world becomes increasingly connected it’s only a matter of
time before we see an industry disrupted in a day and a multi-billion dollar enterprise built and launched in hours or
minutes - a trend that is further accelerated by the emergence of Creative Machines.
GLOBAL DISRUPTION IN A DAY. EVERY DAY.
T
ODAY OUR increasingly connected
and digital society makes it possible
for entrepreneurs and organisations
to market, distribute, and sell new
products to a global audience at just a
fraction of the cost and time that it used
to take.
The upshot of this is that new products
and services can be adopted and taken
up by millions, tens of millions, hundreds
of millions, or even billions of people in
or near real time which consequently
means we have already reached the
point in time when global business,
culture, and society can be disrupted and
transformed in just a single day.
To highlight this point it took 75 years for
50 million people to adopt the telephone.
It then took just 19 days for Pokemon Go
to hit the same milestone and just 6 days
for 100 million people to adopt Call of
Duty.
Then, to crown it all and to really
drive the point home, when Facebook
launched its cryptocurrency Libra in June
2019 had the regulators approved it then
in the words of the chairmen of the Bank
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The best and most obvious examples of
this trend today are in the technology
sector where companies in the so
called FATBAG collective, or Facebook,
Alibaba, Tencent, Baidu, Amazon,
and Google, now seem to be able to
develop new products and services that
cross previously unassailable industry
boundaries with impunity.
Amazon, for example, was primarily
a E-Tailer, but now the company has
interests in everything from finance
and healthcare to entertainment.
Google meanwhile was originally
just an advertising and search engine
organisation, but now has interests in
everything from communications and
energy, to finance, healthcare, and
transportation. And so the story goes
on for all of the other companies in this
collective.
Born in the digital era these so called
Digital Natives were unencumbered
by the need to produce and sell
physical products so their companies
were afforded a level of adaptability,
agility, and flexibility that their legacy
peers, encumbered by physical assets
and products, and the associated
long development cycles and capital
restrictions thereof, simply couldn’t
match.
Now though those legacy players are
spending hundreds of billions of dollars
digitising their own organisations and
trying to catch them up, and once their
transformation programs are complete
then they too will be able to move into
and disrupt adjacent industries with
increasing impunity, and as a result the
pace of disruption will accelerate even
further.
NO MORE INDUSTRY BORDERS.
A
S THE global rate of disruption
accelerates towards real time,
as I’ve discussed, we have yet
another force at play which, in its own
way, also helps accelerate the overall
rate of disruption.
While it has always been the case that
changes in one industry would eventually
ripple out and affect other industries,
when it comes to accelerating the rate of
global and industry disruption digitisation
simply adds rocket fuel to the already
white hot fire.
As organisations and industries
accelerate their own rates of digitisation
one of the most significant impacts of
digitisation is the erosion of the individual
borders and boundaries that previously
kept all of these industries separate and
distinct from one another.
Today we see this effect manifesting itself
time and time again, where companies
who’ve traditionally only operated in one
industry sector are now able to branch
out easier and faster than ever before
to capitalise on market opportunities in
other sectors.
INDUSTRIES WITHOUT BORDERS
All industries are connected with one another and as digitisation erodes the borders that kept them all distinctly
separate not only do changes in one affect the others faster but it’s also now easier than ever before for organisations
in one industry to enter and disrupt other industries, thereby accelerating the overall rate of disruption.
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C
ONTRARY TO popular belief, and
as obvious as this sounds, there are
two reasons why individuals and
organisations get disrupted.
Firstly, there are the things that disrupt
you because you never saw them
coming. In short they blind-sided you
and, if you have them, your foresight
teams.
Secondly, there are the things that
disrupt you because even though you
saw them emerging and then ascending
you never took the necessary actions
to counter them. And while the markets
and stakeholders will sometimes forgive
executives for the former, they rarely
forgive them for the latter - especially
in a world where disruption is an ever
present stalking horse.
Needless to say, disrupting a competitor,
an industry, or even a country, is
complex, but while many people often
like to think of disruption as a singular
event it’s actually a series of events that,
in the majority of cases, have clearly
identifiable milestones and markers that
we can monitor and track.
However, while everyone agrees that
disruption has always been with us and
that it can take many forms, from the
asteroid that wiped out the dinosaurs
to the emergence of Netflix who wiped
out the video-saurs, one thing that many
people still struggle to understand is how
the nature of the animal’s changed over
time and how it will continue to evolve in
the future.
Often the reason for this is because
sometimes they’re looking for disruption
in the wrong places, trying to predict it
based on historical perspectives, and
sometimes it’s just because they haven’t
been exposed to it before. And as for
those among you who believe that the
majority of disruptions are behind us I
can assure you they aren’t, and trust me
when I say you haven’t seen anything
yet.
MAPPING THE DISRUPTION LABYRINTH
The process of disrupting anything,
whether it be a competitor, an industry,
or even perhaps a country, is generally
so complex it’s positively labyrinthine.
Like all of us though I’ve lived through
many disruptive events and it’s these
experiences and the impact they had,
on enterprises and workforces alike, that
drove me to map the labyrinthine-like
process of disruption so that companies
could understand it, navigate it, use it to
their advantage, and ultimately come to
BUILDING EXPONENTIAL ENTERPRISES
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terms with a world that operates using
a new rule book and that no longer
behaves like it used to.
As highlighted in earlier chapters,
irrespective of how fast disruption seems
to materialise it isn’t a single event -
it’s a complex series of events that,
in the majority of cases, have clearly
identifiable milestones and markers that
we can monitor and track, and it’s these
events that will be the focus of at least
part of your discovery process and that
will help the vigilant among you identify
the next disruptors and disruptions long
before they have a chance to wreak their
havoc on our companies.
Similarly, these events, and how they
combine and the timings of their
combinations, also help explain why
only a fraction of companies ever make
it through the labyrinth to claim cult
disruptor status, so let’s dive in and have
a look at them.
Notes:
“DISRUPTION ISN’T A SINGLE
EVENT. IT’S A COMPLEX
SERIES OF EVENTS WITH
CLEARLY IDENTIFIABLE
MILESTONES AND MARKERS.”
- Matthew Griffin, 311 Institute
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THE DISRUPTION TRIANGLE
The likelihood that a new product or service an enterprise or industry, can be assessed by its progress against three
main axes - namely the Exponential Enterprise axis, the Exponential Technologies axis, and finally the Exponential
Adoption axis, all of which are intrinsically inter-connected with one another.
enterprise will often be able to change
the attitudes and opinions of those who
fall within their sphere of influence it has
to be argued that true change within
an enterprise must be inspired and
promoted from the top down.
Over the past decade I’ve made it
my mission to understand what sets
enterprises that achieve cult disruptor
status, as well as fabled Unicorn status,
apart from the rest of the pack and
frankly it’s a myth that a company’s
ability to disrupt itself or a market is
based on its ability to outperform its
competitors in just one single area. In my
estimation it’s their ability to outperform
them in over thirty different areas,
often simultaneously, that makes the
difference. From the way they build and
communicate their culture, values, and
visions, to the way they identify valuable
problems worth solving and develop their
products, ecosystems, and go to markets,
and much more, it all counts.
In short, and to be crystal clear, it’s not
any one thing, it’s many, and that’s the
reality that anyone wanting to build an
Exponential Enterprise has to contend
with - you’re either all in or you might as
well go home, anything less and you’ll be
increasing your likelihood of failure.
Furthermore, it’s not simply enough to be
moderately better than your competitors,
whoever they are and whatever industry
they hail from, you have to outpace, out
perform, and out think them all in almost
every one of these areas.
Now we’ve covered the basics let’s dive
in and have a look at what makes these
serial disruptors we’re all fond of so
special.
In order to make it easier to digest
I’m going to divide the DNA of
an Exponential Enterprise into five
foundations. In order these are Vision,
Culture, Discovery, Prototyping, and
Execution, and within each of these
individual foundations there are at least
six main areas that, when performed well
and combined, will move the dial in the
company’s favour.
Firstly comes their Vision, something that
conveys a huge amount of information
about their over arching purpose and
THE THREE AXES OF DISRUPTION.
I
N MY experience the likelihood that
a new concept will disrupt a market
can be assessed by its progress
against three main axes as shown in the
diagram on the previous page - namely
the Exponential Enterprise axis, the
Exponential Technologies axis, and
finally the Exponential Adoption axis, all
of which are intrinsically linked with one
another.
EXPONENTIAL ENTERPRISE
If you’re one of those individuals who
doesn’t want to change the world, and
let’s face it, not everyone does, and
that’s fine, then it’s unlikely you ever
will - at least on purpose. But, if you
feel that it’s your calling and you can’t
think of anything else then with the
right approach and support you may
well just pull it off - never say never,
especially in a world where it’s easier
than ever before for one individual or
one company to impact and influence the
lives of billions of people.
However, while a determined rebel
unit with a disruptive mindset within an
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culture, and ultimately acts as their North
Star.
Visions and vision statements are
normally the aggregated result of a
company’s ambition and purpose, their
discovery and due diligence process,
their internal and external deliberations,
their framing and the time frame they’re
working within, and their view of the
intersecting trends that they believe will
help them achieve their goals.
Generally speaking many of the
enterprises that have the greatest impact
on the world today and the ones with the
greatest disruptive potential are the ones
that have bold and ambitious visions with
grand aims that, in the words of Elon
Musk, get people excited about waking
up every morning and feeling inspired by
the work they do.
Secondly, and by far the most important
of all the five foundations is Culture,
which is, among other things, the
aggregated result of structural and
behavioural company alignment,
authentic, inspirational leadership,
honest communication, and, again, the
company’s vision.
We are continuously reminded about
the power of culture and it’s power to
help companies overcome all manner of
obstacles. But while creating a winning
culture can take years to build and is
arguably one of the hardest things for
any leadership team to accomplish if you
aren’t vigilant it can be torn apart in just
months.
Furthermore, from a disruptors
perspective at least, I like many people
have lost count of the number of
times I’ve heard stories about how a
company’s corporate immune system
was responsible for killing the latest
innovative concepts - either because they
were disruptive to the company’s core
business, which is obviously laughable
under the circumstances, or because of
some other political motivation.
Thirdly comes one of the most exciting
foundations, in my opinion at least,
Discovery, which is the aggregated
result of internal and external
conversations, collaborations, and
partnerships, exploration, envisioning,
and observation, and much more. This
foundation is also often the natural
home of the majority of a company’s
entrepreneurs, rebels, and visionaries -
the teams of individuals who all too often
want to rip up the rule books, go above
and beyond, and disrupt the status quo.
And as the rate of disruption accelerates,
and as more enterprises feel the effects
Notes: of disruption on their balance sheets it’s
no surprise that over the past number of
years many of the teams in this space
have been the beneficiaries of significant
uplifts in funding and new programs as
the companies work hard to improve
their competitiveness, and defend and
extend their consumer bases.
All that said, however, it obviously goes
without saying that new funding and
programs by themselves can’t be counted
on as magic bullets that guarantee
success. Again, it’s not one thing,
it’s many things working in harmony,
which, neatly brings me back to the
importance of having the right culture
and environment.
Fourthly we have the Prototyping
foundation, where companies begin to
build products that address the problems
and opportunities uncovered during the
Discovery foundation. This foundation is
the aggregated result of conversations,
collaboration, and partnerships,
experiential and design thinking, ideation
and problem solving, to name but a few.
One of the most understated areas of
this foundation though is the use of beta
consumers and, where appropriate,
the importance of the investors black
books - both of which help companies
secure early testers and consumers
that eventually hopefully convert into
paying consumers and references,
with the added benefit that, with the
right management these activities and
consumers will help generate hype
around the products that then, in some
cases, propel them into the hands of
millions of consumers.
Fifthly, and by no means least is the
Execution foundation that, when done
right, which is obviously harder said than
done, ensures your amazing new product
doesn’t get left on the metaphorical shop
shelf to die.
The aggregated result of everything from
ensuring the right balance of consumer
value and the right business model and
go to market strategy this is where many
companies ambitions to disrupt markets
fail. As they say - everyone has a plan
until they’re punched in the face, or in
company speak everyone has a plan until
it meets reality.
However, for the lucky companies
that do make it past this last hurdle to
disrupt a market - whether they’re lucky
by design or by fluke - this is the stage
where all their hard work, everything I’ve
discussed, albeit lightly so far, pays off.
This is also the point at which the
incumbents in a market realise that a
disruptor has just parked their UFO
Notes:
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on the company’s front yard, before
laughing at it, shrugging it off, and
getting eaten by the aliens hoards
inside...
Noone ever claimed disruption was
easy but throughout my travels and
conversations with executives from all
manner of industries all around the
world it’s clear that almost everyone
underestimates the complexity and
size of the challenge. However, while
disrupting any market is difficult it’s also
clear that the size of the prize, which is
often the opportunity to lead and own a
market, is worth the effort.
EXPONENTIAL TECHNOLOGIES
Once a company has started its journey
to become an Exponential Enterprise
and found interesting and valuable
problems worth solving next they turn
to technology, explicitly combinations of
technologies, to develop their products
and help get them into the hands of
consumers.
And, as you can see from the Griffin
Exponential Starburst in the earlier
chapters and by reading the other
codices in my Codex of the Future Series,
there are hundreds of exponential
technologies that enterprises can choose
from to help them change the economics
of their industries, and develop new
disruptive products. And more are
appearing all the time.
One of the phrases you’ll hear me refer
to many times throughout this codex is
the word exponential, a term that I’m
sure you’ve heard a million times that’s
often used to refer to technologies that
emerge, develop, and mature very
quickly, and often at a rate that very few
people anticipate or predict.
The term is also a hangover from
Moore’s Law where Gordon Moore,
Intel’s co-founder, in 1965 predicted that
the number of transistors on a computer
chip would double every 18 months,
leading to an exponential increase
in computing Price-Performance, and
today we’re seeing the same pattern
emerge in many other technologies - from
Artificial Intelligence (AI) and Quantum
Computing, to 3D Printing and Gene
Editing, and many others.
Although, when it comes to digital
technologies, such as AI and Creative
Machines, for example, their rates of
development even make Moore’s Law
look positively lethargic, and this is
yet another trend that’s accelerating
disruption.
Notes: As the rate of technological development
accelerates though there is also another
trend you should familiarise yourselves
with called “Jumping the S-Curve,” and
it’s important because, in short, it refers
to the way that different technologies
supersede one another. Furthermore, as
the number of exponential technologies
that are emerging continues to accelerate
and increase this is yet another
accelerating trend that you have to
take into account when deciding which
technologies to use to build your new
products and go to market strategies.
The phrase S-Curve refers to the
rate of development of a particular
technology - like a squashed S first the
rate of development starts slow, then
it accelerates dramatically, and then it
flattens off as researchers struggle to eke
out further gains. Furthermore, today,
and more so in the future, as the period
of time it takes to reach higher levels of
Price-Performance accelerates you’ll no
doubt find that trying to keep pace with
all these developments gets even harder.
Jumping the S-Curve then refers to a
company’s ability to move from one
older technology to a newer one, for
example, moving from the logic based
x86 computers that we use today to
tomorrow’s ultra-powerful Quantum
Computers. Unlike the past though where
there were only a few S-Curves to jump
now there are potentially hundreds - all
of which can be combined in new and
interesting ways to further fuel the rate of
disruption.
EXPONENTIAL ADOPTION
Of course though, while having
an enterprise with the right culture
that’s capable of identifying valuable
problems and opportunities, and which
is highly adept at leveraging talent and
technology to build great products is a
great start the fact remains that you have
to get those products into consumers
hands.
So, as part of your Execution strategy, it
should come as no surprise that there are
plenty of areas left that, on the one hand
could stop you dead in the water, or, on
the other boost you into the hall of fame.
And these areas are so important that I
decided to give them their own axis.
While I’ve already discussed how
disruption is a process and not a single
event this is the stage where, if you want
to disrupt a market, you have to gain as
much traction as possible in as short a
time frame as possible in order to stymie
your competitions ability to counteract
you with their own messaging and
Notes:
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variants.
Getting your product into the hands,
hearts, and minds of consumers though
at enough scale to disrupt a market
and permanently change the status quo
though is obviously difficult. But that said
while, yes, you still have to overcome
many hurdles, and successfully pull all
the right levers you should be able to
take comfort from the fact that today, as
I’ve highlighted in previous chapters, it’s
easier to disrupt the status quo than it
ever has been before.
Navigating this part of the labyrinth
though is complicated which is why the
majority of enterprises struggle to realise
their lofty ambitions, and sometimes all
it takes is for one key piece to be out of
alignment and everything falls down like
a deck of cards.
For example, build a great product that
the regulators block and you’re going
nowhere, or build a great product that
the regulators approve that is unethical,
and yep, again you’re going nowhere.
And so it goes on - you get the picture.
So, as you can see again gaining mass
adoption of your product isn’t down
to getting one thing right it’s down
to getting many things right. These
include, but are not limited to, your
products accessibility, adoptability, and
affordability, as well as other factors
including cultural alignment and bias,
ethics, the geo-political situation, the
impact of insurance and liability, network
effects, and, of course, standards and the
regulatory environment.
Get one of these wrong or get side
slammed by one of them, as well as
fail to adequately address or solve
your company’s culture and resolve the
vagaries of your company’s corporate
immune system or shareholders, and it
could be game over for you and your
new products.
SUMMARY
Today we live in a world full of
opportunity where the rate of change
is accelerating every day, and where
exponential technologies are force
multipliers for multi-national companies,
and levellers for startups - the result of
which means that whereas yesterday you
had tens of competitors in your rear-view
mirror today you have hundreds - or
more. It’s fun to be you.
However, as amazing as all this is it will
all soon be eclipsed by an even bigger,
and even more disruptive revolution,
because a new breed of entrepreneur,
Notes: one that can out think and out perform
humans a million fold to one, and build
fully autonomous multi-billion dollar
empires within days and months is
already emerging.
I am, of course, talking about the
rise of Creative Machines, synthetic
entrepreneurs if you will, and for those of
you who think that such talk of machines
that can design and innovate products,
and operate and scale companies is
far fetched the first fully autonomous
enterprises have already been built
and they’re already operating on two
continents.
Today is the slowest rate we will ever
move again, but you’ve seen nothing
yet. So pause, take a deep breath, and
prepare yourself for what’s coming.
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FREE DOWNLOAD
311institute.com/insights
HOW TO BUILD
EXPONENTIAL
ENTERPRISES
DISCOVER . BUILD . LAUNCH!
MEGATRENDS AND STARBURSTS E
VERY YEAR I publish a new Griffin
Exponential Technology Starburst
and update this codex and the
complimentary the 311 Institute Trends
Codex that you can download and
explore on the following pages - all of
which are designed to help you envision,
shape, and lead the future.
Today, it’s plain for everyone to see
that every aspect of global business,
culture, and society are being disrupted
and transformed faster than ever before
thanks to the relentless, and some would
say furious, rate of change that’s made
possible by giant advances in technology
and the megatrends it helps create and
drive.
As this rate of change accelerates
exponentially in time we will see the
technologies we think of as powerful
today being complimented and
superseded by even more powerful and
capable exponential technologies - many
of which we can see today, circling
above us like the stars in the Heavens,
just biding their time, waiting to fall to
Earth where their impact will be total and
irreversible.
While this might not be a surprise though,
what might be a surprise is the number
of new exponential technologies that are
appearing - over 600 by my latest count,
with on average of more than 60 being
added every year.
In the right hands every single one
of these so called “Blank Slate”
technologies, so named because until
someone innovates on top of them
they are just that - blank slates - has the
potential to transform either just a part of
our global business, culture, and society
or all of it.
As powerful as all these individual
technologies are though it’s when
they’re combined - to form what I call
“Exponential Combinations” - that the
real magic happens and their power to
transform everything is magnified many
times over.
That future is what I invite you to dive
into and explore which is why I’ve made
all this content available to you - so you
can join the dots, harness and combine
together interesting megatrends and
exponential technologies, and use them
to envision and shape your own fantastic
future.
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Copyright © Matthew Griffin. All Rights Reserved
M
EGATRENDS ARE powerful,
transformative forces, backed
by observable and verifiable
data, that have the power to shape the
future of global business, culture, and
society, and they have been shaping
the way we live for centuries - just think
about the automobile, electricity, or the
internet. And they will continue shaping
our society until the end of time or human
existence - whichever comes sooner.
Examining megatrends and their
impacts plays an integral role in helping
corporate foresight teams contemplate
and envision different versions of the
future. They also indicate a general
direction of change, and can themselves
be comprised of several different
trends, with their evolution often being
influenced to a degree by their past -
although not entirely.
Megatrends are also not surprising -
they’re often familiar things, changes that
are already happening now and that are
highly likely to continue happening into
the future.
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FREE DOWNLOAD
311institute.com/insights
311 INSTITUTE
TRENDS CODEX
... 100’S OF TRENDS!
To use an analogy you can think of
megatrends much like you think about
the ocean – a large unstoppable force
that seems to have a mind of its own
and that only seems to travel in one
direction despite some of your best
efforts to disrupt or divert it. The sea is
the megatrend, and if you get caught in it
try as best you can to fight against it it’s
going to sweep you in one direction.
Within this ocean though there are other
smaller forces, or metatrends, at work –
currents, eddies, and vortexes. And, as
the megatrend sweeps you in one overall
direction it’s often these metatrends
that snare you and determine your final
eventual destination – your future.
Trends are just as important as the
technologies that help create and drive
them, and as part of my mission to
democratise access to the future and
help you envision, shape, and lead it I
created the 311 Institute Trends Codex to
compliment the Exponential Technology
Codex you’re reading right now. And it’s
yours to download for free ...
MEGATRENDS STARCHART AND CODEX
Copyright © Matthew Griffin. All Rights Reserved
G
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F
F
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X
P
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N
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N
T
I
A
L
T
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C
H
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G
Y
S
T
A
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B
U
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ST
Estimated Wide Spread Use
1
General Purpose Technology
1
T
HIS YEARS Griffin Exponential
Technology Starburst timeline
spans the next fifty years and
tracks the development of 167 of the
most significant emerging exponential
technologies across 13 major categories.
It also visualises 24 General Purpose
Technologies which will drive and
accelerate continuous innovation and
disruption across entire economies and
sectors and, needless to say, you can find
every exponential technology listed on
this year’s Starburst, aswell as previous
years Starbursts, covered in detail in this
codex.
Collectively these technologies will
disrupt and transform every corner of
global business, culture, and society,
at an accelerating rate. Consequently,
I strongly suggest you and your
organisation’s stakeholders explore
them in depth, and more importantly,
understand how they can be combined
together to help you meet new market
needs and solve problems, create next
generation customer experiences, as well
50 YEARS
TIMELINE:
GRIFFIN EXPONENTIAL TECHNOLOGY STARBURST
FREE DOWNLOAD
311institute.com/insights
EMERGING TECHNOLOGY
STARBURST COLLECTION
... INCLUDES FREE POSTERS!
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as new products and services, and make
our world a better and fairer place for
everyone.
H
UMANITY’S STORY is one that
is inextricably intertwined with
technology, in all its forms,
from, for example, the early railways
that connected our early cities to the
telegraph lines that connected our early
communities. But, as generations came
and went the memory of the power
and impact of these early exponential
technologies faded, and now they’re
consigned to the history books and
museums as relics of the past.
However, while our memories of those
early technologies might have faded
their legacies live on, and today the
transformative power of the descendants
of these and other exponential
technologies have become even more
impactful, and they’re transforming our
world in new previously unimaginable
ways at a faster than ever rate that is
itself accelerating.
The telegraph, for example, was
replaced by faster more convenient
fixed line telephone systems, which
in time were themselves usurped by
faster, superior mobile communications
technologies.
First came 1G, then 2G, 3G, 4G, and
now 5G, with 6G on the horizon.
And just eight generations on from the
original telegraph system that connected
EXPONENTIAL COMBINATIONS
FORGET ABOUT
EXPONENTIAL
TECHNOLOGIES ...
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AND... EVERY
TECHNOLOGY HAS
TWO SIDES.
people using mechanical clicks and
whirs our world lives online, and people
have embraced a new type of clicks,
finger, keyboard, and mouse clicks,
and communicate and experience life
in bits and bytes in a world where
science fiction is increasingly difficult to
differentiate from science fact.
However, the transformations we’ve
witnessed over the centuries aren’t
thanks to the development of any single
technology, they’re the result of many
technologies all working in combination
with one another, and this is why
individuals, as well as organisations, must
move away from today’s rather siloed
thinking where we tend to talk and think
about the impact and opportunities of
individual technologies, and instead think
about the impact and opportunities of
“Exponential Combinations.”
After all, even today’s most powerful
exponential technologies are simply
blank slates that themselves rely on
the development of a host of other
exponential technologies, as well as an
army of human and increasingly machine
based entrepreneurs, that develop,
shape, and combine them to create new
amazing concepts.
It’s these combinations, of not tens, but
hundreds of exponential technologies,
like the ones displayed on my Griffin
Emerging Technology Starbursts, that
enable us to transform every corner of
global society, from the way we live our
lives and how long we live, to where and
how we work, and beyond.
Furthermore, thanks to the wireless
communications technologies such as
those I mentioned earlier, communities
and individuals that were once limited by
connectivity and distance now all have
increasingly easy and low cost access
to a single “Global brain” and global
resources that can help even the most
modest among us change and transform
the world in new and exciting ways.
And, as these technologies become
increasingly decentralised, digitised and
democratised, the speed and impact of
that change will only accelerate from
here.
... THINK INSTEAD
EXPONENTIAL
COMBINATIONS!
AND...
EVERY
TECHNOLOGY
HAS
TWO
SIDES.
TECHNOLOGY IS
JUST A BLANK
SLATE...
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TECHNOLOGY
IS A BLANK SL TE...
A
S WIDE ranging and as powerful
as all the exponential technologies
that I discuss in this codex are
though the fact remains that until
someone uses them and combines them
together to innovate new products and
services they’re all just shelfware - blank
slates, and technologies without a
purpose.
Every technology is a blank slate that
can be used for both good or bad
purposes. It’s down to us to develop
and use them in ethical and moral
ways that benefit society.
Furthermore, as these exponential
technologies and the products and
services they can be used to create
become more powerful they then give us
a moral and ethical dilemma because,
just as they can all be used to do great
good and benefit society, in the wrong
hands they can also be weaponised and
cause great harm in a huge variety of
ways - many of which we have yet to
even imagine.
Take, for example, Artificial Intelligence.
On the one hand it has the power
to revolutionise healthcare, identify,
treat and cure disease in new ways,
and discover new powerful drugs and
vaccines, but on the other it’s also
already being weaponised to create a
new generation of Robo-Hackers that can
hack and exploit vulnerabilities in critical
computer systems hundreds of millions
of times faster than human hackers, and
that’s before we discuss how it’s also
being used to generate fake content and
fake news that undermines our trust in
one another and democracy.
These world changing examples are
just the snowflake on the tip of the giant
melting iceberg, and an example of
what good and bad actors alike can do
with just a single powerful technology.
But there are billions of other examples
I could use, including our ability to save
lives by using drones to deliver critical
first aid supplies including blood and
medicines to remote areas, or spray
crowds with bullets from drone mounted
machine guns.
While this is where I’m going to leave it
for now I can spin similar examples and
stories for every exponential technology
which is why it is absolutely vital that
as organisations and governments, as
leaders and individuals, and as a global
society we do our utmost to understand
the pros and cons of these technologies
and work together to maximise the
upsides while doing our best to mitigate,
regulate and police the downsides.
U T O P I A
E
V
L
D
Y
S
O
P
I
A
G O O
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F YOU ask people whether they think
the global rate of change is faster
today than it was a decade ago you,
like I do, will find that almost all of them
think it is. Furthermore, if you ask them
whether they think the rate of change
in another decade’s time will be faster,
the same, or slower, than it is today,
then again the vast majority of them will
answer “faster.”
In fact, putting a statistic on it, when I ask
the audiences I present to around the
world this very question ordinarily over
98 percent of them feel things today are
changing faster than in the past and that
that rate is only going to accelerate, with
only a very few of them either sitting on
the fence or disagreeing.
Putting this into context, at the start of this
millennium, for example, smartphones
as we know them didn’t exist, and
just three decades before that hardly
anyone owned a computer. And as for
the internet? Well, in 1983 that was
still pretty much just a pseudo-military
experiment in an American lab.
When you think about technology in this
way it’s staggering to see just how far
we’ve come in such short period of time
and within just a couple of generations.
Fast forwards to today and billions of
people have a hand held supercomputer
that, in one Reddit user’s words, “Puts
all the world’s information at their
fingertips.” And much more.
So, intuitively at least, we can be
forgiven for thinking that technology
is progressing faster than ever. But is
it really or is this accelerating rate of
change just a figment of our collective
imaginations?
Well, as it turns out the rate of
technology development is absolutely
is accelerating, and in this chapter I’m
going to explore the driving forces
behind this change and the surprising
implications of technology’s acceleration.
MOORE’S LAW IS EVERYWHERE
Ever since the first computer chip came
onto the market back in 1965 they’ve
become increasingly powerful while
costing less and giving you more bang
for your buck. That’s because over
the last five decades or so the number
of transistors, or the tiny electrical
components that perform basic
computing operations, on a single chip
have been doubling approximately every
two years.
This exponential doubling, coined
Moore’s Law after Graham Moore
THE ACCELERATING RATE OF CHANGE
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who first observed it, is the reason why
today’s smartphones can pack more
power than a 1990’s supercomputer into
such a small package.
While the computer chip’s technological
development is well documented
surprisingly when it comes to exponential
technologies computer chips aren’t
unique, a range of other technologies
demonstrate similar exponential growth
trajectories - whether it’s the amount of
data we can store on hard drives, flash
drives, and then tomorrow in atoms,
DNA, and polymers, advancements in
digital camera technology, or the speed
at which we can sequence genomes. And
that’s just for starters.
Irrespective of the technology though the
outcome is all too often the same - over
time their functionality and performance
increases exponentially, by thousands,
millions, and even billions fold, while
their costs fall exponentially.
So, what’s going on here? Well, this is
where a new law conveniently called the
Law of Accelerating Returns comes into
play.
According to the law, which was first
coined by Ray Kurzweil back in 1995,
the pace of technological progress
speeds up exponentially over time
because there is a common force driving
it forward. Being exponential, as it turns
out, is all about evolution.
LESSONS FROM NATURE
Let’s begin with biology, a familiar
evolutionary process. Biology is highly
adept at honing “natural technologies”
so to speak – after all as we keep getting
told today DNA is just “the software
of life,” and just look at how we’re
manipulating it in new and incredible
ways with Synthetic Biology, for
example.
Recorded within the DNA of living things
are blueprints of useful tools known as
genes, and due to selective pressure, or
“Survival of the fittest,” advantageous
innovations are passed along to
offspring.
As this process plays out generation after
generation across the eons, chaotically
yet incrementally, incredible growth takes
place. By building on genetic progress
rather than starting over from scratch
every time organisms have increased
in complexity and capability over time,
and this innovative power is evident
everywhere we look on Earth today –
from the frigid Arctic to the scorching
Sarah.
Notes: Biology’s many innovations include
bones, brains, cells, eyes, and thumbs,
and from thumbs and brains, technology.
According to some technology is also an
evolutionary process, like biology, only
it moves from one invention to the next
much faster, in most cases exponentially
faster.
It’s plain for all to see that civilisations
themselves advance by re-purposing
the ideas and breakthroughs of their
predecessors, from the Aztecs and
Egyptians, and the Mayans to modern
society. Similarly, each generation of
technology builds on the advances
of previous generations creating a
positive feedback loop of continuous
improvement, meaning that each
successive generation of technology is
superior to the last.
Additionally, because each generation
of technology improves over the last
the rate of progress from generation to
generation, and also within generations,
speeds up. Imagine for example having
to design and produce a simple chair, in
the past a human designer would design
it and a craftsman would build it. Fast
forwards in time and those craftsmen
were replaced with automated factory
production lines, and then fast forwards
again and those same chairs are now
designed by Creative Machines, powered
by AI, and 3D printed on demand in just
a fraction of a time it used to take. And
in the future they could be assembled by
molecular assemblers.
This acceleration can be measured in
terms of the “returns” of the technology,
such as its efficiency, functionality, price-
performance, and overall “power,” many
of which, if not all of which, improve
exponentially as well.
Furthermore, as exponential technology
becomes more capable it attracts
more attention, including increased
investment and R&D, and new developer
ecosystems, all of which further
accelerate its development. Then, once
it’s commercialised the development
process accelerates yet again as all of
a sudden billions of people have the
opportunity to develop it and innovate on
top of it.
JUMPING THE S-CURVE
It’s this tsunami of new focus, funding,
and resources which then triggers a
second wave of exponential growth,
where the rate of exponential growth is
effectively boosted, and then we see the
rate of acceleration itself accelerating.
All that said though an individual
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technology’s exponential growth rate
will never last forever because it’s almost
impossible to keep those kinds of gains
up ad infinitum so these technologies
grow until they’ve exhausted their growth
potential, at which point they become
superseded by a new exponential
technology - something that’s known
as “Jumping the S-Curve,” or to put it
another way, jumping from one type of
technology to the next.
For example, in the case of computers
and Moore’s Law this means moving
from silicon based computer platforms to
new biological, chemical, DNA, liquid,
neuromorphic, photonic, and quantum
computing platforms – all of which are
many hundreds of millions times more
powerful than today’s computers.
ACCELERATING ACCELERATION
As for the implications of all this fury
the net result is that overall our rate
of technological progress is doubling
every decade now, which in layman’s
terms means that in the next 100 years
we won’t experience 100 years or
progress we’ll experience over 20,000
years worth. And that’s at today’s rates,
bearing in mind that today’s rate, as
we’ve discussed, is itself accelerating.
The consequence of all this suggests that
the horizons for amazingly powerful
technologies may be closer than we
realise, whether they be in the form
of self-evolving AI’s and self-learning
robots, or the development of human
supercomputers, space based power
stations, and space colonies. And as
for science fiction, well, for the most
part, from holograms and molecular
assemblers to light sabres and tractor
beams, it’s all already science fact.
So, rounding this out, is technology
progressing faster than ever? Are the
things we can achieve with it increasingly
out of this world? Absolutely, and the
ride’s only just beginning – welcome to
the Exponential Era.
Notes:
EXPONENTIAL
TECHNOLOGIES
IN FOCUS ...
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1976
KODAK
0.01 Megapixels
1.8 Kgs
$10,000 / $72,000
$7,200,000
Resolution :
Size :
Original Cost / Adjusted * :
Price per Megapixel * :
1998
SONY FD71
0.35 Megapixels
0.3 Kgs
$799 / $1,466
$4,178
2019
SMARTPHONE CAMERA
48 Megapixels
20 Grams
$2
$0.041
CHANGE
AFTER 43 YEARS **
4,800 x Improvement
900 x Smaller
-
1,756,097,560 x Cheaper
2019
SMARTPHONE CAMERA
48 Megapixels
20 Grams
$2
$0.041
2020 +
HARVARD UNIVERSITY
?
0.00000000001 Grams
Est. $20
?
2020 +
EPFL
1 Megapixel
0.05 Kgs
Est. $1,500
Est. $1,500
CHANGE*
REMEMBER THEY’RE DECEPTIVE
48 x Decrease
200,000,000,000 x Smaller
-
36,585 x More Expensive
* Modern Day Price Equivalent (MDPE) adjusted for inflation, UK BOE Data ** Calculated for years with data and calculated using MDPE
DIGITAL CAMERA TRENDS OVER TIME
IN TIME MOST TECHNOLOGIES MINIATURISE AND THEIR COST-PERFORMANCE IMPROVES EXPONENTIALLY ...
* Comparing largest and smallest numbers against Smartphone Camera
CMOS METALENSE PHOTONIC
JUMPING THE S-CURVE
... BUT WHEN THOSE GAINS DO EVENTUALLY START TO SLOW WE THEN JUMP THE “S-CURVE” TO A NEW TYPE OF TECHNOLOGY AND THE RATE OF
EXPONENTIAL TECHNOLOGY DEVELOPMENT STARTS ALL OVER AGAIN.
1947
BELL LABS
1
3 Inches
-
-
Transistor Count :
Transistor Size :
Speed :
Original Cost / Adjusted * :
1971
INTEL 4004
2,300
10,000 Nm
0.00074 Ghz
$1 / $13
2018
INTEL CORE I9
7 Billion
14 Nm
4.80 Ghz
$0.00000024
CHANGE
AFTER 71 YEARS **
7,000,000,000 x Increase
5,442,857 x Smaller
6,486 x Faster
4,166,666 x Cheaper
2018
INTEL CORE I9
7 Billion
14 Nm
4.80 Ghz
$0.00000024
2020 +
MIT
?
1 Nm
Est. 48Ghz +
?
2020 +
KARLSRRUHE INSTITUTE
?
0 Nm *
?
?
CHANGE**
REMEMBER THEY’RE DECEPTIVE
-
Infinite x Smaller
10 x Faster
-
* Modern Day Price Equivalent (MDPE) adjusted for inflation, UK BOE Data, and cost per transistor ** Calculated for years with data and calculated using MDPE
INTEGRATED CURCUIT TRENDS OVER TIME
IN TIME MOST TECHNOLOGIES MINIATURISE AND THEIR COST-PERFORMANCE IMPROVES EXPONENTIALLY ...
* Photons effectively have zero size ** Comparing largest and smallest numbers against Intel Core i9
SILICON NANOTUBES PHOTONIC
JUMPING THE S-CURVE
... BUT WHEN THOSE GAINS DO EVENTUALLY START TO SLOW WE THEN JUMP THE “S-CURVE” TO A NEW TYPE OF TECHNOLOGY AND THE RATE OF
EXPONENTIAL TECHNOLOGY DEVELOPMENT STARTS ALL OVER AGAIN.
1956
IBM 350 HARD DRIVE
5 Mb
970 Kgs
$120,000 / $4.1 Million
$820 Million
Storage Capacity :
Size :
Original Cost / Adjusted * :
Price per Gb * :
1990
MAXTOR 7000 HARD DRIVE
40 Mb
1.3 Kgs
$360 / $824
$20,600
2019
WD ULTRASTAR DC
20 Tb
0.6 Kgs
$1,100
$0.055
CHANGE
AFTER 63 YEARS **
4,000,000 x Increase
1,616 x Smaller
-
14,909,090,909 x Cheaper
2019
WD ULTRASTAR DC
20 Tb
0.6 Kgs
$1,100
$0.055
2019
SANDISK FLASH MICRO SD
1 Tb
25 Grams
$250
$0.25
2020 +
MICROSOFT DNA STORAGE
213 Pb
1 Gram
$1 Million
$223
CHANGE*
REMEMBER THEY’RE DECEPTIVE
213,000 X Increase
600 x Smaller
-
4,054 x More Expensive
* Modern Day Price Equivalent (MDPE) adjusted for inflation, UK BOE Data ** Calculated for years with data and calculated using MDPE
STORAGE TRENDS OVER TIME
IN TIME MOST TECHNOLOGIES MINIATURISE AND THEIR COST-PERFORMANCE IMPROVES EXPONENTIALLY ...
* Comparing largest and smallest numbers against WD Ultrastar DC
HARD DRIVE FLASH DNA
JUMPING THE S-CURVE
... BUT WHEN THOSE GAINS DO EVENTUALLY START TO SLOW WE THEN JUMP THE “S-CURVE” TO A NEW TYPE OF TECHNOLOGY AND THE RATE OF
EXPONENTIAL TECHNOLOGY DEVELOPMENT STARTS ALL OVER AGAIN.
W
ITH SO many different
exponential technologies
already here and with many
more emerging it can often be a difficult
task to figure out which of them are
mature enough to be used to build
your organisations next generation of
products and services - let alone future
generations.
However, as I have discussed many times
throughout this codex, and at its most
basic level, when it comes to envisioning
the future and deep future stakeholders
care about the “What,” the “How,” and
the “When.”
Identifying the problems, and the
technologies we can use to solve those
problems, is the classic innovation and
product development problem and is the
What [the future looks like] and the How
[we do it].
Technology readiness levels in the
meanwhile help us in part at least - along
with the other factors I mentioned in the
Building Exponential Enterprises section -
with the When. However, just to be clear
at this point it’s also worth pointing out
that there are three types of When we
care about.
The first is “When will different
technologies be mature enough for us
to use to create our future products and
services?” the second is “When will
we be able to manufacture those new
products?” and the third is “When will
we be able to sell those products to
customers [and how fast will they adopt
them]?”
Technology readiness levels help us
answer the first two questions.
And as for answering the third that’s
reliant on all the different factors
highlighted on the Exponential Adoption
segment of the Disruption Triangle
aligning - as highlighted in the Building
Exponential Enterprises section - which
includes factors such as your new
products accessibility, affordability,
desirability, reliability, and supportability,
as well as other factors including
customer culture, liability, the regulatory
environment, and many others.
So, as you can see while technology
readiness levels aren’t the whole answer
to the What, How, and When, they
do play a crucial role in helping you
develop, manufacture, and commercialise
your future products, as well as plan your
future roadmaps and strategy.
TECHNOLOGY READINESS LEVELS
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TECHNOLOGY READINESS LEVEL CHART
Technology Readiness Levels are a type of universal measurement system that are used to assess the maturity level of a
particular technology and its fitness to be used in particular use cases or environments.
very speculative as there is little to no
experimental proof of concept for the
technology. When active research and
design begin the technology is elevated
to TRL 3. Generally both analytical and
laboratory studies are required at this
level to see if a technology is viable
and ready to proceed further through
the development process, and it’s
often during this stage when a proof of
concept model is constructed.
Once the proof of concept technology is
ready it then advances to TRL 4 where
all of its individual component pieces
are tested with one another. TRL 5 is
a continuation of TRL 4, however, a
technology that is at 5 is identified as
what’s often referred to as a breadboard
technology and must undergo more
rigorous testing than technology that
is only at TRL 4. Simulations should be
run in environments that are as close to
realistic as possible. Once the testing
of TRL 5 is complete, a technology may
advance to TRL 6. A TRL 6 technology
has a fully functional prototype or
representational model.
TRL 7 technology then requires that
the working model or prototype be
demonstrated in a relevant environment
that closely mirrors its final environment,
or use case. TRL 8 technology has been
tested and qualified and it’s ready for
implementation into an already existing
technology or technology system. And,
now that the technology has been
successfully proven it can be elevated
to TRL 9, after which it can then be
developed further, commercialised, and
manufactured.
ONTO THE NEXT STAGE
It is at this is the point at which our next
technology readiness level, the so called
Manufacturing Readiness Level (MRL),
comes into play, and I discuss that on the
next page.
TECHNOLOGY READINESS LEVEL [TRL]
T
HE TECHNOLOGY Readiness
Level (TRL) system is a universal
measurement system that’s used to
assess the maturity level of a particular
individual technology and its fitness to be
used in particular use cases, products, or
environments.
First developed by NASA and now
used by organisations all around the
world each technology project that
an organisation undertakes can be
evaluated against specific parameters
and assigned an appropriate TRL rating.
Overall, as you can see from the chart
opposite, there are nine technology
readiness levels in total with TRL 1 being
the lowest and TRL 9 being the highest.
THE DIFFERENT LEVELS
When a technology is at TRL 1 scientific
research is beginning and those results
are being translated into future research
and development. TRL 2 occurs once the
basic principles of that technology have
been studied and practical applications
can be applied to those initial findings.
Obviously though TRL 2 technology is
9
Actual system proven in operational environment
8
System complete and qualified
7
System prototype demonstrated in operational environment
6
Technology demonstrated in relevant environment
5
Technology validated in relevant environment
4
Technology validated in lab
3
Experimental proof of concept
2
Technology concept formulated
1 Basic principles observed
DEPLOYMENT
DEVELOPMENT
RESEARCH
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MANUFACTURING READINESS LEVEL CHART
Manufacturing Readiness Levels are a type of universal measurement system that are used to assess the maturity of
manufacturing readiness for a particular product, and they are similar to how Technology Readiness Levels are used to
assess technology readiness.
MANUFACTURING READINESS LEVEL [MRL]
T
HE MANUFACTURING Readiness
Level (MRL) is a universal
measurement system that
organisations can use to assess the
maturity, or “Manufacturing Readiness,”
for new product concepts, and it’s similar
to how Technology Readiness Levels
(TRL) are used to assess technology
maturity and readiness.
As a result MRL’s are often used in
general industry assessments, for
example when organisations are looking
to manufacture new products, or for more
specific applications such as assessing the
capabilities and manufacturing maturity
of potential suppliers.
Used by organisations all around the
world each new manufacturing project
can be evaluated and be assigned a MRL
rating based on the projects progress
with there being nine MRL levels in total
with MRL 1 being the lowest, and MRL 9
being the highest.
9
Full production metrics achieved
8
Full production process qualified for full range of components
7
Capability and rate confirmed
6
Process optimised for production rate on production equipment
5
Basic capability demonstrated
4
Production validated in lab environment
3
Experimental proof of concept completed
2
Application and validity of concept validated or demonstrated
1 Concept proposed with scientific validation
PHASE 3
Product Implementation
PHASE 2
Pre Production
PHASE 1
Technology Proving
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TECHNOLOGY CATEGORY DIVES
T
HE FUTURE will be amazing and
it will all be made possible by
entrepreneurs and visionaries, both
human and synthetic, who have the
resources and drive to combine today’s
and tomorrow’s technologies together
to create new concepts that will allow us
all to do things that we all thought were
unthinkable just a few decades before.
NEW EXPERIENCES
On Uranus´small moon Miranda there’s
a monumental cliff wall more than ten
kilometres high that dwarfs Everest called
Verona Rupes, and it’s the tallest cliff
in the known solar system. Needless
to say this extreme height, combined
with Miranda’s low gravity, of just
0.018 Earth gravity, would make for a
spectacular base jump.
After taking the leap from the top edge
you’d free fall for over twelve minutes
and you’d have to use a small rocket
to brake your descent and land safely
on your feet at the base of the wall, but
while you’d be looking down the people
already at the base would be looking up
and they’d see you silhouetted against a
magnificent backdrop, the pale turquoise
of Uranus.
While today this extreme base jump is
nothing more than fantasy, in the future
you’ll be able to buy this experience,
and many more like it, from a tour
operator.
The future will be amazing in ways
you’ve never imagined, and it’s all just
around the figurative corner.
DIVE IN
In this section, as we dive into the thirteen
technology categories listed on the
Griffin Emerging Technology Starburst
I’ll be shining a light on hundreds of
emerging technologies that will make
this, and many other unimaginable
things, a reality and part of people’s
every day.
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E
VERYTHING IN the universe, in one way or another, is
manufactured. Atoms born from ancient stars combine
to form molecules and compounds that in turn combine
to create everything we know, from the smartphones in our
hands, to the galaxies at the edge of interstellar space.
As a consequence, as our ability to unravel the mysteries
of how things are constructed, whether it’s human tissue, or
new materials, progresses at an exponential rate, all that’s
then left is to develop the technologies and tools we need
to manufacture them ourselves, with our own twists. And
fortunately for us our arsenal has never been fuller.
Today the Advanced Manufacturing category is being driven,
primarily, by advances in three significant and ascending
technology fields, namely 3D Printing, Bio-Manufacturing and
Nano-Manufacturing, but I am also seeing an uptick in the
amount of interest in, and investment in, 4D Printing, Bio-
Printing, Bio-Reactors and even Molecular Assemblers, all of
which will, in their own time, have a significant impact on the
marketplace.
In this year’s Griffin Exponential Technology Starburst in this
category there are ten significant emerging technologies
listed:
1.	 3D Holographic Printing
2.	 3D Printing
3.	 4D Bio-Printing
4.	 4D Printing
5.	 Bio-Manufacturing
6.	 Bio-Reactors
7.	 Molecular Assemblers
8.	 Nano-Manufacturing
9.	 Space Based Manufacturing
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
1.	 3D Bio-Printing
2.	 3D Ultrasonic Printing
3.	 Cold Forming
4.	 DNA Nanoscience
5.	 Extreme Ultraviolet Lithography
6.	 Multi-Material 3D Printing
7.	 Screen Printing
A
D
V
A
N
C
E
D
M
A
N
U
F
A
C
T
U
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3
D BIO-PRINTING, a GENERAL PURPOSE
TECHNOLOGY, is a revolutionary technology that first
burst onto the global stage in earnest in 2011 when
researchers first began using it to 3D print replacement
human bones, tissues and organs on demand. Over time,
as significant progress has been made in the complimentary
fields of Gene Editing and Stem Cell research it is increasingly
clear that this technology will have a significant impact on
improving peoples longevity and quality of life, and that, as
a result, its downstream impacts on other industries will be
dramatic.
DEFINITION
Bio-Printing is the combination of 3D Printing technology with
materials that incorporate viable living cells.
EXAMPLE USE CASES
While the future use cases are, arguably, only limited by
what we can genetically engineer and combine together, it is
highly likely we will see the technology used to manufacture
soft robots, and highly customised, personalised organic,
and even hybrid, human organs and tissues that over time
are increasingly embedded with electronic components and
sensors, meanwhile, today’s use cases already include the
ability to 3D print functioning human brain, heart, kidney and
muscle tissue, as well as bone, cartilage, pluripotent stem
cells, skin and much more.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade we will continue to see the birth of
a healthcare revolution. Consequently, as the acceptance,
economics, efficiency, quality and repeatability of the
technology all continue to improve, and as the number of
organisations, both public and private, who see its promise
swells it is inevitable that interest in the sector will become
increasingly buoyant. However, while the interest and
investment in the field is accelerating the organisations and
regulators involved are keen to point out that there is still a
long road ahead before we see the technology deliver on its
full promise.
While Bio-Printing technology is still in the ascending phase
one day it is highly likely that it will be replaced, and
complimented by, new Molecular Assembler technologies.
MATTHEW’S RECOMMENDATION
3D Bio-Printing is a highly disruptive technology that
has already been productised, albeit at an early stage.
Companies should perform a thorough assessment of its
medium to long term impact on their business and, as
appropriate, experiment with it.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
6
2
6
9
3
1
8
1987 1998 2003 2018 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
3D
BIO-PRINTING
STARBURST APPEARANCES: 2017, 2018, 2019
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University of California, Berkeley
M
3D HOLOGRAPHIC PRINTING unlike traditional 3D
Printing, that manufacturers products by building
them up in layers, first arrived on the scene in 2018
and is the novel combination of 3D printing like technology
combined with light and photosentitive materials that allow
manufacturers to produce an increasingly wide range of
products thousands of times faster than they could with
traditional 3D printing. As the processes and technology
advances it will have a revolutionary impact on global supply
chains, and how we manufacture products on demand.
DEFINITION
3D Holographic Printing uses a combination of laser light
and photosentitive materials to manufacture products in vats
thousands of times faster than traditional 3D printing.
EXAMPLE USE CASES
While there are huge range of use cases the early use cases
for the technology evolve around manufacturing sports wear
and apparel, such as shoes and trainers, and the production
of basic implanted medical devices.
FUTURE TRAJECTORY AND REPLACABILITY
Given the substantial boosts in on demand manufacturing
speeds it is likely that this technology will see a medium to
rapid rate of development. Furthermore, as more compatible
materials become available, with an increasingly wide range
of characteristics, and as the technology is refined, it becomes
increasingly easy to see how the impact of this technology
could be substantial.
While 3D Holographic Printing is still in the ascending
phase one day it is highly likely that it will be replaced,
and complimented by, faster 3D Printing and 4D Printing
technologies, and eventually Molecular Assembler
technologies.
MATTHEW’S RECOMMENDATION
3D Holographic Printing is a highly disruptive technology that
is showing early signs of commercialisation. Companies should
perform a thorough assessment of its medium to long term
impact on their business, and, as appropriate, experiment
with it.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
5
4
4
8
1
1
8
2011 2014 2017 2027 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
3D
HOLOGRAPHIC
PRINTING
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
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3
D PRINTING, a GENERAL PURPOSE TECHNOLOGY,
which is also known as Additive Manufacturing, is an
increasingly revolutionary manufacturing technology
that first burst onto the global stage back in 2010 after being
under development in the shadows and in the labs for over
three decades. Its impact, and its ability to decentralise and
change the economics and shape of the global manufacturing
industry, collapse and eliminate entire sections of the global
supply chain and its ability to disintermediate and disrupt
entire industries should not be under estimated. Today’s 3D
printers can produce a wide variety of large, up to the size of
cars, and small, down to 40nm, products using a mixture of
metallic, organic and non-metallic materials.
DEFINITION
3D Printing the process of making a physical object, of almost
complexity, shape, size or type, from a 3D digital file, by
laying down many thin layers of a material in succession.
EXAMPLE USE CASES
While the future use cases for the technology are, arguably,
limitless, today’s use cases, which are already varied, include
the ability to 3D print clothing, basic electronics, enterprise
grade industrial components and machinery, human organs,
lighting systems, solar cells, synthetic stem cells, vehicles and
much more.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade, as the components and processes that
underpin the technology mature and become increasingly
accessible, affordable, capable and reliable the rate of
expansion of the technology’s ecosystem, and the emergence
of new specialist sub-categories that include, but are not
limited to, 3D Bio-Printing, 3D Holographic Printing, 3D
Ultrasonic Printing, 4D Printing, and Nano-Manufacturing, the
variety of use cases, and ergo the rate of global adoption,
will continue to accelerate.
While 3D Printing technology is still in the ascending phase
one day it is highly likely that it will be replaced, and
complimented by, new Bio-Manufacturing and Molecular
Assembler technologies.
MATTHEW’S RECOMMENDATION
3D Printing is a highly disruptive technology that has already
been productised, albeit at an early stage. Companies should
perform a thorough assessment of its medium to long term
impact on their business and, as appropriate, experiment with
it.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
3
2
7
9
5
3
9
1970 1985 1992 2007 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
3D
PRINTING
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3
D ULTRASONIC PRINTING first appeared on the
scene in 2018 after scientists in the Ukraine combined
ultrasonic Tractor Beam technologies with traditional 3D
printing technology to create a single 3D printer capable of
manufacturing and assembling electronics within one device.
Needless to say there is the opportunity for this technology
to help decentralise manufacturing and assembly at both a
global and regional scale, but as the teams developing the
technology work in the comparative shadows it’s likely that
the commercialisation of the technology will be further away
than it should be.
DEFINITION
3D Ultrasonic Printing prints then manipulates objects in situ
within the printer using ultrasonic sound waves before fixing
them and completing the assembly process.
EXAMPLE USE CASES
While future use cases for the technology are, arguably,
almost limitless, and include a wide range of products, from
the traditional to the exotic, where the accurate placement
of individual components, whether those are synthetic and,
or, biological, is important or crucial, today’s use cases are
more limited to 3D printing and assembling basic electronic
components and electronic products.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade the capability of this technology
will increase significantly, although given its developers
relatively limited budgets and media exposure there is a
good chance that the development of the technology could
dead end as the team behind it fail to realise its commercial
potential. However, with the right investment and exposure
this is a technology that could decentralise the production of
increasingly sophisticated and complex products.
While the technology is still very nascent over the longer
term there is a good chance that it could be replaced, and
perhaps even complimented by 3D Holographic Printing and
Molecular Assemblers.
MATTHEW’S RECOMMENDATION
3D Ultrasonic Printing is a disruptive technology that, it can
be argued, is the next logical evolution of traditional 3D
Printing technology, that could provide companies across
a wide range of sectors with significant cost and efficiency
savings. Companies should perform a thorough assesment
of its medium to long term impact on their business, and, as
appropriate experiment with it.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
4
2
5
8
2
1
7
2001 2007 2010 2025 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
3D
ULTRASONIC
PRINTING
STARBURST APPEARANCES: 2018, 2019
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4
D BIO-PRINTING, which is in the Prototype Stage, is
the field of research concerned with developing new
ways of printing organic based products that change
shape and grow over time. Recent breakthroughs in the field
include the printing of the first human heart tissue that when
transplanted into young patients will grow with them as their
bodies grow, something that cannot be accomplished today
using traditional 3D Bio-Printing methods.
DEFINITION
4D Bio-Printing is an additive manufacturing technology that
uses bioinks to print viable living tissues capable of changing
shape and morphing over time in a controllable way.
EXAMPLE USE CASES
Today we are using 4D Bio-Printing to print human tissue that
grows with the patient. In the future the primary use cases of
the technology will include the wider bio-printing of human
organs and tissues as well as being used to help create new
classes of Living Robots and Soft Robots, and beyond.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Healthcare sector, with support from univesity grants. In
time we will see the technology mature, and as the cost and
availability of bio-inks and other materials continue to fall,
and as the processes are refined we will inevitably see the
technology eventually become commercialised.
While 4D Bio-Printing is in the Prototype Stage, over the long
term it will be enhanced by advances in 3D Printing, 3D Bio-
Printing, Bio-Inks, Hydrogels, Re-Programmable Inks, and Stem
Cells, and one day it will likely be replaced by Molecular
Assemblers.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
5
7
2
1
8
2016 2017 2019 2027 2040
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
4D
BIO-PRINTING
STARBURST APPEARANCES: 2020, 2021
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4
D PRINTING is an emerging technology whose impact
is not, at first, easy to recognise, and it could be
argued that it is the logical evolution of 3D Printing.
However, 4D Printing’s value lies in its ability to create new
programmable materials and products that self-assemble and
change their properties, functionality and shape, in response
to external or internal environmental stimuli, such as electric
current, humidity, pressure, temperature and UV light, once
they’ve left the printer.
DEFINITION
Related to 3D Printing 4D is a reference to 3D Printed objects
that change and alter shape and properties when they are
removed from the printer.
EXAMPLE USE CASES
While many of the future use cases for the technology are
yet to be discovered they will undoubtedly include the ability
to 4D print new biomimetic and programmable materials,
and self assembling, shape shifting buildings, including
space stations and shelters, and complex robots. Meanwhile,
today’s use cases already include the ability to 4D print self
assembling furniture and basic robots, shape shifting clothing
and medical implants, and next generation, multi-use and
multi-modal materials.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade as companies and research institutions
increasingly see the value in 4D Printing, and the number of
use cases continues to expand, inevitably we will start to see
the emergence of a strong, at first, nuclear ecosystem which
will likely be centred in the US, and then China and Germany.
While 4D Printing technology is still very nascent it is highly
likely that it will be replaced, and complimented by, new Bio-
Manufacturing and Molecular Assembler technologies.
MATTHEW’S RECOMMENDATION
4D Printing is a highly disruptive, and potentially very
valuable, technology but it is still at the concept stage. As a
result, in the short term, I suggest companies put it onto their
radars and keep an eye on it.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
3
3
5
5
2
1
7
2005 2009 2016 2024 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
4D
PRINTING
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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B
IOREACTORS ARE becoming an increasingly acceptable
way to produce a multitude of organic based products
on demand, en masse, and at an affordable price,
however, they still have some way to go before the cost of
the products they produce meet those manufactured using
traditional techniques. Over time, as significant progress
continues to be made in the complimentary fields of Gene
Editing and Bio-Manufacturing this technology will potentially
play an increasingly important role in helping feed the world’s
population, and create new medicines and products.
DEFINITION
Bioreactors carry out and progress natural and synthetic
biological reactions on an industrial scale.
EXAMPLE USE CASES
While the future use cases for the technology are varied,
ranging from helping to produce new compounds, drugs,
materials and vaccines on demand and much more, at
very low cost, today’s use cases include the ability to grow
food, such as steak and turkey meat, and culture algae and
microbes that produce alternative, green fuels.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade the technology will continue to
mature, and it will be easier for organisations to separate
out and refine the products they create. However, while,
in part, advances in the field will rely on improvements
in the individual processes and components, including
membranes, pumps and sensors, that underpin it, the main
advances, and therefore interest, in the sector, will be driven
by developments in Gene Editing whose contributions will
help organisations create a wealth of new products. As a
consequence I expect the investment in the field, and the
ecosystem, to grow at an incremental rate until 2025 after
which it will accelerate.
While Bioreactors are still in the ascending phase one day it
is highly likely that they will be replaced, and complimented
by, new Bio-Manufacturing and Molecular Assembler
technologies.
MATTHEW’S RECOMMENDATION
Bioreactors are a highly disruptive technology that has
already been productised, albeit at an early stage.
Companies should perform a thorough assessment of its
medium to long term impact on their business and experiment
with it, as appropriate.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
4
3
6
7
3
3
8
1940 1982 1986 1998 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BIO-REACTORS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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B
IO-MANUFACTURING, a GENERAL PURPOSE
TECHNOLOGY, is a precision manufacturing technology
that has been on the rise for decades but on a limited
scale and it is only recently, thanks to the significant progress
that has been made in the complimentary fields of Gene
Editing, Gene Sequencing, Nano-Manufacturing and Stem
Cell research, that it is now beginning to emerge from
the relative shadows. Based on the concept of nature’s
own factories, living organisms, Bio-Manufacturing is a
revolutionary technology that could one day compliment, and
in some areas even supplant and replace, 3D Printing, 3D Bio-
Printing and 4D Printing.
DEFINITION
Bio-Manufacturing is the manipulation of living organisms to
manufacture a product.
EXAMPLE USE CASES
While the future use cases for the technology are only
limited by the cultures and organisms that we can create and
genetically engineer, something which itself is beginning to
accelerate at an exponential rate, they will likely include the
ability to manufacture new bilogics, foods and medicines,
as well as new organo-metallic lifeforms that can be used to
create new, previously unimaginable materials and products,
meanwhile, today’s use cases already include the ability
to manufacture biofuels, bio-materials, drugs, enzymes,
graphene, vaccines and much more.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade Bio-Manufacturing will continue to
undergo a major shift, moving out of the academic labs that
run and manage single product processes and into more
automated, flexible, integrated, multi-product facilities that
are run by some of the world’s largest companies - especially
in the Biotech sector. However, many of the advances in the
field will be reliant on advances in other fields such as Gene
Editing, and the development of a larger, better funded,
global ecosystem.
While Bio-Manufacturing is still in the relatively early stages
of its ascendancy it is highly likely that it will be replaced, and
complimented by, new Bioreactor and Molecular Assembler
technologies.
MATTHEW’S RECOMMENDATION
Bio-manufacturing is a highly disruptive technology that is
only just being productised. As a result, in the short to medium
term, I suggest companies put it onto their radars and keep an
eye on it.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
6
3
8
8
4
5
7
1942 1971 1982 1994 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BIO-MANUFACTURING
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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M
OLECULAR ASSEMBLERS are increasingly becoming
science fact. Originally concieved over four decades
ago it has taken time to get to the point where we
finally have the basic technological building blocks to create
basic, working prototypes that use natural and mechanical
engineering principles to manipulate and assemble objects
and matter at a molecular level. And as organisations see
the potential of the, admitedly, still specialist technology, and
the promise of being able to create anything on demand
from just basic chemical building blocks, whether it’s a new
organic lifeform or product, or a highly complex electro-
mechanical product, ostensibly out of thin air, it is no surprise
that Molecular Assemblers are increasingly being seen as the
ultimate manufacturing platform.
DEFINITION
Molecular Assemblers are machines that can build virtually
any molecular structure or product from simpler building
blocks.
EXAMPLE USE CASES
While the future use cases for the technology are, arguably,
limitless, ranging from helping to manufacture everything from
complex electronics, such as drones and rocket engines, to
everyday items, and everything in between, today’s use cases
are restricted to manufacturing basic compounds, drugs and
very basic drones and robots.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade our ability to create and manipulate
nanoscale organic and non-organic machinary and processes
that can be used to assemble products at the molecular level
will continue to advance and, initially, it is my expectation
that we will see a slow, incremental rise in the amount of
investment and the size of the ecosystem.
While Molecular Assemblers are still at the concept and early
prototype stage, at this point in time the only technology that
I can see replacing them is Atomic Assemblers, and the first
prototypes of those is still decades away.
MATTHEW’S RECOMMENDATION
Molecular Assemblers are a highly disruptive technology but
they are still in the concept and early prototype stage. As a
result, in the short and medium term, I suggest companies put
it onto their radars and keep an eye on it.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
2
1
3
9
2
1
7
1935 1974 2013 2028 2062
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
MOLECULAR
ASSEMBLERS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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M
ULTI-MATERIAL 3D Printing, which is in the Prototype
Stage, is the field of research concerned with
developing new ways to 3D Print complex multi-
material products that, because of the properties of the
technology, will be able to assume complex behaviours that
wouldn’t otherwise be possible using traditional manufacturing
techniques. recent breakthroughs in the space include the 3D
Printing of multi-material Soft Robots and other objects.
DEFINITION
Multi Material 3D Printing is an additive manufacturing
technology that prints complex multi-material products.
EXAMPLE USE CASES
Today we are using Multi-Material 3D Printing to print
small scale multi-material objects such as Soft Robots and
basic components. In the future the primary use case of the
technology will be all encompassing and include the ability to
print any dynamic or static object, whether it is made out of
hybrid, non-organic, or organic materials, simple or complex.
In short this will be one of the dominant manufacturing
technologies of the future.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow, albeit from a low base, primarily led by organisations
in the Consumer Electronics and Manufacturing sectors,
with support from univesity grants. In time we will see the
technology mature to the point where it is one of the defacto
manufacturing technologies of the era.
While Multi-Material 3D Printing is in the Prototype Stage,
over the long term it will be enhanced by advances in 3D
Bio-Printing, 3D Printing, 4D Bio-Printing, 4D Printing, and
Materials, and one day it will likely be replaced by Molecular
Assemblers.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
7
6
9
4
1
9
1998 2002 2019 2027 2037
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
MULTI-MATERIAL
3D
PRINTING
STARBURST APPEARANCES: 2020
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R
APID LIQUID Printing is a relatively new emerging
technology and it is a twist on existing 3D Printing tools
and techniques. Unlike 3D Printing that creates products
by printing them in layers Rapid Liquid Printing printers
draw and create products in a supportive, gel filled 3D
space. When the technology is more mature it could not only
supplant 3D Printing for some use cases, for example, where
3D Printers rely on scaffolds to create delicate, or flexible,
products, such as implanted healthcare devices, but also make
today’s injection moulding and casting techniques obsolete.
DEFINITION
Rapid Liquid Printing is a production technique that uses a
supportive, gel filled 3D space to create products and devices.
EXAMPLE USE CASES
While the future use cases for the technology are varied,
ranging from being able to create everything from delicate
and soft medical devices and implants, to soft robots, today’s
use cases are more limited to making experimental objects
and furniture.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade it is likely that the interest in the
technology, particularly in the healthcare and robotics sectors,
will continue to accelerate, but as it is coming off of a small,
relatively nuclear base its rise will be incremental.
While Rapid Liquid Printing technology is still in the ascending
phase one day it is highly likely that it will be replaced, and
complimented by, new Bio-Manufacturing and Molecular
Assembler technologies.
MATTHEW’S RECOMMENDATION
Rapid Liquid Printing is a moderately disruptive technology
that it is still in the concept and early prototype stage. As a
result, in the short to medium term, I suggest companies put it
onto their radars and keep an eye on it.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
4
4
7
8
2
2
8
2008 2013 2016 2026 2033
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
RAPID
LIQUID
PRINTING
STARBURST APPEARANCES: 2017, 2018
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N
ANO-MANUFACTURING has been on the ascent for
the past four decades but its progress was hampered
by a lack of expertise and commercially available
specialist equipment that could accurately construct products
at a scale of a billionth of a meter, a nanometer. However, all
of this has changed significantly over the past five years and
now companies across all industries are experimenting and
bringing nano-manufactured products to market.
DEFINITION
Nano-Manufacturing is both the production of nanoscale
products and materials, and the bottom up or top
down manufacture of macroscale products using Nano-
Manufacturing tools and techniques.
EXAMPLE USE CASES
While the future use cases for the technology are varied,
ranging from being able to replace harmful fats and sugars in
everday foods with healthier nano-manufactured alternatives
to creating new brain-machine interfaces, nanoscale
computing platforms and nanobots that explore and repair
our bodies, today’s use cases include creating new anti-
venoms and commercial packaging, and manufacturing new
materials and nanoceramics that can be used to boost the
power efficiency of nuclear reactors, protect drones from
laser attack, and manufacture new healthcare products, high
performance clothing, running tracks, and much more.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade the technology will continue to progress
and mature at an accelerating rate, and the number of use
cases will continue to grow at an almost exponential rate.
As a consequence, as the Accessibility and affordability
of the technology continues to improve, and as regulators
increasingly green light its use, the global ecosystem will
continue to exapnd and grow, and the adoption of the
technology will continue to accelerate.
While Nano-Manufacturing technology is still in the ascending
phase one day it is highly likely that it will be replaced, and
complimented by new Bio-Manufacturing and Molecular
Assembler technologies.
MATTHEW’S RECOMMENDATION
Nano-Manufacturing is a highly disruptive technology that
has already been productised. Companies should perform
a thorough assessment of its medium to long term impact on
their business and experiment with it, as appropriate.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
5
4
8
8
5
4
8
1982 1995 2001 2012 2035
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
NANO-MANUFACTURING
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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S
PACE BASED MANUFACTURING is starting to take
shape as advances in multiple categories, from robotics
to reusable launch systems, help democratise and lower
the cost of accessing space by over a hundred fold, and make
it increasingly possible to build small scale, fully autonomous
factory platforms. First concieved of in the 1960’s there are
now a small number of private organisations that are opening
up this new frontier and making it a reality.
DEFINITION
Space manufacturing is the production of manufactured goods
in an environment outside a planetary atmosphere.
EXAMPLE USE CASES
While almost everything could be, and perhaps one day
will be, made in space, whether it is for on Earth of off
Earth colonies in the here and now companies are exploring
manufacturing new drugs and new materials in zero gravity
environments.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade there will be a marked increase, from a
low base, of companies offering space based manufacturing
capabilities, but for now the products they will manufacture
on these platforms will be for specific niche requirements and
expensive.
While Space Based Manufacturing is still in the ascending
phase it is highly unlikely to be superceeded, simply
complimented by new Advanced Manufacturing technologies,
and improved automated and robotic fabrication techniques.
MATTHEW’S RECOMMENDATION
While certain aspects of space based manufacturing are
revolutionary, in terms of the novel products that can be
manufacturerd in this way, it is a long way from becomming a
main stream technology. As a result, in the short and medium
term, I suggest companies put it onto their radars and keep an
eye on developments in the space.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
1
3
3
5
2
1
7
1972 1985 1994 2023 2057
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
SPACE
BASED
MANUFACTURING
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B
I
O
T
E
C
H
L
IFE, BUT not as we know it. Today we are conditioned and
educated to believe that life exists in one form - biological.
And that it is based on the same genetic building blocks
that gave birth to the first ever life on Earth, and every other
organism that’s ever existed, including us. But as we continue
to unravel life’s secrets, and find new ways to harness its
universal code for our own ends we are now on the verge
of creating a range of entireley new life forms, alien life
forms based on six and eight base pair DNA, not four, with
synthetic components with capabilities and properties that
even our imaginations are going to struggle to comprehend.
In this year’s Griffin Exponential Technology Starburst in this
category there are sixteen significant emerging technologies
listed:
1.	 Anti Ageing Drugs
2.	 Bio-Hybrid Organs
3.	 CRISPR Gene Editing
4.	 Cryogenics
5.	 Gene Drives
6.	 In Vivo Gene Therapy
7.	 Inhalable RNA Therapy
8.	 Labs on Chips
9.	 Memory Editing
10.	 Neuro-Prosthetics
11.	 Regenerative Medicine
12.	 Resurrection
13.	 Smart Drugs
14.	 Synthetic Cells
15.	 Synthetic DNA
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
1.	 Artificial Blood
2.	 Artificial Body Parts
3.	 Artificial Life
4.	 Artificial Organs
5.	 Artificial Skin
6.	 Artificial-Biological Neural Networks
7.	 Bio-Electronic Medicine
8.	 Bio-Mechanical Systems
9.	 Biological Teleporters
10.	 Biological-Artificial Networks
11.	 Bionic Implants
12.	 Brain Mapping
13.	 CAST
14.	 Cellular Recorders
15.	 Chimeras
16.	 Chip Size Particle Accelerators
17.	 Cloning
18.	 Cryonics
19.	 Cybernetics
20.	 Epigenetics
21.	 Genetically Modified Organisms
22.	 High Resolution fMRI
23.	 Liquid Biopsy
24.	 Magnetic Wormholes
25.	 Medical Tricorders
26.	 Microbiome Medicine
27.	 Nano-Bionic Plants
28.	 Nano-Medicine
29.	 Nano-Particles
30.	 Neural Hacking
31.	 Neuro-Bio Feedback
32.	 Neuro-Electrical Stimulation
33.	 Neurology
34.	 Optogenetics
35.	 Organ Printing
36.	 Personal Genetic Sequencing
37.	 Personalised Medicine
38.	 Programmable Organisms
39.	 Quantum Biology
40.	 RNA Based Therapeutics
41.	 Semi-Synthetic Cells
42.	 Semi-Synthetic Organisms
43.	 Smart Medicines
44.	 Sonogenetics
45.	 Stem Cell Technology
46.	 Synthetic Organisms
47.	 Synthetic Stem Cells
48.	 Tissue Engineering
49.	 Tissue Nanotransfection
50.	 Transcranial Magnetic Stimulation
51.	 Transgenics
52.	 Wetware Feedback
53.	 Self-Deleting DNA
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A
RTIFICIAL BODY PARTS have long promised to help
improve the quality of life for patients, and significantly
extend lifespans. However, up until recently,
understanding how to fabricate functional artificial human
body parts, whether those are synthetic or organic, that
mimic and replace the real thing, has been a difficult issue to
overcome. Fortunately though as those barriers continue to
fall the uptick in the number of new advanced manufacturing
technologies, in particular 3D Bio-Printing and Stem Cell
Technology, that are now coming through, have been of
great help in helping scientists create the first prototypes and
products that now include a wide range of replacement body
parts including blood vessels, bone, cartilage, corneas, skin,
and teeth, and brain, heart, kidney, liver, nerve and spinal
tissue.
DEFINITION
Artificial body parts restore specific functions or groups of
functions in the body by replacing a natural organ with a
manmade replacement.
EXAMPLE USE CASES
The primary use case for Artificial Body Parts is to help
improve the quality of life, and extend the lives of patients.
Today these products are being used in hospitals to replace
damaged and diseased bones and tissues, including heart and
skin tissue, as well as teeth, but in time the range of approved,
regulated products will increase.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade progress in the space will continue
to accelerate, the breadth of products available will
increase, and the more basic of those products will become
commercialised. As investment and interest in the space
continues to grow, and as the technologies involved in making
these products become better understood and more capable,
and as human trials progress and regulators begin developing
a deeper point of view, it is highly likely that Artificial Body
Parts will begin to slowly experience more widespread
adoption.
While the technology is still primarily in the prototype stage
over time these artificial body parts will eventually become
enhanced with other technologies, in time being combined
with both inorganic components, such as electronics, as well
as more sophisticated genetically engineered products.
MATTHEW’S RECOMMENDATION
Artificial Body Parts are a disruptive technology that is still
largely in the prototype stage. As a result, in the short to
medium term, I suggest companies put it on their radars and
begin examining, and where appropriate, experimenting with
the technology.
15 SECOND SUMMARY
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Affordability
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Demonstration
Desirability
Investment
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Viability
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3
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8
4
3
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1963 2006 2013 2017 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
ARTIFICIAL
BODY
PARTS
STARBURST APPEARANCES: 2017, 2019, 2020
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A
NTI-AGEING DRUGS have long been positioned
as the modern equivalents of the Fountain of Youth,
but so far decoding the intricate and often ellusive
mysteries of the human ageing process and all of the factors
that contribute to it has been at best difficult. That said though
over the past five years there have been what many people
regard as significant progress in the field in the areas of
understanding cellular communication and cell death, as well
as Epigenetics, genetics, mitochondrial science and Stem Cell
research. The result of all this progress now means that there
are a small number of promising Anti-Ageing Drugs headed
to human trials, which in lab conditions have been shown to
extend the lifespans of rodents by 30 percent or more.
DEFINITION
Anti-Ageing Drugs are drugs and treatments that can halt or
reverse the ageing process.
EXAMPLE USE CASES
While the technology has applications within all manner of
sectors obviously its primary use case will be to reduce the
mental and biological age within humans, and in time lead to
the development of Age as a Service.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade, as the sector gains more attention
and focus, it’s likely that we will see fundning and investment
levels increase, and the introduction of increasingly powerful
technologies and tools, such as Artificial Intelligence, Gene
Editing and Therapies, and Stem Cell Technology make a
significant difference to the rate of progress in the space.
However, until ageing is classified as a disease researchers
ability to bring any significant game changing treatments to
market will be significantly hindered.
While Anti-Ageing Drugs are still predominantly in the
Prototype Stage it is currently unclear whether anything,
asides from Avatars, Memory Transfer, and Robot
technologies could replace them as a way to “Re-Juvinate”
people.
MATTHEW’S RECOMMENDATION
Anti-Ageing Drugs are a highly disruptive technology, not
just because of their possible impact on human longevity, but
also because of the wider implications on society, but the
technology is still primarily in the Prototype Stage. In the short
and medium term, I suggest companies put it onto their radars
and keep an eye on it.
15 SECOND SUMMARY
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Affordability
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Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
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8
3
1
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1942 1981 2015 2032 2048
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
ANTI-AGEING
DRUGS
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B
IO-ELECTRONIC MEDICINE, which is still largely in the
Prototype Stage and early Productisation Stage, is the
field of medicine concerned with trying to understand
how Bio-Electronic signals affect and influence chronic
conditions, disease and disease factors within the human
body. As the body of research increases it is becomming clear
that human health is heavily influenced by the trillions of Bio-
Electronic signals that regulate everything from brain activity
and breathing, to the mechanics underpinning cellular and
intra-cellular communication, and the behaviours of bacteria
and viruses.
DEFINITION
Bioelectronic Medicines and treatments include drugs and
implanted medical devices capable of deciphering and
modulating bio-electrical signals in order to achieve specific
therapeutic effects.
EXAMPLE USE CASES
Today we are using Bio-Electronic Medicine to turn bacteria
“on and off,” and turn them into in vivo drug factories, help
frogs re-grow severed limbs, modulate neurological disorders
and manage chronic pain, and alter the Bio-Electronic signals
that control human organ function in order to change their
function, and kick start them back into life.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue to
accelerate, and while investment and interest in the space is
growing it is a very expensive, and complex field of study. As
a result it is highly likely that the bulk of the work in the field
will be orientated towards research, and that the flow of new
products arriving on the market will at first be a trickle.
While Bio-Electronic Medicine is still largely in the Prototype
Stage and early Productisation Stage, over the long term
it is likely that it could be enhanced and replaced by new
advances in CRISPR Gene Editing and In Vivo Gene Therapy,
Nano-Medicine, and Stem Cell Technology.
MATTHEW’S RECOMMENDATION
In the short to medium term, I suggest companies put the
technology on their radars, explore the field, and establish a
point of view.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
3
2
5
7
5
3
8
1981 2005 2016 2025 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019
BIO-ELECTRONIC
MEDICINE
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B
IO-HYBRID ORGANS, which are in the Prototype
Stage, is the field of research involved with designing
and developing hybrid human organs that contain both
organic and non-organic elements. Unlike natural organs Bio-
hybrid organs can be genetically engineered to be superior to
traditional organs, grown or printed, and can be embedded
with compute and other electronic components to make them
smart. While breakthroughs in the field have been slow so
far there has been very notable progress on multiple fronts,
including 3D and 4D Bio-Printing, as well as the development
of Flexible and Printed Electronics, all of which have allowed
researchers in the field to develop the first working prototypes.
DEFINITION
Bio-Hybrid Organs are human or non-human organs, with or
without embedded electronics and intelligence, that are part
organic and part non-organic.
EXAMPLE USE CASES
Today patients have to wait for replacement donor organs
and while Bio-Printing will let institutions print replacement
organs on demand being able to design and manufacture
smart and sophisticated hybrid organs that are capable of
self-diagnosis, self-monitoring, and even self-repair in the
event of an issue, is a very attractive proposition with obvious
upsides for everyone involved.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Healthcare and Manufacturing sectors, with support from
government funding and university grants. In time we will see
the products become faster and easier to produce, which
will then spur a new innovation arms race as researchers
compete to create organs that are increasingly capable and
sophisticated, and, most importantly, that never fail.
While Bio-Hybrid Organs are in the Prototype Stage, over the
long term they will be enhanced by advances in Advanced
Manufacturing, including 3D and 4d Bio-Printing, as well as
by advances in Biotech, including Genetic Engineering, Stem
Cells and Synthetic Cells, as well as in Compute, Electronics,
Intelligence, and Sensor Technologies. In time I expect them
to become fully synthetic hybrid organs, and expect that they
will have to compete will fully artificial non-organic organs.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
6
9
2
1
9
1980 2002 2017 2033 2043
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
BIO-HYBRID
ORGANS
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M
CRISPR GENE EDITING, a GENERAL PURPOSE
TECHNOLOGY, which is still largely in the Prototype
Stage and early Productised Stage, is one of the
most powerful and revolutionary gene editing technologies
to emerge in the history of the field. As a result over the
past few years there has been a literal frenzy of interest
and development in the space with new CRISPR Cas-9 and
Cas-3 developments that have made the tool even more
powerful and easy to use. As interest and investment in all
Biotech fields continues to surge, and as we continue to see
the early signs of significant advances across the 3D Bio-
Printing, Bio-Manufacturing, In Vivo Gene Therapy and Stem
Cell Technology fields it is clear that the technology will be
potentially one of the most transformitive of our time, on a par
with Artificial Intelligence.
DEFINITION
CRISP Gene Editing is the manipulation of the genetic material
of a living organism by deleting, replacing, or inserting a
DNA sequence.
EXAMPLE USE CASES
In short any use case that in some way involves, or relies
on DNA is a potential target for this technology. Today the
technology has already been used to create the world’s first
Cancer Vaccines and perform the world’s first human In Vivo
Gene Therapy to reverse inherited genetic disorders, as well
as create the first designer babies and the first Biological and
DNA computing platforms.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue
to accelerate, and investment and interest in the space will
continue to grow at a significantly accelerating rate. However,
the continued productisation of the technology, along with the
products and treatments that is will be used to create, will all
continue to be heavily impacted, and inevitably slowed down,
by the need for trials and subsequent regulatory approvals.
While CRISPR Gene Editing is still largely in the Prototype
Stage and early Productisation Stage, over the long term
there are still no viable, alternative technologies to replace it.
MATTHEW’S RECOMMENDATION
In the short to medium term, I urgently suggest companies put
the technology on their radars, explore the field, and establish
a point of view.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
2
2
7
8
6
4
8
1965 2012 2014 2018 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
CRISPR
GENE
EDITING
STARBURST APPEARANCES: 2019, 2020, 2021
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, 2020
C
ELLULAR RECORDERS, which are in the Prototype
Stage, is the field of research concerned with
developing new ways to record the individual events
that are taking place within living cells. Recent breakthroughs
in the field including building the first in vivo DNA recording
devices that can chronologically record every single event
that transpires within living cells so that researchers have a
single source of the truth that they can refer to when trying to
discover why a cell, for example, went cancerous.
DEFINITION
Cellular Recorders are intra-cellular DNA based memory
devices that can chronologically record individual cellular
events within living cells.
EXAMPLE USE CASES
Today we are using Cellular Recorders to mainly identify the
individual events that lead up to a cell becoming cancerous
in the hope that the insights will be able to help researchers
develop new preventitive cancer treatments and vaccines. In
the future the primary use of the technology will be to record
all of the events taking place within an organism so that the
results can be analysed for research purposes.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue
to accelerate, and interest and investment will continue
to grow, albeit from a very low base, primarily led by
organisations in the Healthcare sector. In time we will see
the technology mature to the point where it is easy to deliver
to in vivo locations, but it is highly likely that the technology
will face significant regulatory hurdles before it becomes
commercialised.
While Cellular Recorders are in the Prototype Stage, over the
long term they will be enhanced by advances in Biological
Computing, DNA Computing, Nanobots, Nano-Machines,
Semi-Synthetic Cells, Synthetic Cells, Synthetic DNA, but at
this point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
5
3
7
7
2
1
8
1981 1998 2016 2033 2050
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
CELLULAR
RECORDERS
STARBURST APPEARANCES: 2020
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G
ENE DRIVES, which are in the Productisation Stage,
are the field of research concerned with developing
new ways to pass down genetic modifications, made
using gene editing tools such as CAST and CRISPR, to future
generations. Recent breakthroughs in the space mean that this
technology has now been dubbed the “Extinction Gene” and
the most powerful Bio-Weapon in the world according to the
United Nations after researchers demonstrated how it could,
on the one hand be used with gene editing tools to eliminate
genetically inherited diseases from future generations of
designer children, and then on the other hand demonstrated
in the wild how it can be used to eliminate entire species
including mice, mosquitos, and rats.
DEFINITION
Gene Drives are a genetic engineering technology that makes
sure specific genes propogate throughout an entire population
and are transmitted to all future offspring.
EXAMPLE USE CASES
Today we are combining gene editing tools and gene drives
to create designer babies who are not born with their parents
inherited genetic conditions, and who don’t pass those
conditions down to their future descendents, we are also using
the technology to eliminate invasive species. In the future the
primary use of this technology will be in the healthcare space
where it will be used as a tool to create designer humans,
for a range of purposes, but it has major implications for any
sector or product that has a genetic component to it, from
Biological Computing and Biological Electronics through to
Bio-Manufacturing and Synthetic Biology.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Healthcare sector. As the
technology matures it will face increasing regulatory scrutiny
and ethical oversight issues, however, while those would
normally be enough to slow the development of a technology
down I do not expect that to be the case here.
While Gene Drives are in the Productisation Stage, over
the long term they will be enhanced by advances in CAST,
CRISPR, Semi-Synthetic Cells, Stem Cells, Synthetic Cells,
Synthetic Biology, Synthetic DNA, but at this point in time it is
not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
5
2
8
7
2
4
9
1988 1995 2017 2019 2037
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
GENE
DRIVES
STARBURST APPEARANCES: 2020, 2021
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C
RYOGENICS, which is still largely in the Prototype
Stage and very early Productisation Stage, is a science
fiction staple. Over recent years advances in the field
have been slow but sure as researchers try to piece by piece
crack the puzzle of how to freeze and then re-animate living
tissues and animals, with an obvious view on one day offering
end to end human Cryogenics services rather than the narrow
range of freeze only services that they offer today. While
investment and interest in the sector grows, but remains
marginal still, the eventual hope is that the technology will one
day be mature enough to offer consumers a way to “survive
death.”
DEFINITION
Cryogenics offers the people with degeneritive or terminal
conditions the chance to freeze their body in the hopes of
coming back to life in the future.
EXAMPLE USE CASES
Today we are using Cryogenics primarily as a way to freeze
and store small tissue samples, and experiments on dogs and
small animals, and scientists ability to re-animate them after
freezing, have been at best questionable.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the space will
conitnue, with investment and interest growing at a slow to
moderate pace. However, while prorgress in the field is slow
the research has longevity, and there will always be a market
for people wanting to find ways to cheat death.
While Cryogenics is still largely in the Prototype Stage
and very early Productisation Stage, over the long term
there will be numerous ways to cheat death. These include
Cloning people who have died and re-uploading their past
experiences using Memory Uploading technologies, new life
extending healthcare technologies, as discussed in this Codex,
as well as the ability for potential consumers to transfer their
living memories into robots and immortal digital Avatars of
themselves that persist through the ages.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
2
7
7
4
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1956 1981 1993 1997 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
CRYOGENICS
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I
N VIVO GENE THERAPY, which is still largely in the
Prototype Stage and very early Productisation Stage, is the
almost science fiction like capability of using technology to
edit people’s genomes in real time to treat, reverse, and cure
disease and inherited disorders, and one day to enhance their
mental and physical capabiities. Over the past number of
years there has been significant progress in the Gene Editing
field with the emergence of powerful new technologies such
as CRISPR, that when combined with other novel tools and
techniques, is increasingly allowing researchers to do the
impossible.
DEFINITION
In Vivo Gene Therapy eliminates the need for drugs or
surgery by using genetic therapies to treat, reverse and cure
disease and inherited disorders.
EXAMPLE USE CASES
Today we are using In Vivo Gene therapy to edit the genomes
of patients with life threatening inherited genetic disorders like
Hunters Syndrome and cure them. Over time other use cases
will involve using the technology to edit the live genomes of
any organism, or product, from Bio-Materials to Biological
and DNA Computers, that has a biological component.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the field
will continue to accelerate, and investment and interest will
continue to grow at an accelerating rate. However, the
eventual wide spread adoption and use of the technology, like
all genetic technologies, will continue to be heavily impacted,
and inevitably slowed down, by the need for trials and
subsequent regulatory approvals.
While In Vivo Gene Therapy is still largely in the Prototype
Stage and very early Productisation Stage, at the moment the
concept itself does not look like it will be replaced. However,
the tools and techniques we use to perform these operations
and treatments will change to include the increased use
of Semi-Synthetic Cells and Synthetic Cells, Stem Cell
Technology, and more accurate and predictable CRISPR Gene
Editing technology.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and forecast out the potential implications of the
technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
1
6
9
5
2
8
1965 2008 2017 2026 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
IN
VIVO
GENE
THERAPY
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H
IGH RESOLUTION FMRI, which is now in the
Productisation Stage, is an under estimated and
powerful technology that is playing a key role in
helping researchers unlock the secrets of the human brain
by analysing the minute changes in blood flow in the human
brain in response to specific stimulii and thoughts. While the
technology itself is powerful it is the information it produces,
when combined with other technologies, such as Artificial
Intelligence and Brain Machine Interfaces, which make it
invaluable.
DEFINITION
High Resolution Functional Magnetic Resonance Imaging is a
neuroimaging procedure that uses MRI technology to measure
brain activity by detecting changes associated with blood
flow.
EXAMPLE USE CASES
Today we are using High Resolution fMRI to scan, monitor
and analyse the patterns of brain activity in people. While the
technology itself is interesting the real magic happens when
the outputs are combined with Artificial Intelligence, Brain
Machine Interfaces, and Neuroscience, which then give us the
power to read people’s minds, and live stream their thoughts,
from images and movies, to words and sentences, to an array
of devices including televisions and the even the internet.
Other current use cases also include helping ALS and Locked
In patients communicate with loved ones, helping police
departments re-construct photo fits, and the development of
new neural machine interfaces.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade this technology will
continue to be refined, improved, and miniaturised, with its
resolution being improved by orders of magnitude. As a result
this will provide researchers with increasingly detailed and
granular information on the inner workings of the human brain
which in turn will let them create more accurate brain maps
and simulations, and help them further unlock the mysterys of
the human brain.
While High Resolution fMRI is now in the Productisation Stage
at the moment it is not clear what technologies could replace
it.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and forecast out the potential implications of the
technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
5
2
8
7
3
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1997 2008 2011 2016 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
HIGH
RESOLUTION
FMRI
STARBURST APPEARANCES: 2017, 2018, 2019
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L
ABS ON CHIPS, which is still largely in the Prototype
Stage and early Productisation Stage, is the use of
small 3D Printed plastic devices, or chips, that provide
researchers with a way to precisely mimic the behaviours and
functions of specific biological functions, and when stacked
with other chips, entire biological systems. As a result they
provide researchers with a fast and effective way to test
the impact of drugs, environmental factors, and healthcare
treatments much faster and cheaper than before. It is also
possible that they could herald an end, one day, to animal
testing.
DEFINITION
Labs on Chips are cheap small devices that integrate one or
several laboratory functions onto a single chip.
EXAMPLE USE CASES
Today we are using Labs on Chips to test the impact of new
drugs on a wide range of simulated human biological systems
including on the blood-brain barrier, heart and liver tissue,
as well as their potential impact on unborn children in the
womb. However, as the technology matures it will also have a
significant impact on a wide range of testing and monitoring
fields, including, but not limited to, environmental monitoring.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the field
will continue to accelerate, and investment and interest will
continue to grow at an accelerating rate, especially now that
the US FDA has approved the use of the technology in early
stage drug trials. Inevitably, in the healthcare sector, the end
goal of many of the researchers in the field is to create a
complete Human on a Chip system that will help to accelerate
the testing and eventual approval of new drugs and treatments
by orders of magnitude.
While Labs on Chips are still largely in the Prototype Stage
and early Productisation Stage, over the long term the
technology will be replaced by digital technologies, such as
whole body Simulation Engines, but in the meantime they will
be enhanced by Nano-Sensors, and Quantum Computing,
which, once proved and accepted by regulators, could see the
creation and assessment of new healthcare treatments closer
to real time.
MATTHEW’S RECOMMENDATION
In the short to medium term, I suggest companies put the
technology on their radars, explore the field, and establish a
point of view.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
7
2
8
8
7
7
8
1991 1993 2005 2016 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
LABS
ON
CHIPS
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I
NHALABLE RNA THERAPY, which is in the Concept Stage
and Prototype Stage, is a new and revolutionary type of
Gene Therapy that will allow an increasingly wide range of
genetic conditions to be treated with inhalers or Nebulisers.
While the technology has been discussed and debated for the
past couple of decades recent progress in creating the first
aerosol based messenger RNA (mRNA) therapy now means
that soon the flood gates will open and that more treatments
for more conditions will emerge.
DEFINITION
Inhalable RNA Therapies use mRNA in aerosol form to trigger
human cells to produce proteins that can be used for the
treatment of certain diseases.
EXAMPLE USE CASES
Today there are no commercial products and no products
have been trialled in humans, but in lab trials researchers
have demonstrated that the technology is a viable way to
treat and cure Cystic Fibrosis in humans.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the field
will stay relatively narrow and niche which will impact its
overall rate of development, however, as the technology
and its viability improves there will no doubt be an uptick in
interest and investment. Before treatments can hit the market
though the technology will have to overcome incredibly high
regulatory hurdles, meaning that it will likely be decades
before we see it available as a commercially available
treatment.
While Inhalable RNA Therapy is in the Concept Stage and
Prototype Stage, over the long term it could be replaced by a
variety of technologies including Bio-Computing, CRISPR Gene
Editing, and In Vivo Gene Editing.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
2
1
4
8
2
1
8
2002 2006 2018 2028 2046
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
INHALABLE
RNA
THERAPY
STARBURST APPEARANCES: 2019, 2020, 2021
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M
EDICAL TRICORDERS, are still, ironically, in the
Concept Stage to early Prototype Stage, depsite
the fact that today we already have many of the
technologies, from Artificial Intelligence, Machine Vision,
and Sensors, that we need to turn today’s common-a-garden
smartphones into the first generation of devices capable
of accurately diagnosing everything from Depression and
Skin Cancer, to Dementia and even Pancreatic Cancer. A
staple of many science fiction films Medical Tricorders are
positioned as the future physicians go to diagnostic tool, but
their development is, arguably, being held back by the fact
that researchers are focused on creating new, custom devices
rather than experimenting with what we have available in our
hands today, or, to use an analogy, the “supercomputer in
our pockets.”
DEFINITION
Medical Tricorders are hand held, non invasive devices that
can detect and diagnose a range of medical conditions in real
time.
EXAMPLE USE CASES
Today we are using Medical Tricorders, and by that I mean
our smartphones, to diagnose dementia, depression, disease,
inherited genetic disorders, rudimentary cancers, and more.
all of which is just the tip of the iceberg.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the field
will continue to accelerate, and interest and investment in
it will continue to grow, but it is also likely that researchers
focused on discovering new ways to identify and diagnose
diseases will be siloed and that groups will develop solutions
in isolation to one another. Only when we see these individual
research strands join together will we see the development
and eventual regulation and commercialisation of the world’s
first true Medical Tricorder.
While Medical Tricorders are still in the Concept Stage and
early Prototype Stage, over the long term they could be
replaced by Biological Computers and Smart Medicine that
are enhanced by different collections of User Experience
technologies.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
7
6
7
8
6
3
9
1968 1998 2016 2022 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019
MEDICAL
TRICORDERS
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M
AGNETIC WORMHOLES, which are still in the
Concept Stage and very early Prototype Stage,
is the use of powerful magnetic forces to create
science fiction like wormhole effects where the magnetic field
literally disappears, and is unmeasurable using all modern
instrumentation, as it travels between two points. While the
phenomenon is not understood, it has been demonstrated
under lab conditions, and if it can be tamed then the
phenomenon would lead to the creation of a range of new
magneto products and solutions that, in short, defy today’s
laws of physics, and bearing in mind just how widely magnets
are used, from car engines to hospital MRI machines, it could
revolutionise industries.
DEFINITION
Magnetic Wormholes are magnetic fields that appear
to vanish and become untraceable by any known
instrumentation.
EXAMPLE USE CASES
Today there are no working products show casing the
technology, but one of the first applications could be
Magnetic Wormhole MRI scanners that scan individuals as
they walk freely throughout a room, rather than having to lie
down in the machines as they do today.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the field
will remain exotic and limited, with an increasing amount of
interest but a limited amount of investment. As a result it is
unlikely that the technology will be productised for decades,
if ever.
While Magnetic Wormholes are still in the Concept Stage and
very early Prototype Stage, over the long term it is not clear
what technologies could replace it.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every three or so
years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
1
4
4
1
1
7
1964 1971 2017 2034 2048
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
MAGNETIC
WORMHOLES
STARBURST APPEARANCES: 2019
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N
ANO-MEDICINE, which is still largely in the Concept
Stage and early Prototype Stage, is often thought of by
people in terms of the miniature Nanobots and Nano-
Machines that are designed to travel throughout people’s
bodies seeking out disease and eliminating it. But the reality is
far more entertaining and wierder. Today we are developing
a range of nano-technologies, from Nanoparticles that can
track and monitor diseases, such as Cancer, within the body,
brain controlled Nano-Machines with enzyme engines that
can detect disease and deliver drugs with nanometer scale
precision if they detect the onset of a psychotic episode, such
as an epileptic fit, and Nanobot GPS systems that let us keep
track of them all.
DEFINITION
Nano Medicine is the application of Nanotechnology to
prevent and treat disease and psychosomatic conditions.
EXAMPLE USE CASES
Today we are using Nano-Medicine, in the form of
Nanoparticles, to help us locate and identify cancers so they
can be more prescicely targeted and tracked, but in the
future use cases will include the use of Nanobots and Nano-
Machines to identify and eliminate disease, perform targeted
drug delivery, and even in vivo human surgical procedures,
all of which have been demonstrated but not regulated or
commercialised.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the field
will continue to accelerate, and interest and investment will
continue to grow. However, while there have already been
some staggering breakthroughs in the labs the eventual
productisation and commercialisation of the technology will
be wholly reliant on regulators approving its use, and as
the challenge of assessing the impact of such microscopic
technologies on the human body continue to prove
challenging this could take decades.
While Nano-Medicine is still largely in the Concept Stage and
early Prototype Stage at the moment there are only a couple
of technologies on the horizon that could replace it, including
Biological Computing, CRISPR Gene Editing, DNA Robots and
Soft Robots, and In Vivo Gene Editing.
MATTHEW’S RECOMMENDATION
In the short to medium term, I suggest companies put the
technology on their radars, explore the field, and establish a
point of view.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
2
4
6
6
5
3
7
1967 2002 2010 2027 2052
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019
NANO-MEDICINE
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M
EMORY EDITING, which is still in the Concept
Stage, early Prototype Stage and very early
Commercialisation Stage, is a science fiction like
technology that is increasingly becoming real thanks to
significant advances in Artificial Intelligence, Brain Machine
Interfaces, Neuro-Prosthetics, and Neuroscience. Increasingly
today researchers are unravelling the mysteries of the human
brain, including the mechanics of how we create and retain
long and short term memories. As a result researchers are
increasingly able to use this information to interfere with and
influence memory to the point where now we are seeing the
very early stages of being able to edit memory in the same
way we edit word processing documents using copy, cut and
paste functionality.
DEFINITION
Memory Editing is the purposeful manipulation of the human
brain using a variety of technologies to alter and edit
memories.
EXAMPLE USE CASES
Today we are using Memory Editing technologies to eradicate
memories associated with Addiction, and Depression, and
researchers have also managed to edit memories related to
behaviours and food.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the field
will continue to accelerate, albeit constrained to specialist
research teams, and interest and investment in the space will
continue to grow, again albeit at a moderate rate. Ultimately
researchers want to get to the point where we are able to edit
the human memory in the same way we edit word processing
documents.
While Memory Editing is still in the Concept Stage, early
Prototype Stage and very early Commercialisation Stage,
over the long term it is not clear what technologies could
replace it. That said though there are plenty of technologies,
from Brain Machine Interfaces and Biological Computers, to
Neuro-Prosthetics, Smart Medicine and Virtual Reality, that
can all be combined together in different ways to augment
and enhance it.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and re-visit it every three or so years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
1
6
6
4
3
8
1964 1976 2016 2020 2044
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
MEMORY
EDITING
STARBURST APPEARANCES: 2019, 2020, 2021
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N
EUROLOGY, which is still in the Prototype Stage,
Productisation Stage, and early Commercialisation
Stage, is the field of research involved with
understanding and finding treatments for ailments and
diseases that affect the human brain, central nervous system,
and spine. Recently there have been dramatic breakthroughs
in both Neuroscience and Neurology which, when combined
with other technology developments including in Brain
Machine Interfaces, Carbon Nanotubes, High Resolution
fMRI, Neural Interfaces, Neuro-Prosthetics, Regenerative
Medicine, and Stem Cell Technology, and more, mean that
the field is now starting to enter its golden age.
DEFINITION
Neurology is the branch of medicine or biology that deals
with the anatomy, functions, and organic disorders of nerves
and the nervous system.
EXAMPLE USE CASES
Today Neurology is being used to cure Paralysis, help people
with ALS and Locked In Syndrome communicate with loved
ones, live stream images, movies and thoughts in real time
from people’s minds, treat Addiction, Dementia and PTSD
with new levels of effectivness and efficiency, turn Parkinsons
Disease on and off, and more.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue
to accelerate, and interest and investment will continue to
grow and accelerate. The field will also get a big boost
when the first Exascale Supercomputers come on line which
will let researchers simulate the entire human brain, not just
the 10 percent of it that they can do today. As a result we
will see the number of breakthroughs in the field increase
dramatically, and as research gathers momentum in the other
complimentary technology fields the field will start to hit the
knee of the exponential acceleration curve.
While the technology is still in the Prototype Stage,
Productisation Stage, and early Commercialisation Stage,
over the long term it will be enhanced by Brain Machine
Interfaces, Carbon Nanotubes, Graphene, High Resolution
fMRI, Neural Interfaces, Neuro-Prosthetics, Regenerative
Medicine, and Stem Cell Technology. However, it is unlikely to
be replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
4
2
6
8
7
7
8
1972 1983 1994 2008 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019
NEUROLOGY
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N
EURO-PROSTHETICS, which is now in the Prototype
Stage and early Productisation Stage, is the marriage
of advanced prosthetic devices with Brain Machine
Interface technologies. As the technology continues to
advance the field is burgeoning, with some devices being
directly implanted into people’s brains in order to augment,
monitor and modulate people’s memories and thoughts,
while others are connected, directly, via direct attachment to
people’s peripheral nervous system, or indirectly, via wireless
connections, to people’s brainwave activity. The result is an
increasing array of Neuro-Prosthetic devices that help people
with neurdegenerative disorders regain function, and devices
that help people who have lost limbs regain life like mobility
by using the power of thought.
DEFINITION
Neuro-Prosthetics are mechanical devices that are directly,
and indirectly, connected to an organisms Peripheral or
Central Nervous System in order to enhance its cognitive,
motor or sensory capabilities.
EXAMPLE USE CASES
Today we are using brain implanted Neuro-Prosthetics to
help improve memory performance and memory retention in
dementia patients by upto 30 percent, and helping amputees
regain life like mobility again by letting them control the
behaviours and motion of their prosthetic limbs using the
power of thought.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the field
will continue to accelerate, and interest and investment will
continue to grow. Similarly, the number and range of Neuro-
Prosthetic products being developed and produced will
continue to expand as the individual technologies and control
systems supporting them continue to mature.
While Neuro-Prosthetics are still in the Prototype Stage and
early Commercialisation Stage, in the long term the only
technology on the horizon that could replace Neuro-Prosthetic
limbs would be Artificial Body Parts and Regenerative
Medicine, and the only technology that could replace Neuro-
Prosthetic brain implants would be Artificial Body Parts and
Stem Cell Technology.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential.
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
4
2
8
8
6
5
8
1983 2004 2011 2016 2033
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
NEURO-PROSTHETICS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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M
REGENERITIVE MEDICINE, which is still in the
Prototype Stage and very early Productised Stage,
is the mystical ability to re-grow different body parts
on demand, as old ones are damaged or lost. While there
are many animals who have this ability, ranging from Starfish
and Salamanders to Zebra Fish, which is the result of their
genomic make up, it is thought that the genes needed to re-
grow and re-generate human organs and limbs have become
dormant over time. As a result researchers are trying to
identify the genes responsible for regeneration, understand
the mechanisms, and re-activate them in other animals and
humans, and so far they have had a number of successes
that include identifying the genes needed for whole body re-
generation in Three Banded Tiger Worms, and being able to
re-grow severed frogs legs and rat’s toes using silk Bioreactors
and exotic Progesterone cocktails.
DEFINITION
Regenerative Medicine refers to a group of biomedical
approaches that have the potential to fully heal and re-grow
damaged tissues and organs.
EXAMPLE USE CASES
Today Regeneritive Medicine in humans is limited to using
bandages laced with exotic cocktails that accelerate wound
healing, but so far the ability to perform more complex
regeneration is elluding researchers, within humans at least.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue
to accelerate, and interest and investment in the sector will
continue to grow. However, the field is a very complex one,
with multiple genes and biological mechanisms controlling and
directing regeneration, and understanding, and then being
able to replicate them, even to a modest extent is incredibly
complex. Similarly when the technology does develop
sufficiently enough to be used on humans there will be serious
ethical and regulatory hurdles to overcome.
While Regenerative Medicine is still in the Prototype Stage
and very early Productised Stage, over the long term it could
be enhanced by Bioreactors, Brain Machine Interfaces, and
Neuro-Prosthetics, and replaced by CRISPR Gene Editing, and
Stem Cell Technology.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
3
4
9
5
4
8
1972 2002 2016 2028 2050
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
REGENERATIVE
MEDICINE
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P
ERSONALISED MEDICINE, which is still in the Concept
Stage and Prototype Stage, is the promise of being able
to individually tailor and personalise specific medical
treatments according to the person’s own genomic and
proteomic information. While the field is much talked about
the challenge of unravelling the mysteries of the human
body at a granular enough level to create these treatments
is still a very difficult and complex task, so as a consequence
many personalised treatments are still expensive and used in
exceptional circumstances. That said though as we unravel the
mysteries of the human genome, and as new DNA sequencing
and diagnostic tools become available being able to tailor
treatments becomes an increasingly viable proposition.
That said though the benefits of the field include faster,
and more effective treatment for patients, with dramatically
reduced recovery times and significantly fewer post treatment
implications and complications.
DEFINITION
Personalised Medicine is the use of an individuals Genomic
and Proteomic information to better diagnose, treat and
prevent disease.
EXAMPLE USE CASES
Today we are using Personalised Medicine to treat a very
narrow range of patients, especially those suffering from
Cancer and inherited genetic conditions.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the field
will continue to acelerate, and interest and investment will
continue to grow at accelerating rates, albeit that researchers
in the field will focus on those diseases and situations where
their research efforts can have the greatest impact to the most
people.
While Personalised Medicine is still in the Concept Stage
and Prototype Stage in the long term it is unlikely to be
replaced. Instead it will be enhanced and complimented by
new powerful technologies including Artificial Body Parts,
CRISPR Gene Editing, In Vivo Gene Editing, Nano-Medicine,
Regeneritive Medicine, Semi-Synthetic Cells, Synthetic Cells,
Stem Cell Technology, and Tissue Engineering.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and forecast out the potential.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
5
6
8
7
5
9
2002 2013 2016 2024 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
PERSONALISED
MEDICINE
STARBURST APPEARANCES: 2017, 2018, 2019, 2020
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R
ESURRECTION, which is in the Concept Stage, is
the field of research concerned with bringing people
back from the dead, ideally in their original physical
form with their original experiences and memories intact.
Recently researchers have made several advances in the
field across a range of technology disciplines which include
being able to bring people out of comas using light, being
able to genetically reconstruct the genomes of people who
died centuries ago which could then be cloned to create
Artificial Humans and be imbued with downloaded, edited,
and manipulated human memories, creating life-like digital
clones of dead people complete with realistic behaviours and
responses, cryogenics, and the suspended animation of entire
biological entities and individual human organs. Suffice to say
though there is still alot of work to be done.
DEFINITION
Resurrection is the concept of bringing people back from the
dead in one form or another.
EXAMPLE USE CASES
Today the vast majority of people want to live forever and
in order to do so they will need to rely on Exponential
Healthcare technologies and Anti Ageing or Longevity
technologies. However, in the event that a person does die
the development of these technologies will allow them to be
“re-born” in digital, hybrid, and or physical form. Although,
that said, there will be obvious ethical, societal, and religious
implications to deal with.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Healthcare and Technology sectors, with tacit support from
governments. In time we will see the technology to enable
resurrection, in a variety of both digital, hybrid, and physical
forms mature at which point it will cause a societal paradigm
shift.
While Resurrection is in the Concept Stage, over the long
term it will be enhanced by advances in Anti Ageing, Artificial
Humans, Artificial Body Parts and Wombs, Cryogenics,
Designer Humans, Digital Humans, Genetic Engineering,
Memory downloading, editing, manipulation, and transfer,
Neuro-Prosthetics, Stem Cells, Suspended Animation, and
Synthetic Biology, but at this point in time it is not clear what it
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and forecast out the implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
1
2
9
1
1
5
0 1972 2040 > 2070 > 2070
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
RESURRECTION
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S
ELF-DELETING GENES, which is in the Concept and Early
Prototype Stage, is the field of research dedicated to
finding new ways to genetically engineer and manipulate
organisms and then be able to undo those changes, as well
as undo all transgene creations, when they have fulfilled their
function. Recently there have been a number of breakthroughs
in the field including the development of a new process that
allows researchers to store an organisms original genetic
sequence, in a system of record within the organism itself - a
back up of sorts. This then allows the researchers to make the
necessary changes to the organisms genetic makeup using
gene editing tools, such as CAST and CRISPR, and then, when
the features those new edits enable are no longer needed, the
organisms genes can be rolled back to their original versions.
DEFINITION
Self-Deleting Genes is a technology that allows people to
delete and roll back the modifications made to genetically
engineered genes or genomes.
EXAMPLE USE CASES
Today we are using Gene Editing and Genetic Engineering
to create all manner of Genetically Modified Organisms,
and there is also the fear that new human Aerosol and In
Vivo Gene Editing technologies will be used to genetically
alter humans, for better and worse. All this makes it vitally
important that we have a way to undo and roll back harmful
changes to DNA, genes, and genomes. This technology also
allows researchers to implement genetic modifications that
have an expiry date, and enable them to create GMO’s with
temporary, not permanent, genetic characteristics.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Healthcare sector, with support from government funding and
university grants. In time we will see the technology mature
to a point where it is ready to be deployed, at which time the
ethics boards and regulators will step in to establish a way
forwards.
While Self-Deleting Genes is in the concept and Early
Prototype Stage, over the long term they will be enhanced by
advances in CAST and CRISPR, and Gene Drives, as well as
Genetic Engineering, and Synthetic DNA, but at this point in
time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
1
3
9
2
1
7
2001 2007 2022 2042 2065
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: NIL
SELF-DELETING
GENES
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S
MART DRUGS, which are in the Productisation Stage,
is the field of research concerned with developing new
ways to enhance and improve human memory and
memory retention, and concentration. Recent breakthroughs
in the field include the development of new drug compounds
which boost human cognitive ability by a factor of 30 percent.
DEFINITION
Smart Drugs are a group of pharmaceuticals that improve
mental functions such as concentration, intelligence and
memory beyond average Human levels.
EXAMPLE USE CASES
Today we are using Smart Drugs to help people with severe
concentration and memory issues regain some level of
normality. In the future the primary use case of this technology
will be to continue to help people improve their concentration
and memory capabilities but the use of these products will be
much more widely spread.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow, primarily led by organisations in the Healthcare
sector, with support from univesity grants. In time we will
see the technology mature to the point where it will be
commercialised and sold as off the shelf products, however,
before that happens there will be significant regulatory
hurdles to overcome which will slow down the adoption and
rate of development of the technology.
While Smart Drugs are in the Productised Stage, over the long
term they will be enhanced by advances in Brain Machine
Interfaces, Gene Editing, and Neuro-Prosthetics, but at this
point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
6
4
6
8
2
2
7
1995 2008 2010 2017 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SMART
DRUGS
STARBURST APPEARANCES: 2020, 2021
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EMI-SYNTHETIC CELLS, which are still in the Concept
Stage and early Prototype Stage, is the fusion of both
inorganic and organic compounds within biologically
active, living cells to create hybrid cells that have unique
properties that have a range of new, and unique properties.
These Semi-Synthetic cells could be used to aid and
enhance drug delivery within the human body, create new
semi-synthetic organisms and sensors, and accelerate and
enhance the development of cell based Bio-Manufacturing
technologies.
DEFINITION
Semi-Synthetic Cells are artificially manufactured or modified
cells that are made up from a mixture of different inorganic,
organic and synthetic components and materials.
EXAMPLE USE CASES
Today we have created Semi-Synthetic Cells with artificial
membranes and cell walls that can withstand highly toxic
conditions that would kill ordinary biological cells.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the space will
accelerate, and interest and investment will grow. However,
given the sheer complexity of the field, and our current lack
of understanding of the mechanics that control and drive
cell behaviours, let alone what impact introducing foreign
components into that mix will have, it is fair to say that
progress in the field will remain constant for some time, and
then accelerate dramatically as more of the mysteries of cells
are unravelled.
While Semi-Synthetic Cells are still in the Concept Stage and
early Prototype Stage, over the long term the technology will
be enhanced by advances in 3D Bio-Printing, 3D Printing, Bio-
Manufacturing, CRISPR Gene Editing, In Vivo Gene Therapy,
Molecular Assemblers, Stem Cell Technology, and Synthetic
Cells, but not replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
2
2
4
5
4
2
7
1993 2001 2017 2029 2044
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SEMI-SYNTHETIC
CELLS
STARBURST APPEARANCES: 2019
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TEM CELL TECHNOLOGY, which is still in the Prototype
Stage and Productisation Stage, is the use Stem Cells,
the fundamental building blocks of all life on Earth, to
create new treatments that improve patient longevity and
survivability. While the technology first came to fame in the
1980’s it has seen a dramatic renaissance over the past
few years with a multitude of breakthroughs, including the
creation of the world’s first generic, synthetic stem cells, that
have helped researchers unravel the mysteries and mechanics
of how Stem Cells turn into different differentiated cells
which can be used to create basic replica organs and tissues
that can then be used in medical treatments. Additionally,
however, while researchers are using stem cells to grow
replacement organs and tissues, as well as edible meat known
as Clean Meat, the advent of 3D Bio-Printing now means
researchers can now print organs and tissues, made from stem
cells, on demand, and this will accelerate the development
and adoption of the technology.
DEFINITION
Stem Cell Technology is the use of stem cells to treat or
prevent a disease or condition.
EXAMPLE USE CASES
Today Stem Cell Technology is being used to create
everything from replacement bones, which have been
transplanted into patients who have suffered bone loss as a
result of Cancer, replacement Heart tissue, which has been
used to replace dead and scarred heart tissue after heart
attacks, and replacement teeth. Furthermore, in other areas
researchers have been using the technology to grow Clean
Meat, meat without the animal, in Bioreactors, and as a result,
the potential of the technology is almost unlimited.
FUTURE TRAJECTORY AND REPLACABILITY
Over the course of the next decade research in the space
will continue to accelerate, and interest and investment will
continue to grow, all of which will be accelerated by dramatic
developments in the complimentary 3D Bio-Printing field.
While Stem Cell Technology is still in the Prototype Stage and
Productisation Stage, over the long term it will be enhanced
by CRISPR Gene Editing, Semi-Synthetic Cells, and Synthetic
Cells, but it is unlikely to be replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
4
3
7
9
7
7
8
1987 1997 2002 2016 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STEM
CELL
TECHNOLOGY
STARBURST APPEARANCES: 2019
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S
MART MEDICINE, which is still in the Prototype Stage
and early Productisation Stage, is the field of medicine
involved with producing Smart Drugs, that enhance
people’s mental performance, as well as the use of different
technologies, that engender drugs, pills, and other medical
treatments with intelligence that allows doctors to precisely
control and monitor their behaviours. As a field Smart
Medicine holds a lot of promise, primarily because today
most drug delivery systems and treatments, for example
Chemotherapy, indescriminately flood the body with drugs
rather than delivering them precisely to where they’re needed
where they can have the greatest effect with the smallest
doses. The field is also broad, ranging from sensor equipped
Smart Pills that release drugs at precise times and locations,
all the way through to Nano-Medicine technologies, and
even the use of Biological Computers that turn living cells into
sentinels within the body capable of identifying diseases and
manufacturing the drugs needed to eliminate them on demand
and in vivo.
DEFINITION
Smart Medicines are a group of delivery systems, medicines,
and treatments that are infused or combined with smart
technologies that help boost their efficacy and effectivness.
EXAMPLE USE CASES
Today we are using Smart Medicine to create sensor laden
Smart Pills that release specific quantities of drugs, to precise
locations within the human body, in response to specific
stimulii.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the field will continue
to accelerate, and interest and investment will continue to
grow. There is currently a lot of buzz about the potential of
Smart Medicine, which not only plays into the popularity
around Personalised Medicine, but also into the buzz around
Quantified Self, all with the added benefit of being able to
precisely control and monitor the behaviours of individual
treatments.
While Smart Medicine is still in the Prototype Stage and early
Productisation Stage, over the long term it is unlikely to be
replaced, instead it will be enhanced by other technologies
including CRISPR Gene Editing, In Vivo Gene Editing, Nano-
Medicine, Semi-Synthetic Cells, and Synthetic Cells.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
5
5
8
6
6
8
1998 2002 2011 2017 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019
SMART
MEDICINE
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YNTHETIC DNA, which is in the early Prototype Stage,
is the field of research concerned with developing new
ways to create artificial or synthetic DNA that are unlike
anything found in nature. Recent breakthroughs in the space
include the development of new 6 and 8 base pair DNA
which has no natural equal and whose impact, to create
everything from new biological products and even alien
lifeforms with almost unimaginable new capabilities and traits,
such as being immune to all known pathogens, is unlimited.
DEFINITION
Synthetic DNA is an unatural and artificial form of DNA that
has no equal or equivalent in nature that is made up of either
six or eight DNA base pairs rather than the usual four.
EXAMPLE USE CASES
Today we are using Synthetic DNA to create new alien life
forms, such as bacteria, that are immune to every known
pathogen on Earth, and needless to say the ability to create
biological products and lifeforms with 6 and 8 base pair DNA
opens up a true Pandora’s Box of infinite potential. In the
future this technology will be used in any product or sector
that has a genetic component, whether it is in the creation
of designer humans, Biological Computing and Biological
Electronics, or Bio-Manufacturing and Synthetic Biology, to
name but a few.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations
in the Healthcare sector, with support from univesity grants.
In time we will see the technology mature to the point where
it creates a new era of evolution and infinite opportunity,
however, it will likely face some of the strictest regulatory
scrutiny we have ever seen which will delay its adoption and
development.
While Synthetic DNA is in the early Prototype Stage, over the
long term it will be enhanced by advances in 3D Bio-Printing,
4D-Bio-Printing, Bio-Manufacturing, Biological Computing,
DNA Computing, CAST, CRISPR, Gene Drives, Molecular
Assemblers, Semi-Synthetic Cells, Synthetic Biology, and
Synthetic Cells, but at this point in time it is not clear what it
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
4
2
7
9
1
1
8
1971 1982 2017 2026 2045
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SYNTHETIC
DNA
STARBURST APPEARANCES: 2020, 2021
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S
YNTHETIC CELLS, which are still in the Concept Stage
and early Prototype Stage, are fully artificial cells that
are not found anywhere in nature. While the creation
of fully artificial cells, whatever their abilities or properties, is
still beyond our grasp, the use cases for the technology would
be unlimited, impacting every sector, and potentially every
product category, from batteries and energy production, to
drugs, materials, and even sensors.
DEFINITION
Synthetic Cells are cells that are wholly artificially
manufactured using a variety of different technologies and
techniques.
EXAMPLE USE CASES
Today we have created Synthetic Cells with artificial
membranes and cell walls that can withstand highly toxic
conditions that would kill ordinary biological cells
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue to
accelerate, and interest and investment in will grow, albeit at
a slow to moderate rate. Given the sheer complexity of the
field, and our current lack of understanding of the mechanics
that control and drive cell behaviours, let alone navigating the
ethical and regulatory questions surrounding the technology,
it is highly likely that the pace of progress in the field will
be slow, and then accelerate exponentially over the coming
decades. That said though it is also inevitable that there will
be breakthroughs along the way and that work in the field will
find itself being gradually productised.
While Synthetic Cells are still in the Concept Stage and early
Prototype Stage, over the long term the technology will be
enhanced by advances in 3D Bio-Printing, 3D Printing, Bio-
Manufacturing, CRISPR Gene Editing, In Vivo Gene Therapy,
Stem Cell Technology, Molecular Assemblers, and Synthetic
Cells, but not replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
1
3
6
2
2
7
1995 2003 2018 2026 2052
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
SYNTHETIC
CELLS
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ISSUE ENGINEERING, which is still in the Prototype
Stage and early Productisation Stage, is a relatively
old field that has seen a dramatic uptick in interest in
recent years. This is partly fuelled by the up surge of interest
in other complimentary technology fields, such as 3D Bio-
Printing, Regenerative Medicine, Nanotransfection, and
Stem Cell Technology, where there are research overlaps.
Tissue Engineeering, which can at a crude level be thought
of construction for organs, plays a vital role in helping
researchers create viable, replacement organs and tissues
that can be used in medical treatments. In order to achieve
this researchers have to figure out the right way to combine
different biological materials, and scaffolds and growth
factors, that help those organs grow in the right shape with
the right biological and mechanical properties.
DEFINITION
Tissue Engineering is the use of a combination of cells,
materials and suitable biochemical and physiochemical factors
to improve or replace biological functions.
EXAMPLE USE CASES
Today we are using Tissue Engineering to create viable,
replacement Arteries, Bladders, Cartilage, Skin Grafts, and
Trachea, which have already been implanted into patients.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue
to accelerate, and interest and investment will continue to
grow. Furthermore the inter-dependencies between all of the
aforementioned technologies means that Tissue Engineering
will get a bump and play an increasingly vital role in helping
us realise our eventual goals of creating replacement organs
and tissues.
While Tissue Engineering is still in the Prototype Stage
and early Productisation Stage, over the long term purely
biological products will eventually be enhanced by other
technologies such as Flexible Electronics, Semi-Synthetic Cells,
Sensors, and Synthetic cells, to create hybrid organs and
tissues with new and enhanced capabilities.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
5
6
7
8
7
6
9
1968 2004 2009 2015 2040
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
TISSUE
ENGINEERING
STARBURST APPEARANCES: 2017, 2018, 2019
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C
O
M
P
U
T
E
T
ODAY WE think of computing in much the same way
we have for the last number of decades - in digital bits
and bytes running on silicon. But tomorrow’s computing
platforms will instead harness the power of biology, chemistry
and physics to create platforms that are capable of packing
all of today’s computing power into nothing more than the
size of a test tube.
In this year’s Griffin Exponential Technology Starburst in this
category there are thirteen significant emerging technologies
listed:
1.	 Biological Computing
2.	 Blockchain
3.	 Chemical Computing
4.	 DNA Computing
5.	 Earable Computing
6.	 Liquid Computing
7.	 Micromotes
8.	 Minerless Blockchains
9.	 Molecular Computing
10.	 Neuromorphic Computing
11.	 Organic Computing
12.	 Quantum Computing
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
13.	 3D Chips
14.	 Bio-Molecular Software
15.	 Bio-Photonics
16.	 Biological Networks
17.	 Carbon Nanotube Transistors
18.	 Cloud Based Rendering Engines
19.	 Codeless Computing
20.	 Computational Semantics
21.	 Containers
22.	 Decentralised Applications
23.	 Distributed Computing
24.	 DNA Storage
25.	 Exascale Computing
26.	 Gate All Around Transistors
27.	 Graphic Processor Units
28.	 Intelligence Processing Units
29.	 Intercloud Computing
30.	 Memristor
31.	 Memtransistors
32.	 Neural Processing Units
33.	 Neurosynaptic Chips
34.	 Neurotransistors
35.	 Photonic Computing
36.	 Polymer Storage Technology
37.	 Probablistic Computing
38.	 Progressive Web Applications
39.	 Quantum Simulators
40.	 Serverless Computing
41.	 Silicon Photonics
42.	 Storage Crystals
43.	 Terahertz Computer Chips
44.	 UHD Rendering Engines
45.	 Virtualisation
46.	 Wave Computing
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IOLOGICAL COMPUTING, a GENERAL PURPOSE
TECHNOLOGY, which is still in the Concept Stage and
Prototype Stage, is the field of computing concerned
with turning biological systems, from the most basic forms of
bacteria to humans, into computing and storage platforms.
Closely coupled with DNA Computing, and made possible
by advances in CRISPR Gene Editing, ultimately these will
quickly become the most powerful and complex computing
platforms ever created, capable of packing all of today’s
computing power into something no larger than a test tube,
and potentially far exceeding the performance of Quantum
Computers. Similarly, as the rise of Bio based products and
industries continue to emerge these platforms could, over time,
become the planets main de facto computing standard.
DEFINITION
Biological Computers use systems of biologically derived
molecules, such as DNA and proteins, capable of performing
computational calculations that involve the storing, retrieving,
and processing data.
EXAMPLE USE CASES
Today we have created Biological Computers, in the form
of bacteria and human Liver cells, capable of computing
and storing data, and re-playing videos. We have also
demonstrated in the lab that we can turn human as well
as mammalian cells into powerful Biological Computers
capable of turning the human body into a disease fighting
supercomputer capable of identifying disease and then
manufacturing the drugs needed to eliminate them.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the area will continue to
accelerate, and while interest and investment in the space is
growing it is growing from a very low, specialist base. As a
result it is likely that the bulk of the work will be restricted to
the labs. However, as our understanding of genetics, and as
our Gene Editing tools improve, this rate of acceleration will
increase, but it is also highly likely that the Productisation of
the technology will be heavily impacted and slowed down by
the regulators.
While Biological Computing is still in the Prototype Stage and
Concept Stage, over the long term it will be enhanced by
new advances in 3D Bio-Printing, CRISPR Gene Editing, DNA
Computing, Molecular Computing, Molecular Assemblers,
Nanotechnology, and Quantum Computing, but not replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
3
7
7
9
2
1
7
1991 2014 2018 2026 2048
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
BIOLOGICAL
COMPUTING
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B
LOCKCHAIN, a GENERAL PURPOSE TECHNOLOGY,
which is in the Prototype Stage and Productisation Stage,
is a technology revolutionising the way decentralised and
disparate third party organisations and systems, across all
sectors and types, communicate and interact with one another.
While the technology has seen its share of hype, which was
initially responsible for its fast rise to fame, the technology is
slowly coming into its own, and in the minds of many people,
including governments and regulators, is finally starting to
loose its Bitcoin stigma which was arguably holding it back.
As the technology shows the early signs of maturing we now
look forwards to seeing it roll into the mainstream.
DEFINITION
Blockchain is a tamper proof, verified, decentralised public
ledger of digital events. It’s data can never be erased and
new data can only be added to it once the consensus of a
majority of the Miners in the system is reached.
EXAMPLE USE CASES
Today there are thousands of use cases already being
productised, from the creation of national cryptocurrencies,
and new global banking, identity, logistics and supply chain
solutions, to the creation of new cyber-security, internet and
RegTech services. There is arguably no limit to the number of
use cases the technology can be applied to.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the area will continue to
accelerate, and interest and investment will continue to grow,
albeit in a slightly cyclical manner as the technology will likely
still experience sudden surges in popularity.
While Blockchain is still in the Prototype Stage and
Productisation Stage, over the long term it will be enhanced
by Artificial Intelligence, and Quantum Safe Blockchains, and
potentially replaced by new forms of Minerless Blockchains.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
7
4
9
9
8
5
8
2008 2008 2008 2012 2026
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BLOCKCHAIN
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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C
HEMICAL COMPUTING, a GENERAL PURPOSE
TECHNOLOGY, which is stil in the Concept Stage and
early Prototype Stage, is a form of computing that uses
chemicals to process and store information in Chits, which
are the Chemical Computing equivalent of Binary units.
Unlike their silicon based equivalents Chemical Computers
have the advantage that they can take many forms, both
liquid and semi-liquid, and as a result they will be able to
be incorporated into many different products, as well as
environments and living organisms, including humans.
DEFINITION
Chemical Computers use varying concentrations of different
chemicals, and Acid-Base reactions, to store and process
information contained in Chemical Bits.
EXAMPLE USE CASES
Today we are using basic Chemical Computers to send text
messages and perform basic calculations, but over the longer
term possible use cases could also include environmental
monitoring, manufacturing and more.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue to
accelerate, and interest and investment will continue to grow,
albeit from a low base.
While Chemical Computers are still in the Concept Stage
and early Prototype Stage, over the long term they will be
enhanced by Molecular Assemblers, Molecular Robotics,
Nano-Manufacturing, and Nano-Robotics, and eventually it is
highly likely that the category will merge with the Molecular
Computing category.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
3
4
5
7
2
1
7
1981 2013 2016 2030 2052
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
CHEMICAL
COMPUTING
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D
ISTRIBUTED COMPUTING, which is in the Productisation
Stage, is a relatively generic computing term that in my
opinion, today, should also include the Edge Computing
and Fog Computing categories. It is often thought that the
computing industry moves in cycles, with computing first being
centralised, and then eventually becoming decentralised
again over time before it consolidates again, but as computing
platforms continue to shrink in size, while at the same time
increasing in power, we are increasingly able to embed
computing capabilities, that can be directed and managed
by Blockchain networks, into devices of all shapes and sizes,
from gadgets, materials, and sensors, to one day organisms
and even humans.
DEFINITION
Distributed Computing, which also encapsulates Edge and Fog
Computing, is where data is ingested, processed, stored and
transmitted from a wide variety of devices and locations.
EXAMPLE USE CASES
Today we are using Distributed Computing to embed
intelligence into everything from Autonomous Vehicles and
Internet of Things products, through to all of our devices and
gadgets, but over the longer term we will be able to embed
compute capabilities into everything everywhere, from marine
organisms, which is already on the US Military’s roadmap
thanks to the advent of Biological Computing, to space
colonies, and everything in between.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue to
accelerate, and interest and investment will continue to grow,
and over time everything everywhere will be embedded with
computing and intelligence.
While Distributed Computing is still in the Productisation
Stage, over the long term it will be enhanced by Biological
Computing, Blockchain, Chemical Computing, DNA
Computing, Liquid Computing, Micromotes, Minerless
Blockchains, Molecular Computing, Neuromorphic computing,
photonic Computing, and potentially replaced by the advent
of 5G and 6G.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
7
5
7
8
5
3
8
1983 1996 2001 2006 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
DISTRIBUTED
COMPUTING
STARBURST APPEARANCES: 2017
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D
NA COMPUTING, a GENERAL PURPOSE
TECHNOLOGY, which is still in the Concept Stage
and early Prototype Stage, will potentially be one
of, if not the most powerful, type of computing platforms
on the planet, making even ultra-powerful and performant
Quantum Computers, that can operate at over 100 million
times faster than today’s logic based computer platforms, look
slow thanks to the fact that DNA Computers will be able to
process everything from complex single workloads to trillions
of workloads in parrallel by simply replicating themselves
up, before collapsing back down again, and all within the
confines of a space no larger than a small test tube.
DEFINITION
DNA Computing uses Biochemistry, DNA, and Molecular
Biology hardware, instead of the traditional silicon based
computer technologies to process and store information.
EXAMPLE USE CASES
Today we are using DNA Computers to create the world’s
first DNA Storage services in the cloud, and to turn ordinary
human cells in the labs into powerful disease fighting
supercomputers capable of identifying and then eliminating by
disease by controlling the cells DNA machinery and getting it
to manufacture the necessary drugs.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue
to accelerate, albeit from a low base, and interest and
investment will continue to grow. As researchers continue to
unlock and unravel the mysteries of DNA and genetics, and
become increasingly competent at hijacking natures own
machinery for their own benefits, it is inevitable that one day
DNA computers will become productised.
While DNA Computing is still in the Concept Stage and early
Prototype Stage, over the long term it will be enhanced by
Biological Computing, and CRISPR Gene Editing, however,
while the category may merge with Biological Computing, at
the moment it is highly unlikely it will be replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
3
2
8
9
2
3
7
1984 1998 2014 2021 2048
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
DNA
COMPUTING
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E
ARABLE COMPUTING, which is in the Prototype Stage,
is the field of research concerned with developing new
types of computing and electronics platforms that fit
inside, or rest alongside, the human ear. Recently there have
been a number of developments in the field which include the
development of new healthcare focused in the ear wearables,
as well as Neuro-Modulating earbuds which let people
learn new skills in new ways. Also, as technology continues
to miniaturise and improve in capability and performance
Earable Computing could become an increasingly interesting
field especially when you realise that as wireless Non-Invasive
Brain Machine Interfaces (NIBMI), which will soon allow
people to communicate telepathically with one another as
well as enable people to “telepathically” beam images
directly to peoples brains, thus bypassing the eyes, continues
to miniaturise this could make the ideal platform to replace
the ubiquitous smartphone whose only issue leaping to “what
comes next” is the display.
DEFINITION
Earable Computing is an ear worn technology that includes a
variety of compute and compute-like components.
EXAMPLE USE CASES
Today we have Neuro-Modulating earbuds that can be used
to accelerate Neuro-Training. We also have earbuds that can
sense their heartbeats from the blood vessels in the ear, and
we have NIBMI which can be embedded into Smart Tattoos
and Smart Glasses to enable wireless Brain to Brain and Brain
to Machine communication as well as eventually AI Symbiosis.
By combining these tecnologies together, which would let
machines send imagery and information telepathically to
peoples brains, thus bypassing the eyes, in the long term the
technology has a shot being the next Smartphone format.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, primarily led by organisations in the Consumer
Electronics and Technology sector, with support from
university grants. In time we will see the technology mature to
the point where we are able to realise new opportunities.
While Earable Computing is in the prototype Stage, over the
long term it will be enhanced by advances in Brain Machine
Interfaces, as well as Compute, Electronics, and Sensor
technologies, but at this point in time it is not clear what it will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
6
7
6
5
3
3
9
1998 2004 2012 2025 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
EARABLE
COMPUTING
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E
XASCALE COMPUTING, a GENERAL PURPOSE
TECHNOLOGY, which is still in the Prototype Stage
and early Productisation Stage, is an increasingly
important computing category as sovereign governments
see the power of these computing platforms as a competitive
national advantage when it comes to the ability to innovate
new breakthrough products and solutions in just fractions of
the time it would take a traditional large scale computing
platform. Exascale Computers are computing platforms
packed with state of the art inerconnects, GPU’s and silicon
based chips that are capable of performing a Quintillion
calculations per second, and they will become increasingly
important as governments and organisations want to run
increasingly complex experiments and simulations.
DEFINITION
Exascale Computing refers to computing systems capable of at
least one Exaflop, or a Quintillion, calculations per second.
EXAMPLE USE CASES
When the first Exascale Computing platforms arrive we will be
using them to model the whole human brain, not just the 10
percent that we do today, create better climate models and
discover new drugs and materials, and much more.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue to
accelerate, and interest and investment will continue to grow,
especially when we begin to see the first platforms coming
online.
While Exascale computing is still in the Prototype Stage and
early Productisation Stage, over the long term, and once we
have the new programming languages and tools established,
they will at first be enhanced by Photonic Computing and
Quantum Computing, and eventually replaced by new exotic
forms of computing including Biological Computing, Chemical
Computing, Molecular Computing, Neuromorphic Computing
and, again, Quantum Computing.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
4
5
9
9
7
6
9
1991 1997 2018 2020 2026
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
EXASCALE
COMPUTING
STARBURST APPEARANCES: 2019
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I
NTELLIGENCE PROCESSING UNITS, which are still in
the early Productisation Stage, are a revolutionary form
of Artificial Intelligence computing chip that can handle
advanced AI algorithms hundreds of times faster than today’s
state of the art CPU and GPU technologies. Unlike these
current technologies, that solve problems by collecting blocks
of data and then running algorithms and logic operations
on it in sequence across banks of parallel processors, IPU’s
contain thousands of individual processors that share the
processing workloads by leveraging graph computing with a
low-precision floating-point computing model that dramatically
accelerates the processing of complex machine learning
models.
DEFINITION
Intelligence Processing Units combine graph computing with
massively parallel, low-precision floating-point computing to
boost workload processing performance by multiples.
EXAMPLE USE CASES
Today we are using Intelligence Processing Units to speed up
Artificial Intelligence training by up to 100 fold.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue
to accelerate, and interest and investment will accelerate
at an increasingly rapid rate as the technology becomes
productised and accepted by the markets.
While Intelligence Processing Units are still in the
early Productisation Stage, over the long term they
will be enhanced by new Artificial Intelligence training
methodologies. However, while it is certain that they will one
day be replaced, at this moment in time, other than the advent
of Artificial Intelligence Zero-Day Learning, it is unclear what
they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
5
2
9
8
6
3
9
2010 2014 2015 2017 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
INTELLIGENCE
PROCESSING
UNITS
STARBURST APPEARANCES: 2019, 2020
Graphcore
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L
IQUID COMPUTING, a GENERAL PURPOSE
TECHNOLOGY, which is still in the Concept Stage and
early Prototype Stage, is the creation of new liquid
computing platforms that use liquids and 2D materials to
process and store information. Today we have already
created the world’s first liquid computer chips, logic gates
and transistors - all the essential primary components of a
traditional computing platform. While there is still a long way
to go before we see a fully assembled and fully functional
Liquid Computer we are on our way to creating all of the
individual components we need to build one, and needless to
say when we finally crack the code it means that tomorrow’s
computers will look completely alien to us.
DEFINITION
Liquid Computing uses liquid transistors and other fluidic
components to carry out computer-like processing and storage
functions.
EXAMPLE USE CASES
Today the first Liquid Computer prototypes have been used to
test the theory that liquids and 2D materials can be combined
together to process and store information. Needless to say
though the future use cases for the technology are almost
limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the field will continue, albeit
be constrained to narrow, specialist labs, and interest and
investment will grow, again, albeit at a very slow rate at first,
with principal funding rounds coming in by way of government
and university grants.
While Liquid computing is still in the Concept Stage and early
Prototype Stage, over the long term it is likely it could be
enhanced by Biological Computing, Chemical Computing,
and DNA Computing. However, at this moment in time it is not
clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
1
4
3
8
2
1
6
1994 2015 2017 2032 2062
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
LIQUID
COMPUTING
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M
ICROMOTES, which are in the early Productisation
Stage, and which some people are trying to rename,
incorrectly in my view for now at least, as Smart
Dust, is the name given to the range of increasingly tiny fully
autonomous computers, packed with sensors, that today are
already thousands times smaller than a single grain of rice.
As computers and computer components continue to shrink in
size it is clear that even these miniature computing platforms,
by future standards, will be gigantic, dwarfing their molecular
sized future counterparts.
DEFINITION
Micromotes are the world’s smallest complete computing
platforms and are smaller than a grain of rice.
EXAMPLE USE CASES
Today we are using Micromotes to help us track and
cryptographically secure global supply chains, and embed
compute and intelligence natively into Internet of Things
solutions where Micromotes ability to process information in
situ at the edge means we no longer have to send as much
information back to bloated datacenters.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the area will continue
to accelerate, and interest and investment in the space will
grow. As the individual compute components used to make
Micromotes continues to shrink inevitably these tiny computing
platforms will first become microscopic, and then molecular in
size, with the next generation of Micromotes likely to include
the ability to run basic Neural Networks which will allow
them to process information at the networks edge and allow
the objects they are embedded into behave and react to
information and stimuli in new “intelligent” ways.
While Micromotes are still in the early Productisation Stage,
over the long term they will be enhanced by Biological
Computing, Chemical Computing, DNA Computing, Flexible
Electronics, Smart Materials, and Quantum Sensors, and it is
likely that they will be replaced by Molecular Computing.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
7
6
8
8
5
3
9
1982 2001 2009 2011 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
MICROMOTES
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
University of Michigan
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M
INERLESS BLOCKCHAINS, a GENERAL PURPOSE
TECHNOLOGY, are still in the Prototype Stage
and early Productisation Stage, and are sometimes
referred to as Blockchain 3.0. One of the biggest problems
highlighted by users and critics alike of traditional Blockchain
technology, sometimes referred to as Blockchain 1.0 and
2.0, is its reliance on Blockchain Miners who are responsible
for adding transaction records to Blockchain public ledgers,
a process that is complicated, expensive, slow, and, more
worryingly for many, incredibly energy hungry. Putting
this latter point into perspective, if traditional Blockchain
technology represented a county it would have the sixth
highest energy consumption in the world. As a result a number
of suggestions have been put forwards to remedy this problem
including verifying transactions by using Proof of Work,
and Proof of Stake, but in order to create truly Minerless
Blockchains another way of processing transactions, Proof of
Authority, has now been developed.
DEFINITION
Minerless Blockchains use a variety of different mathematical
concepts, rather than Blockchain Miners, to validate and
process blockchain transactions.
EXAMPLE USE CASES
Today we are using Minerless Blockchains to create
decentralised payment networks, and Stable Coins whose
values, unlike traditional cryptocurrencies like Bitcoin, are
tied to fiat currencies, and process decentralised payments.
Over the longer term it looks like the use cases that are ripe
pickings for Blockchain 1.0 and 2.0 technology will also be
applicable to Minerless Blockchains.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate as the technology moves from the
early Prototype Stage and into the Production Stage, and
throughout that period it is highly likely that the vast majority
of Blockchain developments will be iterative, rather than
revolutionary.
While Minerless Blockchains are in the Prototype Stage and
early Productisation Stage, over the longer term it is likely
that they will be enhanced by Artificial Intelligence, but not
replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
7
4
8
8
5
3
8
2015 2015 2016 2017 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
MINERLESS
BLOCKCHAINS
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M
OLECULAR COMPUTING, a GENERAL PURPOSE
TECHNOLOGY, which is still in the Concept Stage
and early Prototype Stage, is the use of molecules
and polymers to create a revolutionary new form of compact
and powerful computing platforms that can store and process
all of the data and workloads managed by today’s exascale
and hyperscale datacenters into a form factor no larger than
a standard office desk. While there are many approaches
being investigated and developed the ones that show the most
promise include varying the composition, spin and colour
combinations of discrete polymer chains and molecules in
order to get the best results.
DEFINITION
Molecular Computing uses molecules and polymers instead
of the traditional silicon based computer to process and store
information.
EXAMPLE USE CASES
Today the first Molecular Computing prototypes are being
used to test the theory that we can process and store
information in molecules, and use different lightwave
diffraction patterns to store exascale volumes of information in
polymer chains.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue
to accelerate, and interest and investment will continue to
grow, albeit that the majority of it will stem from government
institutions and large invested technology companies.
While Molecular Computing is still in the Concept Stage and
early Prototype Stage, over the longer term it is likely that it
will be enhanced by other Biological Computing, Chemical
Computing, DNA Computing and Liquid Computing, it is
unclear what technology will replace it.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
1
4
3
9
4
2
8
1981 2010 2012 2028 2044
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
MOLECULAR
COMPUTING
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
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N
EUROMORPHIC COMPUTING, a GENERAL PURPOSE
TECHNOLOGY, which is in the early Productisation
Stage, is a new form of ultra-powerful computing
platform, whose architecture and design is modelled on
the human brain, capable of compacting the performance
found in today’s top of the line supercomputers into a
package the size of a fingernail that runs on mere watts of
power, not Megawatts or Gigawatts like today’s traditional
top of the line platforms. While we now have million core
neuromorphic computing platforms in operation overall
development in the field is being held back by the lack of a
comprehensive software ecosystem which means that building
a full, programmable and functional software stack remains
a top priority for researchers in the field, something that is
being addressed by the award of new grants, and several
government led programs.
DEFINITION
Neuromorphic Computing uses electronic circuits that mimic
the Neuro-Biological architectures of the human nervous
system to process information.
EXAMPLE USE CASES
Today we are using Neuromorphic Computing and it’s
massively parallel, low power computer architecture to
build human like machine brains that learn in a similar
way to humans, and create more complex biological brain
simulations. In the future the primary applications of the
technology will include building self-learning machines that
revolutionise computing.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue to
accelerate, and interest and investment will continue to grow
at an increasingly accelerated rate as the field becomes one
of the next hot computing battlegrounds.
While Neuromorphic Computing is in the early Productisation
Stage, over the longer term it could be replaced by a variety
of different technologies including Biological Computing,
Chemical Computing, DNA Computing, and Molecular
Computing, however that future is still a way off.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
4
4
8
7
4
4
9
1983 2006 2012 2015 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
NEUROMORPHIC
COMPUTING
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O
RGANIC COMPUTING, which is in the Concept Stage
and early Prototype Stage, is the field of research
concerned with developing new ways to bind the
biological computing capability of individual organisms
together to form complex and connected collaborative
organic computing platforms. Recent breakthroughs in the
space include the development of the first human telepathic
network and mammalian inter-continental Hive Mind networks
which are the first steps to creating the first viable Organic
Computer platforms.
DEFINITION
Organic Computing is a computing platform where the
computing nodes doing the processing are collections of living
organisms and not computers or machines.
EXAMPLE USE CASES
Today Organic Computing platforms are still very
experimental and in some respect theoretical. In the future the
primary use of this technology will be to turn organisms into
collective computing nodes that are capable of computing and
processing information and computer workloads.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations
in the Healthcare sector, with support from univesity grants.
In time we will see the technology mature to the point where
researchers are able to connect together living organisms and
harness their collective computing power, but there will likely
be significant cultural and regulatory hurdles to be overcome
before the technology can be productised.
While Organic Computing is in the Concept Stage and early
Prototype Stage, over the long term it will be enhanced
by advances in Brain Machine Interfaces, Hive Minds,
Memristors, Neuromorphic Computing, and Neuro-Prosthetics,
and in the long term it could be replaced by more traditional
and less contraversial Biological, Chemical, DNA, Liquid,
Molecular, and Neuromorphic Computing platforms.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
2
2
3
6
1
1
7
1979 1985 2019 2045 2055
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
ORGANIC
COMPUTING
STARBURST APPEARANCES: 2020, 2021
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P
HOTONIC COMPUTING, a GENERAL PURPOSE
TECHNOLOGY, which is still in the Prototype Stage, is
the use of light, rather than the electrons used by today’s
computing platforms, to move and process data thousands of
times faster than we do today. However, while the field has
always shown great promise realising those promises and
productising the technology has been difficult as researchers
struggle to get the right heat, power and size ratios for
their components, and harness the most useful form of light,
infrared, whose wavelength size is not readily compatible with
today’s electronics or silicon. While there have been advances
in lithography which goes some way to addressing the latter
issue many researchers are now focusing their attention
on finding new ways to manipulate light, such as bending
and spinning it, and breakthroughs in these areas are now
becoming more frequent.
DEFINITION
Photonic Computing is a form of ultra fast computing
technology that uses photons produced by lasers or diodes to
perform computing tasks.
EXAMPLE USE CASES
Today the first Photonic Computing prototypes are being used
to test the theory that we can move and process information
at light speed, and researchers are focused on developing the
photonic chips, circuitry, and memory components.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue to
accelerate, and interest and investment will continue to grow,
however, as the number of competing computing technologies
continues to increase if the field doesn’t get a breakthrough
soon then it might be at risk of being sidelined in favour
of other more promising technologies. That said though,
with significant advances in Lasers, Nano-Manufacturing,
Nanotechnology, Nano-Photonics and Optics, those
breakthroughs could be closer than we think.
While Photonic Computing is still in the Prototype Stage, over
the longer term it could be replaced by new advances in
Biological Computing, Chemical Computing, DNA Computing,
Liquid Computing, Molecular Computing and Quantum
Computing. However, despite this it is still highly likely that
future traditional computer architectures will move away from
electron based platforms to photonic ones, and that Photonic
Computing will find its own niche in the new line-up.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
4
6
7
8
4
3
8
1984 2002 2010 2017 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
PHOTONIC
COMPUTING
STARBURST APPEARANCES: 2017, 2018, 2019
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M
QUANTUM COMPUTING, a GENERAL PURPOSE
TECHNOLOGY, which is in the Prototype Stage and
early Productisation Stage, is the creation of a new
ultra-powerful computing platform where researchers harness
the properties of quantum mechanics and quantum theory to
build machines that are, under the right conditions, operate
hundreds of millions of times faster than today’s logic based
computer platforms. Recently there has been a dramatic
acceleration on the development of the technology with both
proprietary and universal machines emerging from the labs,
as well as the public unveiling of the first limited use cloud
based Quantum Computing as a Service (QCaaS) platforms
and simulators. However, as research in the field hots up there
is an increasing battle between those companies focusing
on increasing Qubit counts, at the expense of computing
accuracy, and those focusing on computing accuracy, at the
expense of Qubit counts.
DEFINITION
Quantum Computing is the area of study focused on
developing computer technology based on the principles of
Quantum Theory.
EXAMPLE USE CASES
Today we are using the first QCaaS platforms and simulators
to process complex climate change, drug, energy, machine
learning, material, and traffic optimisation models, however,
as the platforms evolve it is fair to say that the number of
potential use cases will very quickly grow into the millions.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue to
accelerate at an increasingly rapid pace, and interest and
investment in the space will also grow at an accelerating
rate, which, in part, is led by the fact that the field has
become politicised, with China, Europe and the US vying for
supremacy in the field, and the fact that the first companies
able to commercialise the technology and bring it to the
masses will be at the forefront of one of the most significant
computing revolutions since the invention of the first PC.
While Quantum Computing is in the Prototype Stage and
early Productisation Stage, over the long term it could be
replaced by Biological Computing, and DNA Computing.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
6
6
9
9
7
4
9
1988 2010 2014 2017 2025
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
QUANTUM
COMPUTING
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TERAHERTZ COMPUTER CHIPS, which are still in
the Concept Stage and early Prototype Stage, are
computer chips that operate multiples times faster
than today’s computer chips, operating in the Terahertz
performance range, not the Gigahertz performance range.
Recently there have been a number of advances in this space
thanks to new breakthroughs in material science, especially
in the field of 2D Graphene, which many experts see as the
successor to traditional silicon, and frequency multiplication,
which has allowed researchers to generate electronic signals
in the Terahertz range with remarkable efficiency.
DEFINITION
Terahertz Computer Chips have clock speeds of one
Terahertz, which is equal to 1,000 GigaHertz (GHz), or more.
EXAMPLE USE CASES
Today the first Terahertz Computer Chips prototypes are very
basic with researchers using these products to test the viability
of the technology.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the field will accelerate,
and interest and investment will grow at an accelerating rate,
however a lot of that investment will likely be in the form of
university grants, and as a result the technology will likely take
a long time to be productised.
While Terahertz Computer Chips are still in the Concept Stage
and early Prototype Stage, over the long term it is unclear
what technology could replace them.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
6
2
7
2
1
6
1992 2007 2021 2027 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019
TERAHERTZ
COMPUTER
CHIPS
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U
HD RENDERING ENGINES, which are in the Prototype
Stage and Productisation Stage, are powerful compute
enabled simulation engines capable of rendering ultra
high definition dynamic video and stills of objects, places
and people, at high speed that can be used in a variety of
applications, from the creation of Synthetic Content to the
creation of immersive, simulated environments and worlds.
Recently significant advances in Artificial Intelligence,
computing power, and GPU’s have meant that researchers
have now crossed the point known as Uncanny Valley, which
now means that these engines are now capable of producing
content capable of fooling most humans.
DEFINITION
Ultra High Definition Rendering Engines create and render
dynamic video and stills at a resolution that is indistinguishable
from the real thing.
EXAMPLE USE CASES
Today we are using UHD rendering Engines to create content
that is indistinguishable from the real thing that is being
used to create an increasingly wide variety of content, from
Fake News, capable of undermining democracy, to adverts,
gaming environments, and even short movies.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate. However, as the capabilities of the
technology continue to grow, and as we blow past Uncanny
Valley, it is highly likely that the technology will need to
become increasingly controlled and regulated.
While UHD Rendering Engines are still in the Prototype
Stage and Productisation Stage, over the long term they will
be enhanced by advances in Artificial Intelligence, Creative
Machines, and Simulation Engines, but it is unlikely that it will
be replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
8
5
9
9
5
3
9
2002 2007 2016 2018 2026
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
UHD
RENDERING
ENGINES
STARBURST APPEARANCES: 2017, 2018, 2019
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W
AVE COMPUTING, which is in the Concept Stage
and early Prototype Stage, is the field of research
concerned with developing new forms of computing
platforms and electronic devices that work and perform their
respective tasks using magnetism and not electricity. As a
result these systems, which are underpinned by the principles
of Spintronics, are the first such systes that work without the
need to use electricity or electrons. recent breakthroughs in
the field include the development of the first Wave Computing
platform that was able to process information and perform
calculations without using any electrons or electrical power.
DEFINITION
Wave Computing platforms are computing platforms that work
and perform calculations by using magnetism rather than
electricity or electrons.
EXAMPLE USE CASES
Today the early prototypes of the technology are being used
to test the theory and refine the technology. In the future
the primary use case of this technology could be to create
new classes of completely passive computing and electronic
platforms that could be used to either compliment or replace
today’s traditional platforms.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by univesity grants.
While the technology concept is incredibly interesting at this
point in time it is difficult to ascertain whether or not it will
achieve critical mass and continue to be developed, or reach
a dead end and be superceeded, as a result it is one to watch
but from a distance.
While Wave Computing is in the Concept Stage and early
Prototype Stage, over the long term it will be enhanced
by advances in Backscatter Energy Systems, Quantum
Computing, and Spintronics, and potentially replaced by more
traditional Biological, Chemical, DNA, Liquid, Molecular, and
Neuromorphic Computing platforms.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
2
7
4
4
1
1
5
2001 2007 2019 2050 2065
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
WAVE
COMPUTING
STARBURST APPEARANCES: 2020
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I
T IS all very well spending time and energy embedding
intelligence into everything, whether we are talking about
biological systems, devices or even humans, but in order to
get the most out of these things they have to be connected.
In this year’s Griffin Exponential Technology Starburst in this
category there are eleven significant emerging technologies
listed:
1.	 5G
2.	 6G
3.	 Bacterial Nano-Networks
4.	 Body Area Networks
5.	 Cognitive Radio
6.	 Delay Tolerant Networks
7.	 Low Earth Orbit Platforms
8.	 Low Power Wide Area Networks
9.	 Nil Communication
10.	 Pseudo Satellites
11.	 Quantum Internet
12.	 UVF Ultra Low Frequency Communications
13.	 WiGig
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
14.	 2D Antennae
15.	 7G
16.	 Atomic Communication
17.	 Body Area Networks
18.	 Drone Access Points
19.	 High Altitude Platforms
20.	 HiperLAN
21.	 Hollow Core Fiber
22.	 LiFi
23.	 Mesh Networks
24.	 Molecular Communications
25.	 MulteFire
26.	 Nano-Satellites
27.	 No Power WiFi
28.	 Organic Networks
29.	 Rectifying Antennae
30.	 Self Healing Networks
31.	 Small Cell Networks
32.	 Terabit Networks
33.	 Wireless Personal Area Networks
34.	 X-Ray Communications
C
O
N
N
E
C
T
I
V
I
T
Y
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5
G, a GENERAL PURPOSE TECHNOLOGY, which is in
the early Productisation Stage, is the next generation
of mobile wireless communications technology and
delivers data download and upload speeds upto 10 to
20 times faster in places than today’s 4G networks, wider
coverage and more stable, lower latency connections. As a
consequence 5G will have a revolutionary impact on how and
where businesses and consumers leverage wireless network
technology. However, as the race to be the first to roll out 5G
services intensifies some operators are rolling out 600MHz
5G services, which operate at lower speeds but can penetrate
into buildings further, while others are rolling out more
traditional 5G services that operate in the 700 MHz, 800
MHz, 900 MHz, 1.5 GHz, 2.1 GHz, 2.3 GHz and 2.6 GHz
range that have higher speeds but need more base stations
within buildings in order to provide good enough coverage.
DEFINITION
5G, the successor to 4G is a low latency, hyper connected
multi Gigabit mobile wireless communications standard.
EXAMPLE USE CASES
Today we are using 5G networks to perform over the air
robotic surgeries on animals and humans, and stream 4K
and 8K video, Augmented Reality, gaming and Virtual
Reality experiences direct to people’s devices. In the future
the primary use cases for the technology will include
disintermediating fixed line telco’s by using a combination of
5G, WiGig and new network backhaul platforms to deliver
ultra-fast, wireless broadband services directly to businesses
and homes, and accelerating the roll out of autonomous
vehicles and smart transportation networks, smart healthcare
platforms, the Internet of Things, and supporting the control
of critical infrastructure and remote devices, among millions of
other use cases.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue
to accelerate dramatically, and interest and investment will
grow at an accelerating rate. As the first commercial networks
start being rolled out, in China and the West, the number of
devices supporting 5G will continue to expand and the major
task of rolling out the new technology, which requires new
towers and base stations, will begin in earnest.
While 5G is still in the early Productisation Stage, over the
long term it will be replaced by 6G.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
9
5
9
9
8
6
9
1998 2009 2012 2016 2026
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2019, 2020, 2021
5G
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6
G, a GENERAL PURPOSE TECHNOLOGY, which is still
in the Concept Stage, is the field of research concerned
with trying to, one day, build the next generation of
wireless mobile communications networks that operate at
Terabit speeds, which will be hundreds of times faster than
4G technology, and tens of times faster, if not more, than 5G.
While, by today’s standards, 5G looks revolutionary, as data
volumes and the number of connected devices and things
in the world continue to increase at an exponential rate,
researchers believe 6G will be the answer, and as a result
they are investigating using the 100GHz to Terahertz (THz)
bands, combined with Artificial Intelligence and Quantum
Theory, to push wireless speed to a range where they say the
eventual speeds will be unlimited.
DEFINITION
6G, the successor to 5G, is a multi Terabit software
defined mobile communications standard that uses Artificial
Intelligence to create adaptable, intelligent, self-aware
networks.
EXAMPLE USE CASES
Today there are no 6G prototypes, but researchers believe
6G’s primary use cases will include applications that require
a “Superfast Edge” and zero network latency, “Super
IOT applications” where massive IOT networks need to
communicate and collaborate together, “Smart Analytics” that
enable smart operations and allow networks to analyse and
process data in a situational context, including for health and
Quantified self applications, Smart Buildings and Cities, Smart
Materials applications, and much more.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in 6G technology will continue
to accelerate, and interest and investment in the field will
continue to grow, primarily led by government funding,
university grants, and industry consortiums.
While 6G is still in the Concept Stage, over the long term
it will be enhanced by advances in Artificial Intelligence,
Cognitice Radio, Low Earth Orbit Platforms, Psuedo Satellites,
Quantum Internet, and Quantum Sensors. However, with
the emergence of a wide variety of complimentary powerful
communications technologies it is also possible that it will not
be replaced, and that 7G will never arrive, or at least in the
way that we expect it.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
2
1
8
2
2
1
2006 2017 2027 2030 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
6G
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
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B
ACTERIAL NANO-NETWORKS, which are in the
Concept Stage and early Prototype Stage, is the field
of research concerned with developing new ways to
transmit information and signals within fluidic environments at
the cellular, genetic, and nano scale. Recent breakthroughs in
the field include the development of the first Bacterial Nano-
Networks that were used to shuttle DNA based information
between different targets so that the information could be
stored and retrieved from new DNA Computing and Storage
platforms.
DEFINITION
Bacterial Nano-Networks are nanoscale biological
communications networks that use DNA and chemicals to
transmit information between different entities and network
nodes.
EXAMPLE USE CASES
Today we are using Bacterial Nano-Networks to move DNA
based information packets between different DNA Computing
and Storage platforms in an effort to improve their efficiency
and speed. In the future the primary use of this technology
will be to support and improve the efficiency of future
Biological and DNA computing platforms, among others, and
to improve the efficiency and speed of information and signal
transfer between different liquid based hybrid, organic, and
semi-organic entities, products, and systems.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations
in the Healthcare and Technology sectors, with support from
univesity grants. In time we will see the technology mature
to the point where it becomes the defacto technology that
underpins future computing and electronics platforms.
While Bacterial Nano-Networks are in the Concept Stage
and early Prototype Stage, over the long term they will
be enhanced by advances in Biological Computing, CAST,
Chemical Computing, CRISPR, DNA Computing, Liquid
Computing, Semi-Synthetic Cells, Synthetic Cells, Synthetic
Biology, and Synthetic DNA, but at this point in time it is not
clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
5
8
1
1
7
1997 1984 2019 2031 2047
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BACTERIAL
NANO-NETWORKS
STARBURST APPEARANCES: 2020, 2021
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B
ODY AREA NETWORKS, which is in the Prototype
Stage, is the field of research concerned with trying to
turn the human body, and all its individual systems, into
the biological equivalent of a computer-like communications
and data network which has better security than almost all
of today’s wireless authentication systems, like Bluetooth.
Recent breakthroughs in the field include using low power
magnetic fields and wearables to turn the human body into a
data network which, when combined with other technologies
such as Biological Computing and Organic Networks could
open up a phenomenal range of weird and interesting
opportunities.
DEFINITION
Body Area Networks is the technology that turns the human
body into the equivalent of a computer data network.
EXAMPLE USE CASES
Today researchers are using the technology to turn the human
body into data networks that, in turn, they were able to use
as a form of unique, and presently unhackable authentication
system to enable bluetooth-like secure payments. And as we
look ahead at what the future could hold this use case alone
opens the door to some exciting new security applications.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Technology sector, with support from university grants. In time
we will see the technology mature, at which point it will then
have to overcome some serious regulatory hurdles if it’s to
stand any chance of being fully commercialised.
While Body Area Networks are in the Prototype Stage, over
the long term they will be enhanced by advances in Biological
Computing, Organic Networks, as well as potentially
Nanobots, Nanomachines, and Nanoparticles, but at this
point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
5
4
2
2
7
1988 2001 2019 2035 2052
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
BODY
AREA
NETWORKS
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C
OGNITIVE RADIO, which is in the Prototype Stage
and early Productisation Stage, is the field of research
involved with creating radio based communication
platforms that can be programmed and configured
dynamically to use the best wireless channels in their vicinity
in order to avoid radio spectrum congestion, and interference.
Recently there have been several breakthroughs in the field
after researchers embedded Artificial Intelligence into their
platforms which not only helped boost their platforms ability
to detect interference, but also helped them their platforms
respond in real time to minimise the impact.
DEFINITION
Cognitive Radio is a form of wireless communication where
a transceiver can intelligently detect which communication
channels are free and instantly move into them.
EXAMPLE USE CASES
Today we are using Cognitive Radio to help improve the radio
quality for emergency responders, and to create the next
generation of military communications platforms that cannot
be jammed by increasingly advanced and technologically
capable enemies.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
with the main investments coming from aerospace, defence,
government, and industry consortiums.
While Cognitive Radio is in the Prototype Stage, over the
long term it will be enhanced by advances in Artificial
Intelligence, and in Nano-Manufacturing which will let
researchers create new communications platforms capable of
harnessing new parts of the electromagnetic spectrum, and
potentially replaced by Nil Communication and new Quantum
Communications technologies.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
7
4
8
7
4
4
8
1998 2007 2011 2016 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
COGNITIVE
RADIO
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D
ELAY TOLERANT NETWORKS, which are in the
early Productisation Stage, is the field of research
concerned with creating communication networks that
can withstand long breaks and delays in the communications
chain, such as when a satellite moves out of position when a
space agency is trying to communicate with the International
Space Station, or a network failure. Delay Tolerant Networks
(DTN) work by managing these breaks in availability by
letting each node in the network temporarily store the data
that goes through them and then waiting for the best moment
to pass that data along.
DEFINITION
Delay Tolerant Networks are communications networks
designed to withstand long delays or outages in the data
transmission chain.
EXAMPLE USE CASES
Today we are using Delay Tolerant Networks to send
information from Earth to the International Space Station
(ISS). In the future though primary applications will include
using them to communicate with people and things where
the communications chains are frequently broken or poor,
such as in caves, the deep ocean, or in outer space, as well
as in denied environments where communications are being
specifically jammed by adversaries, and areas subject to
frequent network breaks.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the field will continue
to accelerate, and interest and investment will continue to
grow, primarily led by aerospace, defence, and government
funding, university grants, and industry consortiums.
While Delay Tolerant Networks are in the early Productisation
Stage, over the long term they will be enhanced by Artificial
Intelligence, Quantum Internet, and Quantum Sensors, but not
replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
3
3
8
8
3
3
8
1985 2012 2018 2026 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
DELAY
TOLERANT
NETWORKS
STARBURST APPEARANCES: 2019, 2020, 2021
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L
OW EARTH ORBIT PLATFORMS, a GENERAL PURPOSE
TECHNOLOGY, which are in the Productisation Stage, is
the field of research concerned with building networks of
satellites that orbit the Earth at altitudes of between 400 and
1,000 miles. As the cost of building and launching satellites,
thanks to Advanced Manufacturing techniques, and re-
useable rocket launch systems help drop the price of building
and launching these platforms by more than a hundred fold
this realm of space is becoming increasingly accessible and
democratised. As a result organisations are now lining up to
commercialise it.
DEFINITION
Low Earth Orbit platforms are satellite systems that orbit
between 400 and 1,000 miles above the Earth’s surface.
EXAMPLE USE CASES
Today we are using Low Earth Orbit Platforms to bring
connectivity to every individual on the planet by launching
4,200 LEO satellites that can blanket the Earth with coverage
and connect the last 3.5 Billion people, and launching new
satellite platforms that can monitor and surveill the Earth and
everyone and everything on it in real time in high definition,
and starting to lay the foundations for the first large scale off
Earth manufacturing facilities.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by visionary space start
ups that want to push the boundaries, and the more visionary
established space organisations.
While Low Earth Orbit Platforms are in the Productisation
Stage, over the long term they will be enhanced by advances
in Advanced Manufacturing, Artificial Intelligence, Energy
and propulsion, and Robotics, but not replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
5
3
9
9
8
7
9
1959 1961 1965 1968 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
LOW
EARTH
ORBIT
PLATFORMS
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L
OW POWER WIDE AREA NETWORKS, a GENERAL
PURPOSE TECHNOLOGY, which are in the Productisation
Stage, is the field of research concerned with the
development of new low power communications platforms
that use both licensed and unlicensed radio spectrum to
allow organisations to create wide area networks capable
of connecting and communicating with the billions of
individual sensors and things that make up the Internet of
Things. While there are now a number of competing LPWAN
standards, including LORA, Narrowband-IOT, and Sigfox,
increasingly there is a fight brewing between the incumbent
telecommunications providers who want their chargeable
licensed spectrum standards to be the preferred standard,
and start ups in the space who want their unlicensed, non-
proprietary standards to be the winner. As a result it is likely
that there will be multiple competing standards for a while,
until the favourites break away from the pack, which will
continue to confuse consumers and hinder adoption.
DEFINITION
Low Power Wide Area Networks are wireless networks that
allow the long range communication, at a low bit rates,
between different wide spread devices, sensors and things.
EXAMPLE USE CASES
Today we are using Low Power Wide Area Networks to
connect hundreds of millions of internet of Things devices,
from agricultural machinery and industrial robotics platforms,
to Vehicle to X infrastructure and Smart Cities, so the use
cases, even through this is a communications technology, are
unlimited.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Communications and Technology sectors.
While Low Power Wide Area Networks are in the
Productisation Stage, over the long term they will be
enhanced by advances in Artificial Intelligence, Blockchain,
Cognitive Radio, and Mesh Networks, but not replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
8
5
8
8
7
6
8
1983 1995 2005 2009 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
LOW
POWER
WIDE
AREA
NETWORKS
STARBURST APPEARANCES: 2019, 2020, 2021
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M
OLECULAR COMMUNICATIONS, which is in the
Concept Stage and Prototype Stage, is the field
of research concerned with understanding how
molecules and other chemicals and compounds in organic
and inorganic systems communicate with one another,
and discovering new ways to influence and control the
mechanisms behind them for human benefit. While research
in the area is very specialist, and the field is very complex,
Molecular Communications is an area of increasing interest
as researchers around the world build the first Biological,
Chemical, DNA, Liquid and Molecular Computer platforms,
and build and design new Semi-Synthetic and Synthetic cells
and designer organisms. And that’s all before we discuss
the advances we’ve seen recently in creating Nanobots and
Nano-Machines capable of cruising the body’s blood stream,
hunting down and killing disease, and performing basic in
vivo surgery.
DEFINITION
Molecular Communication is where biological and hybrid cells
and Nanomachines use molecules to communicate with one
another and other systems to perform coordinated actions.
EXAMPLE USE CASES
Today the first Molecular Communications prototypes are
being used to build enzyme engines that power the Nanobots
that one day will seek out cancer within the human body,
improve the accuracy and efficiency of new, powerful CRISPR
Gene Editing and mRNA tools, and build the first generations
of Biological, Chemical, DNA, Liquid, Molecular Computer
platforms, and Nano-Sensors. In the future the other
primary uses cases for the technology will also include the
development of new materials, and even more extraordinary
applications than we are examining today.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Biotech, Healthcare, and Technology sectors, as well as
university grants.
While Molecular Communications are in the Concept Stage
and Prototype Stage, over the long term it will be enhanced
by advances in Nanotechnology and Synthetic Biology, and
replaced by Atomic Communication.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
2
2
4
7
3
2
7
1973 1984 1998 2027 2048
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019
MOLECULAR
COMMUNICATIONS
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N
IL COMMUNICATION, which are in the Concept
Stage and very early Prototype Stage, is the field
of research concerned with sending data in new
ultra-secure ways, and recently researchers discovered how
to send data without sending data, and doing so without
having to use particles, which are the foundation of how all
data is transmitted today whether it’s sending E-Mails with
electrons, or listening to music using air molecules. In order
to accomplish their feat the researchers involved managed
to send data without sending data and communicate using
a phenomenon known as the Quantum Zeno effect, and
Quantum Wave Functions. And yes, I know how weird all that
sounds, but now that the first prototypes have been built and
tested, this could be one of, if not the most secure forms of
communication ever known.
DEFINITION
Nil Communication is the process of exploiting quantum
mechanics to send information without transmitting any data.
EXAMPLE USE CASES
Today the first Nil Communication prototypes have been used
to demonstrate the feasibility of the technology, and so far the
tests, which sent information without sending information, used
Quantum Zeno waves to accomplish their feat.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, but it will be from a very low base
and primarily led by organisations in the Defence sector,
assisted by specialist Government funding.
While Nil Communications are in the Concept Stage and very
early Prototype Stage, at this point in time it is unclear what it
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
1
4
5
1
1
7
2003 2007 2018 2040 2058
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
NIL
COMMUNICATION
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
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O
RGANIC NETWORKS, which are in the Prototype
Stage, is the field of research concerned with finding
new ways to leverage biology and biological systems
to create the next generation of computer-like communication
and data networks, and recently there have been a number
of developments in the space. Recently researchers have
discovered and designed new technologies that connect
biological and artificial systems together which allow the quick
and uninterrupted flow of data between previously distinct
biological and digital systems, thereby opening the door to
the development of completely new hybrid communications,
computing, electronics, and health opportunities.
DEFINITION
Organic Networks are computer-like data networks that are
made from exclusively biological and, or organic components.
EXAMPLE USE CASES
Today the first Organic Networks are being used to test the
theory but it is not hard to imagine how they could be used
to create entirely new classes of computing and electronics
that marry together the best of both organic and non-organic
worlds, as well as how they could be used to compliment
other healthcare innovations, such as Bio-Hybrid Organs, and
accelerate the symbiosis and unification of Man and Machine,
whether it be in the form of AI Symbiosis, Human 2.0, or the
Singularity.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Healthcare and Technology sectors, with support
from government funding and university grants. In time we
will see the technology become mature at which point it
will revolutionise multiple technology fields and fuel a new
technology revolution.
While Organic Networks are in the Prototype Stage, over
the long term they will be enhanced by advances in 3D and
4D Printing, Bio-Hybrid Organs, Bioelectronic Medicine,
Biological Computing, Brain Machine Interfaces, Genetic
Engineering, Neuro-Prosthetics, Synthetic Biology, and
Synthetic Cells, but at this point in time it is not clear what they
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
4
8
2
2
8
1971 1987 2020 2050 2065
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: NIL
ORGANIC
NETWORKS
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P
SEUDO SATELLITES, which are in the Productisation
Stage, is the field of research concerned with developing
high altitude platforms that fly close to the Earth’s
Stratosphere, acting as a half way house, per se, between
Low Earth Orbit Platforms, such as satellites, and ground
based stations. Currently there is a lot of buzz around these
platforms as companies race to create and deploy platforms,
from passive balloons to highly advanced drones with
wingspans larger than a 747’s, that provide organisations
with new ways to provide a whole new range of services that
up until recently were either infeasible or impossible without
the use of expensive satellite systems.
DEFINITION
Pseudo Satellites are high-altitude aircraft or platforms
that are designed to fill in the gaps between satellites and
Unmanned Aerial Vehicles.
EXAMPLE USE CASES
Today we are using Pseudo Satellites to provide connectivity
services to disaster zones and remote areas of the planet, as
well as using them to create Persistent Surveillance Systems
that can monitor and police entire cities in real time with just
one or more drones.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Communications and Technology sectors.
While Pseudo Satellites are in the Productisation Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence, 3D Printing, Drones, Optics, Photovoltaics, Self-
Healing Materials, and Virtual Reality, but it is unlikely that
they will be replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
5
6
9
7
7
6
9
1993 1998 2009 2017 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
PSEUDO
SATELLITES
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Q
UANTUM INTERNET, which is in the Prototype
Stage and very early Productisation Stage, is the
field of research concerned with using the weirdness
of Quantum Mechanics to create a new unhackable, or at
the very least ultra-secure, internet platform. Over the past
couple of years there have been a string of breakthroughs
in developing Quantum Internet platforms, including the
deployment of Quantum Communications satellites, and
the development of new Quantum Key Distribution (QKD)
encryption technologies, through to the development of
new longer distance Quantum Repeaters, that have allowed
researchers build and test the first viable, working Quantum
Internet platforms.
DEFINITION
Quantum Internet is an ultra-secure network of interconnected
computers and devices that use the properties of Quantum
Theory to send and receive information.
EXAMPLE USE CASES
Today we are using the Quantum Internet almost in the same
way as the regular internet, to transmit data and host video
conference calls, but in an ultra-secure way. In the future the
primary use case for the technology will be at first to use it
as a way to transmit classified and sensitive data, such as
defence, financial, and government data, before it eventually
becomes a more general purpose technology.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Communications and Technology sectors, coupled
with university grants and increased government funding.
While Quantum Internet is in the Prototype Stage and very
early Productisation Stage, over the long term the technology
may be replaced by Nil Communication.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
3
2
8
8
6
3
8
1982 1985 2015 2022 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
QUANTUM
INTERNET
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
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U
LTRA LOW FREQUENCY COMMUNICATIONS, which
is in the Productisation Stage, is the field of research
involved with developing ELF and ULF communications
systems that are capable of penetrating everything from the
deep oceans to complex cave systems. While the technology
has been around for decades researchers are now being
asked to develop next generation systems that are more
deployable and powerful than their predecessors.
DEFINITION
Ultra Low Frequency Communications are communications
technologies which operate at frequencies in the 0.3 to 30
kHz range.
EXAMPLE USE CASES
Today this technology is being used especially by the world’s
militaries to allow them to communicate with their submarine
and nuclear submarine fleets. In the future though it is hoped
that the technology will provide high speed internet access
to assets in the deep oceans, which could bring about the
Internet of Ocean Things, and in complex cave systems.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Aerospace and Defence sector, with support from
government funding and university grants. In time we will see
the technology mature at which point it is unlikely to face any
regulatory barriers to adoption.
While Ultra Low Frequency Communications are in the
Productisation Stage, over the long term they will be
enhanced by advances in Artificial Intelligence, Cognitive
Radio, Metamaterials, Quantum Sensors, and other Material
and Sensor technologies, but at this point in time it is not clear
what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
7
4
7
8
4
4
9
1944 1952 1962 1992 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
ULTRA
LOW
FREQUENCY
COMMS
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W
IGIG, which is in the Prototype Stage and early
Productisation Stage, is the field of research
concerned with increasing Wi-Fi speeds to Gigabit
and multi-Gigabit speeds while maintaining interoperability
with existing Wi-Fi standards using the 60GHz spectrum.
One of the biggest challengers researchers in the field face,
however, is that while WiGig’s speeds are at least ten times
faster than current Wi-Fi standards WiGig’s range is limited
to a paultry10 meters, and even though a new standard is
emerging that will increase that range to 100 meters the
technology will still likely have trouble penetrating internal
walls which means consumers will need to buy more access
points and Wi-Fi repeaters than they do today.
DEFINITION
WiGig is a Wi-Fi standard that can support data transfer
speeds of 7Gbps or more.
EXAMPLE USE CASES
Today the first WiGig prototypes are being used as test bed
devices to help manufacturers refine the technology before
it is commercialised. In the future the primary use cases for
the technology will include combining WiGig routers with
5G networks to eliminate the need for fixed line broadband
into homes, and increasing the speed and performance of
wireless networks within buildings and outdoor spaces which
will, just as in the case of 5G, allow consumers to stream 4K
and 8K video, Augmented Reality, gaming and Virtual Reality
experiences direct to their headsets and other devices.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Consumer Electronics and Technology sectors, and industry
consortiums.
While WiGig is in the Prototype Stage and early
Productisation Stage, over the long term it will be enhanced
by advances in 5G, 6G, Artificial Intelligence, Blockchain,
and Cognitive Radio, but at this point in time it is unclear what
will replace it.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
4
4
8
9
5
3
9
2002 2013 2016 2021 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
WIGIG
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E
L
E
C
T
R
O
N
I
C
S
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T
HE ADVENT of electronics represented a pivotal turning
point in human history and today there is no questioning
their impact on our society. However, just as everything
else changes so too does the field of electronics, and as we
look forwards towards a future repleat with a wide variety
of new advanced manufacturing technologies, such as 3D
Printing and Molecular Assemblers, it’s these technologies,
combined with human ingenuity, that will help open the door
to a whole variety of new classes of electronics that will
transform society all over again and spur us onwards as we
head towards the twenty second century.
In this year’s Griffin Exponential Technology Starburst in this
category there are ten significant emerging technologies
listed:
1.	 Bio-Compatible Electronics
2.	 Biological Electronics
3.	 Edible Electronics
4.	 Flexible Electronics
5.	 Liquid Electronics
6.	 Molecular Electronics
7.	 Neuro-Electronics
8.	 Printed Electronics
9.	 Quantum Electronics
10.	 Re-configurable Electronics
11.	 Self-Healing Electronics
12.	 Transient Electronics
13.	 Transparent Electronics
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
1.	 Bio-Degradable Electronics
2.	 Bio-Electronic Circuits
3.	 Injectable Electronics
4.	 Nano-Electronics
5.	 Optoelectronics
6.	 Organic Optoelectronics
7.	 Papertronics
8.	 Printed Electronics
9.	 Quantum Optoelectronics
10.	 Wave Electronics
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B
IO-COMPATIBLE ELECTRONICS, which are in the
Prototype Stage and early Productisation Stage, is the
field of research concerned with developing new forms
of computing platforms, electronics, and materials that are
bio-compatible and can be embedded and integrated into
biological tissue. Recent breakthroughs in the space include
the development of the first bio-compatible transistors and Bio-
Materials that can be embedded into the human brain without
degrading over time or adversley affecting the patients tissue.
DEFINITION
Bio-Compatible Electronics are a class of electronics that are
compatible with biological material and don’t corrode or
degrade over time.
EXAMPLE USE CASES
Today we are using Bio-Compatible Electronics to create
better Brain Machine Interfaces for patients suffering from
debilitating conditions such as ALS. In the future the primary
use of this technology will be to enable the integration of
technology into the human body either as a treatment,
for example, of dementia, or as a form of Cyborg-like
augmentation.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow, primarily led by organisations in the Healthcare
sector, with support from univesity grants. In time we will see
the development of Bio-Compatible Electronics that don’t
degrade and don’t have any negative impacts on organic
tissue, at which point we will then be able to accelerate
the development of a wide range of invasive devices and
technologies that can be merged with the human body and
organic tissue. That said though the technology will continue
to face stringent regulator scrutiny which will slow down its
adoption, but it is highly likely that in time all concerns, other
than cultural concerns, will be successfully overcome.
While Bio-Compatible Electronics are in the Prototype Stage
and early Productisation Stage, over the long term they will
be enhanced by advances in Bio-Materials, Brain Machine
Interfaces, Neuro-Prosthetics, Neuromorphic Computing, and
Robotics, and potentially replaced by Biological Computing,
and Biological Electronics.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
5
3
7
8
3
3
7
1972 1991 2002 2008 2033
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BIO-COMPATIBLE
ELECTRONICS
STARBURST APPEARANCES: 2020, 2021
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B
IOLOGICAL ELECTRONICS, which are in the early
Productisation Stage, is the field of research concerned
with developing a new class of electronics that are
biological in nature and biologically inspired. Recently there
have been numerous breakthroughs in the space including
the simplification of designing and manufacturing biological
circuits, as well as new genetic tools to identify design errors
and debug them.
DEFINITION
Biological Electronics are a class of electronics where
biological based circuits and components replace and mimick
the logical functions traditional electronic circuits.
EXAMPLE USE CASES
Today we are using Biological Electronics and the principles
underpinning them to develop basic biological circuits and
the first rudimentary biological AI’s and neural networks.
In the future the primary use of this technology will be to
augment and replace existing traditional electronics where
its practical to do so, and in time they could also be used to
augment Biological Computing platforms and be merged with
organic life to create hybrid lifeforms and new manufacturing
paradigms.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Technology sector, with support from univesity grants. In
time the technology will become mature and become easier to
implement and integrate into new products and applications,
however since it is biological by nature it will likely face
increased regulator scrutiny before being green lighted for
wide use.
While Biological Electronics are in the early Productisation
Stage, over the long term they will be enhanced by advances
in Biological Computing, Gene Editing, Stem Cells, and
Synthetic Biology, but at this point in time it is not clear what
they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
5
6
4
7
1
1
9
1985 1991 2003 2016 2052
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BIOLOGICAL
ELECTRONICS
STARBURST APPEARANCES: 2020, 2021
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E
DIBLE ELECTRONICS, which are in the Concept Stage
and early Prototype Stage, is the field of research
concerned with developing a new class of electronics
that have a variety of use cases and that can be eaten and
ingested without causing harm. Recent breakthroughs in
the field include the development of basic Graphene based
Edible Electronics that can be laser etched onto foods so their
provenance can be tracked throughout their lifecycle before
the consumer then eats them.
DEFINITION
Edible Electronics are a class of electronics that can be
ingested safely without any negative consequences.
EXAMPLE USE CASES
Today we are using Edible Electronics as a way to tag
and track food throughout its lifecycle before being finally
consumed by the customer. In the future the technology could
be used across all food stuffs and combined with sensors to
track everything from the foods provenance and location
through to its nutritional value and freshness, additionally
though the same principles can be applied to pharmaceutical
drugs and many more use cases.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Retail sector, with support from univesity grants. In time we
will see the technology mature to the point where it becomes
ubiquitous and I don’t forsee many regulatory hurdles that
would hamper adoption.
While Edible Electronics are in the Concept Stage and early
Prototype Stage, over the long term they will be enhanced by
advances in 3D Printing, Materials, and Sensor technology,
but at this point in time it is not clear what they will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
7
3
6
7
2
1
8
1997 2014 2018 2026 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
EDIBLE
ELECTRONICS
STARBURST APPEARANCES: 2020, 2021
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F
LEXIBLE ELECTRONICS, which is still in the Prototype
Stage and early Productisation Stage, is the development
of electronics that can bend, flex and stretch without
breaking, or loosing functionality, and as we continue to
create new computing platforms that allow us to embed
compute and intelligence into more products, from new
flexible displays, gadgets, wearables, and even solar panels,
to new fabrics and implanted medical devices, this will
become increasingly important.
DEFINITION
Flexible Electronics use stretchable conductive materials laid
on flexible substrates to produce circuits that can be twisted
and stretched.
EXAMPLE USE CASES
Today we are using Flexible Electronics to help us create
flexible displays and smartphones, sensors, smart tattoos
and wearables, that help us monitor patient health, and new
implanted medical devices that can help reverse paralysis.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the space will continue to
accelerate, and interest and investment will continue to grow
substantially as companies see the period of Wide Spread
Adoption near.
While Flexible Electronics is still in the Prototype Stage and
early Productisation Stage, over the long term they will be
enhanced by Bio-Materials, Graphene, Polymers, Self-Healing
Materials, Smart Materials and Spray On Materials, but not
replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
6
4
9
8
6
4
7
1996 2005 2015 2017 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
FLEXIBLE
ELECTRONICS
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L
IQUID ELECTRONICS, which are in the Concept Stage and
early Prototype Stage, is the field of research concerned
with developing a new class of liquid based electronics.
Recent brteakthroughs include the use of 3D Printing to
develop micro-fluidic electronic channel products and devices
that contained charged liquids which were then used to
conduct electrical charges through liquid circuitry.
DEFINITION
Liquid Electronics are a class of electronics that use liquids to
create and complete electrical circuits.
EXAMPLE USE CASES
Today Liquid Electronics are still in the experimental stage and
researchers are using their prototypes to prove the theory
and refine the technology. In the future the primary use case
of the technology would include being able to embed liquid
electronics and components into a wide range of products and
objects, from Soft Robots and even to 3D Printed biological
tissue where it could be combined with new classes of
computing platforms such as Biological and DNA Computing
platforms.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow, albeit from a very low base, primarily led by univesity
grants. In time as the technology matures more researchers
in the field will discover viable and interesting use cases for
it, and given the nature of the technology it’s unlikely to face
particularly strict regulatory scrutiny which means that uptake
and aoption could acceleate quickly.
While Liquid Electronics are in the Concept Stage and early
Prototype Stage, over the long term they will be enhanced by
advances in 3D Printing, 3D Bio-Printing, 4D Bio-Printing, 4D
Printing, Liquid Computing, and Materials, but at this point in
time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
6
6
5
8
1
1
9
2001 2004 2019 2041 2055
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
LIQUID
ELECTRONICS
STARBURST APPEARANCES: 2020, 2021
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M
OLECULAR ELECTRONICS, which are in the
Prototype Stage, is the field of research concerned
with developing a new class of electronics which,
rather than using electronics and conventional circuits, uses
molecules and molecular based circuits to fulfil much the
same functions. Recently researchers have managed to make
a number of breakthroughs that include finding new ways
to manipulate and arrange molecules, and assign them new
sophisticated properties, at a speed and scale never seen
before for incredibly low cost.
DEFINITION
Molecular Electronics is the creation and use of molecules and
molecular constructs with sophisticated properties to create a
new class of electronics.
EXAMPLE USE CASES
Today researchers are using this technology to develop
molecular based computer memory and storage systems that
have 100 times the density of today’s top of the line systems.
In the future this technology could form the foundation of an
entirely new class of computing and open the door to a wide
range of revolutionary new use cases that include the ability
to embed compute, electronics, and intelligence into anything
and everything irrespective of whether it is a solid object or a
liquid based one.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Technology sector, with support from university grants. In time
we will see this technology mature to the point where it is
ready to be deployed, and it is highly likely that it will lead to
the development of a new range of “Wet” electronics.
While Molecular Electronics are in the Prototype Stage,
over the long term they will be enhanced by advances in
3D Printing, Chemical Computing, Liquid Computing, Liquid
Electronics, Molecular Computing, and Synthetic Molecules,
but at this point in time it is not clear what they will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and re-visit it every few years until progress in this
space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
1
4
9
5
2
1
1982 1996 2019 2048 2062
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
MOLECULAR
ELECTRONICS
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N
EURO-ELECTRONICS, which are in the Prototype
Stage, is the field of research concerned with
developing new products that allow the human nervous
system to fuse and interface directly with electronics and
electronic components. Recently there have been a number
of developments in the space which include the development
of the first Biological-Artificial neurons and synapses which
were able to communicate with one another over the internet,
which could herald the age of the Internet of Neuro-Electronic
“Things.”
DEFINITION
Neuro-Electronics is the interfacing of the biological neurons
of the human nervous system with electronic devices.
EXAMPLE USE CASES
Today basic Neuro-Electronic devices are being used to
provide therapeutic brain stimulation to monitor and treat
neurological diseases such as epilepsy. In the future though
they could be used to monitor and treat chronic pain, and
a variety of other ailments including IBS and the effects of
limb amputations, as well as be used to develop new bionic
bodyparts, such as bionic eyes and ears, and even create
the Internet of Neuro-Electronics which would see biological
brains and nervous systems become nodes on the network in
much the same way we do with Internet of Things technologies
today.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Technology sector, with support from government funding and
university grants. In time we will see the technology mature
at which point there will be serious regulatory hurdles to
overcome before it can be commercialised and sold.
While Neuro-Electronics are in the Prototype Stage, over the
long term they will be enhanced by advances in Artificial
Intelligence, Bio-Compatible electronics and materials,
Bioelectronic Medicine, Brain Machine Interfaces, Cyborgs,
Memristors, Neuromorphic Computing, Neuro-Prosthetics, as
well as Sensor technologies, but at this point in time it is not
clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and re-visit it every few years until progress in this
space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
3
2
6
9
2
1
8
2005 2008 2020 2035 2049
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
NEURO-ELECTRONICS
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P
RINTED ELECTRONICS, which is in the early
Productisation Stage, is the field of research concerned
with developing new ways to print electronics and
electronic components, from Capacitors to PCB’s using a
variety of manufacturing methods including 3D Printing.
Recently there have been significant advances in being able
to print an increasingly wide aray of electronics and electronic
components, even including the printing of Edible Electronics
and Liquid Electronics.
DEFINITION
Printed Electronics are a class of electronics that are printed
using a range of different technologies and techniques.
EXAMPLE USE CASES
Today we are using Printed Electronics in only a narrow range
of use cases including military use cases and certain consumer
products such as cars, where companies are now 3D printing
electric vehicles complete with embeded electronics, and
food items where Graphene based electronic circuits are
laser etched onto food so it can be tracked and monitored
throughout their lifecycle. In the future the primary use cases
for the technology will include the printing of almost any and
all types of electronic circuits and components in all their
forms, and advances in manufacturing technologies means
that electronics will be able to be embedded and integrated
into everyday objects very easily.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow, primarily led by organisations in the Manufacturing
sector, with support from univesity grants. As manufacturing
technologies improve in capability and speed in time we’ll be
able to print increasingly complex electronic systems that are
embedded and integrated into products in entirely new ways
which will not only change global supply chains, but will also
let us manufacture complete products in one single printing
run.
While Printed Electronics are in the early Productisation
Stage, over the long term they will be enhanced by advances
in 3D Printing, 3D Bio-Printing, 4D Printing, Materials, and
Molecular Assemblers, but at this point in time it is not clear
what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
6
6
5
8
3
1
9
2002 2006 2014 2032 2037
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
PRINTED
ELECTRONICS
STARBURST APPEARANCES: 2020, 2021
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Q
UANTUM ELECTRONICS, which are in the Prototype
Stage, is the area of research concerned with
developing a new class of compute and electronics
that can harness the power of Quantum Computers, which
are hundreds of millions more powerful than today’s best
computing technologies but that need to run near 0 Kelvin,
at room temperature. Recently there have been a run of
breakthroughs in the space including the development of
the first Silicon based Quantum chip design, and the use of
Quantum Dots to protect Qubits, the Quantum Computing
equivalent of a conventional Binary bit, from the cold.
DEFINITION
Quantum Electronics is the area of physics dealing with the
effects of quantum mechanics on the behaviour of electrons in
matter.
EXAMPLE USE CASES
Today there are no commercial products available using
this technology. In the future though this technology would
bring the power of Quantum Computing to conventional style
computing platforms and smart devices, as well as allow the
creation of unhackable electronics systems.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Technology sector, with support from government funding and
university grants. In time we will see the technology mature,
albeit a way off at the moment, and there is a high likely hood
that it could usurp and replace many of today’s conventional
compute and electronics technologies.
While Quantum Electronics are in the prototype Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence, Quantum Artificial Intelligence, Quantum
Computing, Quantum Dots, and Quantum Sensors, but at this
point in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and re-visit it every few years until progress in this
space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
3
2
5
9
4
3
8
1993 2002 2018 2046 2056
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
QUANTUM
ELECTRONICS
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M
RE-CONFIGURABLE ELECTRONICS, which are still
in the Prototype Stage, is the field of electronics
concerned with trying to create the next generation
of adaptable electronics platforms capable of re-configuring
their electronic circuits and pathways on the fly, in response
to specific stimuli, in order to change their behaviours,
capabilities, performance, and resiliency. While research
in the field has been boosted recently by new advances in
Materials, Memristors, Liquid Computing, Nanotechnology,
and Self-Healing Electronics, to name but a few, today I am
already seeing the emergence of the next generation of the
technology emerging in the form of new Biological Electronic
technologies that whose circuits and pathways are made from
DNA and living matter.
DEFINITION
Reconfigurable Electronics can alter and re-route fixed and
fluid electronic circuits and pathways dynamically in order to
become more capable, performant or resilient.
EXAMPLE USE CASES
Today the first Re-Configurable Electronics prototypes are
being used in very basic ways to test the theory that we can
create viable electronic circuits and pathways capable of re-
configuring themselves on the fly in response to certain stimuli.
However, over time, and given the ubiquity of electronics the
use cases of where this technology could be applied will be
almost unlimited.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the field will continue
to accelerate, albeit from a low base, and interest and
investment will continue to grow, although it is highly likely
that much of that investment will be in the form of aerospace,
defence and government funding, and university grants.
While Re-Configurable Electronics are still in the Prototype
Stage, over the long term it will be replaced by the next
generation of electronics, Biological Electronics.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
1
2
5
8
3
3
8
1986 2002 2008 2026 2040
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
RE-CONFIGURABLE
ELECTRONICS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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S
ELF-HEALING ELECTRONICS, which is still in the
Prototype Stage, is the field of research concerned with
making indestructible electronics, including computing
components, that have the highest levels of survivability
in even the harshest conditions. Recently there have been
breakthroughs in creating self-healing electronics capable of
recovering from “catastrophic damage,” using combinations
of hard and soft materials, which researchers say mimic the
behaviours of biological systems on the account that when
they detect breaks, they are able to intelligently re-route the
signals around them, fix them, and resume normal services.
DEFINITION
Self-Healing Electronics are a category of electronics that can
self-heal when broken or damaged.
EXAMPLE USE CASES
Today the first Self-Healing Electronics prototypes are being
put through extreme testing as researchers try their best to
cripple them.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, led principally by the Aerospace,
Defence and Government sectors with some input from
Consumer Electronics manufacturers. As researchers continue
to make breakthroughs in related fields, especially in material
sciences, and even within the Re-Configurable Electronics
fields, it won’t be too long before researchers are able to
demonstrate full proof of concept products that are incredibly
hard to disable or destroy under extreme conditions.
While Self-Healing Electronics is still in the Prototype Stage,
over the long term the technology will be enhanced by
advances in Bio-Materials, Nano-Materials, Re-Configurable
Electronics, and Self-Healing Materials, and potentially
replaced by Biological Electronics, Chemical Computing, DNA
Computing, and Liquid Computing.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
2
5
7
3
3
8
1981 2006 2014 2028 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
SELF-HEALING
ELECTRONICS
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T
RANSIENT ELECTRONICS, which are in the Concept
Stage and early Prototype Stage, is the field of research
concerned with developing new ways to develop a class
of electronics that vaporises when exposed to specific stimulii.
Recently developments in the field include the manufacture of
biomedical transient electronics and other forms of transient
electronics that vaporise when subjected to Infra Red light.
DEFINITION
Transient Electronics are a class of electronics that vapourise
when exposed to specific external stimulii.
EXAMPLE USE CASES
Today we are embedding Transient Electronics into Smart
Pills that allow doctors to track whether or not patients have
taken their medication before the pills and the electronics
harmlessly dissolve away, and also in the defense arena
where the transient electronics in drones vaporise in the event
the drones crash or are captured. In the future the primary
use case of the technology is likely to remain tied to situations
where temporary electronics or temparary products are
useful such as environmental monitoring systems and medical
applications.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow, primarily led by organisations in the Aerospace and
Healthcare sectors, with support from univesity grants. In time
as the materials needed to manufacture transient electronics
improve in their utility and capability it is going to become
increasingly easy to embed and integrate them into a wide
range of products.
While Transient Electronics are in the Concept Stage and early
Prototype Stage, over the long term they will be enhanced by
advances in 3D Printing, 4D Printing, and Materials, but at
this point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
3
4
4
8
2
1
8
1964 1981 2018 2027 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
TRANSIENT
ELECTRONICS
STARBURST APPEARANCES: 2020, 2021
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T
RANSPARENT ELECTRONICS, which are in the Concept
Stage and early Prototype Stage, is the field of research
concerned with developing electronic systems that are
invisible and fully transparent. Recent breakthroughs in the
field include the use of supercomputers to analyse millions
of different compound combinations to try to establish
which compounds will be good candidates to create the first
transparent electronic systems with.
DEFINITION
Transparent Electronics are a class of electronics that are
completely see through and to all intents and purposes
invisible.
EXAMPLE USE CASES
Today multiple research groups are running experiments to try
to develop a common class of compunds that could be used
to create viable transparent electronic systems with, and they
are refining their knowledge and theories. In the future the
primary use cases for this technology will include transparent
consumer devices and wearable products, as well as a wide
array of other products.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Consumer Electronics
sector, with support from univesity grants. As researchers
close in on the most viable compounds to use it is only
a matter of time before we see the first true transparent
electronic devices emerge, and given the lack of any need for
stringent regulatory oversight I believe the adoption of these
products will accelerate quickly once they’re developed.
While Transparent Electronics are in the Concept Stage
and early Prototype Stage, over the long term they will
be enhanced by advances in Artificial Intelligence, High
Performance Computing, and Materials, but at this point in
time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
3
4
2
8
1
1
8
1968 1983 2023 2033 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
TRANSPARENT
ELECTRONICS
STARBURST APPEARANCES: 2020, 2021
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E
N
E
R
G
Y
I
T’S THE one thing that megalamaniacs and children have
in common - a thirst for power. But in the latter’s case it’s to
power their gadgets and gizmos rather than to control their
errant populations. As we continue to see the decentralisation
of the global energy industry, and its drive to greener
renewable sources of energy, it is inevitable that over time we
will see the cost of energy falling to zero.
In this year’s Griffin Exponential Technology Starburst in
this category there are twenty three significant emerging
technologies listed:
1.	 Backscatter Energy Systems
2.	 Bio-Batteries
3.	 Biofuels
4.	 Fuel Cells
5.	 Fusion
6.	 Grid Scale Energy Storage
7.	 Lithium-Metal Batteries
8.	 Nano-Generators
9.	 Nuclear Batteries
10.	 Photovoltaics
11.	 Plasma Drives
12.	 Polymer Batteries
13.	 Printed Batteries
14.	 Solar Ovens
15.	 Solid State Batteries
16.	 Space Based Energy Platforms
17.	 Stellar Engines
18.	 Structural Batteries
19.	 Wireless Energy
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
1.	 Ambient Sound Energy Systems
2.	 Artificial Photosynthesis
3.	 Bacterial Batteries
4.	 Bacterial Energy Systems
5.	 Biomechanical Harvesting
6.	 Calcium Based Batteries
7.	 Carbon Free Grid Scale Storage
8.	 Catalytic Reactors
9.	 Cold Fusion
10.	 Cold Fusion
11.	 Conductive Energy Systems
12.	 Dyson Sphere Swarms
13.	 Dyson Spheres
14.	 Electromagnetic Drives
15.	 Electronic Blood
16.	 Electronic Plants
17.	 Energy Recuperation Technologies
18.	 Graphene Based Batteries
19.	 Human Batteries
20.	 Laser Energy Transmission
21.	 Lithium Air Batteries
22.	 Lithium-Metal Batteries
23.	 Lithium-Sulphur Batteries
24.	 Mechanical Batteries
25.	 Micro Stirling Engines
26.	 Microwave Energy Transmission
27.	 Microwave Engines
28.	 Molecular Batteries
29.	 Molecular Energy Systems
30.	 Molecular Motors
31.	 Molten Energy Storage Systems
32.	 Nanowire Batteries
33.	 Nuclear Thermal Engines
34.	 Organic Batteries
35.	 Photoacoustics
36.	 Piezoelectricitic Energy Systems
37.	 Plasma Jets
38.	 Pyro-Electric Systems
39.	 Quantum Batteries
40.	 Quantum Wire Batteries
41.	 Quark Energy
42.	 Semi-Synthetic Energy Systems
43.	 Semi-Synthetic Photovoltaics
44.	 Smart Grids
45.	 Solar Flow Batteries
46.	 Solar Rechargable Batteries
47.	 Spray On Solar Panels
48.	 Thermal Resonators
49.	 Thermoelectric Drives
50.	 Thin Film Batteries
51.	 Thorium Reactors
52.	 Travelling Wave Reactors
53.	 Triboelectricitic Energy Systems
54.	 Ultracapacitors
55.	 Virtual Power Stations
56.	 WiFi-Tricity
57.	 Z Machines
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A
RTIFICIAL PHOTOSYNTHESIS, which is in the Prototype
Stage and very early Productisation Stage, is the
field of research concerned with replicating the
natural process of photosynthesis, but at higher efficiencies,
in artificial systems, so that the energy and natural fuels
produced by the chemical reactions can be used as a source
of renewable, non polluting energy, with the by products
being used to help manufacture new drugs, materials and
products. With progress in the field accelerating thanks to
breakthroughs in in biological and metabolic engineering, and
inorganic catalysts the technology is now getting to the point
where commercialisation is not far away.
DEFINITION
Artificial Photosynthesis is a chemical process that replicates
the natural process of Photosynthesis.
EXAMPLE USE CASES
Today Artificial Photosynthesis is being used as a way to
extract Carbon Dioxide from the air, and replace the need
to use carbon captured in fossil fuels to create plastics. In the
future the primary use cases for the technology will include
developing new, sustainable sources of Hydrogen fuel, and
generating electricity which can be fed into the electrical grid,
and being used as a way to manufacture new biological,
semi-synthetic and synthetic products, including new drugs and
materials.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, albeit from a low base, primarily
funded by organisations in the Energy and Manufacturing
sectors, and university grants.
While Artificial Photosynthesis is in the Prototype Stage and
very early Productisation Stage, over the long term it will be
enhanced by advances in 3D Printing, Biofuels, CRISPR Gene
Editing, Nano-Phonic Materials, Semi-Synthetic Cells, and
Synthetic Cells, and over time it could be replaced by Bio-
Manufacturing, and Photovoltaics.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
4
7
5
7
4
3
8
1973 1981 1985 2022 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020
ARTIFICIAL
PHOTOSYNTHESIS
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M
BACKSCATTER ENERGY SYSTEMS, which are in
the Concept Stage and early Productisation Stage,
is the field of research concerned with capturing
the ambient Electro-Magnetic Radiation in the air and the
environment, such as radio waves, and converting it into
electrical electricity that can be used to create battery-less
devices that don’t have to rely on drawing their power from
batteries or plug sockets. Recently there have been a number
of breakthroughs in the field with researchers being able to
capture and convert more energy in this way to power larger
and larger devices, from sensors to smartphones.
DEFINITION
Backscatter Energy Systems use radio frequencies present
within an environment to power devices.
EXAMPLE USE CASES
Today we are using Backscatter Energy Systems to create
the first battery free smartphones, and battery free Passive
WiFi devices capable of generating WiFi signals, and the first
battery free Bluetooth and Internet of Things sensors. In the
future the primary use case of the technology will continue to
be to create more battery-less devices.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, albeit from a low base, primarily led
by organisations in the Consumer Electronics, Manufacturing
and Technology sector, backed up by government funding
and university grants.
While Backscatter Energy Systems are in the Concept Stage
and early Productisation Stage, over the long term it will
be enhanced by advances in Artificial Photosynthesis, Bio-
Batteries, Bio-Manufacturing, Nano-Photonic Materials, and
Photovoltaics, but over the long term it will be replaced by
Wireless Energy.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
7
4
7
2
2
8
1935 1941 1944 2016 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BACKSCATTER
ENERGY
SYSTEMS
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
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B
IO-BATTERIES, which are in the Concept Stage and early
Productisation Stage, is the field of research concerned
with developing batteries that are inspired by nature
and living organisms, such as bacteria and Electric Eels, who
can generate and discharge their own electricity on demand.
Not only are these energy sources green, but, with the
right engineering they can also be used to reign in climate
change, by converting Carbon Dioxide into energy, and
provide humanity with an almost limitless, and infinite sources
of energy. While research in the space is still currently quite
slow, especially when compared to the rate of development
of other energy technologies, with a recent spate of
breakthroughs it shows great promise.
DEFINITION
Bio-Batteries are energy storage devices that are powered by
organic components and compounds.
EXAMPLE USE CASES
Today we are using Bio-Batteries to create battery-less devices
in the form of paper, sensors and wearables. In the future the
primary use case for the technology could be unlimited as we
find new ways to integrate it into everything from our clothing
and Smart Contact Lenses, to our Implanted Medical Devices
and the structures of our Electric Vehicles.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, albeit from a low base, primarily led
by organisations in the Consumer Electronics and Technology
sectors, and university grants.
While Bio-Batteries are in the Concept Stage and early
Productisation Stage, over the long term they will be
enhanced by advances in 3D Bio-Printing, Backscatter Energy
Systems, Bio-Manufacturing, CRISPR Gene Editing, Nano-
Photonic Materials, Photovoltaics, Semi-Synthetic Cells,
Structural Batteries, and Synthetic Cells, but at this point in
time it looks unlikely that they will be replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
4
7
4
7
3
3
8
1981 1987 1991 2022 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
BIO-BATTERIES
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B
IOFUELS, which are in the Prototype Stage and
Productisation Stage, is the field of research concerned
with developing biologically inspired and sourced fuels
that can augment and replace today’s fossil fuels. Since
their emergence onto the global stage Biofuels have found
it difficult to gain a foothold, in part because of people’s
concerns about the impact that replacing crops grown
for food with crops grown to produce fuel, would have
on the global food production, but as the manufacturing
processes used to produce the fuels have improved, and with
breakthroughs in producing energy from non crop sources,
such as Algae, Bacteria, and even Seaweed accelerate,
over the past number of years they have seen a renaissance,
particularly within certain sectors such as the airline industry.
DEFINITION
Biofuels are fuels that are produced as a result of harnessing
contemporary biological processes.
EXAMPLE USE CASES
Today we are using Biofuels to power commercial airliners,
cooking appliances, lubricants, and even clean up crude oil
spills. In the future the primary use cases for the technology
will ultimately lie in energy generation and transportation, but
as both those sectors undergo their own transformations, it is
likely that ultimately Biofuels future will lie elsewhere.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Defence, Biotech, Energy and Transportation sector, with
support from government funding and university grants. In
time we will see a dramatic diversification occur in the field,
as researchers move away from crops as a primary fuel
source to other biological alternatives, such as genetically
engineered Algae and Bacteria.
While Biofuels are in the Prototype Stage and Productisation
Stage, over the long term they will be enhanced by advances
in Artificial Intelligence, Creative Machines, and CRISPR Gene
Editing, but over the long term it is unlikely that they will be
replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
6
7
5
7
6
5
8
1916 1921 1926 1928 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BIOFUELS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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C
OLD FUSION, which is still in the Concept Stage, is
the field of research concerned with trying to mimic
the same fusion processes in the Sun, which run at
temperatures of millions of degrees Celsius, at or near
room temperature. While Cold Fusion is generally thought
to be unachievable by most mainstream experts recently
researchers have been using Artificial Intelligence to test a
variety of different theories with one, which uses 2D materials
to start the reactions, looking as though it’s not just plausible
but achievable.
DEFINITION
Cold Fusion is a type of nuclear reaction that would occur at,
or near, room temperature.
EXAMPLE USE CASES
Today there are no example of Cold Fusion. In the future
though it is hoped that the technology will be able to generate
limitless amounts of green, zero emission energy at scale.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Energy sector, with support from government funding. In time
we will see the feasibility of the technology questioned and it
will likely be decades before anyone has any finite answers,
but that said Artificial Intelligence could be the game changer
that experts in the field need to make it a reality.
While Cold Fusion is in the Concept Stage, over the
long term it will be enhanced by advances in Artificial
Intelligence,Quantum Artificial Intelligence, Fusion, and
Quantum Computing, and in the long term it is likely that it will
be replaced by Renewable Energy and Space Based Solar
Plants.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and re-visit it every few years until progress in this
space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
6
1
8
1
1
2
1949 1977 2050 > 2070 > 2070
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: NIL
COLD
FUSION
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D
YSON SPHERES, which are in the Concept Stage, is
the field of research concerned with developing a new
generation of megastructures which, in this case could
capture and harness the majority of a Star’s energy output.
While the theory behind Dyson Spheres is sound it will
optimistically be many centuries before human civilisation has
the capability to build one.
DEFINITION
Dyson Spheres are hypothetical megastructures that
completely encompass a star in order to capture and harness
its power output.
EXAMPLE USE CASES
Today Dyson Spheres are purely theoretical but when
humanity is able to build one we would move from being a
planetary Stage I civilisation on the Kardashev scale to a
Stellar Stage 2 civilisation.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate but the technology will remain entirely theoretical.
While Dyson Spheres are in the Concept Stage, over the
long term they will be enhanced by advances in Advanced
Manufacturing and Materials, but at this point in time it is not
clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars and re-visit it every decade or two.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
1
1
7
1
1
2
1964 1981 > 2070 > 2070 > 2070
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
DYSON
SPHERES
STARBURST APPEARANCES: 2020
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F
UEL CELLS, which are in the Productisation Stage, is the
field of research concerned with creating the most optimal
chemical reactions to create electricity and fuel, and it’s a
field of research that is now decades old. Over the past few
years there has been much debate about whether Fuel Cells,
or their competitive Lithium Ion battery counterparts will win in
the end, and while there have been significant breakthroughs
in the field it is increasingly looking like Fuel Cell technology
won’t see the mass adoption it had once hoped. That said
though as the world’s thirst for energy increases, and as the
raw commodities needed to build LiOn batteries, such as
Cobalt and Lithium, start to face unprecedented demand,
there will be opportunities for the technology to outshine its
traditional foe.
DEFINITION
Fuel Cells are devices that produce electricity as the result of a
chemical reaction between a source fuel and an oxidant.
EXAMPLE USE CASES
Today we are using Fuel Cells to generate Hydrogen fuel
to power vehicles. In the future the primary use case for the
technology could be to augment mass scale and distributed
energy generation.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Energy sector, and
industry consortiums, however, as alternative forms of energy
generation and storage gain attention it is increasingly likely
that Fuel Cell technology will fail to live up to its initial promise
and fade by the wayside.
While Fuel Cells are in the Productisation Stage, over
the long term they will be enhanced by advances in 3D
Printing, Artificial Intelligence, Creative Machines, Nano-
Manufacturing, and Printable Batteries, but in the long term
they will be replaced by a myriad of alternatives including
Bio-Batteries, Biofuels, Photovoltaics, Semi-Synthetic Energy
Systems, and Structural Batteries.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
6
8
7
7
7
5
8
1839 1881 1889 1991 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
FUEL
CELLS
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F
USION, which is in the early Prototype Stage, is the
field of research concerned with trying to create a Star
in a Jar, a version of our Sun, captured in a magnetic
containment vessel, that is capable of generating almost
limitless amounts of clean energy. Currently researchers have
made multiple breakthroughs in what is a vastly complex and
difficult field, and in the past couple of years not only have the
temperatures they have been able to run the fusion reactions
at increased substantially, but so too has the period of time
that they’ve been able to run them for.
DEFINITION
Fusion is a form of power generation where energy is
generated by harnessing nuclear fusion reactions in order to
produce heat for electricity generation.
EXAMPLE USE CASES
Today the first Fusion prototypes are being used to prove
the theory that Fusion can be harnessed as a viable energy
source before it is eventually productised. In the future the
primary use cases for the technology will be as a centralised
power generation facility capable of feeding huge amounts of
electricity into the connected, global energy grid.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by Government
funding and university grants, with help from large industrial
consortiums. However, as the rate of progress in the field
accelerates it is many researchers goal to one day create
small truck sized Fusion reactors, and then eventually
Cold Fusion energy systems capable of operating at room
temperature.
While Fusion is in the early Prototype Stage, over the long
term it will be enhanced by advances in Artificial Intelligence,
Mega Magnets, Self-Healing Materials, and Vascular Nano-
Composites, and eventually replaced by Quark Energy.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
1
2
4
9
7
4
7
1930 1947 1950 2030 2055
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
FUSION
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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G
RID SCALE ENERGY STORAGE, which is in the
Prototype Stage, Productisation Stage and early
Wide Spread Adoption Stage, is the field of research
concerned with finding new ways to store energy, especially
that produced from renewable energy sources, for long
periods of time and at low cost until it needs to be released
and used by the grid. Recently there have been a number
of breakthroughs in the field with the development of
affordable, low cost molten salt storage solutions, as well as
the development of carbon free supercapacitors using new
“miracle” Metal Organic Framework materials that will help
dramatically lower the cost of manufacturing supercapacitors.
In another boon for the field though car manufacturers have
now realised that there’s a great after market for their Electric
Vehicle’s second hand Lithium Ion batteries which can be
used as the backbone of more traditional low cost Grid Scale
Energy Storage platforms.
DEFINITION
Grid Scale Energy Storage is a collection of methods used to
store electrical energy on a large scale within an electrical
power grid.
EXAMPLE USE CASES
Today we are using Grid Scale Energy Storage to store
electricity from a mix of energy generation sources so that it
can be fed into the grid when it’s needed. As it is today, in the
future Grid Scale Energy Storage’s primary use case will be
to act as a reserve power back up for the energy grid.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Energy, Manufacturing, and Technology sector, with
support from government funding, industrial consortiums, and
university grants.
While Grid Scale Energy Storage is in the Prototype Stage,
Productisation Stage and early Wide Spread Adoption Stage,
over the long term it will be enhanced by advances in 3D
Printing, Artificial Intelligence, Bio-Batteries, Biofuels, Creative
Machines, CRISPR Gene Editing, Graphene, Metal Organic
Frameworks, and Supercapacitors, but it is unlikely to be
replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
5
6
3
9
7
6
9
1880 1891 1901 1910 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
GRID
SCALE
ENERGY
STORAGE
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L
ASER ENERGY TRANSMISSION, which is in the Prototype
Stage, is the field of research concerned with finding new
ways to use lasers to transmit electrical energy between
systems. Recently there have been several breakthroughs
in the field in increasing the efficiency and range of the
technology, which can now operate over several miles, and
researchers have been able to demonstrate that by using
the technology to target photovoltaic cells on an aircraft’s
wings they’ve been able to charge that aircraft in mid flight
to keep it airborne indefinitely. As the technology’s efficiency
and range continue to increase there will inevitably be more
applications
DEFINITION
Laser Energy Transmission is the transmission of energy in the
form of laser light through free space.
EXAMPLE USE CASES
Today Laser Energy Transmission prototypes have been
used to keep drones airborne indefinitely. In the future the
primary use cases for the technology will include using lasers
to replenish failing satellites energy reserves, helping keep
Pseudo Satellites that are providing communications services
to rural communities aloft, and using the system to transmit
energy from space based solar collectors and farms to base
stations on Earth.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Defence and Energy sectors, with support from government
funding. In time we will see the amount of energy that can
be transmitted in this way, and the accuracy and distances
it can be transmitted increase substantially, and while some
of the lower power use cases, such as those operating
at the KWh and MWh scale, will inevitably be replaced
by new decentralised and sustainable energy generation
technologies, it is unlikely that use cases where Gigawatt
capacities need to be transmitted will be replaced any time
soon.
While Laser Energy Transmission is in the Prototype Stage,
over the long term it will be enhanced by advances in
Artificial Intelligence, Bio-Batteries, Nuclear Batteries, Lasers,
Optics, Pseudo Satellites, and Photovoltaics, but at this point
in time it’s unclear what will replace it.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
5
6
2
7
5
4
8
1986 1991 1998 2023 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
LASER
ENERGY
TRANSMISSION
STARBURST APPEARANCES: 2019
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L
ITHIUM-METAL BATTERIES, which are in the Prototype
Stage, is the field of research concerned with trying to
find better alternative battery types to today’s ubiquitous
Lithium-Ion Batteries. Recently there have been a number of
breakthroughs in the field which include the development of
the first viable products that had a significantly higher energy
density than other battery alternatives. Lithium-Metal Batteries
are also gaining additional interest from organisations around
the world because many see them as being a viable on ramp
to the development of more ground breaking Solid State
Batteries (SSBs).
DEFINITION
Lithium-Metal Batteries are lithium batteries with metal anodes.
EXAMPLE USE CASES
Today Lithium-Metal Batteries are generally being used in
electric vehicle demonstrators, since that is where in the short
term at least, the main market appears to be. In the future
though this battery technology could find its way into all kinds
of battery powered products and help fuel the transition to
SSBs.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Energy sector, with support from government funding and
university grants. In time we will see the technology mature
and be commercialised, although there will likely be questions
raised about its ability to scale. The technology could also
end up being an important but transitional technology before
industries switch to SSBs which are widely regarded as the
“Jesus” of battery technology.
While Lithium-Metal Batteries are in the Prototype Stage,
over the long term they will be enhanced by advances in 3D
Printing, Materials, and Printed Batteries, and in the long
term it is likely that it will be replaced by different forms
of Renewable Energy technologies, such as Photovoltaic
Materials, as well as SSBs.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
8
4
6
2
1
7
2013 2016 2019 2027 2031
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
LITHIUM-METAL
BATTERIES
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L
ITHIUM SULPHUR Batteries, which are in the Concept
Stage and early Prototype Stage, is the field of research
concerned with developing new types of batteries that
have a reduced dependence on rare Earth metals and that
have superior energy density and performance to today’s
traditional Lithium Ion Batteries. Recently there have been
a number of breakthroughs in this field after researchers
managed to create the first fast charging, viable Lithium-
Sulphur Batteries capable of meeting the punishing demands
of electric vehicles.
DEFINITION
Lithium-Sulphur Batteries are a type of rechargable battery
with a high specific energy that are very light weight and cost
effective to manufacture.
EXAMPLE USE CASES
Today researchers are still experimenting Lithium-Sulphur
Batteries and are refining the technology. In the future the
primary use cases for the technology include being the
primary energy source used in electric aircraft, drones, and
electric vehicles, as well as in any other platform or product
where a low weight to high energy density ratio are an
advantage.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Energy and Transportation sectors. In time the technology
will mature, but whether it can become a commercial reality
and compete with all the other forms of battery technologies
that are emerging is highly dubious.
While Lithium-Sulphur Batteries are in the Concept Stage
and early Prototype Stage, over the long term they will be
enhanced by advances in 3D Printing and Materials, and in
the longer term they could be replaced by a broad range of
battery and energy technologies including but not limited to
Bio-Batteries, Fuel Cells, Photovoltaics, Polymer Batteries, Solid
State Batteries, Structural Batteries, and many others.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
8
4
6
2
1
7
2013 2016 2019 2027 2031
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
LITHIUM-SULPHUR
BATTERIES
STARBURST APPEARANCES: 2020
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M
ECHANICAL BATTERIES, which are in the
Productisation Stage, is the field of research
concerned with developing new ways to develop
batteries that have a mechanical component. Recent
developments in adjacent technology fields including Carbon
Nanotubes mean that researchers now have a path to
creating Mechanical Batteries for electric vehicles that are
capable of a 17,000 km range.
DEFINITION
Mechanical Batteries are batteries that store electricity by
mechanical means.
EXAMPLE USE CASES
Today most Mechanical Batteries are being used within
engine systems or industrial environments and are used as
a compliment to other battery technologies and Grid Scale
Energy Storage platforms. In the future the primary use case
for this technology will be tied to mid to large scale products
that are off grid or that have grid connectivity issues.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations
in the Energy sector. In time we will see the technology
mature to the point where mechanical batteries become
more of a competitor to many of the other alternative battery
technologies, but alot of that potential will be reliant on
developments in other complimentary technology areas.
While Mechanical Batteries are in the Productisation Stage,
over the long term they will be enhanced by advances in 3D
Printing and Carbon Nanotubes, but at this point in time it is
not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
5
7
5
8
2
1
7
1991 2001 2008 2010 2037
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
MECHANICAL
BATTERIES
STARBURST APPEARANCES: 2020
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M
ICROWAVE ENERGY TRANSMISSION, which is
in the Productisation Stage, is the field of research
concerned with developing new ways to wirelessly
beam, or transmit, energy from one location to another
generally over long distances, including across mountain
ranges and from space based orbiting power stations.
Recently there have been a number of developments in
the field which include building systems that can transmit
more power, over greater distances, with greater reliability.
Additionally, simultaneous advances in new Electromagnetic
Metamaterials now also mean that the transmitted energy can
be converted back into electricity with much greater efficiency
which moves the whole field closer to mass commercialisation.
DEFINITION
Microwave Energy transmission is a technology that enables
the long range wireless transmission of energy.
EXAMPLE USE CASES
Today the majority of Microwave Energy Transmission
systems are being used either by the military to remotely
charge different types of drones, UAV’s, and vehicles, or by
researchers who are now trying to scale the technology up
to eliminate the need for overhead or underground electrical
transmission cables, as well as open the door to beaming
solar energy captured in space back down to ground stations
on Earth. In the future this technology will be used to transmit
large quantities of energy to various terrestrial and non-
terrestrial based assets and locations.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, Energy and Transportation sectors,
with support from government funding and university grants.
In time we will see the technology mature and become
commercially viable at scale, but it will likely face adoption
challenges as people question its safety as it scales up.
While Microwave Energy Transmission systems are in
the Productisation Stage, over the long term they will be
enhanced by advances in Artificial Intelligence, Metamaterials
and Optics, but at this point in time it is not clear what they
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
6
6
7
9
7
3
9
1962 1976 1989 2008 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: NIL
MICROWAVE
ENERGY
TRANSMISSION
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M
OLECULAR ENERGY SYSTEMS, which is in the
Prototype Stage, is the field of research concerned
with unlocking the mysteries of how inorganic and
organic molecules and matter communicate and interact with
one another to transmit information and instructions between
entities, and as researchers try to create more efficient
energy systems being able to unlock these mysteries becomes
increasingly important, both at a large scale, for example, in
the development of new mass market battery systems, and at
the nanoscale when it comes to using the technology to power
tomorrow’s Nano-Machines.
DEFINITION
Molecular Energy Systems are small molecular sized energy
systems capable of generating energy that can be harnessed
by a range of devices.
EXAMPLE USE CASES
Today the first Molecular Energy Systems prototypes are
small enzyme engines that are being used to power the
first generation of in vivo Nano-Machines. In the future the
technology’s primary use case will include helping create
better Artificial Photosynthesis products, new Bioelectronic
Medicine treatments, and powering Nano-Machines.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Biotech, Defence and Energy sectors, with support from
government funding and university grants.
While Molecular Communications is in the Prototype Stage,
over the long term it will be enhanced by advances in
Artificial Photosynthesis, Bio-Batteries, Bioelectronic Medicine,
Biological Computing, Chemical Computing, DNA Computing,
DNA Robots, Molecular Assemblers, Molecular Computing,
Molecular Robots, Nano-Machines, and Syncell Robots, but
this point in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
3
3
4
4
3
2
7
1977 2004 2010 2027 2040
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019
MOLECULAR
ENERGY
SYSTEMS
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M
OLECULAR MOTORS, which are in the Prototype
Stage, is the field of research concerned with
harnessing some of natures smallest materials to
create a new class of microscopic and nanoscale energetic
propulsion systems which can be used to enable and power
everything from Nanobots and Nanomachines to future
Molecular Assemblers whose benefits will influence sectors as
diverse as Healthcare, Manufacturing, and beyond. Recently
there have been several breakthroughs in the field including
researcher’s ability to reliably manufacture the technology
and demonstrate fine grained control of its outputs to power
and propel a variety of different devices and products.
DEFINITION
Molecular Motors are molecular sized mechanical devices
that are independently capable of generating and sustaining
motion.
EXAMPLE USE CASES
Today Molecular Motors are helping doctors deliver drugs
and therapies in a highly targeted way in order to minimise
the collateral damage and errant side effects that are often
caused by more traditional “scatter gun” treatments. They are
also being used in the first basic Molecular Assemblers to help
scientists build next generation Lithium-Ion Batteries for Electric
Vehicles. In the future this technology will help open the door
to a whole new era of Advanced Manufacturing, Biotech, and
Robotics opportunities.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Manufacturing sector, with support from university grants. In
time we will see the technology mature and commercialise,
but adoption will be slowed by challenges that involve the
reality of reliably manufacturing products at the nanoscale,
integrating them with other processes and technologies, and
regulation.
While Molecular Motors are in the Prototype Stage, over the
long term they will be enhanced by advances in 3D Printing,
Artificial Intelligence, Molecular Assemblers, Molecular
Computing, Molecular Electronics, Nano-Manufacturing, and
Nanotechnology, but at this point in time it is not clear what
they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and re-visit it every few years until progress in this
space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
3
6
7
4
3
8
1977 1987 2020 2044 2065
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: NIL
MOLECULAR
MOTORS
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ANO-GENERATORS, which are in the Prototype
Stage, is the field of research concerned with finding
new ways to use nano sized devices and machines
to generate minuscule amounts of energy that can be
harnessed to perform and carry out specific actions. Recently
breakthroughs in the space have seen the development of a
range of Nano-Generators that can turn human blood vessels
and other fluids into energy sources, in the same way that
a hydroelectric dam generates energy from water flowing
through its turbine halls.
DEFINITION
Nano Generators are nano scale devices capable of
converting small scale mechanical and thermal changes within
a material or fluid into electricity.
EXAMPLE USE CASES
Today we are using the first Nano-Generator prototypes to
produce electricity from animals blood streams. The future
applications of this technology are as yet unclear, other than
as a primary way to generate electricity from fluids at the
nanoscale to power nanoscale or larger sized devices.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by university grants.
While Nano-Generators are in the Prototype Stage, over the
long term they will be enhanced by advances in 3D Printing,
Carbon Nanotubes, Nano-Manufacturing, and Nano-
Machines, but at this point in time it is unclear what they could
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
2
2
5
3
3
2
6
1984 2006 2016 2034 2046
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
NANO-GENERATORS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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N
UCLEAR BATTERIES, which are in the Prototype Stage,
is the field of research concerned with harnessing
the radiation present in nuclear materials to create
batteries that last for thousands of years or more before
running out. Recently there has been an acceleration in the
development of the technology as certain sovereign states
see the technology as providing them with a tactical military
advantage, especially in the space realm where satellites
die when their on board energy reserves run out. That said
though the technology also has more benign and practical
applications, such as providing surgeons with a solution to the
problem of having to replace batteries every ten or so years
in pacemakers and other implanted medical devices.
DEFINITION
Nuclear Batteries are devices which use energy from the
decay of radioactive isotopes to generate electricity.
EXAMPLE USE CASES
Today we have created the first Nuclear Battery prototypes
from nuclear waste, by compressing them into diamonds, that
can be used to power implanted medical devices indefinitely,
and more conventional nuclear batteries that can be used
to power satellites. In the future the primary use cases for
the technology will include installing the batteries in any
devices where changing a battery is complex, impractical, or
impossible.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, albeit from a low base, primarily
led by organisations in the Defence and Energy sectors, with
support from government funding and university grants.
While Nuclear Batteries are in the Prototype Stage, over the
long term they will be enhanced by advances in 3D Printing,
Backscatter Energy Systems, Molecular Energy Systems,
Printable Batteries, and Nano-Manufacturing, but at this point
in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
2
4
9
5
5
6
7
1913 1934 1958 1997 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
NUCLEAR
BATTERIES
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HOTOVOLTAICS, which is in the Productisation Stage
and Wide Spread Adoption Stage, is the field of
research concerned with improving the efficiency of
photovoltaic cells, and recently there have been a plethora
of breakthroughs. As researchers continue to experiment
with 3D Printed Perscovite systems that prevent the brittle
Perscovite from breaking, as well as hybrid Graphene coated
silicon systems that generate energy from both sun and rain,
and even the use of genetically modified cyborg bacteria
that combine themselves with Perscovite crystals to generate
electricity, it is clear we are nowehere near the limits of the
technology, and that eventually the cost of electricity at the
point of use will become close to zero.
DEFINITION
Photovoltaics is the conversion of light into electricity using
semiconducting materials that exhibit the photovoltaic effects.
EXAMPLE USE CASES
Today we are using Photovoltaics to bring electricity to
locations around the world that would otherwise be off the
grid, and to help wean the world off of its fossil fuel addiction.
In the future the primary use for the technology will to provide
decentralised, ubiquitous energy to anything and everything.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Energy and Manufacturing sectors, with support from
government funding, industry consortiums, and university
grants. In time we will see the efficiency of photovoltaic
technology increase to well above 50 percent, thanks to a
combination of new materials and manufacturing methods,
as well as the continued development of hybrid, genetically
engineered products. Tomorrow’s photovoltaics will also be
more flexible and durable as researchers make breakthroughs
in Polymers, Semiconductors and photovoltaic substrates.
While Photovoltaics is in the Productisation Stage and
Wide Spread Adoption Stage, over the long term it will be
enhanced by advances in 3D Printing, Carbon Nanotubes,
CRISPR Gene Editing, Graphene, Grid Scale Energy Storage,
Flexible Electronics, Nano-Photonic Materials, Polymers,
Semiconductors, Semi-Synthetic Cells, and Synthetic Cells, but
at this point in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
7
7
8
9
9
7
9
1818 1821 1839 1954 2026
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
PHOTOVOLTAICS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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P
IEZOELECTRIC ENERGY SYSTEMS, which are in the
Prototype Stage, is the field of research concerned with
finding new convenient ways to tap into the natural
electrical charges present in all materials when they go under
mechanical stress, something that’s very convenient if the
devices we need to power can’t use conventional battery
systems. Recently researchers have managed to find new
ways to easily, and safely, tap into these energy sources
to power sensors and wearables, and reduce the power
consumption of traditional home appliances, such as washer
dryers, by up to 70 percent in the effort to thwart climate
change.
DEFINITION
Piezoelectricity Energy Systems harness the electrical charges
that accumulate in solid materials in response to applied
mechanical stress.
EXAMPLE USE CASES
Today we are using Piezoelectric Energy Systems to re-invent
the humble washer dryer, create ultrasound patches that
help democratise access to primary healthcare services,
and nerve zapping Bio-Electrical medical implants that can
help heal wounds faster, and reverse neurological disorders
such as paralysis. In the future the primary uses cases of this
technology will be to power small devices, implants, sensors
and wearables that perform a myriad of functions.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Consumer Electronics and Healthcare sector, with support
from government funding and university grants.
While Pezoelectric Energy Systems are in the Prototype Stage,
over the long term it will be enhanced by advances in Bio-
Batteries, Nano-Generators, Nano-Manufacturing, Prinatble
Batteries, Triboelectric Energy Systems, and Wireless Energy,
but not replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
6
6
7
7
6
4
8
1982 2002 2005 2010 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2019
PIEZOELECTRIC
ENERGY
SYSTEMS
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LASMA DRIVES, which are in the Concept Stage and
Prototype Stage, is the field of research concerned with
finding new ways to propel spacecraft through space and
inter-stellar space at speeds of up to 123,000 mph, or more,
without having to rely on fossil fuel or traditional energy
propulsion systems, and at a fraction of the cost. Recently
breakthroughs in the space mean researchers are now at the
point of moving the prototypes in the labs out into the field
to conduct real world trials, and if they are successful and if
the research can be productised, which looks increasingly
likely, then we will be able to open up a new frontier in space
exploration and travel.
DEFINITION
Plasma Drives excite and compress gas to create high
temperature plasma then contain it in a magnetic field to
generate propulsion.
EXAMPLE USE CASES
Today we are using the first Plasma Drive prototypes to refine
the technology before their eventual productisation. In the
future the primary use cases for the technology will be to
lower the cost of access to space, and subsequent exploration
and travel.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, albeit from a low base, primarily led
by organisations in the Aerospace and Defence sectors, with
support from government funding and university grants.
While Plasma Drives are in the Concept Stage and Prototype
Stage, over the long term they will be enhanced by advances
in EM Drives, but at this point in time it is not clear what will
replace them.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
1
2
1
6
4
7
7
1979 1981 1989 2030 2046
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
PLASMA
DRIVES
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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P
OLYMER BATTERIES, which are in the Prototype Stage, is
the field of research concerned with developing new ways
to develop battery systems that rely on polymer based
electrolytes, which are easier and cheaper to produce than
traditional Lithium based battery systems, rather than liquid
electrolytes and bulk metals. Recent breakthroughs in the
space include the development of several Polymer Batteries
that have been shown to have very high specific energy
densities and ultra fast charging times.
DEFINITION
Polymer Batteries are rechargeable batteries that use organic
polymer electrolytes instead of liquid electrolytes and bulk
metals to form a battery.
EXAMPLE USE CASES
Today we are using prototype Polymer Batteries to prove the
theory behind the technology and refine it. In the future the
primary use cases of the technology will involve any product
of almost any scale or size that has any reliance on batteries
to function or run.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Energy sector, with
support from univesity grants. In time polymer batteries will
become ubiquitous as the field develops primarily because
of how cheap they will be to produce, the ubiquity of raw
materials, and their superior functional properties.
While Polymer Batteries are in the Prototype Stage, over
the long term they will be enhanced by advances in 3D
Printing and Polymers, and in the longer term they could
be replaced by a broad range of battery and energy
technologies including but not limited to Bio-Batteries, Fuel
Cells, Photovoltaics, Solid State Batteries, Structural Batteries,
and many others.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
6
8
6
7
2
1
8
1993 2003 2017 2031 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
POLYMER
BATTERIES
STARBURST APPEARANCES: 2020, 2021
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P
RINTABLE BATTERIES, which are in the Prototype Stage
and very early Productisation Stage, is the field of
research concerned with designing new batteries and
battery manufacturing processes that allow organisations to
print batteries, of all capacities, shapes and sizes, on demand,
which will open up a whole variety of new use cases and
applications. Recently there have been multiple breakthroughs
in the field, which range from not only being able to 3D print
fully functional battery systems, but also extend to being
able to use 3D printing to print highly intricate and complex
battery electrodes, at the nanoscale, with huge surface areas
that not only dramatically extend the battery life of traditional
battery systems, but also their capacities as well.
DEFINITION
Printable Batteries are battery systems that can be printed in a
wide variety of shapes and sizes.
EXAMPLE USE CASES
Today we are using Printed Batteries to power custom, flexible
wearable devices. In the future the primary use cases for
the technology will include using it to design custom shaped
batteries for a wide variety of applications, and using it to
dramatically increase the capacities and life spans of more
traditional fixed sized battery systems.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Energy and Manufacturing sector, with support from
government funding and university grants.
While Printable Batteries are in the Prototype Stage and
very early Productisation Stage, over the long term they will
be enhanced by advances in 3D Printing, 3D Bio-Printing,
Bio-Batteries, Bio-Manufacturing, CRISPR Gene Editing, Nano-
Manufacturing, and Structured Batteries, but at this point in
time it is unclear what will replace them.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
3
6
6
7
4
2
9
1988 2005 2017 2027 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
PRINTED
BATTERIES
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Q
UARK ENERGY, which is in the Concept Stage, is the
field of research concerned with trying to understand
the energy mechanics of quark collisions, and harness
them to create the first Quark Energy theories and prototypes.
Recently there have been a number of breakthroughs in the
field, but none the less it is a very niche field and one that is
still largely theoretical with the first quark energy reactions,
and the results thereof, only being observed a couple of years
ago at the LHC. During those reactions researchers observed
energy reactions that outshone those of traditional Fusion
reactors by a factor of eight to one, meaning that if, and it is
a big if, we were able to harness Quark Energy, then it would
be orders of magnitude more powerful than Fusion.
DEFINITION
Quark Energy is a form of energy production that can
produce at least eight times more energy that nuclear fusion.
EXAMPLE USE CASES
Today there are no Quark Energy prototypes, only concepts.
In the future the primary use cases of this technology will
include acting as the primary energy source to the global
energy grid.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
but from an incredibly specialist and limited base, primarily
led by government funding, industry consortiums and
university grants.
While Quark Energy is in the Concept Stage, over the long
term it will be enhanced by advances in Dyson Spheres,
Dyson Sphere Swarms, Fusion, and Space Based Solar Farms,
but at this point in time it is unclear what could replace it.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
1
1
9
1
1
7
2002 2016 2055 > 2070 > 2070
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
QUARK
ENERGY
STARBURST APPEARANCES: 2018, 2019, 2020
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S
EMI-SYNTHETIC ENERGY SYSTEMS, which are in the
Prototype Stage and very early Productisation Stage,
is the field of research concerned with finding new
ways to combine biological and inorganic entities, such as
chemicals, compounds, and organisms, together to create
new energy products. Recently there have been a number
of breakthroughs in the space in engineering Semi-Synthetic
Cells, that are part inorganic and part organic, where the
inorganic elements, which are often engineered into the cells
walls, compliment the cell’s natural attributes and processes,
as well as breakthroughs in our ability to engineer “cyborg”
organisms, such as Perscovite cyborg bacteria, whose new
attributes allow them to convert solar energy in photovoltaic
cells at record breaking levels.
DEFINITION
Semi-Synthetic Energy Systems are batteries that contain both
inorganic and organic elements.
EXAMPLE USE CASES
Today we are using Semi-Synthetic Energy Systems to create
cyborg bacteria that are capable of merging with Perscovite
crystals to create the first generation of advanced, low cost,
efficient photovoltaics. In the future the primary use cases for
the technology will include being able to use these hybrid
energy systems to create perpetual batteries, in a wide range
of form factors, that never run out.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Energy and Healthcare sectors, with support from government
funding and university grants. In time we will the efficiency
and viability of these “hybrid” energy systems increase at a
dramatic rate to a point where their potential will start to far
out strip those of traditional energy technologies.
While Semi-Synthetic Energy Systems is in the Prototype Stage
and very early Productisation Stage, over the long term they
will be enhanced by advances in 3D Printing, 3D Bio-Printing,
Bio-Batteries, CRISPR Gene Editing, Nano-Photonic Materials,
Photovoltaics, Printable Batteries, Structured Batteries,
Synthetic Cells, and Wireless Energy, but at this point in time it
is unclear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
5
4
7
4
2
8
1966 1978 1984 2026 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019
SEMI-SYNTHETIC
ENERGY
SYSTEMS
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S
OLAR OVENS, which are in the Prototype Stage, is the
field of research concerned with developing new ways
to replace the need to use fossil fuel powered high
temperature industrial processes and systems, such as Blast
Furnaces, with clean, green, solar power based alternatives.
Recent breakthroughs in the field include the development
of the world’s first pupose built Solar Oven that uses the
principles behind solar concentrators to replace Blast Furnaces
and a number of other high energy high temperature
industrial processes.
DEFINITION
Solar Ovens are a form of large scale solar concentrators that
use the energy of the Sun to heat specific environments and
products to extreme temperatures.
EXAMPLE USE CASES
Today we are using small scale prototypes to prove the theory
behind the technology and refine it. In the future the primary
use case of this technology will be to replace traditional high
energy high temperature industrial processes with a cleaner,
greener alternative.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations
in the Energy sector, with support from univesity grants. In
time we will see this technology become refined enough and
easy enough to install and implement so that it becomes a
truly viable competitor to traditional industrial processes and
systems, however, its reliance on solar energy could limit the
technology’s wide spread use esepcially in less sunny parts of
the world.
While Solar Ovens are in the Prototype Stage, over the
long term they will be enhanced by advances in Carbon
Nanotubes, Graphene, Photovoltaics, Nano-Photonics, and
Superconductors, but at this point in time it is not clear what
they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
2
2
8
8
4
1
9
1971 1984 2019 2023 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SOLAR
OVENS
STARBURST APPEARANCES: 2020, 2021
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S
OLID STATE BATTERIES, which are in the Prototype
Stage, is the field of research concerned with finding
new alternatives to today’s traditional Lithium Ion and
Lithium Polymer battery systems which many experts believe
are starting to reach their peak. The technology, which has
seen a number of breakthroughs recently, has a variety of big
benefits over today’s LiOn batteries including the ability to
create more energy dense, longer lasting, safer and smaller
batteries that are inflammable, don’t require any cooling
elements, and are up to 80 percent cheaper to produce.
DEFINITION
Solid State Batteries are batteries that use solid electrodes
and solid electrolytes instead of the liquid or polymer
electrolytes found in other battery types.
EXAMPLE USE CASES
Today the first Solid State Battery prototypes are being
used to prove the technology before it is eventually refined
and productised. In the future the primary use cases of the
technology will include Electric Vehicles, including electric
aircraft, drones and semi-trucks, gadgets, smartphones, and
any other applications where LiOn batteries are used.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Energy and Manufacturing sectors, with support
from government funding and university grants.
While Solid State Batteries are in the Prototype Stage, over
the long term they will be enhanced by advances in 3D
Printing, Nano-Manufacturing, and Printable Batteries, but at
this point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
2
6
4
9
7
3
8
1981 1990 1996 2027 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SOLID
STATE
BATTERIES
STARBURST APPEARANCES: 2019, 2020, 2021
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S
PACE BASED ENERGY PLATFORMS, which are in the
Concept Stage, is the field of research concerned with
developing new ways to capture solar radiation from the
Sun in space using massive orbiting multi-kilometer wide solar
array platforms before most of it’s absorped by the Earth’s
atmosphere, and then use laser energy transmission systems to
beam it to ground stations back on Earth’s surface before it’s
distributed via the global energy grid. Recent breakthroughs
in the field include the development of the satellite platforms
and solar arrays needed to create the large scale orbiting
solar platforms that will form the basis of these power stations.
DEFINITION
Space Based Energy Platforms are huge space based arrays
that collect solar power and transmit it to Earth using laser
transmission systems.
EXAMPLE USE CASES
Today we are using small scale prototypes to prove the theory
behind the technology and refine it. In the future the primary
use case for the technology will be to replace fossil fuel based
energy generation systems here on Earth and provide overall
stability to the global energy grid.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow, primarily led by organisations in the Energy and
Government sectors. In time we will see the first Gigawatt
scale Space Based Energy Platforms being constructed and
assembled in orbit with several soverign governments leading
the charge to fund and build them, however, that said there
are obvious huge logistical challenges still to be overcome
and the scale and complexity of these projects should not be
underestimated.
While Space Based Energy Systems are in the Concept Stage,
over the long term they will be enhanced by advances in
3D Printing, 4D Printing, Laser Energy Transmission, Nano-
Photonics, and Photovoltaics, but at this point in time it is not
clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
7
2
7
4
2
8
1963 1981 2030 2035 2045
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SPACE
BASED
ENERGY
PLATFORMS
STARBURST APPEARANCES: 2020, 2021
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about this emerging tech.
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TELLAR ENGINES, which are in the Concept Stage, is the
field of research concerned with developing new ways to
move our entire galaxy with the ultimate goal of moving
it out of the way of an imploding star or a blackhole. Recent
breakthroughs in the field include the peer review of several
new Stellar Engine theories which look feasible.
DEFINITION
Stellar Engines are hypothetical megastructures that use a
star’s radiation to create usable energy that can be used to
move galaxies.
EXAMPLE USE CASES
Today Stellar Engines are just conceptual. In the future the
primary use case for this technology would be to move our
solar system out of harms way, or as researchers put it, to
another part of our galactic neighbourhood.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate but there will be in specific investment in the
concept. In time the theories will be refined further and
ultimately one day testes at a small scale, but that is estimated
to be many hundreds of years in the future.
While Stellar Engines are in the Concept Stage, over the
long term they will be enhanced by advances in Energy and
Materials, but at this point in time it is not clear what they will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars and re-visit it every decade or two.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
1
1
4
1
1
1
2004 2019 > 2070 > 2070 > 2070
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STELLAR
ENGINES
STARBURST APPEARANCES: 2020, 2021
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S
TRUCTURAL BATTERIES, which are in the Prototype
Stage, is the field of research concerned with finding
new ways to turn fixed structures and materials into
batteries. Recently there have been breakthroughs in turning
Carbon Fiber and other materials into Structured Batteries
using Carbon Nanotubes that can generate and store
electricity and then release it when needed, and this, and
other breakthroughs mean that one day it will be possible to
create so called “battery-less” products where the materials
that make up the products are the same materials that power
them, thereby eliminating the need to use dedicated, separate
battery systems. Today the first structural batteries are being
lined up to create the world’s first battery-less electric hyper-
car, the Lambourghini Terzo Millenio, and in time many more
applications will follow.
DEFINITION
Structural Batteries are sheets of composite materials capable
of storing and releasing energy that can be moulded into
complex 3D shapes to form the actual structure of a device.
EXAMPLE USE CASES
Today the first Structural Battery prototypes are being used
to prove the technology’s viability, and to refine it before
attempts are made to productise it. In the future the primary
use cases of this technology will include using it to turn any
material or structure into a battery capable of powering
anything from entire buildings and cities, to electric aircraft
and electric vehicles.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, albeit from a low base, primarily led
by organisations in the Aerospace, Energy and Manufacturing
sectors, with support from government funding and university
grants.
While Structural Batteries are in the Prototype Stage, over the
long term they will be enhanced by advances in 3D Printing,
3D Bio-Printing, Bio-Batteries, Carbon Nanotubes, CRISPR
Gene Editing, Nano-Manufacturing, Printable Batteries, Semi-
Synthetic Cells, Synthetic Cells, and Wireless Energy, but at
this point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
2
5
3
9
3
3
9
1995 1998 2017 2030 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
STRUCTURAL
BATTERIES
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HORIUM REACTORS, which are in the Prototype Stage,
is the field of research concerned with trying to build
and commercialise the world’s first Thorium reactors
which offer the same generation capacity as today’s nuclear
reactors, without leaving such a damaging, and long lasting
nuclear waste problem. While there have recently been
developments in the space, with the first new prototype
reactor coming online in decades, and a number of countries
providing researchers with a boost in funding, the fact of the
matter is that progress in the field is still agonisingly slow.
DEFINITION
Thorium Reactors use Thorium a stable Earth isotope that
doesn’t need enrichment and produce up to 10,000 times less
long lived radioactive waste than traditional Nuclear Reactors.
EXAMPLE USE CASES
Today the first prototype Thorium Reactors are being
used to test and refine the technology before its eventual
productisation. in the future the primary use cases of the
technology will be as primary generating capacity to feed
energy into the grid.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Energy sector, with support from government grants.
While Thorium Reactors are in the Prototype Stage, over
the long term they will be enhanced by advances in Nano-
Vascular Composites, and replaced by Fusion Reactors, Space
Based Solar Platforms.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
7
2
4
3
2
5
1952 1966 2002 2045 > 2060
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
THORIUM
REACTORS
STARBURST APPEARANCES: 2017, 2018
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W
IRELESS ENERGY, which is in the Prototype Stage
and Productisation Stage, is the field of research
concerned with trying to create long range, high
capacity wireless charging systems that can be used to charge
everything from sensors and smartphones, to televisions and
vehicles. Recently there have been substantial breakthroughs
in the field with the maximum range and the amount of energy
that can be transmitted wirelessly increasing by orders of
magnitude, and now that the regulators have approved the
technology for wide spread commercial use, for distances of
up to 15 feet, the technology will soon go mainstream.
DEFINITION
Wireless Energy is the transfer electromagnetic power to
another device without the need to use wires.
EXAMPLE USE CASES
Today we are using Wireless Energy to charge our
smartphones, and small cars and drones. In the future the
primary use cases of this technology will be to charge a wide
variety of devices and products, from sensors to vehicles,
including aircraft and semi-trucks, and everything in between.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, Energy and Manufacturing sector, with
support from government funding, and university grants. In
time we will see the range of the technology, and the amount
of energy that can be transmitted increase substantially, which
will have a dramatic impact on its wide spread adoption.
While Wireless Energy is in the Prototype Stage and
Productisation Stage, over the long term it will be enhanced
by advances in Bio-Batteries, Piezoelectric Energy Systems,
Triboelectric Materials, and Photovoltaics, but at this point in
time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
7
6
9
9
7
8
9
1955 2002 2006 2010 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
WIRELESS
ENERGY
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H
UMANITY IS using geoengineering as a means to fulfil
two fundamental requirements. The first of which is to
help us reign in, and re-engineer the climate of our own
planet, and the second of which is to help us colonise new
worlds, such as Mars, an endeavour which will get underway
in 2021.
Once seen as a way to bring rain to drought stricken areas
geoengineering is now being seen by many in the global
scientific community as our “Plan B” if our “Plan A” to tackle
climate change fails, and today countries around the world,
such as China, are investing hundreds of millions of dollars to
develop and roll out “monster” climate engineering schemes
that cover millions of square miles of territory.
Today this category is being driven, primarily, by advances
in two significant and ascending technology fields, namely
Carbon Sequestration and Climate Engineering.
In this year’s Griffin Exponential Technology Starburst in this
category there are four significant emerging technologies
listed:
1.	 Carbon Sequestration
2.	 Climate Engineering
3.	 Solar Geo-Engineering
4.	 Terraforming
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
1.	 Archologies
2.	 High Frequency Atmospheric Manipulation
3.	 Single Step Desalination Systems
4.	 Solid State Greenhouse Effects
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A
RCOLOGIES WERE first bought to life in the 1980’s
and, arguably, they’re an architectural concept that
won’t die, perhaps on the one hand it’s because
architects and designers aren’t certain that the world
that we’re going to be leaving for our children will be
habitable. However, that said, as a range of complimentary
manufacturing technologies, such as 3D Printing continue to
mature, and as humankind continues to strive to become an
inter-planetary species it’s highly likely that these large, self
contained “smart cities in a jar”will one day become a reality.
DEFINITION
Archologies are integrated self sustaining cities contained
within massive vertical structures.
EXAMPLE USE CASES
While the future use cases for the technology show great
potential, such as the ability to build fully self contained
cities on, initially the Moon and Mars, the current use cases
here on Earth are limited only by companies and individuals
willingness to invest in the technology, and the concept.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade, the technology will continue to
languish in the realms of science fiction because today on
Earth few people see the need, or have the desire to build
self-sustaining self-contained cities, however, if we did want
to build such monoliths today, both on land and at sea, we
could do it very easily and incorporate a variety of different
technologies, such as 3D Printing, renewable energy systems,
smart city and smart home technologies, and vertical farms
into the design.
While Archologies are still in the ascending phase today it
isn’t clear that anything could replace them.
MATTHEW’S RECOMMENDATION
Archologies are a moderately disruptive technology that is still
at the concept stage. As a result, in the long term, I suggest
companies put it onto their radars and keep an eye on it while
at the same time paying more attention to the technologies
that underpin the concept.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
3
2
7
9
5
2
9
1970 1985 1992 2007 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
ARCHOLOGIES
STARBURST APPEARANCES: 2017, 2018, 2019
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C
ARBON SEQUESTRATION has been on the ascent for
the past couple of decades but the cost and complexity
of bringing these technologies, which need to operate
at scale, to market has been prohibitive. As a consequence
many of the companies involved in the sector have been
forced to either reign in their ambitions, or focus on niche
markets. That said though, as costs continue to fall and these
programs become increasingly cost effective the technology is
now starting to make some headway, albeit slowly.
DEFINITION
Carbon Sequestration is the natural or artificial process by
which carbon dioxide is removed from the atmosphere and
held in solid or liquid form.
EXAMPLE USE CASES
While many of the future use cases for the technology will
rely on it being able to be absorb and convert Carbon at
scale and store it safely, as demonstrated by the huge city
sized carbon capture facilities shown off in the movies, recent
technology breakthroughs have shown us that it is possible to
create zero emission fossil fuel power stations, as well as a
new “Carbon Farming” industry that draws Carbon out of the
environment using genetically modified bacteria.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade the technology will continue to gain
traction and diversify, especially as many climate scientists
warn that sovereign nations attempts to slow climate change
are not enough, and today I am seeing an increase in the
rate of investment, the size and diversity of the projects,
and the efficiency of the carbon capture platforms being
deployed. However, whereas in the past companies rallied
around chemical capture technology solutions now they are
increasingly focusing on the benefits of genetic engineering
and investing in biological platforms, as a result there is the
chance that they could face new regulatory hurdles and be
embroiled in debates about Genetically Modified Organisms
(GMO).
While Carbon Sequestration technology is still an ascending
technology, as it diversifies from chemical to biological based
platforms, it is not yet clear what these new platforms will be
replaced by.
MATTHEW’S RECOMMENDATION
Carbon Sequestration is a moderately disruptive technology
that can help companies lower their tax liabilities and improve
their eco credentials. As a result in the short to medium term I
suggest companies put it on their radars and keep an eye on
it.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
4
4
6
7
6
4
7
1983 1994 1998 2014 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
CARBON
SEQUESTRATION
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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C
LIMATE ENGINEERING continues to be a contentious
issue, but one nevertheless that several governments
and research institutes are ploughing huge sums of
money into. While the overall impact that local climate
engineering projects have on the global climate still hasn’t
been quantified there are many that suspect that some of the
recent projects, for example, those in China, which in some
cases have increased regional rainfall by over 50 billion cubic
meters, must have an effect elsewhere.
DEFINITION
Climate Engineering is the deliberate and large scale
intervention and manipulation of a planets climatic system.
EXAMPLE USE CASES
While many of the future use cases of this technology will
involve both large planetary scale, as well as smaller, more
local deployments, what will change over time is the precision
of the technology, and the quality of the results it produces.
Today’s use cases in the main are still restricted to local and
regional climate engineering projects that spur rainfall, or
help create the right conditions for specific public events,
however China is now taking the lead when it comes to
large, national scale projects with some of the latest projects
covering over a quarter of the nation.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade, as researchers continue to experiment
with new techniques and tools that include new materials and
chemicals, as well as new, smart autonomous delivery and
deployment platforms, we will continue to see an increase
in the size of the ecosystem and the amount of investment
being poured into the areas. We will also continue to see an
improvement in the precision and the results these projects
deliver, and as many experts around the world continue to
believe that climate change is either nearing, or very near to
its global tipping point, we will continue to see an increase in
the number of institutions who develop and promote their new
platforms as “Plan B” in case governments “Plan A” fails.
While Climate Engineering technology is still in the ascending
phase one day it is highly likely that it will be wrapped into
new Terraforming platforms.
MATTHEW’S RECOMMENDATION
Climate Engineering is a highly disruptive technology that
has already been productised, albeit at an early stage.
Companies should perform a thorough assessment of its
medium to long term impact on their business.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
6
4
8
7
6
5
8
1942 1984 1986 1989 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
CLIMATE
ENGINEERING
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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S
OLAR GEO-ENGINEERING, which is in the Prototype
Stage, is the field of research concerned with developing
new ways to block or deflect the Sun’s rays away from
reaching the Earth’s surface and lower atmosphere in order to
limit and or reduce the amount of global warming the planet
experiences. Recent breakthroughs in the field have managed
to demonstrate that medium scale Solar Geo-Engineering
projects that could lower local or global temperatures by a
few degrees are technologically feasible. Furthermore, as the
climate crisis deepens many scientists are now also proposing
that we consider going one step further and, rather than
simply using the technology to blanket one or more specific
areas or regions, we scale the it up to a size where it has the
blanketing impact equivalent to a Supervolcano eruption.
DEFINITION
Solar Geo-Engineering technologies counteract climatic
temperature increases by reflecting more sunlight away from
the Earth’s surface.
EXAMPLE USE CASES
Today we are using small scale prototypes to prove the theory
behind the technology and refine it. In the future the primary
use case for this technology will be as a Plan B to reduce the
impact of climate change and global warming in the event
that the world reaches a catastrophic point of no return by
reflecting the majority of the Sun’s energy back into space.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by univesity grants. In time as the technology is
refined and as global temperatures continue to rise we will
inevitably see an increase in the number of voices demanding
that organisations begin trials of the technology to evaluate its
efficacy.
While Solar Geo-Engineering is in the Prototype Stage, over
the long term it will be enhanced by advances in Materials,
but at this point in time it is not clear what it will be replaced
by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
6
4
8
7
4
2
8
1979 1997 2008 2030 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SOLAR
GEO-ENGINEERING
STARBURST APPEARANCES: 2020, 2021
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T
ERRAFORMING HAS long been a staple of the science
fiction community who continually show off its power to
transform planets and space stations alike into vibrant,
habitable green spaces, but the fact remains that there is little
to no need for the technology on Earth. As a consequence,
as humanity continues to reach for the stars and looks to
build the first human inter-planetary outposts on the Moon
and Mars by 2050 it is inevitable that it will become an
increasingly important tool to help humans colonise the
universe.
DEFINITION
Terraforming is the transformation of an ecosystem or a planet
so that it resembles Earth.
EXAMPLE USE CASES
While many of the future use cases for the technology are
extreme and vary in scale, from the ability to terraform large
orbiting cities to being able to transform entire planets today’s
uses are limited to small lab scale experiments.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research institutions will continue to
work on developing and experimenting with the technology,
and it is inevitable that it will require a “Technology in depth”
approach that will include researchers increasingly turning
to Synthetic Biology technologies, as well as more boutique
technologies such as Magnetic Shields, like the ones NASA
are proposing for Mars, that will prevent a planets new
atmosphere from being blown away by solar flares and
radiation.
While Terraforming technology is still very nascent at this
point in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
Terraforming is a highly disruptive and potentially very
valuable technology but it is still at the concept and prototype
stage. As a result, in the medium to long term, I suggest
companies put it onto their radars and keep an eye on it.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
1
2
2
3
2
1
5
1942 1979 2035 2045 2054
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
TERRAFORMING
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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H
UMANS HAVE long thought we’re special because of
our superior intelligence, but as we use that intelligence
to build new forms of intelligence, that are embedded
and encoded into everything from digital code to DNA
our position at the top of the tree will become increasingly
threatened.
In this year’s Griffin Exponential Technology Starburst in this
category there are eleven significant emerging technologies
listed:
1.	 Artificial General Intelligence
2.	 Artificial Narrow Intelligence
3.	 Artificial Super Intelligence
4.	 Creative Machines
5.	 Diffractive Neural Networks
6.	 DNA Neural Networks
7.	 Machine Vision
8.	 Open Ended Artificial Intelligence
9.	 Quantum Artificial Intelligence
10.	 Simulation Engines
11.	 Swarm Artificial Intelligence
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
1.	 Adversarial Artificial Intelligence
2.	 Artificial Quantum Life
3.	 Augmented Intelligence
4.	 Cognitive Computing
5.	 Conversational Artificial Intelligence
6.	 Evolutionary Artificial Intelligence
7.	 Explainable Artificial Intelligence
8.	 Federated Artificial Intelligence
9.	 Natural Language Processing
10.	 Procedural Content Generation
11.	 Quantum Deep Learning
12.	 Self-Learning Artificial Intelligence
13.	 Sentient Artificial Intelligence
14.	 Shallow Neural Networks
15.	 Smart Data
16.	 Wet Artificial Intelligence
I
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A
RTIFICIAL GENERAL INTELLIGENCE, a GENERAL
PURPOSE TECHNOLOGY, which is in the very early
Prototype Stage, is the field of research concerned
with developing intelligent machines capable of performing
any intellectual task that a human can, and when that even
takes place many experts already agree that it will signal
nothing less than a paradigm shift for human society with
significant ripple effects and impacts. Recently there have
been a couple of early stage breakthroughs in the space with
the development of the world’s first AGI blueprint architecture,
and then the unveiling of the world’s first nascent AGI that
unlike it’s more traditional Artificial Narrow Intelligence
cousins is capable of performing thirty tasks at once.
DEFINITION
Artificial General Intelligence is the point at which a machine
can successfully perform any intellectual task that a human
can.
EXAMPLE USE CASES
Today the first Artificial General Intelligence prototype
is being used to test the viability of the initial blueprint
architecture, test it and refine it, before iterating it further. In
the future the primary use cases of this technology will be
almost limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Defence and Technology sector, with support from
government funding, and university grants. In time we will see
the technology approach take off as the first viable examples
emerge, after which the genie will then be out of the bottle,
and as the global AI arms race continues to accelerate it
is firmly my expectation that we will see the first true AGI
platforms emerge by 2030, years earlier than currently
predicted.
While Artificial General Intelligence is in the very early
Prototype Stage, over the long term it will be enhanced
by advances in Artificial Narrow Intelligence, Cognitive
Computing, Creative Machines, Exascale Computing,
Federated Artificial Intelligence, Intelligence Processing Units,
Natural Language Processing, Neuromorphic Computing,
Photonic Computing, Quantum Computing, Simulation
Engines, and Terahertz Computer Chips, and eventually
replaced by Artificial Super Intelligence.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
2
5
3
9
4
2
8
1963 1974 2018 2032 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
ARTIFICIAL
GENERAL
INTELLIGENCE
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A
RTIFICIAL NARROW INTELLIGENCE, a GENERAL
PURPOSE TECHNOLOGY, which is in the Wide Spread
Adoption Stage, is the field of research concerned
with developing intelligent machines that are as capable, or
more capable, than humans at performing certain specific
tasks. Recently the number of breakthroughs, the rate
of development, and the level of interest in the field has
exploded the technology is now achieving lift off and going
mainstream, being embedded into almost every corner of the
world’s digital fabric.
DEFINITION
Artificial Narrow Intelligence is a form of machine intelligence
that is focused on accomplishing one narrow task.
EXAMPLE USE CASES
Today the use of Artificial Narrow Intelligence is growing at
an unprecedented rate, including in healthcare diagnostics,
personalised advertising and targeting, government policy
making, internet search and services, manufacturing,
quantitative trading, Robo-”X” services, security and
surveillance, and millions more. In the future the primary use
cases of this technology will be almost limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at a highly accelerated rate, led by organisations across
all sectors, with support from government funding, industry
consortiums, and university grants. In time we will see the
technology reach a point where its use is ubiquitous and it will
be rare to find products and services that do not leverage it in
one way or another.
While Artificial Narrow Intelligence is in the Wide Spread
Adoption Stage, over the long term it will be enhanced by
advances in enhanced by advances in Cognitive Computing,
Creative Machines, Federated Artificial Intelligence,
Intelligence Processing Units, Natural Language Processing,
Photonic Computing, Quantum Computing, Simulation
Engines, and Terahertz Computer Chips, and eventually
replaced by Artificial General Intelligence.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
6
7
9
9
9
5
9
1941 1951 1953 1955 2025
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
ARTIFICIAL
NARROW
INTELLIGENCE
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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about this emerging tech.
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A
RTIFICIAL SUPER INTELLIGENCE, a GENERAL
PURPOSE TECHNOLOGY, which is still in the Concept
Stage, is the field of research concerned with
developing the first generation of super intelligent machines
whose intellectual capabilities and performance far outstrip
those of humans. As a consequence many experts agree that
the emergence of ASI will have a greater impact on human
evolution and society as the discovery of electricity and fire.
Similarly, given the capability of the technology there are
many experts that view its emergence with extreme caution,
going so far as painting apocalyptic visions of the future,
but, whatever the reality only time will tell whether the same
technology that could potentially help humans discover new
ways to live forever, and take us into inter-stellar space, will
also annihilate us.
DEFINITION
Artificial Super Intelligence is the point at which a machine
is capable of exceeding the intellectual capabilities and
performance of humans.
EXAMPLE USE CASES
Today Artificial Super Intelligence is just a concept, but there
are many experts who believe its emergence will help us
unlock the secrets to eternal life, inter-stellar space travel, and
new powerful energy sources, among many other potential
benefits.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
albeit from a very low base, primarily led by organisations in
the Technology sector, with support from government funding,
and university grants. In time we will see the emergence of
the first Artificial General Intelligence platforms and then, a
decade or so later, by 2045, the emergence of the first ASI,
and both events will be defining moments for the future of
humanity.
While Artificial Super Intelligence is in the Concept Stage,
over the long term it will be enhanced by advances in
Artificial General Intelligence, Biological Computing, Chemical
Computing, DNA Computing, Federated Artificial Intelligence,
Liquid Computing, Neuromorphic Computing, Photonic
Computing, and Quantum Computing, and it could potentially
be replaced by a new form of Biological-Hybrid Artificial
Super Intelligence, the result of multiple advances in multiple
complimentary technology fields.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
2
1
9
2
1
8
1967 1981 2030 2041 2046
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
ARTIFICIAL
SUPER
INTELLIGENCE
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C
OGNITIVE COMPUTING, a GENERAL PURPOSE
TECHNOLOGY, which is in the Productisation Stage,
is the field of research concerned with developing
machines with human-like decision, intelligence, and reasoning
capabilities that can be interacted with in natural ways. In
short one analogy would be to compare them to the Star
Trek Enterprise computer platform, where the computer takes
on the task of processing and making sense of huge volumes
of information before presenting it to the human crew in a
human-like manner. As a result Cognitive Computing platforms
combine a variety of different fields together, including
Artificial Intelligence and Natural Language Processing, and
recent breakthroughs in all these fields mean they are now
more capable than ever.
DEFINITION
Cognitive Computing is the simulation of Human thought
processes in a computerised model or system.
EXAMPLE USE CASES
Today we are using Cognitive Computing in a myriad of
ways, including creating adverts and to cook up new food
recipes, as well as to augment human decision making, and
as a debating, healthcare diagnostics, and investment tool. In
the future the primary use of the technology will be in helping
augment human decision making.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at a highly accelerated rate, primarily led by organisations
in the Technology sector. In time we will see the technology’s
capabilities grow and its ease of use, and usefulness, increase
to a point where it, and its close relatives, will be able to
augment human decision making in a wide range of fields and
use cases.
While Cognitive Computing is in the Productisation Stage,
over the long term it will be enhanced by advances in
Creative Machines, Exascale Computing, Federated Artificial
Intelligence, Intelligence Processing Units, Neuromorphic
Computing, Simulation Engines, and Terahertz Computer
Chips, and in time it will be replaced by Artificial General
Intelligence.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
6
5
7
9
7
4
8
1976 1991 2006 2014 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
COGNITIVE
COMPUTING
STARBURST APPEARANCES: 2017, 2018, 2019, 2020
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C
REATIVE MACHINES, a GENERAL PURPOSE
TECHNOLOGY, which is in the Prototype Stage and
early Productisation Stage, is the field of research
concerned with using Adversarial Artificial Intelligence and
other complimentary technologies to build machines capable
of matching and exceeding human creativity and ingenuity.
In short, it is the effort to create machines that can create,
imagine and innovate by themselves, without the need for
human intervention, at speeds that are tens to hundreds of
thousands times faster than humans. Recently there have been
a spate of breakthroughs, from the creation of machines that
can dynamically create art, literature, music, photos, scripts
and videos, through to machines capable of performing
iterative innovation, and creating new hardware and software
products.
DEFINITION
Creative Machines are intelligent machines that are capable
of emulating and simulating human ingenuity and the creative
process.
EXAMPLE USE CASES
Today we are using Creative Machines to help us design new
products, including aircraft, clothes, furniture, lunar landers,
robots, and vehicles, as well as create adverts, art, literature,
movies, and music, and to design, compile, and evolve new
Artificial Intelligence software, and computer programs. In the
future the primary use case of this technology will be limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Construction, Entertainment, Manufacturing, Retail, and
Technology sector, with support from government funding,
and university grants. In time we will see the technology move
from a point where it is capable of basic design and iteration
to a point where it is capable of producing its own disruptive,
primary innovations and creations.
While Creative Machines are in the Prototype Stage and
Productisation early Stage, over the long term it will be
enhanced by advances in Adversarial Artificial Intelligence,
Artificial General Intelligence, Artificial Narrow Intelligence,
Artificial Super Intelligence, Intelligence Processing Units, and
Simulation Engines, but at this point in time it is not clear what
it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
6
3
5
9
6
3
9
1965 2008 2014 2016 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
CREATIVE
MACHINES
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D
IFFRACTIVE NEURAL NETWORKS, which are in the
early Prototype Stage, is the field of research concerned
with creating the world’s first physical passive neural
networks by 3D Printing them, rather than programming them,
and using light waves, not electrons, to perform machine
learning tasks, such as image analysis, feature detection and
object classification, at the speed of light without the need
to rely on any external compute or power source. Recently
there have been a couple of interesting breakthroughs in the
space, in the automated production of these types of neural
networks, and their low cost, and ease of deployment, which
makes them potentially a very interesting twist on a popular
technology.
DEFINITION
Diffractive Neural Networks is a form of physical Artificial
Intelligence that is printed and encoded into physical objects
rather than being manifested in machine code.
EXAMPLE USE CASES
Today the first prototype Diffractive Neural Networks are
being used in image detection, image analysis, and object
classification to test the theory and refine the technology.
In the future the primary use case of the technology will be
passive neural network applications where speed is useful or
important.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by university grants.
In time the technology will continue to be refined and proven
with researchers looking into new ways to produce and
manufacture these kinds of networks automatically and at
speed.
While Diffractive Neural Networks are in the early Prototype
Stage, over the long term it will be enhanced by advances in
3D Printing and Nano-Manufacturing, but at this point in time
it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
6
5
4
5
2
1
8
2010 2014 2017 2028 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
DIFFRACTIVE
NEURAL
NETWORKS
STARBURST APPEARANCES: 2019, 2020, 2021
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D
NA NEURAL NETWORKS, which is in the early
Prototype Stage, is the field of research concerned with
creating a new so called “Wet Artificial Intelligence”
technologies using nothing more than biological components,
in the first case, DNA, to create complex neural networks
that one day could be integrated with and programmed into
molecular machines, and even the molecular machinery of the
human body, in essence, helping turn the human body into a
biological supercomputer.
DEFINITION
DNA Neural Networks is a form of Artificial Intelligence, also
known as Wet AI, that is built from DNA rather than machine
code.
EXAMPLE USE CASES
Today the first DNA Neural Network prototypes are being
used to train the networks to identify handwriting before
being refined. In the future the primary applications of the
technology will be to bring the power of Artificial Intelligence
to new environments, such as liquids, where their use cases
will be as numerous as their digital counterparts.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
albeit from a very low base, primarily led by organisations in
the healthcare sector, with support from government funding,
and university grants. In time we will see researchers become
increasingly capable at building and deploying increasingly
complex DNA Neural Networks that have a wide variety
of applications, but it is also likely that productising the
technology will be hampered by regulation.
While DNA Neural Networks are in the early Prototype
Stage, over the long term they will be enhanced by advances
in 3D Bio-Printing, Biological Computing, Bio-Manufacturing,
CRISPR Gene Editing, DNA Computing, DNA Nanoscience,
DNA Synthesis, Nano-Machines, Nano-Manufacturing, and
Semi-Synthetic Cells, but at this point in time it is not clear
what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
4
3
8
2
1
7
1997 2009 2016 2032 2046
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
DNA
NEURAL
NETWORKS
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F
EDERATED ARTIFICIAL INTELLIGENCE, which is in the
Prototype Stage and early Productisation Stage, is the
field of research concerned with finding new ways to train
and develop Artificial Intelligence models without the need
to rely on capturing and transporting vast volumes of data
back to centralised cloud datacenters for processing, instead
pushing those tasks to the devices at the edges of the network,
which has the added benefit of not compromising user
privacy, dramatically reducing network latency, and creating
smarter models that consumers can leverage immediately.
Currently one of the biggest issues that organisations
developing Artificial Intelligence platforms have is capturing
enough training data to train their models, and as a result this
technology is potentially invaluable.
DEFINITION
Federated Artificial Intelligence allows disparate devices to
collaboratively learn a shared prediction model while keeping
all the training data on device, decoupling the need to store
data in centralised data centers.
EXAMPLE USE CASES
Today we are using Federated Artificial Intelligence to learn
about, and then improve, the usability of smartphones, and
messaging systems. In the future the primary use case for this
technology will be to use it to tap into the data and powerful
devices at the edge of the network to create smarter models.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Technology sector. In time we will see this technology
become one of the primary methods organisations use to train
their models, and as the devices at the edge become more
capable, powerful, and smart, whether those devices are
drones and robots, smartphones or vehicles, and everything
and anything in between, it is inevitable that they will assume
more of the training workload.
While Federated Artificial intelligence is in the Prototype
Stage and early Productisation Stage, over the long term
it will be enhanced by advances in Artificial Narrow
Intelligence, Artificial General Intelligence, Distributed
Computing, Neural Processing Units, and Sensor Technology,
but at this point in time it is not clear what it will be replaced
by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
7
6
7
8
4
2
8
2006 2011 2016 2018 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
FEDERATED
ARTIFICIAL
INTELLIGENCE
STARBURST APPEARANCES: 2019
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M
ACHINE VISION, which is in the Wide Spread
Adoption Stage, is the area of research concerned
with developing the systems and tools that allow
machines to see and understand the world around them.
Recently there have been numerous breakthroughs in the
field thanks to dramatic advances in Artificial Intelligence,
which now means that machines are increasingly adept at
understanding, sensing, and interacting with the world around
them. Whether it’s autonomous vehicles, security, or robotics,
and many other applications besides, arguably developing
more advanced AI models has been the breakthrough the
technology needed in order to really come to life and live
up to its promise of not just helping machines see the world
around them, but also interact with it in new and bold ways.
DEFINITION
Machine Vision harnesses Deep Learning algorithms to
automatically analyse, interpret and inspect still images and
streaming video.
EXAMPLE USE CASES
Today we are using Machine Vision across a wide range
of areas, from using smartphones to diagnose cancers, and
create better manufacturing and warehouse robots, to safer
autonomous vehicles, and more capable surveillance systems
capable of detecting criminal intent, and many more. In the
future the primary use case of the technology will be as it
is today, giving machines the ability to see, interpret and
interact with the world around them in improved ways.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Defence and Technology sector, with support from
government funding, and university grants. In time we will
see the technology evolve to include the analysis of the entire
electromagnetic spectrum, and see it combined with other
sensing technologies that provide intelligent machines with
even deeper insights into the world around them.
While Machine Vision is in the Wide Spread Adoption Stage,
over the long term it will be enhanced by advances in Artificial
General Intelligence, CRISPR Gene Editing, Diffractive Neural
Networks, Artificial Narrow Intelligence, Lensless Cameras,
Optics, and Sensor technology, but at this point in time it is not
clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
9
5
9
9
8
5
9
1965 1978 1983 1988 2026
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
MACHINE
VISION
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N
ATURAL LANGUAGE PROCESSING, a GENERAL
PURPOSE TECHNOLOGY, which is in the Wide Spread
Adoption Stage, is the field of research concerned with
helping machines analyse and synthesise natural language,
whether that language is in speech or written form. Recently
there have been significant breakthroughs in the technology,
including the ability for machines to translate between
hundreds of different languages on the fly, as well as their
ability to understand subtle variations in context and tone, as
well as their ability to synthesise speech at such a high level it
fools humans.
DEFINITION
Natural Language Processing is the application of
computational techniques to the analysis and synthesis of
natural language and speech.
EXAMPLE USE CASES
Today we are using Natural Language Processing in a number
of ways including behavioural computing, natural language
translation, speech to text and vice versa, and semantic
analysis of literary works. In the future the primary uses of the
technology will include breaking down translation barriers,
enabling frictionless human-machine communication, and using
AI to analyse and unlock the information contained within text
and voice based content.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Defence and Technology sector, with support from
government funding. In time we will see machines become
increasingly adept at understanding natural human language,
with their accuracy edging towards 100 percent in all fields,
and they will become increasingly adept at communication
with us in natural language that is imperceivable from a real
person.
While Natural Language Processing is in the Wide Spread
Adoption Stage, over the long term it will be enhanced by
advances in Artificial Intelligence, Behavioural Computing,
Federated Artificial Intelligence, and Intelligence Processing
Units, but at this point it is not clear what it will be replaced
by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
7
4
9
9
8
5
9
1961 1964 1969 1985 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
NATURAL
LANGUAGE
PROCESSING
STARBURST APPEARANCES: 2017, 2018, 2019
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O
PEN ENDED ARTIFICIAL INTELLIGENCE, which
is in the Prototype Stage, is the area of research
concerned with building a new form of AI’s that are
able to generate their own problems in order to discover new
ways to solve them and thereby evolve to be more than the
sum of their training or parts. Ultimately researchers want to
imbue AI’s with their own “critical skills and thinking” which,
like humans, they can tap into to help them overcome and
solve problems that they haven’t encountered before or been
specifically trained to solve. Recent breakthroughs include the
use of simulated environments to give these AI’s free reign
to create their own problems and increase the complexity of
tasks, and then find new ways to solve and overcome them,
and so far the results have been ground breaking.
DEFINITION
Open Ended Artificial Intelligence is a form of autonomous
AI that is capable of designing and then solving its own
problems.
EXAMPLE USE CASES
Today Open Ended AI is still constrained, for the most part,
to the labs, but it is already easy to see why an AI which
can see, assess, and then find new ways to solve a myriad
of problems both at global scale and potentially millions or
even billions of times faster than humans can would be an
advantage - whether it’s in the cyber arena to find new ways
to attack and defend systems, create new products, discover
new medical treatments, or a billion other things. This is a
technology whose uses are literally limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Technology sector. Eventually these AI’s will reach a point
where they have the independent human-like ability to see,
assess, and solve problems without needing training, which
will bring about a new AI era and give regulators nightmares.
While Open Ended AI is in the Prototype Stage, over the long
term it will be enhanced by advances in Artificial Intelligence,
Artificial General Intelligence, Artificial Super intelligence,
Containment Algorithms, Explainable AI, Evolutionary
Robotics, Simulation Engines, as well as Compute and
Intelligence, but at this point in time it is not clear what it will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
7
4
8
9
7
4
9
1971 2019 2020 2028 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: NIL
OPEN
ENDED
AI
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Q
UANTUM ARTIFICIAL INTELLIGENCE, a GENERAL
PURPOSE TECHNOLOGY, which is in the Concept
Stage and very early Prototype Stage, is the field
of research concerned with trying to merge the power of
Quantum Computers with the power of Machine Learning
and Neural Networks. Recently there have been a number
of breakthroughs using Quantum Simulators to develop the
first generations of powerful Quantum AI algorithms that,
when Quantum Computers become powerful enough, will let
researchers run massive matrix analyses, and create an on
ramp to create the world’s first Artificial Super Intelligence
machines.
DEFINITION
Quantum Artificial Intelligence is the marriage of traditional
and new purpose built Artificial Intelligence methods and
techniques with ultra-powerful Quantum Computers.
EXAMPLE USE CASES
Today we are using the first Quantum Artificial Intelligence
prototypes to test the viability of new financial matrix and
optimisation models, and refine them. In the future the primary
use case for the technology will include any use case that is
too large or complex for traditional computers to manage
efficiently, including the processing of new cyber security
models, drugs, financial risk models, optimisation models, and
many more besides.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Financial Services and Technology sector, with support from
government funding, and university grants. In time we will see
more organisations develop and test Quantum AI, and while
it will be some time before it becomes widely adopted it is
likely that the sheer performance of the technology will help
accelerate its adoption.
While Quantum Artificial Intelligence is in the Concept Stage
and very early Prototype Stage, over the long term it will
be enhanced by advances in Artificial Intelligence, Creative
Machines, and Quantum Computers, but at this point in time it
is not clear what will replace it.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
2
2
4
9
3
2
8
1989 2009 2018 2025 2033
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
QUANTUM
ARTIFICIAL
INTELLIGENCE
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Q
UANTUM LANGUAGE PROCESSING, which is in
the Concept Stage, is the field of research concerned
with using the vast power of Quantum Computers and
Quantum Artificial Intelligence to create new and massive
Natural Language Processing models that are so deep and
vast that they are not only able to converse with anyone in
any language on any topic but they can do it with genuine
human-like emotions and behaviours. Recently researchers in
the field have created first generation models which show the
promise of the technology to be far superior to anything that
the world’s best bots, digital humans, and NLP models are
able to produce.
DEFINITION
Quantum Language Processing is the use of Quantum
Computers and Quantum AI to create emotional and
sophisticated NLP models.
EXAMPLE USE CASES
Today researchers have been developing basic models using
theory. In the future though the power of quantum computers,
which are hundreds of millions of times more powerful that
today’s computer systems, will be able to let AI have natural
language conversations at massive scale in parallel that are
indistinguishable from human conversations - including their
emotional context, intonation, and tone.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Technology sector. In time we will see the space mature
to the point where it becomes the defacto technology and
conversational Human-Machine interface which will then,
naturally, lead to questions concerning privacy and its
influence and role on society, especially as it will also help
improve the quality of Synthetic Content.
While Quantum Language Processing is in the Concept
Stage, over the long term it will be enhanced by advances in
Natural Language Processing, Quantum Artificial intelligence,
Quantum Computing, Shallow Neural Networks, as well as
Compute, but at this point in time it is not clear what it will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and re-visit it every few years until progress in this
space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
3
6
9
6
3
9
2008 2010 2023 2029 2035
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
QUANTUM
LANGUAGE
PROCESSING
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S
HALLOW NEURAL NETWORKS, which are in the
Prototype Stage, is the field of research concerned with
trying to create functional, small, and lean Artificial
Intelligence (AI) models that are able to perform their tasks
using minimal compute, memory, and network resources.
Recently there have been a number of developments in the
field including the development of biologically inspired AI
models that are able to control and drive autonomous cars
using neural networks that have only 19 neurons. While
there are many research directions being explored at the
moment it is not lost on researchers that biological organisms,
unlike their modern AI equivalents, are often able to perform
very complex tasks with minimal brain power or energy
consumption. Also, when coupled with new AI and Neural
Processing Units at the edges of the network the use cases and
potential of the technology multiplies.
DEFINITION
Shallow Neural Networks are neural networks that only have
one, or a very small number, of hidden layers.
EXAMPLE USE CASES
Today Shallow Neural Networks are being used at the edge
of the networks to perform Deep Learning tasks such as
processing different sensory inputs, including imagery and
environmental data, which can then be analysed and actioned
instantaneously without having to use or rely on networks or
datacenters. The technology’s potential is almost limitless and
in the future use cases will span every sector, from enabling
Implanted Medical Devices and healthcare diagnostic tools
to monitor patient well being and enable interventions when
needed, all the way through to being used for entertainment
purposes to create, for example, Synthetic Content.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, and Technology sectors. In time we will
see Shallow Neural Networks embedded at the edge of every
network and become ubiquitous, and regulators will have to
work hard to understand the implications of AI everywhere.
While Shallow Neural Networks are in the Prototype Stage,
over the long term they will be enhanced by advances in
Artificial Intelligence, as well as Compute, but at this point in
time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and re-visit it every few years until progress in this
space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
6
4
7
9
6
2
9
1974 1991 2014 2022 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: NIL
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SHALLOW
NEURAL
NETWORKS
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S
IMULATION ENGINES, a GENERAL PURPOSE
TECHNOLOGY, which is in the Productisation Stage, is
the field of research concerned with finding new ways
to develop better and more realistic simulations, cheaper and
faster, which can then be used for a variety of use cases.
recently there have been a number of breakthroughs in the
space with the development of new Virtual Reality simulation
engines that allow machines to render virtual worlds in real
time, and dramatic improvements in the reality, both scientific
and visual, of those environments.
DEFINITION
Simulation Engines are virtual platforms capable of
dynamically modelling environments and events at high speed
to accelerate learning and the development of new products.
EXAMPLE USE CASES
Today we are using Simulation Engines in a myriad of ways,
including as an aid to Creative Machines, and using them to
take sensor feedback from products in order to create better
products, as well as using them as a primary way to develop
safer autonomous vehicles and more dexterous robots, and
run the first Quantum Artificial Intelligence simulations. In
the future the primary use case of the technology will be to
create highly engaging and interactive education and training
programs, and act as a platform that allows researchers to
speed up the training of AI models by factors of millions.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at a highly accelerated rate, primarily led by organisations
in the Aerospace, Defence, Entertainment, Technology and
Transport sectors. In time, as machines learn more about the
dynamics and the physics of our world, they will take on more
of the load and responsibility of designing and rendering
simulated environments, similarly over time the technology
will be enhanced by advances in Neural Interfaces which
will allow humans and machines render and interact with
simulations and immersive worlds in real time.
While Simulation Engines are in the Productisation Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence, Creative Machines, Neural Interfaces, and UHD
Rendering Engines, but at this point in time it is not clear what
they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
4
5
9
9
6
3
9
1973 1982 1997 2013 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SIMULATION
ENGINES
STARBURST APPEARANCES: 2019, 2020, 2021
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S
WARM ARTIFICIAL INTELLIGENCE, which is in the
Prototype Stage, is the field of research concerned
with developing new ways for different collections of
entities, such as Nano-Machines and robots, to intelligently
collaborate and work together to achieve specific tasks.
Recently there have been a number of breakthroughs in
the field, especially with regards to how robots are able
to manage and organise themselves and combine their
capabilities to accomplish set goals, as well as helping control
the collective behaviours of different Artificial Intelligence
programs, which reduces the risk of their going rogue.
DEFINITION
Swarm Intelligence is the influence of collective behavioural
traits and ethics in a decentralised, self organising natural or
artificial system to sway collective behaviours and outcomes.
EXAMPLE USE CASES
Today we are using Swarm Artificial Intelligence to create the
first generations of robots that are capable of coming together
and organising themselves to accomplish specific goals. in
the future the primary use of this technology will be to create
better cyber security solutions, coordinate Nano-Machines
within the human body, and create robot swarms capable of
accomplishing a myriad of tasks.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Technology sector, with support from government funding,
and university grants. In time we will see the technology
reach a point where machines are able to collaborate and
coordinate with one another without the input of humans in
order to achieve a myriad of goals.
While Swarm Artificial Intelligence is in the Prototype Stage,
over the long term it will be enhanced by advances in
Artificial Intelligence, Creative Machines, Nano-Machines,
Neurobiotics, and Robotics, but at this point in time it is not
clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
4
4
7
8
5
3
9
1989 1993 2003 2016 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
SWARM
ARTIFICIAL
INTELLIGENCE
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M
A
T
E
R
I
A
L
S
E
VERYTHING IN the universe is made from something,
whether it’s Dark Matter and vacuums, or the
smartphones and devices in our hands, but as we
continue to develop new materials that have increasingly
intelligent and sophisticated characteristics we radically
change the type of products we can design and create, and
let our imaginations run free .
In this year’s Griffin Exponential Technology Starburst in
this category there are seventeen significant emerging
technologies listed:
1.	 Aerogels
2.	 Atomic Knots
3.	 Bio-Materials
4.	 Bio-Mineralisation
5.	 Carbon Nanotubes
6.	 Digital Metamaterials
7.	 Electrocaloric Materials
8.	 Graphene
9.	 Infinitely Recyclable Plastics
10.	 Living Materials
11.	 Metal Organic Frameworks
12.	 Metalenses
13.	 Polymorphic Liquid Metals
14.	 Programmable Matter
15.	 Reprogrammable Inks
16.	 Self-Healing Materials
17.	 Spray On Materials
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
1.	 2D Materials
2.	 3D Printed Materials
3.	 Auto-Cannabalistic Materials
4.	 Bio-Ceramics
5.	 Bio-Compatible Materials
6.	 Bio-Glass
7.	 Bio-Inks
8.	 Bio-Plastics
9.	 Biodegradable Polymers
10.	 Carbon Fixing Materials
11.	 Chromogenic Electroactive Materials
12.	 Designer Nanocrystals
13.	 Embedded Logic Materials
14.	 Hydrogels
15.	 Liquid Armour
16.	 Liquid Magnets
17.	 Liquid Metals
18.	 Living Metals
19.	 Mega Magnets
20.	 Metal Foam
21.	 Metallic Hydrogen
22.	 Metamaterials
23.	 Nano-Ceramics
24.	 Nano-Materials
25.	 Nano-Photonic Materials
26.	 Optomechanics
27.	 Phase Change Materials
28.	 Polymers
29.	 Quantum Dots
30.	 Quantum Materials
31.	 Reactive Materials
32.	 Reprogrammable Materials
33.	 Room Temperature Superconductors
34.	 Semi-Conductors
35.	 Shape Changing Materials
36.	 Shape Memory Alloys
37.	 Smart Materials
38.	 Sound Membranes
39.	 Stone Paper
40.	 Super Alloys
41.	 Thermo Bimetals
42.	 Thermoelectric Materials
43.	 Thermoplastic Polyurethane
44.	 Time Crystals
45.	 Transparent Alumina
46.	 Vascularised Nanocomposites
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A
EROGELS, which are in the Prototype Stage
and Productisation Stage, is the field of research
concerned with developing lighter than air
materials that have a range of interesting, and sometimes
exceptional, characteristics. Recently there have been several
breakthroughs in the field including the use of 3D Printing
and Graphene to create new Aerogel materials that are
99 percent lighter than steel, but at the same time 10 times
stronger, as well the development of new Aerogels with
amazing thermal characteristics that can insulate people from
extremely cold temperatures down to -60 Celsius.
DEFINITION
Aerogels are synthetic, porous, ultralight gel like materials
with extremely low density and an exceptional range of
customisable properties.
EXAMPLE USE CASES
Today we are using Aerogels to create clothing that keeps
people warm in temperatures of -50 Celsius, and Aerogels
that protect assets from temperatures in excess of 2000
Celsius. In the future the primary use cases for Aerogels will
be to create products that have incredibly high strength to
weight ratios, with the added bonus of exceptional thermal
performance, whether or not it is needed.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Aerospace and Manufacturing sector, with support from
government funding, and university grants. In time we will see
advanced manufacturing technologies, such as 3D Printing,
let researchers combine different materials together in new
and unique ways, and in new structural formations that make
Aerogels even more performant than they are today.
While Aerogels are in the Prototype Stage and Productisation
stage, over the long term it will be enhanced by advances
in Artificial Intelligence, 3D Printing, Carbon Nanotubes,
Creative Machines, and Graphene, but at this point in time it
is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
8
2
9
8
6
2
9
1989 2001 2009 2011 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2019, 2020, 2021
AEROGELS
Thoisoi
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A
TOMIC KNOTS, which are in the Productisation
Stage, is the field of research concerned with trying
to create super dense materials that exhibit a wide
range of exceptional characteristics, such as elasticity, shock
absorbency, and strength, by finding new ways to create
incredibly compact and knotted molecular structures that,
according to scientists, are the equivalent to molecular chain
mail. Recently there have been a number of breakthroughs in
the field, especially in the field of chemical engineering, that
have allowed researchers to create ultra thin and lightweight
spray on materials that are bomb proof and shock proof.
DEFINITION
Atomic Knots are tight, complex molecular structures
manufactured using chemical synthesis that can be used to
create incredibly dense materials with a range of special
properties.
EXAMPLE USE CASES
Today we are using Atomic Knots to create new types of body
armour, spray on materials that protect buildings and other
structures from bombs, and protect cars from being damaged
even if they’re hit with sledge hammers. In the future the
primary use cases of this technology will be to protect assets
from extreme impacts.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace and Manufacturing sectors, with support from
government funding, and university grants. In time we will see
the technology continue to accelerate as researchers find new
ways to create even more super dense knot structures which
will only serve to increase the usability and attractiveness of
these materials to consumers.
While Atomic Knots are in the Productisation Stage, over the
long term they will be enhanced by advances in Artificial
Intelligence, 3D Printing, Creative Machines, Molecular
Assemblers, Nano-Manufacturing, and Polymers, but at this
point in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
5
2
8
8
3
2
9
1971 2003 2007 2010 2026
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
ATOMIC
KNOTS
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
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A
UTO-CANNIBALISTIC Materials, which are in the
Prototype Stage, is the field of research concerned
with developing new ways to create materials that
can change shape and re-configure themselves on demand
in response to specific events or stimulii. Recently there have
been several breakthroughs in the field with the development
of some of the first materials that are capable of automatically
re-configuring their matrices and structures in order to form
new matrices and structures.
DEFINITION
Auto-Cannabalistic Materials are materials that cannibalise
themselves in order to create new shapes and structures.
EXAMPLE USE CASES
Today we are using small scale prototypes to prove the
theory behind the technology and refine it. In the future the
primary use case of this technology will be almost unlimited
as organisations use it as a pathway to create fully self-
configurable and re-configurable constructs and products.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by univesity grants.
In time we will see the technology mature to the point where
it becomes commercialised and viable to use in a wide variety
of applications, and given the nature of the technology I
would expect the regulatory oversight to be minimal which
would accelerate its time to market.
While Auto-Cannabalistic Materials are in the Prototype
Stage, over the long term they will be enhanced by advances
in Artificial Intelligence, DNA Robots, Molecular Robots,
Nanobots, Nano-Machines, and Quantum Computing, but at
this point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
4
3
3
8
1
1
7
1991 2004 2018 2034 2039
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
AUTO-CANNABALISTIC
MATERIALS
STARBURST APPEARANCES: 2020
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B
IO-MATERIALS, which are still in the Prototype Stage and
Productisation Stage, is the field of research concerned
with trying to create new classes of biologically inspired
non-viable materials, using combinations of biological and
synthetic manufacturing techniques, that can safely interact
with other biological systems and exhibit a wide range of
useful properties. Recently there have been a number of
breakthroughs in creating Bio-Materials thanks to advances
in biological and chemical engineering, imaging, and
manufacturing, which now makes it possible to create
non-valatile materials that can be used to regenerate and
repair damaged or missing tissues within the human body,
with the added benefit that many of these materials can be
broken down by the body’s natural metabolic processes once
they’ve reached the end of their useful life. Additionally, the
technology is now being used in the development of non-
volatile 3D printed scaffolds that support and promote the
growth of tissues outside of the human body before transplant.
DEFINITION
Bio-Materials are materials that have been engineered to
interact with biological systems for a medical purpose.
EXAMPLE USE CASES
Today we are using Bio-Materials to promote new bone
formation and soft-tissue healing within patients, and using
them to create 3D printed scaffolds that help promote the
growth of new tissues including human brain and heart tissue.
In the future the primary use of this technology will be to help
researchers grow replacement organs and tissues outside of
the human body on demand before final transplatation.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Healthcare sector, with support from university grants. In
time we will see Bio-Materials that leverage advances in Bio-
Electronic and Regenerative Medicine that help dramatically
accelerate the tissue growth and healing processes.
While Bio-Materials are in the Prototype Stage and
Productisation Stage, over the long term they will be
enhanced by advances in 3D Printing, Bio-Electronic Medicine,
Regenerative Medicine, Stem Cell Technology, and Tissue
Engineering, but at this point in time it is not clear what it will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
6
3
7
8
6
2
9
1972 1988 1993 2002 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
BIO-MATERIALS
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B
IO-MINERALISATION, which is in the Prototype Stage,
is the field of research concerned with developing
new ways to combine specific bacteria, that have
Bio-Mineralisation properties, with regular materials in
order to change their characteristics and properties. Recent
breakthroughs in the field include the development of Bio-
Mineralisation bricks that combine bacteria with traditional
building materials to create bricks that are not only stronger,
but that are also capable of self-healing and self-replicating,
with the added advantage being that the bacteria involved
draw toxic greenhouse gases out of the air and lock them
away in mineral form.
DEFINITION
Bio-Mineralisation is the process by which living organisms
produce minerals that can be used to harden or stiffen
materials.
EXAMPLE USE CASES
Today we are using small scale prototypes to prove the theory
behind the technology and refine it. In the future the primary
use case of this technology will be to create almost a new
class of materials that are capable of using gases in their
local environment in order to alter their properties, as well
as self-heal and replicate themselves which could be used in
construction, as well as a wide range of other use cases.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow, primarily led by organisations in the Construction and
Manufacturing sector, with support from univesity grants. In
time we will see the technology mature to the point where
it is affordable and mature enough to be used as a viable
alternative to many of today’s most polluting materials, such
as concrete, but depending on the use case the technology
may well have to overcome stringent tests and regulatory
oversight before it can see full commercial adoption.
While Bio-Mineralisation is in the Prototype Stage, over the
long term it will be enhanced by advances in 3D Printing,
CAST, CRISPR, Gene Editing, and Materials, but at this point
in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
6
5
8
7
2
1
8
1993 1999 2016 2029 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BIO-MINERALISATION
STARBURST APPEARANCES: 2020, 2021
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C
ARBON NANOTUBES, which are in the Prototype
Stage and early Productisation Stage, is the field of
research concerned with developing the technology to
the point where it can be mass produced. Recently there have
been several breakthroughs in the field with the development
of the world’s first 70cm long Nano-cable, which, as
development continues could one day be the foundational
technology that helps us develop electric vehicles with a
16,000km range on a single charge, and even much hyped
space elevators. Meanwhile, elsewhere the technology has
been used to cure paralysis in humans, as the foundation for
the next generation of electronics, and 0.5nm transistors. As
a result, even with this small snapshot it is possible to see just
how powerful and versatile the technology is.
DEFINITION
Carbon Nanotubes are cylindrical nanostructures with a
exceptional range of properties that include conductivity and
strength.
EXAMPLE USE CASES
Today we are using Carbon Nanotubes to cure human
paralysis, by using it to bridge severed nerves, develop
the world’s blackest materials, which have space based
applications, and manufacture 0.5nm transistors and energy
dense, flexible battery systems. In the future the primary use
cases of the technology could be almost limitless, ranging
from helping create ultra strong nano-cables that can be used
in Mechanical Batteries to revolutionise the electric vehicle
industry, through to creating ultra strong ballistic armour and
nano-cables strong enough to build the world’s first space
elevators.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Aerospace, Defence, Healthcare, Manufacturing and
Technology sectors, with support from government funding,
and university grants. In time we will see the technology
become increasingly commercialised, and cable lengths
increase as new manufacturing techniques are perfected.
While Carbon Nanotubes are in the Prototype Stage and
early Productisation Stage, over the long term they will be
enhanced by advances in Nanomanufacturing, but at this
point in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
5
2
6
9
8
3
8
1983 1987 1997 2001 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
CARBON
NANOTUBES
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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C
HROMOGENIC MATERIALS, which are in the
Productised Stage, is the field of research concerned
with trying to find new ways to create active
camouflage-like systems and materials that can dynamically
change colour on demand in response to electrochromic,
photochromic, and thermochromic stimulii. Recently there
have been a number of developments in the space which
include the development of Digital Metamaterials
DEFINITION
Chromogenic Materials are materials that can change colour
on demand in reaction to different stimulii.
EXAMPLE USE CASES
Today we are using Chromogenic Materials in everything
from children’s toys to coffee mugs that change colour in
response to specific temperature changes. In the future though
researchers hope these materials will unlock the door to a
new class of Electro-active camouflage, and as it matures there
are also obvious applications for the fashion industry and
beyond.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, Consumer Electronics, and Retail sector.
In time we will see the technology move from being a passive
technology to an active one that can respond dynamically to
almost any type of stimulii, at which point it will open the door
to a variety of new and interestingly unique use cases.
While Chromogenic Materials are in the Productised Stage,
over the long term they will be enhanced by advances
in Digital Metamaterials, and Metamaterials, as well as
Advanced Manufacturing and Sensor technology, but at this
point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
2
5
5
7
4
3
8
1981 1993 1998 2004 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: NIL
CHROMOGENIC
MATERIALS
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D
IGITAL METAMATERIALS, which are in the Concept
Stage, is the field of research concerned with
developing an entirely new class of digitised materials
whose properties can be altered and tuned on demand.
Recent breakthroughs in the space include the development
of the first viable blueprint architecture that could be used to
create Digital Metamaterials with extraordinary properties
that include but are not limited to changing the acoustic,
electromagnetic, strength, and tensile properties of materials,
with some of the most interesting examples being the ability
to tune and turn on and off properties such as invisibility
cloaking and the ability to turn soft materials rock hard at will.
DEFINITION
Digital Metamaterials are Metamaterials that can be digitally
controlled and tuned in order to produce a range of different
unatural properties and functionalities.
EXAMPLE USE CASES
Today we are using Metamaterials to create invisibility cloaks,
new forms of acoustic cloaking systems, and communications
antennae. In the future the primary use case of this technology
will be to create fully digitised materials and metamaterials
that can assume almost any property or combination of
properties imaginable, including but not limited to changing
the acoustic, electromagnetic, strength, and tensile properties
of materials, and as a result they will have a wide variety of
applications.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Consumer Electronics sector, with support from univesity
grants. In time we will see the technology mature to the point
where researchers are able to beam high quality content
directly into users eyes, but there will likely be significant
cultural and regulatory hurdles to be overcome before the
technology can be adopted.
While Digital Metamaterials are in the Concept Stage,
over the long term they will be enhanced by advances in
Artificial Intelligence, Computing, Electronics, Graphene,
Metamaterials, and Nano-Antennae, but at this point in time it
is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
3
2
2
9
1
1
8
2018 2019 2023 2031 2037
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
DIGITAL
METAMATERIALS
STARBURST APPEARANCES: 2020, 2021
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E
LECTROCALORIC MATERIALS, which are in the Prototype
Stage, is the field of research concerned with developing
materials that are able to change temperature in
response to nothing more than an electrical stimulus. Recently
researchers have made great strides in reducing the cost
of the technology and have proved its viability in helping
organisations create green zero emission heating and cooling
systems which today account for over 15% of all Greenhouse
Gas emissions.
DEFINITION
Electrocaloric Materials are materials that show a reversible
temperature change under an applied electric field.
EXAMPLE USE CASES
Today researchers are using these materials to heat and
cool environments, and have integrated the technology into
domestic freezers and fridges. In the future this technology
could be used to create Solid State Coolants which would
have a huge number of use cases in everything from helping
to cool computing devices and smart devices, through to
heating and cooling vehicles.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Consumer Electronics, and Energy sector, with support
from university grants. In time we will see the cost of the
technology decrease to a point where it is competitive with
more traditional polluting materials which, once it becomes
capable of being manufactured and integrated at scale, could
then put it on a collision course to replace them in all manner
of products.
While Electrocaloric Materials are in the Prototype Stage,
over the long term they will be enhanced by advances in
Artificial Intelligence, as well as Advanced Manufacturing and
Energy, but at this point in time it is not clear what they will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
6
4
7
7
5
4
8
1955 1971 1984 2024 2031
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
ELECTROCALORIC
MATERIALS
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G
RAPHENE, which is in the Prototype Stage and early
Productisation Stage, is the field of research concerned
with the development of new Graphene manufacturing
processes and products. Recently breakthroughs have
included discovering new ways to cost efficiently manufacture
Graphene at moderate, but not mass, scale, as well as
developing new Graphene configurations that dramatically
extend the materials usefulness, which includes using it to
create the first generation of single step water purification
systems, and Terahertz computer chips, among many more
applications. Graphene’s status as a wonder material is much
hyped, and with good cause, consequently it will have far and
wide ranging impacts on everything from the development
of next generation electronics and energy systems to the
development of new biomedical and robotics products, and
almost everything in between.
DEFINITION
Graphene is a one atom thick sheet of pure Carbon that
has very high strength to weight ratios and exceptional
conductivity properties.
EXAMPLE USE CASES
Today we are using Graphene to create single step, passive
water purification systems, edible electronics that can track the
provenance of food stuffs, and synthetic cell sized robots, all
the way through to new super energy dense LiOn batteries,
and Aerogels that are 99 percent lighter than steel but 10
times stronger. In the future the primary use cases of the
technology will be almost unlimited.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, Manufacturing, and Technology sectors,
with support from government funding, and university grants.
In time we will see the technology become increasingly cheap
and easy to manufacture, and as this happens researchers will
similarly find it increasingly easy to develop new Graphene
structures that have a variety of commercial applications.
While Graphene is in the Prototype Stage and early
Productisation Stage, over the long term it will be enhanced
by advances in Artificial Intelligence Creative Machines, and
Nano-Manufacturing, but at this point in time it is not clear
what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
6
3
6
9
8
2
9
1977 1999 2004 2007 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
GRAPHENE
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I
NFINITELY RECYCLABLE PLASTICS, which are in the
Prototype Stage, is the field of research concerned with
developing new ways to recycle plastics whose properties
don’t degrade every time they are recycled as is the issue
with current plastics and current recycling technology. Recent
breakthroughs in the space include the development of a new
process that breaks plastics back down to their individual
chemical components, without any loss of quality, so they can
be recombined again to form plastic that is as good as new.
DEFINITION
Infinitely Recyclable Plastics are plastics that can be infinitely
recycled without any degredation or loss in quality.
EXAMPLE USE CASES
Today we are using small scale prototypes to prove the theory
behind the technology and refine it. In the future the primary
use of this technology will be to reduce the amount of plastic
sent to landfill and give the circular economy a much needed
boost.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow, primarily led by organisations in the Manufacturing
sector, with support from univesity grants. In time we will
see the technology mature to a point where it is capable of
being integrated into recycling processing workflows, but
in order to be adopted the technology and the processing
equipment it will relies on will need to be affordable, easy to
implement, and have a clear return on investment, and at the
moment given the current state of investment in the sectors this
technology targets that is open to question.
While Infinitely Recyclable Plastics are in the Prototype Stage,
over the long term they will be enhanced by advances in
Polymers, but at this point in time it is not clear what they will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
5
4
4
8
2
2
8
1985 1997 2019 2028 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
INFINITELY
RECYCLABLE
PLASTICS
STARBURST APPEARANCES: 2020, 2021
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L
IVING MATERIALS, which are in the Prototype Stage,
is the field of research concerned with developing new
ways to develop materials that are alive, but not sentient,
that exhibit all the properties of living organisms, such as the
ability to grow in a controllable manner, and self-heal, and
self-replicate. Recently there has been a breakthrough in the
field that saw the development of the first living material that
exhibited all the traditional signs of life including the ability to
metabolise, and while it wasn’t used to develop a product just
the concept of such a material is interesting enough for now.
DEFINITION
Living Materials are materials that exhibit all the signs of life
but that stop short of being living organisms in the traditional
sense of the term.
EXAMPLE USE CASES
Today we are using prototypes to prove the theory behind
the technology and refine it. In the future the primary use
case of this technology will be almost unlimited, especially
when combined with other material types, to the point where
when it’s combined with the principles of Synthetic Biology
not only could we see it being used to help create a new class
of robots but also be used as the foundation to grow entire
buildings or even cities.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by univesity grants.
In time we will see the technology mature to the point where
it will leave the labs and be commercialised, however the
strangeness of the technology means that use cases will no
doubt start off very narrow, such as being used as a coating
for other materials, before its use cases are expanded into
other areas such as the healthcare sector.
While living Materials are in the Prototype Stage, over the
long term they will be enhanced by advances in CAST,
CRISPR, Gene Editing, Semi-Synthetic Cells, Synthetic Cells,
synthetic DNA, and Synthetic Biology, but at this point in time
it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
5
4
6
8
1
1
8
1952 1973 2018 2037 > 2070
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
LIVING
MATERIALS
STARBURST APPEARANCES: 2020, 2021
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M
EGA MAGNETS, which are in the Prototype Stage,
is the field of research concerned with developing
incredibly powerful magnets. Recently researchers
in the field have broken several long standing world records,
including the record for the most powerful magnet which
now clocks in at 32 Tesla units, which is at least 500,000
times more powerful than the Earth’s magnetic field, and has
revolutionary implications for Neutron and X-Ray scientific
measurement products, as well as on the development
of Fusion Reactors, MRI scanners, and new mass transit
transportation systems, such as the Mach capable Hyperloops
which rely on magnetic levitation to boost their speeds, long
range wireless charging solutions, and much more.
DEFINITION
Mega Magnets are based on rare Earth elements whose
properties can be harnessed to create exceptionally strong
magnets.
EXAMPLE USE CASES
Today we are using Mega Magnets at a very large scale
in platforms such as the Large Hadron Collider (LHC) to
smash matter together, and in the world’s most advanced
Neutrino detectors. In the future the primary use cases of the
technology will be to develop new ultra-sensitive healthcare
and scientific measurement tools, which will lead to the
development of new materials and Superconductors, among
other things, and the pursuit to create the first commercially
viable Fusion Reactors.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Energy, and Manufacturing sectors, with support
from government funding, and university grants. In time we
will see the technology increase in power, with new records
being set more frequently, but as the technology gets more
powerful its development will be hampered by our inability to
contain or control the huge magnetic forces which today are
increasingly causing explosions in labs.
While Mega Magnets are in the Prototype Stage at this point
in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
5
3
7
7
6
4
9
1921 1965 1971 1982 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
MEGA
MAGNETS
STARBURST APPEARANCES: 2017, 2018, 2019
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M
ETAL ORGANIC FRAMEWORKS, which are in the
Prototype Stage, is the field of research concerned
with developing a new range of highly porous
materials that have huge surface areas and a wide variety of
applications, that range from helping us dramatically reduce
Carbon Dioxide emissions, to targeted drug delivery. Recently
scientists found a new way to manufacture MOF’s in low
gravity environments which allowed them to create 1 gram
of material that had an internal surface area larger than an
entire football pitch, a breakthrough that opens the door to a
variety of new applications. And elsewhere, researchers used
the output of failed past experiments and Artificial Intelligence
to discover new MOF intuitions that could lead to the creation
of materials with even larger surface area to weight ratios.
DEFINITION
Metal Organic Frameworks are highly porous, crystalline
substances made from compounds consisting of metal ions or
clusters that are capable of forming 1D, 2D or 3D structures.
EXAMPLE USE CASES
Today we are using Metal Organic Framework materials
to help us create new carbon free Supercapacitors, which
could revolutionise the global energy industry, and to create
highly porous materials that can soak up enormous quantities
of pollutants from the atmosphere and water. In the future
the primary use case of the technology will likely continue
to be to absorb, capture, and where appropriate, release,
large volumes of chemicals, compounds and gases, such as
capturing and releasing Oxygen within spaceship cabins.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Aerospace sector, and
university grants. In time we will see the development of
MOF’s with even larger surface area to weight ratios, which
will open up a variety of new applications.
While Metal Organic Frameworks are in the Prototype
Stage, over the long term they will be enhanced by advances
in Artificial Intelligence, Creative Machines, and Nano-
Manufacturing, but at this point in time it is not clear what they
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
5
2
7
8
5
4
8
1979 1996 2002 2014 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
METAL
ORGANIC
FRAMEWORKS
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M
ETALENSES, which are in the Prototype Stage, is
the field of research concerned with developing
new Metamaterials that can be used in imaging
applications. Recent breakthroughs include the development
of Metalenses that can capture and manipulate the entire
visible electromagnetic spectrum at the nanoscale to create
basic images and white light, as well as breakthroughs in
using the principles underlying the technology to create basic
invisibility cloaking.
DEFINITION
Metalenses are lense and camera systems that harness the
weird properties of Metamaterials to bend and manipulate
light.
EXAMPLE USE CASES
Today we are using the first Metalense prototypes to create
nanoscale camera systems that could one day be used in
smartphones, and create materials capable of bending and
manipulating light in ways never seen before. In the future the
primary applications of the technology will include creating
Virtual Reality headsets where the worlds can be perfectly
focused, and creating the world’s first true invisibility cloaks,
and much more besides.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, and Consumer Electronics sectors, with
support from and university grants. In time we will see the cost
of developing these systems fall substantially, and be refined
to the point where they can be used in everyday commercial
applications.
While Metalenses are in the Prototype Stage, over the long
term they will be enhanced by advances in 3D Printing,
Meta Materials, Nano-Manufacturing, and Nanophotonic
Materials, but at this point in time it is not clear what they will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
2
2
5
7
2
3
7
1999 2008 2015 2029 2040
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
METALENSES
Harvard University
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M
ETAMATERIALS, which are in the Prototype Stage
and early Productisation Stage, is the field of research
concerned with finding new ways to create materials
that have properties that aren’t found in nature, and as you’d
expect some of the resulting materials are fabulously weird.
Recently breakthroughs in the development of nanoscale
structures have helped researchers create an array of new
and interesting metamaterials including the first prototype
invisibility cloaks, and materials that are as soft and elastic
as rubber, until they’re exposed to a current, after which
they’re as hard and as inflexible as steel. As researchers
ability to manufacture new materials with a range of internal
structures and symmetries improves, which will let them create
metamaterials with different properties, it is inevitable we will
see more metamaterials making it into our everyday world.
DEFINITION
Meta Materials are synthetic composites with structures and
properties not found in natural materials
EXAMPLE USE CASES
Today we are using Metamaterials to create the first
generation of invisibility cloaks, and turn ordinary surfaces
into speakers and energy charging platforms, to create new
classes of ultra-sensitive communications antennae for cars
and smartphones, and materials that automatically transform
from hard to soft on impact - something that could be
especially useful in future cars. In the future the primary use
cases for the technology will include using it to develop new
smart clothing, soft robots, and many more applications.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, and Manufacturing sector, with support
from government funding, and university grants. In time we
will see the complexity and cost of creating and manufacturing
these materials fall dramatically, which will open the door to a
host of new and sometimes weird applications.
While Metamaterials are in the Prototype Stage and early
Productisation Stage, over the long term it will be enhanced
by advances in 3D Printing, Artificial Intelligence, Creative
Machines, Nano-Manufacturing, and Nanophotonic
Materials, but at this point in time it is not clear what it will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
7
2
7
8
7
4
8
1980 1998 2002 2004 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
METAMATERIALS
STARBURST APPEARANCES: 2017, 2018, 2019
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N
ANO-MATERIALS, which are in the Prototype Stage,
Productisation Stage, and early Wide Spread
Adoption Stage, is the field of research concerned with
developing nanoscale materials, and materials with nanoscale
properties, that have a wide range of applications. Recently
there has been an explosion in the number of Nano-Materials
being used in products, but despite this rise in adoption
significant questions about their impact on human health
remain, and that, arguably, remains one of the largest hurdles
the industry has to overcome before it really takes off.
DEFINITION
Nano-Materials are insoluble or Bio-Persistent manufactured
materials that have one or more external dimensions at the
nanoscale or an internal nanoscale structure
EXAMPLE USE CASES
Today we are using Nano-Materials to improve the catalytic
efficiency of Fuel Cells in electric vehicles and reduce the
amount of rare Earth elements they use by 90 percent,
and create new nanoscale detectors that can sense minute
concentrations of chemicals and gases on alien planets, as
well as in more conventional products including flash drives,
hair dryers, nail polish, sunscreens and toothpaste. In the
future the primary use cases for the technology will be almost
limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, Energy, and Manufacturing sector, with
support from government funding, and university grants. In
time we will see our ability to create nanoscale materials,
and materials with nanoscale properties, improve to the point
where they are cost effective to mass produce, but some
of them will likely face regulatory hurdles before they can
be sold or used, especially in the consumer and healthcare
sectors.
While Nano-Materials are in the Prototype Stage,
Productisation Stage, and early Wide Spread Adoption
Stage, over the long term they will be enhanced by advances
in 3D Printing, Artificial Intelligence, Creative Machines,
Molecular Assemblers, Nanoceramics, Nanoparticles,
Nanomanufacturing, and Nanophotonic Materials, but at this
point in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
7
4
8
8
8
6
9
1966 1981 1990 1997 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019
NANO-MATERIALS
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P
OLYMERS, which are in the Wide Spread Adoption
Stage, is the field of research concerned with developing
new polymers that have a wide range of characteristics.
Recently there have been a number of breakthroughs in
creating more environmentally friendly polymers, as well as
new energy orientated polymers and shape shifting polymers,
the latter of which opens up a variety of new biomedical
opportunities to create new biosensors, and shape shifting
medical implants.
DEFINITION
Polymers are materials which have a molecular structure built
up chiefly, or completely, from a large number of similar units
bonded together.
EXAMPLE USE CASES
Today we use Polymers in almost every product you touch
and use, from the plastic bottles in your hand, to the
smartphones and gadgets in your pockets, and millions of
other applications and products in between. In the future the
primary use cases of polymers will remain, however, polymers
will also form the foundation of a new type of molecular
Exascale computing platform, help rip anti-biotic resistant
bacteria apart like a chainsaw, and be used to help charge
electric vehicles in just seconds.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Consumer Electronics, Defence, Manufacturing,
and Retail sectors, with support from university grants. In time
we will see the number of applications for the technology
continue to increase almost exponentially as researchers
create and discover new polymers with new capabilities.
While Polymers are the Wide Spread Adoption Stage, over
the long term it will be enhanced by advances in 3D Printing,
Artificial Intelligence, and Creative Machines, but at this point
in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
9
6
8
9
9
7
9
1869 1907 1921 1929 2026
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
POLYMERS
STARBURST APPEARANCES: 2018, 2019
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P
OLYMORPHIC LIQUID Metals, which are in the
Prototype Stage, is the field of research concerned with
developing new types of materials and metals that can
change their shapes and properties on demand in response
to specific stimulii. Recent breakthroughs in the field include
the development of new Polymorphic Liquid Metals that are
so responsive and can change their shapes so fast you could
almost think of them as being alive.
DEFINITION
Polymorphic Liquid Metals are materials that can change their
shape on demand in response to external stimulii.
EXAMPLE USE CASES
Today we are using small scale prototypes to prove the theory
behind the technology and refine it. In the future the primary
use case of this technology will be almost unlimited and could
lead to the development of everything from shape shifting
polymorphic robots all the way through to new classes of
liquid based computing platforms.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations
in the Manufacturing and Technology sectors, with support
from univesity grants. In time we will see the technology
mature to the point where it can be used to create the first
viable polymorphic products but at the moment there are a
number of problems to overcome including the development
of the control systems needed to control the technology’s
behaviours, as well as more practical problems such as how
make it rigid, as and when needed. As a reasult it will be a
long time until we see it being commercialised.
While Polymorphic Liquid Metals are in the Prototype Stage,
over the long term they will be enhanced by advances
in Chemical Computing, Digital Metamaterials, Liquid
Computing, Metamaterials, Programmable Materials, Sensors,
and Smart Dust, but at this point in time it is not clear what it
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
4
3
5
9
2
1
8
1981 1997 2016 2035 2048
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
POLYMORPHIC
LIQUID
METALS
STARBURST APPEARANCES: 2020, 2021
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P
ROGRAMMABLE MATTER, which is in the Concept
stage and early Prototype stage, is the field of research
concerned with trying to develop materials capable of
programmatically changing their shape and other properties,
including conductivity, density, and optical characteristics,
among others, in response to stimuli. While the rate of
progress in the field is slow but steady it is clear that we are
still a very long way away from being able to create matter
that can spontaneously transform itself from one object, or
form, into another on command. That said though recently
there have been significant breakthroughs in a number of
complimentary technology areas, including 4D Printing,
Micromotes, that are dust sized computer platforms packed
full of sensors, Swarm Artificial Intelligence and Swarm
Robotics, and as all of these individual components mature
one day they will let us create Programmable Materials, or
“Grey Goo” as it’s sometimes known, that’s capable of on
demand self-assembly and self-organisation.
DEFINITION
Programmable Matter can change its physical properties and
characteristics based on user or autonomous stimuli.
EXAMPLE USE CASES
Today the early Programmable Matter prototypes, which
are predominantly 4D printed, are simply experiments that
researchers are toying with to test various approaches and
theories. In the future the primary use case of this technology
is limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily funded by university
grants. In time we will see researchers start zeroing in on
specific approaches that work, and eventually through a
process of elimination and experimentation we’ll start seeing
the first basic products emerge, and while most of today’s
research is focused on mechanical and synthetic systems, in
time we will see the rise of biological inspired programmable
matter.
While Programmable Matter is in the Concept stage and early
Prototype stage, over the long term it will be enhanced by
advances in 3D Printing, 4D Printing, Artificial Intelligence,
Creative Machines, Micromotes, Nano-Manufacturing, Smart
Dust, and Swarm Robotics, but at this point in time it is not
clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
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STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
PROGRAMMABLE
MATTER
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EACTIVE MATTER, which is in the early Prototype Stage,
is the field of research concerned with developing
new materials that vigorously condense, decompose,
polymerise, or become self-reactive, when exposed to stimuli
including pressure, shock, and temperature. While research in
the field is slow being able to create multi-property materials
that alter their characteristics, chemical composition, and state
on demand could have a range of interesting applications,
including the ability to create Transient Electronic systems,
such as military drones, that complete their missions, and then
vaporise leaving no trace of their existence.
DEFINITION
Reactive Materials can change their physical and, or
chemical, properties when exposed to external environmental
stimuli.
EXAMPLE USE CASES
Today there the Reactive Material prototypes are being used
to test and refine the theory that we can create materials
that are capable of changing their characteristics, chemical
composition, and state, on demand. In the future the
primary use of this technology could be to use it to create
Transient Electronic systems, that can be used in the Defence
and Healthcare sectors, as well as a wide variety of other
products, but at the moment many of those use cases remain
fuzzy.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations
in the Defence and Healthcare sectors, with support from
government funding, and university grants. In time we will see
the technology develop and mature but it is likely to be a very
slow and winding path before we realise their potential.
While Reactive Materials are in the Prototype Stage, over
the long term it will be enhanced by advances in 3D Printing,
Artificial Intelligence, Creative Machines, and Nano-
Manufacturing, but at this point in time it is not clear what it
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
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4
6
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4
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1944 1980 1988 1992 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
REACTIVE
MATERIALS
STARBURST APPEARANCES: 2017, 2018, 2019
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R
E-PROGRAMMABLE INKS, which are in the
Productisation Stage, is the field of research concerned
with developing new types of printable ink that, once
printed can be re-programmed using external stimulii
to change their properties, such as colour and texture.
Recent breakthroughs in the field include the development
of re-programmable inks that, when exposed to specific
wavelengths of light, can change their colour time and time
again.
DEFINITION
Reprogrammable Inks are inks that can be re-programmed
on demand using external sources that allow them to assume
different attributes and properties.
EXAMPLE USE CASES
Today we are using Re-Programmable Inks to create clothes
and shoes that can change colour on demand. In the future
the primary use case of this technology will be almost limitless
as the number of new properties that can be programmed into
the materials at the macro scale and nano scale increases.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Manufacturing sector, with support from univesity grants.
In time we will see the technology mature at an increasingly
fast pace, and given the fact that it is highly unlikely to be
subjected to any regulatory scrutiny I anticipate it will be
adopted quickly especially as more organisation leverage the
benefits of 3D Printing and 4D Printing technologies which
over time will allow for increasingly fine grained control of the
technology.
While Re-Programmable Inks are in the Productisation Stage,
over the long term they will be enhanced by advances in 3D
Printing, 4D Printing, Bio-Inks, and Programmable Materials,
but at this point in time it is not clear what they will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
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2007 2010 2014 2018 2029
STATUS
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IMPACT
RE-PROGRAMMABLE
INKS
STARBURST APPEARANCES: 2020, 2021
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OOM TEMPERATURE SUPERCONDUCTORS, which
are in the early Prototype Stage, is the field of research
concerned with creating superconductors that work at,
or very close to, room temperature. Recently there have been
a number of breakthroughs in the field with the development
of a Lanthanum Hydride superconductor that worked at -23
Celsius, which smashed the previous record of -230 Celsius,
and elsewhere researchers recently managed to create
the first ever sample of Metallic Hydrogen, another room
temperature superconductor. As research in the field continues
if, or when, researchers manage to create the first viable
commercial product it will revolutionise several industries
including communications and technology.
DEFINITION
Room Temperature Superconductors are materials that exhibit
superconductive properties at, or near, room temperature.
EXAMPLE USE CASES
Today we are using the first Room Temperature
Superconductors to test several approaches and theories, and
refine the technology. In the future the primary applications
of the technology will include using it to make the generation,
transmission and use of electricity vastly more efficient.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Energy sector, with support from government funding, and
university grants. In time we will see researchers continue to
break records and get closer to creating room temperature
superconductors that operate at, or above, 0 Celsius, but the
biggest hurdle they have to overcome is creating a product
that is stable at normal atmospheric pressure, and being able
to commercialise it.
While Room Temperature Superconductors is in the early
Prototype Stage, over the long term it will be enhanced
by advances in Advanced Manufacturing, and Artificial
Intelligence, but at this point in time it is not clear what it will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
1
2
9
4
3
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1954 2001 2016 2031 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019
ROOM
TEMP
SUPERCONDUCTORS
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S
ELF-HEALING MATERIALS, which are in the Prototype
Stage and early Productisation Stage, is the field of
research concerned with creating materials that are
capable of self-healing in the event of minor, or in some cases
catastrophic, damage. Recently there have been a number of
breakthroughs in the field including both biological solutions
such as using bacteria to secrete Calcite to repair concrete,
as well as more traditional solutions that include using soft
polymers to create self-healing Soft Robots, and Liquid Metals
to repair catastrophic damage in electronic products.
DEFINITION
Self-Healing materials have structurally incorporated
components or compounds that allow them to self repair
themselves.
EXAMPLE USE CASES
Today we are using Self-Healing Materials to create self-
healing windscreens for commercial aircraft, and screens for
smartphones, as well as self-healing concrete. In the future the
primary use cases of this technology will be almost limitless,
including using it to create self-healing computer chips and
vehicles, and everything in between.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, Consumer Electronics, Healthcare, and
Manufacturing sectors, with support from university grants.
In time we will see the technology mature and become
commercially viable for use across multiple sectors.
While Self-Healing Materials are in the Prototype Stage
and early Productisation Stage, over the long term they
will be enhanced by advances in Artificial Intelligence,
Creative Machines, Bio-Manufacturing, Liquid Metals, Nano-
Manufacturing, Polymers, and Vascularised Nanocomposites,
but at this point in time it is not clear what they will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
6
5
7
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1942 2001 2005 2010 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
SELF-HEALING
MATERIALS
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MART MATERIALS, which are in the Productisation
Stage and Wide Spread Adoption Stage, is the field of
research concerned with developing materials embedded
with intelligence, in the form of compute and sensors, that
allow them to monitor and react to stimuli. Recently there
have been a significant number of breakthroughs in a variety
of complimentary fields, including in the development of
2D Graphene Antennae, Micromotes, Piezoelectric fabrics,
Sensors, and Smart Nanobot sprays, which when combined
means we increasingly have the capability to turn existing
dumb materials smart, as well as create a wide range of new,
advanced smart materials that can be used to manufacture
everything from Smart Clothes and Wearables, through
to Smart Buildings, and robots that have “intelligence”
distributed throughout their entire bodies, rather than having
to rely on a single, central “brain.”
DEFINITION
Smart Materials are materials that can sense, monitor, and
react to external stimuli.
EXAMPLE USE CASES
Today we are using Smart Materials in a wide range of
applications, including liquid shock absorbers in cars that
stiffen when magnetic fields are applied, and Photochromic
pigments used in sunglasses, through to Hydrogels used to
create artificial cartilage and robotic muscles, and robotic
skins. In the future the primary use cases for the technology
will be almost limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Consumer Electronics, Defence, Manufacturing,
Retail, and Technology sector, with support from government
funding, and university grants. In time we will see the type and
variety of commercially available smart materials accelerate
exponentially to the point where they will become ubiquitous.
While Smart Materials are in the Productisation Stage and
Wide Spread Adoption Stage, over the long term they will
be enhanced by advances in 3D Bio-Printing, 3D Printing,
4D Printing, Bio-Manufacturing, Micromotes, Nano-
Manufacturing, Piezoelectric Energy Systems, and Sensor
Technology, but at this point in time it is not clear what it will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
6
5
7
8
8
4
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1978 2003 2004 2008 2040
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SMART
MATERIALS
STARBURST APPEARANCES: 2017, 2018, 2019
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S
PRAY ON MATERIALS, which are still in the Prototype
Stage and early Productisation Stage, is the field of
research concerned with creating a range of materials,
including Smart Materials, that can be applied using
just a simple spray. Recently there have been a number
of breakthroughs in creating a range of new Spray On
Materials, including spray on 2D Antenna made from
Graphene, that can connect dumb objects to the internet of
Things, through to creating spray on Nanobot materials that
are not only embedded with connectivity capabilities and
sensors, but also intelligence, and these have been thanks
primarily to breakthroughs in a wide range of complimentary
material science fields.
DEFINITION
Spray On Materials can be sprayed onto any surface to
either protect them or enhance their functional properties or
performance.
EXAMPLE USE CASES
Today we are using Spray On Materials to create spray on
clothes, and omni-phobic coatings that protect products from
everything from corrosion to water, and spray on materials
that are capable of helping buildings withstand terrorist
explosions. In the future the primary applications of the
technology will be almost limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, Manufacturing, and Retail sectors, with
support from university grants. In time we will researchers
continue to experiment with different cocktails of both
biological and chemical compounds, and begin seeing this
field converge with other emerging technology fields including
those listed below, which will make these materials even more
varied and valuable.
While Spray On Materials are in the Prototype Stage and
early Productisation Stage, over the long term they will
be enhanced by advances in Artificial Intelligence, Atomic
Knots, Bio-Manufacturing, Graphene, Micromotes, Nano-
Manufacturing, Polymers, Sensor Technology, and Smart
Materials, but at this point in time it is not clear what they will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
7
5
7
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6
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1964 1971 1977 1982 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SPRAY
ON
MATERIALS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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V
ASCULARISED NANOCOMPOSITES, which are still in
the Prototype Stage, is the field of research concerned
with trying to create materials that can self-heal under a
wide variety of extreme conditions, including within the torus
of Fusion Reactors where the Plasma temperatures are so
high, often in the hundreds of millions of degrees Celsius, they
quickly degrade the materials of the chamber to the point
where Fusion quickly collapses. Vascular Nanocomposites are
so called because their internal structures resemble those of
the human vascular system, containing billions of nanoscale
capillaries that are capable of pumping healing liquids to
where they’re needed in order to fix breaks, and recently
there have been several breakthroughs in the field.
DEFINITION
Vascularised Nanocomposites are materials that vascularise
under specific conditions in a way that allows liquids to flow
through them.
EXAMPLE USE CASES
Today we are using the first Vascularised Nanocomposite
prototypes to create the first generation of self-healing Fusion
reactors. In the future the primary use cases of the technology
will include using it in any applications where self-healing
materials have value.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Energy, and Manufacturing sectors, with support from
government funding, and university grants. In time we will
see the technology mature to the point where it becomes
commercially viable and reliable enough to use in an
increasingly wide variety of applications.
While Vascularised Nanocomposites are in the Prototype
Stage, over the long term they will be enhanced by advances
in 3D Printing, Artificial Intelligence, Creative Machines,
Nanocomposites, Nano-Manufacturing, Self-Healing
Materials, Simulation Engines, and Smart Materials, but at this
point in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
3
4
7
6
4
2
7
1984 2016 2017 2027 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019
VASCULARISED
NANOCOMPOSITES
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M
ENTION THE word “robot” and everyone
automatically thinks of mechanical autonotons that
are either confined to the factory floor, or are trying
to take over the world. And while the former are now at the
point where they can learn new tasks via Hive Minds and
Human-Robot telepathic connections, the latter, among other
things, is being used to help test and flex 3D printed human
skin before it’s transplanted onto patients - in short, “Human
skin over a metal Endoskeleton.” Does that ring any bells?
In this year’s Griffin Exponential Technology Starburst in this
category there are eleven significant emerging technologies
listed:
1.	 Androids
2.	 Bio-Hybrid Robots
3.	 Cyborgs
4.	 DNA Robots
5.	 Evolutionary Robotics
6.	 Exo Suits
7.	 General Purpose Robots
8.	 Living Robots
9.	 Molecular Robots
10.	 Nano-Machines
11.	 Neurobiotics
12.	 Shape Shifting Robots
13.	 Soft Robots
14.	 Swarm Robotics
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
1.	 Artificial Nervous Systems
2.	 Artificial Neurons
3.	 Artificial Synapses
4.	 Co-Bots
5.	 Conscious Robots
6.	 Crystal Robots
7.	 Drones
8.	 Inflatable Robots
9.	 Micro Robots
10.	 Nanobots
11.	 Polymorphic Robots
12.	 Robot Plants
13.	 Robots
14.	 Soft Exo-Suits
15.	 Syncell Robots
16.	 Utility Fog
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NDROIDS, which are in the Prototype Stage, is the
field of research concerned with making human-like
robots that will eventually be indistinguishable from
real people. While researchers in the field are slowly edging
closer to Uncanny Valley they still have a way to go, but
in spite of this advances in several key technology areas,
from the development of new actuation systems to new skin-
like materials, as well as the use of 3D Printing, Artificial
Intelligence, and Machine Vision, mean that now the end
is possibly in sight. Recently there have been a number of
developments, such as new human-like eye and vision systems,
as well as the production of more life-like and fluid motion
systems, as well as new data capture and response systems,
that are making Androids increasingly life-like.
DEFINITION
Androids are a form of robots or other artificial being that is
designed to resemble a human.
EXAMPLE USE CASES
Today Androids are used mostly for entertainment purposes.
In the future though researchers believe they could be used
to help people extend their physical presence to anywhere
on Earth via Tele-Operations and Tele-Presence technologies
which would allow those people to carry out physical work,
for example, remotely.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Technology sector. In time we will see Androids mature
to the point where they are, to all intents and purposes,
indistinguishable from humans at which point regulators will
need to discuss how they are governed and their rights, and
society will have to adjust.
While Androids are in the Prototype Stage, over the long
term they will be enhanced by advances in Advanced
Manufacturing, Intelligence, Robotics, and Sensor
technologies, but at this point in time it is not clear what they
will be replaced by but there is no doubt that they will be
complimented by Human 2.0 as well as other Robo forms and
formats.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
2
2
3
7
5
5
8
1966 1972 1999 2040 2064
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
ANDROIDS
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B
IO-HYBRID ROBOTS, which are in the Prototype Stage, is
the field of research concerned with developing robots,
especially small format robots, that incorporate living
materials into their designs. Recently there have been a
number of breakthroughs in combining basic living tissues, as
well as plant tissues, with robots to create a small array of Bio-
Hybrid Robots that are capable of lifting objects, movement,
and rudimentary sensing.
DEFINITION
Bio-Hybrid Robots combine different technological and
biological components together in order to create new types
of robots with new unique properties and capabilities.
EXAMPLE USE CASES
Today we are using the first Bio-Hybrid Robots to test the
impact of new medical treatments on biological tissues. In
the future the primary applications of the technology will
include drug testing, and pharmaceutical studies, as well as
environmental impact studies, and even search and rescue.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Healthcare and Technology sectors, with support from
government funding, and university grants. In time we will see
researchers ability to combine biological components with
inorganic and synthetic components improve dramatically to
the point where they are able to create increasingly complex
systems, however, any applications involving healthcare will
likely face heavy regulatory burdens which will slow their
eventual adoption.
While Bio-Hybrid Robots are in the Prototype Stage, over the
long term it will be enhanced by advances in 3D Bio-Printing,
3D Printing, Artificial Intelligence, Biological Computing,
Bio-Manufacturing, CRISPR Gene Editing, DNA Computing,
Micromotes, Nano-Manufacturing, Neurobiotics, Soft Robots,
and Tissue Engineering, but at this point in time it is not clear
what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
5
3
6
7
4
2
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1966 2001 2013 2028 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
BIO-HYBRID
ROBOTS
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YBORGS, which are in the Productisation Stage, is the
field of research concerned with trying to develop suites
of integrated organic and bio-mechatronic components
and systems that can be used either individually or collectively
to create a cybernetic organism. While people have been
body hacking themselves for decades, in various ways,
recently there have been a number of developments that
will accelerate the development of fully fledged cybernetic
organisms. These include the development of the first
Biological-Artificial neurons and synapses, an acceleration in
the development of bionic components and organic compute
and network constructs, bio-compatible electronics and
materials, and a variety of other innovations.
DEFINITION
Cyborgs are people whose physical abilities have been
extended beyond normal human limitations by mechanical
elements built into the body.
EXAMPLE USE CASES
Today most people who call themselves Cyborgs have used
technology to augment only a few of their human attributes,
such as being able to hear colour. In the future though the
technologies behind the Cyborg movement will fuel the trend
of human augmentation, and what some people have called
“The ultimate human accessories.”
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Healthcare and Technology sectors, with support from
government funding and university grants. In time we will
see the technologies needed to create cybernetic organisms
mature to the point where regulators and society at large will
be faced with questions that range from the issues of Trans-
Speciation through to how to regulate human augmentation,
Human 2.0, and the Singularity.
While Cyborgs are in the Prototype Stage, over the long term
they will be enhanced by advances in Artificial Intelligence,
Bio-Compatible electronics and materials, Bio-Robotic
Sensors, Brain Machine Interfaces, Machine Vision, as well
as Advanced Manufacturing, Biotech, Communications,
Compute, Energy, Materials, Robotics, and Sensor
technologies, but at this point in time it is not clear what they
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
4
3
6
5
4
3
9
1964 1976 1996 2011 > 2070
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
CYBORGS
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D
NA ROBOTS, which are in the Concept Stage and early
Prototype Stage, is the field of research concerned
with developing robots made exclusively from DNA
that are capable of performing an increasingly wide array
of actions. Recently there have been several breakthroughs
in the technology, primarily in the areas of DNA Origami,
and DNA Synthesis, that have allowed researchers to create
programmable DNA robots capable of performing very
specific actions, such as product assembly and sorting, which
means that one day they could form the basis of the world’s
first viable Molecular Assemblers.
DEFINITION
DNA Robots are robots made from DNA that can be pre-
programmed to interact in a predictable way to perform
specific actions.
EXAMPLE USE CASES
Today we are using prototype DNA Robots to assemble and
sort molecular sized products, and detect cancers. In the
future the primary applications of the technology will include
Healthcare applications, Molecular Assemblers, and many
more.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Healthcare sector, with support from government funding,
and university grants. In time we will see researchers become
capable of increasingly complex machines that offer a more
sophisticated range of abilities, and the technology could also
be enhanced with the technologies named below to create
DNA Robots with built in compute and intelligence.
While DNA Robots are in the Concept Stage and early
Prototype Stage, over the long term they will be enhanced by
advances in 3D Bio-Printing, Biological Computing, CRISPR
Gene Editing, DNA Computing, DNA Neural Networks,
Molecular Assemblers, Soft Robots, but at this point in time it
is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
4
2
6
8
3
1
8
1995 2010 2016 2034 2040
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
DNA
ROBOTS
STARBURST APPEARANCES: 2019, 2020, 2021
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D
RONES, which are in the Productisation Stage, is
the field of research concerned with making a wide
range of unmanned, semi-autonomous, or autonomous
machines that come in a variety of sizes and formats that
have applications in a multitude of different environments
and situations. Drones are one of a number of fields that are
now taking off and in the Productisation Stage, but despite
that they, like many technologies, are still in their infancy and
there’s still a huge amount of potential to be embedded into,
and extracted from them. Recently there have been significant
advances in Drone control systems, energy, and materials.
DEFINITION
Drones are unmanned, semi autonomous or autonomous
vehicles or machines.
EXAMPLE USE CASES
Today we are using Drones in a myriad of ways, including to
survey buildings, energy grids, and pipelines, but we are also
using them for content creation, defence, entertainment, and
transportation, and much more. In the future the primary use
case of the technology will include applications where semi-
autonomous and autonomous drone operations add value.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Aerospace, Defence, Consumer Electronics, Energy, and
Transportation sector, with support from government funding,
and university grants. In time we will see the variety of drones
available on the market, and their capabilities, both semi-
autonmous and autonomous, increase, and it goes without
saying that their futures are closely tied to developments
in the Advanced Manufacturing, Compute and Systems,
Communications, Energy, Intelligence, and Sensor categories.
While Drones are in the Productisation Stage, over the
long term it will be enhanced by advances in 3D Printing,
Artificial Intelligence, Creative Machines, Diffractive Neural
Networks, Laser Energy Transmission, Machine Vision,
Materials, Molecular Assemblers, Photovoltaics, Polymers,
Printable Batteries, Self-Healing Materials, Sensor Technology,
Simulation Engines, Solid State Batteries, Structural Batteries,
Swarm Artificial Intelligence, Swarm Robotics, Transient
Electronics, and Wireless Energy, but at this point in time it is
not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
8
7
9
9
8
7
9
1972 1986 1989 2001 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019
DRONES
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E
VOLUTIONARY ROBOTICS, which are in the Prototype
Stage, is the field of research concerned with developing
new ways to emulate and replicate the evolutionary
qualities of living organisams in robots. Recent breakthroughs
in the space include the ability for robots to merge code
bases, in the same way animals combine genetic material in
order to evolve, and the development of new robotic systems
that allow robots to sense their environments, and then use
Creative Machines and simulated environments to help them
discover new ways to adapt to it - whether those adaptations
result in minor functional or shape changes, or result in the
robots designing new parts for themselves and 3D printing
them off, such as 3D printing a new type of leg that helps
them cover a different tye of terrain.
DEFINITION
Evolutionary Robotics are a class of robots that can combine
their code, evolve, and reproduce in the same way natural
organisms do, but at an exponential rate.
EXAMPLE USE CASES
Today we are using prototypes to prove the theory behind the
technology and refine it. In the future the primary use case of
this technology will be almost limitless and ultimately lead to
a point were we see robot evolution accelerated millions fold
and where one robot really can “do it all.”
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Technology sector. In
time we will continue to see the rapid development of the
technology and as it matures it is inevitable that organisations
will see it as a must have technology that they can use and
adapt for their own use, and as a result once the technology
is established it is likely to become the defacto way robots in
the future are architected and built.
While Evolutionary Robotics are in the Prototype Stage, over
the long term they will be enhanced by advances in Advanced
Manufacturing, Artificial Intelligence, Brain Machine
Interfaces, Creative Machines, Hive Minds, Machine Vision,
Materials, Molecular Assemblers, Neuromorphic Computing,
Neuro-Prosthetics, Quantum Computing, Sensors, and
Simulation Engines, but at this point in time it is not clear what
they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
4
2
8
9
4
3
9
1977 1981 2017 2029 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
EVOLUTIONARY
ROBOTICS
STARBURST APPEARANCES: 2020, 2021
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E
XO-SUITS, which are still in the Prototype Stage and early
Productisation Stage, is the field of research concerned
with developing external mechanical systems that help
augment the capabilities of the people and products that are
wearing and using them. Recently there have been a variety
of breakthroughs in the control systems, energy, and materials
used in the manufacture of both hard form and soft form Exo-
Suits, which means that they are now useful for an increasing
range of applications that involve, initially either fine motor
movements and, or heavy lifting.
DEFINITION
Exo-Suits are non invasive, artificial external mechanical
systems that allow people to extend the range of their
capabilities
EXAMPLE USE CASES
Today we are using Exo-Suits to assist factory workers, and
help people regain their motor functions after they’ve suffered
catastrophic neurological injuries, and in the military sector
to help warriors on the battlefield. In the future the primary
applications of the technology will include any applications
where being able to augment a humans natural capabilities
add value.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Aerospace, Defence,
Healthcare, and Manufacturing sectors, with support from
government funding, and university grants. In time we will
see researchers in the space experiment with a range of new
control systems, energy types and materials to create lighter,
more capable platforms.
While Exo-Suits are in the Prototype Stage and early
Productisation Stage, over the long term they will be
enhanced by advances in 3D Printing, 5G, Artificial
Intelligence, Augmented Reality, Co-Bots, Creative Machines,
Flexible Electronics, Hive Minds, Printable Batteries, Neural
Interfaces, Printable Batteries, Screenless Display Systems,
Neural Interfaces, Neuro-Prosthetics, Self-Healing Materials,
Structural Batteries, and Wireless Energy, but at this point in
time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
7
4
9
7
7
7
9
1963 1979 1981 1988 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
EXO-SUITS
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
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G
ENERAL ROBOTS, which are in the Prototype Stage,
is the field of research concerned with developing
new ways to develop robots that are able to complete
tasks and navigate their environments either without ever
having to be explicitly taught, by self-learning or via intuition,
or just by simply observing others performing them. Recent
breakthroughs in the field include the development of robots
that can complete household tasks aswell as recycling and
sorting tasks without ever having to be trained.
DEFINITION
General Robots are a class of robots that are capable of
learning new skills via intuition and observation without
having to be explicitly programmed or taught them.
EXAMPLE USE CASES
Today we are using prototypes to prove the theory behind the
technology and refine it. In the future the primary use case of
this technology will be to develop robots that are capable of
learning and completing a wide range of tasks just through
observation that could include everything from performing
complex surgeries through to performing more mundane
household or search and rescue duties.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Technology sector,
with support from univesity grants. In time we will see the
technology mature to a point where it becomes the defacto
way to architect and build robots and it will inevitably help
accelerate the use of robots in the wider world across a wide
range of use cases and sectors, and increase their utility.
While General Robots are in the Prototype Stage, over the
long term they will be enhanced by advances in Artificial
Intelligence, Evolutionary Robotics, Hive Minds, Machine
Vision, and Sensors, but at this point in time it is not clear what
they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
4
3
7
9
3
2
9
1978 1985 2017 2026 2031
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
GENERAL
PURPOSE
ROBOTS
STARBURST APPEARANCES: 2020, 2021
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I
NFLATABLE ROBOTS, which are in the Prototype Stage,
is the field of research concerned with developing new
types of inflatable robots that, when inflated, are capable
of performing many of the same tasks regular robots are
capable of performing. Recent breakthroughs in the field
include the development of new control systems and accuators
that allow these robots to complete increasingly complex tasks
even while they themselves are unstable.
DEFINITION
Inflatable Robots are a class of robots that can be inflated and
deflated on demand but are that are still capable of carrying
out tasks.
EXAMPLE USE CASES
Today we are using prototypes to prove the theory behind
the technology and refine it. In the future the primary use
case of this technology will be to send inflatable robots into
space, which can be done at very low cost because of their
format, where they can perform a range of tasks, however the
fact that they can be compacted down into a small package
before being inflated also opens the door to use cases where
that is an advantage, such as in the home where space is
limited, and where they can be inflated before performing
tasks and being de-flated again.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Aerospace and Defence sector, with support from univesity
grants. In time as the control mechanisms for the technology
improves we will eventually see them become much more of a
viable commercial proposition, but given the current narrow
development focus and the relatively low levels of investment it
could be a while before they are properly comemrcialised.
While Inflatable Robots are in the Prototype Stage, over the
long term they will be enhanced by advances in Artificial
Intelligence, Evolutionary Robotics, General Robotics,
Machine Vision, and Sensors, but at this point in time it is not
clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
3
5
4
7
3
1
8
1981 1992 2017 2027 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
INFLATABLE
ROBOTS
STARBURST APPEARANCES: 2020
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L
IVING ROBOTS, which are in the Prototype Stage, is
the field of research concerned with developing new
ways to create robots that are alive, but not necassarily
sentient, or, as others describe it “Programmable Organisms.”
Recent breakthroughs in the field include the use of Artificial
Intelligence, a supercomputer, and stem cells to create the
world’s first truly living robots that were adatpable and
responded to external stimulii.
DEFINITION
Living Robots are neither traditional robot nor animal but are
a form of re-programmable and controllable cell based living
machine.
EXAMPLE USE CASES
Today we are using prototypes to prove the theory behind the
technology and refine it. In the future the primary use case of
this technology could be almost unlimited and they could be
used in everything from monitoring pollution levels all the way
through to being involved in in vivo healthcare treatments.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by univesity grants.
In time we will see the technology mature to the point where it
is safe and viable, as well as commercially feasible, but given
the nature of the technology it is highly likely that it will be
subject to stringent regulatory scrutiny which will inevitably
delay its adoption.
While Living Robots are in the Prototype Stage, over the
long term they will be enhanced by advances in Artificial
Intelligence, Bio-Sensors, Creative Machines, Evolutionary
Robotics, Semi-Synthetic Cells, Simulation Engines, Stem Cells,
Synthetic Biology, Synthetic Cells, Synthetic DNA, and Swarm
Robotics, but at this point in time it is not clear what they will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
6
8
2
1
8
1997 2006 2019 2033 2046
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
LIVING
ROBOTS
STARBURST APPEARANCES: 2020, 2021
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M
OLECULAR ROBOTS, which are in the early
Prototype Stage, is the field of research concerned
with developing molecule sized robots that can
perform a variety of actions within a variety of environments.
Recently there have been breakthroughs in creating molecular
sized robots that are capable of performing pre-programmed
actions while interacting and sensing their environments, and
while it is still very early days for the field it is inevitable that
it will play a pivotal role in helping create the world’s first
viable Molecular Assemblers.
DEFINITION
Molecular Robots are robots made from molecules that can be
pre-programmed perform specific actions.
EXAMPLE USE CASES
Today we are using prototype Molecular Robots to create
automated molecular sized manufacturing lines, and create
molecular sized products. In the future the primary use cases
of the technology will include using it to develop the first
Molecular Assemblers, and in any situation where being able
to assemble, or re-arrange, systems at the molecular scale
adds value.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Defence and Manufacturing sectors, with support from
government funding, and university grants. In time we will
see researchers in the space create increasingly sophisticated
Molecular Robots that rely on a standardised programming
language, to be designed and controlled, that are capable of
communicating in real time with other molecular systems and
behaving in a semi-autonomous and autonomous manner.
While Molecular Robots are in the early Prototype Stage,
over the long term they will be enhanced by advances in 3D
Bio-Printing, 3D Printing, Biological Computing, CRISPR Gene
Editing, DNA Neural Networks, Molecular Energy Systems,
Nano-Manufacturing, and Sensor Technology, but at this point
in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
3
3
6
9
4
1
8
1965 1978 2017 2029 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
MOLECULAR
ROBOTS
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N
ANO-MACHINES, which are in the Concept Stage
and Prototype Stage, is the field of research concerned
with developing semi-autonomous and autonomous
nanoscale machines that can be both organic and inorganic,
or combinations thereof. Recently there have been several
major breakthroughs in the field including the development
of Nano-Machines that are capable of re-configuring
themselves, the control systems to co-ordinate and track
nanobots and nanobot swarms within the human body, as
well as a wide range of other nanobot machines that are
capable of patrolling the human body seeking out and killing
disease, including Cancers. And as our understanding of the
technologies we rely on to manufacture and operate these
machines improves so will they and the applications they can
master.
DEFINITION
Nano-Machines are mechanical or electromechanical devices
whose dimensions are measured in nanometers
EXAMPLE USE CASES
Today we are using the first Nano-Machine prototypes
to create controllable nanobot swarms capable of in vivo
human surgery, and perform targeted drug delivery within
animals, as well as to target, drill into, and choke off the
blood supplies to diseased cells. In the future the primary
applications of this technology will be almost limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Aerospace, Consumer Electronics, Defence, Healthcare,
Manufacturing, and Technology sectors, with support from
government funding, and university grants. In time we will
see researchers in the field create increasingly complex
and intricate machines capable of tackling many more
applications, however, in some industries the eventual
adoption of these products will be slowed down by regulation.
While Nano-Machines are in the Concept Stage and
Prototype Stage, over the long term they will be enhanced
by advances in 3D Printing, Artificial Intelligence, Bio-Hybrid
Robots, Biological Computing, CRISPR Gene Editing, DNA
Computing, DNA Robots, Micromotes, Molecular Assemblers,
Molecular Robots, Nano-Manufacturing, Sensor Technology,
Swarm Artificial intelligence, and Swarm Robotics, but at this
point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
3
7
8
6
3
8
1951 1978 1983 2007 2044
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
NANO-MACHINES
STARBURST APPEARANCES: 2019, 2020, 2021
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N
EUROBIOTICS, which is in the Concept Stage
and early Prototype Stage, is the field of research
concerned with developing robots whose technology
is fused with biological nervous systems to, in essence, create
what some are calling the first “Conscious Robots.” Recently
there have been a couple of notable breakthroughs in the
field including the fusion of a digital worms brain with a
Lego robot, which many regard as the first step in realising
the first true fusion between a basic biological animal brain
and a robot, and then more recently with the announcement
that several teams of researchers have secured significant
funding to press ahead with the technology to create the first
conscious robot platforms.
DEFINITION
Neurobiotics is the intricate fusion of biological nervous
systems with technology.
EXAMPLE USE CASES
Today we are using the prototype Neurobiotic robots to test
the theory that animal nervous systems can be integrated with
machines, and refine the technology. In the future the primary
applications of this technology will involve using these robots
in applications that are either prone to hacking, or unsafe for
digital lifeforms.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Defence and Technology sectors, with support from
government funding, and university grants. In time we will see
researchers become more capable at mapping the individual
neural pathways to individual robotic systems to drive
behaviour, and then expand the scope of applications they
can tackle.
While Neurobiotics are in the Concept Stage and early
Prototype Stage, over the long term it will be enhanced by
advances in 3D Bio-Printing, 3D Printing, Artificial Intelligence,
Neural Interfaces, and Sensor Technology, but at this point in
time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
7
7
3
2
7
1956 1986 2018 2018 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
NEUROBIOTICS
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R
OBOTS, which are in the Prototype Stage and
Productisation Stage, is the field of research concerned
with developing principally hardware based robots,
of all shapes and sizes, that can be used in a variety of
applications. Recently there have been significant advances in
designing and building increasingly advanced robots, whether
humanoid or otherwise, thanks to advances in complimentary
technology fields, including Artificial Intelligence and Cloud,
which now equips robots with Hive Mind capabilities that
allow them to share and learn from joined experiences,
Machine Vision, Simulation Engines which have been used
to dramatically increase their dexterity, as well as Neural
Interfaces and Sensor Technology which not only provide
them with Human-Machine telepathic links that accelerate
learning, but also with new forms of Artificial Skin that allow
them to feel, and even experience pain.
DEFINITION
Robots are machines that are capable of carrying out a series
of complex actions semi-autonomously or autonomously.
EXAMPLE USE CASES
Today we are using Robots in a wide variety of applications,
including, but not limited to, consumer, healthcare, factory,
military and warehouse applications where they do everything
from the assembly, packing, picking, and transporting of
goods, as well as providing welfare services. In the future the
primary applications for the technology will be limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will grow at an
accelerating rate, primarily led by organisations in the
Technology sector, with support from university grants. In time
researchers in the field will create increasingly autonomous
and intelligent self-evolving, self-manufacturing robots capable
of acquiring and learning new skills via Hive Minds without
being specifically re-coded or trained.
While robots are the Prototype Stage and Productisation
Stage, over the long term it will be enhanced by advances
in 3D Printing, 4D Printing, Artificial Intelligence, Creative
Machines, Molecular Robots, Hive Minds, Metamaterials,
Neural Interfaces, Photovoltaics, Self-Healing materials,
Sensor Technology, Soft Robots, Structural Batteries, and
Wireless Energy, but at this point in time it is not clear what it
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
8
6
9
8
8
6
8
1940 1944 1951 1956 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
ROBOTS
STARBURST APPEARANCES: 2017, 2018, 2019
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S
HAPE SHIFTING Robots, which are in the Prototype
Stage, is the field of research concerned with developing
robots that are capable of automatically adapting and
changing shape in response to either their environment or
the tasks they’ve been assigned. Recent breakthroughs in
the field include the development of robot swarms that can
communicate and co-ordinate with one another and assemble
themselves into specific shapes or structures in order to
accomplish specific tasks, as well as the development of new
more rudimentary robots that change shape by using more
traditional acctuation systems.
DEFINITION
Shape Shifting Robots are robots that can change shape on
demand in response to external stimulii.
EXAMPLE USE CASES
Today we are using prototypes to prove the theory behind the
technology and refine it. In the future the primary use case
of this technology could be almost unlimited and include the
ability to send such robots into space where they can adpat
and shape shift according to their environment and tasks, but
other use cases include everything from home automation
tasks all the way through to search and rescue tasks.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Consumer Electronics sector, with support from univesity
grants. In time we will see the technology mature to the point
where researchers are able to beam high quality content
directly into users eyes, but there will likely be significant
cultural and regulatory hurdles to be overcome before the
technology can be adopted.
While Shape Shifting Robots are in the Prototype Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence, 4D Printing, Creative Machines, Machine Vision,
Polymorphic Liquid Metals, Programmable Materials, Sensors,
Simulation Engines, Smart Dust, and Swarm Robotics but at
this point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
3
6
3
7
3
1
9
1963 1971 2016 2027 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SHAPE
SHIFTING
ROBOTS
STARBURST APPEARANCES: 2020, 2021
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S
OFT ROBOTS, which are in the Prototype Stage and
early Productisation Stage, is the field of research
concerned with developing soft robotic systems, of all
shapes and sizes, that can be used in a variety of applications
where hard robots will either be impossible or impractical to
use. Recently there have been a number of breakthroughs
in complimentary fields including in Bio-Hybrid Robots,
Neurobiotics, and Tissue Engineering that are helping
researchers discover new ways to combine different materials
together in different ways to create increasingly capable Soft
Robots, as well as new Materials breakthroughs that have
helped researchers create even more powerful synthetic robot
muscles and structures, as well as breakthroughs in Tractor
Beams, which, oddly, mean one day we could see levitating
Soft Robots that are capable of self-assembly and self-
organisation in mid air.
DEFINITION
Soft Robots are robots that are made from highly compliant
materials, similar to those found in living organisms.
EXAMPLE USE CASES
Today we are using Soft Robots in agriculture and warehouses
to pick soft fruits, as well as to create new types of prosthetics
for humans. In the future the primary applications of this
technology will be to interact with any environments or objects
where using hard robots is impossible or impractical.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Healthcare and Technology sector, with support from
government funding, and university grants. In time we will
see researchers in the field create increasingly complex and
sophisticated Soft Robots that can carry out an increasingly
wide range of tasks.
While Soft Robots are in the Prototype Stage and early
Productisation Stage, over the long term they will be
enhanced by advances in 3D Printing, CRISPR Gene Editing,
Polymers, Micromotes, Printable Batteries, Self-Healing
Materials, Semi-Synthetic Cells, Sensor Technology, Structural
Batteries, Synthetic Cells, Tissue Engineering, and Tractor
Beams, but at this point in time it is not clear what it will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
6
5
8
7
6
5
9
1962 1968 2016 2032 2040
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
SOFT
ROBOTS
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S
WARM ROBOTS, which are in the Prototype Stage, is the
field of research concerned with developing robots, of all
shapes and sizes, that are capable of coming together, in
swarms, and intelligently collaborating and co-ordinating with
one another to accomplish tasks that any one individual would
have problems accomplishing alone, if at all. Recently there
have been a number of breakthroughs in the field, including in
the development of new Artificial Intelligence based command
and control systems that let the robots autonomously
collaborate with one another, without the need for external
human input, to evaluate, solve, and complete random tasks,
such as lifting and moving, as well as coming together to form
specific formations.
DEFINITION
Swarm Robotics is the use and coordination of large numbers
of multi robot systems to produce specific collective behaviours
and interactions.
EXAMPLE USE CASES
Today we are using the prototype Swarm Robots to evaluate
and solve different tasks in order to refine the technology. In
the future the primary applications for the technology could
be almost limitless, and will be mainly focused on relatively
complex applications that involve the completion of multiple
steps and tasks that are best undertaken by multi-capable
polymorphic robot swarms.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Aerospace and Defence
sectors, with support from government funding, and university
grants. In time we will the researchers in the space refine their
command and control systems, and robots, to the point where
they are able to develop semi-autonomous and autonomous
Swarm Robots that are capable of tackling a multitude of
tasks.
While Swarm Robots are in the Prototype Stage, over the long
term it will be enhanced by advances in Artificial Intelligence,
Creative Artificial Intelligence, Bio-Hybrid Robots, Drones,
Robots, Nano-Machines, Sensor Technology, Soft Robots,
Sensor Technology, and Swarm Artificial Intelligence, but in
the future it could be replaced by Programmable Matter.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
5
4
9
9
6
5
9
1984 2005 2012 2027 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SWARM
ROBOTS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
Harvard University
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S
YNCELL ROBOTS, which are in the Prototype Stage,
is the field of research concerned with developing cell
sized robots that are, in some cases, orders of magnitude
smaller than human blood cells. Recently there have been a
number of breakthroughs in the field including discovering
new ways to mass produce these synthetic robots, and as
researchers find new ways to embed them with compute,
intelligence and enhanced sensing and swarming capabilities,
it is inevitable that the range of applications they are able to
competently tackle will increase.
DEFINITION
Syncell Robots are small, cell sized synthetic robots.
EXAMPLE USE CASES
Today we are using the first Syncell Robot prototypes to store
digital information and carry out monitoring tasks in water.
In the future the primary applications of the technology will
mainly involve being able to interact with, modify, monitor
and sense the aqueous environment around them, which
will include everything from environmental monitoring to
healthcare applications, and many more.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Manufacturing and Technology sector, with support from
university grants. In time we will see researchers find new
ways to mass manufacture increasingly complex, intelligent,
and sophisticated robots.
While Syncell Robots are in the Prototype Stage, over the
long term it will be enhanced by advances in 3D Printing,
Artificial Intelligence, Bio-Materials, Graphene, Micromotes,
Nano-Machines, Nano-Manufacturing, Sensor Technology,
Swarm Artificial Intelligence, and Swarm Robotics, but over
the long term they will be replaced, to varying degrees, by
DNA Robots, Molecular Robots, and Nano-Machines.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
4
4
7
7
4
2
8
2003 2006 2017 2030 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019
SYNCELL
ROBOTS
MIT
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S
E
C
U
R
I
T
Y
P
ARENTS DO it, and even well intentioned CISO’s do it - I
am, of course, talking about security. Today though while
there is a huge amount of buzz about the importance
of cyber security we shouldn’t forget about the importance
of physical security. As we continue to see the global threat
landscape evolve, and the velocity and voracity of attacks
increase, it can no longer be denied that the power of
individuals to do harm at regional and national scale is
increasing at a near exponential rate - and that’s before we
go fully autonomous.
Today, these individuals can buy powerful CRISPR Gene
Editing toolkit through the post to re-engineer and bring back
to life deadly contagious diseases, including Horse Pox, while
at the same time using cyber-physical RATs and Robo-Hackers
to scan and break into systems automatically hundreds of
millions times faster than traditional hacking methods. But,
fortunately for us at least, the same powerful tools being used
by criminals are also ours to command - and so the dangerous
game of cat and RATs continues.
In this year’s Griffin Exponential Technology Starburst in this
category there are thirteen significant emerging technologies
listed:
1.	 Anti-CRISPR Technology
2.	 Artificial Immune Systems
3.	 Cyber-Biosecurity
4.	 Hackproof Code
5.	 Homomorphic Encryption
6.	 Morpheus Computing Platform
7.	 Neural Network Watermarking
8.	 One Time Programs
9.	 Post Quantum Cryptography
10.	 Quantum Cryptography
11.	 Quantum Safe Blockchains
12.	 Robo-Hackers
13.	 Telepathic Cyber Defense
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
1.	 Activity Based Security
2.	 Adversarial Cyberattacks
3.	 Behaviour Based Security
4.	 Biometrics
5.	 Clean Slate Future Internet
6.	 Containment Algorithms
7.	 Cryptographic Anchors
8.	 DNA Encryption
9.	 High Assurance Platforms
10.	 Identity Based Encryption
11.	 Micro Movements
12.	 Microwave Heartbeat Detection
13.	 Stylometry
14.	 Visual Fingerprinting
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A
NTI-CRISPR Technology, which is in the Concept
Stage, is the field of research concerned with
developing new ways to prevent gene editing tools
from editing or in any way modifying genetic material. In
terms of breakthroughs at the moment, despite this being an
increasingly vital area of research as it becomes possible
today to deliver in vivo gene editing tools into a persons body
via aerosols or IV drip, the technology is still only conceptual
and nobody has put forward any viable propositions to make
it a reality, so watch this space.
DEFINITION
Anti-CRISPR Technology is a form of genetic engineering
technology that makes it impossible for gene editing tools to
edit or modify genetic material in any way.
EXAMPLE USE CASES
Today Anti-CRISPR Technology is still at the concept stage
and so there are no current day examples if it in use. In the
future the primary use of this technology will be to prevent the
unauthorised editing of genetic material for harm.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow, albeit from a very low base, primarily led by univesity
grants. In time we will see the technology take shape, and
experiments take place but it will be a long road to seeing the
technology commercialised and used because the regulatory
scrutiny of it will be nothing like anything we have ever seen.
While Anti-CRISPR Technology are in the Concept Stage, over
the long term they will be enhanced by advances in CAST,
CRISPR, Gene Drives, Gene Editing, and Synthetic Biology,
but at this point in time it is not clear what it will be replaced
by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it every few years until progress in
the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
1
2
9
3
2
8
2017 2018 2023 2031 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
ANTI-CRISPR
TECHNOLOGY
STARBURST APPEARANCES: 2020, 2021
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A
RTIFICIAL IMMUNE SYSTEMS, which are in the
Prototype Stage and very early Productisation Stage,
is the field of research concerned with developing
what many regard as the equivalent of the human immune
system, that is able to identify known and unknown threats
to its host and defend against them in real time, but in digital
form. recently there have been a couple of breakthroughs
in the field, one from a team of researchers who have now
managed to commercialise their product, and another from
an unknown “samaritan” who recently released a new form
of Artificial Intelligence based Malware into the internet that’s
autonomously capable of hunting down harmful Malware and
eliminating them from host systems, such as Internet of Things
devices and routers.
DEFINITION
Artificial Immune Systems use technology to mimic the
functions and behaviours of natures own immune systems,
creating a class of computationally and technologically
intelligent defense systems that can evolve, respond and
eliminate threats.
EXAMPLE USE CASES
Today we are using Artificial Immune Systems to primarily
protect government networks. In the future the primary use
case of this technology will be to use it to automatically and
autonomously evaluate digital threats, wherever they lurk and
whatever their form, and eliminate them.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Technology sector, and criminal actors. In time the technology
will become self-evolving and self-replicating, and capable of
adapting itself at high speed to the digital systems it finds itself
in, and this will pose both a great opportunity, and an equally
impressive threat to security.
While Artificial Immune Systems are in the Prototype Stage
and very early Productisation Stage, over the long term
they will be enhanced by advances in Artificial Intelligence,
Creative Artificial Intelligence, and Swarm Artificial
Intelligence, but at this point in time it is not clear what they
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
6
2
6
9
4
2
9
1995 2004 2014 2017 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
ARTIFICIAL
IMMUNE
SYSTEMS
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B
EHAVIOUR BASED SECURITY, which is in the
Productisation Stage and Wide Spread Adoption Stage,
is the field of research concerned with developing
security systems that are able to authenticate users, whether
they be human or machine, based on their behaviours.
Recently there have been a number of developments in the
field, which is increasingly reliant on Information in Depth,
as companies become increasingly adept at capturing,
aggregating and then analysing users offline and online cues,
which multiply by the day, and that include everything from
traditional cues such as location, and application and typing
behaviours, all the way through to the use of Quantified Self
data that’s available via wearables.
DEFINITION
Behaviour Based Security uses increasingly complex inputs to
determine the level of trust that can be attributed to a user for
authentication purposes.
EXAMPLE USE CASES
Today we are using Behaviour Based Security to protect a
wide range of critical systems across multiple sectors, and it
is quickly becoming one of the defacto ways to authenticate
users. In the future the primary use case for the technology
will still be for authentication purposes.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Defense and Technology sectors, with support from
government funding, and university grants. In time we will
see the way we authenticate users based on their behaviours
evolve dramatically as every aspect of an individuals real
world and online world cues are increasingly capable of
being captured, aggregated and analysed.
While Behaviour Based Security is in the Productisation
Stage and Wide Spread Adoption Stage, over the long term
it will be enhanced by advances in Artificial Intelligence,
Biometrics, Federated Artificial Intelligence, Machine Vision,
Natural Language Processing, Neural Interfaces, and Sensor
Technology, but at this point in time it is not clear what it will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
8
5
9
9
8
4
9
1992 1994 2002 2010 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BEHAVIOUR
BASED
SECURITY
STARBURST APPEARANCES: 2017, 2018, 2019
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B
IOMETRICS, which are in the Productisation Stage and
Wide Spread Adoption Stage, is the field of research
concerned with developing new ways to use users
unique biometric signatures, whether those are cognitive
or physical, to assess and authenticate users. Recently
there have been multiple breakthroughs in the field, and a
surge of investment and interest, the majority of which, has
potential dystopian overtones. Breakthroughs include the
use of Artificial Intelligence and Machine Vision to not just
assess users according to their health and heart rate, but also
based on these machine’s ability to assess their character,
personality, and tendencies to criminality from stills and video.
In addition to this, it has also recently been proven that human
brainwaves are unique, and as the technology to capture and
analyse brain waves accelerates it will be inevitable that these
too will one day be integrated into the Biometrics stack.
DEFINITION
Biometrics is a collection of technologies that measure
and analyse Human physiological and psychological
characteristics for authentication purposes.
EXAMPLE USE CASES
Today we are using Biometrics in a wide variety of
applications, including within consumer technology, such as
smartphones, and elsewhere in border control, and many
other places besides. In the future the primary applications of
the technology will be, as it is today, to authenticate users and
assess their character and characteristics.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Technology sector, with support from government funding,
and university grants. In time we will see the technology
evolve to such a point that it will be able to accurately analyse
and catalogue users based on their all their cognitive and
physical attributes, and regulators will find it an increasingly
complex field to navigate.
While Biometrics are in the Productisation Stage and Wide
Spread Adoption Stage, over the long term they will be
enhanced by advances in Artificial Intelligence, Behaviour
Based Security, Machine Vision, Neural Interfaces, and
Sensor Technology, but at this point in time it is not clear what
they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
8
5
9
8
9
5
9
1972 1986 1992 1994 2024
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019
BIOMETRICS
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C
ONTAINMENT ALGORITHMS, which are in the
Prototype Stage, is the field of research concerned with
trying to develop a new class of Artificial Intelligence
(AI) algorithms that are able to identify rogue AI’s and AI’s
who exceed the boundaries of their “programming,” and then
either contain their behaviour and keep it within acceptable
parameters, or terminate them. Recent research in the field
has been slow, especially given the breakneck speed of
general AI development, but nonetheless researchers have
managed to create experimental Containment Algorithms,
based on reinforcement learning principles, which have shown
short term promise. Given the nature of AI, including AGI
and ASI, though developing a universal general purpose
Containment Algorithm system could very well be nigh on
impossible, furthermore it is likely that AI itself will eventually
be conscripted to help design and build them.
DEFINITION
Containment Algorithms are a technology that can prevent
an Artificial Intelligence from exceeding specific limits and, or
terminate it.
EXAMPLE USE CASES
Today researchers are using Containment Algorithms to try
and terminate rogue AI’s and prevent them from exceeding
their programming. In the future researchers believe that
the technology will play a central role in helping humanity
maintain some level of semi or fully autonomous control over
the AI’s we embed throughout our Algorithmic Society, and
ultimately be of use when it comes to ensuring that AI’s don’t
fulfil the prophecy of destroying all Mankind.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Technology sector. In time we will see Containment Algorithms
be embedded into the majority of AI models and constructs,
but regulators will naturally have concerns, and given the fact
that AI’s are already capable of self-designing, evolving, and
replicating, it is difficult to see how this “war” will ever be
won.
While Containment Algorithms are in the Prototype Stage,
over the long term they will be enhanced by advances in
Compute, Intelligence, and Sensor technology, but at this
point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
3
2
4
9
3
2
8
1967 1981 2016 2032 2045
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: NIL
CONTAINMENT
ALGORITHMS
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C
YBER-BIOSECURITY, which is in the Concept Stage,
is the field of research concerned with developing
new ways to prevent the exploitation, modification, or
theft of both digital and physical biological and or genetic
material and processes. As the amount of interest in the
field continues to increase, on the one hand because more
biological databases are going online, and on the other
because increasingly we see new ways of merging digital
and biological analogues together to form conjoined and
hybrid networks and computing architectures, as well as see
the emergence of increasingly sophisticated Brain Machine
Interface technologies, or “Neural Hacks,” it is imperative
that individuals and organisations have a way to defend
themselves from this new style of attack.
DEFINITION
Cyber-Biosecurity is an analogous term that refers to the
protection of biological systems from cyber or digital based
attack vectors.
EXAMPLE USE CASES
Today most Cyber-Biosecurity systems are limited to protecting
digital assets containing sensitive biological and or genetic
information. In the future the primary use cases for this
technology, whose definition and scope will broaden over
time as the overall market and threat landscapes evolve, will
be to protect both digital and physical biological and genetic
assets from harm.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations
in the Aerospace and Defence, Government, Healthcare and
Technology sectors, with support from univesity grants. In time
we will see this technology play a pivotal role inprotecting
people’s biology and minds from being hacked, but it will be
a long time before we see it being commercialised.
While Cyber-Biosecurity is in the Concept Stage, over the
long term they will be enhanced by advances in Anti-CRISPR
Technology, Artificial Intelligence, Brain Machine Interfaces,
CAST, CRISPR, Gene Drives, Gene Editing, Neuro-Prosthetics,
Neuromorphic Computing, and Synthetic Biology, but at this
point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, and establish a
point of view, and re-visit it once a year until progress in the
space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
2
8
1
1
8
1992 1996 2025 2031 2037
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
CYBER-BIOSECURITY
STARBURST APPEARANCES: 2020, 2021
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D
NA ENCRYPTION, which is in the early Prototype
Stage, is the field of research concerned with
developing new encryption and security technologies
that keep people’s genetic information safe from prying
eyes and misuse. Recently there have been a couple of
breakthroughs in the space, including the ability to encrypt
individual sequences within a users genome using Yao’s
Protocol so that those individual sequences remain cloaked
from anyone who doesn’t have the key, and as users are
increasingly asked to provide DNA samples, for example by
ancestry, healthcare and insurance organisations, being able
to protect it becomes increasingly important.
DEFINITION
DNA Encryption is the process of encrypting genetic
information using computational methods in order to improve
genetic privacy.
EXAMPLE USE CASES
Today the early prototype DNA Encryption products are
being used to test the researchers theories and approaches,
and refine the technology. In the future the primary
application of the technology will be, as it is today, to allow
users to protect their genetic information from misues and
prying eyes.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a low base, primarily led by organisations in the
Technology sector, with support from university grants. In
time we will see the use of this particular technology increase
as more users get used to the idea of sharing their genetic
information, especially with healthcare organisations, so they
can receive better treatment.
While DNA Encryption is in the early Prototype Stage, over
the long term it will be enhanced by advances in Compute
Technology, but at this point in time it is not clear what it will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
3
3
7
8
3
2
8
1981 2016 2017 2026 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
DNA
ENCRYPTION
STARBURST APPEARANCES: 2018, 2019
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H
ACKPROOF CODE, which is in the Prototype Stage
and early Productisation Stage, is the field of research
concerned with developing new programming methods
that make it impossible for systems to be hacked. As
improbable as that might sound recent breakthroughs include
the development of new mathematical based programming
models that, when put through their paces, made it impossible
for the world’s best white hat hackers to break into the
prototype military systems.
DEFINITION
Hackproof Code uses mathematical proof to build software
systems that cannot be hacked using any conventional means.
EXAMPLE USE CASES
Today the first prototype Hackproof Code platforms
are being put through their paces as researchers try to
establish the viability of the technology and their refine their
methodologies. In the future the primary applications of the
technology would be almost limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
albeit from a low base, primarily led with support from
government funding. In time we will inevitably see a wide
range of approaches tried and tested, and cynics would say
broken, so only time will tell whether or not the researchers
are onto something.
While Hackproof Code is in the Prototype Stage and early
Productisation Stage, over the long term it will be enhanced
by advances in Artificial Intelligence, and Creative Machines,
but at this point in time it is not clear what it will be replaced
by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
7
9
2
2
8
1983 2012 2015 2027 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
HACKPROOF
CODE
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H
OMOMORPHIC ENCRYPTION, which is in the
Productisation Stage, is the field of research concerned
with developing ways to securely encrypt information in
a way that still allows third parties to analyse it without having
to give them the encryption keys. Recent breakthroughs in the
field include the ability to speed up the encryption process by
upto 70 percent which makes the technology an increasingly
viable option for companies wishing to leverage it to their
advantage.
DEFINITION
Homomorphic Encryption is a method of performing
calculations and analysis on encrypted information without
decrypting it first.
EXAMPLE USE CASES
Today we are using Homomorphic Encryption to give
crowdsourced data scientists access to confidential financial
data so they can mine it for patterns and identify investment
opportunities and trends in a way that wouldn’t have been
possible using traditional encryption technologies.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Technology sector. While
the technology has been around for some time now there are
still a large number of organisations that see its potential and
are eager to develop it to a point where it can be used at the
hyperscale, but the narrowness of the research means that
progress is not as swift as it could be, and that will affect the
long term viability of the technology.
While Homomorphic Encryption is in the Productisation
Stage, over the long term it will be enhanced by advances in
Computing, but at this point in time it is not clear what it will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
6
5
8
8
3
2
8
1976 1978 1999 2005 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
HOMOMORPHIC
ENCRYPTION
STARBURST APPEARANCES: 2020, 2021
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M
ORPHEUS COMPUTING PLATFORM, which is in the
Concept Stage and very early Prototype Stage, is
the field of research concerned with developing a
unhackable computing platform that can re-configure both its
hardware and software in real time in order to thwart hackers.
While the platform is still early in its development cycle some
of the fundamental components needed to make it a reality
are already emerging, such as Artificial Intelligence programs
capable of self-coding, self-evolving, and self-replicating, as
well as the emergence of re-configurable electronics platforms,
Robo-Hackers, and entirely new Biological Computing,
Chemical Computing, DNA Computing and Molecular
Computing platforms that give researchers a myriad of new
technologies that can be leveraged to build such a ground
breaking platform.
DEFINITION
Morpheus Computer Platforms can self-configure and self-
reconfigure both their code and hardware components
in order to create an ultra secure, unhackable computing
platform.
EXAMPLE USE CASES
Today the first prototype Morpheus Computer Platforms
are very basic and being used to test different theories and
approaches. In the future the primary applications of the
technology will be to secure classified and sensitive data.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by support from government funding, and
university grants. In time we will see the individual building
blocks needed to create the first full prototype mature, after
which the most difficult task, that of integrating them all into a
viable commercial product, will begin.
While Morpheus Computing Platforms are in the Concept
Stage and very early Prototype Stage, over the long term
they will be enhanced by advances in Artificial Intelligence,
Biological Computing, Chemical Computing, Creative
Computing, DNA Computing, Memristors, Re-Configurable
Electronics, and Robo-Hackers, but at this point in time it is not
clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
1
5
9
3
1
7
2012 2016 2020 2035 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
MORPHEUS
COMPUTING
PLATFORM
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
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N
EURAL NETWORK WATERMARKING, which is in the
Prototype Stage and early Productisation Stage, is the
field of research concerned with developing new ways
to protect the IP invested in neural networks, and proving
their authenticity and ownership. Recently there have been
a number of developments in the field from researchers who
have found new and easier ways to embedded watermarks
in DNN models that are robust and resilient to different
counter-watermark mechanisms, such as fine-tuning, parameter
pruning, and model inversion attacks, with the additional
benefit that they don’t add any code bloat.
DEFINITION
Neural Network Watermarking is the process of watermarking
neural networks in order to prove authenticity.
EXAMPLE USE CASES
Today we are using Neural Network Watermarking to protect
neural networks from counterfeiting and theft, as well as for
authentication purposes, prove ownership, and to protect the
IP invested in them. In the future the primary applications of
the technology will include using it to ascertain the authenticity
of neural networks, especially in regulated environments, as
well as protect IP and prove authenticity.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Technology sector. In time we will see researchers develop
increasingly advanced watermarking techniques, and new
ways to audit and track them.
While Neural Network Watermarks are in the Prototype
Stage and early Productisation Stage, over the long term they
will be enhanced by advances in Artificial Intelligence, but at
this point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
3
6
7
8
4
4
8
2005 2010 2018 2022 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
NEURAL
NETWORK
WATERMARKING
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O
NE TIME PROGRAMS, which are in the early
Prototype Stage, is the field of research concerned
with the development of programs that run once,
and leave no traces of their existence. Recent breakthroughs
include the development of the world’s first probabilistic
One Time Programs that can not only run once, but that can
also “expire” all evidence of their existence once they’ve
run, a problem that has plagued researchers in the field
for decades, especially as researchers have had to rely on
traditional silicon based computers that leave data traces in
cache which would allow actors to reverse engineer them.
However, the breakthrough came when researchers combined
the technology with the quirkiness of Quantum Computers
where the principles of Quantum Mechanics allowed them to
encode information in photons and process it using optical
logic gates to create programs that, literally, left no trace of
their existence behind.
DEFINITION
One Time Programs are black box functions that may be
evaluated once and then self destruct.
EXAMPLE USE CASES
Today the first prototype One Time Programs are being used
to test theories and refine the methodology. In the future
the primary applications of the technology will be in cyber-
security and to keep sensitive data, and instructions, secure.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
albeit from a very low base, primarily led with support from
government funding, and university grants. In time we will
see the technology continue to evolve, but it’ll likely be the
case that researchers will have to wait for the first commercial
Quantum Computers to come online before the technology
starts coming into its own.
While One Time Programs are in the early Prototype Stage,
over the long term they will be enhanced by advances in
Quantum Computing, but at this point in time it is not clear
what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
3
5
9
2
2
7
1989 1999 2017 2028 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
ONE
TIME
PROGRAMS
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
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P
OST QUANTUM CRYPTOGRAPHY, which is in the
Prototype Stage and early Productisation Stage, is the
field of research concerned with developing encryption
systems that cannot be cracked, or easily be cracked, unlike
70 percent of today’s common encryption standards, such as
RSA and Diffie-Hellman, by Quantum Computers in a “post
quantum” world. Recent breakthroughs include reducing the
size of encryption keys and signatures, the time required to
encrypt and decrypt data, as well as verify signatures, as
well as reducing the amount of information that has to be sent
across the wires. Consequently there are now a multitude of
suggested protocols with the leaders being those that work
best with today’s existing encryption standards, which include
FrodoKEM, Picnic, qTesla, and SIKE, that are all based, in
one way or another, on Code based, Hash based, Lattice,
Multivariate, Supersingular Elliptic Curve, and Symmetric key
encryption research.
DEFINITION
Post Quantum Cryptography use a suite of public key
cryptographic algorithms that cannot be cracked by Quantum
Computers.
EXAMPLE USE CASES
Today the first prototype Post Quantum Cryptography
products are being used to test the theories and refine the
methodologies. In the future the primary applications of the
technology will be to encrypt and protect information in the
same way we do today, but in a post quantum world.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Defence and Technology sectors, with support from
government funding, and university grants. In time we will
see the technology mature and the market consolidate
around two or three winners, however one of the main risks
to organisations is the fact that the transition to these new
protocols will take time, in some cases up to a decade which
will put organisations at risk.
While Post Quantum Cryptography is in the Prototype Stage
and early Productisation Stage, over the long term it will be
enhanced by advances in Artificial Intelligence, and Quantum
Computers, but at this point in time it is not clear what it will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
3
6
7
9
5
3
7
2004 2012 2018 2027 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
POST
QUANTUM
CRYPTOGRAPHY
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, 2020
Q
UANTUM CRYPTOGRAPHY, which is in the Prototype
Stage and early Productisation Stage, is the field of
research concerned with developing new quantum
based encryption protocols that can be used to create
unbreakable cryptographic systems. Recent breakthroughs
include the development of the first commercially available
Quantum Key Distribution systems, and breakthroughs in the
Quantum Signal Repeaters and quantum communications
satellite systems needed to relay the keys over very long
distances at speed - including inter-continental.
DEFINITION
Quantum Cryptography exploits the properties of Quantum
Mechanics and Quantum Key Distribution to create
theoretically unbreakable cryptographic systems.
EXAMPLE USE CASES
Today we are using Quantum Encryption to protect sensitive
transactions in the defence, finance, and government sectors.
In the future the primary applications of the technology will
include using it to protect all manner of sensitive information
very much in the same way that we use encryption today.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Defence, and Technology sectors, with support from
government funding, and university grants. In time we will see
the distance and speed that quantum keys can be transmitted
increase to the point where they are no longer constrained,
at which point the adoption of the technology will begin to
accelerate.
While Quantum Cryptography is in the Prototype Stage
and early Productisation Stage, over the long term it will be
enhanced by advances in Sensor Technology, but at this point
in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
4
5
7
9
5
3
8
2003 2012 2016 2025 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
QUANTUM
CRYPTOGRAPHY
STARBURST APPEARANCES: 2017, 2018, 2019, 2021
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Q
UANTUM SAFE BLOCKCHAINS, which are in
the early Prototype Stage, is the field of research
concerned with developing new ways to protect
Blockchains, that rely on traditional digital signatures to
secure them, from being cracked and interfered with by
Quantum Computers, that, according to many, pose a major
security threat to the technology and the organisations using
it. Recent breakthroughs include the development of new
Quantum Key Distribution schemas that can be used to protect
otherwise vulnerable blockchains.
DEFINITION
Quantum Safe Blockchains are blockchains that cannot be
easily cracked using Quantum Computers.
EXAMPLE USE CASES
Today the first Quantum Safe Blockchain prototypes are
being used to test the researchers theories and refine the
technology. In the future the primary applications of the
technology will be to use it to secure blockchains from attack
from quantum computers.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
albeit from a very low base, primarily led by organisations in
the Technology sector, with support from university grants. In
time we will see researchers refine the technology in a way
that maintains the transparency and integrity of blockchain
transactions, and as other complimentary technology fields
mature, in time the technology will see increased adoption.
While Quantum Safe Blockchains are in the early Prototype
Stage, over the long term they will be enhanced by advances
in Quantum Cryptography, but at this point in time it is not
clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
5
4
7
8
4
2
7
2015 2016 2017 2022 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2020, 2021
QUANTUM
SAFE
BLOCKCHAINS
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R
OBO-HACKERS, which are in the Prototype Stage and
Productisation Stage, is the field of research concerned
with developing a range of multi-use semi-autonomous
and autonomous Artificial Intelligence cyber-security and
hacking platforms that are capable of identifying and
patching vulnerabilities in the systems they are protecting, as
well as exploiting the same in the systems they are being used
to attack. Recent breakthroughs include the development and
use of the world’s first commercial Robo-Hacker platforms,
that can scan, identify, and patch, or exploit, Proof of
Vulnerabilities in millions of lines of code within minutes, not
the months or years that it has traditionally taken human
analysts - a move that is described as game changing by
experts in the field.
DEFINITION
Robo-Hackers are semi-autonomous and autonomous
Artificial Intelligence platforms that are capable of analysing,
exploiting and hacking code and systems.
EXAMPLE USE CASES
Today we are using Robo-Hackers to defend the Pentagon’s
mission critical systems from cyber attack, as well as to identify
and fix vulnerabilities in the code bases of autonomous
vehicles, and Internet of Things devices. In the future the
primary applications of the technology will be almost limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Defence and Technology sectors, with support from
government funding. In time we will see the technology
become self-coding and self-evolving, and become the
defacto way organisations analyse their software for bugs
and vulnerabilities, and protect their systems, but we will also
quickly see the technology become weaponised and used for
less noble purposes.
While Robo-Hackers are in the Prototype Stage and
Productisation Stage, over the long term they will be
enhanced by advances in Artificial Intelligence, Creative
Machines, Hive Minds, Quantum Computing, and Swarm
Artificial Intelligence, but at this point in time it is not clear
what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, with a view to implementing it,
and forecast out the potential implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
5
3
8
9
5
2
9
1981 1994 2013 2018 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
ROBO-HACKERS
STARBURST APPEARANCES: 2019, 2020, 2021
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T
ELEPATHIC CYBER DEFENSE, which is in the Prototype
Stage, is the field of research concerned with developing
new ways to protect our rapidly growing digital
ecosystems by harnessing and leveraging the power of the
human mind, and, in essence, putting humans into the middle
of the action inside virtual environments that represent the
systems they are tasked with monitoring and protecting.
Recent breakthroughs include unifying cyber security
incident and response, systems architecture and design, and
neural interface command and control systems to create
“naturalised” virtual worlds where human cyber security
analysts, that patrol the digital networks and systems in a
Matrix-like fashion, are teamed with Robo-Hackers and other
automated cyber defense tools to identify and eliminate
threats as soon as they appear.
DEFINITION
Telepathic Cyber Defense systems use Brain Machine
Interfaces to put human operators into the heart of computer
networks and allow them to become active guardians.
EXAMPLE USE CASES
Today the prototypes of Telepathic Cyber Defense are being
used to test the theories and simulations, and refine the
methodologies. In the future the primary applications of the
technology will be to defend mission critical and sensitive
systems from attack, while harnessing the combined power
of both humans and machines within one naturalised virtual
environment.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations
in the Defence and Technology sectors, with support from
government funding. In time we will see researchers create
increasingly complex and seamless virtual environments that
not only put cyber security analysts into the heart of the
systems they are protecting, but that gives them a range of
new and powerful tools and techniques with which to fight
intruders..
While Telepathic Cyber Defense is in the Prototype Stage,
over the long term it will be enhanced by advances in Artificial
Intelligence, Creative Machines, Quantum Computing, Neural
Interfaces, Robo-Hackers, and Virtual Reality, but at this point
in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
2
4
2
7
4
1
7
1976 2016 2026 2034 2048
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
TELEPATHIC
CYBER
DEFENSE
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S
E
N
S
O
R
S
A
S A human you have it lucky. After all, sensing things
just comes naturally with you - it’s part of your biology.
But if you aren’t lucky enough to be a biological
organism of some kind then sensing, well, it’s somewhat of a
challenge, and that’s where sensors come into the equation.
Whether they’re the sensors in your smartphone that, when
combined with Artificial Intelligence and Machine Vision, can
help you detect cancer and the onset of dementia and illness
sooner, or the types of sensors that we’re building into robots
to give them a sense of touch, there’s no denying that in the
future the world will be jam packed with these little miracle
devices. And as for sensitivity and size, well, without spoiling
the surprise let me just say we’re going all in on quantum, and
living sensors aren’t far behind - and that’s an entirely new
ball game.
In this year’s Griffin Exponential Technology Starburst in this
category there are seven significant emerging technologies
listed:
1.	 Bio-Robotic Sensors
2.	 Biomimetic Sensors
3.	 Hyperspectral Sensors
4.	 Lenseless Cameras
5.	 Living Sensors
6.	 Optical Bio-Sensors
7.	 Quantum Sensors
8.	 Smart Dust
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
1.	 Autonomous Sensor Systems
2.	 Backscatter Sensors
3.	 Bio-Sensors
4.	 Biomarker Sensors
5.	 Biometric Sensors
6.	 Depth of Field Sensors
7.	 ECG Sensors
8.	 EEG Sensors
9.	 Electro-Mechanical Sensors
10.	 Electrochemical Sensors
11.	 Electromyography Sensors
12.	 Electrophoresis Sensors
13.	 Event Based Sensors
14.	 Force Sensors
15.	 Graphene Sensors
16.	 Laser Ranging Sensors
17.	 Lidar
18.	 Micro Electro-Mechanical Sensors
19.	 Molybdenite Sensors
20.	 Multispectral Sensors
21.	 Nano Electro-Mechanical Sensors
22.	 Nano-Antennae
23.	 Nano-Sensors
24.	 Nanotube Sensors
25.	 Neutron Detectors
26.	 Photon Sensors
27.	 Sensor Fusion
28.	 Sensory Dust
29.	 Single Photon Avalanche Diodes
30.	 Time of Flight Sensors
31.	 Ultrasonic Sensors
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B
IOMETRIC SENSORS, which are in the Wide Spread
Adoption Stage, is the field of research concerned with
developing sensors that are capable of capturing a wide
range of biometric cues that can be used to analyse and
identify people, and their behaviours and characteristics.
Recent breakthroughs include the ability to capture
increasingly intricate biometric information from a distance,
in the case of facial, fingerprint, iris, and voice prints, up to
a range of 400 meters or more, at high speed which can be
combined together to create so called “Touchless” biometric
systems. Researchers have also developed new systems,
including wearables, capable of capturing brainwave activity,
micro movements, and much more, and when combined with
information from other sources researchers have also been
able to use these systems to determine people’s character,
personalities, and their predisposition to commit crime.
DEFINITION
Biometric sensors are external or internal devices that
can capture biometric data and connect and exchange
information with other devices.
EXAMPLE USE CASES
Today we are using Biometric Sensors in a wide variety of
applications, including accessing our devices and online
accounts, and at ports of entry, as well as to identify
individuals for marketing purposes, and using it to surveil
entire populations.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Defence and Technology sectors, with support from
government funding and university grants. In time we will see
the use of the technology become truly ubiquitous, both online
and offline, and while it will streamline access to services,
it will also be used to strip away users privacy and benefit
dystopian governments.
While Biometric Sensors are in the Wide Spread Adoption
Stage, over the long term they will be enhanced by advances
in Artificial Intelligence, Far Field Microphones, Neural
Interfaces, Optics, Sensor Technology, and Smart Materials,
but at this point in time it is not clear what they will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
9
5
9
9
8
6
9
1971 1979 1982 1985 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019
BIOMETRIC
SENSORS
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B
IOMIMETIC SENSORS, which are in the Prototype
Stage and Productisation Stage, is the field of research
concerned with developing sensing technologies that
mimic the behaviours, capabilities, and functional properties
of biological systems which, over the millennia have been fine
tuned to sense every last detail of the physical and chemical
environment, from the gentlest breeze to the bitter Citric Acid
in Citrus fruits, in order to ultimately ensure an organisms
survival. Recent breakthroughs include the development of
sensors that can mimic all five human senses, and that are,
in many cases, thousands of times more sensitive, as well
as many more less obvious sensors including ones that are
capable of sensing the minutest quantities of certain chemicals
in the water.
DEFINITION
Biomimetic Sensors are sensors that mimic the behaviours,
capabilities, and functional properties of biological systems.
EXAMPLE USE CASES
Today we are using Biomimetic sensors to create robots that
navigate by the stars, rather than GPS, biomedical devices
that can smell disease, and Virtual Reality systems that expose
the user to smells, tastes and other sensations. In the future the
primary applications of the technology will be almost limitless,
and range from playing a role in the development of Smart
Buildings through to Smart Materials, and much more.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Aerospace, Consumer Electronics, Defence, Healthcare,
Manufacturing, and Technology sectors, with support from
university grants. In time we will see the types of sensors, and
their capabilities mature and the number of applications they
are capable of addressing increase.
While Biomimetic Sensors are in the Prototype Stage
and Productisation Stage, over the long term they will be
enhanced by advances in Artificial Intelligence, Backscatter
Energy Systems, Bio-Hybrid Robots, Carbon Nanotubes,
Electro-Mechanical Sensors, Nanomanufacturing, Nano-
Sensors, Neurobiotics, Sensor Fusion, and Soft Robots, but at
this point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and forecast out the potential implications of the
technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
7
5
8
8
6
4
9
1981 1990 1995 2010 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BIOMIMETIC
SENSORS
STARBURST APPEARANCES: 2019, 2020, 2021
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B
IO-ROBOTIC SENSORS, which are in the Prototype
Stage, is the field of research concerned with finding new
ways to fuse and integrate biological and mechanical,
or robotic, components together that allow what one system
senses to be processed by the other and vice versa. Recently
there have been a number of innovations in the field which
have included the development of Bio-Robotic Sensors that are
capable of translating the smells sensed by insects biological
senses into digital chemical signatures that can be processed
by a computing system to detect bombs and explosives.
DEFINITION
Bio-Robotic sensors are sensors where biological and robotic
components have been interfaced with one another to give
mechanical systems access to natural sensing capabilities.
EXAMPLE USE CASES
Today Bio-Robotic Sensors are being used in the military in
the form of locusts helping detect buried landmines. In the
future the ability to tap into and then augment a biological
organisms sensory and nervous systems, including their
brains, will not only lead to a new class of Conscious Robots,
courtesy of Neurobiotics, but will also let any organism,
including humans, be turned into nodes and Living Sensors at
the edge of the network to create the Internet of Living Things.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Aerospace and Defence sectors, with support from
government funding and university grants. In time we will see
Bio-Robotic Sensors and the technologies used to develop
Living Sensors, such as Artificial Intelligence, Brain Machine
Interfaces, Genetic Engineering, and Machine Vision, merge.
Not only will this allow researchers to turn every living thing
into a node or a sensor at the edge of the network but it
will cause a societal and technological paradigm shift in
everything from data capture to situational awareness.
While Bio-Robotic Sensors are in the Prototype Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence, Brain Machine Interfaces, Cyborgs, and Living
Sensors, as well as Advanced Manufacturing, Compute,
Electronics, Intelligence, Robotics, and Sensor technologies,
but at this point in time it is not clear what they will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and re-visit it every few years until progress in this
space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
3
7
8
5
4
8
1996 2001 2008 2032 2044
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
BIO-ROBOTIC
SENSORS
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E
LECTRO-MECHANICAL SENSORS, which are in the
Productisation Stage and Wide Spread Adoption Stage,
is the field of research concerned with making small
scale and nano scale Electro-Mechanical Sensors capable
of sensing, and then acting on, a wide variety of stimuli,
including biological, magnetic, mechanical, optical, and
thermal inputs. Recent breakthroughs in the space include
creating increasingly complex and sophisticated sensors
capable of detecting ever smaller variations in stimuli,and
increasing the number and type of components and materials
that can be integrated together to form functional units.
DEFINITION
Electro-Mechanical Sensors are micro scale devices capable
of sensing different stimuli and acting on them.
EXAMPLE USE CASES
Today we are using Electro-Mechanical Sensors in a huge
variety of products, including airbags, disease and patient
monitoring equipment, Labs-On-Chips, navigation devices,
smartphones, TV tuners, and many more. In the future the
technology’s primary use cases will include an even broader
range of applications, and will be almost unlimited.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, and Manufacturing sectors. In time we will see the
sophistication of these sensors increase while their effective
sizes continue to reduce, and the materials they’re constructed
from broaden out to include not just inorganic and synthetic
materials, but biological ones too. Similarly, as complimentary
manufacturing techniques improve we will also see them
embedded into more and more products, which will have the
effect of significantly broadening out their applications.
While Electro-Mechanical Sensors are in the Productisation
Stage and Wide Spread Adoption Stage, over the long
term they will be enhanced by advances in 3D Printing,
Artificial Intelligence, Biological Computing, DNA Computing,
DNA Neural Networks, Liquid Computing, Living Sensors,
Micromotes, Molecular Assemblers, Nano-Manufacturing,
Nanophotonic Materials, Nano-Sensors, and Quantum
Sensors, but at this point in time it is not clear what they will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
8
6
9
9
8
6
9
1978 1980 1985 1990 2024
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019
ELECTRO-MECHANICAL
SENSORS
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E
VENT BASED SENSORS, which are in the Prototype
Stage, is the field of research concerned with developing
new types of sensors that only transmit information
when they are triggered rather than traditional sensors that
continually stream information across networks even if no
variables have changed. Recent breakthroughs in the field
include the development of new machine vision sensors that
only stream information about pixels that have changed
rather than re-transmit information about the entire image.
DEFINITION
Event Based sensors are sensors that only transmit information
when triggered by specific external stimulii rather than
continuously streaming information.
EXAMPLE USE CASES
Today we are using prototypes to prove the theory behind
the technology and refine it. In the future the primary use
case of the technology will be to dramatically reduce the
volume of information being transmitted across edge and core
networks, a principle that can be applied to any sensor, in
any environment, and in any use case.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Manufacturing sector,
with support from univesity grants. In time we will see the
technology mature to the point where it will be able to be
applied to every type of sensor in every application which
means its adoption will be relatively fast paced.
While Event Based Sensors are in the Prototype Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence, Backscatter Energy Systems, Bio-Batteries, Edge
Computing, Machine Vision, and Sensor Fusion, but at this
point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
7
4
7
8
4
2
9
1998 2001 2016 2025 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
EVENT
BASED
SENSORS
STARBURST APPEARANCES: 2020
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H
YPERSPECTRAL SENSORS, which are in the
Productisation Stage and Wide Spread Adoption Stage,
is the field of research concerned with developing new
sensing systems, both ground, sky and space based, capable
of sensing signals across the electromagnetic spectrum. Recent
breakthroughs include dramatic advances in their sensitivity
which allow them to detect increasingly weak signals,
including Radio Frequency signals from space, and sense
increasingly minute variations in field strengths.
DEFINITION
Hyperspectral Sensors collect and process information from
across the full range of the Electromagnetic spectrum.
EXAMPLE USE CASES
Today we are using Hyperspectral Sensors to monitor the
health of crops from space, and track illegal shipping, as
well as monitor the global climate. In the future the primary
applications of the technology will include a wide variety
of applications including everything from QA testing and
infrastructure assessments, to the development of advanced
Drone based sensing platforms.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Aerospace, and Defence sectors, with support from
government funding and university grants. In time we will
see the size and cost of sensor systems decrease, while their
sensitivity, and therefore their applications, continues to
increase.
While Hyperspectral Sensors are in the Productisation Stage
and Wide Spread Adoption Stage, over the long term they
will be enhanced by advances in 3D Printing, Artificial
Intelligence, Nano-Manufacturing, Nanophotonic Materials,
and Sensor Technology, but at this point in time it is not clear
what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
7
3
9
9
7
6
9
1981 2011 2013 2016 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
HYPERSPECTRAL
SENSORS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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L
ENSELESS CAMERAS, which are in the Prototype Stage,
is the field of research concerned with trying to turn a
variety of materials into camera systems that are capable
enough to take photos and videos, and monitor the world
around them. Recent breakthroughs include turning ordinary
car windows into Lenseless Cameras by placing a ring of
sensors around their periphery that are capable of capturing
the photons of light bouncing around and reflecting off of the
pane’s inner surfaces and sending that information through
to an Artificial Intelligence for final processing to create low
resolution images which are good enough, at the moment, for
basic Machine Vision applications.
DEFINITION
Lenseless Cameras are transparent materials embedded with
intelligence that allows them to capture and process light to
produce images.
EXAMPLE USE CASES
Today we are using the first Lensless Camera prototypes to
prove the theory and refine the technology. In the future the
primary applications of the technology will include turning a
variety of different materials and surfaces into camera and
sensing systems that will have a dramatic impact on where we
can deploy and use Machine Vision systems.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Consumer Electronics sector, with support from university
grants. In time we will see the resolution of the images that
the technology is able to produce improve, and the colour
balance and contrast of those images improve.
While Lenseless Cameras are in the Prototype Stage, over
the long term they will be enhanced by advances in Artificial
Technology, Hyperspectral Sensors, and Materials, but at this
point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
4
3
6
6
2
1
8
2011 2017 2018 2025 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
LENSELESS
CAMERAS
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L
IVING SENSORS, which are in the Concept Stage and
Prototype Stage, is the field of research concerned with
turning living organisms into sensing system that can
detect, and when needed, respond to a wide variety of
different stimuli, including biological, chemical, mechanical,
magnetic, optical, physical, and thermal, to name but a few.
Recent breakthroughs include using gene editing techniques to
turn terrestrial plants, as well as certain marine animals, into
sensors that can detect, and then in some cases communicate
the presence of, minute variations in electromagnetic field
strength, and pressure, as well as the presence of specific
chemicals and pollutants in the environment.
DEFINITION
Living Sensors are genetically engineered organisms that have
been modified and optimised to detect and respond to specific
stimuli.
EXAMPLE USE CASES
Today we are using the first Living Sensors prototypes to test
the theory that we can modify nature to our own means, and
refine the technology. In the future the primary applications of
the technology will be almost limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Defence sector, with support from government funding and
university grants. In time we will see the tools and biological
programming languages we use to develop Living Sensors
mature, and the technology become more sophisticated
and viable. That said though there will be obvious ethical,
moral and regulatory hurdles to overcome which will have
a significant impact on the technologies eventual adoption
outside of the Defence sector.
While Living Sensors are in the Concept Stage and Prototype
Stage, over the long term they will be enhanced by advances
in 3D Bio-Printing, Artificial Intelligence, Bio-Manufacturing,
Creative Machines, CRISPR Gene Editing, Semi-Synthetic
Cells, Stem Cell Technology, Synthetic Cells, and Tissue
Engineering, but at this point in time it is not clear what they
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
2
3
3
6
2
1
9
2008 2015 2020 2030 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
LIVING
SENSORS
STARBURST APPEARANCES: 2019, 2020, 2021
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N
ANO-SENSORS, which are in the Prototype Stage
and early Productisation Stage, is the field of research
concerned with developing nanoscale sensors that
are capable of detecting a wide range of stimuli across
the biological, chemical, electromagnetic, and mechanical
spectrums, and converting that information into chemical,
mechanical, molecular, or optical signals that can be
communicated to other systems. Recent breakthroughs include
the development of new ways to manufacture advanced
Nano-Sensors and substrates using nothing more than an
inkjet printer and Titanium Oxide ink, which, as the process
is refined could open the door to mass market production
of high quality, inexpensive sensors with a wide range of
applications.
DEFINITION
Nano Sensors are nano sized biological, chemical or surgical
sensors that can collect and exchange data with other systems
and devices.
EXAMPLE USE CASES
Today we are using Nano-Sensors to quickly and cheaply
detect disease and nanoscale objects, including bacteria, to
enable faster disease detection. in the future the primary use
cases of the technology will be almost limitless.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Manufacturing sector, with support from government funding
and univesity grants. In time we will see our ability to build
and manufacture increasingly capable and sophisticated
nano-sensors improve, but their wide spread adoption might
be hampered by a lack of understanding the impact that such
small products have on the wider environment, as well as the
human body.
While Nano-Sensors are in the Prototype Stage and
Productisation Stage, over the long term they will be
enhanced by advances in 3D Printing, Electro-Mechanical
Sensors, Living Sensors, Molecular Communications, and
Nano-Manufacturing, but at this point in time it is not clear
what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
6
5
6
7
5
4
8
1977 1981 1993 1997 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
NANO-SENSORS
STARBURST APPEARANCES: 2017, 2019
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N
EUTRON DETECTORS, which are in the Productisation
Stage, is the field of research concerned with finding
new ways to detect Neutrons. Recently there have
been a number of breakthroughs including the development
of the first hand held Neutron Detectors which for the first time
improve the technology’s accessibility and usefulness, as well
as the development of the first neutron detecting drones and
UAV’s which are able to detect the presence of bombs and
explosives from miles away..
DEFINITION
Neutron Detectors enable the effective detection of neutrons
in the environment.
EXAMPLE USE CASES
Today Neutron Detectors are used primarily by the military
and governments to detect nuclear material and while this
is unlikely to change much in the future as the technology
continues to miniaturise the technology could find its way into
more healthcare settings where it can be used in Nuclear
Medicine.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Defence sector, with support from government funding and
university grants. In time we will see the technology being
embedded into smaller formats and more widely deployed in
the field.
While Neutron Detectors are in the Productisation Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence and Semiconductors, but at this point in time it is
not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
4
2
8
5
6
5
9
1932 1964 1986 1998 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: NIL
NEUTRON
DETECTORS
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O
PTICAL BIO-SENSORS, which are in the Prototype
Stage, is the field of research concerned with trying
to find new ways to combine optical sensing systems
and biological sensing systems into a single integrated device
that help improve researchers ability to sense biologics in
the environment around them. Recently there have been a
number of significant breakthroughs in the field including the
development of face masks which incorporate Bio-Sensors with
fluorescing and mRNA sensors that can detect pathogens,
such as COVID-19, in the air around people, make the masks
glow, and then warn the wearers appropriately.
DEFINITION
Optical Bio-Sensors use a combination of optical and
biological sensing components to extend the capabilities of
sensor technologies.
EXAMPLE USE CASES
Today Optical Bio-Sensors are being used to detect pollution
in the environment. In the future the technology could be used
in all manner of ways including to help identify the presence
of dangerous airborne pathogens in hospitals in real time.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by funding from
government and university grants. In time we will see the
technology mature and its costs come down, at which point
it will become easy to embed into all manner of items, from
smart devices to clothing.
While Optical Bio-Sensors are in the Prototype Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence, Edge Computing, Gene Editing, Genetic
Engineering, Nanotechnology, Sensor Fusion, and Sensor
technology, but at this point in time it is not clear what they
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
4
3
8
9
6
4
8
1981 1983 2019 2029 2036
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
OPTICAL
BIO-SENSORS
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Q
UANTUM SENSORS, which are in the Prototype
Stage and very early Productisation Stage, is the
field of research concerned with developing sensors
millions of times more sensitive than today’s most sensitive
sensors that harness the weird properties of Quantum
Mechanics, and that can even monitor changes at the
nanoscale. Recent breakthroughs include creating the world’s
first Quantum Compass, that is so sensitive to the variations
in the Earth’s magnetic field that it’s capable of replacing
today’s GPS platforms, and the first quantum sensors capable
of detecting the minutest changes in living cells that allow us
to diagnose and monitor disease at the cellular, not just the
system, level.
DEFINITION
Quantum Sensors exploit quantum correlations, such as
quantum entanglement, to achieve a sensitivity or resolution
that cannot be achieved using traditional sensor systems.
EXAMPLE USE CASES
Today we are using the first Quantum Sensor prototypes
to create more precise quantum clocks, and quantum
compasses capable of replacing today’s GPS networks, and
ultra-sensitive subterranean sensors that can detect even the
deepest groundwater and mineral deposits, and underground
anomalies. In the future the primary applications of the
technology will be almost limitless, and include everything
from civil engineering and defence applications, through
to environmental monitoring and more sophisticated and
sensitive sensors for wearable technologies.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a low base, primarily led by organisations in the
Defence sector, with support from government funding and
university grants. In time we will see the sensitivity of the
devices increase, and our ability to produce them efficiently
and reliably at scale increase.
While Quantum Sensors are in the Prototype Stage and very
early Productisation Stage, over the long term they will be
enhanced by advances in Quantum Dots, but at this point in
time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
7
8
4
2
8
1982 2002 2016 2018 2044
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019, 2020, 2021
QUANTUM
SENSORS
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S
MART DUST, which is in the Concept Stage and early
Prototype Stage, is the field of research concerned with
trying to create tiny intelligent systems packed with
sensors that can act either as individual units or as swarms to
monitor events, and where necessary, perform actions and
make interventions. At the moment researchers predominantly
focus on one of two areas, such as the development of Micro
Electro-Mechanical Systems (MEMS) and Micromotes, packed
with compute, intelligence and sensors, that are thousands of
times smaller than a grain of rice, or Swarm Robot platforms
that enable robots with different capabilities and properties
to autonomously combine together to evaluate events, and,
where necessary, perform follow up tasks, and over time these
two research strands will continue to merge.
DEFINITION
Smart Dust is a collection of Micro Electro-Mechanical Systems
packed with computing power and sensors that can act
individually or as a swarm to monitor events and perform
actions.
EXAMPLE USE CASES
Today we are using Smart Dust, albeit in the form of small
robots and Micromotes, to prove the theory that MEMS
embedded with compute and intelligence can monitor events,
from the conditions within the human brain to the health of
crops, either as individual units or as larger poly-morphic
swarms that can combine together and adapt their shape to
aggregate and improve their monitoring capabilities, and
accomplish new tasks. Other primary use cases include using
them to analyse the structural integrity of buildings, improve
inventory control, monitor human health and wellness, and
track shipments, as well as any other use case where wireless
monitoring, and intervention, would be useful.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade research in the field will accelerate,
and interest and investment will continue to grow, with funding
primarily coming in the form of university grants.
While Smart Dust is in the Concept Stage and early Prototype
Stage, over the long term it will be increasingly miniaturised
and enhanced by advances in Artificial Intelligence, Biological
Computing, Biological Electronics, Re-Configurable Electronics,
Self-Healing Electronics, DNA Robots, Molecular Robots,
Nano-Machines, Soft Robots, Swarm Artificial Intelligence,
and Swarm Robotics, but not replaced.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, and re-visit it every few years until
progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
5
5
8
6
2
2
8
1985 2007 2011 2022 2038
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SMART
DUST
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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S
E
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F
A
C
E
S
A
LL THESE powerful emerging technologies asides
though you’re right - it’s all about you. The user. And
from your perspective at least you likely don’t care too
much about all the fancy technologies and tools organisations
have had to use to design, manufacture and distribute your
new products - you just care about the user experience, and
this is where what’s coming could literally blow your mind.
In this year’s Griffin Exponential Technology Starburst in this
category there are nineteen significant emerging technologies
listed:
1.	 16K Displays
2.	 AI Symbiosis
3.	 Augmented Reality
4.	 Behavioural Computing
5.	 Digital Humans
6.	 Haptics
7.	 Hive Minds
8.	 Holodecks
9.	 Holograms
10.	 Memory Downloading
11.	 Memory Transfer
12.	 Memory Uploading
13.	 Mixed Reality
14.	 Neural Interfaces
15.	 Personalised Sound
16.	 Quantum Language Processing
17.	 Screenless Display Systems
18.	 Universal Translators
19.	 Virtual Reality
In addition to these exponential technologies there are many
more that I’ve spotted and tracked, and these are the ones
that missed out on this year’s Starburst:
1.	 11K Displays
2.	 360 Degree Video
3.	 3D Voice
4.	 8k Displays
5.	 Acoustic Augmented Reality
6.	 Acoustic Holograms
7.	 Affective Computing
8.	 Avatars
9.	 Bots
10.	 Brain to Brain Interfaces
11.	 Brain to Machine Interfaces
12.	 Co-Presence
13.	 Conversational Interfaces
14.	 Digital Twins
15.	 Electronic Paper
16.	 Emotion Tracking
17.	 Eye Tracking
18.	 Far Field Microphones
19.	 Flexible Displays
20.	 Gesture Control
21.	 Holoportation
22.	 Hypersurfaces
23.	 Light Field Systems
24.	 Micro LED Displays
25.	 Naked Eye 3D
26.	 Natural Language Systems
27.	 Parallax Barrier Displays
28.	 Personal Digital Assistants
29.	 Pico Projectors
30.	 Sound On Display
31.	 Spatial Computing
32.	 Speech Recognition
33.	 Telepathy
34.	 Telepresence
35.	 Touch
36.	 Tractor Beams
37.	 Virtual Locations
38.	 Virtual Reality Lifeforms
39.	 Volumetric Displays
40.	 Volumetric Video
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8
K DISPLAYS, which are in the Productisation Stage, is the
field of research concerned with developing ultra High
Definition displays that are orders of magnitude better
than traditional 4K Displays. Recent breakthroughs in the field
include refining the manufacturing processes needed to make
these displays to such a point that they are now commercially
viable products.
DEFINITION
8k Displays are screens around 8,000 pixels in width.
EXAMPLE USE CASES
Today we are using 8k Displays in everything from computer
monitors to home TV’s. In the future the primary applications
of the technology will include entertainment and gaming, as
well as in situations where ultra high resolution displays are
valuable, such as in fine micro-surgery, and beyond.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Consumer Electronics sector. In time we will see the
technology’s manufacturing costs continue to decrease, and
quality increase, to the point where manufacturers will be
able to manufacture larger and larger displays that, in time,
will help ensure the technology becomes the world’s display
standard.
While 8k Displays are in the Productisation Stage, over
the long term they will be enhanced by advances in
Semiconductors, and in time they will be replaced by 11k
Displays.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
7
6
9
8
8
5
9
1993 2008 2011 2015 2035
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
8K
DISPLAYS
STARBURST APPEARANCES: 2017, 2019
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1
1K DISPLAYS, which are in the early Prototype Stage, is
the field of research concerned with creating Full Ultra
High Definition (FUHD) displays whose resolutions are
so high they have a natural 3D effect. Recent breakthroughs
in the field include the development of the first 11k display
prototypes, but as is common when it comes to developing
new displays it will likely be a while before we see them in the
stores.
DEFINITION
11K Displays are Ultra High Definition screens around 11,000
pixels in width, with resolutions so high they offer a natural
3D image effect.
EXAMPLE USE CASES
The first prototype 11k Displays are being used to test and
refine the technology. In the future the primary use of the
technology will include entertainment and gaming, and
situations where ultra high resolution display systems and
natural 3D effects are valuable, such as in fine micro-surgery,
and beyond.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow, albeit from a low base, primarily led by organisations
in the Consumer Electronics sector. In time we will see
the technology mature, and as organisations refine the
manufacturing process we will see costs fall and quality
increase to the point where the technology becomes
commercialised.
While 11k Displays are in the early Prototype Stage,
over the long term they will be enhanced by advances in
Nanomanufacturing, Quantum Dots, and Semiconductors,
but in time they will be replaced by Neural Interfaces, and
Screenless Displays.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
4
6
4
8
5
4
9
2002 2012 2017 2024 2050
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2018, 2019, 2020
11K
DISPLAYS
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1
6K DISPLAYS, which are in the Productisation Stage, is
the field of research concerned with developing displays
with ever higher resolutions than the ones we have today.
Recently there have been a number of developments in the
field including manufacturing and process improvements that
now make it possible to manufacture 16K Displays reliably at
scale.
DEFINITION
16K Displays are displays with a resolution with
approximately 16,000 horizontal pixels.
EXAMPLE USE CASES
Today 16K Displays are being sold commercially and
are being used for entertainment purposes. In the future
though the technology will likely merge with other display
technologies, such as Flexible and Transparent Displays which
will increase its utility and appeal - especially where incredibly
high definition and large format displays are valued.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Consumer Electronics sector. In time we will see
the technology mature and its costs come down as it
commercialises.
While 16K Displays are in the Productionised Stage,
over the long term they will be enhanced by advances in
Quantum Dots, and Semiconductors, as well as Advanced
Manufacturing, and in time while it is natural to assume the
technology will be replaced by 32K Displays the human eye
cannot perceive the difference which likely means that other
display formats, such as high resolution Flexible, Holographic,
and Transparent Displays, as well as Retinal Display Systems
and Telepathic Displays will start coming to the fore.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
3
4
8
8
7
5
9
2011 2004 2020 2027 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
16K
DISPLAYS
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A
RTIFICIAL INTELLIGENCE SYMBIOSIS, which is in the
Prototype Stage, is the field of research concerned
with developing new ways to merge humans, and
other organisms, with Artificial Intelligence so that, ideally,
both can benefit from the union. Recently there have been a
number of breakthroughs in the field, especially when it comes
to the development of Bio-Compatible computer interfaces,
electronics, materials, and transistors, as well as Invasive and
Non-Invasive Brain Machine Interfaces. There have also been
advances in Neuro-Prosthetics which for the first time have
allowed researchers to read biological signals and memories
directly from the human brain, digitise and store them - in
short the first product that allows researchers to download
and store human memories in digital form.
DEFINITION
AI Symbiosis is the fusion of biological organisms with
Artificial Intelligence so that both can benefit from one
anothers capabilities.
EXAMPLE USE CASES
Today the only working products are basic and they don’t
enable AI Symbiosis, they only enable ALS patients to
converse with their loved ones via AI. In the future however
humanity’s ability to interface and communicate directly with
powerful AI’s will not only change the human condition, but
will also change the course of human education, evolution,
and knowledge.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Healthcare sector, with support from government funding and
univesity grants. In time we will see the technology mature to
the point where it is able to connect a human brain directly
with an AI and enable two way communication. While this
is a way off this technology obviously has the potential to
transform human culture, society, and the human condition
itself - as well as give regulators more nightmares.
While AI Symbiosis is in the Prototype Stage, over the long
term it will be enhanced by advances in Artificial Intelligence,
Bio-Compatible electronics and materials, Brain Machine
Interfaces, Hive Minds, Memory Downloading, Editing, and
Manipulation, Neuro-Prosthetics, and Telepathy, but at this
point in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, and re-visit it every few years until progress in this
space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
2
1
4
8
6
3
8
1960 2018 2019 2027 2060
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2021
AI
SYMBIOSIS
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A
UGMENTED REALITY, which is in the Productisation
Stage and early Wide Spread Adoption Stage, is
the field of research concerned with developing the
hardware, software, platforms and tools necessary to support
Augmented Reality (AR) creations and environments. Recent
breakthroughs in the field include the rapid development of
a burgeoning global developer ecosystem, and the general
availability of devices and hardware capable of running AR
environments.
DEFINITION
Augmented Reality systems and devices superimpose
computer generated elements and objects on a users view of
the real world.
EXAMPLE USE CASES
Today we are using Augmented Reality in a myriad of
ways that include helping commercial airline and industrial
engineers repair and service aircraft and industrial systems
faster, within the entertainment and retail sectors, as well as
in the classrooms where it is being used to help teach children
in new ways. In the future the primary use cases of the
technology will be almost unlimited.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Communications, Consumer Electronics, Defence,
Education, Healthcare, Manufacturing, Retail, Services,
and Technology sectors. In time we will see the technology
mature as the stack of technologies that support it continue to
improve, however its adoption will still be impacted by cultural
biases and affected by the usability of the platforms.
While Augmented Reality is in the Productisation Stage and
early Wide Spread Adoption Stage, over the long term it will
be enhanced by advances in 5G, 6G, Artificial Intelligence,
Behavioural Computing, Creative Machines, Gesture Control,
GPU’s, High Definition Rendering, Low Earth Orbit platforms,
Machine Vision, Mixed Reality, Sensor Technology, and
Simulation Engines, but at this point in time it is not clear what
it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
8
4
9
7
8
5
9
1982 2001 2005 2008 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
AUGMENTED
REALITY
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A
VATARS, which are in the early Productisation
Stage, is the field of research concerned with
developing increasingly interactive and realistic
digital representations of entities, including the creation of
so called Virtual Humans, that are capable of understanding
and responding to user behaviours and stimuli. Recent
breakthroughs in the field include the development of high
definition humans avatars whose behaviours and interactions
are driven by advanced Neural Networks that are capable of
understanding and responding to increasingly complex social
interactions and situations.
DEFINITION
Avatars are digital or physical entities that represent a
particular character, identity, or individual.
EXAMPLE USE CASES
Today we are using Avatars in a wide range of ways that
include using them to teach children about the energy
industry, and responding to consumer enquiries and issues,
including healthcare enquiries, as well as selling mortgages,
and much more. In the future the primary use cases of the
technology will be almost unlimited with Avatars playing
more of a central role within both the physical and virtual
worlds, and in Human to Machine, and Machine to Machine,
engagements and transactions.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Consumer Electronics, Defence, Education, Healthcare, Retail,
and Technology sectors. In time we will see the technology
mature to a point where consumers will not know whether
they are talking to a real human, or entity, or a virtual one. As
such, and especially when it pertains to regulated industries
where Avatars are dispensing advice, both regulators and the
insurance sector will need to establish an entirely new set of
rules.
While Avatars are in the early Productisation Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence, Behavioural Computing, Creative Machines,
GPU’s, High Definition Rendering, Machine Vision, Sensor
Technology, and Simulation Engines, but at this point in time it
is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
6
4
9
8
7
4
9
1964 1998 2002 2010 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
AVATARS
STARBURST APPEARANCES: 2017, 2018, 2019
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B
EHAVIOURAL COMPUTING, a GENERAL PURPOSE
TECHNOLOGY, which is in the Productisation Stage
and early Wide Spread Adoption Stage, is the field of
research concerned with developing computing platforms and
systems that humans can communicate and interact with in
natural ways that include body language, gestures, speech,
and thought. Recent breakthroughs in the field include the
development of near perfect Natural Language systems,
for an increasingly wide range of dialects, and the use of
surveillance like technologies that are more commonly found
in CCTV and other similar systems, that help the technology
analyse and interpret human behaviours at the granular and
micro level, from the faintest skin flushes to the smallest retinal
changes that, when combined, give these systems deeper
insights into human behaviour, character, and personality,
than even humans can glean.
DEFINITION
Behavioural Computing is a way of interacting with
technology and devices in a way that is natural to humans.
EXAMPLE USE CASES
Today we are using Behavioural Computing to change the
way we interact with the devices and technology around us,
from being able to converse with our smartphone assistants,
and searching the internet with just our voices, to diagnosing
problems with complex industrial machines, and much more.
In the future the primary use case of the technology will be
almost limitless, and change our relationship with technology,
that will be increasingly proximal to, on us, or in us, forever.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Manufacturing and Technology sector. In time we will see
the technology become culturally accepted as the primary
way we communicate and interface with technology, and
because of the connections with, and similarities to, the
surveillance industry, regulators need to review it and draft
new regulations to safeguard consumers.
While Behavioural Computing is in the Productisation Stage
and early Wide Spread Adoption Stage, over the long term
they will be enhanced by advances in Artificial Intelligence,
Machine Vision, and Sensor Technology, but at this point in
time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
7
4
9
9
8
3
9
1965 1990 1992 1995 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
BEHAVIOURAL
COMPUTING
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B
OTS, which are in the early Wide Spread Adoption
Stage, is the field of research concerned with developing
autonomous computer agents and programs that can
autonomously and intelligently interact with humans and
other machines as required. Recent breakthroughs in the field
include the development of new training systems that let us
train bots faster than ever before, and new models, including
Conversational Commerce models, that overall are helping
them to become more capable, engaging, and useful than
their predecessors.
DEFINITION
Bots are autonomous programs that can interact with systems
or users in a variety of ways.
EXAMPLE USE CASES
Today we are using Bots in a wide variety of ways, including
in consumer service, marketing, and trading applications, as
well as in enterprise automation solutions, and, unfortunately,
in the creation and dissemination of Fake News. In the
future the primary use case of the technology will be almost
unlimited, with Bots playing more of a central role within both
the physical and virtual worlds, and in Human to Machine,
and Machine to Machine, engagements and transactions.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Communications, Consumer Electronics, Entertainment,
Finance, Retail, and Technology sector. In time we will see
the technology mature and reach a point where it is no
longer possible, without new tools, to distinguish Bot based
interactions from regular human or machine ones, which, as a
result will require greater oversight from regulators.
While Bots are in the early Wide Spread Adoption Stage,
over the long term they will be enhanced by advances in
Artificial Intelligence, Behavioural Computing, and Creative
Machines, but at this point in time it is not clear what they will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
7
4
9
9
7
4
9
1982 1993 1995 2003 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
BOTS
STARBURST APPEARANCES: 2017, 2018, 2019
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D
IGITAL HUMANS, which are in the Productisation
Stage, is the field of research concerned with
developing new types of human-machine interfaces that
are natural and easy for people to use. Recently there have
been breakthroughs in developing life-like Digital Humans
with neural network brains that can be pre-programmed to
exhibit specific behaviours, emotions, and personalities, which
in turn are able to understand the individual behaviours and
emotions of the people who are conversing with them and
using them in natural language.
DEFINITION
Digital Humans are digital Avatars with life-like qualities that
can be tailored and programmed with digital personalities
and specific traits.
EXAMPLE USE CASES
Today we are using Digital Humans to sell financial services
products, and serve customers. In the future the primary use of
this technology will be to act as a human-machine interfaces
that allow people to interact in a more natural manner
with machines, whether it is to access services, conduct
transactions, or a myriad of other applications.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Consumer Electronics and
Technology sectors. In time we will see the technology mature
to the point where people can’t tell the difference between
Digital Humans and their behaviours, reactions and speech
patterns, and real people, at which point their adoption will
accelerate.
While Digital Humans are in the Productisation Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence, Avatars, Behavioural Computing, Hi Definition
Rendering, Machine Vision, and Natural Language Processing
but at this point in time it is not clear what they will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
5
4
7
9
5
2
9
2007 2010 2014 2016 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
DIGITAL
HUMANS
STARBURST APPEARANCES: 2020, 2021
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F
LEXIBLE DISPLAYS, which are in the Productisation
Stage, is the field of research concerned with developing
high definition displays that can fold and twist into
any configuration to suit a variety of different display
formats. Recently there have been a number of significant
developments in the field which now mean that the technology
is being openly manufactured and incorporated into mass
consumer products that range from large format TV’s to
smartphones and smart devices.
DEFINITION
Flexible Displays are a form of electronic visual display that is
flexible in nature.
EXAMPLE USE CASES
Today Flexible Displays are being used to develop laptops,
smartphones, and TV’s with large screens that can be folded
or rolled into just a fraction of their footprint. In the future,
as complimentary connectivity and wireless energy systems
improve which hep male the technology truly stand alone,
and as the technology gets cheaper to manufacture and more
reliable it will be integrated into all manner of products, from
packaging to vehicle interiors, and beyond.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Consumer Electronics sector. In time we will see the
technology become ubiquitous and cheap enough to be
incorporated into all manner of products.
While Flexible Displays are in the Productisation Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence, Display technologies, Nanomanufacturing,
Semiconductors, Wireless Energy Systems, and Compute,
Connectivity, Electronics, and Sensor technologies, and in the
long term it will be complimented by Atomically Thin Displays,
and Retinal Displays, and replaced by Atomically Thin
Displays, Telepathic Displays, and Transparent Displays.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the implications
of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
7
4
8
9
6
6
9
1982 1993 1999 2019 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
FLEXIBLE
DISPLAYS
STARBURST APPEARANCES: NIL
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G
ESTURE CONTROL, which is in the early Productisation
Stage, is the field of research concerned with
developing systems that can sense, and react, to
gestures that also include human body language. Recent
breakthroughs in the field include the development of
improved sensing systems, such as Machine Vision, as well as
Radar and Sonar on Chip systems, that can detect movements
at the micro and millimetre level from greater distances, and
the computerised control systems that translate these into
actions and outcomes.
DEFINITION
Gesture Control is the ability to recognise and interpret
movements in order to interact with and control computer
systems and devices without direct physical contact.
EXAMPLE USE CASES
Today we are using Gesture Control to develop interactive
games, and more immersive virtual worlds, as well as to
develop new computer interfaces that can be used to control
and interact with a wide variety of products, including
Augmented Reality and Digital Twins. In the future the primary
applications for the technology will largely be the same as it
is today, although there will be more devices and platforms,
including wearables, that will support it.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
albeit from a low base, primarily led by organisations in the
Consumer Electronics, Entertainment and Technology sector.
In time we will see technology mature as the sensing systems
needed to support it become embedded in more technology
platforms, but in order for the technology to be more widely
adopted we will also require a cultural shift, something that
might be facilitated by the move to Behavioural Computing.
While Gesture Control is in the early Productisation Stage,
over the long term it will be enhanced by advances in Artificial
Intelligence, Augmented Reality, Behavioural Computing,
Machine Vision, Optics, Sensor Technology, Simulation
Engines, and Virtual Reality, but at this point in time it is not
clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
7
6
9
8
6
3
9
1984 1994 1996 1999 2026
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019
GESTURE
CONTROL
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H
APTICS, which is in the Prototype Stage and very
early Productisation Stage, is the field of research
concerned with developing technologies that allow
humans to experience the sensation of touching an object
when it is not physically present. Recent breakthroughs
include the development of Acoustic Holograms, that let users
interact with and touch objects made from “3D sound,” and
new display systems that use combinations of Electro and
Mechanical sensations, including vibrations, to imitate the feel
of a range of materials and objects, and augment the user
experience.
DEFINITION
Haptics stimulate the senses of touch and motion to reproduce
the sensations that would be felt naturally if the user was
interacting with real objects.
EXAMPLE USE CASES
Today we are using Hapatics in industrial control rooms
and our smartphones to provide additional, tactile, system
feedback, in wearables to help blind people better sense
and navigate their environment, and as part of Virtual
Reality equipment, such as gloves and suits, to create richer
immersive experiences. In the future the primary applications
of the technology will include any situation where having
additional sensory, in this case tactical, feedback is valuable.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
albeit from a low base, primarily led by organisations in the
Consumer Electronics, and Technology sectors, with support
from university grants. In time we will see the tactical feedback
the technology provides improve and become more realistic,
and see it become easier to integrate into devices which will
help spur its future adoption.
While Haptics is in the Prototype Stage and very early
Productisation Stage, over the long term it will be enhanced
by advances in Display Technology, Micro-Electromechanical
Sensors, Semiconductors, and Virtual Reality, but at this point
in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
6
5
4
7
8
5
3
9
1981 1998 2004 2027 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
HAPTICS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
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H
IVE MINDS, which are in the Prototype Stage and early
Productisation Stage, is the field of research concerned
with developing a form of Collective Intelligence that
can be accessed by humans, and or, machines to augment
and enhance their own experiences and intelligence. Recent
breakthroughs in the field include both the creation of a
biological Hive Mind, that allowed rats on different continents
to share and learn from mutual experiences in order to
accomplish specific tasks, and the use of Artificial Intelligence
and Cloud Computing to create equivalent machine based
Hive Minds that allowed robots to share and learn from
one anothers experiences, the impact of which allowed
researchers to cut their collective training times down to near
real time.
DEFINITION
Hive Minds are a form of collective conciousness and
intelligence that allow large collections of entities, both digital
and physical, to share experiences, knowledge and opinions
with one another.
EXAMPLE USE CASES
Today we are using the prototype Hive Minds to create
biological Hive Minds, that allow rats on different continents
to share and learn from one another’s experiences to
accomplish specific tasks, and machine Hive Minds that
use Artificial Intelligence and Cloud Computing to help
researchers cut the time to train industrial robots down to
near real time. In the future the primary applications of the
technology will include any situation where self-learning, and
access to collective experiences and intelligences, whether it is
for biological, digital, or mechanical systems, is valuable.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
albeit from a low base, primarily led by organisations in the
Technology sector, with support from university grants. In time
we will see the technology become the defacto way to train
machines, including autonomous vehicles and robots, but it
is also inevitable that this will lead to regulatory and security
issues that will need to be resolved.
While Hive Minds are in the Prototype Stage and early
Productisation Stage, over the long term they will be
enhanced by advances in 5G, 6G, Artificial Intelligence,
Neural Interfaces, Robots, and Sensor Technology, but at this
point in time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
3
2
7
8
4
2
8
1961 1982 2016 2017 2060
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
HIVE
MINDS
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H
OLODECKS, which are in the Concept Stage and early
Prototype Stage, is the field of research concerned
with trying to re-create the famous Star Trek Enterprise
Holodecks that provide users with a fully explorable and
immersive simulated environment all within the confines of a
defined space, without needing the user to carry or wear any
specialist equipment. Recent breakthroughs in the field include
the development of Parallax displays and sophisticated user
analysis and tracking systems which, today, provide users with
a very basic Holodeck experience.
DEFINITION
Holodecks are a chamber or facility in which a user can
experience a holographic or computer simulated physical
environments.
EXAMPLE USE CASES
Today we are using the first Holodeck prototypes to test the
theories and methodologies, and refine them. In the future the
primary applications of the technology will include education,
entertainment and teleprescence.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Entertainment sector, with support from private investors.
In time we will see the technologies needed to create the first
Holodecks emerge, but it will be a long while before we see
the same kind of Holodecks shown on the TV shows.
While holodecks are in the Concept Stage and early
Prototype Stage, over the long term they will be enhanced
by advances in Artificial Intelligence, Augmented Reality,
Creative Machines, Holograms, Machine Vision, Matter
Holograms, Metalenses, Neural Interfaces, Programmable
Matter, and Sensor Technology, but at this point in time it is
not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
2
2
9
3
1
7
1955 1964 2010 2026 2050
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
HOLODECKS
STARBURST APPEARANCES: 2019, 2020, 2021
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H
OLOGRAMS, which are in the Concept Stage and early
Prototype Stage, is the field of research concerned
with developing free form, 3D moving images using
laser light. Recent breakthroughs in the field include the
development of the world’s first true, free form multi-coloured
interactive Holograms that were created using a combination
of laser suspended Nanocellulose particles, illuminated with
laser light, and elsewhere the creation of the same but using
a differet approach that relied on Femtolasers that turned
small pockets of air into coloured plasma which were then
manipulated to create true 3D holographic objects.
DEFINITION
Holograms are a 3D image formed by the interference of light
beams from a laser or other coherent light source.
EXAMPLE USE CASES
Today we are using the first Hologram prototypes to test
theories and methodologies, and refine the technology. In the
future the primary applications of the technology will include
any situation where free form 3D displays are valuable, from
entertainment and healthcare, to even, one day, Holodecks.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a low base, primarily led by organisations in the
Consumer Electronics sector, with support from university
grants. In time we will see the size and resolution of these
Holograms increase, and the size and cost of the equipment
used to make them decrease to the point where they become
commercially viable to produce.
While Holograms are in the Concept Stage and early
Prototype Stage, over the long term they will be enhanced by
advances in Artificial intelligence, Laser Technology, Nano-
Materials, and Sensor Technology, but at this point in time it is
not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
2
2
5
9
3
2
8
1958 1963 2017 2036 2052
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
HOLOGRAMS
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H
YPERSURFACES, which are in the Prototype Stage, is
the field of research concerened with turning every
surface into an interactive user interface that can be
used to control the different types of technology that’s all
around us. Recent breakthroughs in the field include using
Artificial Intelligence and sensors to create systems that can
track user behaviours, from knocks and the steps they take,
to the patterns they trace across surfaces, to create gesture
vocabularies that can be used to control and interact with
almost any type of device or technology, from sound and
lighting systems to tablets.
DEFINITION
Hypersurfaces employ a range of different technologies that
turn any surface into a tactile user computer interface.
EXAMPLE USE CASES
Today we are using the prototypes to prove the theories and
refine the technology. In the future the primary applications of
the technology could be almost limitless, allowing users to turn
anything and everything into a user interface that can be used
to control and interact with the technology around them.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations
in the Technology sector. In time we will see the technology
become refined and miniaturised.
While Hypersurfaces are in the Prototype Stage, over the
long term they will be enhanced by advances in Artificial
Intelligence, but at this point in time it is not clear what they
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
4
6
5
8
8
3
2
9
2001 2007 2015 2017 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
HYPERSURFACES
STARBURST APPEARANCES: 2019, 2020
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M
EMORY DOWNLOADING, which is in the Concept
Stage and Prototype Stage, is the field of research
concerned with developing the technologies and
tools needed to accurately and safely download information
and memories, from the human brain, into other entities or
machines. While the field is highly complex the areas of
research vary between researchers who are trying to stream
information and memories from the brain, much in the same
way we stream digital content today from the internet, and
those who are trying to download “Whole Brain” information
and experiences into, for example, Avatars or Robots. Recent
breakthroughs in the field include the ability to stream static
images and movie-like content from the brain in real time,
using Artificial Intelligence and Neural Interfaces, to TV
screens, but whole brain downloads are still far away.
DEFINITION
Memory Downloading is the process of downloading
information from the human brain to any other system or
device.
EXAMPLE USE CASES
Today we are using Memory Downloading in a variety of
ways, including in the police force to help create better
photo fits of suspects, and in hospitals to help ALS patients
communicate with loved ones, and at a more basic level we
are also using the technology to stream movie-like content to
television screens. In the future the primary applications of
the technology will be almost limitless, and it will revolutionise
humanity.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, Consumer Electronics, Healthcare, and
Technology sectors, with support from government funding
and university grants. In time we will the technology mature,
at which point there will be serious ethical and regulatory
hurdles to overcome.
While Memory Downloading is in the Concept Stage and
Prototype Stage, over the long term it will be enhanced by
advances in Artificial Intelligence, Bio-Compatible Transistors,
Creative Machines, fMRI, Memory Editing, Memory
Uploading, Memory Transfer, Neural Interfaces, and Sensor
Technology, but at this point in time it is not clear what it will
be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
4
7
9
3
1
8
1944 1991 2015 2035 2054
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
MEMORY
DOWNLOADING
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M
EMORY TRANSFER, which is in the Concept Stage
and early Prototype Stage, is the field of research
concerned with developing the technologies and tools
needed to transfer real memories between two independent
living organisms, and eventually, machines. Recent
breakthroughs in the field include the world’s first memory
transfer between two living animals, in this case snails, where
scientists extracted RNA from trained snails and injected it into
un-trained ones, the result of which was the un-trained snails
were then able to complete the same tasks as the trained
ones with the same accuracy and speed, conclusively proving
that the theory of memory transfer is real, and giving us a
potential pathway to one day transfer memories between
humans.
DEFINITION
Memory Transfer is the process of transferring memories from
one entity to another.
EXAMPLE USE CASES
Today we are using the first Memory Transfer prototypes
to proe the theories and refine the technology. In the future
the primary applications of the technology will be in the
Healthcare sector in the treatment of Dementia patients,
after which the number of applicable use cases, including
entertainment, will grow before eventually it revolutionises
humanity.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Defence sector, with support from government funding
and university grants. In time we will see the technology
mature to a point where both basic, and more advanced
memory transfers can be performed, but as the technology
inevitably improves the biggest hurdles for it to overcome will
undoubtedly be ethical and regulatory.
While Memory Transfer is in the Concept Stage and early
Prototype Stage, over the long term it will be enhanced by
advances in Artificial Intelligence, Bio-Compatible Transistors,
Hive Minds, Memory Downloading, Memory Editing, Memory
Uploading, Neural Interfaces, Neurology, Neuro-Prosthetics,
and Sensor Technology, but at this point in time it is not clear
what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
1
2
9
3
1
6
1946 1972 2018 2050 > 2070
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
MEMORY
TRANSFER
STARBURST APPEARANCES: 2019, 2020, 2021
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M
EMORY UPLOADING, which is in the early
Prototype Stage, is the field of research concerned
with developing new ways to upload information
and knowledge, as well as the broader remit of uploading
experiences and memories, to the human brain by harnessing
the brain’s natural synaptic plasticity. Recent breakthroughs in
the field include uploading knowledge “Matrix style” to the
human brain by isolating, re-playing, and then “transplanting”
the brainwave patterns that correspond to certain skills, such
as flying a fighter jet, from trained pilots whose brainwaves
were recorded while they were in a simulator, into the brains
of volunteers who, after the trials, were able to fly and
land the jets successfully - albeit for a short period of time.
Elsewhere other researchers have used Neuro-Electrical
Stimulation to tap into this same natural plasticity to improve
Olympians learning and subsequent Olympic performances
by up to 80 percent.
DEFINITION
Memory Uploading is the process of uploading information
from any system or device to the human brain.
EXAMPLE USE CASES
Today we are using the first Memory Uploading prototypes
to test the theories and refine the technology. In the future
the primary applications for the technology will be almost
limitless, and it will revolutionise Humanity.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Defence sector, with support from government funding and
university grants. In time we will see the technology mature
as researchers find new ways to manipulate and tap into
the brain’s natural synaptic plasticity and unlock its secrets,
but inevitably over time the technology will increasingly run
into ethical and regulatory hurdles which will slow down its
adoption.
While Memory Uploading is in the early Prototype Stage,
over the long term it will be enhanced by advances in
Artificial Intelligence, Creative Machines, fMRI, Hive Minds,
Memory Downloading, Memory Editing, Memory Transfer,
Neural Interfaces, and Neuro-Electrical Stimulation, but at this
point in time it is not clear what it will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, establish a point of view, and re-
visit it every few years until progress in the space accelerates.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
1
1
1
7
9
3
1
8
1952 1988 2015 2045 2060
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
MEMORY
UPLOADING
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M
IXED REALITY, which is in the Productisation Stage, is
the field of research concerned with developing the
hardware, software, platforms and tools necessary
to support Mixed Reality (MR) experiences, creations and
environments . Recent breakthroughs in the field include
the rapid development of a burgeoning global developer
ecosystem, and the general availability of devices and
hardware capable of running AR environments.
DEFINITION
Mixed Reality allows physical and digital objects to co-exist
and interact with one another in the same virtual space in real
time while letting users manipulate both.
EXAMPLE USE CASES
Today we are using Mixed Reality in a myriad of ways that
include being able to provide real-time holographic translation
services, letting artists and architects manipulate real world
and digital objects in order to create new environments and
landscapes, and letting healthcare practitioners explore
patients bodies and illnesses in more exquisite detail before
performing surgery. In the future the primary use cases of the
technology will be almost unlimited.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Communications, Consumer Electronics, Defence,
Education, Healthcare, Manufacturing, Retail, Services,
and Technology sectors. In time we will see the technology
mature as the stack of technologies that support it continue to
improve, however its adoption will still be impacted by cultural
biases and affected by the usability of the platforms.
While Mixed Reality is in the Productisation Stage and early
Wide Spread Adoption Stage, over the long term it will be
enhanced by advances in 5G, 6G, Artificial Intelligence,
Behavioural Computing, Creative Machines, Gesture Control,
GPU’s, Haptics, High Definition Rendering, Low Earth Orbit
platforms, Machine Vision, Sensor Technology, and Simulation
Engines, but at this point in time it is not clear what it will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
5
2
9
8
4
2
9
1982 2016 2017 2018 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2020, 2021
MIXED
REALITY
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N
EURAL INTERFACES, which are in the Productisation
Stage, is the field of research concerned with
developing the technologies and tools needed to
unlock the power of the human brain, and allow the one way
or two way telepathic communication of information between
humans, and or, machines. Recent breakthroughs in the field
include the development of invasive Bio-Compatible sensors
that can be inserted directly into the brain, as well as ultra-
sensitive non-invasive Acoustic and Near Infra Red sensing
systems that, when coupled with trained Artificial Intelligence
models, allow volunteers to telepathically stream thoughts and
play telepathic games.
DEFINITION
Neural Interfaces are Brain-Machine interfaces that allow
users to communicate, control, and interact with devices and
machines using thought.
EXAMPLE USE CASES
Today we are using Neural Interfaces to control military
fighter jets, play telepathic Tetris, and telepathically train
robots, as well as using them to allow ALS patients to
communicate with loved ones, and stream images and
dynamic content from people’s brains directly to the internet.
In the future the primary applications of the technology will
be in situations where being able to operate at the speed of
thought, and or, communicate using just thought, is valuable,
from Telepathic Human to Human, or Human to Machine
communication, to Telepathic “Active” cyber warfare.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in the
Aerospace, Defence, Healthcare, and Technology sector, with
support from government funding and university grants. In
time we will see the use of invasive neural implants fade out as
non-invasive alternatives become the norm, and as the sensing
sensitivity of these systems improve, and as the technology
miniaturises, their adoption will increase.
While Neural Interfaces are in the Productisation Stage, over
the long term they will be enhanced by advances in 6G,
Artificial Intelligence, Bio-Compatible Transistors, Graphene,
Hapatics, Memory Downloading, Memory Uploading,
Memory Transfer, and Sensor Technology, but at this point in
time it is not clear what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
8
5
2
9
9
5
4
8
1960 1993 1998 2003 2042
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
NEURAL
INTERFACES
STARBURST APPEARANCES: 2019, 2020, 2021
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P
ERSONALISED SOUND, which is in the early
Productisation Stage, is the field of research concerned
with splitting sound into individual channels so that only
specific people can hear specific sounds or content, without
others in the room hearing them, and all without the need
for users to use any equipment, such as headphones or any
other devices. Recent breakthroughs in the field include the
development and release of the first commercial products, in
the form of a small sound bar, that can be used in the car,
home, or office.
DEFINITION
Personalised Sound Streaming is the ability to separate sound
into individual channels that only individual users can hear,
irrespective of their environment.
EXAMPLE USE CASES
Today we are using Personalised Sound to let consumers, in
the car and at home, only listen to the content they’re viewing
without interupting the other people next to them. In the
future the primary applications of the technology will include
using it in areas where users either want to focus on their own
content, and not someone else’s, for example in autonomous
vehicles, situations that require privacy, as well being a
natural compliment to AI Procedural Story Telling that will
allow users to listen to their own personalised AI generated
content and storylines.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to
grow at an accelerating rate, primarily led by organisations
in the Aerospace and Consumer Electronics sector. In time
we will see the technology continue to mature and become
more widely adopted as the price point drops, and as
manufacturers find new ways to integrate it with their own
technology.
While Personalised Sound is in the early Productisation
Stage, over the long term it will be enhanced by advances in
Metamaterials, but at this point in time it is not clear what it
will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
7
6
3
9
8
4
2
9
1982 2016 2017 2018 2030
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2019, 2020, 2021
PERSONALISED
SOUND
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S
CREENLESS DISPLAY SYSTEMS, which are in the
Concept Stage and early Prototype Stage, is the field
of research concerned with developing new ways to
beam content and information directly into peoples eyes and
retinas, which would allow them to view content without the
need to use physical screens or traditional displays. Recent
breakthroughs in the field include the development of new
Holographic projection systems, and Semi-Conductor grids
embedded into Smart Glasses that are capable of beaming
photons into eyes to create very basic, grey-scale images, but
we are still a long way off from realising some of the science
fiction technologies that let companies beam adverts directly
into users eyes.
DEFINITION
Screenless Displays are a range of virtual and retinal display
systems that project images directly onto the retina.
EXAMPLE USE CASES
Today we are using the first Screenless Display System
prototypes to test theories and refine the technology. In the
future the primary applications of the technology will include
entertainment, including Augmented Reality (AR) and Virtual
Reality (VR), and any situation where not having to rely or use
traditional screens adds value.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
albeit from a very low base, primarily led by organisations in
the Consumer Electronics sector, with support from univesity
grants. In time we will see the technology mature to the point
where researchers are able to beam high quality content
directly into users eyes, but there will likely be significant
cultural and regulatory hurdles to be overcome before the
technology can be adopted.
While Screenless Display Systems are in the Concept Stage
and early Prototype Stage, over the long term they will be
enhanced by advances in Holograms, and Semi-Conductors,
but at this point in time it is not clear what they will be
replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
2
3
2
4
8
3
2
7
1979 2008 2021 2030 2034
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
SCREENLESS
DISPLAY
SYSTEMS
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
EXPLORE MORE. Click or
scan me to learn more
about this emerging tech.
U
NIVERSAL TRANSLATORS, which are in the Prototype
Stage, is the field of research concerned with
developing a single platform or system that can translate
any language into any other language accurately and without
any loss of context. Recent breakthroughs in the space include
the ability to understand certain animal chatter as well as the
ability to use Zero Day AI learning methodologies to translate
conversatioins from one language to another without first
having to go via an intermediary language, and given the
current rate of development it will not be long before true
universal translators emerge.
DEFINITION
Universal Translation is the automatic, real time computer
based translation of one language into any other language.
EXAMPLE USE CASES
Today we are using standard language translation platforms
to translate different languages but their accouracy varies
and they often loose the context of the conversation or media
they are translating. In the future the primary use case of
the technology will be to allow anyone to communicate with
anyone, or anything, in a fluid and frictionless manner.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Technology sector, with
support from univesity grants. In time we will see emergence
of true universal translators which offer consumers a fluid and
frictionless translation experience, irrespective of whether they
are talking an ancient or current human language, or even
an animal language, and with little to no need for any form
of regulatory scrutiny I expect the technology to be quickly
adopted.
While Universal Translators are in the Prototype Stage, over
the long term they will be enhanced by advances in Artificial
Intelligence, Digital Humans, Machine Vision, and Natural
Language Processing, but at this point in time it is not clear
what they will be replaced by.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
5
7
5
8
9
5
2
9
1967 2017 2018 2023 2032
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
UNIVERSAL
TRANSLATORS
STARBURST APPEARANCES: 2020, 2021
EXPLORE MORE. Click or
scan me to learn more
about this emerging tech.
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V
IRTUAL REALITY, which is in the Productisation Stage,
is the field of research concerned with developing the
hardware, software, platforms and tools necessary
to support Virtual Reality (VR) creations and environments.
Recent breakthroughs in the field include the development
of wireless All in One (AiO) VR headsets that don’t have to
be tethered to computers, and the discovery of new ways to
combat the feeling of sickness that many users experience, as
well as the use of Artificial Intelligence and Simulation Engines
to create and design new virtual environments and worlds,
whether they’re generated from real data or simulated data,
in near real time.
DEFINITION
Virtual Reality is a computer generated simulation of a 3D
image or environment that users and other digital entities can
interact with.
EXAMPLE USE CASES
Today the technology is being used in a myriad of ways,
including within education and training, in schools and
corporate environments, in the maintenance of complex
industrial assets, and in the entertainment and gaming sectors.
In the future the primary applications of the technology
will include any situation where being immersed in a virtual
environment, or being virtually transported to a real place,
whether it is for business, pleasure or training purposes, is
valuable.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow
at an accelerating rate, primarily led by organisations in
the Aerospace, Defence, Consumer Electronics, Retail, and
Technology sectors. In time we will see the technology mature,
but even though content will be easier to create, the biggest
issue, that of wearing bulky, unsociable headsets will still need
to be overcome, but there are a number of complimentary
technologies that will help us accomplish that.
While Virtual Reality is in the Productisation Stage, over
the long term it will be enhanced by advances in 5G, 6G,
Artificial Intelligence, Creative Machines, Display Technology,
Hapatics, High Definition Rendering Engines, Metalenses,
Nano-Materials, Sensor Technology, and Simulation Engines,
but in time it will be replaced by Neural Interfaces.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
9
7
4
9
8
7
5
9
1975 1991 1995 1998 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021
VIRTUAL
REALITY
EXPLORE MORE. Click or
scan me to learn more
about this emerging tech.
V
OLUMETRIC DISPLAYS, which are in the Productisation
Stage, is the field of research concerned with
developing displays that are capable of displaying and
projecting genuine 3D images that users can interact with.
Recent breakthroughs in the field include the development of
technologies like the Looking Glass as well as increasingly
detailed volumetric displays that are able to project genuine
3D images into a space using everything from bubbles to
lasers.
DEFINITION
Volumetric Displays are graphic display devices that form a
visual representation of an object in three physical dimensions.
EXAMPLE USE CASES
Today we are using Volumetric Displays as rudimentary
teaching aids. In the future the primary use case of the
technology will be as a form of education and entertainment
and they will increasingly be used to augment more traditional
display systems as well as more advanced display systems
such as Holodecks and holographic systems.
FUTURE TRAJECTORY AND REPLACABILITY
Over the next decade interest in the field will continue to
accelerate, and interest and investment will continue to grow,
primarily led by organisations in the Consumer Electronics
sector, with support from univesity grants. In time we will
see the technology mature to the point where the resolution,
responsivness, and size of these systems will be good
enough for consumer consumption, however these systems
may very well have an unexpectedly short shelf life as other
technologies with better utility come through.
While Volumetric Displays are in the Productisation Stage,
over the long term they will be enhanced by advances in
Artificial Intelligence, Displays, Holodecks, Holograms, Laser
Technology, and Sensors, and in time they will be replaced
by Augmented Reality, Brain Machine Interfaces, Holodecks,
Holograms and Virtual Reality.
MATTHEW’S RECOMMENDATION
In the short to medium term I suggest companies put the
technology on their radars, explore the field, establish a point
of view, experiment with it, and forecast out the potential
implications of the technology.
15 SECOND SUMMARY
Accessibility
Affordability
Competition
Demonstration
Desirability
Investment
Regulation
Viability
3
4
7
7
6
5
2
8
1967 2004 2015 2018 2028
STATUS
PRIMARY GLOBAL DEVELOPMENT AREAS
IMPACT
VOLUMETRIC
DISPLAYS
STARBURST APPEARANCES: 2020
EXPLORE MORE. Click or
scan me to learn more
about this emerging tech.
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CONCLUSION
P
EOPLE SAY change is a constant, but
in today’s technology fuelled world
this simple phrase is a deceiving,
and often comforting, misnomer because
change isn’t constant, it’s exponential,
and the only boundaries to what we can
achieve as individuals and as a global
society are the ones that we invent for
ourselves.
As researchers and scientists increasingly
prove that nothing is impossible, that
yesterdays science fiction is simply the
future generations status quo, and as
we all continue to bear witness to an
increasingly rapid rate of change that’s
affecting and transforming every corner
of global culture, industry, and society
the future belongs to all of us equally,
and we should never loose sight of that.
As you race into your own future I wish
you well, and never forget you have all
the friends and support you need around
you as we all voyage through time and
space together on this fragile living
spacecraft we call Earth.
eXplore more,
Matthew Griffin.
365
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Notes:
Copyright © Matthew Griffin, 311i Ltd. All Rights Reserved.
Produced in the United Kingdom.
This document is current as of the initial date of publication and
may be changed at any time. Not all offerings are available in
every country in which 311i operates.
The information in this document is provided “As Is” without any
warranty, express or implied, including without any warranties
of merchantability, fitness for a particular purpose and without
any warranty or condition of non-infringement. 311i products
are warranted according to the terms and conditions of the
agreements under which they are provided.
This report is intended for general guidance only. It is not
intended to be a substitute for detailed research or the exercise
of professional judgment. 311i shall not be responsible for any
loss whatsoever sustained by any organisation or person who
relies on this publication.
The data used in this report may be derived from third-party
sources and the 311i does not independently verify, validate or
audit such data. The results from the use of such data are pro-
vided on an “as is” basis and the 311i makes no representations
or warranties, express or implied.
UK311-190321-DOC01
THIS IS NOT THE END.
EXPLORE MORE.
366
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The Exponential Technology Codex 2021 to 2071 - 311 Institute

  • 1. EXPONENTIAL TECHNOLOGY CODEX THE NEXT YEARS UNLIMITED THINKING . EXPONENTIAL POTENTIAL BY MATTHEW GRIFFIN 311 Institute Global Advisory : Forecasting : Innovation : Strategy Version 4.0 CODEX OF THE FUTURE SERIES 50
  • 2. P R O U D L Y B U I L D I N G T H E F U T U R E W I T H . . . & M A N Y O T H E R S ABOUT THE AUTHOR Matthew Griffin, an award winning futurist and author of the Codex of the Future series, is described as “The Adviser behind the Advisers” and a “Young Kurzweil.” Matthew is the Founder of the 311 Institute, a global Futures and Deep Futures advisory, as well as the World Futures Forum and XPotential University, two philanthropic organisations whose mission it is to solve global inequality and the world’s greatest challenges. Regularly featured in the global media, including AP, BBC, CNBC, Discovery, Forbes, Netflix, RT, ViacomCBS, and WIRED, Matthew’s ability to identify, track, and explain the impacts of hundreds of exponential emerging technologies and trends on global business, culture, and society, is unparalleled. Recognised for the past six years as one of the world’s foremost futurists, innovation, and strategy experts Matthew is an international advisor and speaker who helps many of the world’s most respected brands, governments, investors, and institutions, explore, envision, build, and shape the future of global business, culture, and society. BE BOLD. MAKE FIRST CONTACT. mgriffin@311institute.com www.311Institute.com
  • 3. A LETTER FROM OUR FOUNDER MATTHEW GRIFFIN WELIVEinextraordinarytimes,inaworldwhere individuals, organisations, and technology can impact the lives of billions of people and change the world at a speed and scale that would have been unimaginable just twenty years ago. We also live in a world full of challenges, and a world where all too often negative news gets amplified at the expense of good news, and where tales of hope, inspiration, and positivity get drowned out and lost in the noise. It’s no wonder therefore that today more people are more anxious about the future than ever before. And, arguably, a society which believes it’s marching towards the darkness, rather than the light, has a poorer future than one that doesn’t. Hope, however, is all around us and it’s our purpose to light the way so all of us, people and planet, can prosper. T E S T I M O N I A L S THANK YOU EVERYONE! “ EXTRAORDINARY! Peter K., EMEA Managing Director Accenture “ ASTOUNDING! Peter B., COO Aon “ INSPIRING! Jay C., CHRO Dentons “ SIMPLY GREAT! Isaac H., Country Manager Google “ ESSENTIAL! Christina L., Director Her Majesty’s Government, UK “ BLOWN AWAY! Nicola P., Global Procurement Director Lego “ WORLD CLASS! Ana C., CMO LinkedIn “ EXCEPTIONAL! Robert D., Global Strategy Director Qualcomm “ VISIONARY! Catherine C., Managing Director WIRED “ BLOWN AWAY! Mark R., Director Willis Towers Watson “ AMAZING! Abdessamad K., Head of Derivatives Bloomberg
  • 4. OUR MISSION. FOR PEOPLE & PLANET: BUILDING A BETTER FUTURE OUR BRANDS. UNLIMITED THINKING . EXPONENTIAL POTENTIAL OUR MISSION is to be a driving force to help solve the world’s greatest challenges, help organisations build sustainable and lasting legacies, and democratise access to the future so everyone everywhere, irrespective of their ability or background, can benefit from it. We do this by surfacing essential future-focused insights and open sourcing our content, by amplifying inspiring stories and voices, and by bringing people together. OUR BRANDS compliment one another and align with our core mission, they include: Our globally renown Futures and Deep Futures advisory working with the world’s most respected brands, governments, and investors to explore, co-create, and shape the future of global business, culture, and society. Our philanthropic organisation working with the United Nations and other world leading institutions to find solutions to the world’s greatest challenges including all 17 UN SDG. Our philanthropic university working with academia, governments, and regulators to create and deliver accessible future focused curricula and educational content for business executives and students from around the world. 311 INSTITUTE WORLD FUTURES FORUM XPOTENTIAL UNIVERSITY
  • 5. “THE FUTURE IS AN OPEN BOOK ... ” - Matthew Griffin, Founder 311 Institute World Futures Forum XPotential University EXPLORE MORE WANT EVEN MORE INSIGHTS INTO THE FUTURE AND DEEP FUTURE? BLOGS • BOOKS • EDUCATION • EVENTS • KEYNOTES NEWS • PODCASTS • VIDEOS & More ... www.311Institute.com www.WorldFuturesForum.com Explore More
  • 6. LEADERSHIP LESSONS FROM ORGANISED CRIME. Explore the techniques Organised Crime groups use to grow despite being subjected to huge “competitive” pressures from governments. CODEX OF THE FUTURE SERIES _FUTURE PROOF YOUR BUSINESS CODEXES: HOW TO BUILD EXPONENTIAL ENTERPRISES. Exponential technologies have accelerated the global rate of disruption, now it’s your turn to disrupt the quo. EXPLORE MORE CODEX OF THE FUTURE SERIES THE FUTURE OF EXPONENTIAL DISRUPTION. Explore the forces accelerating global disruption and how close we are to disrupting industries in just a day. THE FUTURE OF EDUCATION AND TRAINING. Explore how we prepare our children and society for a future where Science Fiction becomes Science Fact. FUTURE PROOFING your business has never been harder. So we’ve made it easy for you.
  • 7. EXPLORE MORE CODEX OF THE FUTURE SERIES THE FUTURE OF INNOVATION AND CREATIVITY. Explore what happens when creative machines and not humans are the dominant creative force in the world. XPOTENTIAL UNIVERSITY UNLEASH YOUR EXPONENTIAL POTENTIAL FUTURES EDUCATION FOR STUDENTS AND LEADERS www.311Institute.com Explore More
  • 8. EXPONENTIAL TECHNOLOGY CODEX. Explore the hundreds of exponential technologies that are emerging in detail and learn about their implications for global culture, industry, and society. THE EMERGING TECHNOLOGY STARBURST COLLECTION. Use our Griffin Emerging Technology Starbursts to explore the future and find new ways to disrupt the status quo. CODEX OF THE FUTURE SERIES _FUTURE TECH & TRENDS CODEXES: EXPLORE MORE CODEX OF THE FUTURE SERIES WITH HUNDREDS, thousands, of emerging technologies and trends it can be hard to identify them all and understand their implications. So we put them all right at your fingertips. TRENDS CODEX. Explore the latest trends impacting and shaping your world.
  • 9. CODEX OF THE FUTURE SERIES _FUTURE DEEP DIVE CODEXES: EXPLORE MORE CODEX OF THE FUTURE SERIES THE FUTURE OF THE CONNECTED WORLD. Explore the future of the technologies and trends that will connect everything and everyone and shape our connected future. THE FUTURE OF GAMING. Explore the future of gaming and what happens when the simulations become people’s new reality. THE FUTURE OF INSURANCE. Explore the future of insurance, and the dangers of a future where global risk becomes systemic. OUR DEEP Dive Codexes explore the future of individual topics in depth. So now you’re the expert. THE FUTURE OF SMARTPHONES. Explore the future of smartphones and smartphone formats, and discover what’s around the corner.
  • 10. EXPLORE MORE CODEX OF THE FUTURE SERIES THE FUTURE OF SPORT. Explore the technologies and trends shaping the future of sport and sports performance. THE FUTURE OF SYNTHETIC CONTENT. Explore the technologies and trends revolutionisning how content is made and consumed.
  • 11. CONTENTS Forth Edition. To request this Codex in an alternative language please contact the author. 22 ... INTRODUCTION 24 ... USING THIS CODEX 26 ... CODEX KEY This Codex contains information on hundreds of the most impactful exponential technologies, this key helps you understand them faster. 28 ... DECODING THE EXPONENTIAL FUTURE 32 ... DECODING EXPONENTIAL DISRUPTION 42 ... BUILDING EXPONENTIAL ENTERPRISES Learn how to build your own disruptive Exponential Enterprise. 54 ... MEGATRENDS AND STARBURSTS Get a birdseye view of the latest Megatrends and Exponential Technologies re-shaping our world. 60 ... EXPONENTIAL COMBINATIONS 66 ... THE ACCELERATING RATE OF CHANGE 78 ... TECHNOLOGY READINESS LEVELS 84 ... TECHNOLOGY CATEGORY DIVES Learn about the hundreds of exponential technologies re-shaping our world. 86 ... ADVANCED MANUFACTURING 102 ... BIOTECH 134 ... COMPUTE 156 ... CONNECTIVITY 174 ... ELECTRONICS 190 ... ENERGY 224 ... GEOENGINEERING 232 ... INTELLIGENCE 250 ... MATERIALS 280 ... ROBOTICS 300 ... SECURITY 320 ... SENSORS 336 ... USER INTERFACES 364 ... CONCLUSION
  • 12. T HIS CODEX is your front row seat to the future. But not just any future - yours. Today, it’s plain to see that humanity is on the cusp of a new technological era bought on by the development and adoption of increasingly powerful science-fiction like technologies. It’s also clear that it won’t be the last time we witness such a transformation in our lifetimes as the rate of progress continues to accelerate exponentially from here on in. In the past twenty years humanity has made more technological progress than in the previous two thousand, and in the next fifty we will make more progress than we did in the previous twenty thousand - a staggering achievement by any measure. And all tomorrow’s industries, products, and services will have their foundations in the technologies we are developing today - many of which, such as Artificial Intelligence, will be as impactful as electricity and fire. As our rate of change accelerates our ability to track all the developments and their downstream implications will continue to become more difficult. It’s this that’s driven me to create this Codex, a living document that’s updated annually which I hope will become a single point of reference for people who want to see what the future holds for us all. Today only half of the world’s population is connected, and while that figure will increase dramatically in the next decade, for those of us fortunate enough to be connected technology is a force multiplier that magnifies our ability to change the lives of billions of people and impact the planet at a scale and speed that was unimaginable even just a decade ago. Today is the slowest we’ll ever move again, and while the future holds great promise it’s vitally important that we remember we are all just caretakers in time, and that each of us is responsible for safeguarding and improving not just our own lives and the lives of everyone on our pale blue dot, but also the lives and livelihoods of future generations. Together we can change the world and create the legacy of a better future, and we owe it to each other to make sure noone is left behind. Explore More, Matthew Griffin Founder INTRODUCTION 23 311institute.com
  • 13. T HIS CODEX is continually being updated and is the result of years worth of work. As I’ve done my own exploration into what the future holds for us all there’s no denying one thing - when it comes to future forecasting trying to see beyond the short term future is as complex as it is difficult. That said though when it comes to forecasting the medium and deep future it is nevertheless possible to see trends through the fog and find tangible threads to tug on and follow - all of which we can then use to debate and envision what these futures might look like. As a result of this it’s this complexity and difficulty that I’ve tried my best to simplify and document for you so you have the best shot at deciphering and decoding the future from your own vantage point. Then, as part of this Codex and the others in the Codex of the Future series, I’ve also provided you with the critical tools and exponential thinking to help you build, shape, and lead those futures. So, explore with impunity, envision the possibilities, and open your mind to the limitless potential that awaits you. USING THIS CODEX 25 311institute.com
  • 14. CODEX KEY Every new technology begins as a flash of inspiration in someone’s mind but not all of them make it across the finishing line to reach mass adoption so I’ve made it easy for you to track their development: Idea Concept Prototype First Productised Wide Spread Adoption Every new technology has an impact, but some impacts are larger and more disruptive than others, and can alter the distribution of an industry: High Impact Moderate Impact Low Impact Evolutionary Technology Disruptive Technology Centralised Effect Distributed Effect Decentralised Effect THIS CODEX is your guide to the future and an opportunity to explore all the exponential technologies that will help us build and shape it. Here’s your key: Low High TECHNOLOGY IMPACT TECHNOLOGY STATUS 27 311institute.com
  • 15. T RYING TO decode the future often feels like trying to decrypt some confounding puzzle. There are billions of different possible combinations and outcomes, and trying to use brute force is just a hiding to nothing. However, with access to the right breadth and depth of insights putting the big picture together and forecasting what the future could look like and, perhaps more importantly, when and how it’s going to arrive - the What, How, and When of futures forecasting - although difficult certainly isn’t impossible. After all, as they say: The future is often hidden in plain sight. You just have to know where to look. In order to forecast the future as accurately as is practically possible I do my best to work with what I call full network insights. That is to say I work with the academics, entrepreneurs, governments, inventors, investors, multi- nationals, and regulators who are all in one way or another adopting, building, combining, developing, scaling, testing, or regulating tomorrow’s exponential technologies, products, and services, or concepts as I’ll call them from here on in. It’s this rich tapestry of contacts, that cuts across every geography and industry, combined with a deep understanding of how hundreds of exponential technologies can be combined together to solve challenging yet valuable problems that, in part at least, helps me to piece together our puzzle with a high level of accuracy and detail. But, as mentioned previously, and to re-iterate the point - it’s no easy feat. In order to decode the future you must look at many different things and connect many different “dots,” so it’s important to remember that while all the technologies in this codex play a vital role in helping shape the future, and it’s important you know and understand them, they’re only part of our puzzle. Inevitably - as I discuss in more detail in the chapter Building Exponential Enterprises - accurately decoding the exponential future relies on your ability to discover valuable problems worth solving, identifying the technology combinations that could be used to innovate solutions to them, and then tracking a host of market forces and metrics that, if they align, could push those concepts mainstream. Fail to track all of these and forecast out their future and not only will your forecasts be inaccurate but you could miss by miles, and your concepts - if you’re building any - could quickly turn DECODING THE EXPONENTIAL FUTURE 29 311institute.com
  • 16. into expensive failures whose potential is never realised. BACK TO TECHNOLOGY Switching back to technology, since that’s what we’re focusing on in this particular codex, with so many different emerging technologies it’s inevitable that some of them will compliment each other and that some won’t. It’ll also be inevitable that some will be more impactful and world changing than others. Furthermore, when these new technologies do finally emerge from the R&D labs then it’s down to you and I, and increasingly our capable synthetic counterparts, the Creative Machines - which I also discuss later - to combine them to create tomorrow’s must have concepts. One of the greatest challenges for analysts, foresight teams, futurists, industry watchers, and investors alike however is the fact that all our dots can be combined in billions of new, unique, and exciting ways to create a limitless number of new concepts, and that seeing through the fog to pinpoint the most likely winners - the ones to bet on and watch closely - can be challenging. Furthermore, as the number of new technologies and dots increase over time this task only gets more complicated. Personally, and it’s more through experience than by design, I’ve found that if we are using a tech-first approach then the best way to cut through this fog is to divide the universe in twain. On the one hand we have the promising, individual emerging technologies, and on the other we have the problems they could be used to solve, the new concepts they could be used to create, and the markets. Evaluating the technologies comes first because unless a specific technology can be bought to market affordably and in the timeline we care about then it follows that it won’t get the opportunity to be used to create a concept. In which case we can rule it in or out of our foresight exercise. Then, once we’ve filtered them it’s a fairly straight forward process of ideating all of the different ways in which they can be combined together to create new concepts which can then be evaluated on their own merits and used to inform our future views. As you’ll see from this codex I’ve tried to make it easy for you, as easy as it can be under the circumstances, to quickly Notes: Notes: 31 311institute.com 30 311institute.com evaluate the maturity, merits, and status of the hundreds of the exponential technologies I track, after which you should then be able to categorise the ones that you feel are the most relevant to your industry or market, explore them in more detail, and develop a base you can work from as you progress through your forecasting program. As the pace of change continues to accelerate, as the borders between industries continues to erode, and as science fiction increasingly becomes science fact, the future will belong to those individuals and organisations that have the foresight to see change coming, and who are agile and strong enough to adapt to it, shape it, and lead it.
  • 17. I F YOU step back a decade or so ago the word on everyone’s lips was innovation and, frankly, if you didn’t have it thrust into your face at least thirty times a day by every executive or ad man or woman you met then it’s likely because you were in a coma. Or dead. Or both. Fast forward to today and now they have a new buzz word - Disruption. But is disruption today as commonplace and accelerating as quickly as people will have us believe, or is it just hype and a word that executives and eager Silicon Valley startups throw around with impunity in the vain hope of convincing people that they’re innovating at the bleeding edge and pushing boundaries? Well my friend, let’s take a journey together. Let’s cut through the marketing fog, summit the hype cycle, and crack open an genetically modified beer while we raise cynical eyebrows and take a deeper look at the world that’s unfurling around us. DECODING EXPONENTIAL DISRUPTION 33 311institute.com
  • 18. cheaper and simpler to access and use, we are also seeing the power that individuals have to transform the world become magnified as well. The result of all this is that today, and then even more so tomorrow, that not only will the rate of change continue to accelerate, in old fashioned cyclical terms, but that the impact of those individual changes will continue to be magnified as well. The combination of these two factors, especially as they continue to be further amplified and magnified over time, will then have titanic consequences on our society, for better and worse - consequences that, arguably, we’re not prepared for. A POWERFULLY HEALTHY EXAMPLE In order to demonstrate this point, that individuals can increasingly change industries at global scale for increasingly paltry sums of money, let’s run through an example, just one of possible millions. Traditionally if you’d wanted to give the billions of people on the planet who don’t have access to primary or secondary healthcare access to potentially life saving services you would have had to have built out expensive infrastructure and hired professional staff at the cost of many billions of dollars. Today, however, suitably skilled students can access one of the world’s most powerful AI platforms for free, develop an algorithmic model in just a few weeks, integrate it with the camera and sensors on an internet connected smartphone, and now, all of a sudden, you have a smart device that can diagnose everything from ADHD, cancers, and disease, as well as the onset of dementia, diabetes, heart disease, and PTSD for free with above a 90 percent accuracy. That’s revolutionary, and now just think of the impact of that - access to free healthcare, albeit in particular niches for now, anywhere on Earth on tap. And that is just one of the millions examples of how today individuals, not just corporations, are changing the world we live in for the better by using increasingly powerful technologies and tools. YOU ARE THE MOST POWERFUL YOU HAVE EVER BEEN The emergence of increasingly powerful exponential technologies that are increasingly decentralised, democratised and demonetised, now means that individuals have more power than ever before to create exponential products that change the world at an increasingly furious rate. YOUR POWER AND POTENTIAL. MAGNIFIED. D ISRUPTIVE TECHNOLOGIES are nothing new. After all, the wheel was disruptive, and even the humble screwdriver was disruptive in its own right, let alone the myriad of other technologies we could spend a lifetime discussing. But when it comes to discussing the speed and impact that new digital and physical products can have on the world at large today it’s very different from the times of old. Today, for example, it is easier than ever before for a single individual to find problems to solve and innovate, produce, and distribute their products at global scale at a speed that would have been unimaginable even just a decade ago, and in doing so have an out sized impact on the future. However, this is all just the beginning, especially when you then consider that the products themselves are infinitely more capable and powerful than ever as well. As a consequence of all these factors as all these powerful innovations and technologies become increasingly democratised, decentralised, digitised, and demonetised, in short become 35 311institute.com
  • 19. Just like their forbears though today’s entrepreneurs still have to be skilled enough to discover customer frictions and valuable problems worth solving, but unlike their forbears they now have access to technologies, tools, resources and finally markets that are a match for their lofty ambitions. As a consequence it is now easier than ever before for one individual to disrupt the status quo faster than ever before, and as more of the world’s population goes online, and as technologies and tools become even more powerful, this is a trend that is only going to accelerate which is why, over the past century the average time that it takes to disrupt a global industry has fallen from 90 years to just a few years. However, as we’ll see in the next section, soon disrupting a global industry within just a few years will seem slow ... TECHNOLOGY FUELLED DISRUPTION IS ACCELERATING As increasingly powerful exponential technologies emerge and are democratised, with computing power being just one example, and as the world becomes increasingly digital and connected industry disruption times plummet. THE ACCELERATING RATE OF DISRUPTION. T HE CORRELATION is obvious, but it’s worth discussing nevertheless. If you want to disrupt the status quo, or an individual organisation or industry, it’s not just good enough to have the technologies, tools, and resources that you need to bring your idea to life, but you also need to be able to get it into the hands of as many consumers as possible as fast as possible. Historically when products were predominantly physical, not digital, and the only markets that entrepreneurs had easy access to were local ones, trying to disrupt anything at speed and scale, let alone a global industry, was not only an immense challenge but it also took an inordinately long time and cost a staggering amount of money to achieve. The consequence of this was that ultimately the rate of disruption was quite slow. Today, however, increasingly digitised products and an increasingly connected society now means it’s easier than ever before for entrepreneurs and organisations alike to take their idea global - in the blink of a digital eye. 37 311institute.com 37 311institute.com FREE DOWNLOAD 311institute.com/insights THE FUTURE OF INNOVATION AND CREATIVITY
  • 20. of England, European Central Bank, People’s Bank of China, and the US Federal Reserve, it would have “changed the state’s control of money and the global financial system overnight.” Languishing on those statements for a moment, and to put this new disruptive world reality into perspective, Facebook could have launched Libra in the morning and could have had hundreds of millions, and possibly billions of people, using it - their new product - come the evening. In fact, the only reason why this didn’t happen was because the central banks, governments, and regulators didn’t trust Facebook. But, as they said at the time, while the organisation behind it was “flawed” the technology and the concept itself was sound. Accelerating the rate of global disruption in this way is one thing, however, new technologies - Creative Machines - are emerging that let us extend this paradigm to hardware as well and cut the time it takes organisations to go “from concept to shelf,” as they say, by up to 99% or more. THE RISE OF CREATIVE MACHINES Creative Machines - Artificial Intelligence “machines” that can design and innovate new products in virtual simulation, and then via 3D printing manufacture them in real time on demand - have arrived. And they are already accelerating the rate of hardware innovation by up to 99% or more. Capable of designing, innovating and producing new digital and physical products, from content and software, to batteries, cars, clothing, computer chips, and pharmaceutical drugs, and much more, in real time Creative Machines are truly game changing. AUTONOMOUS ORGANISATIONS But it doesn’t end there. Now add in the emergence of fully autonomous organisations and all of a sudden you have an ever accelerating virtuous cycle of disruption - all operating at exponential speed. THE TIME TO REACH 50 MILLION USERS DROPS TO HOURS As industries become increasingly digitised and as the world becomes increasingly connected it’s only a matter of time before we see an industry disrupted in a day and a multi-billion dollar enterprise built and launched in hours or minutes - a trend that is further accelerated by the emergence of Creative Machines. GLOBAL DISRUPTION IN A DAY. EVERY DAY. T ODAY OUR increasingly connected and digital society makes it possible for entrepreneurs and organisations to market, distribute, and sell new products to a global audience at just a fraction of the cost and time that it used to take. The upshot of this is that new products and services can be adopted and taken up by millions, tens of millions, hundreds of millions, or even billions of people in or near real time which consequently means we have already reached the point in time when global business, culture, and society can be disrupted and transformed in just a single day. To highlight this point it took 75 years for 50 million people to adopt the telephone. It then took just 19 days for Pokemon Go to hit the same milestone and just 6 days for 100 million people to adopt Call of Duty. Then, to crown it all and to really drive the point home, when Facebook launched its cryptocurrency Libra in June 2019 had the regulators approved it then in the words of the chairmen of the Bank 39 311institute.com
  • 21. The best and most obvious examples of this trend today are in the technology sector where companies in the so called FATBAG collective, or Facebook, Alibaba, Tencent, Baidu, Amazon, and Google, now seem to be able to develop new products and services that cross previously unassailable industry boundaries with impunity. Amazon, for example, was primarily a E-Tailer, but now the company has interests in everything from finance and healthcare to entertainment. Google meanwhile was originally just an advertising and search engine organisation, but now has interests in everything from communications and energy, to finance, healthcare, and transportation. And so the story goes on for all of the other companies in this collective. Born in the digital era these so called Digital Natives were unencumbered by the need to produce and sell physical products so their companies were afforded a level of adaptability, agility, and flexibility that their legacy peers, encumbered by physical assets and products, and the associated long development cycles and capital restrictions thereof, simply couldn’t match. Now though those legacy players are spending hundreds of billions of dollars digitising their own organisations and trying to catch them up, and once their transformation programs are complete then they too will be able to move into and disrupt adjacent industries with increasing impunity, and as a result the pace of disruption will accelerate even further. NO MORE INDUSTRY BORDERS. A S THE global rate of disruption accelerates towards real time, as I’ve discussed, we have yet another force at play which, in its own way, also helps accelerate the overall rate of disruption. While it has always been the case that changes in one industry would eventually ripple out and affect other industries, when it comes to accelerating the rate of global and industry disruption digitisation simply adds rocket fuel to the already white hot fire. As organisations and industries accelerate their own rates of digitisation one of the most significant impacts of digitisation is the erosion of the individual borders and boundaries that previously kept all of these industries separate and distinct from one another. Today we see this effect manifesting itself time and time again, where companies who’ve traditionally only operated in one industry sector are now able to branch out easier and faster than ever before to capitalise on market opportunities in other sectors. INDUSTRIES WITHOUT BORDERS All industries are connected with one another and as digitisation erodes the borders that kept them all distinctly separate not only do changes in one affect the others faster but it’s also now easier than ever before for organisations in one industry to enter and disrupt other industries, thereby accelerating the overall rate of disruption. 41 311institute.com
  • 22. C ONTRARY TO popular belief, and as obvious as this sounds, there are two reasons why individuals and organisations get disrupted. Firstly, there are the things that disrupt you because you never saw them coming. In short they blind-sided you and, if you have them, your foresight teams. Secondly, there are the things that disrupt you because even though you saw them emerging and then ascending you never took the necessary actions to counter them. And while the markets and stakeholders will sometimes forgive executives for the former, they rarely forgive them for the latter - especially in a world where disruption is an ever present stalking horse. Needless to say, disrupting a competitor, an industry, or even a country, is complex, but while many people often like to think of disruption as a singular event it’s actually a series of events that, in the majority of cases, have clearly identifiable milestones and markers that we can monitor and track. However, while everyone agrees that disruption has always been with us and that it can take many forms, from the asteroid that wiped out the dinosaurs to the emergence of Netflix who wiped out the video-saurs, one thing that many people still struggle to understand is how the nature of the animal’s changed over time and how it will continue to evolve in the future. Often the reason for this is because sometimes they’re looking for disruption in the wrong places, trying to predict it based on historical perspectives, and sometimes it’s just because they haven’t been exposed to it before. And as for those among you who believe that the majority of disruptions are behind us I can assure you they aren’t, and trust me when I say you haven’t seen anything yet. MAPPING THE DISRUPTION LABYRINTH The process of disrupting anything, whether it be a competitor, an industry, or even perhaps a country, is generally so complex it’s positively labyrinthine. Like all of us though I’ve lived through many disruptive events and it’s these experiences and the impact they had, on enterprises and workforces alike, that drove me to map the labyrinthine-like process of disruption so that companies could understand it, navigate it, use it to their advantage, and ultimately come to BUILDING EXPONENTIAL ENTERPRISES 43 311institute.com
  • 23. terms with a world that operates using a new rule book and that no longer behaves like it used to. As highlighted in earlier chapters, irrespective of how fast disruption seems to materialise it isn’t a single event - it’s a complex series of events that, in the majority of cases, have clearly identifiable milestones and markers that we can monitor and track, and it’s these events that will be the focus of at least part of your discovery process and that will help the vigilant among you identify the next disruptors and disruptions long before they have a chance to wreak their havoc on our companies. Similarly, these events, and how they combine and the timings of their combinations, also help explain why only a fraction of companies ever make it through the labyrinth to claim cult disruptor status, so let’s dive in and have a look at them. Notes: “DISRUPTION ISN’T A SINGLE EVENT. IT’S A COMPLEX SERIES OF EVENTS WITH CLEARLY IDENTIFIABLE MILESTONES AND MARKERS.” - Matthew Griffin, 311 Institute 44 311institute.com
  • 24. THE DISRUPTION TRIANGLE The likelihood that a new product or service an enterprise or industry, can be assessed by its progress against three main axes - namely the Exponential Enterprise axis, the Exponential Technologies axis, and finally the Exponential Adoption axis, all of which are intrinsically inter-connected with one another. enterprise will often be able to change the attitudes and opinions of those who fall within their sphere of influence it has to be argued that true change within an enterprise must be inspired and promoted from the top down. Over the past decade I’ve made it my mission to understand what sets enterprises that achieve cult disruptor status, as well as fabled Unicorn status, apart from the rest of the pack and frankly it’s a myth that a company’s ability to disrupt itself or a market is based on its ability to outperform its competitors in just one single area. In my estimation it’s their ability to outperform them in over thirty different areas, often simultaneously, that makes the difference. From the way they build and communicate their culture, values, and visions, to the way they identify valuable problems worth solving and develop their products, ecosystems, and go to markets, and much more, it all counts. In short, and to be crystal clear, it’s not any one thing, it’s many, and that’s the reality that anyone wanting to build an Exponential Enterprise has to contend with - you’re either all in or you might as well go home, anything less and you’ll be increasing your likelihood of failure. Furthermore, it’s not simply enough to be moderately better than your competitors, whoever they are and whatever industry they hail from, you have to outpace, out perform, and out think them all in almost every one of these areas. Now we’ve covered the basics let’s dive in and have a look at what makes these serial disruptors we’re all fond of so special. In order to make it easier to digest I’m going to divide the DNA of an Exponential Enterprise into five foundations. In order these are Vision, Culture, Discovery, Prototyping, and Execution, and within each of these individual foundations there are at least six main areas that, when performed well and combined, will move the dial in the company’s favour. Firstly comes their Vision, something that conveys a huge amount of information about their over arching purpose and THE THREE AXES OF DISRUPTION. I N MY experience the likelihood that a new concept will disrupt a market can be assessed by its progress against three main axes as shown in the diagram on the previous page - namely the Exponential Enterprise axis, the Exponential Technologies axis, and finally the Exponential Adoption axis, all of which are intrinsically linked with one another. EXPONENTIAL ENTERPRISE If you’re one of those individuals who doesn’t want to change the world, and let’s face it, not everyone does, and that’s fine, then it’s unlikely you ever will - at least on purpose. But, if you feel that it’s your calling and you can’t think of anything else then with the right approach and support you may well just pull it off - never say never, especially in a world where it’s easier than ever before for one individual or one company to impact and influence the lives of billions of people. However, while a determined rebel unit with a disruptive mindset within an 47 311institute.com
  • 25. culture, and ultimately acts as their North Star. Visions and vision statements are normally the aggregated result of a company’s ambition and purpose, their discovery and due diligence process, their internal and external deliberations, their framing and the time frame they’re working within, and their view of the intersecting trends that they believe will help them achieve their goals. Generally speaking many of the enterprises that have the greatest impact on the world today and the ones with the greatest disruptive potential are the ones that have bold and ambitious visions with grand aims that, in the words of Elon Musk, get people excited about waking up every morning and feeling inspired by the work they do. Secondly, and by far the most important of all the five foundations is Culture, which is, among other things, the aggregated result of structural and behavioural company alignment, authentic, inspirational leadership, honest communication, and, again, the company’s vision. We are continuously reminded about the power of culture and it’s power to help companies overcome all manner of obstacles. But while creating a winning culture can take years to build and is arguably one of the hardest things for any leadership team to accomplish if you aren’t vigilant it can be torn apart in just months. Furthermore, from a disruptors perspective at least, I like many people have lost count of the number of times I’ve heard stories about how a company’s corporate immune system was responsible for killing the latest innovative concepts - either because they were disruptive to the company’s core business, which is obviously laughable under the circumstances, or because of some other political motivation. Thirdly comes one of the most exciting foundations, in my opinion at least, Discovery, which is the aggregated result of internal and external conversations, collaborations, and partnerships, exploration, envisioning, and observation, and much more. This foundation is also often the natural home of the majority of a company’s entrepreneurs, rebels, and visionaries - the teams of individuals who all too often want to rip up the rule books, go above and beyond, and disrupt the status quo. And as the rate of disruption accelerates, and as more enterprises feel the effects Notes: of disruption on their balance sheets it’s no surprise that over the past number of years many of the teams in this space have been the beneficiaries of significant uplifts in funding and new programs as the companies work hard to improve their competitiveness, and defend and extend their consumer bases. All that said, however, it obviously goes without saying that new funding and programs by themselves can’t be counted on as magic bullets that guarantee success. Again, it’s not one thing, it’s many things working in harmony, which, neatly brings me back to the importance of having the right culture and environment. Fourthly we have the Prototyping foundation, where companies begin to build products that address the problems and opportunities uncovered during the Discovery foundation. This foundation is the aggregated result of conversations, collaboration, and partnerships, experiential and design thinking, ideation and problem solving, to name but a few. One of the most understated areas of this foundation though is the use of beta consumers and, where appropriate, the importance of the investors black books - both of which help companies secure early testers and consumers that eventually hopefully convert into paying consumers and references, with the added benefit that, with the right management these activities and consumers will help generate hype around the products that then, in some cases, propel them into the hands of millions of consumers. Fifthly, and by no means least is the Execution foundation that, when done right, which is obviously harder said than done, ensures your amazing new product doesn’t get left on the metaphorical shop shelf to die. The aggregated result of everything from ensuring the right balance of consumer value and the right business model and go to market strategy this is where many companies ambitions to disrupt markets fail. As they say - everyone has a plan until they’re punched in the face, or in company speak everyone has a plan until it meets reality. However, for the lucky companies that do make it past this last hurdle to disrupt a market - whether they’re lucky by design or by fluke - this is the stage where all their hard work, everything I’ve discussed, albeit lightly so far, pays off. This is also the point at which the incumbents in a market realise that a disruptor has just parked their UFO Notes: 49 311institute.com 48 311institute.com
  • 26. on the company’s front yard, before laughing at it, shrugging it off, and getting eaten by the aliens hoards inside... Noone ever claimed disruption was easy but throughout my travels and conversations with executives from all manner of industries all around the world it’s clear that almost everyone underestimates the complexity and size of the challenge. However, while disrupting any market is difficult it’s also clear that the size of the prize, which is often the opportunity to lead and own a market, is worth the effort. EXPONENTIAL TECHNOLOGIES Once a company has started its journey to become an Exponential Enterprise and found interesting and valuable problems worth solving next they turn to technology, explicitly combinations of technologies, to develop their products and help get them into the hands of consumers. And, as you can see from the Griffin Exponential Starburst in the earlier chapters and by reading the other codices in my Codex of the Future Series, there are hundreds of exponential technologies that enterprises can choose from to help them change the economics of their industries, and develop new disruptive products. And more are appearing all the time. One of the phrases you’ll hear me refer to many times throughout this codex is the word exponential, a term that I’m sure you’ve heard a million times that’s often used to refer to technologies that emerge, develop, and mature very quickly, and often at a rate that very few people anticipate or predict. The term is also a hangover from Moore’s Law where Gordon Moore, Intel’s co-founder, in 1965 predicted that the number of transistors on a computer chip would double every 18 months, leading to an exponential increase in computing Price-Performance, and today we’re seeing the same pattern emerge in many other technologies - from Artificial Intelligence (AI) and Quantum Computing, to 3D Printing and Gene Editing, and many others. Although, when it comes to digital technologies, such as AI and Creative Machines, for example, their rates of development even make Moore’s Law look positively lethargic, and this is yet another trend that’s accelerating disruption. Notes: As the rate of technological development accelerates though there is also another trend you should familiarise yourselves with called “Jumping the S-Curve,” and it’s important because, in short, it refers to the way that different technologies supersede one another. Furthermore, as the number of exponential technologies that are emerging continues to accelerate and increase this is yet another accelerating trend that you have to take into account when deciding which technologies to use to build your new products and go to market strategies. The phrase S-Curve refers to the rate of development of a particular technology - like a squashed S first the rate of development starts slow, then it accelerates dramatically, and then it flattens off as researchers struggle to eke out further gains. Furthermore, today, and more so in the future, as the period of time it takes to reach higher levels of Price-Performance accelerates you’ll no doubt find that trying to keep pace with all these developments gets even harder. Jumping the S-Curve then refers to a company’s ability to move from one older technology to a newer one, for example, moving from the logic based x86 computers that we use today to tomorrow’s ultra-powerful Quantum Computers. Unlike the past though where there were only a few S-Curves to jump now there are potentially hundreds - all of which can be combined in new and interesting ways to further fuel the rate of disruption. EXPONENTIAL ADOPTION Of course though, while having an enterprise with the right culture that’s capable of identifying valuable problems and opportunities, and which is highly adept at leveraging talent and technology to build great products is a great start the fact remains that you have to get those products into consumers hands. So, as part of your Execution strategy, it should come as no surprise that there are plenty of areas left that, on the one hand could stop you dead in the water, or, on the other boost you into the hall of fame. And these areas are so important that I decided to give them their own axis. While I’ve already discussed how disruption is a process and not a single event this is the stage where, if you want to disrupt a market, you have to gain as much traction as possible in as short a time frame as possible in order to stymie your competitions ability to counteract you with their own messaging and Notes: 51 311institute.com 50 311institute.com
  • 27. variants. Getting your product into the hands, hearts, and minds of consumers though at enough scale to disrupt a market and permanently change the status quo though is obviously difficult. But that said while, yes, you still have to overcome many hurdles, and successfully pull all the right levers you should be able to take comfort from the fact that today, as I’ve highlighted in previous chapters, it’s easier to disrupt the status quo than it ever has been before. Navigating this part of the labyrinth though is complicated which is why the majority of enterprises struggle to realise their lofty ambitions, and sometimes all it takes is for one key piece to be out of alignment and everything falls down like a deck of cards. For example, build a great product that the regulators block and you’re going nowhere, or build a great product that the regulators approve that is unethical, and yep, again you’re going nowhere. And so it goes on - you get the picture. So, as you can see again gaining mass adoption of your product isn’t down to getting one thing right it’s down to getting many things right. These include, but are not limited to, your products accessibility, adoptability, and affordability, as well as other factors including cultural alignment and bias, ethics, the geo-political situation, the impact of insurance and liability, network effects, and, of course, standards and the regulatory environment. Get one of these wrong or get side slammed by one of them, as well as fail to adequately address or solve your company’s culture and resolve the vagaries of your company’s corporate immune system or shareholders, and it could be game over for you and your new products. SUMMARY Today we live in a world full of opportunity where the rate of change is accelerating every day, and where exponential technologies are force multipliers for multi-national companies, and levellers for startups - the result of which means that whereas yesterday you had tens of competitors in your rear-view mirror today you have hundreds - or more. It’s fun to be you. However, as amazing as all this is it will all soon be eclipsed by an even bigger, and even more disruptive revolution, because a new breed of entrepreneur, Notes: one that can out think and out perform humans a million fold to one, and build fully autonomous multi-billion dollar empires within days and months is already emerging. I am, of course, talking about the rise of Creative Machines, synthetic entrepreneurs if you will, and for those of you who think that such talk of machines that can design and innovate products, and operate and scale companies is far fetched the first fully autonomous enterprises have already been built and they’re already operating on two continents. Today is the slowest rate we will ever move again, but you’ve seen nothing yet. So pause, take a deep breath, and prepare yourself for what’s coming. 53 311institute.com 52 311institute.com FREE DOWNLOAD 311institute.com/insights HOW TO BUILD EXPONENTIAL ENTERPRISES DISCOVER . BUILD . LAUNCH!
  • 28. MEGATRENDS AND STARBURSTS E VERY YEAR I publish a new Griffin Exponential Technology Starburst and update this codex and the complimentary the 311 Institute Trends Codex that you can download and explore on the following pages - all of which are designed to help you envision, shape, and lead the future. Today, it’s plain for everyone to see that every aspect of global business, culture, and society are being disrupted and transformed faster than ever before thanks to the relentless, and some would say furious, rate of change that’s made possible by giant advances in technology and the megatrends it helps create and drive. As this rate of change accelerates exponentially in time we will see the technologies we think of as powerful today being complimented and superseded by even more powerful and capable exponential technologies - many of which we can see today, circling above us like the stars in the Heavens, just biding their time, waiting to fall to Earth where their impact will be total and irreversible. While this might not be a surprise though, what might be a surprise is the number of new exponential technologies that are appearing - over 600 by my latest count, with on average of more than 60 being added every year. In the right hands every single one of these so called “Blank Slate” technologies, so named because until someone innovates on top of them they are just that - blank slates - has the potential to transform either just a part of our global business, culture, and society or all of it. As powerful as all these individual technologies are though it’s when they’re combined - to form what I call “Exponential Combinations” - that the real magic happens and their power to transform everything is magnified many times over. That future is what I invite you to dive into and explore which is why I’ve made all this content available to you - so you can join the dots, harness and combine together interesting megatrends and exponential technologies, and use them to envision and shape your own fantastic future. 55 311institute.com
  • 29. Copyright © Matthew Griffin. All Rights Reserved M EGATRENDS ARE powerful, transformative forces, backed by observable and verifiable data, that have the power to shape the future of global business, culture, and society, and they have been shaping the way we live for centuries - just think about the automobile, electricity, or the internet. And they will continue shaping our society until the end of time or human existence - whichever comes sooner. Examining megatrends and their impacts plays an integral role in helping corporate foresight teams contemplate and envision different versions of the future. They also indicate a general direction of change, and can themselves be comprised of several different trends, with their evolution often being influenced to a degree by their past - although not entirely. Megatrends are also not surprising - they’re often familiar things, changes that are already happening now and that are highly likely to continue happening into the future. 57 311institute.com FREE DOWNLOAD 311institute.com/insights 311 INSTITUTE TRENDS CODEX ... 100’S OF TRENDS! To use an analogy you can think of megatrends much like you think about the ocean – a large unstoppable force that seems to have a mind of its own and that only seems to travel in one direction despite some of your best efforts to disrupt or divert it. The sea is the megatrend, and if you get caught in it try as best you can to fight against it it’s going to sweep you in one direction. Within this ocean though there are other smaller forces, or metatrends, at work – currents, eddies, and vortexes. And, as the megatrend sweeps you in one overall direction it’s often these metatrends that snare you and determine your final eventual destination – your future. Trends are just as important as the technologies that help create and drive them, and as part of my mission to democratise access to the future and help you envision, shape, and lead it I created the 311 Institute Trends Codex to compliment the Exponential Technology Codex you’re reading right now. And it’s yours to download for free ... MEGATRENDS STARCHART AND CODEX
  • 30. Copyright © Matthew Griffin. All Rights Reserved G R I F F I N E X P O N E N T I A L T E C H N O L O G Y S T A R B U R ST Estimated Wide Spread Use 1 General Purpose Technology 1 T HIS YEARS Griffin Exponential Technology Starburst timeline spans the next fifty years and tracks the development of 167 of the most significant emerging exponential technologies across 13 major categories. It also visualises 24 General Purpose Technologies which will drive and accelerate continuous innovation and disruption across entire economies and sectors and, needless to say, you can find every exponential technology listed on this year’s Starburst, aswell as previous years Starbursts, covered in detail in this codex. Collectively these technologies will disrupt and transform every corner of global business, culture, and society, at an accelerating rate. Consequently, I strongly suggest you and your organisation’s stakeholders explore them in depth, and more importantly, understand how they can be combined together to help you meet new market needs and solve problems, create next generation customer experiences, as well 50 YEARS TIMELINE: GRIFFIN EXPONENTIAL TECHNOLOGY STARBURST FREE DOWNLOAD 311institute.com/insights EMERGING TECHNOLOGY STARBURST COLLECTION ... INCLUDES FREE POSTERS! 59 311institute.com as new products and services, and make our world a better and fairer place for everyone.
  • 31. H UMANITY’S STORY is one that is inextricably intertwined with technology, in all its forms, from, for example, the early railways that connected our early cities to the telegraph lines that connected our early communities. But, as generations came and went the memory of the power and impact of these early exponential technologies faded, and now they’re consigned to the history books and museums as relics of the past. However, while our memories of those early technologies might have faded their legacies live on, and today the transformative power of the descendants of these and other exponential technologies have become even more impactful, and they’re transforming our world in new previously unimaginable ways at a faster than ever rate that is itself accelerating. The telegraph, for example, was replaced by faster more convenient fixed line telephone systems, which in time were themselves usurped by faster, superior mobile communications technologies. First came 1G, then 2G, 3G, 4G, and now 5G, with 6G on the horizon. And just eight generations on from the original telegraph system that connected EXPONENTIAL COMBINATIONS FORGET ABOUT EXPONENTIAL TECHNOLOGIES ... 61 311institute.com
  • 32. AND... EVERY TECHNOLOGY HAS TWO SIDES. people using mechanical clicks and whirs our world lives online, and people have embraced a new type of clicks, finger, keyboard, and mouse clicks, and communicate and experience life in bits and bytes in a world where science fiction is increasingly difficult to differentiate from science fact. However, the transformations we’ve witnessed over the centuries aren’t thanks to the development of any single technology, they’re the result of many technologies all working in combination with one another, and this is why individuals, as well as organisations, must move away from today’s rather siloed thinking where we tend to talk and think about the impact and opportunities of individual technologies, and instead think about the impact and opportunities of “Exponential Combinations.” After all, even today’s most powerful exponential technologies are simply blank slates that themselves rely on the development of a host of other exponential technologies, as well as an army of human and increasingly machine based entrepreneurs, that develop, shape, and combine them to create new amazing concepts. It’s these combinations, of not tens, but hundreds of exponential technologies, like the ones displayed on my Griffin Emerging Technology Starbursts, that enable us to transform every corner of global society, from the way we live our lives and how long we live, to where and how we work, and beyond. Furthermore, thanks to the wireless communications technologies such as those I mentioned earlier, communities and individuals that were once limited by connectivity and distance now all have increasingly easy and low cost access to a single “Global brain” and global resources that can help even the most modest among us change and transform the world in new and exciting ways. And, as these technologies become increasingly decentralised, digitised and democratised, the speed and impact of that change will only accelerate from here. ... THINK INSTEAD EXPONENTIAL COMBINATIONS! AND... EVERY TECHNOLOGY HAS TWO SIDES. TECHNOLOGY IS JUST A BLANK SLATE... 63 311institute.com 62 311institute.com
  • 33. TECHNOLOGY IS A BLANK SL TE... A S WIDE ranging and as powerful as all the exponential technologies that I discuss in this codex are though the fact remains that until someone uses them and combines them together to innovate new products and services they’re all just shelfware - blank slates, and technologies without a purpose. Every technology is a blank slate that can be used for both good or bad purposes. It’s down to us to develop and use them in ethical and moral ways that benefit society. Furthermore, as these exponential technologies and the products and services they can be used to create become more powerful they then give us a moral and ethical dilemma because, just as they can all be used to do great good and benefit society, in the wrong hands they can also be weaponised and cause great harm in a huge variety of ways - many of which we have yet to even imagine. Take, for example, Artificial Intelligence. On the one hand it has the power to revolutionise healthcare, identify, treat and cure disease in new ways, and discover new powerful drugs and vaccines, but on the other it’s also already being weaponised to create a new generation of Robo-Hackers that can hack and exploit vulnerabilities in critical computer systems hundreds of millions of times faster than human hackers, and that’s before we discuss how it’s also being used to generate fake content and fake news that undermines our trust in one another and democracy. These world changing examples are just the snowflake on the tip of the giant melting iceberg, and an example of what good and bad actors alike can do with just a single powerful technology. But there are billions of other examples I could use, including our ability to save lives by using drones to deliver critical first aid supplies including blood and medicines to remote areas, or spray crowds with bullets from drone mounted machine guns. While this is where I’m going to leave it for now I can spin similar examples and stories for every exponential technology which is why it is absolutely vital that as organisations and governments, as leaders and individuals, and as a global society we do our utmost to understand the pros and cons of these technologies and work together to maximise the upsides while doing our best to mitigate, regulate and police the downsides. U T O P I A E V L D Y S O P I A G O O 65 311institute.com 64 311institute.com
  • 34. I F YOU ask people whether they think the global rate of change is faster today than it was a decade ago you, like I do, will find that almost all of them think it is. Furthermore, if you ask them whether they think the rate of change in another decade’s time will be faster, the same, or slower, than it is today, then again the vast majority of them will answer “faster.” In fact, putting a statistic on it, when I ask the audiences I present to around the world this very question ordinarily over 98 percent of them feel things today are changing faster than in the past and that that rate is only going to accelerate, with only a very few of them either sitting on the fence or disagreeing. Putting this into context, at the start of this millennium, for example, smartphones as we know them didn’t exist, and just three decades before that hardly anyone owned a computer. And as for the internet? Well, in 1983 that was still pretty much just a pseudo-military experiment in an American lab. When you think about technology in this way it’s staggering to see just how far we’ve come in such short period of time and within just a couple of generations. Fast forwards to today and billions of people have a hand held supercomputer that, in one Reddit user’s words, “Puts all the world’s information at their fingertips.” And much more. So, intuitively at least, we can be forgiven for thinking that technology is progressing faster than ever. But is it really or is this accelerating rate of change just a figment of our collective imaginations? Well, as it turns out the rate of technology development is absolutely is accelerating, and in this chapter I’m going to explore the driving forces behind this change and the surprising implications of technology’s acceleration. MOORE’S LAW IS EVERYWHERE Ever since the first computer chip came onto the market back in 1965 they’ve become increasingly powerful while costing less and giving you more bang for your buck. That’s because over the last five decades or so the number of transistors, or the tiny electrical components that perform basic computing operations, on a single chip have been doubling approximately every two years. This exponential doubling, coined Moore’s Law after Graham Moore THE ACCELERATING RATE OF CHANGE 67 311institute.com
  • 35. who first observed it, is the reason why today’s smartphones can pack more power than a 1990’s supercomputer into such a small package. While the computer chip’s technological development is well documented surprisingly when it comes to exponential technologies computer chips aren’t unique, a range of other technologies demonstrate similar exponential growth trajectories - whether it’s the amount of data we can store on hard drives, flash drives, and then tomorrow in atoms, DNA, and polymers, advancements in digital camera technology, or the speed at which we can sequence genomes. And that’s just for starters. Irrespective of the technology though the outcome is all too often the same - over time their functionality and performance increases exponentially, by thousands, millions, and even billions fold, while their costs fall exponentially. So, what’s going on here? Well, this is where a new law conveniently called the Law of Accelerating Returns comes into play. According to the law, which was first coined by Ray Kurzweil back in 1995, the pace of technological progress speeds up exponentially over time because there is a common force driving it forward. Being exponential, as it turns out, is all about evolution. LESSONS FROM NATURE Let’s begin with biology, a familiar evolutionary process. Biology is highly adept at honing “natural technologies” so to speak – after all as we keep getting told today DNA is just “the software of life,” and just look at how we’re manipulating it in new and incredible ways with Synthetic Biology, for example. Recorded within the DNA of living things are blueprints of useful tools known as genes, and due to selective pressure, or “Survival of the fittest,” advantageous innovations are passed along to offspring. As this process plays out generation after generation across the eons, chaotically yet incrementally, incredible growth takes place. By building on genetic progress rather than starting over from scratch every time organisms have increased in complexity and capability over time, and this innovative power is evident everywhere we look on Earth today – from the frigid Arctic to the scorching Sarah. Notes: Biology’s many innovations include bones, brains, cells, eyes, and thumbs, and from thumbs and brains, technology. According to some technology is also an evolutionary process, like biology, only it moves from one invention to the next much faster, in most cases exponentially faster. It’s plain for all to see that civilisations themselves advance by re-purposing the ideas and breakthroughs of their predecessors, from the Aztecs and Egyptians, and the Mayans to modern society. Similarly, each generation of technology builds on the advances of previous generations creating a positive feedback loop of continuous improvement, meaning that each successive generation of technology is superior to the last. Additionally, because each generation of technology improves over the last the rate of progress from generation to generation, and also within generations, speeds up. Imagine for example having to design and produce a simple chair, in the past a human designer would design it and a craftsman would build it. Fast forwards in time and those craftsmen were replaced with automated factory production lines, and then fast forwards again and those same chairs are now designed by Creative Machines, powered by AI, and 3D printed on demand in just a fraction of a time it used to take. And in the future they could be assembled by molecular assemblers. This acceleration can be measured in terms of the “returns” of the technology, such as its efficiency, functionality, price- performance, and overall “power,” many of which, if not all of which, improve exponentially as well. Furthermore, as exponential technology becomes more capable it attracts more attention, including increased investment and R&D, and new developer ecosystems, all of which further accelerate its development. Then, once it’s commercialised the development process accelerates yet again as all of a sudden billions of people have the opportunity to develop it and innovate on top of it. JUMPING THE S-CURVE It’s this tsunami of new focus, funding, and resources which then triggers a second wave of exponential growth, where the rate of exponential growth is effectively boosted, and then we see the rate of acceleration itself accelerating. All that said though an individual Notes: 69 311institute.com 68 311institute.com
  • 36. technology’s exponential growth rate will never last forever because it’s almost impossible to keep those kinds of gains up ad infinitum so these technologies grow until they’ve exhausted their growth potential, at which point they become superseded by a new exponential technology - something that’s known as “Jumping the S-Curve,” or to put it another way, jumping from one type of technology to the next. For example, in the case of computers and Moore’s Law this means moving from silicon based computer platforms to new biological, chemical, DNA, liquid, neuromorphic, photonic, and quantum computing platforms – all of which are many hundreds of millions times more powerful than today’s computers. ACCELERATING ACCELERATION As for the implications of all this fury the net result is that overall our rate of technological progress is doubling every decade now, which in layman’s terms means that in the next 100 years we won’t experience 100 years or progress we’ll experience over 20,000 years worth. And that’s at today’s rates, bearing in mind that today’s rate, as we’ve discussed, is itself accelerating. The consequence of all this suggests that the horizons for amazingly powerful technologies may be closer than we realise, whether they be in the form of self-evolving AI’s and self-learning robots, or the development of human supercomputers, space based power stations, and space colonies. And as for science fiction, well, for the most part, from holograms and molecular assemblers to light sabres and tractor beams, it’s all already science fact. So, rounding this out, is technology progressing faster than ever? Are the things we can achieve with it increasingly out of this world? Absolutely, and the ride’s only just beginning – welcome to the Exponential Era. Notes: EXPONENTIAL TECHNOLOGIES IN FOCUS ... 71 311institute.com 70 311institute.com
  • 37. 1976 KODAK 0.01 Megapixels 1.8 Kgs $10,000 / $72,000 $7,200,000 Resolution : Size : Original Cost / Adjusted * : Price per Megapixel * : 1998 SONY FD71 0.35 Megapixels 0.3 Kgs $799 / $1,466 $4,178 2019 SMARTPHONE CAMERA 48 Megapixels 20 Grams $2 $0.041 CHANGE AFTER 43 YEARS ** 4,800 x Improvement 900 x Smaller - 1,756,097,560 x Cheaper 2019 SMARTPHONE CAMERA 48 Megapixels 20 Grams $2 $0.041 2020 + HARVARD UNIVERSITY ? 0.00000000001 Grams Est. $20 ? 2020 + EPFL 1 Megapixel 0.05 Kgs Est. $1,500 Est. $1,500 CHANGE* REMEMBER THEY’RE DECEPTIVE 48 x Decrease 200,000,000,000 x Smaller - 36,585 x More Expensive * Modern Day Price Equivalent (MDPE) adjusted for inflation, UK BOE Data ** Calculated for years with data and calculated using MDPE DIGITAL CAMERA TRENDS OVER TIME IN TIME MOST TECHNOLOGIES MINIATURISE AND THEIR COST-PERFORMANCE IMPROVES EXPONENTIALLY ... * Comparing largest and smallest numbers against Smartphone Camera CMOS METALENSE PHOTONIC JUMPING THE S-CURVE ... BUT WHEN THOSE GAINS DO EVENTUALLY START TO SLOW WE THEN JUMP THE “S-CURVE” TO A NEW TYPE OF TECHNOLOGY AND THE RATE OF EXPONENTIAL TECHNOLOGY DEVELOPMENT STARTS ALL OVER AGAIN.
  • 38. 1947 BELL LABS 1 3 Inches - - Transistor Count : Transistor Size : Speed : Original Cost / Adjusted * : 1971 INTEL 4004 2,300 10,000 Nm 0.00074 Ghz $1 / $13 2018 INTEL CORE I9 7 Billion 14 Nm 4.80 Ghz $0.00000024 CHANGE AFTER 71 YEARS ** 7,000,000,000 x Increase 5,442,857 x Smaller 6,486 x Faster 4,166,666 x Cheaper 2018 INTEL CORE I9 7 Billion 14 Nm 4.80 Ghz $0.00000024 2020 + MIT ? 1 Nm Est. 48Ghz + ? 2020 + KARLSRRUHE INSTITUTE ? 0 Nm * ? ? CHANGE** REMEMBER THEY’RE DECEPTIVE - Infinite x Smaller 10 x Faster - * Modern Day Price Equivalent (MDPE) adjusted for inflation, UK BOE Data, and cost per transistor ** Calculated for years with data and calculated using MDPE INTEGRATED CURCUIT TRENDS OVER TIME IN TIME MOST TECHNOLOGIES MINIATURISE AND THEIR COST-PERFORMANCE IMPROVES EXPONENTIALLY ... * Photons effectively have zero size ** Comparing largest and smallest numbers against Intel Core i9 SILICON NANOTUBES PHOTONIC JUMPING THE S-CURVE ... BUT WHEN THOSE GAINS DO EVENTUALLY START TO SLOW WE THEN JUMP THE “S-CURVE” TO A NEW TYPE OF TECHNOLOGY AND THE RATE OF EXPONENTIAL TECHNOLOGY DEVELOPMENT STARTS ALL OVER AGAIN.
  • 39. 1956 IBM 350 HARD DRIVE 5 Mb 970 Kgs $120,000 / $4.1 Million $820 Million Storage Capacity : Size : Original Cost / Adjusted * : Price per Gb * : 1990 MAXTOR 7000 HARD DRIVE 40 Mb 1.3 Kgs $360 / $824 $20,600 2019 WD ULTRASTAR DC 20 Tb 0.6 Kgs $1,100 $0.055 CHANGE AFTER 63 YEARS ** 4,000,000 x Increase 1,616 x Smaller - 14,909,090,909 x Cheaper 2019 WD ULTRASTAR DC 20 Tb 0.6 Kgs $1,100 $0.055 2019 SANDISK FLASH MICRO SD 1 Tb 25 Grams $250 $0.25 2020 + MICROSOFT DNA STORAGE 213 Pb 1 Gram $1 Million $223 CHANGE* REMEMBER THEY’RE DECEPTIVE 213,000 X Increase 600 x Smaller - 4,054 x More Expensive * Modern Day Price Equivalent (MDPE) adjusted for inflation, UK BOE Data ** Calculated for years with data and calculated using MDPE STORAGE TRENDS OVER TIME IN TIME MOST TECHNOLOGIES MINIATURISE AND THEIR COST-PERFORMANCE IMPROVES EXPONENTIALLY ... * Comparing largest and smallest numbers against WD Ultrastar DC HARD DRIVE FLASH DNA JUMPING THE S-CURVE ... BUT WHEN THOSE GAINS DO EVENTUALLY START TO SLOW WE THEN JUMP THE “S-CURVE” TO A NEW TYPE OF TECHNOLOGY AND THE RATE OF EXPONENTIAL TECHNOLOGY DEVELOPMENT STARTS ALL OVER AGAIN.
  • 40. W ITH SO many different exponential technologies already here and with many more emerging it can often be a difficult task to figure out which of them are mature enough to be used to build your organisations next generation of products and services - let alone future generations. However, as I have discussed many times throughout this codex, and at its most basic level, when it comes to envisioning the future and deep future stakeholders care about the “What,” the “How,” and the “When.” Identifying the problems, and the technologies we can use to solve those problems, is the classic innovation and product development problem and is the What [the future looks like] and the How [we do it]. Technology readiness levels in the meanwhile help us in part at least - along with the other factors I mentioned in the Building Exponential Enterprises section - with the When. However, just to be clear at this point it’s also worth pointing out that there are three types of When we care about. The first is “When will different technologies be mature enough for us to use to create our future products and services?” the second is “When will we be able to manufacture those new products?” and the third is “When will we be able to sell those products to customers [and how fast will they adopt them]?” Technology readiness levels help us answer the first two questions. And as for answering the third that’s reliant on all the different factors highlighted on the Exponential Adoption segment of the Disruption Triangle aligning - as highlighted in the Building Exponential Enterprises section - which includes factors such as your new products accessibility, affordability, desirability, reliability, and supportability, as well as other factors including customer culture, liability, the regulatory environment, and many others. So, as you can see while technology readiness levels aren’t the whole answer to the What, How, and When, they do play a crucial role in helping you develop, manufacture, and commercialise your future products, as well as plan your future roadmaps and strategy. TECHNOLOGY READINESS LEVELS 79 311institute.com
  • 41. TECHNOLOGY READINESS LEVEL CHART Technology Readiness Levels are a type of universal measurement system that are used to assess the maturity level of a particular technology and its fitness to be used in particular use cases or environments. very speculative as there is little to no experimental proof of concept for the technology. When active research and design begin the technology is elevated to TRL 3. Generally both analytical and laboratory studies are required at this level to see if a technology is viable and ready to proceed further through the development process, and it’s often during this stage when a proof of concept model is constructed. Once the proof of concept technology is ready it then advances to TRL 4 where all of its individual component pieces are tested with one another. TRL 5 is a continuation of TRL 4, however, a technology that is at 5 is identified as what’s often referred to as a breadboard technology and must undergo more rigorous testing than technology that is only at TRL 4. Simulations should be run in environments that are as close to realistic as possible. Once the testing of TRL 5 is complete, a technology may advance to TRL 6. A TRL 6 technology has a fully functional prototype or representational model. TRL 7 technology then requires that the working model or prototype be demonstrated in a relevant environment that closely mirrors its final environment, or use case. TRL 8 technology has been tested and qualified and it’s ready for implementation into an already existing technology or technology system. And, now that the technology has been successfully proven it can be elevated to TRL 9, after which it can then be developed further, commercialised, and manufactured. ONTO THE NEXT STAGE It is at this is the point at which our next technology readiness level, the so called Manufacturing Readiness Level (MRL), comes into play, and I discuss that on the next page. TECHNOLOGY READINESS LEVEL [TRL] T HE TECHNOLOGY Readiness Level (TRL) system is a universal measurement system that’s used to assess the maturity level of a particular individual technology and its fitness to be used in particular use cases, products, or environments. First developed by NASA and now used by organisations all around the world each technology project that an organisation undertakes can be evaluated against specific parameters and assigned an appropriate TRL rating. Overall, as you can see from the chart opposite, there are nine technology readiness levels in total with TRL 1 being the lowest and TRL 9 being the highest. THE DIFFERENT LEVELS When a technology is at TRL 1 scientific research is beginning and those results are being translated into future research and development. TRL 2 occurs once the basic principles of that technology have been studied and practical applications can be applied to those initial findings. Obviously though TRL 2 technology is 9 Actual system proven in operational environment 8 System complete and qualified 7 System prototype demonstrated in operational environment 6 Technology demonstrated in relevant environment 5 Technology validated in relevant environment 4 Technology validated in lab 3 Experimental proof of concept 2 Technology concept formulated 1 Basic principles observed DEPLOYMENT DEVELOPMENT RESEARCH 81 311institute.com
  • 42. MANUFACTURING READINESS LEVEL CHART Manufacturing Readiness Levels are a type of universal measurement system that are used to assess the maturity of manufacturing readiness for a particular product, and they are similar to how Technology Readiness Levels are used to assess technology readiness. MANUFACTURING READINESS LEVEL [MRL] T HE MANUFACTURING Readiness Level (MRL) is a universal measurement system that organisations can use to assess the maturity, or “Manufacturing Readiness,” for new product concepts, and it’s similar to how Technology Readiness Levels (TRL) are used to assess technology maturity and readiness. As a result MRL’s are often used in general industry assessments, for example when organisations are looking to manufacture new products, or for more specific applications such as assessing the capabilities and manufacturing maturity of potential suppliers. Used by organisations all around the world each new manufacturing project can be evaluated and be assigned a MRL rating based on the projects progress with there being nine MRL levels in total with MRL 1 being the lowest, and MRL 9 being the highest. 9 Full production metrics achieved 8 Full production process qualified for full range of components 7 Capability and rate confirmed 6 Process optimised for production rate on production equipment 5 Basic capability demonstrated 4 Production validated in lab environment 3 Experimental proof of concept completed 2 Application and validity of concept validated or demonstrated 1 Concept proposed with scientific validation PHASE 3 Product Implementation PHASE 2 Pre Production PHASE 1 Technology Proving 83 311institute.com
  • 43. TECHNOLOGY CATEGORY DIVES T HE FUTURE will be amazing and it will all be made possible by entrepreneurs and visionaries, both human and synthetic, who have the resources and drive to combine today’s and tomorrow’s technologies together to create new concepts that will allow us all to do things that we all thought were unthinkable just a few decades before. NEW EXPERIENCES On Uranus´small moon Miranda there’s a monumental cliff wall more than ten kilometres high that dwarfs Everest called Verona Rupes, and it’s the tallest cliff in the known solar system. Needless to say this extreme height, combined with Miranda’s low gravity, of just 0.018 Earth gravity, would make for a spectacular base jump. After taking the leap from the top edge you’d free fall for over twelve minutes and you’d have to use a small rocket to brake your descent and land safely on your feet at the base of the wall, but while you’d be looking down the people already at the base would be looking up and they’d see you silhouetted against a magnificent backdrop, the pale turquoise of Uranus. While today this extreme base jump is nothing more than fantasy, in the future you’ll be able to buy this experience, and many more like it, from a tour operator. The future will be amazing in ways you’ve never imagined, and it’s all just around the figurative corner. DIVE IN In this section, as we dive into the thirteen technology categories listed on the Griffin Emerging Technology Starburst I’ll be shining a light on hundreds of emerging technologies that will make this, and many other unimaginable things, a reality and part of people’s every day. 85 311institute.com
  • 44. 87 311institute.com E VERYTHING IN the universe, in one way or another, is manufactured. Atoms born from ancient stars combine to form molecules and compounds that in turn combine to create everything we know, from the smartphones in our hands, to the galaxies at the edge of interstellar space. As a consequence, as our ability to unravel the mysteries of how things are constructed, whether it’s human tissue, or new materials, progresses at an exponential rate, all that’s then left is to develop the technologies and tools we need to manufacture them ourselves, with our own twists. And fortunately for us our arsenal has never been fuller. Today the Advanced Manufacturing category is being driven, primarily, by advances in three significant and ascending technology fields, namely 3D Printing, Bio-Manufacturing and Nano-Manufacturing, but I am also seeing an uptick in the amount of interest in, and investment in, 4D Printing, Bio- Printing, Bio-Reactors and even Molecular Assemblers, all of which will, in their own time, have a significant impact on the marketplace. In this year’s Griffin Exponential Technology Starburst in this category there are ten significant emerging technologies listed: 1. 3D Holographic Printing 2. 3D Printing 3. 4D Bio-Printing 4. 4D Printing 5. Bio-Manufacturing 6. Bio-Reactors 7. Molecular Assemblers 8. Nano-Manufacturing 9. Space Based Manufacturing In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 1. 3D Bio-Printing 2. 3D Ultrasonic Printing 3. Cold Forming 4. DNA Nanoscience 5. Extreme Ultraviolet Lithography 6. Multi-Material 3D Printing 7. Screen Printing A D V A N C E D M A N U F A C T U R I N G 87 311institute.com
  • 45. 3 D BIO-PRINTING, a GENERAL PURPOSE TECHNOLOGY, is a revolutionary technology that first burst onto the global stage in earnest in 2011 when researchers first began using it to 3D print replacement human bones, tissues and organs on demand. Over time, as significant progress has been made in the complimentary fields of Gene Editing and Stem Cell research it is increasingly clear that this technology will have a significant impact on improving peoples longevity and quality of life, and that, as a result, its downstream impacts on other industries will be dramatic. DEFINITION Bio-Printing is the combination of 3D Printing technology with materials that incorporate viable living cells. EXAMPLE USE CASES While the future use cases are, arguably, only limited by what we can genetically engineer and combine together, it is highly likely we will see the technology used to manufacture soft robots, and highly customised, personalised organic, and even hybrid, human organs and tissues that over time are increasingly embedded with electronic components and sensors, meanwhile, today’s use cases already include the ability to 3D print functioning human brain, heart, kidney and muscle tissue, as well as bone, cartilage, pluripotent stem cells, skin and much more. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade we will continue to see the birth of a healthcare revolution. Consequently, as the acceptance, economics, efficiency, quality and repeatability of the technology all continue to improve, and as the number of organisations, both public and private, who see its promise swells it is inevitable that interest in the sector will become increasingly buoyant. However, while the interest and investment in the field is accelerating the organisations and regulators involved are keen to point out that there is still a long road ahead before we see the technology deliver on its full promise. While Bio-Printing technology is still in the ascending phase one day it is highly likely that it will be replaced, and complimented by, new Molecular Assembler technologies. MATTHEW’S RECOMMENDATION 3D Bio-Printing is a highly disruptive technology that has already been productised, albeit at an early stage. Companies should perform a thorough assessment of its medium to long term impact on their business and, as appropriate, experiment with it. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 6 2 6 9 3 1 8 1987 1998 2003 2018 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT 3D BIO-PRINTING STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. University of California, Berkeley M 3D HOLOGRAPHIC PRINTING unlike traditional 3D Printing, that manufacturers products by building them up in layers, first arrived on the scene in 2018 and is the novel combination of 3D printing like technology combined with light and photosentitive materials that allow manufacturers to produce an increasingly wide range of products thousands of times faster than they could with traditional 3D printing. As the processes and technology advances it will have a revolutionary impact on global supply chains, and how we manufacture products on demand. DEFINITION 3D Holographic Printing uses a combination of laser light and photosentitive materials to manufacture products in vats thousands of times faster than traditional 3D printing. EXAMPLE USE CASES While there are huge range of use cases the early use cases for the technology evolve around manufacturing sports wear and apparel, such as shoes and trainers, and the production of basic implanted medical devices. FUTURE TRAJECTORY AND REPLACABILITY Given the substantial boosts in on demand manufacturing speeds it is likely that this technology will see a medium to rapid rate of development. Furthermore, as more compatible materials become available, with an increasingly wide range of characteristics, and as the technology is refined, it becomes increasingly easy to see how the impact of this technology could be substantial. While 3D Holographic Printing is still in the ascending phase one day it is highly likely that it will be replaced, and complimented by, faster 3D Printing and 4D Printing technologies, and eventually Molecular Assembler technologies. MATTHEW’S RECOMMENDATION 3D Holographic Printing is a highly disruptive technology that is showing early signs of commercialisation. Companies should perform a thorough assessment of its medium to long term impact on their business, and, as appropriate, experiment with it. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 5 4 4 8 1 1 8 2011 2014 2017 2027 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT 3D HOLOGRAPHIC PRINTING STARBURST APPEARANCES: 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 89 311institute.com 88 311institute.com
  • 46. 3 D PRINTING, a GENERAL PURPOSE TECHNOLOGY, which is also known as Additive Manufacturing, is an increasingly revolutionary manufacturing technology that first burst onto the global stage back in 2010 after being under development in the shadows and in the labs for over three decades. Its impact, and its ability to decentralise and change the economics and shape of the global manufacturing industry, collapse and eliminate entire sections of the global supply chain and its ability to disintermediate and disrupt entire industries should not be under estimated. Today’s 3D printers can produce a wide variety of large, up to the size of cars, and small, down to 40nm, products using a mixture of metallic, organic and non-metallic materials. DEFINITION 3D Printing the process of making a physical object, of almost complexity, shape, size or type, from a 3D digital file, by laying down many thin layers of a material in succession. EXAMPLE USE CASES While the future use cases for the technology are, arguably, limitless, today’s use cases, which are already varied, include the ability to 3D print clothing, basic electronics, enterprise grade industrial components and machinery, human organs, lighting systems, solar cells, synthetic stem cells, vehicles and much more. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade, as the components and processes that underpin the technology mature and become increasingly accessible, affordable, capable and reliable the rate of expansion of the technology’s ecosystem, and the emergence of new specialist sub-categories that include, but are not limited to, 3D Bio-Printing, 3D Holographic Printing, 3D Ultrasonic Printing, 4D Printing, and Nano-Manufacturing, the variety of use cases, and ergo the rate of global adoption, will continue to accelerate. While 3D Printing technology is still in the ascending phase one day it is highly likely that it will be replaced, and complimented by, new Bio-Manufacturing and Molecular Assembler technologies. MATTHEW’S RECOMMENDATION 3D Printing is a highly disruptive technology that has already been productised, albeit at an early stage. Companies should perform a thorough assessment of its medium to long term impact on their business and, as appropriate, experiment with it. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 2 7 9 5 3 9 1970 1985 1992 2007 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 3D PRINTING EXPLORE MORE. Click or scan me to learn more about this emerging tech. 3 D ULTRASONIC PRINTING first appeared on the scene in 2018 after scientists in the Ukraine combined ultrasonic Tractor Beam technologies with traditional 3D printing technology to create a single 3D printer capable of manufacturing and assembling electronics within one device. Needless to say there is the opportunity for this technology to help decentralise manufacturing and assembly at both a global and regional scale, but as the teams developing the technology work in the comparative shadows it’s likely that the commercialisation of the technology will be further away than it should be. DEFINITION 3D Ultrasonic Printing prints then manipulates objects in situ within the printer using ultrasonic sound waves before fixing them and completing the assembly process. EXAMPLE USE CASES While future use cases for the technology are, arguably, almost limitless, and include a wide range of products, from the traditional to the exotic, where the accurate placement of individual components, whether those are synthetic and, or, biological, is important or crucial, today’s use cases are more limited to 3D printing and assembling basic electronic components and electronic products. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade the capability of this technology will increase significantly, although given its developers relatively limited budgets and media exposure there is a good chance that the development of the technology could dead end as the team behind it fail to realise its commercial potential. However, with the right investment and exposure this is a technology that could decentralise the production of increasingly sophisticated and complex products. While the technology is still very nascent over the longer term there is a good chance that it could be replaced, and perhaps even complimented by 3D Holographic Printing and Molecular Assemblers. MATTHEW’S RECOMMENDATION 3D Ultrasonic Printing is a disruptive technology that, it can be argued, is the next logical evolution of traditional 3D Printing technology, that could provide companies across a wide range of sectors with significant cost and efficiency savings. Companies should perform a thorough assesment of its medium to long term impact on their business, and, as appropriate experiment with it. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 4 2 5 8 2 1 7 2001 2007 2010 2025 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT 3D ULTRASONIC PRINTING STARBURST APPEARANCES: 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 91 311institute.com 90 311institute.com
  • 47. 4 D BIO-PRINTING, which is in the Prototype Stage, is the field of research concerned with developing new ways of printing organic based products that change shape and grow over time. Recent breakthroughs in the field include the printing of the first human heart tissue that when transplanted into young patients will grow with them as their bodies grow, something that cannot be accomplished today using traditional 3D Bio-Printing methods. DEFINITION 4D Bio-Printing is an additive manufacturing technology that uses bioinks to print viable living tissues capable of changing shape and morphing over time in a controllable way. EXAMPLE USE CASES Today we are using 4D Bio-Printing to print human tissue that grows with the patient. In the future the primary use cases of the technology will include the wider bio-printing of human organs and tissues as well as being used to help create new classes of Living Robots and Soft Robots, and beyond. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Healthcare sector, with support from univesity grants. In time we will see the technology mature, and as the cost and availability of bio-inks and other materials continue to fall, and as the processes are refined we will inevitably see the technology eventually become commercialised. While 4D Bio-Printing is in the Prototype Stage, over the long term it will be enhanced by advances in 3D Printing, 3D Bio- Printing, Bio-Inks, Hydrogels, Re-Programmable Inks, and Stem Cells, and one day it will likely be replaced by Molecular Assemblers. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 5 7 2 1 8 2016 2017 2019 2027 2040 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT 4D BIO-PRINTING STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 4 D PRINTING is an emerging technology whose impact is not, at first, easy to recognise, and it could be argued that it is the logical evolution of 3D Printing. However, 4D Printing’s value lies in its ability to create new programmable materials and products that self-assemble and change their properties, functionality and shape, in response to external or internal environmental stimuli, such as electric current, humidity, pressure, temperature and UV light, once they’ve left the printer. DEFINITION Related to 3D Printing 4D is a reference to 3D Printed objects that change and alter shape and properties when they are removed from the printer. EXAMPLE USE CASES While many of the future use cases for the technology are yet to be discovered they will undoubtedly include the ability to 4D print new biomimetic and programmable materials, and self assembling, shape shifting buildings, including space stations and shelters, and complex robots. Meanwhile, today’s use cases already include the ability to 4D print self assembling furniture and basic robots, shape shifting clothing and medical implants, and next generation, multi-use and multi-modal materials. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade as companies and research institutions increasingly see the value in 4D Printing, and the number of use cases continues to expand, inevitably we will start to see the emergence of a strong, at first, nuclear ecosystem which will likely be centred in the US, and then China and Germany. While 4D Printing technology is still very nascent it is highly likely that it will be replaced, and complimented by, new Bio- Manufacturing and Molecular Assembler technologies. MATTHEW’S RECOMMENDATION 4D Printing is a highly disruptive, and potentially very valuable, technology but it is still at the concept stage. As a result, in the short term, I suggest companies put it onto their radars and keep an eye on it. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 3 3 5 5 2 1 7 2005 2009 2016 2024 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT 4D PRINTING STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 93 311institute.com 92 311institute.com
  • 48. B IOREACTORS ARE becoming an increasingly acceptable way to produce a multitude of organic based products on demand, en masse, and at an affordable price, however, they still have some way to go before the cost of the products they produce meet those manufactured using traditional techniques. Over time, as significant progress continues to be made in the complimentary fields of Gene Editing and Bio-Manufacturing this technology will potentially play an increasingly important role in helping feed the world’s population, and create new medicines and products. DEFINITION Bioreactors carry out and progress natural and synthetic biological reactions on an industrial scale. EXAMPLE USE CASES While the future use cases for the technology are varied, ranging from helping to produce new compounds, drugs, materials and vaccines on demand and much more, at very low cost, today’s use cases include the ability to grow food, such as steak and turkey meat, and culture algae and microbes that produce alternative, green fuels. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade the technology will continue to mature, and it will be easier for organisations to separate out and refine the products they create. However, while, in part, advances in the field will rely on improvements in the individual processes and components, including membranes, pumps and sensors, that underpin it, the main advances, and therefore interest, in the sector, will be driven by developments in Gene Editing whose contributions will help organisations create a wealth of new products. As a consequence I expect the investment in the field, and the ecosystem, to grow at an incremental rate until 2025 after which it will accelerate. While Bioreactors are still in the ascending phase one day it is highly likely that they will be replaced, and complimented by, new Bio-Manufacturing and Molecular Assembler technologies. MATTHEW’S RECOMMENDATION Bioreactors are a highly disruptive technology that has already been productised, albeit at an early stage. Companies should perform a thorough assessment of its medium to long term impact on their business and experiment with it, as appropriate. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 4 3 6 7 3 3 8 1940 1982 1986 1998 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BIO-REACTORS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. B IO-MANUFACTURING, a GENERAL PURPOSE TECHNOLOGY, is a precision manufacturing technology that has been on the rise for decades but on a limited scale and it is only recently, thanks to the significant progress that has been made in the complimentary fields of Gene Editing, Gene Sequencing, Nano-Manufacturing and Stem Cell research, that it is now beginning to emerge from the relative shadows. Based on the concept of nature’s own factories, living organisms, Bio-Manufacturing is a revolutionary technology that could one day compliment, and in some areas even supplant and replace, 3D Printing, 3D Bio- Printing and 4D Printing. DEFINITION Bio-Manufacturing is the manipulation of living organisms to manufacture a product. EXAMPLE USE CASES While the future use cases for the technology are only limited by the cultures and organisms that we can create and genetically engineer, something which itself is beginning to accelerate at an exponential rate, they will likely include the ability to manufacture new bilogics, foods and medicines, as well as new organo-metallic lifeforms that can be used to create new, previously unimaginable materials and products, meanwhile, today’s use cases already include the ability to manufacture biofuels, bio-materials, drugs, enzymes, graphene, vaccines and much more. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade Bio-Manufacturing will continue to undergo a major shift, moving out of the academic labs that run and manage single product processes and into more automated, flexible, integrated, multi-product facilities that are run by some of the world’s largest companies - especially in the Biotech sector. However, many of the advances in the field will be reliant on advances in other fields such as Gene Editing, and the development of a larger, better funded, global ecosystem. While Bio-Manufacturing is still in the relatively early stages of its ascendancy it is highly likely that it will be replaced, and complimented by, new Bioreactor and Molecular Assembler technologies. MATTHEW’S RECOMMENDATION Bio-manufacturing is a highly disruptive technology that is only just being productised. As a result, in the short to medium term, I suggest companies put it onto their radars and keep an eye on it. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 6 3 8 8 4 5 7 1942 1971 1982 1994 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BIO-MANUFACTURING STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 95 311institute.com 94 311institute.com
  • 49. M OLECULAR ASSEMBLERS are increasingly becoming science fact. Originally concieved over four decades ago it has taken time to get to the point where we finally have the basic technological building blocks to create basic, working prototypes that use natural and mechanical engineering principles to manipulate and assemble objects and matter at a molecular level. And as organisations see the potential of the, admitedly, still specialist technology, and the promise of being able to create anything on demand from just basic chemical building blocks, whether it’s a new organic lifeform or product, or a highly complex electro- mechanical product, ostensibly out of thin air, it is no surprise that Molecular Assemblers are increasingly being seen as the ultimate manufacturing platform. DEFINITION Molecular Assemblers are machines that can build virtually any molecular structure or product from simpler building blocks. EXAMPLE USE CASES While the future use cases for the technology are, arguably, limitless, ranging from helping to manufacture everything from complex electronics, such as drones and rocket engines, to everyday items, and everything in between, today’s use cases are restricted to manufacturing basic compounds, drugs and very basic drones and robots. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade our ability to create and manipulate nanoscale organic and non-organic machinary and processes that can be used to assemble products at the molecular level will continue to advance and, initially, it is my expectation that we will see a slow, incremental rise in the amount of investment and the size of the ecosystem. While Molecular Assemblers are still at the concept and early prototype stage, at this point in time the only technology that I can see replacing them is Atomic Assemblers, and the first prototypes of those is still decades away. MATTHEW’S RECOMMENDATION Molecular Assemblers are a highly disruptive technology but they are still in the concept and early prototype stage. As a result, in the short and medium term, I suggest companies put it onto their radars and keep an eye on it. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 2 1 3 9 2 1 7 1935 1974 2013 2028 2062 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT MOLECULAR ASSEMBLERS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. M ULTI-MATERIAL 3D Printing, which is in the Prototype Stage, is the field of research concerned with developing new ways to 3D Print complex multi- material products that, because of the properties of the technology, will be able to assume complex behaviours that wouldn’t otherwise be possible using traditional manufacturing techniques. recent breakthroughs in the space include the 3D Printing of multi-material Soft Robots and other objects. DEFINITION Multi Material 3D Printing is an additive manufacturing technology that prints complex multi-material products. EXAMPLE USE CASES Today we are using Multi-Material 3D Printing to print small scale multi-material objects such as Soft Robots and basic components. In the future the primary use case of the technology will be all encompassing and include the ability to print any dynamic or static object, whether it is made out of hybrid, non-organic, or organic materials, simple or complex. In short this will be one of the dominant manufacturing technologies of the future. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a low base, primarily led by organisations in the Consumer Electronics and Manufacturing sectors, with support from univesity grants. In time we will see the technology mature to the point where it is one of the defacto manufacturing technologies of the era. While Multi-Material 3D Printing is in the Prototype Stage, over the long term it will be enhanced by advances in 3D Bio-Printing, 3D Printing, 4D Bio-Printing, 4D Printing, and Materials, and one day it will likely be replaced by Molecular Assemblers. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 7 6 9 4 1 9 1998 2002 2019 2027 2037 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT MULTI-MATERIAL 3D PRINTING STARBURST APPEARANCES: 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 97 311institute.com 96 311institute.com
  • 50. R APID LIQUID Printing is a relatively new emerging technology and it is a twist on existing 3D Printing tools and techniques. Unlike 3D Printing that creates products by printing them in layers Rapid Liquid Printing printers draw and create products in a supportive, gel filled 3D space. When the technology is more mature it could not only supplant 3D Printing for some use cases, for example, where 3D Printers rely on scaffolds to create delicate, or flexible, products, such as implanted healthcare devices, but also make today’s injection moulding and casting techniques obsolete. DEFINITION Rapid Liquid Printing is a production technique that uses a supportive, gel filled 3D space to create products and devices. EXAMPLE USE CASES While the future use cases for the technology are varied, ranging from being able to create everything from delicate and soft medical devices and implants, to soft robots, today’s use cases are more limited to making experimental objects and furniture. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade it is likely that the interest in the technology, particularly in the healthcare and robotics sectors, will continue to accelerate, but as it is coming off of a small, relatively nuclear base its rise will be incremental. While Rapid Liquid Printing technology is still in the ascending phase one day it is highly likely that it will be replaced, and complimented by, new Bio-Manufacturing and Molecular Assembler technologies. MATTHEW’S RECOMMENDATION Rapid Liquid Printing is a moderately disruptive technology that it is still in the concept and early prototype stage. As a result, in the short to medium term, I suggest companies put it onto their radars and keep an eye on it. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 4 4 7 8 2 2 8 2008 2013 2016 2026 2033 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT RAPID LIQUID PRINTING STARBURST APPEARANCES: 2017, 2018 EXPLORE MORE. Click or scan me to learn more about this emerging tech. N ANO-MANUFACTURING has been on the ascent for the past four decades but its progress was hampered by a lack of expertise and commercially available specialist equipment that could accurately construct products at a scale of a billionth of a meter, a nanometer. However, all of this has changed significantly over the past five years and now companies across all industries are experimenting and bringing nano-manufactured products to market. DEFINITION Nano-Manufacturing is both the production of nanoscale products and materials, and the bottom up or top down manufacture of macroscale products using Nano- Manufacturing tools and techniques. EXAMPLE USE CASES While the future use cases for the technology are varied, ranging from being able to replace harmful fats and sugars in everday foods with healthier nano-manufactured alternatives to creating new brain-machine interfaces, nanoscale computing platforms and nanobots that explore and repair our bodies, today’s use cases include creating new anti- venoms and commercial packaging, and manufacturing new materials and nanoceramics that can be used to boost the power efficiency of nuclear reactors, protect drones from laser attack, and manufacture new healthcare products, high performance clothing, running tracks, and much more. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade the technology will continue to progress and mature at an accelerating rate, and the number of use cases will continue to grow at an almost exponential rate. As a consequence, as the Accessibility and affordability of the technology continues to improve, and as regulators increasingly green light its use, the global ecosystem will continue to exapnd and grow, and the adoption of the technology will continue to accelerate. While Nano-Manufacturing technology is still in the ascending phase one day it is highly likely that it will be replaced, and complimented by new Bio-Manufacturing and Molecular Assembler technologies. MATTHEW’S RECOMMENDATION Nano-Manufacturing is a highly disruptive technology that has already been productised. Companies should perform a thorough assessment of its medium to long term impact on their business and experiment with it, as appropriate. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 5 4 8 8 5 4 8 1982 1995 2001 2012 2035 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT NANO-MANUFACTURING STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 99 311institute.com 98 311institute.com
  • 51. S PACE BASED MANUFACTURING is starting to take shape as advances in multiple categories, from robotics to reusable launch systems, help democratise and lower the cost of accessing space by over a hundred fold, and make it increasingly possible to build small scale, fully autonomous factory platforms. First concieved of in the 1960’s there are now a small number of private organisations that are opening up this new frontier and making it a reality. DEFINITION Space manufacturing is the production of manufactured goods in an environment outside a planetary atmosphere. EXAMPLE USE CASES While almost everything could be, and perhaps one day will be, made in space, whether it is for on Earth of off Earth colonies in the here and now companies are exploring manufacturing new drugs and new materials in zero gravity environments. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade there will be a marked increase, from a low base, of companies offering space based manufacturing capabilities, but for now the products they will manufacture on these platforms will be for specific niche requirements and expensive. While Space Based Manufacturing is still in the ascending phase it is highly unlikely to be superceeded, simply complimented by new Advanced Manufacturing technologies, and improved automated and robotic fabrication techniques. MATTHEW’S RECOMMENDATION While certain aspects of space based manufacturing are revolutionary, in terms of the novel products that can be manufacturerd in this way, it is a long way from becomming a main stream technology. As a result, in the short and medium term, I suggest companies put it onto their radars and keep an eye on developments in the space. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 1 3 3 5 2 1 7 1972 1985 1994 2023 2057 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 SPACE BASED MANUFACTURING EXPLORE MORE. Click or scan me to learn more about this emerging tech. 101 311institute.com 100 311institute.com
  • 52. B I O T E C H L IFE, BUT not as we know it. Today we are conditioned and educated to believe that life exists in one form - biological. And that it is based on the same genetic building blocks that gave birth to the first ever life on Earth, and every other organism that’s ever existed, including us. But as we continue to unravel life’s secrets, and find new ways to harness its universal code for our own ends we are now on the verge of creating a range of entireley new life forms, alien life forms based on six and eight base pair DNA, not four, with synthetic components with capabilities and properties that even our imaginations are going to struggle to comprehend. In this year’s Griffin Exponential Technology Starburst in this category there are sixteen significant emerging technologies listed: 1. Anti Ageing Drugs 2. Bio-Hybrid Organs 3. CRISPR Gene Editing 4. Cryogenics 5. Gene Drives 6. In Vivo Gene Therapy 7. Inhalable RNA Therapy 8. Labs on Chips 9. Memory Editing 10. Neuro-Prosthetics 11. Regenerative Medicine 12. Resurrection 13. Smart Drugs 14. Synthetic Cells 15. Synthetic DNA In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 1. Artificial Blood 2. Artificial Body Parts 3. Artificial Life 4. Artificial Organs 5. Artificial Skin 6. Artificial-Biological Neural Networks 7. Bio-Electronic Medicine 8. Bio-Mechanical Systems 9. Biological Teleporters 10. Biological-Artificial Networks 11. Bionic Implants 12. Brain Mapping 13. CAST 14. Cellular Recorders 15. Chimeras 16. Chip Size Particle Accelerators 17. Cloning 18. Cryonics 19. Cybernetics 20. Epigenetics 21. Genetically Modified Organisms 22. High Resolution fMRI 23. Liquid Biopsy 24. Magnetic Wormholes 25. Medical Tricorders 26. Microbiome Medicine 27. Nano-Bionic Plants 28. Nano-Medicine 29. Nano-Particles 30. Neural Hacking 31. Neuro-Bio Feedback 32. Neuro-Electrical Stimulation 33. Neurology 34. Optogenetics 35. Organ Printing 36. Personal Genetic Sequencing 37. Personalised Medicine 38. Programmable Organisms 39. Quantum Biology 40. RNA Based Therapeutics 41. Semi-Synthetic Cells 42. Semi-Synthetic Organisms 43. Smart Medicines 44. Sonogenetics 45. Stem Cell Technology 46. Synthetic Organisms 47. Synthetic Stem Cells 48. Tissue Engineering 49. Tissue Nanotransfection 50. Transcranial Magnetic Stimulation 51. Transgenics 52. Wetware Feedback 53. Self-Deleting DNA 103 311institute.com
  • 53. A RTIFICIAL BODY PARTS have long promised to help improve the quality of life for patients, and significantly extend lifespans. However, up until recently, understanding how to fabricate functional artificial human body parts, whether those are synthetic or organic, that mimic and replace the real thing, has been a difficult issue to overcome. Fortunately though as those barriers continue to fall the uptick in the number of new advanced manufacturing technologies, in particular 3D Bio-Printing and Stem Cell Technology, that are now coming through, have been of great help in helping scientists create the first prototypes and products that now include a wide range of replacement body parts including blood vessels, bone, cartilage, corneas, skin, and teeth, and brain, heart, kidney, liver, nerve and spinal tissue. DEFINITION Artificial body parts restore specific functions or groups of functions in the body by replacing a natural organ with a manmade replacement. EXAMPLE USE CASES The primary use case for Artificial Body Parts is to help improve the quality of life, and extend the lives of patients. Today these products are being used in hospitals to replace damaged and diseased bones and tissues, including heart and skin tissue, as well as teeth, but in time the range of approved, regulated products will increase. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade progress in the space will continue to accelerate, the breadth of products available will increase, and the more basic of those products will become commercialised. As investment and interest in the space continues to grow, and as the technologies involved in making these products become better understood and more capable, and as human trials progress and regulators begin developing a deeper point of view, it is highly likely that Artificial Body Parts will begin to slowly experience more widespread adoption. While the technology is still primarily in the prototype stage over time these artificial body parts will eventually become enhanced with other technologies, in time being combined with both inorganic components, such as electronics, as well as more sophisticated genetically engineered products. MATTHEW’S RECOMMENDATION Artificial Body Parts are a disruptive technology that is still largely in the prototype stage. As a result, in the short to medium term, I suggest companies put it on their radars and begin examining, and where appropriate, experimenting with the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 3 5 8 4 3 8 1963 2006 2013 2017 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT ARTIFICIAL BODY PARTS STARBURST APPEARANCES: 2017, 2019, 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. A NTI-AGEING DRUGS have long been positioned as the modern equivalents of the Fountain of Youth, but so far decoding the intricate and often ellusive mysteries of the human ageing process and all of the factors that contribute to it has been at best difficult. That said though over the past five years there have been what many people regard as significant progress in the field in the areas of understanding cellular communication and cell death, as well as Epigenetics, genetics, mitochondrial science and Stem Cell research. The result of all this progress now means that there are a small number of promising Anti-Ageing Drugs headed to human trials, which in lab conditions have been shown to extend the lifespans of rodents by 30 percent or more. DEFINITION Anti-Ageing Drugs are drugs and treatments that can halt or reverse the ageing process. EXAMPLE USE CASES While the technology has applications within all manner of sectors obviously its primary use case will be to reduce the mental and biological age within humans, and in time lead to the development of Age as a Service. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade, as the sector gains more attention and focus, it’s likely that we will see fundning and investment levels increase, and the introduction of increasingly powerful technologies and tools, such as Artificial Intelligence, Gene Editing and Therapies, and Stem Cell Technology make a significant difference to the rate of progress in the space. However, until ageing is classified as a disease researchers ability to bring any significant game changing treatments to market will be significantly hindered. While Anti-Ageing Drugs are still predominantly in the Prototype Stage it is currently unclear whether anything, asides from Avatars, Memory Transfer, and Robot technologies could replace them as a way to “Re-Juvinate” people. MATTHEW’S RECOMMENDATION Anti-Ageing Drugs are a highly disruptive technology, not just because of their possible impact on human longevity, but also because of the wider implications on society, but the technology is still primarily in the Prototype Stage. In the short and medium term, I suggest companies put it onto their radars and keep an eye on it. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 4 8 3 1 7 1942 1981 2015 2032 2048 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 ANTI-AGEING DRUGS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 105 311institute.com 104 311institute.com
  • 54. B IO-ELECTRONIC MEDICINE, which is still largely in the Prototype Stage and early Productisation Stage, is the field of medicine concerned with trying to understand how Bio-Electronic signals affect and influence chronic conditions, disease and disease factors within the human body. As the body of research increases it is becomming clear that human health is heavily influenced by the trillions of Bio- Electronic signals that regulate everything from brain activity and breathing, to the mechanics underpinning cellular and intra-cellular communication, and the behaviours of bacteria and viruses. DEFINITION Bioelectronic Medicines and treatments include drugs and implanted medical devices capable of deciphering and modulating bio-electrical signals in order to achieve specific therapeutic effects. EXAMPLE USE CASES Today we are using Bio-Electronic Medicine to turn bacteria “on and off,” and turn them into in vivo drug factories, help frogs re-grow severed limbs, modulate neurological disorders and manage chronic pain, and alter the Bio-Electronic signals that control human organ function in order to change their function, and kick start them back into life. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and while investment and interest in the space is growing it is a very expensive, and complex field of study. As a result it is highly likely that the bulk of the work in the field will be orientated towards research, and that the flow of new products arriving on the market will at first be a trickle. While Bio-Electronic Medicine is still largely in the Prototype Stage and early Productisation Stage, over the long term it is likely that it could be enhanced and replaced by new advances in CRISPR Gene Editing and In Vivo Gene Therapy, Nano-Medicine, and Stem Cell Technology. MATTHEW’S RECOMMENDATION In the short to medium term, I suggest companies put the technology on their radars, explore the field, and establish a point of view. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 2 5 7 5 3 8 1981 2005 2016 2025 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019 BIO-ELECTRONIC MEDICINE EXPLORE MORE. Click or scan me to learn more about this emerging tech. B IO-HYBRID ORGANS, which are in the Prototype Stage, is the field of research involved with designing and developing hybrid human organs that contain both organic and non-organic elements. Unlike natural organs Bio- hybrid organs can be genetically engineered to be superior to traditional organs, grown or printed, and can be embedded with compute and other electronic components to make them smart. While breakthroughs in the field have been slow so far there has been very notable progress on multiple fronts, including 3D and 4D Bio-Printing, as well as the development of Flexible and Printed Electronics, all of which have allowed researchers in the field to develop the first working prototypes. DEFINITION Bio-Hybrid Organs are human or non-human organs, with or without embedded electronics and intelligence, that are part organic and part non-organic. EXAMPLE USE CASES Today patients have to wait for replacement donor organs and while Bio-Printing will let institutions print replacement organs on demand being able to design and manufacture smart and sophisticated hybrid organs that are capable of self-diagnosis, self-monitoring, and even self-repair in the event of an issue, is a very attractive proposition with obvious upsides for everyone involved. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Healthcare and Manufacturing sectors, with support from government funding and university grants. In time we will see the products become faster and easier to produce, which will then spur a new innovation arms race as researchers compete to create organs that are increasingly capable and sophisticated, and, most importantly, that never fail. While Bio-Hybrid Organs are in the Prototype Stage, over the long term they will be enhanced by advances in Advanced Manufacturing, including 3D and 4d Bio-Printing, as well as by advances in Biotech, including Genetic Engineering, Stem Cells and Synthetic Cells, as well as in Compute, Electronics, Intelligence, and Sensor Technologies. In time I expect them to become fully synthetic hybrid organs, and expect that they will have to compete will fully artificial non-organic organs. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 6 9 2 1 9 1980 2002 2017 2033 2043 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 BIO-HYBRID ORGANS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 107 311institute.com 106 311institute.com
  • 55. M CRISPR GENE EDITING, a GENERAL PURPOSE TECHNOLOGY, which is still largely in the Prototype Stage and early Productised Stage, is one of the most powerful and revolutionary gene editing technologies to emerge in the history of the field. As a result over the past few years there has been a literal frenzy of interest and development in the space with new CRISPR Cas-9 and Cas-3 developments that have made the tool even more powerful and easy to use. As interest and investment in all Biotech fields continues to surge, and as we continue to see the early signs of significant advances across the 3D Bio- Printing, Bio-Manufacturing, In Vivo Gene Therapy and Stem Cell Technology fields it is clear that the technology will be potentially one of the most transformitive of our time, on a par with Artificial Intelligence. DEFINITION CRISP Gene Editing is the manipulation of the genetic material of a living organism by deleting, replacing, or inserting a DNA sequence. EXAMPLE USE CASES In short any use case that in some way involves, or relies on DNA is a potential target for this technology. Today the technology has already been used to create the world’s first Cancer Vaccines and perform the world’s first human In Vivo Gene Therapy to reverse inherited genetic disorders, as well as create the first designer babies and the first Biological and DNA computing platforms. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and investment and interest in the space will continue to grow at a significantly accelerating rate. However, the continued productisation of the technology, along with the products and treatments that is will be used to create, will all continue to be heavily impacted, and inevitably slowed down, by the need for trials and subsequent regulatory approvals. While CRISPR Gene Editing is still largely in the Prototype Stage and early Productisation Stage, over the long term there are still no viable, alternative technologies to replace it. MATTHEW’S RECOMMENDATION In the short to medium term, I urgently suggest companies put the technology on their radars, explore the field, and establish a point of view. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 2 2 7 8 6 4 8 1965 2012 2014 2018 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT CRISPR GENE EDITING STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. , 2020 C ELLULAR RECORDERS, which are in the Prototype Stage, is the field of research concerned with developing new ways to record the individual events that are taking place within living cells. Recent breakthroughs in the field including building the first in vivo DNA recording devices that can chronologically record every single event that transpires within living cells so that researchers have a single source of the truth that they can refer to when trying to discover why a cell, for example, went cancerous. DEFINITION Cellular Recorders are intra-cellular DNA based memory devices that can chronologically record individual cellular events within living cells. EXAMPLE USE CASES Today we are using Cellular Recorders to mainly identify the individual events that lead up to a cell becoming cancerous in the hope that the insights will be able to help researchers develop new preventitive cancer treatments and vaccines. In the future the primary use of the technology will be to record all of the events taking place within an organism so that the results can be analysed for research purposes. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Healthcare sector. In time we will see the technology mature to the point where it is easy to deliver to in vivo locations, but it is highly likely that the technology will face significant regulatory hurdles before it becomes commercialised. While Cellular Recorders are in the Prototype Stage, over the long term they will be enhanced by advances in Biological Computing, DNA Computing, Nanobots, Nano-Machines, Semi-Synthetic Cells, Synthetic Cells, Synthetic DNA, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 5 3 7 7 2 1 8 1981 1998 2016 2033 2050 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT CELLULAR RECORDERS STARBURST APPEARANCES: 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 109 311institute.com 108 311institute.com
  • 56. G ENE DRIVES, which are in the Productisation Stage, are the field of research concerned with developing new ways to pass down genetic modifications, made using gene editing tools such as CAST and CRISPR, to future generations. Recent breakthroughs in the space mean that this technology has now been dubbed the “Extinction Gene” and the most powerful Bio-Weapon in the world according to the United Nations after researchers demonstrated how it could, on the one hand be used with gene editing tools to eliminate genetically inherited diseases from future generations of designer children, and then on the other hand demonstrated in the wild how it can be used to eliminate entire species including mice, mosquitos, and rats. DEFINITION Gene Drives are a genetic engineering technology that makes sure specific genes propogate throughout an entire population and are transmitted to all future offspring. EXAMPLE USE CASES Today we are combining gene editing tools and gene drives to create designer babies who are not born with their parents inherited genetic conditions, and who don’t pass those conditions down to their future descendents, we are also using the technology to eliminate invasive species. In the future the primary use of this technology will be in the healthcare space where it will be used as a tool to create designer humans, for a range of purposes, but it has major implications for any sector or product that has a genetic component to it, from Biological Computing and Biological Electronics through to Bio-Manufacturing and Synthetic Biology. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Healthcare sector. As the technology matures it will face increasing regulatory scrutiny and ethical oversight issues, however, while those would normally be enough to slow the development of a technology down I do not expect that to be the case here. While Gene Drives are in the Productisation Stage, over the long term they will be enhanced by advances in CAST, CRISPR, Semi-Synthetic Cells, Stem Cells, Synthetic Cells, Synthetic Biology, Synthetic DNA, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 5 2 8 7 2 4 9 1988 1995 2017 2019 2037 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT GENE DRIVES STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. C RYOGENICS, which is still largely in the Prototype Stage and very early Productisation Stage, is a science fiction staple. Over recent years advances in the field have been slow but sure as researchers try to piece by piece crack the puzzle of how to freeze and then re-animate living tissues and animals, with an obvious view on one day offering end to end human Cryogenics services rather than the narrow range of freeze only services that they offer today. While investment and interest in the sector grows, but remains marginal still, the eventual hope is that the technology will one day be mature enough to offer consumers a way to “survive death.” DEFINITION Cryogenics offers the people with degeneritive or terminal conditions the chance to freeze their body in the hopes of coming back to life in the future. EXAMPLE USE CASES Today we are using Cryogenics primarily as a way to freeze and store small tissue samples, and experiments on dogs and small animals, and scientists ability to re-animate them after freezing, have been at best questionable. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the space will conitnue, with investment and interest growing at a slow to moderate pace. However, while prorgress in the field is slow the research has longevity, and there will always be a market for people wanting to find ways to cheat death. While Cryogenics is still largely in the Prototype Stage and very early Productisation Stage, over the long term there will be numerous ways to cheat death. These include Cloning people who have died and re-uploading their past experiences using Memory Uploading technologies, new life extending healthcare technologies, as discussed in this Codex, as well as the ability for potential consumers to transfer their living memories into robots and immortal digital Avatars of themselves that persist through the ages. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 2 7 7 4 6 7 1956 1981 1993 1997 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 CRYOGENICS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 111 311institute.com 110 311institute.com
  • 57. I N VIVO GENE THERAPY, which is still largely in the Prototype Stage and very early Productisation Stage, is the almost science fiction like capability of using technology to edit people’s genomes in real time to treat, reverse, and cure disease and inherited disorders, and one day to enhance their mental and physical capabiities. Over the past number of years there has been significant progress in the Gene Editing field with the emergence of powerful new technologies such as CRISPR, that when combined with other novel tools and techniques, is increasingly allowing researchers to do the impossible. DEFINITION In Vivo Gene Therapy eliminates the need for drugs or surgery by using genetic therapies to treat, reverse and cure disease and inherited disorders. EXAMPLE USE CASES Today we are using In Vivo Gene therapy to edit the genomes of patients with life threatening inherited genetic disorders like Hunters Syndrome and cure them. Over time other use cases will involve using the technology to edit the live genomes of any organism, or product, from Bio-Materials to Biological and DNA Computers, that has a biological component. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the field will continue to accelerate, and investment and interest will continue to grow at an accelerating rate. However, the eventual wide spread adoption and use of the technology, like all genetic technologies, will continue to be heavily impacted, and inevitably slowed down, by the need for trials and subsequent regulatory approvals. While In Vivo Gene Therapy is still largely in the Prototype Stage and very early Productisation Stage, at the moment the concept itself does not look like it will be replaced. However, the tools and techniques we use to perform these operations and treatments will change to include the increased use of Semi-Synthetic Cells and Synthetic Cells, Stem Cell Technology, and more accurate and predictable CRISPR Gene Editing technology. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 1 6 9 5 2 8 1965 2008 2017 2026 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019, 2020, 2021 IN VIVO GENE THERAPY EXPLORE MORE. Click or scan me to learn more about this emerging tech. H IGH RESOLUTION FMRI, which is now in the Productisation Stage, is an under estimated and powerful technology that is playing a key role in helping researchers unlock the secrets of the human brain by analysing the minute changes in blood flow in the human brain in response to specific stimulii and thoughts. While the technology itself is powerful it is the information it produces, when combined with other technologies, such as Artificial Intelligence and Brain Machine Interfaces, which make it invaluable. DEFINITION High Resolution Functional Magnetic Resonance Imaging is a neuroimaging procedure that uses MRI technology to measure brain activity by detecting changes associated with blood flow. EXAMPLE USE CASES Today we are using High Resolution fMRI to scan, monitor and analyse the patterns of brain activity in people. While the technology itself is interesting the real magic happens when the outputs are combined with Artificial Intelligence, Brain Machine Interfaces, and Neuroscience, which then give us the power to read people’s minds, and live stream their thoughts, from images and movies, to words and sentences, to an array of devices including televisions and the even the internet. Other current use cases also include helping ALS and Locked In patients communicate with loved ones, helping police departments re-construct photo fits, and the development of new neural machine interfaces. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade this technology will continue to be refined, improved, and miniaturised, with its resolution being improved by orders of magnitude. As a result this will provide researchers with increasingly detailed and granular information on the inner workings of the human brain which in turn will let them create more accurate brain maps and simulations, and help them further unlock the mysterys of the human brain. While High Resolution fMRI is now in the Productisation Stage at the moment it is not clear what technologies could replace it. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 5 2 8 7 3 6 8 1997 2008 2011 2016 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT HIGH RESOLUTION FMRI STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 113 311institute.com 112 311institute.com
  • 58. L ABS ON CHIPS, which is still largely in the Prototype Stage and early Productisation Stage, is the use of small 3D Printed plastic devices, or chips, that provide researchers with a way to precisely mimic the behaviours and functions of specific biological functions, and when stacked with other chips, entire biological systems. As a result they provide researchers with a fast and effective way to test the impact of drugs, environmental factors, and healthcare treatments much faster and cheaper than before. It is also possible that they could herald an end, one day, to animal testing. DEFINITION Labs on Chips are cheap small devices that integrate one or several laboratory functions onto a single chip. EXAMPLE USE CASES Today we are using Labs on Chips to test the impact of new drugs on a wide range of simulated human biological systems including on the blood-brain barrier, heart and liver tissue, as well as their potential impact on unborn children in the womb. However, as the technology matures it will also have a significant impact on a wide range of testing and monitoring fields, including, but not limited to, environmental monitoring. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the field will continue to accelerate, and investment and interest will continue to grow at an accelerating rate, especially now that the US FDA has approved the use of the technology in early stage drug trials. Inevitably, in the healthcare sector, the end goal of many of the researchers in the field is to create a complete Human on a Chip system that will help to accelerate the testing and eventual approval of new drugs and treatments by orders of magnitude. While Labs on Chips are still largely in the Prototype Stage and early Productisation Stage, over the long term the technology will be replaced by digital technologies, such as whole body Simulation Engines, but in the meantime they will be enhanced by Nano-Sensors, and Quantum Computing, which, once proved and accepted by regulators, could see the creation and assessment of new healthcare treatments closer to real time. MATTHEW’S RECOMMENDATION In the short to medium term, I suggest companies put the technology on their radars, explore the field, and establish a point of view. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 7 2 8 8 7 7 8 1991 1993 2005 2016 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 LABS ON CHIPS EXPLORE MORE. Click or scan me to learn more about this emerging tech. I NHALABLE RNA THERAPY, which is in the Concept Stage and Prototype Stage, is a new and revolutionary type of Gene Therapy that will allow an increasingly wide range of genetic conditions to be treated with inhalers or Nebulisers. While the technology has been discussed and debated for the past couple of decades recent progress in creating the first aerosol based messenger RNA (mRNA) therapy now means that soon the flood gates will open and that more treatments for more conditions will emerge. DEFINITION Inhalable RNA Therapies use mRNA in aerosol form to trigger human cells to produce proteins that can be used for the treatment of certain diseases. EXAMPLE USE CASES Today there are no commercial products and no products have been trialled in humans, but in lab trials researchers have demonstrated that the technology is a viable way to treat and cure Cystic Fibrosis in humans. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the field will stay relatively narrow and niche which will impact its overall rate of development, however, as the technology and its viability improves there will no doubt be an uptick in interest and investment. Before treatments can hit the market though the technology will have to overcome incredibly high regulatory hurdles, meaning that it will likely be decades before we see it available as a commercially available treatment. While Inhalable RNA Therapy is in the Concept Stage and Prototype Stage, over the long term it could be replaced by a variety of technologies including Bio-Computing, CRISPR Gene Editing, and In Vivo Gene Editing. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 2 1 4 8 2 1 8 2002 2006 2018 2028 2046 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT INHALABLE RNA THERAPY STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 115 311institute.com 114 311institute.com
  • 59. M EDICAL TRICORDERS, are still, ironically, in the Concept Stage to early Prototype Stage, depsite the fact that today we already have many of the technologies, from Artificial Intelligence, Machine Vision, and Sensors, that we need to turn today’s common-a-garden smartphones into the first generation of devices capable of accurately diagnosing everything from Depression and Skin Cancer, to Dementia and even Pancreatic Cancer. A staple of many science fiction films Medical Tricorders are positioned as the future physicians go to diagnostic tool, but their development is, arguably, being held back by the fact that researchers are focused on creating new, custom devices rather than experimenting with what we have available in our hands today, or, to use an analogy, the “supercomputer in our pockets.” DEFINITION Medical Tricorders are hand held, non invasive devices that can detect and diagnose a range of medical conditions in real time. EXAMPLE USE CASES Today we are using Medical Tricorders, and by that I mean our smartphones, to diagnose dementia, depression, disease, inherited genetic disorders, rudimentary cancers, and more. all of which is just the tip of the iceberg. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the field will continue to accelerate, and interest and investment in it will continue to grow, but it is also likely that researchers focused on discovering new ways to identify and diagnose diseases will be siloed and that groups will develop solutions in isolation to one another. Only when we see these individual research strands join together will we see the development and eventual regulation and commercialisation of the world’s first true Medical Tricorder. While Medical Tricorders are still in the Concept Stage and early Prototype Stage, over the long term they could be replaced by Biological Computers and Smart Medicine that are enhanced by different collections of User Experience technologies. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 7 6 7 8 6 3 9 1968 1998 2016 2022 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019 MEDICAL TRICORDERS EXPLORE MORE. Click or scan me to learn more about this emerging tech. M AGNETIC WORMHOLES, which are still in the Concept Stage and very early Prototype Stage, is the use of powerful magnetic forces to create science fiction like wormhole effects where the magnetic field literally disappears, and is unmeasurable using all modern instrumentation, as it travels between two points. While the phenomenon is not understood, it has been demonstrated under lab conditions, and if it can be tamed then the phenomenon would lead to the creation of a range of new magneto products and solutions that, in short, defy today’s laws of physics, and bearing in mind just how widely magnets are used, from car engines to hospital MRI machines, it could revolutionise industries. DEFINITION Magnetic Wormholes are magnetic fields that appear to vanish and become untraceable by any known instrumentation. EXAMPLE USE CASES Today there are no working products show casing the technology, but one of the first applications could be Magnetic Wormhole MRI scanners that scan individuals as they walk freely throughout a room, rather than having to lie down in the machines as they do today. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the field will remain exotic and limited, with an increasing amount of interest but a limited amount of investment. As a result it is unlikely that the technology will be productised for decades, if ever. While Magnetic Wormholes are still in the Concept Stage and very early Prototype Stage, over the long term it is not clear what technologies could replace it. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every three or so years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 1 4 4 1 1 7 1964 1971 2017 2034 2048 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT MAGNETIC WORMHOLES STARBURST APPEARANCES: 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 117 311institute.com 116 311institute.com
  • 60. N ANO-MEDICINE, which is still largely in the Concept Stage and early Prototype Stage, is often thought of by people in terms of the miniature Nanobots and Nano- Machines that are designed to travel throughout people’s bodies seeking out disease and eliminating it. But the reality is far more entertaining and wierder. Today we are developing a range of nano-technologies, from Nanoparticles that can track and monitor diseases, such as Cancer, within the body, brain controlled Nano-Machines with enzyme engines that can detect disease and deliver drugs with nanometer scale precision if they detect the onset of a psychotic episode, such as an epileptic fit, and Nanobot GPS systems that let us keep track of them all. DEFINITION Nano Medicine is the application of Nanotechnology to prevent and treat disease and psychosomatic conditions. EXAMPLE USE CASES Today we are using Nano-Medicine, in the form of Nanoparticles, to help us locate and identify cancers so they can be more prescicely targeted and tracked, but in the future use cases will include the use of Nanobots and Nano- Machines to identify and eliminate disease, perform targeted drug delivery, and even in vivo human surgical procedures, all of which have been demonstrated but not regulated or commercialised. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the field will continue to accelerate, and interest and investment will continue to grow. However, while there have already been some staggering breakthroughs in the labs the eventual productisation and commercialisation of the technology will be wholly reliant on regulators approving its use, and as the challenge of assessing the impact of such microscopic technologies on the human body continue to prove challenging this could take decades. While Nano-Medicine is still largely in the Concept Stage and early Prototype Stage at the moment there are only a couple of technologies on the horizon that could replace it, including Biological Computing, CRISPR Gene Editing, DNA Robots and Soft Robots, and In Vivo Gene Editing. MATTHEW’S RECOMMENDATION In the short to medium term, I suggest companies put the technology on their radars, explore the field, and establish a point of view. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 2 4 6 6 5 3 7 1967 2002 2010 2027 2052 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019 NANO-MEDICINE EXPLORE MORE. Click or scan me to learn more about this emerging tech. M EMORY EDITING, which is still in the Concept Stage, early Prototype Stage and very early Commercialisation Stage, is a science fiction like technology that is increasingly becoming real thanks to significant advances in Artificial Intelligence, Brain Machine Interfaces, Neuro-Prosthetics, and Neuroscience. Increasingly today researchers are unravelling the mysteries of the human brain, including the mechanics of how we create and retain long and short term memories. As a result researchers are increasingly able to use this information to interfere with and influence memory to the point where now we are seeing the very early stages of being able to edit memory in the same way we edit word processing documents using copy, cut and paste functionality. DEFINITION Memory Editing is the purposeful manipulation of the human brain using a variety of technologies to alter and edit memories. EXAMPLE USE CASES Today we are using Memory Editing technologies to eradicate memories associated with Addiction, and Depression, and researchers have also managed to edit memories related to behaviours and food. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the field will continue to accelerate, albeit constrained to specialist research teams, and interest and investment in the space will continue to grow, again albeit at a moderate rate. Ultimately researchers want to get to the point where we are able to edit the human memory in the same way we edit word processing documents. While Memory Editing is still in the Concept Stage, early Prototype Stage and very early Commercialisation Stage, over the long term it is not clear what technologies could replace it. That said though there are plenty of technologies, from Brain Machine Interfaces and Biological Computers, to Neuro-Prosthetics, Smart Medicine and Virtual Reality, that can all be combined together in different ways to augment and enhance it. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and re-visit it every three or so years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 1 6 6 4 3 8 1964 1976 2016 2020 2044 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT MEMORY EDITING STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 119 311institute.com 118 311institute.com
  • 61. N EUROLOGY, which is still in the Prototype Stage, Productisation Stage, and early Commercialisation Stage, is the field of research involved with understanding and finding treatments for ailments and diseases that affect the human brain, central nervous system, and spine. Recently there have been dramatic breakthroughs in both Neuroscience and Neurology which, when combined with other technology developments including in Brain Machine Interfaces, Carbon Nanotubes, High Resolution fMRI, Neural Interfaces, Neuro-Prosthetics, Regenerative Medicine, and Stem Cell Technology, and more, mean that the field is now starting to enter its golden age. DEFINITION Neurology is the branch of medicine or biology that deals with the anatomy, functions, and organic disorders of nerves and the nervous system. EXAMPLE USE CASES Today Neurology is being used to cure Paralysis, help people with ALS and Locked In Syndrome communicate with loved ones, live stream images, movies and thoughts in real time from people’s minds, treat Addiction, Dementia and PTSD with new levels of effectivness and efficiency, turn Parkinsons Disease on and off, and more. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment will continue to grow and accelerate. The field will also get a big boost when the first Exascale Supercomputers come on line which will let researchers simulate the entire human brain, not just the 10 percent of it that they can do today. As a result we will see the number of breakthroughs in the field increase dramatically, and as research gathers momentum in the other complimentary technology fields the field will start to hit the knee of the exponential acceleration curve. While the technology is still in the Prototype Stage, Productisation Stage, and early Commercialisation Stage, over the long term it will be enhanced by Brain Machine Interfaces, Carbon Nanotubes, Graphene, High Resolution fMRI, Neural Interfaces, Neuro-Prosthetics, Regenerative Medicine, and Stem Cell Technology. However, it is unlikely to be replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 4 2 6 8 7 7 8 1972 1983 1994 2008 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019 NEUROLOGY EXPLORE MORE. Click or scan me to learn more about this emerging tech. N EURO-PROSTHETICS, which is now in the Prototype Stage and early Productisation Stage, is the marriage of advanced prosthetic devices with Brain Machine Interface technologies. As the technology continues to advance the field is burgeoning, with some devices being directly implanted into people’s brains in order to augment, monitor and modulate people’s memories and thoughts, while others are connected, directly, via direct attachment to people’s peripheral nervous system, or indirectly, via wireless connections, to people’s brainwave activity. The result is an increasing array of Neuro-Prosthetic devices that help people with neurdegenerative disorders regain function, and devices that help people who have lost limbs regain life like mobility by using the power of thought. DEFINITION Neuro-Prosthetics are mechanical devices that are directly, and indirectly, connected to an organisms Peripheral or Central Nervous System in order to enhance its cognitive, motor or sensory capabilities. EXAMPLE USE CASES Today we are using brain implanted Neuro-Prosthetics to help improve memory performance and memory retention in dementia patients by upto 30 percent, and helping amputees regain life like mobility again by letting them control the behaviours and motion of their prosthetic limbs using the power of thought. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the field will continue to accelerate, and interest and investment will continue to grow. Similarly, the number and range of Neuro- Prosthetic products being developed and produced will continue to expand as the individual technologies and control systems supporting them continue to mature. While Neuro-Prosthetics are still in the Prototype Stage and early Commercialisation Stage, in the long term the only technology on the horizon that could replace Neuro-Prosthetic limbs would be Artificial Body Parts and Regenerative Medicine, and the only technology that could replace Neuro- Prosthetic brain implants would be Artificial Body Parts and Stem Cell Technology. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential. implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 4 2 8 8 6 5 8 1983 2004 2011 2016 2033 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT NEURO-PROSTHETICS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 121 311institute.com 120 311institute.com
  • 62. M REGENERITIVE MEDICINE, which is still in the Prototype Stage and very early Productised Stage, is the mystical ability to re-grow different body parts on demand, as old ones are damaged or lost. While there are many animals who have this ability, ranging from Starfish and Salamanders to Zebra Fish, which is the result of their genomic make up, it is thought that the genes needed to re- grow and re-generate human organs and limbs have become dormant over time. As a result researchers are trying to identify the genes responsible for regeneration, understand the mechanisms, and re-activate them in other animals and humans, and so far they have had a number of successes that include identifying the genes needed for whole body re- generation in Three Banded Tiger Worms, and being able to re-grow severed frogs legs and rat’s toes using silk Bioreactors and exotic Progesterone cocktails. DEFINITION Regenerative Medicine refers to a group of biomedical approaches that have the potential to fully heal and re-grow damaged tissues and organs. EXAMPLE USE CASES Today Regeneritive Medicine in humans is limited to using bandages laced with exotic cocktails that accelerate wound healing, but so far the ability to perform more complex regeneration is elluding researchers, within humans at least. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment in the sector will continue to grow. However, the field is a very complex one, with multiple genes and biological mechanisms controlling and directing regeneration, and understanding, and then being able to replicate them, even to a modest extent is incredibly complex. Similarly when the technology does develop sufficiently enough to be used on humans there will be serious ethical and regulatory hurdles to overcome. While Regenerative Medicine is still in the Prototype Stage and very early Productised Stage, over the long term it could be enhanced by Bioreactors, Brain Machine Interfaces, and Neuro-Prosthetics, and replaced by CRISPR Gene Editing, and Stem Cell Technology. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 3 4 9 5 4 8 1972 2002 2016 2028 2050 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 REGENERATIVE MEDICINE EXPLORE MORE. Click or scan me to learn more about this emerging tech. P ERSONALISED MEDICINE, which is still in the Concept Stage and Prototype Stage, is the promise of being able to individually tailor and personalise specific medical treatments according to the person’s own genomic and proteomic information. While the field is much talked about the challenge of unravelling the mysteries of the human body at a granular enough level to create these treatments is still a very difficult and complex task, so as a consequence many personalised treatments are still expensive and used in exceptional circumstances. That said though as we unravel the mysteries of the human genome, and as new DNA sequencing and diagnostic tools become available being able to tailor treatments becomes an increasingly viable proposition. That said though the benefits of the field include faster, and more effective treatment for patients, with dramatically reduced recovery times and significantly fewer post treatment implications and complications. DEFINITION Personalised Medicine is the use of an individuals Genomic and Proteomic information to better diagnose, treat and prevent disease. EXAMPLE USE CASES Today we are using Personalised Medicine to treat a very narrow range of patients, especially those suffering from Cancer and inherited genetic conditions. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the field will continue to acelerate, and interest and investment will continue to grow at accelerating rates, albeit that researchers in the field will focus on those diseases and situations where their research efforts can have the greatest impact to the most people. While Personalised Medicine is still in the Concept Stage and Prototype Stage in the long term it is unlikely to be replaced. Instead it will be enhanced and complimented by new powerful technologies including Artificial Body Parts, CRISPR Gene Editing, In Vivo Gene Editing, Nano-Medicine, Regeneritive Medicine, Semi-Synthetic Cells, Synthetic Cells, Stem Cell Technology, and Tissue Engineering. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and forecast out the potential. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 5 6 8 7 5 9 2002 2013 2016 2024 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT PERSONALISED MEDICINE STARBURST APPEARANCES: 2017, 2018, 2019, 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 123 311institute.com 122 311institute.com
  • 63. R ESURRECTION, which is in the Concept Stage, is the field of research concerned with bringing people back from the dead, ideally in their original physical form with their original experiences and memories intact. Recently researchers have made several advances in the field across a range of technology disciplines which include being able to bring people out of comas using light, being able to genetically reconstruct the genomes of people who died centuries ago which could then be cloned to create Artificial Humans and be imbued with downloaded, edited, and manipulated human memories, creating life-like digital clones of dead people complete with realistic behaviours and responses, cryogenics, and the suspended animation of entire biological entities and individual human organs. Suffice to say though there is still alot of work to be done. DEFINITION Resurrection is the concept of bringing people back from the dead in one form or another. EXAMPLE USE CASES Today the vast majority of people want to live forever and in order to do so they will need to rely on Exponential Healthcare technologies and Anti Ageing or Longevity technologies. However, in the event that a person does die the development of these technologies will allow them to be “re-born” in digital, hybrid, and or physical form. Although, that said, there will be obvious ethical, societal, and religious implications to deal with. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Healthcare and Technology sectors, with tacit support from governments. In time we will see the technology to enable resurrection, in a variety of both digital, hybrid, and physical forms mature at which point it will cause a societal paradigm shift. While Resurrection is in the Concept Stage, over the long term it will be enhanced by advances in Anti Ageing, Artificial Humans, Artificial Body Parts and Wombs, Cryogenics, Designer Humans, Digital Humans, Genetic Engineering, Memory downloading, editing, manipulation, and transfer, Neuro-Prosthetics, Stem Cells, Suspended Animation, and Synthetic Biology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 1 2 9 1 1 5 0 1972 2040 > 2070 > 2070 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 RESURRECTION EXPLORE MORE. Click or scan me to learn more about this emerging tech. S ELF-DELETING GENES, which is in the Concept and Early Prototype Stage, is the field of research dedicated to finding new ways to genetically engineer and manipulate organisms and then be able to undo those changes, as well as undo all transgene creations, when they have fulfilled their function. Recently there have been a number of breakthroughs in the field including the development of a new process that allows researchers to store an organisms original genetic sequence, in a system of record within the organism itself - a back up of sorts. This then allows the researchers to make the necessary changes to the organisms genetic makeup using gene editing tools, such as CAST and CRISPR, and then, when the features those new edits enable are no longer needed, the organisms genes can be rolled back to their original versions. DEFINITION Self-Deleting Genes is a technology that allows people to delete and roll back the modifications made to genetically engineered genes or genomes. EXAMPLE USE CASES Today we are using Gene Editing and Genetic Engineering to create all manner of Genetically Modified Organisms, and there is also the fear that new human Aerosol and In Vivo Gene Editing technologies will be used to genetically alter humans, for better and worse. All this makes it vitally important that we have a way to undo and roll back harmful changes to DNA, genes, and genomes. This technology also allows researchers to implement genetic modifications that have an expiry date, and enable them to create GMO’s with temporary, not permanent, genetic characteristics. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Healthcare sector, with support from government funding and university grants. In time we will see the technology mature to a point where it is ready to be deployed, at which time the ethics boards and regulators will step in to establish a way forwards. While Self-Deleting Genes is in the concept and Early Prototype Stage, over the long term they will be enhanced by advances in CAST and CRISPR, and Gene Drives, as well as Genetic Engineering, and Synthetic DNA, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 1 3 9 2 1 7 2001 2007 2022 2042 2065 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: NIL SELF-DELETING GENES EXPLORE MORE. Click or scan me to learn more about this emerging tech. 125 311institute.com 124 311institute.com
  • 64. S MART DRUGS, which are in the Productisation Stage, is the field of research concerned with developing new ways to enhance and improve human memory and memory retention, and concentration. Recent breakthroughs in the field include the development of new drug compounds which boost human cognitive ability by a factor of 30 percent. DEFINITION Smart Drugs are a group of pharmaceuticals that improve mental functions such as concentration, intelligence and memory beyond average Human levels. EXAMPLE USE CASES Today we are using Smart Drugs to help people with severe concentration and memory issues regain some level of normality. In the future the primary use case of this technology will be to continue to help people improve their concentration and memory capabilities but the use of these products will be much more widely spread. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Healthcare sector, with support from univesity grants. In time we will see the technology mature to the point where it will be commercialised and sold as off the shelf products, however, before that happens there will be significant regulatory hurdles to overcome which will slow down the adoption and rate of development of the technology. While Smart Drugs are in the Productised Stage, over the long term they will be enhanced by advances in Brain Machine Interfaces, Gene Editing, and Neuro-Prosthetics, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 6 4 6 8 2 2 7 1995 2008 2010 2017 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SMART DRUGS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. S EMI-SYNTHETIC CELLS, which are still in the Concept Stage and early Prototype Stage, is the fusion of both inorganic and organic compounds within biologically active, living cells to create hybrid cells that have unique properties that have a range of new, and unique properties. These Semi-Synthetic cells could be used to aid and enhance drug delivery within the human body, create new semi-synthetic organisms and sensors, and accelerate and enhance the development of cell based Bio-Manufacturing technologies. DEFINITION Semi-Synthetic Cells are artificially manufactured or modified cells that are made up from a mixture of different inorganic, organic and synthetic components and materials. EXAMPLE USE CASES Today we have created Semi-Synthetic Cells with artificial membranes and cell walls that can withstand highly toxic conditions that would kill ordinary biological cells. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the space will accelerate, and interest and investment will grow. However, given the sheer complexity of the field, and our current lack of understanding of the mechanics that control and drive cell behaviours, let alone what impact introducing foreign components into that mix will have, it is fair to say that progress in the field will remain constant for some time, and then accelerate dramatically as more of the mysteries of cells are unravelled. While Semi-Synthetic Cells are still in the Concept Stage and early Prototype Stage, over the long term the technology will be enhanced by advances in 3D Bio-Printing, 3D Printing, Bio- Manufacturing, CRISPR Gene Editing, In Vivo Gene Therapy, Molecular Assemblers, Stem Cell Technology, and Synthetic Cells, but not replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 2 2 4 5 4 2 7 1993 2001 2017 2029 2044 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SEMI-SYNTHETIC CELLS STARBURST APPEARANCES: 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 127 311institute.com 126 311institute.com
  • 65. S TEM CELL TECHNOLOGY, which is still in the Prototype Stage and Productisation Stage, is the use Stem Cells, the fundamental building blocks of all life on Earth, to create new treatments that improve patient longevity and survivability. While the technology first came to fame in the 1980’s it has seen a dramatic renaissance over the past few years with a multitude of breakthroughs, including the creation of the world’s first generic, synthetic stem cells, that have helped researchers unravel the mysteries and mechanics of how Stem Cells turn into different differentiated cells which can be used to create basic replica organs and tissues that can then be used in medical treatments. Additionally, however, while researchers are using stem cells to grow replacement organs and tissues, as well as edible meat known as Clean Meat, the advent of 3D Bio-Printing now means researchers can now print organs and tissues, made from stem cells, on demand, and this will accelerate the development and adoption of the technology. DEFINITION Stem Cell Technology is the use of stem cells to treat or prevent a disease or condition. EXAMPLE USE CASES Today Stem Cell Technology is being used to create everything from replacement bones, which have been transplanted into patients who have suffered bone loss as a result of Cancer, replacement Heart tissue, which has been used to replace dead and scarred heart tissue after heart attacks, and replacement teeth. Furthermore, in other areas researchers have been using the technology to grow Clean Meat, meat without the animal, in Bioreactors, and as a result, the potential of the technology is almost unlimited. FUTURE TRAJECTORY AND REPLACABILITY Over the course of the next decade research in the space will continue to accelerate, and interest and investment will continue to grow, all of which will be accelerated by dramatic developments in the complimentary 3D Bio-Printing field. While Stem Cell Technology is still in the Prototype Stage and Productisation Stage, over the long term it will be enhanced by CRISPR Gene Editing, Semi-Synthetic Cells, and Synthetic Cells, but it is unlikely to be replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 4 3 7 9 7 7 8 1987 1997 2002 2016 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STEM CELL TECHNOLOGY STARBURST APPEARANCES: 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. S MART MEDICINE, which is still in the Prototype Stage and early Productisation Stage, is the field of medicine involved with producing Smart Drugs, that enhance people’s mental performance, as well as the use of different technologies, that engender drugs, pills, and other medical treatments with intelligence that allows doctors to precisely control and monitor their behaviours. As a field Smart Medicine holds a lot of promise, primarily because today most drug delivery systems and treatments, for example Chemotherapy, indescriminately flood the body with drugs rather than delivering them precisely to where they’re needed where they can have the greatest effect with the smallest doses. The field is also broad, ranging from sensor equipped Smart Pills that release drugs at precise times and locations, all the way through to Nano-Medicine technologies, and even the use of Biological Computers that turn living cells into sentinels within the body capable of identifying diseases and manufacturing the drugs needed to eliminate them on demand and in vivo. DEFINITION Smart Medicines are a group of delivery systems, medicines, and treatments that are infused or combined with smart technologies that help boost their efficacy and effectivness. EXAMPLE USE CASES Today we are using Smart Medicine to create sensor laden Smart Pills that release specific quantities of drugs, to precise locations within the human body, in response to specific stimulii. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the field will continue to accelerate, and interest and investment will continue to grow. There is currently a lot of buzz about the potential of Smart Medicine, which not only plays into the popularity around Personalised Medicine, but also into the buzz around Quantified Self, all with the added benefit of being able to precisely control and monitor the behaviours of individual treatments. While Smart Medicine is still in the Prototype Stage and early Productisation Stage, over the long term it is unlikely to be replaced, instead it will be enhanced by other technologies including CRISPR Gene Editing, In Vivo Gene Editing, Nano- Medicine, Semi-Synthetic Cells, and Synthetic Cells. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 5 5 8 6 6 8 1998 2002 2011 2017 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019 SMART MEDICINE EXPLORE MORE. Click or scan me to learn more about this emerging tech. 129 311institute.com 128 311institute.com
  • 66. S YNTHETIC DNA, which is in the early Prototype Stage, is the field of research concerned with developing new ways to create artificial or synthetic DNA that are unlike anything found in nature. Recent breakthroughs in the space include the development of new 6 and 8 base pair DNA which has no natural equal and whose impact, to create everything from new biological products and even alien lifeforms with almost unimaginable new capabilities and traits, such as being immune to all known pathogens, is unlimited. DEFINITION Synthetic DNA is an unatural and artificial form of DNA that has no equal or equivalent in nature that is made up of either six or eight DNA base pairs rather than the usual four. EXAMPLE USE CASES Today we are using Synthetic DNA to create new alien life forms, such as bacteria, that are immune to every known pathogen on Earth, and needless to say the ability to create biological products and lifeforms with 6 and 8 base pair DNA opens up a true Pandora’s Box of infinite potential. In the future this technology will be used in any product or sector that has a genetic component, whether it is in the creation of designer humans, Biological Computing and Biological Electronics, or Bio-Manufacturing and Synthetic Biology, to name but a few. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Healthcare sector, with support from univesity grants. In time we will see the technology mature to the point where it creates a new era of evolution and infinite opportunity, however, it will likely face some of the strictest regulatory scrutiny we have ever seen which will delay its adoption and development. While Synthetic DNA is in the early Prototype Stage, over the long term it will be enhanced by advances in 3D Bio-Printing, 4D-Bio-Printing, Bio-Manufacturing, Biological Computing, DNA Computing, CAST, CRISPR, Gene Drives, Molecular Assemblers, Semi-Synthetic Cells, Synthetic Biology, and Synthetic Cells, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 4 2 7 9 1 1 8 1971 1982 2017 2026 2045 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SYNTHETIC DNA STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. S YNTHETIC CELLS, which are still in the Concept Stage and early Prototype Stage, are fully artificial cells that are not found anywhere in nature. While the creation of fully artificial cells, whatever their abilities or properties, is still beyond our grasp, the use cases for the technology would be unlimited, impacting every sector, and potentially every product category, from batteries and energy production, to drugs, materials, and even sensors. DEFINITION Synthetic Cells are cells that are wholly artificially manufactured using a variety of different technologies and techniques. EXAMPLE USE CASES Today we have created Synthetic Cells with artificial membranes and cell walls that can withstand highly toxic conditions that would kill ordinary biological cells FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment in will grow, albeit at a slow to moderate rate. Given the sheer complexity of the field, and our current lack of understanding of the mechanics that control and drive cell behaviours, let alone navigating the ethical and regulatory questions surrounding the technology, it is highly likely that the pace of progress in the field will be slow, and then accelerate exponentially over the coming decades. That said though it is also inevitable that there will be breakthroughs along the way and that work in the field will find itself being gradually productised. While Synthetic Cells are still in the Concept Stage and early Prototype Stage, over the long term the technology will be enhanced by advances in 3D Bio-Printing, 3D Printing, Bio- Manufacturing, CRISPR Gene Editing, In Vivo Gene Therapy, Stem Cell Technology, Molecular Assemblers, and Synthetic Cells, but not replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 1 3 6 2 2 7 1995 2003 2018 2026 2052 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 SYNTHETIC CELLS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 131 311institute.com 130 311institute.com
  • 67. T ISSUE ENGINEERING, which is still in the Prototype Stage and early Productisation Stage, is a relatively old field that has seen a dramatic uptick in interest in recent years. This is partly fuelled by the up surge of interest in other complimentary technology fields, such as 3D Bio- Printing, Regenerative Medicine, Nanotransfection, and Stem Cell Technology, where there are research overlaps. Tissue Engineeering, which can at a crude level be thought of construction for organs, plays a vital role in helping researchers create viable, replacement organs and tissues that can be used in medical treatments. In order to achieve this researchers have to figure out the right way to combine different biological materials, and scaffolds and growth factors, that help those organs grow in the right shape with the right biological and mechanical properties. DEFINITION Tissue Engineering is the use of a combination of cells, materials and suitable biochemical and physiochemical factors to improve or replace biological functions. EXAMPLE USE CASES Today we are using Tissue Engineering to create viable, replacement Arteries, Bladders, Cartilage, Skin Grafts, and Trachea, which have already been implanted into patients. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment will continue to grow. Furthermore the inter-dependencies between all of the aforementioned technologies means that Tissue Engineering will get a bump and play an increasingly vital role in helping us realise our eventual goals of creating replacement organs and tissues. While Tissue Engineering is still in the Prototype Stage and early Productisation Stage, over the long term purely biological products will eventually be enhanced by other technologies such as Flexible Electronics, Semi-Synthetic Cells, Sensors, and Synthetic cells, to create hybrid organs and tissues with new and enhanced capabilities. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 5 6 7 8 7 6 9 1968 2004 2009 2015 2040 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT TISSUE ENGINEERING STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 133 311institute.com 132 311institute.com
  • 68. C O M P U T E T ODAY WE think of computing in much the same way we have for the last number of decades - in digital bits and bytes running on silicon. But tomorrow’s computing platforms will instead harness the power of biology, chemistry and physics to create platforms that are capable of packing all of today’s computing power into nothing more than the size of a test tube. In this year’s Griffin Exponential Technology Starburst in this category there are thirteen significant emerging technologies listed: 1. Biological Computing 2. Blockchain 3. Chemical Computing 4. DNA Computing 5. Earable Computing 6. Liquid Computing 7. Micromotes 8. Minerless Blockchains 9. Molecular Computing 10. Neuromorphic Computing 11. Organic Computing 12. Quantum Computing In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 13. 3D Chips 14. Bio-Molecular Software 15. Bio-Photonics 16. Biological Networks 17. Carbon Nanotube Transistors 18. Cloud Based Rendering Engines 19. Codeless Computing 20. Computational Semantics 21. Containers 22. Decentralised Applications 23. Distributed Computing 24. DNA Storage 25. Exascale Computing 26. Gate All Around Transistors 27. Graphic Processor Units 28. Intelligence Processing Units 29. Intercloud Computing 30. Memristor 31. Memtransistors 32. Neural Processing Units 33. Neurosynaptic Chips 34. Neurotransistors 35. Photonic Computing 36. Polymer Storage Technology 37. Probablistic Computing 38. Progressive Web Applications 39. Quantum Simulators 40. Serverless Computing 41. Silicon Photonics 42. Storage Crystals 43. Terahertz Computer Chips 44. UHD Rendering Engines 45. Virtualisation 46. Wave Computing 135 311institute.com
  • 69. B IOLOGICAL COMPUTING, a GENERAL PURPOSE TECHNOLOGY, which is still in the Concept Stage and Prototype Stage, is the field of computing concerned with turning biological systems, from the most basic forms of bacteria to humans, into computing and storage platforms. Closely coupled with DNA Computing, and made possible by advances in CRISPR Gene Editing, ultimately these will quickly become the most powerful and complex computing platforms ever created, capable of packing all of today’s computing power into something no larger than a test tube, and potentially far exceeding the performance of Quantum Computers. Similarly, as the rise of Bio based products and industries continue to emerge these platforms could, over time, become the planets main de facto computing standard. DEFINITION Biological Computers use systems of biologically derived molecules, such as DNA and proteins, capable of performing computational calculations that involve the storing, retrieving, and processing data. EXAMPLE USE CASES Today we have created Biological Computers, in the form of bacteria and human Liver cells, capable of computing and storing data, and re-playing videos. We have also demonstrated in the lab that we can turn human as well as mammalian cells into powerful Biological Computers capable of turning the human body into a disease fighting supercomputer capable of identifying disease and then manufacturing the drugs needed to eliminate them. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the area will continue to accelerate, and while interest and investment in the space is growing it is growing from a very low, specialist base. As a result it is likely that the bulk of the work will be restricted to the labs. However, as our understanding of genetics, and as our Gene Editing tools improve, this rate of acceleration will increase, but it is also highly likely that the Productisation of the technology will be heavily impacted and slowed down by the regulators. While Biological Computing is still in the Prototype Stage and Concept Stage, over the long term it will be enhanced by new advances in 3D Bio-Printing, CRISPR Gene Editing, DNA Computing, Molecular Computing, Molecular Assemblers, Nanotechnology, and Quantum Computing, but not replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 3 7 7 9 2 1 7 1991 2014 2018 2026 2048 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 BIOLOGICAL COMPUTING EXPLORE MORE. Click or scan me to learn more about this emerging tech. B LOCKCHAIN, a GENERAL PURPOSE TECHNOLOGY, which is in the Prototype Stage and Productisation Stage, is a technology revolutionising the way decentralised and disparate third party organisations and systems, across all sectors and types, communicate and interact with one another. While the technology has seen its share of hype, which was initially responsible for its fast rise to fame, the technology is slowly coming into its own, and in the minds of many people, including governments and regulators, is finally starting to loose its Bitcoin stigma which was arguably holding it back. As the technology shows the early signs of maturing we now look forwards to seeing it roll into the mainstream. DEFINITION Blockchain is a tamper proof, verified, decentralised public ledger of digital events. It’s data can never be erased and new data can only be added to it once the consensus of a majority of the Miners in the system is reached. EXAMPLE USE CASES Today there are thousands of use cases already being productised, from the creation of national cryptocurrencies, and new global banking, identity, logistics and supply chain solutions, to the creation of new cyber-security, internet and RegTech services. There is arguably no limit to the number of use cases the technology can be applied to. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the area will continue to accelerate, and interest and investment will continue to grow, albeit in a slightly cyclical manner as the technology will likely still experience sudden surges in popularity. While Blockchain is still in the Prototype Stage and Productisation Stage, over the long term it will be enhanced by Artificial Intelligence, and Quantum Safe Blockchains, and potentially replaced by new forms of Minerless Blockchains. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 7 4 9 9 8 5 8 2008 2008 2008 2012 2026 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BLOCKCHAIN STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 137 311institute.com 136 311institute.com
  • 70. C HEMICAL COMPUTING, a GENERAL PURPOSE TECHNOLOGY, which is stil in the Concept Stage and early Prototype Stage, is a form of computing that uses chemicals to process and store information in Chits, which are the Chemical Computing equivalent of Binary units. Unlike their silicon based equivalents Chemical Computers have the advantage that they can take many forms, both liquid and semi-liquid, and as a result they will be able to be incorporated into many different products, as well as environments and living organisms, including humans. DEFINITION Chemical Computers use varying concentrations of different chemicals, and Acid-Base reactions, to store and process information contained in Chemical Bits. EXAMPLE USE CASES Today we are using basic Chemical Computers to send text messages and perform basic calculations, but over the longer term possible use cases could also include environmental monitoring, manufacturing and more. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment will continue to grow, albeit from a low base. While Chemical Computers are still in the Concept Stage and early Prototype Stage, over the long term they will be enhanced by Molecular Assemblers, Molecular Robotics, Nano-Manufacturing, and Nano-Robotics, and eventually it is highly likely that the category will merge with the Molecular Computing category. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 3 4 5 7 2 1 7 1981 2013 2016 2030 2052 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 CHEMICAL COMPUTING EXPLORE MORE. Click or scan me to learn more about this emerging tech. D ISTRIBUTED COMPUTING, which is in the Productisation Stage, is a relatively generic computing term that in my opinion, today, should also include the Edge Computing and Fog Computing categories. It is often thought that the computing industry moves in cycles, with computing first being centralised, and then eventually becoming decentralised again over time before it consolidates again, but as computing platforms continue to shrink in size, while at the same time increasing in power, we are increasingly able to embed computing capabilities, that can be directed and managed by Blockchain networks, into devices of all shapes and sizes, from gadgets, materials, and sensors, to one day organisms and even humans. DEFINITION Distributed Computing, which also encapsulates Edge and Fog Computing, is where data is ingested, processed, stored and transmitted from a wide variety of devices and locations. EXAMPLE USE CASES Today we are using Distributed Computing to embed intelligence into everything from Autonomous Vehicles and Internet of Things products, through to all of our devices and gadgets, but over the longer term we will be able to embed compute capabilities into everything everywhere, from marine organisms, which is already on the US Military’s roadmap thanks to the advent of Biological Computing, to space colonies, and everything in between. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment will continue to grow, and over time everything everywhere will be embedded with computing and intelligence. While Distributed Computing is still in the Productisation Stage, over the long term it will be enhanced by Biological Computing, Blockchain, Chemical Computing, DNA Computing, Liquid Computing, Micromotes, Minerless Blockchains, Molecular Computing, Neuromorphic computing, photonic Computing, and potentially replaced by the advent of 5G and 6G. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 7 5 7 8 5 3 8 1983 1996 2001 2006 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT DISTRIBUTED COMPUTING STARBURST APPEARANCES: 2017 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 139 311institute.com 138 311institute.com
  • 71. D NA COMPUTING, a GENERAL PURPOSE TECHNOLOGY, which is still in the Concept Stage and early Prototype Stage, will potentially be one of, if not the most powerful, type of computing platforms on the planet, making even ultra-powerful and performant Quantum Computers, that can operate at over 100 million times faster than today’s logic based computer platforms, look slow thanks to the fact that DNA Computers will be able to process everything from complex single workloads to trillions of workloads in parrallel by simply replicating themselves up, before collapsing back down again, and all within the confines of a space no larger than a small test tube. DEFINITION DNA Computing uses Biochemistry, DNA, and Molecular Biology hardware, instead of the traditional silicon based computer technologies to process and store information. EXAMPLE USE CASES Today we are using DNA Computers to create the world’s first DNA Storage services in the cloud, and to turn ordinary human cells in the labs into powerful disease fighting supercomputers capable of identifying and then eliminating by disease by controlling the cells DNA machinery and getting it to manufacture the necessary drugs. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, albeit from a low base, and interest and investment will continue to grow. As researchers continue to unlock and unravel the mysteries of DNA and genetics, and become increasingly competent at hijacking natures own machinery for their own benefits, it is inevitable that one day DNA computers will become productised. While DNA Computing is still in the Concept Stage and early Prototype Stage, over the long term it will be enhanced by Biological Computing, and CRISPR Gene Editing, however, while the category may merge with Biological Computing, at the moment it is highly unlikely it will be replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 3 2 8 9 2 3 7 1984 1998 2014 2021 2048 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 DNA COMPUTING EXPLORE MORE. Click or scan me to learn more about this emerging tech. E ARABLE COMPUTING, which is in the Prototype Stage, is the field of research concerned with developing new types of computing and electronics platforms that fit inside, or rest alongside, the human ear. Recently there have been a number of developments in the field which include the development of new healthcare focused in the ear wearables, as well as Neuro-Modulating earbuds which let people learn new skills in new ways. Also, as technology continues to miniaturise and improve in capability and performance Earable Computing could become an increasingly interesting field especially when you realise that as wireless Non-Invasive Brain Machine Interfaces (NIBMI), which will soon allow people to communicate telepathically with one another as well as enable people to “telepathically” beam images directly to peoples brains, thus bypassing the eyes, continues to miniaturise this could make the ideal platform to replace the ubiquitous smartphone whose only issue leaping to “what comes next” is the display. DEFINITION Earable Computing is an ear worn technology that includes a variety of compute and compute-like components. EXAMPLE USE CASES Today we have Neuro-Modulating earbuds that can be used to accelerate Neuro-Training. We also have earbuds that can sense their heartbeats from the blood vessels in the ear, and we have NIBMI which can be embedded into Smart Tattoos and Smart Glasses to enable wireless Brain to Brain and Brain to Machine communication as well as eventually AI Symbiosis. By combining these tecnologies together, which would let machines send imagery and information telepathically to peoples brains, thus bypassing the eyes, in the long term the technology has a shot being the next Smartphone format. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, primarily led by organisations in the Consumer Electronics and Technology sector, with support from university grants. In time we will see the technology mature to the point where we are able to realise new opportunities. While Earable Computing is in the prototype Stage, over the long term it will be enhanced by advances in Brain Machine Interfaces, as well as Compute, Electronics, and Sensor technologies, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 6 7 6 5 3 3 9 1998 2004 2012 2025 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 EARABLE COMPUTING EXPLORE MORE. Click or scan me to learn more about this emerging tech. 141 311institute.com 140 311institute.com
  • 72. E XASCALE COMPUTING, a GENERAL PURPOSE TECHNOLOGY, which is still in the Prototype Stage and early Productisation Stage, is an increasingly important computing category as sovereign governments see the power of these computing platforms as a competitive national advantage when it comes to the ability to innovate new breakthrough products and solutions in just fractions of the time it would take a traditional large scale computing platform. Exascale Computers are computing platforms packed with state of the art inerconnects, GPU’s and silicon based chips that are capable of performing a Quintillion calculations per second, and they will become increasingly important as governments and organisations want to run increasingly complex experiments and simulations. DEFINITION Exascale Computing refers to computing systems capable of at least one Exaflop, or a Quintillion, calculations per second. EXAMPLE USE CASES When the first Exascale Computing platforms arrive we will be using them to model the whole human brain, not just the 10 percent that we do today, create better climate models and discover new drugs and materials, and much more. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment will continue to grow, especially when we begin to see the first platforms coming online. While Exascale computing is still in the Prototype Stage and early Productisation Stage, over the long term, and once we have the new programming languages and tools established, they will at first be enhanced by Photonic Computing and Quantum Computing, and eventually replaced by new exotic forms of computing including Biological Computing, Chemical Computing, Molecular Computing, Neuromorphic Computing and, again, Quantum Computing. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 4 5 9 9 7 6 9 1991 1997 2018 2020 2026 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT EXASCALE COMPUTING STARBURST APPEARANCES: 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. I NTELLIGENCE PROCESSING UNITS, which are still in the early Productisation Stage, are a revolutionary form of Artificial Intelligence computing chip that can handle advanced AI algorithms hundreds of times faster than today’s state of the art CPU and GPU technologies. Unlike these current technologies, that solve problems by collecting blocks of data and then running algorithms and logic operations on it in sequence across banks of parallel processors, IPU’s contain thousands of individual processors that share the processing workloads by leveraging graph computing with a low-precision floating-point computing model that dramatically accelerates the processing of complex machine learning models. DEFINITION Intelligence Processing Units combine graph computing with massively parallel, low-precision floating-point computing to boost workload processing performance by multiples. EXAMPLE USE CASES Today we are using Intelligence Processing Units to speed up Artificial Intelligence training by up to 100 fold. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment will accelerate at an increasingly rapid rate as the technology becomes productised and accepted by the markets. While Intelligence Processing Units are still in the early Productisation Stage, over the long term they will be enhanced by new Artificial Intelligence training methodologies. However, while it is certain that they will one day be replaced, at this moment in time, other than the advent of Artificial Intelligence Zero-Day Learning, it is unclear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 5 2 9 8 6 3 9 2010 2014 2015 2017 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT INTELLIGENCE PROCESSING UNITS STARBURST APPEARANCES: 2019, 2020 Graphcore EXPLORE MORE. Click or scan me to learn more about this emerging tech. 143 311institute.com 142 311institute.com
  • 73. L IQUID COMPUTING, a GENERAL PURPOSE TECHNOLOGY, which is still in the Concept Stage and early Prototype Stage, is the creation of new liquid computing platforms that use liquids and 2D materials to process and store information. Today we have already created the world’s first liquid computer chips, logic gates and transistors - all the essential primary components of a traditional computing platform. While there is still a long way to go before we see a fully assembled and fully functional Liquid Computer we are on our way to creating all of the individual components we need to build one, and needless to say when we finally crack the code it means that tomorrow’s computers will look completely alien to us. DEFINITION Liquid Computing uses liquid transistors and other fluidic components to carry out computer-like processing and storage functions. EXAMPLE USE CASES Today the first Liquid Computer prototypes have been used to test the theory that liquids and 2D materials can be combined together to process and store information. Needless to say though the future use cases for the technology are almost limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the field will continue, albeit be constrained to narrow, specialist labs, and interest and investment will grow, again, albeit at a very slow rate at first, with principal funding rounds coming in by way of government and university grants. While Liquid computing is still in the Concept Stage and early Prototype Stage, over the long term it is likely it could be enhanced by Biological Computing, Chemical Computing, and DNA Computing. However, at this moment in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 1 4 3 8 2 1 6 1994 2015 2017 2032 2062 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019, 2020, 2021 LIQUID COMPUTING EXPLORE MORE. Click or scan me to learn more about this emerging tech. M ICROMOTES, which are in the early Productisation Stage, and which some people are trying to rename, incorrectly in my view for now at least, as Smart Dust, is the name given to the range of increasingly tiny fully autonomous computers, packed with sensors, that today are already thousands times smaller than a single grain of rice. As computers and computer components continue to shrink in size it is clear that even these miniature computing platforms, by future standards, will be gigantic, dwarfing their molecular sized future counterparts. DEFINITION Micromotes are the world’s smallest complete computing platforms and are smaller than a grain of rice. EXAMPLE USE CASES Today we are using Micromotes to help us track and cryptographically secure global supply chains, and embed compute and intelligence natively into Internet of Things solutions where Micromotes ability to process information in situ at the edge means we no longer have to send as much information back to bloated datacenters. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the area will continue to accelerate, and interest and investment in the space will grow. As the individual compute components used to make Micromotes continues to shrink inevitably these tiny computing platforms will first become microscopic, and then molecular in size, with the next generation of Micromotes likely to include the ability to run basic Neural Networks which will allow them to process information at the networks edge and allow the objects they are embedded into behave and react to information and stimuli in new “intelligent” ways. While Micromotes are still in the early Productisation Stage, over the long term they will be enhanced by Biological Computing, Chemical Computing, DNA Computing, Flexible Electronics, Smart Materials, and Quantum Sensors, and it is likely that they will be replaced by Molecular Computing. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 7 6 8 8 5 3 9 1982 2001 2009 2011 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT MICROMOTES STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 University of Michigan EXPLORE MORE. Click or scan me to learn more about this emerging tech. 145 311institute.com 144 311institute.com
  • 74. M INERLESS BLOCKCHAINS, a GENERAL PURPOSE TECHNOLOGY, are still in the Prototype Stage and early Productisation Stage, and are sometimes referred to as Blockchain 3.0. One of the biggest problems highlighted by users and critics alike of traditional Blockchain technology, sometimes referred to as Blockchain 1.0 and 2.0, is its reliance on Blockchain Miners who are responsible for adding transaction records to Blockchain public ledgers, a process that is complicated, expensive, slow, and, more worryingly for many, incredibly energy hungry. Putting this latter point into perspective, if traditional Blockchain technology represented a county it would have the sixth highest energy consumption in the world. As a result a number of suggestions have been put forwards to remedy this problem including verifying transactions by using Proof of Work, and Proof of Stake, but in order to create truly Minerless Blockchains another way of processing transactions, Proof of Authority, has now been developed. DEFINITION Minerless Blockchains use a variety of different mathematical concepts, rather than Blockchain Miners, to validate and process blockchain transactions. EXAMPLE USE CASES Today we are using Minerless Blockchains to create decentralised payment networks, and Stable Coins whose values, unlike traditional cryptocurrencies like Bitcoin, are tied to fiat currencies, and process decentralised payments. Over the longer term it looks like the use cases that are ripe pickings for Blockchain 1.0 and 2.0 technology will also be applicable to Minerless Blockchains. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment will continue to grow at an accelerating rate as the technology moves from the early Prototype Stage and into the Production Stage, and throughout that period it is highly likely that the vast majority of Blockchain developments will be iterative, rather than revolutionary. While Minerless Blockchains are in the Prototype Stage and early Productisation Stage, over the longer term it is likely that they will be enhanced by Artificial Intelligence, but not replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 7 4 8 8 5 3 8 2015 2015 2016 2017 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019, 2020, 2021 MINERLESS BLOCKCHAINS EXPLORE MORE. Click or scan me to learn more about this emerging tech. M OLECULAR COMPUTING, a GENERAL PURPOSE TECHNOLOGY, which is still in the Concept Stage and early Prototype Stage, is the use of molecules and polymers to create a revolutionary new form of compact and powerful computing platforms that can store and process all of the data and workloads managed by today’s exascale and hyperscale datacenters into a form factor no larger than a standard office desk. While there are many approaches being investigated and developed the ones that show the most promise include varying the composition, spin and colour combinations of discrete polymer chains and molecules in order to get the best results. DEFINITION Molecular Computing uses molecules and polymers instead of the traditional silicon based computer to process and store information. EXAMPLE USE CASES Today the first Molecular Computing prototypes are being used to test the theory that we can process and store information in molecules, and use different lightwave diffraction patterns to store exascale volumes of information in polymer chains. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment will continue to grow, albeit that the majority of it will stem from government institutions and large invested technology companies. While Molecular Computing is still in the Concept Stage and early Prototype Stage, over the longer term it is likely that it will be enhanced by other Biological Computing, Chemical Computing, DNA Computing and Liquid Computing, it is unclear what technology will replace it. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 1 4 3 9 4 2 8 1981 2010 2012 2028 2044 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT MOLECULAR COMPUTING STARBURST APPEARANCES: 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 147 311institute.com 146 311institute.com
  • 75. N EUROMORPHIC COMPUTING, a GENERAL PURPOSE TECHNOLOGY, which is in the early Productisation Stage, is a new form of ultra-powerful computing platform, whose architecture and design is modelled on the human brain, capable of compacting the performance found in today’s top of the line supercomputers into a package the size of a fingernail that runs on mere watts of power, not Megawatts or Gigawatts like today’s traditional top of the line platforms. While we now have million core neuromorphic computing platforms in operation overall development in the field is being held back by the lack of a comprehensive software ecosystem which means that building a full, programmable and functional software stack remains a top priority for researchers in the field, something that is being addressed by the award of new grants, and several government led programs. DEFINITION Neuromorphic Computing uses electronic circuits that mimic the Neuro-Biological architectures of the human nervous system to process information. EXAMPLE USE CASES Today we are using Neuromorphic Computing and it’s massively parallel, low power computer architecture to build human like machine brains that learn in a similar way to humans, and create more complex biological brain simulations. In the future the primary applications of the technology will include building self-learning machines that revolutionise computing. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment will continue to grow at an increasingly accelerated rate as the field becomes one of the next hot computing battlegrounds. While Neuromorphic Computing is in the early Productisation Stage, over the longer term it could be replaced by a variety of different technologies including Biological Computing, Chemical Computing, DNA Computing, and Molecular Computing, however that future is still a way off. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 4 4 8 7 4 4 9 1983 2006 2012 2015 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019, 2020, 2021 NEUROMORPHIC COMPUTING EXPLORE MORE. Click or scan me to learn more about this emerging tech. O RGANIC COMPUTING, which is in the Concept Stage and early Prototype Stage, is the field of research concerned with developing new ways to bind the biological computing capability of individual organisms together to form complex and connected collaborative organic computing platforms. Recent breakthroughs in the space include the development of the first human telepathic network and mammalian inter-continental Hive Mind networks which are the first steps to creating the first viable Organic Computer platforms. DEFINITION Organic Computing is a computing platform where the computing nodes doing the processing are collections of living organisms and not computers or machines. EXAMPLE USE CASES Today Organic Computing platforms are still very experimental and in some respect theoretical. In the future the primary use of this technology will be to turn organisms into collective computing nodes that are capable of computing and processing information and computer workloads. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Healthcare sector, with support from univesity grants. In time we will see the technology mature to the point where researchers are able to connect together living organisms and harness their collective computing power, but there will likely be significant cultural and regulatory hurdles to be overcome before the technology can be productised. While Organic Computing is in the Concept Stage and early Prototype Stage, over the long term it will be enhanced by advances in Brain Machine Interfaces, Hive Minds, Memristors, Neuromorphic Computing, and Neuro-Prosthetics, and in the long term it could be replaced by more traditional and less contraversial Biological, Chemical, DNA, Liquid, Molecular, and Neuromorphic Computing platforms. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 2 2 3 6 1 1 7 1979 1985 2019 2045 2055 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT ORGANIC COMPUTING STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 149 311institute.com 148 311institute.com
  • 76. P HOTONIC COMPUTING, a GENERAL PURPOSE TECHNOLOGY, which is still in the Prototype Stage, is the use of light, rather than the electrons used by today’s computing platforms, to move and process data thousands of times faster than we do today. However, while the field has always shown great promise realising those promises and productising the technology has been difficult as researchers struggle to get the right heat, power and size ratios for their components, and harness the most useful form of light, infrared, whose wavelength size is not readily compatible with today’s electronics or silicon. While there have been advances in lithography which goes some way to addressing the latter issue many researchers are now focusing their attention on finding new ways to manipulate light, such as bending and spinning it, and breakthroughs in these areas are now becoming more frequent. DEFINITION Photonic Computing is a form of ultra fast computing technology that uses photons produced by lasers or diodes to perform computing tasks. EXAMPLE USE CASES Today the first Photonic Computing prototypes are being used to test the theory that we can move and process information at light speed, and researchers are focused on developing the photonic chips, circuitry, and memory components. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment will continue to grow, however, as the number of competing computing technologies continues to increase if the field doesn’t get a breakthrough soon then it might be at risk of being sidelined in favour of other more promising technologies. That said though, with significant advances in Lasers, Nano-Manufacturing, Nanotechnology, Nano-Photonics and Optics, those breakthroughs could be closer than we think. While Photonic Computing is still in the Prototype Stage, over the longer term it could be replaced by new advances in Biological Computing, Chemical Computing, DNA Computing, Liquid Computing, Molecular Computing and Quantum Computing. However, despite this it is still highly likely that future traditional computer architectures will move away from electron based platforms to photonic ones, and that Photonic Computing will find its own niche in the new line-up. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 4 6 7 8 4 3 8 1984 2002 2010 2017 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT PHOTONIC COMPUTING STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. M QUANTUM COMPUTING, a GENERAL PURPOSE TECHNOLOGY, which is in the Prototype Stage and early Productisation Stage, is the creation of a new ultra-powerful computing platform where researchers harness the properties of quantum mechanics and quantum theory to build machines that are, under the right conditions, operate hundreds of millions of times faster than today’s logic based computer platforms. Recently there has been a dramatic acceleration on the development of the technology with both proprietary and universal machines emerging from the labs, as well as the public unveiling of the first limited use cloud based Quantum Computing as a Service (QCaaS) platforms and simulators. However, as research in the field hots up there is an increasing battle between those companies focusing on increasing Qubit counts, at the expense of computing accuracy, and those focusing on computing accuracy, at the expense of Qubit counts. DEFINITION Quantum Computing is the area of study focused on developing computer technology based on the principles of Quantum Theory. EXAMPLE USE CASES Today we are using the first QCaaS platforms and simulators to process complex climate change, drug, energy, machine learning, material, and traffic optimisation models, however, as the platforms evolve it is fair to say that the number of potential use cases will very quickly grow into the millions. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate at an increasingly rapid pace, and interest and investment in the space will also grow at an accelerating rate, which, in part, is led by the fact that the field has become politicised, with China, Europe and the US vying for supremacy in the field, and the fact that the first companies able to commercialise the technology and bring it to the masses will be at the forefront of one of the most significant computing revolutions since the invention of the first PC. While Quantum Computing is in the Prototype Stage and early Productisation Stage, over the long term it could be replaced by Biological Computing, and DNA Computing. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 6 6 9 9 7 4 9 1988 2010 2014 2017 2025 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 QUANTUM COMPUTING EXPLORE MORE. Click or scan me to learn more about this emerging tech. 151 311institute.com 150 311institute.com
  • 77. M TERAHERTZ COMPUTER CHIPS, which are still in the Concept Stage and early Prototype Stage, are computer chips that operate multiples times faster than today’s computer chips, operating in the Terahertz performance range, not the Gigahertz performance range. Recently there have been a number of advances in this space thanks to new breakthroughs in material science, especially in the field of 2D Graphene, which many experts see as the successor to traditional silicon, and frequency multiplication, which has allowed researchers to generate electronic signals in the Terahertz range with remarkable efficiency. DEFINITION Terahertz Computer Chips have clock speeds of one Terahertz, which is equal to 1,000 GigaHertz (GHz), or more. EXAMPLE USE CASES Today the first Terahertz Computer Chips prototypes are very basic with researchers using these products to test the viability of the technology. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the field will accelerate, and interest and investment will grow at an accelerating rate, however a lot of that investment will likely be in the form of university grants, and as a result the technology will likely take a long time to be productised. While Terahertz Computer Chips are still in the Concept Stage and early Prototype Stage, over the long term it is unclear what technology could replace them. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 6 2 7 2 1 6 1992 2007 2021 2027 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019 TERAHERTZ COMPUTER CHIPS EXPLORE MORE. Click or scan me to learn more about this emerging tech. U HD RENDERING ENGINES, which are in the Prototype Stage and Productisation Stage, are powerful compute enabled simulation engines capable of rendering ultra high definition dynamic video and stills of objects, places and people, at high speed that can be used in a variety of applications, from the creation of Synthetic Content to the creation of immersive, simulated environments and worlds. Recently significant advances in Artificial Intelligence, computing power, and GPU’s have meant that researchers have now crossed the point known as Uncanny Valley, which now means that these engines are now capable of producing content capable of fooling most humans. DEFINITION Ultra High Definition Rendering Engines create and render dynamic video and stills at a resolution that is indistinguishable from the real thing. EXAMPLE USE CASES Today we are using UHD rendering Engines to create content that is indistinguishable from the real thing that is being used to create an increasingly wide variety of content, from Fake News, capable of undermining democracy, to adverts, gaming environments, and even short movies. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate. However, as the capabilities of the technology continue to grow, and as we blow past Uncanny Valley, it is highly likely that the technology will need to become increasingly controlled and regulated. While UHD Rendering Engines are still in the Prototype Stage and Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Creative Machines, and Simulation Engines, but it is unlikely that it will be replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 8 5 9 9 5 3 9 2002 2007 2016 2018 2026 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT UHD RENDERING ENGINES STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 153 311institute.com 152 311institute.com
  • 78. W AVE COMPUTING, which is in the Concept Stage and early Prototype Stage, is the field of research concerned with developing new forms of computing platforms and electronic devices that work and perform their respective tasks using magnetism and not electricity. As a result these systems, which are underpinned by the principles of Spintronics, are the first such systes that work without the need to use electricity or electrons. recent breakthroughs in the field include the development of the first Wave Computing platform that was able to process information and perform calculations without using any electrons or electrical power. DEFINITION Wave Computing platforms are computing platforms that work and perform calculations by using magnetism rather than electricity or electrons. EXAMPLE USE CASES Today the early prototypes of the technology are being used to test the theory and refine the technology. In the future the primary use case of this technology could be to create new classes of completely passive computing and electronic platforms that could be used to either compliment or replace today’s traditional platforms. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by univesity grants. While the technology concept is incredibly interesting at this point in time it is difficult to ascertain whether or not it will achieve critical mass and continue to be developed, or reach a dead end and be superceeded, as a result it is one to watch but from a distance. While Wave Computing is in the Concept Stage and early Prototype Stage, over the long term it will be enhanced by advances in Backscatter Energy Systems, Quantum Computing, and Spintronics, and potentially replaced by more traditional Biological, Chemical, DNA, Liquid, Molecular, and Neuromorphic Computing platforms. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 2 7 4 4 1 1 5 2001 2007 2019 2050 2065 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT WAVE COMPUTING STARBURST APPEARANCES: 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 155 311institute.com 154 311institute.com
  • 79. I T IS all very well spending time and energy embedding intelligence into everything, whether we are talking about biological systems, devices or even humans, but in order to get the most out of these things they have to be connected. In this year’s Griffin Exponential Technology Starburst in this category there are eleven significant emerging technologies listed: 1. 5G 2. 6G 3. Bacterial Nano-Networks 4. Body Area Networks 5. Cognitive Radio 6. Delay Tolerant Networks 7. Low Earth Orbit Platforms 8. Low Power Wide Area Networks 9. Nil Communication 10. Pseudo Satellites 11. Quantum Internet 12. UVF Ultra Low Frequency Communications 13. WiGig In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 14. 2D Antennae 15. 7G 16. Atomic Communication 17. Body Area Networks 18. Drone Access Points 19. High Altitude Platforms 20. HiperLAN 21. Hollow Core Fiber 22. LiFi 23. Mesh Networks 24. Molecular Communications 25. MulteFire 26. Nano-Satellites 27. No Power WiFi 28. Organic Networks 29. Rectifying Antennae 30. Self Healing Networks 31. Small Cell Networks 32. Terabit Networks 33. Wireless Personal Area Networks 34. X-Ray Communications C O N N E C T I V I T Y 157 311institute.com
  • 80. 5 G, a GENERAL PURPOSE TECHNOLOGY, which is in the early Productisation Stage, is the next generation of mobile wireless communications technology and delivers data download and upload speeds upto 10 to 20 times faster in places than today’s 4G networks, wider coverage and more stable, lower latency connections. As a consequence 5G will have a revolutionary impact on how and where businesses and consumers leverage wireless network technology. However, as the race to be the first to roll out 5G services intensifies some operators are rolling out 600MHz 5G services, which operate at lower speeds but can penetrate into buildings further, while others are rolling out more traditional 5G services that operate in the 700 MHz, 800 MHz, 900 MHz, 1.5 GHz, 2.1 GHz, 2.3 GHz and 2.6 GHz range that have higher speeds but need more base stations within buildings in order to provide good enough coverage. DEFINITION 5G, the successor to 4G is a low latency, hyper connected multi Gigabit mobile wireless communications standard. EXAMPLE USE CASES Today we are using 5G networks to perform over the air robotic surgeries on animals and humans, and stream 4K and 8K video, Augmented Reality, gaming and Virtual Reality experiences direct to people’s devices. In the future the primary use cases for the technology will include disintermediating fixed line telco’s by using a combination of 5G, WiGig and new network backhaul platforms to deliver ultra-fast, wireless broadband services directly to businesses and homes, and accelerating the roll out of autonomous vehicles and smart transportation networks, smart healthcare platforms, the Internet of Things, and supporting the control of critical infrastructure and remote devices, among millions of other use cases. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate dramatically, and interest and investment will grow at an accelerating rate. As the first commercial networks start being rolled out, in China and the West, the number of devices supporting 5G will continue to expand and the major task of rolling out the new technology, which requires new towers and base stations, will begin in earnest. While 5G is still in the early Productisation Stage, over the long term it will be replaced by 6G. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 9 5 9 9 8 6 9 1998 2009 2012 2016 2026 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2019, 2020, 2021 5G EXPLORE MORE. Click or scan me to learn more about this emerging tech. 6 G, a GENERAL PURPOSE TECHNOLOGY, which is still in the Concept Stage, is the field of research concerned with trying to, one day, build the next generation of wireless mobile communications networks that operate at Terabit speeds, which will be hundreds of times faster than 4G technology, and tens of times faster, if not more, than 5G. While, by today’s standards, 5G looks revolutionary, as data volumes and the number of connected devices and things in the world continue to increase at an exponential rate, researchers believe 6G will be the answer, and as a result they are investigating using the 100GHz to Terahertz (THz) bands, combined with Artificial Intelligence and Quantum Theory, to push wireless speed to a range where they say the eventual speeds will be unlimited. DEFINITION 6G, the successor to 5G, is a multi Terabit software defined mobile communications standard that uses Artificial Intelligence to create adaptable, intelligent, self-aware networks. EXAMPLE USE CASES Today there are no 6G prototypes, but researchers believe 6G’s primary use cases will include applications that require a “Superfast Edge” and zero network latency, “Super IOT applications” where massive IOT networks need to communicate and collaborate together, “Smart Analytics” that enable smart operations and allow networks to analyse and process data in a situational context, including for health and Quantified self applications, Smart Buildings and Cities, Smart Materials applications, and much more. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in 6G technology will continue to accelerate, and interest and investment in the field will continue to grow, primarily led by government funding, university grants, and industry consortiums. While 6G is still in the Concept Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Cognitice Radio, Low Earth Orbit Platforms, Psuedo Satellites, Quantum Internet, and Quantum Sensors. However, with the emergence of a wide variety of complimentary powerful communications technologies it is also possible that it will not be replaced, and that 7G will never arrive, or at least in the way that we expect it. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 2 1 8 2 2 1 2006 2017 2027 2030 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT 6G STARBURST APPEARANCES: 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 159 311institute.com 158 311institute.com
  • 81. B ACTERIAL NANO-NETWORKS, which are in the Concept Stage and early Prototype Stage, is the field of research concerned with developing new ways to transmit information and signals within fluidic environments at the cellular, genetic, and nano scale. Recent breakthroughs in the field include the development of the first Bacterial Nano- Networks that were used to shuttle DNA based information between different targets so that the information could be stored and retrieved from new DNA Computing and Storage platforms. DEFINITION Bacterial Nano-Networks are nanoscale biological communications networks that use DNA and chemicals to transmit information between different entities and network nodes. EXAMPLE USE CASES Today we are using Bacterial Nano-Networks to move DNA based information packets between different DNA Computing and Storage platforms in an effort to improve their efficiency and speed. In the future the primary use of this technology will be to support and improve the efficiency of future Biological and DNA computing platforms, among others, and to improve the efficiency and speed of information and signal transfer between different liquid based hybrid, organic, and semi-organic entities, products, and systems. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Healthcare and Technology sectors, with support from univesity grants. In time we will see the technology mature to the point where it becomes the defacto technology that underpins future computing and electronics platforms. While Bacterial Nano-Networks are in the Concept Stage and early Prototype Stage, over the long term they will be enhanced by advances in Biological Computing, CAST, Chemical Computing, CRISPR, DNA Computing, Liquid Computing, Semi-Synthetic Cells, Synthetic Cells, Synthetic Biology, and Synthetic DNA, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 5 8 1 1 7 1997 1984 2019 2031 2047 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BACTERIAL NANO-NETWORKS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. B ODY AREA NETWORKS, which is in the Prototype Stage, is the field of research concerned with trying to turn the human body, and all its individual systems, into the biological equivalent of a computer-like communications and data network which has better security than almost all of today’s wireless authentication systems, like Bluetooth. Recent breakthroughs in the field include using low power magnetic fields and wearables to turn the human body into a data network which, when combined with other technologies such as Biological Computing and Organic Networks could open up a phenomenal range of weird and interesting opportunities. DEFINITION Body Area Networks is the technology that turns the human body into the equivalent of a computer data network. EXAMPLE USE CASES Today researchers are using the technology to turn the human body into data networks that, in turn, they were able to use as a form of unique, and presently unhackable authentication system to enable bluetooth-like secure payments. And as we look ahead at what the future could hold this use case alone opens the door to some exciting new security applications. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector, with support from university grants. In time we will see the technology mature, at which point it will then have to overcome some serious regulatory hurdles if it’s to stand any chance of being fully commercialised. While Body Area Networks are in the Prototype Stage, over the long term they will be enhanced by advances in Biological Computing, Organic Networks, as well as potentially Nanobots, Nanomachines, and Nanoparticles, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 5 4 2 2 7 1988 2001 2019 2035 2052 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 BODY AREA NETWORKS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 161 311institute.com 160 311institute.com
  • 82. C OGNITIVE RADIO, which is in the Prototype Stage and early Productisation Stage, is the field of research involved with creating radio based communication platforms that can be programmed and configured dynamically to use the best wireless channels in their vicinity in order to avoid radio spectrum congestion, and interference. Recently there have been several breakthroughs in the field after researchers embedded Artificial Intelligence into their platforms which not only helped boost their platforms ability to detect interference, but also helped them their platforms respond in real time to minimise the impact. DEFINITION Cognitive Radio is a form of wireless communication where a transceiver can intelligently detect which communication channels are free and instantly move into them. EXAMPLE USE CASES Today we are using Cognitive Radio to help improve the radio quality for emergency responders, and to create the next generation of military communications platforms that cannot be jammed by increasingly advanced and technologically capable enemies. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, with the main investments coming from aerospace, defence, government, and industry consortiums. While Cognitive Radio is in the Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, and in Nano-Manufacturing which will let researchers create new communications platforms capable of harnessing new parts of the electromagnetic spectrum, and potentially replaced by Nil Communication and new Quantum Communications technologies. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 7 4 8 7 4 4 8 1998 2007 2011 2016 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 COGNITIVE RADIO EXPLORE MORE. Click or scan me to learn more about this emerging tech. D ELAY TOLERANT NETWORKS, which are in the early Productisation Stage, is the field of research concerned with creating communication networks that can withstand long breaks and delays in the communications chain, such as when a satellite moves out of position when a space agency is trying to communicate with the International Space Station, or a network failure. Delay Tolerant Networks (DTN) work by managing these breaks in availability by letting each node in the network temporarily store the data that goes through them and then waiting for the best moment to pass that data along. DEFINITION Delay Tolerant Networks are communications networks designed to withstand long delays or outages in the data transmission chain. EXAMPLE USE CASES Today we are using Delay Tolerant Networks to send information from Earth to the International Space Station (ISS). In the future though primary applications will include using them to communicate with people and things where the communications chains are frequently broken or poor, such as in caves, the deep ocean, or in outer space, as well as in denied environments where communications are being specifically jammed by adversaries, and areas subject to frequent network breaks. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by aerospace, defence, and government funding, university grants, and industry consortiums. While Delay Tolerant Networks are in the early Productisation Stage, over the long term they will be enhanced by Artificial Intelligence, Quantum Internet, and Quantum Sensors, but not replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 3 3 8 8 3 3 8 1985 2012 2018 2026 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT DELAY TOLERANT NETWORKS STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 163 311institute.com 162 311institute.com
  • 83. L OW EARTH ORBIT PLATFORMS, a GENERAL PURPOSE TECHNOLOGY, which are in the Productisation Stage, is the field of research concerned with building networks of satellites that orbit the Earth at altitudes of between 400 and 1,000 miles. As the cost of building and launching satellites, thanks to Advanced Manufacturing techniques, and re- useable rocket launch systems help drop the price of building and launching these platforms by more than a hundred fold this realm of space is becoming increasingly accessible and democratised. As a result organisations are now lining up to commercialise it. DEFINITION Low Earth Orbit platforms are satellite systems that orbit between 400 and 1,000 miles above the Earth’s surface. EXAMPLE USE CASES Today we are using Low Earth Orbit Platforms to bring connectivity to every individual on the planet by launching 4,200 LEO satellites that can blanket the Earth with coverage and connect the last 3.5 Billion people, and launching new satellite platforms that can monitor and surveill the Earth and everyone and everything on it in real time in high definition, and starting to lay the foundations for the first large scale off Earth manufacturing facilities. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by visionary space start ups that want to push the boundaries, and the more visionary established space organisations. While Low Earth Orbit Platforms are in the Productisation Stage, over the long term they will be enhanced by advances in Advanced Manufacturing, Artificial Intelligence, Energy and propulsion, and Robotics, but not replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 5 3 9 9 8 7 9 1959 1961 1965 1968 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 LOW EARTH ORBIT PLATFORMS EXPLORE MORE. Click or scan me to learn more about this emerging tech. L OW POWER WIDE AREA NETWORKS, a GENERAL PURPOSE TECHNOLOGY, which are in the Productisation Stage, is the field of research concerned with the development of new low power communications platforms that use both licensed and unlicensed radio spectrum to allow organisations to create wide area networks capable of connecting and communicating with the billions of individual sensors and things that make up the Internet of Things. While there are now a number of competing LPWAN standards, including LORA, Narrowband-IOT, and Sigfox, increasingly there is a fight brewing between the incumbent telecommunications providers who want their chargeable licensed spectrum standards to be the preferred standard, and start ups in the space who want their unlicensed, non- proprietary standards to be the winner. As a result it is likely that there will be multiple competing standards for a while, until the favourites break away from the pack, which will continue to confuse consumers and hinder adoption. DEFINITION Low Power Wide Area Networks are wireless networks that allow the long range communication, at a low bit rates, between different wide spread devices, sensors and things. EXAMPLE USE CASES Today we are using Low Power Wide Area Networks to connect hundreds of millions of internet of Things devices, from agricultural machinery and industrial robotics platforms, to Vehicle to X infrastructure and Smart Cities, so the use cases, even through this is a communications technology, are unlimited. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Communications and Technology sectors. While Low Power Wide Area Networks are in the Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Blockchain, Cognitive Radio, and Mesh Networks, but not replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 8 5 8 8 7 6 8 1983 1995 2005 2009 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT LOW POWER WIDE AREA NETWORKS STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 165 311institute.com 164 311institute.com
  • 84. M OLECULAR COMMUNICATIONS, which is in the Concept Stage and Prototype Stage, is the field of research concerned with understanding how molecules and other chemicals and compounds in organic and inorganic systems communicate with one another, and discovering new ways to influence and control the mechanisms behind them for human benefit. While research in the area is very specialist, and the field is very complex, Molecular Communications is an area of increasing interest as researchers around the world build the first Biological, Chemical, DNA, Liquid and Molecular Computer platforms, and build and design new Semi-Synthetic and Synthetic cells and designer organisms. And that’s all before we discuss the advances we’ve seen recently in creating Nanobots and Nano-Machines capable of cruising the body’s blood stream, hunting down and killing disease, and performing basic in vivo surgery. DEFINITION Molecular Communication is where biological and hybrid cells and Nanomachines use molecules to communicate with one another and other systems to perform coordinated actions. EXAMPLE USE CASES Today the first Molecular Communications prototypes are being used to build enzyme engines that power the Nanobots that one day will seek out cancer within the human body, improve the accuracy and efficiency of new, powerful CRISPR Gene Editing and mRNA tools, and build the first generations of Biological, Chemical, DNA, Liquid, Molecular Computer platforms, and Nano-Sensors. In the future the other primary uses cases for the technology will also include the development of new materials, and even more extraordinary applications than we are examining today. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Biotech, Healthcare, and Technology sectors, as well as university grants. While Molecular Communications are in the Concept Stage and Prototype Stage, over the long term it will be enhanced by advances in Nanotechnology and Synthetic Biology, and replaced by Atomic Communication. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 2 2 4 7 3 2 7 1973 1984 1998 2027 2048 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019 MOLECULAR COMMUNICATIONS EXPLORE MORE. Click or scan me to learn more about this emerging tech. N IL COMMUNICATION, which are in the Concept Stage and very early Prototype Stage, is the field of research concerned with sending data in new ultra-secure ways, and recently researchers discovered how to send data without sending data, and doing so without having to use particles, which are the foundation of how all data is transmitted today whether it’s sending E-Mails with electrons, or listening to music using air molecules. In order to accomplish their feat the researchers involved managed to send data without sending data and communicate using a phenomenon known as the Quantum Zeno effect, and Quantum Wave Functions. And yes, I know how weird all that sounds, but now that the first prototypes have been built and tested, this could be one of, if not the most secure forms of communication ever known. DEFINITION Nil Communication is the process of exploiting quantum mechanics to send information without transmitting any data. EXAMPLE USE CASES Today the first Nil Communication prototypes have been used to demonstrate the feasibility of the technology, and so far the tests, which sent information without sending information, used Quantum Zeno waves to accomplish their feat. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, but it will be from a very low base and primarily led by organisations in the Defence sector, assisted by specialist Government funding. While Nil Communications are in the Concept Stage and very early Prototype Stage, at this point in time it is unclear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 1 4 5 1 1 7 2003 2007 2018 2040 2058 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT NIL COMMUNICATION STARBURST APPEARANCES: 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 167 311institute.com 166 311institute.com
  • 85. O RGANIC NETWORKS, which are in the Prototype Stage, is the field of research concerned with finding new ways to leverage biology and biological systems to create the next generation of computer-like communication and data networks, and recently there have been a number of developments in the space. Recently researchers have discovered and designed new technologies that connect biological and artificial systems together which allow the quick and uninterrupted flow of data between previously distinct biological and digital systems, thereby opening the door to the development of completely new hybrid communications, computing, electronics, and health opportunities. DEFINITION Organic Networks are computer-like data networks that are made from exclusively biological and, or organic components. EXAMPLE USE CASES Today the first Organic Networks are being used to test the theory but it is not hard to imagine how they could be used to create entirely new classes of computing and electronics that marry together the best of both organic and non-organic worlds, as well as how they could be used to compliment other healthcare innovations, such as Bio-Hybrid Organs, and accelerate the symbiosis and unification of Man and Machine, whether it be in the form of AI Symbiosis, Human 2.0, or the Singularity. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Healthcare and Technology sectors, with support from government funding and university grants. In time we will see the technology become mature at which point it will revolutionise multiple technology fields and fuel a new technology revolution. While Organic Networks are in the Prototype Stage, over the long term they will be enhanced by advances in 3D and 4D Printing, Bio-Hybrid Organs, Bioelectronic Medicine, Biological Computing, Brain Machine Interfaces, Genetic Engineering, Neuro-Prosthetics, Synthetic Biology, and Synthetic Cells, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 4 8 2 2 8 1971 1987 2020 2050 2065 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: NIL ORGANIC NETWORKS EXPLORE MORE. Click or scan me to learn more about this emerging tech. P SEUDO SATELLITES, which are in the Productisation Stage, is the field of research concerned with developing high altitude platforms that fly close to the Earth’s Stratosphere, acting as a half way house, per se, between Low Earth Orbit Platforms, such as satellites, and ground based stations. Currently there is a lot of buzz around these platforms as companies race to create and deploy platforms, from passive balloons to highly advanced drones with wingspans larger than a 747’s, that provide organisations with new ways to provide a whole new range of services that up until recently were either infeasible or impossible without the use of expensive satellite systems. DEFINITION Pseudo Satellites are high-altitude aircraft or platforms that are designed to fill in the gaps between satellites and Unmanned Aerial Vehicles. EXAMPLE USE CASES Today we are using Pseudo Satellites to provide connectivity services to disaster zones and remote areas of the planet, as well as using them to create Persistent Surveillance Systems that can monitor and police entire cities in real time with just one or more drones. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Communications and Technology sectors. While Pseudo Satellites are in the Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, 3D Printing, Drones, Optics, Photovoltaics, Self- Healing Materials, and Virtual Reality, but it is unlikely that they will be replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 5 6 9 7 7 6 9 1993 1998 2009 2017 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 PSEUDO SATELLITES EXPLORE MORE. Click or scan me to learn more about this emerging tech. 169 311institute.com 168 311institute.com
  • 86. Q UANTUM INTERNET, which is in the Prototype Stage and very early Productisation Stage, is the field of research concerned with using the weirdness of Quantum Mechanics to create a new unhackable, or at the very least ultra-secure, internet platform. Over the past couple of years there have been a string of breakthroughs in developing Quantum Internet platforms, including the deployment of Quantum Communications satellites, and the development of new Quantum Key Distribution (QKD) encryption technologies, through to the development of new longer distance Quantum Repeaters, that have allowed researchers build and test the first viable, working Quantum Internet platforms. DEFINITION Quantum Internet is an ultra-secure network of interconnected computers and devices that use the properties of Quantum Theory to send and receive information. EXAMPLE USE CASES Today we are using the Quantum Internet almost in the same way as the regular internet, to transmit data and host video conference calls, but in an ultra-secure way. In the future the primary use case for the technology will be at first to use it as a way to transmit classified and sensitive data, such as defence, financial, and government data, before it eventually becomes a more general purpose technology. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Communications and Technology sectors, coupled with university grants and increased government funding. While Quantum Internet is in the Prototype Stage and very early Productisation Stage, over the long term the technology may be replaced by Nil Communication. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 3 2 8 8 6 3 8 1982 1985 2015 2022 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT QUANTUM INTERNET STARBURST APPEARANCES: 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. U LTRA LOW FREQUENCY COMMUNICATIONS, which is in the Productisation Stage, is the field of research involved with developing ELF and ULF communications systems that are capable of penetrating everything from the deep oceans to complex cave systems. While the technology has been around for decades researchers are now being asked to develop next generation systems that are more deployable and powerful than their predecessors. DEFINITION Ultra Low Frequency Communications are communications technologies which operate at frequencies in the 0.3 to 30 kHz range. EXAMPLE USE CASES Today this technology is being used especially by the world’s militaries to allow them to communicate with their submarine and nuclear submarine fleets. In the future though it is hoped that the technology will provide high speed internet access to assets in the deep oceans, which could bring about the Internet of Ocean Things, and in complex cave systems. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace and Defence sector, with support from government funding and university grants. In time we will see the technology mature at which point it is unlikely to face any regulatory barriers to adoption. While Ultra Low Frequency Communications are in the Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Cognitive Radio, Metamaterials, Quantum Sensors, and other Material and Sensor technologies, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 7 4 7 8 4 4 9 1944 1952 1962 1992 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 ULTRA LOW FREQUENCY COMMS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 171 311institute.com 170 311institute.com
  • 87. W IGIG, which is in the Prototype Stage and early Productisation Stage, is the field of research concerned with increasing Wi-Fi speeds to Gigabit and multi-Gigabit speeds while maintaining interoperability with existing Wi-Fi standards using the 60GHz spectrum. One of the biggest challengers researchers in the field face, however, is that while WiGig’s speeds are at least ten times faster than current Wi-Fi standards WiGig’s range is limited to a paultry10 meters, and even though a new standard is emerging that will increase that range to 100 meters the technology will still likely have trouble penetrating internal walls which means consumers will need to buy more access points and Wi-Fi repeaters than they do today. DEFINITION WiGig is a Wi-Fi standard that can support data transfer speeds of 7Gbps or more. EXAMPLE USE CASES Today the first WiGig prototypes are being used as test bed devices to help manufacturers refine the technology before it is commercialised. In the future the primary use cases for the technology will include combining WiGig routers with 5G networks to eliminate the need for fixed line broadband into homes, and increasing the speed and performance of wireless networks within buildings and outdoor spaces which will, just as in the case of 5G, allow consumers to stream 4K and 8K video, Augmented Reality, gaming and Virtual Reality experiences direct to their headsets and other devices. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Consumer Electronics and Technology sectors, and industry consortiums. While WiGig is in the Prototype Stage and early Productisation Stage, over the long term it will be enhanced by advances in 5G, 6G, Artificial Intelligence, Blockchain, and Cognitive Radio, but at this point in time it is unclear what will replace it. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 4 4 8 9 5 3 9 2002 2013 2016 2021 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 WIGIG EXPLORE MORE. Click or scan me to learn more about this emerging tech. 173 311institute.com 172 311institute.com
  • 88. E L E C T R O N I C S 311institute.com T HE ADVENT of electronics represented a pivotal turning point in human history and today there is no questioning their impact on our society. However, just as everything else changes so too does the field of electronics, and as we look forwards towards a future repleat with a wide variety of new advanced manufacturing technologies, such as 3D Printing and Molecular Assemblers, it’s these technologies, combined with human ingenuity, that will help open the door to a whole variety of new classes of electronics that will transform society all over again and spur us onwards as we head towards the twenty second century. In this year’s Griffin Exponential Technology Starburst in this category there are ten significant emerging technologies listed: 1. Bio-Compatible Electronics 2. Biological Electronics 3. Edible Electronics 4. Flexible Electronics 5. Liquid Electronics 6. Molecular Electronics 7. Neuro-Electronics 8. Printed Electronics 9. Quantum Electronics 10. Re-configurable Electronics 11. Self-Healing Electronics 12. Transient Electronics 13. Transparent Electronics In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 1. Bio-Degradable Electronics 2. Bio-Electronic Circuits 3. Injectable Electronics 4. Nano-Electronics 5. Optoelectronics 6. Organic Optoelectronics 7. Papertronics 8. Printed Electronics 9. Quantum Optoelectronics 10. Wave Electronics 175 311institute.com
  • 89. B IO-COMPATIBLE ELECTRONICS, which are in the Prototype Stage and early Productisation Stage, is the field of research concerned with developing new forms of computing platforms, electronics, and materials that are bio-compatible and can be embedded and integrated into biological tissue. Recent breakthroughs in the space include the development of the first bio-compatible transistors and Bio- Materials that can be embedded into the human brain without degrading over time or adversley affecting the patients tissue. DEFINITION Bio-Compatible Electronics are a class of electronics that are compatible with biological material and don’t corrode or degrade over time. EXAMPLE USE CASES Today we are using Bio-Compatible Electronics to create better Brain Machine Interfaces for patients suffering from debilitating conditions such as ALS. In the future the primary use of this technology will be to enable the integration of technology into the human body either as a treatment, for example, of dementia, or as a form of Cyborg-like augmentation. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Healthcare sector, with support from univesity grants. In time we will see the development of Bio-Compatible Electronics that don’t degrade and don’t have any negative impacts on organic tissue, at which point we will then be able to accelerate the development of a wide range of invasive devices and technologies that can be merged with the human body and organic tissue. That said though the technology will continue to face stringent regulator scrutiny which will slow down its adoption, but it is highly likely that in time all concerns, other than cultural concerns, will be successfully overcome. While Bio-Compatible Electronics are in the Prototype Stage and early Productisation Stage, over the long term they will be enhanced by advances in Bio-Materials, Brain Machine Interfaces, Neuro-Prosthetics, Neuromorphic Computing, and Robotics, and potentially replaced by Biological Computing, and Biological Electronics. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 5 3 7 8 3 3 7 1972 1991 2002 2008 2033 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BIO-COMPATIBLE ELECTRONICS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. B IOLOGICAL ELECTRONICS, which are in the early Productisation Stage, is the field of research concerned with developing a new class of electronics that are biological in nature and biologically inspired. Recently there have been numerous breakthroughs in the space including the simplification of designing and manufacturing biological circuits, as well as new genetic tools to identify design errors and debug them. DEFINITION Biological Electronics are a class of electronics where biological based circuits and components replace and mimick the logical functions traditional electronic circuits. EXAMPLE USE CASES Today we are using Biological Electronics and the principles underpinning them to develop basic biological circuits and the first rudimentary biological AI’s and neural networks. In the future the primary use of this technology will be to augment and replace existing traditional electronics where its practical to do so, and in time they could also be used to augment Biological Computing platforms and be merged with organic life to create hybrid lifeforms and new manufacturing paradigms. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Technology sector, with support from univesity grants. In time the technology will become mature and become easier to implement and integrate into new products and applications, however since it is biological by nature it will likely face increased regulator scrutiny before being green lighted for wide use. While Biological Electronics are in the early Productisation Stage, over the long term they will be enhanced by advances in Biological Computing, Gene Editing, Stem Cells, and Synthetic Biology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 5 6 4 7 1 1 9 1985 1991 2003 2016 2052 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BIOLOGICAL ELECTRONICS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 177 311institute.com 176 311institute.com
  • 90. E DIBLE ELECTRONICS, which are in the Concept Stage and early Prototype Stage, is the field of research concerned with developing a new class of electronics that have a variety of use cases and that can be eaten and ingested without causing harm. Recent breakthroughs in the field include the development of basic Graphene based Edible Electronics that can be laser etched onto foods so their provenance can be tracked throughout their lifecycle before the consumer then eats them. DEFINITION Edible Electronics are a class of electronics that can be ingested safely without any negative consequences. EXAMPLE USE CASES Today we are using Edible Electronics as a way to tag and track food throughout its lifecycle before being finally consumed by the customer. In the future the technology could be used across all food stuffs and combined with sensors to track everything from the foods provenance and location through to its nutritional value and freshness, additionally though the same principles can be applied to pharmaceutical drugs and many more use cases. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Retail sector, with support from univesity grants. In time we will see the technology mature to the point where it becomes ubiquitous and I don’t forsee many regulatory hurdles that would hamper adoption. While Edible Electronics are in the Concept Stage and early Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, Materials, and Sensor technology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 7 3 6 7 2 1 8 1997 2014 2018 2026 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT EDIBLE ELECTRONICS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. F LEXIBLE ELECTRONICS, which is still in the Prototype Stage and early Productisation Stage, is the development of electronics that can bend, flex and stretch without breaking, or loosing functionality, and as we continue to create new computing platforms that allow us to embed compute and intelligence into more products, from new flexible displays, gadgets, wearables, and even solar panels, to new fabrics and implanted medical devices, this will become increasingly important. DEFINITION Flexible Electronics use stretchable conductive materials laid on flexible substrates to produce circuits that can be twisted and stretched. EXAMPLE USE CASES Today we are using Flexible Electronics to help us create flexible displays and smartphones, sensors, smart tattoos and wearables, that help us monitor patient health, and new implanted medical devices that can help reverse paralysis. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the space will continue to accelerate, and interest and investment will continue to grow substantially as companies see the period of Wide Spread Adoption near. While Flexible Electronics is still in the Prototype Stage and early Productisation Stage, over the long term they will be enhanced by Bio-Materials, Graphene, Polymers, Self-Healing Materials, Smart Materials and Spray On Materials, but not replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 6 4 9 8 6 4 7 1996 2005 2015 2017 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 FLEXIBLE ELECTRONICS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 179 311institute.com 178 311institute.com
  • 91. L IQUID ELECTRONICS, which are in the Concept Stage and early Prototype Stage, is the field of research concerned with developing a new class of liquid based electronics. Recent brteakthroughs include the use of 3D Printing to develop micro-fluidic electronic channel products and devices that contained charged liquids which were then used to conduct electrical charges through liquid circuitry. DEFINITION Liquid Electronics are a class of electronics that use liquids to create and complete electrical circuits. EXAMPLE USE CASES Today Liquid Electronics are still in the experimental stage and researchers are using their prototypes to prove the theory and refine the technology. In the future the primary use case of the technology would include being able to embed liquid electronics and components into a wide range of products and objects, from Soft Robots and even to 3D Printed biological tissue where it could be combined with new classes of computing platforms such as Biological and DNA Computing platforms. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by univesity grants. In time as the technology matures more researchers in the field will discover viable and interesting use cases for it, and given the nature of the technology it’s unlikely to face particularly strict regulatory scrutiny which means that uptake and aoption could acceleate quickly. While Liquid Electronics are in the Concept Stage and early Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, 3D Bio-Printing, 4D Bio-Printing, 4D Printing, Liquid Computing, and Materials, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 6 6 5 8 1 1 9 2001 2004 2019 2041 2055 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT LIQUID ELECTRONICS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. M OLECULAR ELECTRONICS, which are in the Prototype Stage, is the field of research concerned with developing a new class of electronics which, rather than using electronics and conventional circuits, uses molecules and molecular based circuits to fulfil much the same functions. Recently researchers have managed to make a number of breakthroughs that include finding new ways to manipulate and arrange molecules, and assign them new sophisticated properties, at a speed and scale never seen before for incredibly low cost. DEFINITION Molecular Electronics is the creation and use of molecules and molecular constructs with sophisticated properties to create a new class of electronics. EXAMPLE USE CASES Today researchers are using this technology to develop molecular based computer memory and storage systems that have 100 times the density of today’s top of the line systems. In the future this technology could form the foundation of an entirely new class of computing and open the door to a wide range of revolutionary new use cases that include the ability to embed compute, electronics, and intelligence into anything and everything irrespective of whether it is a solid object or a liquid based one. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector, with support from university grants. In time we will see this technology mature to the point where it is ready to be deployed, and it is highly likely that it will lead to the development of a new range of “Wet” electronics. While Molecular Electronics are in the Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, Chemical Computing, Liquid Computing, Liquid Electronics, Molecular Computing, and Synthetic Molecules, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and re-visit it every few years until progress in this space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 1 4 9 5 2 1 1982 1996 2019 2048 2062 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 MOLECULAR ELECTRONICS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 181 311institute.com 180 311institute.com
  • 92. N EURO-ELECTRONICS, which are in the Prototype Stage, is the field of research concerned with developing new products that allow the human nervous system to fuse and interface directly with electronics and electronic components. Recently there have been a number of developments in the space which include the development of the first Biological-Artificial neurons and synapses which were able to communicate with one another over the internet, which could herald the age of the Internet of Neuro-Electronic “Things.” DEFINITION Neuro-Electronics is the interfacing of the biological neurons of the human nervous system with electronic devices. EXAMPLE USE CASES Today basic Neuro-Electronic devices are being used to provide therapeutic brain stimulation to monitor and treat neurological diseases such as epilepsy. In the future though they could be used to monitor and treat chronic pain, and a variety of other ailments including IBS and the effects of limb amputations, as well as be used to develop new bionic bodyparts, such as bionic eyes and ears, and even create the Internet of Neuro-Electronics which would see biological brains and nervous systems become nodes on the network in much the same way we do with Internet of Things technologies today. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector, with support from government funding and university grants. In time we will see the technology mature at which point there will be serious regulatory hurdles to overcome before it can be commercialised and sold. While Neuro-Electronics are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Bio-Compatible electronics and materials, Bioelectronic Medicine, Brain Machine Interfaces, Cyborgs, Memristors, Neuromorphic Computing, Neuro-Prosthetics, as well as Sensor technologies, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and re-visit it every few years until progress in this space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 2 6 9 2 1 8 2005 2008 2020 2035 2049 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 NEURO-ELECTRONICS EXPLORE MORE. Click or scan me to learn more about this emerging tech. P RINTED ELECTRONICS, which is in the early Productisation Stage, is the field of research concerned with developing new ways to print electronics and electronic components, from Capacitors to PCB’s using a variety of manufacturing methods including 3D Printing. Recently there have been significant advances in being able to print an increasingly wide aray of electronics and electronic components, even including the printing of Edible Electronics and Liquid Electronics. DEFINITION Printed Electronics are a class of electronics that are printed using a range of different technologies and techniques. EXAMPLE USE CASES Today we are using Printed Electronics in only a narrow range of use cases including military use cases and certain consumer products such as cars, where companies are now 3D printing electric vehicles complete with embeded electronics, and food items where Graphene based electronic circuits are laser etched onto food so it can be tracked and monitored throughout their lifecycle. In the future the primary use cases for the technology will include the printing of almost any and all types of electronic circuits and components in all their forms, and advances in manufacturing technologies means that electronics will be able to be embedded and integrated into everyday objects very easily. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Manufacturing sector, with support from univesity grants. As manufacturing technologies improve in capability and speed in time we’ll be able to print increasingly complex electronic systems that are embedded and integrated into products in entirely new ways which will not only change global supply chains, but will also let us manufacture complete products in one single printing run. While Printed Electronics are in the early Productisation Stage, over the long term they will be enhanced by advances in 3D Printing, 3D Bio-Printing, 4D Printing, Materials, and Molecular Assemblers, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 6 6 5 8 3 1 9 2002 2006 2014 2032 2037 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT PRINTED ELECTRONICS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 183 311institute.com 182 311institute.com
  • 93. Q UANTUM ELECTRONICS, which are in the Prototype Stage, is the area of research concerned with developing a new class of compute and electronics that can harness the power of Quantum Computers, which are hundreds of millions more powerful than today’s best computing technologies but that need to run near 0 Kelvin, at room temperature. Recently there have been a run of breakthroughs in the space including the development of the first Silicon based Quantum chip design, and the use of Quantum Dots to protect Qubits, the Quantum Computing equivalent of a conventional Binary bit, from the cold. DEFINITION Quantum Electronics is the area of physics dealing with the effects of quantum mechanics on the behaviour of electrons in matter. EXAMPLE USE CASES Today there are no commercial products available using this technology. In the future though this technology would bring the power of Quantum Computing to conventional style computing platforms and smart devices, as well as allow the creation of unhackable electronics systems. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector, with support from government funding and university grants. In time we will see the technology mature, albeit a way off at the moment, and there is a high likely hood that it could usurp and replace many of today’s conventional compute and electronics technologies. While Quantum Electronics are in the prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Quantum Artificial Intelligence, Quantum Computing, Quantum Dots, and Quantum Sensors, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and re-visit it every few years until progress in this space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 3 2 5 9 4 3 8 1993 2002 2018 2046 2056 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 QUANTUM ELECTRONICS EXPLORE MORE. Click or scan me to learn more about this emerging tech. M RE-CONFIGURABLE ELECTRONICS, which are still in the Prototype Stage, is the field of electronics concerned with trying to create the next generation of adaptable electronics platforms capable of re-configuring their electronic circuits and pathways on the fly, in response to specific stimuli, in order to change their behaviours, capabilities, performance, and resiliency. While research in the field has been boosted recently by new advances in Materials, Memristors, Liquid Computing, Nanotechnology, and Self-Healing Electronics, to name but a few, today I am already seeing the emergence of the next generation of the technology emerging in the form of new Biological Electronic technologies that whose circuits and pathways are made from DNA and living matter. DEFINITION Reconfigurable Electronics can alter and re-route fixed and fluid electronic circuits and pathways dynamically in order to become more capable, performant or resilient. EXAMPLE USE CASES Today the first Re-Configurable Electronics prototypes are being used in very basic ways to test the theory that we can create viable electronic circuits and pathways capable of re- configuring themselves on the fly in response to certain stimuli. However, over time, and given the ubiquity of electronics the use cases of where this technology could be applied will be almost unlimited. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the field will continue to accelerate, albeit from a low base, and interest and investment will continue to grow, although it is highly likely that much of that investment will be in the form of aerospace, defence and government funding, and university grants. While Re-Configurable Electronics are still in the Prototype Stage, over the long term it will be replaced by the next generation of electronics, Biological Electronics. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 1 2 5 8 3 3 8 1986 2002 2008 2026 2040 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT RE-CONFIGURABLE ELECTRONICS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 185 311institute.com 184 311institute.com
  • 94. S ELF-HEALING ELECTRONICS, which is still in the Prototype Stage, is the field of research concerned with making indestructible electronics, including computing components, that have the highest levels of survivability in even the harshest conditions. Recently there have been breakthroughs in creating self-healing electronics capable of recovering from “catastrophic damage,” using combinations of hard and soft materials, which researchers say mimic the behaviours of biological systems on the account that when they detect breaks, they are able to intelligently re-route the signals around them, fix them, and resume normal services. DEFINITION Self-Healing Electronics are a category of electronics that can self-heal when broken or damaged. EXAMPLE USE CASES Today the first Self-Healing Electronics prototypes are being put through extreme testing as researchers try their best to cripple them. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, led principally by the Aerospace, Defence and Government sectors with some input from Consumer Electronics manufacturers. As researchers continue to make breakthroughs in related fields, especially in material sciences, and even within the Re-Configurable Electronics fields, it won’t be too long before researchers are able to demonstrate full proof of concept products that are incredibly hard to disable or destroy under extreme conditions. While Self-Healing Electronics is still in the Prototype Stage, over the long term the technology will be enhanced by advances in Bio-Materials, Nano-Materials, Re-Configurable Electronics, and Self-Healing Materials, and potentially replaced by Biological Electronics, Chemical Computing, DNA Computing, and Liquid Computing. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 2 5 7 3 3 8 1981 2006 2014 2028 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 SELF-HEALING ELECTRONICS EXPLORE MORE. Click or scan me to learn more about this emerging tech. T RANSIENT ELECTRONICS, which are in the Concept Stage and early Prototype Stage, is the field of research concerned with developing new ways to develop a class of electronics that vaporises when exposed to specific stimulii. Recently developments in the field include the manufacture of biomedical transient electronics and other forms of transient electronics that vaporise when subjected to Infra Red light. DEFINITION Transient Electronics are a class of electronics that vapourise when exposed to specific external stimulii. EXAMPLE USE CASES Today we are embedding Transient Electronics into Smart Pills that allow doctors to track whether or not patients have taken their medication before the pills and the electronics harmlessly dissolve away, and also in the defense arena where the transient electronics in drones vaporise in the event the drones crash or are captured. In the future the primary use case of the technology is likely to remain tied to situations where temporary electronics or temparary products are useful such as environmental monitoring systems and medical applications. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Aerospace and Healthcare sectors, with support from univesity grants. In time as the materials needed to manufacture transient electronics improve in their utility and capability it is going to become increasingly easy to embed and integrate them into a wide range of products. While Transient Electronics are in the Concept Stage and early Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, 4D Printing, and Materials, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 4 4 8 2 1 8 1964 1981 2018 2027 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT TRANSIENT ELECTRONICS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 187 311institute.com 186 311institute.com
  • 95. T RANSPARENT ELECTRONICS, which are in the Concept Stage and early Prototype Stage, is the field of research concerned with developing electronic systems that are invisible and fully transparent. Recent breakthroughs in the field include the use of supercomputers to analyse millions of different compound combinations to try to establish which compounds will be good candidates to create the first transparent electronic systems with. DEFINITION Transparent Electronics are a class of electronics that are completely see through and to all intents and purposes invisible. EXAMPLE USE CASES Today multiple research groups are running experiments to try to develop a common class of compunds that could be used to create viable transparent electronic systems with, and they are refining their knowledge and theories. In the future the primary use cases for this technology will include transparent consumer devices and wearable products, as well as a wide array of other products. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Consumer Electronics sector, with support from univesity grants. As researchers close in on the most viable compounds to use it is only a matter of time before we see the first true transparent electronic devices emerge, and given the lack of any need for stringent regulatory oversight I believe the adoption of these products will accelerate quickly once they’re developed. While Transparent Electronics are in the Concept Stage and early Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, High Performance Computing, and Materials, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 3 4 2 8 1 1 8 1968 1983 2023 2033 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT TRANSPARENT ELECTRONICS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 189 311institute.com 188 311institute.com
  • 96. 311institute.com E N E R G Y I T’S THE one thing that megalamaniacs and children have in common - a thirst for power. But in the latter’s case it’s to power their gadgets and gizmos rather than to control their errant populations. As we continue to see the decentralisation of the global energy industry, and its drive to greener renewable sources of energy, it is inevitable that over time we will see the cost of energy falling to zero. In this year’s Griffin Exponential Technology Starburst in this category there are twenty three significant emerging technologies listed: 1. Backscatter Energy Systems 2. Bio-Batteries 3. Biofuels 4. Fuel Cells 5. Fusion 6. Grid Scale Energy Storage 7. Lithium-Metal Batteries 8. Nano-Generators 9. Nuclear Batteries 10. Photovoltaics 11. Plasma Drives 12. Polymer Batteries 13. Printed Batteries 14. Solar Ovens 15. Solid State Batteries 16. Space Based Energy Platforms 17. Stellar Engines 18. Structural Batteries 19. Wireless Energy In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 1. Ambient Sound Energy Systems 2. Artificial Photosynthesis 3. Bacterial Batteries 4. Bacterial Energy Systems 5. Biomechanical Harvesting 6. Calcium Based Batteries 7. Carbon Free Grid Scale Storage 8. Catalytic Reactors 9. Cold Fusion 10. Cold Fusion 11. Conductive Energy Systems 12. Dyson Sphere Swarms 13. Dyson Spheres 14. Electromagnetic Drives 15. Electronic Blood 16. Electronic Plants 17. Energy Recuperation Technologies 18. Graphene Based Batteries 19. Human Batteries 20. Laser Energy Transmission 21. Lithium Air Batteries 22. Lithium-Metal Batteries 23. Lithium-Sulphur Batteries 24. Mechanical Batteries 25. Micro Stirling Engines 26. Microwave Energy Transmission 27. Microwave Engines 28. Molecular Batteries 29. Molecular Energy Systems 30. Molecular Motors 31. Molten Energy Storage Systems 32. Nanowire Batteries 33. Nuclear Thermal Engines 34. Organic Batteries 35. Photoacoustics 36. Piezoelectricitic Energy Systems 37. Plasma Jets 38. Pyro-Electric Systems 39. Quantum Batteries 40. Quantum Wire Batteries 41. Quark Energy 42. Semi-Synthetic Energy Systems 43. Semi-Synthetic Photovoltaics 44. Smart Grids 45. Solar Flow Batteries 46. Solar Rechargable Batteries 47. Spray On Solar Panels 48. Thermal Resonators 49. Thermoelectric Drives 50. Thin Film Batteries 51. Thorium Reactors 52. Travelling Wave Reactors 53. Triboelectricitic Energy Systems 54. Ultracapacitors 55. Virtual Power Stations 56. WiFi-Tricity 57. Z Machines 191 311institute.com
  • 97. A RTIFICIAL PHOTOSYNTHESIS, which is in the Prototype Stage and very early Productisation Stage, is the field of research concerned with replicating the natural process of photosynthesis, but at higher efficiencies, in artificial systems, so that the energy and natural fuels produced by the chemical reactions can be used as a source of renewable, non polluting energy, with the by products being used to help manufacture new drugs, materials and products. With progress in the field accelerating thanks to breakthroughs in in biological and metabolic engineering, and inorganic catalysts the technology is now getting to the point where commercialisation is not far away. DEFINITION Artificial Photosynthesis is a chemical process that replicates the natural process of Photosynthesis. EXAMPLE USE CASES Today Artificial Photosynthesis is being used as a way to extract Carbon Dioxide from the air, and replace the need to use carbon captured in fossil fuels to create plastics. In the future the primary use cases for the technology will include developing new, sustainable sources of Hydrogen fuel, and generating electricity which can be fed into the electrical grid, and being used as a way to manufacture new biological, semi-synthetic and synthetic products, including new drugs and materials. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, albeit from a low base, primarily funded by organisations in the Energy and Manufacturing sectors, and university grants. While Artificial Photosynthesis is in the Prototype Stage and very early Productisation Stage, over the long term it will be enhanced by advances in 3D Printing, Biofuels, CRISPR Gene Editing, Nano-Phonic Materials, Semi-Synthetic Cells, and Synthetic Cells, and over time it could be replaced by Bio- Manufacturing, and Photovoltaics. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 4 7 5 7 4 3 8 1973 1981 1985 2022 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020 ARTIFICIAL PHOTOSYNTHESIS EXPLORE MORE. Click or scan me to learn more about this emerging tech. M BACKSCATTER ENERGY SYSTEMS, which are in the Concept Stage and early Productisation Stage, is the field of research concerned with capturing the ambient Electro-Magnetic Radiation in the air and the environment, such as radio waves, and converting it into electrical electricity that can be used to create battery-less devices that don’t have to rely on drawing their power from batteries or plug sockets. Recently there have been a number of breakthroughs in the field with researchers being able to capture and convert more energy in this way to power larger and larger devices, from sensors to smartphones. DEFINITION Backscatter Energy Systems use radio frequencies present within an environment to power devices. EXAMPLE USE CASES Today we are using Backscatter Energy Systems to create the first battery free smartphones, and battery free Passive WiFi devices capable of generating WiFi signals, and the first battery free Bluetooth and Internet of Things sensors. In the future the primary use case of the technology will continue to be to create more battery-less devices. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, albeit from a low base, primarily led by organisations in the Consumer Electronics, Manufacturing and Technology sector, backed up by government funding and university grants. While Backscatter Energy Systems are in the Concept Stage and early Productisation Stage, over the long term it will be enhanced by advances in Artificial Photosynthesis, Bio- Batteries, Bio-Manufacturing, Nano-Photonic Materials, and Photovoltaics, but over the long term it will be replaced by Wireless Energy. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 7 4 7 2 2 8 1935 1941 1944 2016 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BACKSCATTER ENERGY SYSTEMS STARBURST APPEARANCES: 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 193 311institute.com 192 311institute.com
  • 98. B IO-BATTERIES, which are in the Concept Stage and early Productisation Stage, is the field of research concerned with developing batteries that are inspired by nature and living organisms, such as bacteria and Electric Eels, who can generate and discharge their own electricity on demand. Not only are these energy sources green, but, with the right engineering they can also be used to reign in climate change, by converting Carbon Dioxide into energy, and provide humanity with an almost limitless, and infinite sources of energy. While research in the space is still currently quite slow, especially when compared to the rate of development of other energy technologies, with a recent spate of breakthroughs it shows great promise. DEFINITION Bio-Batteries are energy storage devices that are powered by organic components and compounds. EXAMPLE USE CASES Today we are using Bio-Batteries to create battery-less devices in the form of paper, sensors and wearables. In the future the primary use case for the technology could be unlimited as we find new ways to integrate it into everything from our clothing and Smart Contact Lenses, to our Implanted Medical Devices and the structures of our Electric Vehicles. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, albeit from a low base, primarily led by organisations in the Consumer Electronics and Technology sectors, and university grants. While Bio-Batteries are in the Concept Stage and early Productisation Stage, over the long term they will be enhanced by advances in 3D Bio-Printing, Backscatter Energy Systems, Bio-Manufacturing, CRISPR Gene Editing, Nano- Photonic Materials, Photovoltaics, Semi-Synthetic Cells, Structural Batteries, and Synthetic Cells, but at this point in time it looks unlikely that they will be replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 4 7 4 7 3 3 8 1981 1987 1991 2022 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 BIO-BATTERIES EXPLORE MORE. Click or scan me to learn more about this emerging tech. B IOFUELS, which are in the Prototype Stage and Productisation Stage, is the field of research concerned with developing biologically inspired and sourced fuels that can augment and replace today’s fossil fuels. Since their emergence onto the global stage Biofuels have found it difficult to gain a foothold, in part because of people’s concerns about the impact that replacing crops grown for food with crops grown to produce fuel, would have on the global food production, but as the manufacturing processes used to produce the fuels have improved, and with breakthroughs in producing energy from non crop sources, such as Algae, Bacteria, and even Seaweed accelerate, over the past number of years they have seen a renaissance, particularly within certain sectors such as the airline industry. DEFINITION Biofuels are fuels that are produced as a result of harnessing contemporary biological processes. EXAMPLE USE CASES Today we are using Biofuels to power commercial airliners, cooking appliances, lubricants, and even clean up crude oil spills. In the future the primary use cases for the technology will ultimately lie in energy generation and transportation, but as both those sectors undergo their own transformations, it is likely that ultimately Biofuels future will lie elsewhere. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence, Biotech, Energy and Transportation sector, with support from government funding and university grants. In time we will see a dramatic diversification occur in the field, as researchers move away from crops as a primary fuel source to other biological alternatives, such as genetically engineered Algae and Bacteria. While Biofuels are in the Prototype Stage and Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Creative Machines, and CRISPR Gene Editing, but over the long term it is unlikely that they will be replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 6 7 5 7 6 5 8 1916 1921 1926 1928 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BIOFUELS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 195 311institute.com 194 311institute.com
  • 99. C OLD FUSION, which is still in the Concept Stage, is the field of research concerned with trying to mimic the same fusion processes in the Sun, which run at temperatures of millions of degrees Celsius, at or near room temperature. While Cold Fusion is generally thought to be unachievable by most mainstream experts recently researchers have been using Artificial Intelligence to test a variety of different theories with one, which uses 2D materials to start the reactions, looking as though it’s not just plausible but achievable. DEFINITION Cold Fusion is a type of nuclear reaction that would occur at, or near, room temperature. EXAMPLE USE CASES Today there are no example of Cold Fusion. In the future though it is hoped that the technology will be able to generate limitless amounts of green, zero emission energy at scale. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Energy sector, with support from government funding. In time we will see the feasibility of the technology questioned and it will likely be decades before anyone has any finite answers, but that said Artificial Intelligence could be the game changer that experts in the field need to make it a reality. While Cold Fusion is in the Concept Stage, over the long term it will be enhanced by advances in Artificial Intelligence,Quantum Artificial Intelligence, Fusion, and Quantum Computing, and in the long term it is likely that it will be replaced by Renewable Energy and Space Based Solar Plants. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and re-visit it every few years until progress in this space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 6 1 8 1 1 2 1949 1977 2050 > 2070 > 2070 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: NIL COLD FUSION EXPLORE MORE. Click or scan me to learn more about this emerging tech. D YSON SPHERES, which are in the Concept Stage, is the field of research concerned with developing a new generation of megastructures which, in this case could capture and harness the majority of a Star’s energy output. While the theory behind Dyson Spheres is sound it will optimistically be many centuries before human civilisation has the capability to build one. DEFINITION Dyson Spheres are hypothetical megastructures that completely encompass a star in order to capture and harness its power output. EXAMPLE USE CASES Today Dyson Spheres are purely theoretical but when humanity is able to build one we would move from being a planetary Stage I civilisation on the Kardashev scale to a Stellar Stage 2 civilisation. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate but the technology will remain entirely theoretical. While Dyson Spheres are in the Concept Stage, over the long term they will be enhanced by advances in Advanced Manufacturing and Materials, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars and re-visit it every decade or two. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 1 1 7 1 1 2 1964 1981 > 2070 > 2070 > 2070 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT DYSON SPHERES STARBURST APPEARANCES: 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 197 311institute.com 196 311institute.com
  • 100. F UEL CELLS, which are in the Productisation Stage, is the field of research concerned with creating the most optimal chemical reactions to create electricity and fuel, and it’s a field of research that is now decades old. Over the past few years there has been much debate about whether Fuel Cells, or their competitive Lithium Ion battery counterparts will win in the end, and while there have been significant breakthroughs in the field it is increasingly looking like Fuel Cell technology won’t see the mass adoption it had once hoped. That said though as the world’s thirst for energy increases, and as the raw commodities needed to build LiOn batteries, such as Cobalt and Lithium, start to face unprecedented demand, there will be opportunities for the technology to outshine its traditional foe. DEFINITION Fuel Cells are devices that produce electricity as the result of a chemical reaction between a source fuel and an oxidant. EXAMPLE USE CASES Today we are using Fuel Cells to generate Hydrogen fuel to power vehicles. In the future the primary use case for the technology could be to augment mass scale and distributed energy generation. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Energy sector, and industry consortiums, however, as alternative forms of energy generation and storage gain attention it is increasingly likely that Fuel Cell technology will fail to live up to its initial promise and fade by the wayside. While Fuel Cells are in the Productisation Stage, over the long term they will be enhanced by advances in 3D Printing, Artificial Intelligence, Creative Machines, Nano- Manufacturing, and Printable Batteries, but in the long term they will be replaced by a myriad of alternatives including Bio-Batteries, Biofuels, Photovoltaics, Semi-Synthetic Energy Systems, and Structural Batteries. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 6 8 7 7 7 5 8 1839 1881 1889 1991 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 FUEL CELLS EXPLORE MORE. Click or scan me to learn more about this emerging tech. F USION, which is in the early Prototype Stage, is the field of research concerned with trying to create a Star in a Jar, a version of our Sun, captured in a magnetic containment vessel, that is capable of generating almost limitless amounts of clean energy. Currently researchers have made multiple breakthroughs in what is a vastly complex and difficult field, and in the past couple of years not only have the temperatures they have been able to run the fusion reactions at increased substantially, but so too has the period of time that they’ve been able to run them for. DEFINITION Fusion is a form of power generation where energy is generated by harnessing nuclear fusion reactions in order to produce heat for electricity generation. EXAMPLE USE CASES Today the first Fusion prototypes are being used to prove the theory that Fusion can be harnessed as a viable energy source before it is eventually productised. In the future the primary use cases for the technology will be as a centralised power generation facility capable of feeding huge amounts of electricity into the connected, global energy grid. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by Government funding and university grants, with help from large industrial consortiums. However, as the rate of progress in the field accelerates it is many researchers goal to one day create small truck sized Fusion reactors, and then eventually Cold Fusion energy systems capable of operating at room temperature. While Fusion is in the early Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Mega Magnets, Self-Healing Materials, and Vascular Nano- Composites, and eventually replaced by Quark Energy. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 1 2 4 9 7 4 7 1930 1947 1950 2030 2055 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT FUSION STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 199 311institute.com 198 311institute.com
  • 101. G RID SCALE ENERGY STORAGE, which is in the Prototype Stage, Productisation Stage and early Wide Spread Adoption Stage, is the field of research concerned with finding new ways to store energy, especially that produced from renewable energy sources, for long periods of time and at low cost until it needs to be released and used by the grid. Recently there have been a number of breakthroughs in the field with the development of affordable, low cost molten salt storage solutions, as well as the development of carbon free supercapacitors using new “miracle” Metal Organic Framework materials that will help dramatically lower the cost of manufacturing supercapacitors. In another boon for the field though car manufacturers have now realised that there’s a great after market for their Electric Vehicle’s second hand Lithium Ion batteries which can be used as the backbone of more traditional low cost Grid Scale Energy Storage platforms. DEFINITION Grid Scale Energy Storage is a collection of methods used to store electrical energy on a large scale within an electrical power grid. EXAMPLE USE CASES Today we are using Grid Scale Energy Storage to store electricity from a mix of energy generation sources so that it can be fed into the grid when it’s needed. As it is today, in the future Grid Scale Energy Storage’s primary use case will be to act as a reserve power back up for the energy grid. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Energy, Manufacturing, and Technology sector, with support from government funding, industrial consortiums, and university grants. While Grid Scale Energy Storage is in the Prototype Stage, Productisation Stage and early Wide Spread Adoption Stage, over the long term it will be enhanced by advances in 3D Printing, Artificial Intelligence, Bio-Batteries, Biofuels, Creative Machines, CRISPR Gene Editing, Graphene, Metal Organic Frameworks, and Supercapacitors, but it is unlikely to be replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 5 6 3 9 7 6 9 1880 1891 1901 1910 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019, 2020, 2021 GRID SCALE ENERGY STORAGE EXPLORE MORE. Click or scan me to learn more about this emerging tech. L ASER ENERGY TRANSMISSION, which is in the Prototype Stage, is the field of research concerned with finding new ways to use lasers to transmit electrical energy between systems. Recently there have been several breakthroughs in the field in increasing the efficiency and range of the technology, which can now operate over several miles, and researchers have been able to demonstrate that by using the technology to target photovoltaic cells on an aircraft’s wings they’ve been able to charge that aircraft in mid flight to keep it airborne indefinitely. As the technology’s efficiency and range continue to increase there will inevitably be more applications DEFINITION Laser Energy Transmission is the transmission of energy in the form of laser light through free space. EXAMPLE USE CASES Today Laser Energy Transmission prototypes have been used to keep drones airborne indefinitely. In the future the primary use cases for the technology will include using lasers to replenish failing satellites energy reserves, helping keep Pseudo Satellites that are providing communications services to rural communities aloft, and using the system to transmit energy from space based solar collectors and farms to base stations on Earth. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence and Energy sectors, with support from government funding. In time we will see the amount of energy that can be transmitted in this way, and the accuracy and distances it can be transmitted increase substantially, and while some of the lower power use cases, such as those operating at the KWh and MWh scale, will inevitably be replaced by new decentralised and sustainable energy generation technologies, it is unlikely that use cases where Gigawatt capacities need to be transmitted will be replaced any time soon. While Laser Energy Transmission is in the Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Bio-Batteries, Nuclear Batteries, Lasers, Optics, Pseudo Satellites, and Photovoltaics, but at this point in time it’s unclear what will replace it. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 5 6 2 7 5 4 8 1986 1991 1998 2023 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT LASER ENERGY TRANSMISSION STARBURST APPEARANCES: 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 201 311institute.com 200 311institute.com
  • 102. L ITHIUM-METAL BATTERIES, which are in the Prototype Stage, is the field of research concerned with trying to find better alternative battery types to today’s ubiquitous Lithium-Ion Batteries. Recently there have been a number of breakthroughs in the field which include the development of the first viable products that had a significantly higher energy density than other battery alternatives. Lithium-Metal Batteries are also gaining additional interest from organisations around the world because many see them as being a viable on ramp to the development of more ground breaking Solid State Batteries (SSBs). DEFINITION Lithium-Metal Batteries are lithium batteries with metal anodes. EXAMPLE USE CASES Today Lithium-Metal Batteries are generally being used in electric vehicle demonstrators, since that is where in the short term at least, the main market appears to be. In the future though this battery technology could find its way into all kinds of battery powered products and help fuel the transition to SSBs. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Energy sector, with support from government funding and university grants. In time we will see the technology mature and be commercialised, although there will likely be questions raised about its ability to scale. The technology could also end up being an important but transitional technology before industries switch to SSBs which are widely regarded as the “Jesus” of battery technology. While Lithium-Metal Batteries are in the Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, Materials, and Printed Batteries, and in the long term it is likely that it will be replaced by different forms of Renewable Energy technologies, such as Photovoltaic Materials, as well as SSBs. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 8 4 6 2 1 7 2013 2016 2019 2027 2031 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 LITHIUM-METAL BATTERIES EXPLORE MORE. Click or scan me to learn more about this emerging tech. L ITHIUM SULPHUR Batteries, which are in the Concept Stage and early Prototype Stage, is the field of research concerned with developing new types of batteries that have a reduced dependence on rare Earth metals and that have superior energy density and performance to today’s traditional Lithium Ion Batteries. Recently there have been a number of breakthroughs in this field after researchers managed to create the first fast charging, viable Lithium- Sulphur Batteries capable of meeting the punishing demands of electric vehicles. DEFINITION Lithium-Sulphur Batteries are a type of rechargable battery with a high specific energy that are very light weight and cost effective to manufacture. EXAMPLE USE CASES Today researchers are still experimenting Lithium-Sulphur Batteries and are refining the technology. In the future the primary use cases for the technology include being the primary energy source used in electric aircraft, drones, and electric vehicles, as well as in any other platform or product where a low weight to high energy density ratio are an advantage. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Energy and Transportation sectors. In time the technology will mature, but whether it can become a commercial reality and compete with all the other forms of battery technologies that are emerging is highly dubious. While Lithium-Sulphur Batteries are in the Concept Stage and early Prototype Stage, over the long term they will be enhanced by advances in 3D Printing and Materials, and in the longer term they could be replaced by a broad range of battery and energy technologies including but not limited to Bio-Batteries, Fuel Cells, Photovoltaics, Polymer Batteries, Solid State Batteries, Structural Batteries, and many others. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 8 4 6 2 1 7 2013 2016 2019 2027 2031 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT LITHIUM-SULPHUR BATTERIES STARBURST APPEARANCES: 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 203 311institute.com 202 311institute.com
  • 103. M ECHANICAL BATTERIES, which are in the Productisation Stage, is the field of research concerned with developing new ways to develop batteries that have a mechanical component. Recent developments in adjacent technology fields including Carbon Nanotubes mean that researchers now have a path to creating Mechanical Batteries for electric vehicles that are capable of a 17,000 km range. DEFINITION Mechanical Batteries are batteries that store electricity by mechanical means. EXAMPLE USE CASES Today most Mechanical Batteries are being used within engine systems or industrial environments and are used as a compliment to other battery technologies and Grid Scale Energy Storage platforms. In the future the primary use case for this technology will be tied to mid to large scale products that are off grid or that have grid connectivity issues. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Energy sector. In time we will see the technology mature to the point where mechanical batteries become more of a competitor to many of the other alternative battery technologies, but alot of that potential will be reliant on developments in other complimentary technology areas. While Mechanical Batteries are in the Productisation Stage, over the long term they will be enhanced by advances in 3D Printing and Carbon Nanotubes, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 5 7 5 8 2 1 7 1991 2001 2008 2010 2037 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT MECHANICAL BATTERIES STARBURST APPEARANCES: 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. M ICROWAVE ENERGY TRANSMISSION, which is in the Productisation Stage, is the field of research concerned with developing new ways to wirelessly beam, or transmit, energy from one location to another generally over long distances, including across mountain ranges and from space based orbiting power stations. Recently there have been a number of developments in the field which include building systems that can transmit more power, over greater distances, with greater reliability. Additionally, simultaneous advances in new Electromagnetic Metamaterials now also mean that the transmitted energy can be converted back into electricity with much greater efficiency which moves the whole field closer to mass commercialisation. DEFINITION Microwave Energy transmission is a technology that enables the long range wireless transmission of energy. EXAMPLE USE CASES Today the majority of Microwave Energy Transmission systems are being used either by the military to remotely charge different types of drones, UAV’s, and vehicles, or by researchers who are now trying to scale the technology up to eliminate the need for overhead or underground electrical transmission cables, as well as open the door to beaming solar energy captured in space back down to ground stations on Earth. In the future this technology will be used to transmit large quantities of energy to various terrestrial and non- terrestrial based assets and locations. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Energy and Transportation sectors, with support from government funding and university grants. In time we will see the technology mature and become commercially viable at scale, but it will likely face adoption challenges as people question its safety as it scales up. While Microwave Energy Transmission systems are in the Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Metamaterials and Optics, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 6 6 7 9 7 3 9 1962 1976 1989 2008 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: NIL MICROWAVE ENERGY TRANSMISSION EXPLORE MORE. Click or scan me to learn more about this emerging tech. 205 311institute.com 204 311institute.com
  • 104. M OLECULAR ENERGY SYSTEMS, which is in the Prototype Stage, is the field of research concerned with unlocking the mysteries of how inorganic and organic molecules and matter communicate and interact with one another to transmit information and instructions between entities, and as researchers try to create more efficient energy systems being able to unlock these mysteries becomes increasingly important, both at a large scale, for example, in the development of new mass market battery systems, and at the nanoscale when it comes to using the technology to power tomorrow’s Nano-Machines. DEFINITION Molecular Energy Systems are small molecular sized energy systems capable of generating energy that can be harnessed by a range of devices. EXAMPLE USE CASES Today the first Molecular Energy Systems prototypes are small enzyme engines that are being used to power the first generation of in vivo Nano-Machines. In the future the technology’s primary use case will include helping create better Artificial Photosynthesis products, new Bioelectronic Medicine treatments, and powering Nano-Machines. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Biotech, Defence and Energy sectors, with support from government funding and university grants. While Molecular Communications is in the Prototype Stage, over the long term it will be enhanced by advances in Artificial Photosynthesis, Bio-Batteries, Bioelectronic Medicine, Biological Computing, Chemical Computing, DNA Computing, DNA Robots, Molecular Assemblers, Molecular Computing, Molecular Robots, Nano-Machines, and Syncell Robots, but this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 3 3 4 4 3 2 7 1977 2004 2010 2027 2040 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019 MOLECULAR ENERGY SYSTEMS EXPLORE MORE. Click or scan me to learn more about this emerging tech. M OLECULAR MOTORS, which are in the Prototype Stage, is the field of research concerned with harnessing some of natures smallest materials to create a new class of microscopic and nanoscale energetic propulsion systems which can be used to enable and power everything from Nanobots and Nanomachines to future Molecular Assemblers whose benefits will influence sectors as diverse as Healthcare, Manufacturing, and beyond. Recently there have been several breakthroughs in the field including researcher’s ability to reliably manufacture the technology and demonstrate fine grained control of its outputs to power and propel a variety of different devices and products. DEFINITION Molecular Motors are molecular sized mechanical devices that are independently capable of generating and sustaining motion. EXAMPLE USE CASES Today Molecular Motors are helping doctors deliver drugs and therapies in a highly targeted way in order to minimise the collateral damage and errant side effects that are often caused by more traditional “scatter gun” treatments. They are also being used in the first basic Molecular Assemblers to help scientists build next generation Lithium-Ion Batteries for Electric Vehicles. In the future this technology will help open the door to a whole new era of Advanced Manufacturing, Biotech, and Robotics opportunities. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Manufacturing sector, with support from university grants. In time we will see the technology mature and commercialise, but adoption will be slowed by challenges that involve the reality of reliably manufacturing products at the nanoscale, integrating them with other processes and technologies, and regulation. While Molecular Motors are in the Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, Artificial Intelligence, Molecular Assemblers, Molecular Computing, Molecular Electronics, Nano-Manufacturing, and Nanotechnology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and re-visit it every few years until progress in this space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 3 6 7 4 3 8 1977 1987 2020 2044 2065 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: NIL MOLECULAR MOTORS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 207 311institute.com 206 311institute.com
  • 105. N ANO-GENERATORS, which are in the Prototype Stage, is the field of research concerned with finding new ways to use nano sized devices and machines to generate minuscule amounts of energy that can be harnessed to perform and carry out specific actions. Recently breakthroughs in the space have seen the development of a range of Nano-Generators that can turn human blood vessels and other fluids into energy sources, in the same way that a hydroelectric dam generates energy from water flowing through its turbine halls. DEFINITION Nano Generators are nano scale devices capable of converting small scale mechanical and thermal changes within a material or fluid into electricity. EXAMPLE USE CASES Today we are using the first Nano-Generator prototypes to produce electricity from animals blood streams. The future applications of this technology are as yet unclear, other than as a primary way to generate electricity from fluids at the nanoscale to power nanoscale or larger sized devices. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by university grants. While Nano-Generators are in the Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, Carbon Nanotubes, Nano-Manufacturing, and Nano- Machines, but at this point in time it is unclear what they could be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 2 2 5 3 3 2 6 1984 2006 2016 2034 2046 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT NANO-GENERATORS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. N UCLEAR BATTERIES, which are in the Prototype Stage, is the field of research concerned with harnessing the radiation present in nuclear materials to create batteries that last for thousands of years or more before running out. Recently there has been an acceleration in the development of the technology as certain sovereign states see the technology as providing them with a tactical military advantage, especially in the space realm where satellites die when their on board energy reserves run out. That said though the technology also has more benign and practical applications, such as providing surgeons with a solution to the problem of having to replace batteries every ten or so years in pacemakers and other implanted medical devices. DEFINITION Nuclear Batteries are devices which use energy from the decay of radioactive isotopes to generate electricity. EXAMPLE USE CASES Today we have created the first Nuclear Battery prototypes from nuclear waste, by compressing them into diamonds, that can be used to power implanted medical devices indefinitely, and more conventional nuclear batteries that can be used to power satellites. In the future the primary use cases for the technology will include installing the batteries in any devices where changing a battery is complex, impractical, or impossible. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, albeit from a low base, primarily led by organisations in the Defence and Energy sectors, with support from government funding and university grants. While Nuclear Batteries are in the Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, Backscatter Energy Systems, Molecular Energy Systems, Printable Batteries, and Nano-Manufacturing, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 2 4 9 5 5 6 7 1913 1934 1958 1997 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 NUCLEAR BATTERIES EXPLORE MORE. Click or scan me to learn more about this emerging tech. 209 311institute.com 208 311institute.com
  • 106. P HOTOVOLTAICS, which is in the Productisation Stage and Wide Spread Adoption Stage, is the field of research concerned with improving the efficiency of photovoltaic cells, and recently there have been a plethora of breakthroughs. As researchers continue to experiment with 3D Printed Perscovite systems that prevent the brittle Perscovite from breaking, as well as hybrid Graphene coated silicon systems that generate energy from both sun and rain, and even the use of genetically modified cyborg bacteria that combine themselves with Perscovite crystals to generate electricity, it is clear we are nowehere near the limits of the technology, and that eventually the cost of electricity at the point of use will become close to zero. DEFINITION Photovoltaics is the conversion of light into electricity using semiconducting materials that exhibit the photovoltaic effects. EXAMPLE USE CASES Today we are using Photovoltaics to bring electricity to locations around the world that would otherwise be off the grid, and to help wean the world off of its fossil fuel addiction. In the future the primary use for the technology will to provide decentralised, ubiquitous energy to anything and everything. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Energy and Manufacturing sectors, with support from government funding, industry consortiums, and university grants. In time we will see the efficiency of photovoltaic technology increase to well above 50 percent, thanks to a combination of new materials and manufacturing methods, as well as the continued development of hybrid, genetically engineered products. Tomorrow’s photovoltaics will also be more flexible and durable as researchers make breakthroughs in Polymers, Semiconductors and photovoltaic substrates. While Photovoltaics is in the Productisation Stage and Wide Spread Adoption Stage, over the long term it will be enhanced by advances in 3D Printing, Carbon Nanotubes, CRISPR Gene Editing, Graphene, Grid Scale Energy Storage, Flexible Electronics, Nano-Photonic Materials, Polymers, Semiconductors, Semi-Synthetic Cells, and Synthetic Cells, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 7 7 8 9 9 7 9 1818 1821 1839 1954 2026 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT PHOTOVOLTAICS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. P IEZOELECTRIC ENERGY SYSTEMS, which are in the Prototype Stage, is the field of research concerned with finding new convenient ways to tap into the natural electrical charges present in all materials when they go under mechanical stress, something that’s very convenient if the devices we need to power can’t use conventional battery systems. Recently researchers have managed to find new ways to easily, and safely, tap into these energy sources to power sensors and wearables, and reduce the power consumption of traditional home appliances, such as washer dryers, by up to 70 percent in the effort to thwart climate change. DEFINITION Piezoelectricity Energy Systems harness the electrical charges that accumulate in solid materials in response to applied mechanical stress. EXAMPLE USE CASES Today we are using Piezoelectric Energy Systems to re-invent the humble washer dryer, create ultrasound patches that help democratise access to primary healthcare services, and nerve zapping Bio-Electrical medical implants that can help heal wounds faster, and reverse neurological disorders such as paralysis. In the future the primary uses cases of this technology will be to power small devices, implants, sensors and wearables that perform a myriad of functions. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Consumer Electronics and Healthcare sector, with support from government funding and university grants. While Pezoelectric Energy Systems are in the Prototype Stage, over the long term it will be enhanced by advances in Bio- Batteries, Nano-Generators, Nano-Manufacturing, Prinatble Batteries, Triboelectric Energy Systems, and Wireless Energy, but not replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 6 6 7 7 6 4 8 1982 2002 2005 2010 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2019 PIEZOELECTRIC ENERGY SYSTEMS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 211 311institute.com 210 311institute.com
  • 107. P LASMA DRIVES, which are in the Concept Stage and Prototype Stage, is the field of research concerned with finding new ways to propel spacecraft through space and inter-stellar space at speeds of up to 123,000 mph, or more, without having to rely on fossil fuel or traditional energy propulsion systems, and at a fraction of the cost. Recently breakthroughs in the space mean researchers are now at the point of moving the prototypes in the labs out into the field to conduct real world trials, and if they are successful and if the research can be productised, which looks increasingly likely, then we will be able to open up a new frontier in space exploration and travel. DEFINITION Plasma Drives excite and compress gas to create high temperature plasma then contain it in a magnetic field to generate propulsion. EXAMPLE USE CASES Today we are using the first Plasma Drive prototypes to refine the technology before their eventual productisation. In the future the primary use cases for the technology will be to lower the cost of access to space, and subsequent exploration and travel. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, albeit from a low base, primarily led by organisations in the Aerospace and Defence sectors, with support from government funding and university grants. While Plasma Drives are in the Concept Stage and Prototype Stage, over the long term they will be enhanced by advances in EM Drives, but at this point in time it is not clear what will replace them. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 1 2 1 6 4 7 7 1979 1981 1989 2030 2046 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT PLASMA DRIVES STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. P OLYMER BATTERIES, which are in the Prototype Stage, is the field of research concerned with developing new ways to develop battery systems that rely on polymer based electrolytes, which are easier and cheaper to produce than traditional Lithium based battery systems, rather than liquid electrolytes and bulk metals. Recent breakthroughs in the space include the development of several Polymer Batteries that have been shown to have very high specific energy densities and ultra fast charging times. DEFINITION Polymer Batteries are rechargeable batteries that use organic polymer electrolytes instead of liquid electrolytes and bulk metals to form a battery. EXAMPLE USE CASES Today we are using prototype Polymer Batteries to prove the theory behind the technology and refine it. In the future the primary use cases of the technology will involve any product of almost any scale or size that has any reliance on batteries to function or run. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Energy sector, with support from univesity grants. In time polymer batteries will become ubiquitous as the field develops primarily because of how cheap they will be to produce, the ubiquity of raw materials, and their superior functional properties. While Polymer Batteries are in the Prototype Stage, over the long term they will be enhanced by advances in 3D Printing and Polymers, and in the longer term they could be replaced by a broad range of battery and energy technologies including but not limited to Bio-Batteries, Fuel Cells, Photovoltaics, Solid State Batteries, Structural Batteries, and many others. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 6 8 6 7 2 1 8 1993 2003 2017 2031 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT POLYMER BATTERIES STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 213 311institute.com 212 311institute.com
  • 108. P RINTABLE BATTERIES, which are in the Prototype Stage and very early Productisation Stage, is the field of research concerned with designing new batteries and battery manufacturing processes that allow organisations to print batteries, of all capacities, shapes and sizes, on demand, which will open up a whole variety of new use cases and applications. Recently there have been multiple breakthroughs in the field, which range from not only being able to 3D print fully functional battery systems, but also extend to being able to use 3D printing to print highly intricate and complex battery electrodes, at the nanoscale, with huge surface areas that not only dramatically extend the battery life of traditional battery systems, but also their capacities as well. DEFINITION Printable Batteries are battery systems that can be printed in a wide variety of shapes and sizes. EXAMPLE USE CASES Today we are using Printed Batteries to power custom, flexible wearable devices. In the future the primary use cases for the technology will include using it to design custom shaped batteries for a wide variety of applications, and using it to dramatically increase the capacities and life spans of more traditional fixed sized battery systems. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Energy and Manufacturing sector, with support from government funding and university grants. While Printable Batteries are in the Prototype Stage and very early Productisation Stage, over the long term they will be enhanced by advances in 3D Printing, 3D Bio-Printing, Bio-Batteries, Bio-Manufacturing, CRISPR Gene Editing, Nano- Manufacturing, and Structured Batteries, but at this point in time it is unclear what will replace them. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 6 6 7 4 2 9 1988 2005 2017 2027 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 PRINTED BATTERIES EXPLORE MORE. Click or scan me to learn more about this emerging tech. Q UARK ENERGY, which is in the Concept Stage, is the field of research concerned with trying to understand the energy mechanics of quark collisions, and harness them to create the first Quark Energy theories and prototypes. Recently there have been a number of breakthroughs in the field, but none the less it is a very niche field and one that is still largely theoretical with the first quark energy reactions, and the results thereof, only being observed a couple of years ago at the LHC. During those reactions researchers observed energy reactions that outshone those of traditional Fusion reactors by a factor of eight to one, meaning that if, and it is a big if, we were able to harness Quark Energy, then it would be orders of magnitude more powerful than Fusion. DEFINITION Quark Energy is a form of energy production that can produce at least eight times more energy that nuclear fusion. EXAMPLE USE CASES Today there are no Quark Energy prototypes, only concepts. In the future the primary use cases of this technology will include acting as the primary energy source to the global energy grid. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow but from an incredibly specialist and limited base, primarily led by government funding, industry consortiums and university grants. While Quark Energy is in the Concept Stage, over the long term it will be enhanced by advances in Dyson Spheres, Dyson Sphere Swarms, Fusion, and Space Based Solar Farms, but at this point in time it is unclear what could replace it. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 1 1 9 1 1 7 2002 2016 2055 > 2070 > 2070 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT QUARK ENERGY STARBURST APPEARANCES: 2018, 2019, 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 215 311institute.com 214 311institute.com
  • 109. S EMI-SYNTHETIC ENERGY SYSTEMS, which are in the Prototype Stage and very early Productisation Stage, is the field of research concerned with finding new ways to combine biological and inorganic entities, such as chemicals, compounds, and organisms, together to create new energy products. Recently there have been a number of breakthroughs in the space in engineering Semi-Synthetic Cells, that are part inorganic and part organic, where the inorganic elements, which are often engineered into the cells walls, compliment the cell’s natural attributes and processes, as well as breakthroughs in our ability to engineer “cyborg” organisms, such as Perscovite cyborg bacteria, whose new attributes allow them to convert solar energy in photovoltaic cells at record breaking levels. DEFINITION Semi-Synthetic Energy Systems are batteries that contain both inorganic and organic elements. EXAMPLE USE CASES Today we are using Semi-Synthetic Energy Systems to create cyborg bacteria that are capable of merging with Perscovite crystals to create the first generation of advanced, low cost, efficient photovoltaics. In the future the primary use cases for the technology will include being able to use these hybrid energy systems to create perpetual batteries, in a wide range of form factors, that never run out. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Energy and Healthcare sectors, with support from government funding and university grants. In time we will the efficiency and viability of these “hybrid” energy systems increase at a dramatic rate to a point where their potential will start to far out strip those of traditional energy technologies. While Semi-Synthetic Energy Systems is in the Prototype Stage and very early Productisation Stage, over the long term they will be enhanced by advances in 3D Printing, 3D Bio-Printing, Bio-Batteries, CRISPR Gene Editing, Nano-Photonic Materials, Photovoltaics, Printable Batteries, Structured Batteries, Synthetic Cells, and Wireless Energy, but at this point in time it is unclear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 5 4 7 4 2 8 1966 1978 1984 2026 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019 SEMI-SYNTHETIC ENERGY SYSTEMS EXPLORE MORE. Click or scan me to learn more about this emerging tech. S OLAR OVENS, which are in the Prototype Stage, is the field of research concerned with developing new ways to replace the need to use fossil fuel powered high temperature industrial processes and systems, such as Blast Furnaces, with clean, green, solar power based alternatives. Recent breakthroughs in the field include the development of the world’s first pupose built Solar Oven that uses the principles behind solar concentrators to replace Blast Furnaces and a number of other high energy high temperature industrial processes. DEFINITION Solar Ovens are a form of large scale solar concentrators that use the energy of the Sun to heat specific environments and products to extreme temperatures. EXAMPLE USE CASES Today we are using small scale prototypes to prove the theory behind the technology and refine it. In the future the primary use case of this technology will be to replace traditional high energy high temperature industrial processes with a cleaner, greener alternative. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Energy sector, with support from univesity grants. In time we will see this technology become refined enough and easy enough to install and implement so that it becomes a truly viable competitor to traditional industrial processes and systems, however, its reliance on solar energy could limit the technology’s wide spread use esepcially in less sunny parts of the world. While Solar Ovens are in the Prototype Stage, over the long term they will be enhanced by advances in Carbon Nanotubes, Graphene, Photovoltaics, Nano-Photonics, and Superconductors, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 2 2 8 8 4 1 9 1971 1984 2019 2023 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SOLAR OVENS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 217 311institute.com 216 311institute.com
  • 110. S OLID STATE BATTERIES, which are in the Prototype Stage, is the field of research concerned with finding new alternatives to today’s traditional Lithium Ion and Lithium Polymer battery systems which many experts believe are starting to reach their peak. The technology, which has seen a number of breakthroughs recently, has a variety of big benefits over today’s LiOn batteries including the ability to create more energy dense, longer lasting, safer and smaller batteries that are inflammable, don’t require any cooling elements, and are up to 80 percent cheaper to produce. DEFINITION Solid State Batteries are batteries that use solid electrodes and solid electrolytes instead of the liquid or polymer electrolytes found in other battery types. EXAMPLE USE CASES Today the first Solid State Battery prototypes are being used to prove the technology before it is eventually refined and productised. In the future the primary use cases of the technology will include Electric Vehicles, including electric aircraft, drones and semi-trucks, gadgets, smartphones, and any other applications where LiOn batteries are used. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Energy and Manufacturing sectors, with support from government funding and university grants. While Solid State Batteries are in the Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, Nano-Manufacturing, and Printable Batteries, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 2 6 4 9 7 3 8 1981 1990 1996 2027 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SOLID STATE BATTERIES STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. S PACE BASED ENERGY PLATFORMS, which are in the Concept Stage, is the field of research concerned with developing new ways to capture solar radiation from the Sun in space using massive orbiting multi-kilometer wide solar array platforms before most of it’s absorped by the Earth’s atmosphere, and then use laser energy transmission systems to beam it to ground stations back on Earth’s surface before it’s distributed via the global energy grid. Recent breakthroughs in the field include the development of the satellite platforms and solar arrays needed to create the large scale orbiting solar platforms that will form the basis of these power stations. DEFINITION Space Based Energy Platforms are huge space based arrays that collect solar power and transmit it to Earth using laser transmission systems. EXAMPLE USE CASES Today we are using small scale prototypes to prove the theory behind the technology and refine it. In the future the primary use case for the technology will be to replace fossil fuel based energy generation systems here on Earth and provide overall stability to the global energy grid. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Energy and Government sectors. In time we will see the first Gigawatt scale Space Based Energy Platforms being constructed and assembled in orbit with several soverign governments leading the charge to fund and build them, however, that said there are obvious huge logistical challenges still to be overcome and the scale and complexity of these projects should not be underestimated. While Space Based Energy Systems are in the Concept Stage, over the long term they will be enhanced by advances in 3D Printing, 4D Printing, Laser Energy Transmission, Nano- Photonics, and Photovoltaics, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 7 2 7 4 2 8 1963 1981 2030 2035 2045 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SPACE BASED ENERGY PLATFORMS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 219 311institute.com 218 311institute.com
  • 111. S TELLAR ENGINES, which are in the Concept Stage, is the field of research concerned with developing new ways to move our entire galaxy with the ultimate goal of moving it out of the way of an imploding star or a blackhole. Recent breakthroughs in the field include the peer review of several new Stellar Engine theories which look feasible. DEFINITION Stellar Engines are hypothetical megastructures that use a star’s radiation to create usable energy that can be used to move galaxies. EXAMPLE USE CASES Today Stellar Engines are just conceptual. In the future the primary use case for this technology would be to move our solar system out of harms way, or as researchers put it, to another part of our galactic neighbourhood. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate but there will be in specific investment in the concept. In time the theories will be refined further and ultimately one day testes at a small scale, but that is estimated to be many hundreds of years in the future. While Stellar Engines are in the Concept Stage, over the long term they will be enhanced by advances in Energy and Materials, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars and re-visit it every decade or two. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 1 1 4 1 1 1 2004 2019 > 2070 > 2070 > 2070 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STELLAR ENGINES STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. S TRUCTURAL BATTERIES, which are in the Prototype Stage, is the field of research concerned with finding new ways to turn fixed structures and materials into batteries. Recently there have been breakthroughs in turning Carbon Fiber and other materials into Structured Batteries using Carbon Nanotubes that can generate and store electricity and then release it when needed, and this, and other breakthroughs mean that one day it will be possible to create so called “battery-less” products where the materials that make up the products are the same materials that power them, thereby eliminating the need to use dedicated, separate battery systems. Today the first structural batteries are being lined up to create the world’s first battery-less electric hyper- car, the Lambourghini Terzo Millenio, and in time many more applications will follow. DEFINITION Structural Batteries are sheets of composite materials capable of storing and releasing energy that can be moulded into complex 3D shapes to form the actual structure of a device. EXAMPLE USE CASES Today the first Structural Battery prototypes are being used to prove the technology’s viability, and to refine it before attempts are made to productise it. In the future the primary use cases of this technology will include using it to turn any material or structure into a battery capable of powering anything from entire buildings and cities, to electric aircraft and electric vehicles. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, albeit from a low base, primarily led by organisations in the Aerospace, Energy and Manufacturing sectors, with support from government funding and university grants. While Structural Batteries are in the Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, 3D Bio-Printing, Bio-Batteries, Carbon Nanotubes, CRISPR Gene Editing, Nano-Manufacturing, Printable Batteries, Semi- Synthetic Cells, Synthetic Cells, and Wireless Energy, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 2 5 3 9 3 3 9 1995 1998 2017 2030 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 STRUCTURAL BATTERIES EXPLORE MORE. Click or scan me to learn more about this emerging tech. 221 311institute.com 220 311institute.com
  • 112. T HORIUM REACTORS, which are in the Prototype Stage, is the field of research concerned with trying to build and commercialise the world’s first Thorium reactors which offer the same generation capacity as today’s nuclear reactors, without leaving such a damaging, and long lasting nuclear waste problem. While there have recently been developments in the space, with the first new prototype reactor coming online in decades, and a number of countries providing researchers with a boost in funding, the fact of the matter is that progress in the field is still agonisingly slow. DEFINITION Thorium Reactors use Thorium a stable Earth isotope that doesn’t need enrichment and produce up to 10,000 times less long lived radioactive waste than traditional Nuclear Reactors. EXAMPLE USE CASES Today the first prototype Thorium Reactors are being used to test and refine the technology before its eventual productisation. in the future the primary use cases of the technology will be as primary generating capacity to feed energy into the grid. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Energy sector, with support from government grants. While Thorium Reactors are in the Prototype Stage, over the long term they will be enhanced by advances in Nano- Vascular Composites, and replaced by Fusion Reactors, Space Based Solar Platforms. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 7 2 4 3 2 5 1952 1966 2002 2045 > 2060 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT THORIUM REACTORS STARBURST APPEARANCES: 2017, 2018 EXPLORE MORE. Click or scan me to learn more about this emerging tech. W IRELESS ENERGY, which is in the Prototype Stage and Productisation Stage, is the field of research concerned with trying to create long range, high capacity wireless charging systems that can be used to charge everything from sensors and smartphones, to televisions and vehicles. Recently there have been substantial breakthroughs in the field with the maximum range and the amount of energy that can be transmitted wirelessly increasing by orders of magnitude, and now that the regulators have approved the technology for wide spread commercial use, for distances of up to 15 feet, the technology will soon go mainstream. DEFINITION Wireless Energy is the transfer electromagnetic power to another device without the need to use wires. EXAMPLE USE CASES Today we are using Wireless Energy to charge our smartphones, and small cars and drones. In the future the primary use cases of this technology will be to charge a wide variety of devices and products, from sensors to vehicles, including aircraft and semi-trucks, and everything in between. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Energy and Manufacturing sector, with support from government funding, and university grants. In time we will see the range of the technology, and the amount of energy that can be transmitted increase substantially, which will have a dramatic impact on its wide spread adoption. While Wireless Energy is in the Prototype Stage and Productisation Stage, over the long term it will be enhanced by advances in Bio-Batteries, Piezoelectric Energy Systems, Triboelectric Materials, and Photovoltaics, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 7 6 9 9 7 8 9 1955 2002 2006 2010 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 WIRELESS ENERGY EXPLORE MORE. Click or scan me to learn more about this emerging tech. 223 311institute.com 222 311institute.com
  • 113. G E O E N G I N E E R I N G 311institute.com H UMANITY IS using geoengineering as a means to fulfil two fundamental requirements. The first of which is to help us reign in, and re-engineer the climate of our own planet, and the second of which is to help us colonise new worlds, such as Mars, an endeavour which will get underway in 2021. Once seen as a way to bring rain to drought stricken areas geoengineering is now being seen by many in the global scientific community as our “Plan B” if our “Plan A” to tackle climate change fails, and today countries around the world, such as China, are investing hundreds of millions of dollars to develop and roll out “monster” climate engineering schemes that cover millions of square miles of territory. Today this category is being driven, primarily, by advances in two significant and ascending technology fields, namely Carbon Sequestration and Climate Engineering. In this year’s Griffin Exponential Technology Starburst in this category there are four significant emerging technologies listed: 1. Carbon Sequestration 2. Climate Engineering 3. Solar Geo-Engineering 4. Terraforming In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 1. Archologies 2. High Frequency Atmospheric Manipulation 3. Single Step Desalination Systems 4. Solid State Greenhouse Effects 225 311institute.com
  • 114. A RCOLOGIES WERE first bought to life in the 1980’s and, arguably, they’re an architectural concept that won’t die, perhaps on the one hand it’s because architects and designers aren’t certain that the world that we’re going to be leaving for our children will be habitable. However, that said, as a range of complimentary manufacturing technologies, such as 3D Printing continue to mature, and as humankind continues to strive to become an inter-planetary species it’s highly likely that these large, self contained “smart cities in a jar”will one day become a reality. DEFINITION Archologies are integrated self sustaining cities contained within massive vertical structures. EXAMPLE USE CASES While the future use cases for the technology show great potential, such as the ability to build fully self contained cities on, initially the Moon and Mars, the current use cases here on Earth are limited only by companies and individuals willingness to invest in the technology, and the concept. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade, the technology will continue to languish in the realms of science fiction because today on Earth few people see the need, or have the desire to build self-sustaining self-contained cities, however, if we did want to build such monoliths today, both on land and at sea, we could do it very easily and incorporate a variety of different technologies, such as 3D Printing, renewable energy systems, smart city and smart home technologies, and vertical farms into the design. While Archologies are still in the ascending phase today it isn’t clear that anything could replace them. MATTHEW’S RECOMMENDATION Archologies are a moderately disruptive technology that is still at the concept stage. As a result, in the long term, I suggest companies put it onto their radars and keep an eye on it while at the same time paying more attention to the technologies that underpin the concept. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 2 7 9 5 2 9 1970 1985 1992 2007 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT ARCHOLOGIES STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. C ARBON SEQUESTRATION has been on the ascent for the past couple of decades but the cost and complexity of bringing these technologies, which need to operate at scale, to market has been prohibitive. As a consequence many of the companies involved in the sector have been forced to either reign in their ambitions, or focus on niche markets. That said though, as costs continue to fall and these programs become increasingly cost effective the technology is now starting to make some headway, albeit slowly. DEFINITION Carbon Sequestration is the natural or artificial process by which carbon dioxide is removed from the atmosphere and held in solid or liquid form. EXAMPLE USE CASES While many of the future use cases for the technology will rely on it being able to be absorb and convert Carbon at scale and store it safely, as demonstrated by the huge city sized carbon capture facilities shown off in the movies, recent technology breakthroughs have shown us that it is possible to create zero emission fossil fuel power stations, as well as a new “Carbon Farming” industry that draws Carbon out of the environment using genetically modified bacteria. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade the technology will continue to gain traction and diversify, especially as many climate scientists warn that sovereign nations attempts to slow climate change are not enough, and today I am seeing an increase in the rate of investment, the size and diversity of the projects, and the efficiency of the carbon capture platforms being deployed. However, whereas in the past companies rallied around chemical capture technology solutions now they are increasingly focusing on the benefits of genetic engineering and investing in biological platforms, as a result there is the chance that they could face new regulatory hurdles and be embroiled in debates about Genetically Modified Organisms (GMO). While Carbon Sequestration technology is still an ascending technology, as it diversifies from chemical to biological based platforms, it is not yet clear what these new platforms will be replaced by. MATTHEW’S RECOMMENDATION Carbon Sequestration is a moderately disruptive technology that can help companies lower their tax liabilities and improve their eco credentials. As a result in the short to medium term I suggest companies put it on their radars and keep an eye on it. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 4 4 6 7 6 4 7 1983 1994 1998 2014 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT CARBON SEQUESTRATION STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 227 311institute.com 226 311institute.com
  • 115. C LIMATE ENGINEERING continues to be a contentious issue, but one nevertheless that several governments and research institutes are ploughing huge sums of money into. While the overall impact that local climate engineering projects have on the global climate still hasn’t been quantified there are many that suspect that some of the recent projects, for example, those in China, which in some cases have increased regional rainfall by over 50 billion cubic meters, must have an effect elsewhere. DEFINITION Climate Engineering is the deliberate and large scale intervention and manipulation of a planets climatic system. EXAMPLE USE CASES While many of the future use cases of this technology will involve both large planetary scale, as well as smaller, more local deployments, what will change over time is the precision of the technology, and the quality of the results it produces. Today’s use cases in the main are still restricted to local and regional climate engineering projects that spur rainfall, or help create the right conditions for specific public events, however China is now taking the lead when it comes to large, national scale projects with some of the latest projects covering over a quarter of the nation. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade, as researchers continue to experiment with new techniques and tools that include new materials and chemicals, as well as new, smart autonomous delivery and deployment platforms, we will continue to see an increase in the size of the ecosystem and the amount of investment being poured into the areas. We will also continue to see an improvement in the precision and the results these projects deliver, and as many experts around the world continue to believe that climate change is either nearing, or very near to its global tipping point, we will continue to see an increase in the number of institutions who develop and promote their new platforms as “Plan B” in case governments “Plan A” fails. While Climate Engineering technology is still in the ascending phase one day it is highly likely that it will be wrapped into new Terraforming platforms. MATTHEW’S RECOMMENDATION Climate Engineering is a highly disruptive technology that has already been productised, albeit at an early stage. Companies should perform a thorough assessment of its medium to long term impact on their business. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 6 4 8 7 6 5 8 1942 1984 1986 1989 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT CLIMATE ENGINEERING STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. S OLAR GEO-ENGINEERING, which is in the Prototype Stage, is the field of research concerned with developing new ways to block or deflect the Sun’s rays away from reaching the Earth’s surface and lower atmosphere in order to limit and or reduce the amount of global warming the planet experiences. Recent breakthroughs in the field have managed to demonstrate that medium scale Solar Geo-Engineering projects that could lower local or global temperatures by a few degrees are technologically feasible. Furthermore, as the climate crisis deepens many scientists are now also proposing that we consider going one step further and, rather than simply using the technology to blanket one or more specific areas or regions, we scale the it up to a size where it has the blanketing impact equivalent to a Supervolcano eruption. DEFINITION Solar Geo-Engineering technologies counteract climatic temperature increases by reflecting more sunlight away from the Earth’s surface. EXAMPLE USE CASES Today we are using small scale prototypes to prove the theory behind the technology and refine it. In the future the primary use case for this technology will be as a Plan B to reduce the impact of climate change and global warming in the event that the world reaches a catastrophic point of no return by reflecting the majority of the Sun’s energy back into space. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by univesity grants. In time as the technology is refined and as global temperatures continue to rise we will inevitably see an increase in the number of voices demanding that organisations begin trials of the technology to evaluate its efficacy. While Solar Geo-Engineering is in the Prototype Stage, over the long term it will be enhanced by advances in Materials, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 6 4 8 7 4 2 8 1979 1997 2008 2030 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SOLAR GEO-ENGINEERING STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 229 311institute.com 228 311institute.com
  • 116. T ERRAFORMING HAS long been a staple of the science fiction community who continually show off its power to transform planets and space stations alike into vibrant, habitable green spaces, but the fact remains that there is little to no need for the technology on Earth. As a consequence, as humanity continues to reach for the stars and looks to build the first human inter-planetary outposts on the Moon and Mars by 2050 it is inevitable that it will become an increasingly important tool to help humans colonise the universe. DEFINITION Terraforming is the transformation of an ecosystem or a planet so that it resembles Earth. EXAMPLE USE CASES While many of the future use cases for the technology are extreme and vary in scale, from the ability to terraform large orbiting cities to being able to transform entire planets today’s uses are limited to small lab scale experiments. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research institutions will continue to work on developing and experimenting with the technology, and it is inevitable that it will require a “Technology in depth” approach that will include researchers increasingly turning to Synthetic Biology technologies, as well as more boutique technologies such as Magnetic Shields, like the ones NASA are proposing for Mars, that will prevent a planets new atmosphere from being blown away by solar flares and radiation. While Terraforming technology is still very nascent at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION Terraforming is a highly disruptive and potentially very valuable technology but it is still at the concept and prototype stage. As a result, in the medium to long term, I suggest companies put it onto their radars and keep an eye on it. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 1 2 2 3 2 1 5 1942 1979 2035 2045 2054 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT TERRAFORMING STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 231 311institute.com 230 311institute.com
  • 117. H UMANS HAVE long thought we’re special because of our superior intelligence, but as we use that intelligence to build new forms of intelligence, that are embedded and encoded into everything from digital code to DNA our position at the top of the tree will become increasingly threatened. In this year’s Griffin Exponential Technology Starburst in this category there are eleven significant emerging technologies listed: 1. Artificial General Intelligence 2. Artificial Narrow Intelligence 3. Artificial Super Intelligence 4. Creative Machines 5. Diffractive Neural Networks 6. DNA Neural Networks 7. Machine Vision 8. Open Ended Artificial Intelligence 9. Quantum Artificial Intelligence 10. Simulation Engines 11. Swarm Artificial Intelligence In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 1. Adversarial Artificial Intelligence 2. Artificial Quantum Life 3. Augmented Intelligence 4. Cognitive Computing 5. Conversational Artificial Intelligence 6. Evolutionary Artificial Intelligence 7. Explainable Artificial Intelligence 8. Federated Artificial Intelligence 9. Natural Language Processing 10. Procedural Content Generation 11. Quantum Deep Learning 12. Self-Learning Artificial Intelligence 13. Sentient Artificial Intelligence 14. Shallow Neural Networks 15. Smart Data 16. Wet Artificial Intelligence I N T E L L I G E N C E 233 311institute.com
  • 118. A RTIFICIAL GENERAL INTELLIGENCE, a GENERAL PURPOSE TECHNOLOGY, which is in the very early Prototype Stage, is the field of research concerned with developing intelligent machines capable of performing any intellectual task that a human can, and when that even takes place many experts already agree that it will signal nothing less than a paradigm shift for human society with significant ripple effects and impacts. Recently there have been a couple of early stage breakthroughs in the space with the development of the world’s first AGI blueprint architecture, and then the unveiling of the world’s first nascent AGI that unlike it’s more traditional Artificial Narrow Intelligence cousins is capable of performing thirty tasks at once. DEFINITION Artificial General Intelligence is the point at which a machine can successfully perform any intellectual task that a human can. EXAMPLE USE CASES Today the first Artificial General Intelligence prototype is being used to test the viability of the initial blueprint architecture, test it and refine it, before iterating it further. In the future the primary use cases of this technology will be almost limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence and Technology sector, with support from government funding, and university grants. In time we will see the technology approach take off as the first viable examples emerge, after which the genie will then be out of the bottle, and as the global AI arms race continues to accelerate it is firmly my expectation that we will see the first true AGI platforms emerge by 2030, years earlier than currently predicted. While Artificial General Intelligence is in the very early Prototype Stage, over the long term it will be enhanced by advances in Artificial Narrow Intelligence, Cognitive Computing, Creative Machines, Exascale Computing, Federated Artificial Intelligence, Intelligence Processing Units, Natural Language Processing, Neuromorphic Computing, Photonic Computing, Quantum Computing, Simulation Engines, and Terahertz Computer Chips, and eventually replaced by Artificial Super Intelligence. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 2 5 3 9 4 2 8 1963 1974 2018 2032 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 ARTIFICIAL GENERAL INTELLIGENCE EXPLORE MORE. Click or scan me to learn more about this emerging tech. A RTIFICIAL NARROW INTELLIGENCE, a GENERAL PURPOSE TECHNOLOGY, which is in the Wide Spread Adoption Stage, is the field of research concerned with developing intelligent machines that are as capable, or more capable, than humans at performing certain specific tasks. Recently the number of breakthroughs, the rate of development, and the level of interest in the field has exploded the technology is now achieving lift off and going mainstream, being embedded into almost every corner of the world’s digital fabric. DEFINITION Artificial Narrow Intelligence is a form of machine intelligence that is focused on accomplishing one narrow task. EXAMPLE USE CASES Today the use of Artificial Narrow Intelligence is growing at an unprecedented rate, including in healthcare diagnostics, personalised advertising and targeting, government policy making, internet search and services, manufacturing, quantitative trading, Robo-”X” services, security and surveillance, and millions more. In the future the primary use cases of this technology will be almost limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at a highly accelerated rate, led by organisations across all sectors, with support from government funding, industry consortiums, and university grants. In time we will see the technology reach a point where its use is ubiquitous and it will be rare to find products and services that do not leverage it in one way or another. While Artificial Narrow Intelligence is in the Wide Spread Adoption Stage, over the long term it will be enhanced by advances in enhanced by advances in Cognitive Computing, Creative Machines, Federated Artificial Intelligence, Intelligence Processing Units, Natural Language Processing, Photonic Computing, Quantum Computing, Simulation Engines, and Terahertz Computer Chips, and eventually replaced by Artificial General Intelligence. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 6 7 9 9 9 5 9 1941 1951 1953 1955 2025 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT ARTIFICIAL NARROW INTELLIGENCE STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 235 311institute.com 234 311institute.com
  • 119. A RTIFICIAL SUPER INTELLIGENCE, a GENERAL PURPOSE TECHNOLOGY, which is still in the Concept Stage, is the field of research concerned with developing the first generation of super intelligent machines whose intellectual capabilities and performance far outstrip those of humans. As a consequence many experts agree that the emergence of ASI will have a greater impact on human evolution and society as the discovery of electricity and fire. Similarly, given the capability of the technology there are many experts that view its emergence with extreme caution, going so far as painting apocalyptic visions of the future, but, whatever the reality only time will tell whether the same technology that could potentially help humans discover new ways to live forever, and take us into inter-stellar space, will also annihilate us. DEFINITION Artificial Super Intelligence is the point at which a machine is capable of exceeding the intellectual capabilities and performance of humans. EXAMPLE USE CASES Today Artificial Super Intelligence is just a concept, but there are many experts who believe its emergence will help us unlock the secrets to eternal life, inter-stellar space travel, and new powerful energy sources, among many other potential benefits. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow albeit from a very low base, primarily led by organisations in the Technology sector, with support from government funding, and university grants. In time we will see the emergence of the first Artificial General Intelligence platforms and then, a decade or so later, by 2045, the emergence of the first ASI, and both events will be defining moments for the future of humanity. While Artificial Super Intelligence is in the Concept Stage, over the long term it will be enhanced by advances in Artificial General Intelligence, Biological Computing, Chemical Computing, DNA Computing, Federated Artificial Intelligence, Liquid Computing, Neuromorphic Computing, Photonic Computing, and Quantum Computing, and it could potentially be replaced by a new form of Biological-Hybrid Artificial Super Intelligence, the result of multiple advances in multiple complimentary technology fields. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 2 1 9 2 1 8 1967 1981 2030 2041 2046 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 ARTIFICIAL SUPER INTELLIGENCE EXPLORE MORE. Click or scan me to learn more about this emerging tech. C OGNITIVE COMPUTING, a GENERAL PURPOSE TECHNOLOGY, which is in the Productisation Stage, is the field of research concerned with developing machines with human-like decision, intelligence, and reasoning capabilities that can be interacted with in natural ways. In short one analogy would be to compare them to the Star Trek Enterprise computer platform, where the computer takes on the task of processing and making sense of huge volumes of information before presenting it to the human crew in a human-like manner. As a result Cognitive Computing platforms combine a variety of different fields together, including Artificial Intelligence and Natural Language Processing, and recent breakthroughs in all these fields mean they are now more capable than ever. DEFINITION Cognitive Computing is the simulation of Human thought processes in a computerised model or system. EXAMPLE USE CASES Today we are using Cognitive Computing in a myriad of ways, including creating adverts and to cook up new food recipes, as well as to augment human decision making, and as a debating, healthcare diagnostics, and investment tool. In the future the primary use of the technology will be in helping augment human decision making. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at a highly accelerated rate, primarily led by organisations in the Technology sector. In time we will see the technology’s capabilities grow and its ease of use, and usefulness, increase to a point where it, and its close relatives, will be able to augment human decision making in a wide range of fields and use cases. While Cognitive Computing is in the Productisation Stage, over the long term it will be enhanced by advances in Creative Machines, Exascale Computing, Federated Artificial Intelligence, Intelligence Processing Units, Neuromorphic Computing, Simulation Engines, and Terahertz Computer Chips, and in time it will be replaced by Artificial General Intelligence. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 6 5 7 9 7 4 8 1976 1991 2006 2014 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT COGNITIVE COMPUTING STARBURST APPEARANCES: 2017, 2018, 2019, 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 237 311institute.com 236 311institute.com
  • 120. C REATIVE MACHINES, a GENERAL PURPOSE TECHNOLOGY, which is in the Prototype Stage and early Productisation Stage, is the field of research concerned with using Adversarial Artificial Intelligence and other complimentary technologies to build machines capable of matching and exceeding human creativity and ingenuity. In short, it is the effort to create machines that can create, imagine and innovate by themselves, without the need for human intervention, at speeds that are tens to hundreds of thousands times faster than humans. Recently there have been a spate of breakthroughs, from the creation of machines that can dynamically create art, literature, music, photos, scripts and videos, through to machines capable of performing iterative innovation, and creating new hardware and software products. DEFINITION Creative Machines are intelligent machines that are capable of emulating and simulating human ingenuity and the creative process. EXAMPLE USE CASES Today we are using Creative Machines to help us design new products, including aircraft, clothes, furniture, lunar landers, robots, and vehicles, as well as create adverts, art, literature, movies, and music, and to design, compile, and evolve new Artificial Intelligence software, and computer programs. In the future the primary use case of this technology will be limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Construction, Entertainment, Manufacturing, Retail, and Technology sector, with support from government funding, and university grants. In time we will see the technology move from a point where it is capable of basic design and iteration to a point where it is capable of producing its own disruptive, primary innovations and creations. While Creative Machines are in the Prototype Stage and Productisation early Stage, over the long term it will be enhanced by advances in Adversarial Artificial Intelligence, Artificial General Intelligence, Artificial Narrow Intelligence, Artificial Super Intelligence, Intelligence Processing Units, and Simulation Engines, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 6 3 5 9 6 3 9 1965 2008 2014 2016 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019, 2020, 2021 CREATIVE MACHINES EXPLORE MORE. Click or scan me to learn more about this emerging tech. D IFFRACTIVE NEURAL NETWORKS, which are in the early Prototype Stage, is the field of research concerned with creating the world’s first physical passive neural networks by 3D Printing them, rather than programming them, and using light waves, not electrons, to perform machine learning tasks, such as image analysis, feature detection and object classification, at the speed of light without the need to rely on any external compute or power source. Recently there have been a couple of interesting breakthroughs in the space, in the automated production of these types of neural networks, and their low cost, and ease of deployment, which makes them potentially a very interesting twist on a popular technology. DEFINITION Diffractive Neural Networks is a form of physical Artificial Intelligence that is printed and encoded into physical objects rather than being manifested in machine code. EXAMPLE USE CASES Today the first prototype Diffractive Neural Networks are being used in image detection, image analysis, and object classification to test the theory and refine the technology. In the future the primary use case of the technology will be passive neural network applications where speed is useful or important. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by university grants. In time the technology will continue to be refined and proven with researchers looking into new ways to produce and manufacture these kinds of networks automatically and at speed. While Diffractive Neural Networks are in the early Prototype Stage, over the long term it will be enhanced by advances in 3D Printing and Nano-Manufacturing, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 6 5 4 5 2 1 8 2010 2014 2017 2028 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT DIFFRACTIVE NEURAL NETWORKS STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 239 311institute.com 238 311institute.com
  • 121. D NA NEURAL NETWORKS, which is in the early Prototype Stage, is the field of research concerned with creating a new so called “Wet Artificial Intelligence” technologies using nothing more than biological components, in the first case, DNA, to create complex neural networks that one day could be integrated with and programmed into molecular machines, and even the molecular machinery of the human body, in essence, helping turn the human body into a biological supercomputer. DEFINITION DNA Neural Networks is a form of Artificial Intelligence, also known as Wet AI, that is built from DNA rather than machine code. EXAMPLE USE CASES Today the first DNA Neural Network prototypes are being used to train the networks to identify handwriting before being refined. In the future the primary applications of the technology will be to bring the power of Artificial Intelligence to new environments, such as liquids, where their use cases will be as numerous as their digital counterparts. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow albeit from a very low base, primarily led by organisations in the healthcare sector, with support from government funding, and university grants. In time we will see researchers become increasingly capable at building and deploying increasingly complex DNA Neural Networks that have a wide variety of applications, but it is also likely that productising the technology will be hampered by regulation. While DNA Neural Networks are in the early Prototype Stage, over the long term they will be enhanced by advances in 3D Bio-Printing, Biological Computing, Bio-Manufacturing, CRISPR Gene Editing, DNA Computing, DNA Nanoscience, DNA Synthesis, Nano-Machines, Nano-Manufacturing, and Semi-Synthetic Cells, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 4 3 8 2 1 7 1997 2009 2016 2032 2046 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 DNA NEURAL NETWORKS EXPLORE MORE. Click or scan me to learn more about this emerging tech. F EDERATED ARTIFICIAL INTELLIGENCE, which is in the Prototype Stage and early Productisation Stage, is the field of research concerned with finding new ways to train and develop Artificial Intelligence models without the need to rely on capturing and transporting vast volumes of data back to centralised cloud datacenters for processing, instead pushing those tasks to the devices at the edges of the network, which has the added benefit of not compromising user privacy, dramatically reducing network latency, and creating smarter models that consumers can leverage immediately. Currently one of the biggest issues that organisations developing Artificial Intelligence platforms have is capturing enough training data to train their models, and as a result this technology is potentially invaluable. DEFINITION Federated Artificial Intelligence allows disparate devices to collaboratively learn a shared prediction model while keeping all the training data on device, decoupling the need to store data in centralised data centers. EXAMPLE USE CASES Today we are using Federated Artificial Intelligence to learn about, and then improve, the usability of smartphones, and messaging systems. In the future the primary use case for this technology will be to use it to tap into the data and powerful devices at the edge of the network to create smarter models. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector. In time we will see this technology become one of the primary methods organisations use to train their models, and as the devices at the edge become more capable, powerful, and smart, whether those devices are drones and robots, smartphones or vehicles, and everything and anything in between, it is inevitable that they will assume more of the training workload. While Federated Artificial intelligence is in the Prototype Stage and early Productisation Stage, over the long term it will be enhanced by advances in Artificial Narrow Intelligence, Artificial General Intelligence, Distributed Computing, Neural Processing Units, and Sensor Technology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 7 6 7 8 4 2 8 2006 2011 2016 2018 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT FEDERATED ARTIFICIAL INTELLIGENCE STARBURST APPEARANCES: 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 241 311institute.com 240 311institute.com
  • 122. M ACHINE VISION, which is in the Wide Spread Adoption Stage, is the area of research concerned with developing the systems and tools that allow machines to see and understand the world around them. Recently there have been numerous breakthroughs in the field thanks to dramatic advances in Artificial Intelligence, which now means that machines are increasingly adept at understanding, sensing, and interacting with the world around them. Whether it’s autonomous vehicles, security, or robotics, and many other applications besides, arguably developing more advanced AI models has been the breakthrough the technology needed in order to really come to life and live up to its promise of not just helping machines see the world around them, but also interact with it in new and bold ways. DEFINITION Machine Vision harnesses Deep Learning algorithms to automatically analyse, interpret and inspect still images and streaming video. EXAMPLE USE CASES Today we are using Machine Vision across a wide range of areas, from using smartphones to diagnose cancers, and create better manufacturing and warehouse robots, to safer autonomous vehicles, and more capable surveillance systems capable of detecting criminal intent, and many more. In the future the primary use case of the technology will be as it is today, giving machines the ability to see, interpret and interact with the world around them in improved ways. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence and Technology sector, with support from government funding, and university grants. In time we will see the technology evolve to include the analysis of the entire electromagnetic spectrum, and see it combined with other sensing technologies that provide intelligent machines with even deeper insights into the world around them. While Machine Vision is in the Wide Spread Adoption Stage, over the long term it will be enhanced by advances in Artificial General Intelligence, CRISPR Gene Editing, Diffractive Neural Networks, Artificial Narrow Intelligence, Lensless Cameras, Optics, and Sensor technology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 9 5 9 9 8 5 9 1965 1978 1983 1988 2026 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 MACHINE VISION EXPLORE MORE. Click or scan me to learn more about this emerging tech. N ATURAL LANGUAGE PROCESSING, a GENERAL PURPOSE TECHNOLOGY, which is in the Wide Spread Adoption Stage, is the field of research concerned with helping machines analyse and synthesise natural language, whether that language is in speech or written form. Recently there have been significant breakthroughs in the technology, including the ability for machines to translate between hundreds of different languages on the fly, as well as their ability to understand subtle variations in context and tone, as well as their ability to synthesise speech at such a high level it fools humans. DEFINITION Natural Language Processing is the application of computational techniques to the analysis and synthesis of natural language and speech. EXAMPLE USE CASES Today we are using Natural Language Processing in a number of ways including behavioural computing, natural language translation, speech to text and vice versa, and semantic analysis of literary works. In the future the primary uses of the technology will include breaking down translation barriers, enabling frictionless human-machine communication, and using AI to analyse and unlock the information contained within text and voice based content. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence and Technology sector, with support from government funding. In time we will see machines become increasingly adept at understanding natural human language, with their accuracy edging towards 100 percent in all fields, and they will become increasingly adept at communication with us in natural language that is imperceivable from a real person. While Natural Language Processing is in the Wide Spread Adoption Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Behavioural Computing, Federated Artificial Intelligence, and Intelligence Processing Units, but at this point it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 7 4 9 9 8 5 9 1961 1964 1969 1985 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT NATURAL LANGUAGE PROCESSING STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 243 311institute.com 242 311institute.com
  • 123. O PEN ENDED ARTIFICIAL INTELLIGENCE, which is in the Prototype Stage, is the area of research concerned with building a new form of AI’s that are able to generate their own problems in order to discover new ways to solve them and thereby evolve to be more than the sum of their training or parts. Ultimately researchers want to imbue AI’s with their own “critical skills and thinking” which, like humans, they can tap into to help them overcome and solve problems that they haven’t encountered before or been specifically trained to solve. Recent breakthroughs include the use of simulated environments to give these AI’s free reign to create their own problems and increase the complexity of tasks, and then find new ways to solve and overcome them, and so far the results have been ground breaking. DEFINITION Open Ended Artificial Intelligence is a form of autonomous AI that is capable of designing and then solving its own problems. EXAMPLE USE CASES Today Open Ended AI is still constrained, for the most part, to the labs, but it is already easy to see why an AI which can see, assess, and then find new ways to solve a myriad of problems both at global scale and potentially millions or even billions of times faster than humans can would be an advantage - whether it’s in the cyber arena to find new ways to attack and defend systems, create new products, discover new medical treatments, or a billion other things. This is a technology whose uses are literally limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector. Eventually these AI’s will reach a point where they have the independent human-like ability to see, assess, and solve problems without needing training, which will bring about a new AI era and give regulators nightmares. While Open Ended AI is in the Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Artificial General Intelligence, Artificial Super intelligence, Containment Algorithms, Explainable AI, Evolutionary Robotics, Simulation Engines, as well as Compute and Intelligence, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 7 4 8 9 7 4 9 1971 2019 2020 2028 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: NIL OPEN ENDED AI EXPLORE MORE. Click or scan me to learn more about this emerging tech. Q UANTUM ARTIFICIAL INTELLIGENCE, a GENERAL PURPOSE TECHNOLOGY, which is in the Concept Stage and very early Prototype Stage, is the field of research concerned with trying to merge the power of Quantum Computers with the power of Machine Learning and Neural Networks. Recently there have been a number of breakthroughs using Quantum Simulators to develop the first generations of powerful Quantum AI algorithms that, when Quantum Computers become powerful enough, will let researchers run massive matrix analyses, and create an on ramp to create the world’s first Artificial Super Intelligence machines. DEFINITION Quantum Artificial Intelligence is the marriage of traditional and new purpose built Artificial Intelligence methods and techniques with ultra-powerful Quantum Computers. EXAMPLE USE CASES Today we are using the first Quantum Artificial Intelligence prototypes to test the viability of new financial matrix and optimisation models, and refine them. In the future the primary use case for the technology will include any use case that is too large or complex for traditional computers to manage efficiently, including the processing of new cyber security models, drugs, financial risk models, optimisation models, and many more besides. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Financial Services and Technology sector, with support from government funding, and university grants. In time we will see more organisations develop and test Quantum AI, and while it will be some time before it becomes widely adopted it is likely that the sheer performance of the technology will help accelerate its adoption. While Quantum Artificial Intelligence is in the Concept Stage and very early Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Creative Machines, and Quantum Computers, but at this point in time it is not clear what will replace it. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 2 2 4 9 3 2 8 1989 2009 2018 2025 2033 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 QUANTUM ARTIFICIAL INTELLIGENCE EXPLORE MORE. Click or scan me to learn more about this emerging tech. 245 311institute.com 244 311institute.com
  • 124. Q UANTUM LANGUAGE PROCESSING, which is in the Concept Stage, is the field of research concerned with using the vast power of Quantum Computers and Quantum Artificial Intelligence to create new and massive Natural Language Processing models that are so deep and vast that they are not only able to converse with anyone in any language on any topic but they can do it with genuine human-like emotions and behaviours. Recently researchers in the field have created first generation models which show the promise of the technology to be far superior to anything that the world’s best bots, digital humans, and NLP models are able to produce. DEFINITION Quantum Language Processing is the use of Quantum Computers and Quantum AI to create emotional and sophisticated NLP models. EXAMPLE USE CASES Today researchers have been developing basic models using theory. In the future though the power of quantum computers, which are hundreds of millions of times more powerful that today’s computer systems, will be able to let AI have natural language conversations at massive scale in parallel that are indistinguishable from human conversations - including their emotional context, intonation, and tone. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector. In time we will see the space mature to the point where it becomes the defacto technology and conversational Human-Machine interface which will then, naturally, lead to questions concerning privacy and its influence and role on society, especially as it will also help improve the quality of Synthetic Content. While Quantum Language Processing is in the Concept Stage, over the long term it will be enhanced by advances in Natural Language Processing, Quantum Artificial intelligence, Quantum Computing, Shallow Neural Networks, as well as Compute, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and re-visit it every few years until progress in this space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 3 6 9 6 3 9 2008 2010 2023 2029 2035 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 QUANTUM LANGUAGE PROCESSING EXPLORE MORE. Click or scan me to learn more about this emerging tech. S HALLOW NEURAL NETWORKS, which are in the Prototype Stage, is the field of research concerned with trying to create functional, small, and lean Artificial Intelligence (AI) models that are able to perform their tasks using minimal compute, memory, and network resources. Recently there have been a number of developments in the field including the development of biologically inspired AI models that are able to control and drive autonomous cars using neural networks that have only 19 neurons. While there are many research directions being explored at the moment it is not lost on researchers that biological organisms, unlike their modern AI equivalents, are often able to perform very complex tasks with minimal brain power or energy consumption. Also, when coupled with new AI and Neural Processing Units at the edges of the network the use cases and potential of the technology multiplies. DEFINITION Shallow Neural Networks are neural networks that only have one, or a very small number, of hidden layers. EXAMPLE USE CASES Today Shallow Neural Networks are being used at the edge of the networks to perform Deep Learning tasks such as processing different sensory inputs, including imagery and environmental data, which can then be analysed and actioned instantaneously without having to use or rely on networks or datacenters. The technology’s potential is almost limitless and in the future use cases will span every sector, from enabling Implanted Medical Devices and healthcare diagnostic tools to monitor patient well being and enable interventions when needed, all the way through to being used for entertainment purposes to create, for example, Synthetic Content. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, and Technology sectors. In time we will see Shallow Neural Networks embedded at the edge of every network and become ubiquitous, and regulators will have to work hard to understand the implications of AI everywhere. While Shallow Neural Networks are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, as well as Compute, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and re-visit it every few years until progress in this space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 6 4 7 9 6 2 9 1974 1991 2014 2022 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: NIL EXPLORE MORE. Click or scan me to learn more about this emerging tech. SHALLOW NEURAL NETWORKS 247 311institute.com 246 311institute.com
  • 125. S IMULATION ENGINES, a GENERAL PURPOSE TECHNOLOGY, which is in the Productisation Stage, is the field of research concerned with finding new ways to develop better and more realistic simulations, cheaper and faster, which can then be used for a variety of use cases. recently there have been a number of breakthroughs in the space with the development of new Virtual Reality simulation engines that allow machines to render virtual worlds in real time, and dramatic improvements in the reality, both scientific and visual, of those environments. DEFINITION Simulation Engines are virtual platforms capable of dynamically modelling environments and events at high speed to accelerate learning and the development of new products. EXAMPLE USE CASES Today we are using Simulation Engines in a myriad of ways, including as an aid to Creative Machines, and using them to take sensor feedback from products in order to create better products, as well as using them as a primary way to develop safer autonomous vehicles and more dexterous robots, and run the first Quantum Artificial Intelligence simulations. In the future the primary use case of the technology will be to create highly engaging and interactive education and training programs, and act as a platform that allows researchers to speed up the training of AI models by factors of millions. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at a highly accelerated rate, primarily led by organisations in the Aerospace, Defence, Entertainment, Technology and Transport sectors. In time, as machines learn more about the dynamics and the physics of our world, they will take on more of the load and responsibility of designing and rendering simulated environments, similarly over time the technology will be enhanced by advances in Neural Interfaces which will allow humans and machines render and interact with simulations and immersive worlds in real time. While Simulation Engines are in the Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Creative Machines, Neural Interfaces, and UHD Rendering Engines, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 4 5 9 9 6 3 9 1973 1982 1997 2013 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SIMULATION ENGINES STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. S WARM ARTIFICIAL INTELLIGENCE, which is in the Prototype Stage, is the field of research concerned with developing new ways for different collections of entities, such as Nano-Machines and robots, to intelligently collaborate and work together to achieve specific tasks. Recently there have been a number of breakthroughs in the field, especially with regards to how robots are able to manage and organise themselves and combine their capabilities to accomplish set goals, as well as helping control the collective behaviours of different Artificial Intelligence programs, which reduces the risk of their going rogue. DEFINITION Swarm Intelligence is the influence of collective behavioural traits and ethics in a decentralised, self organising natural or artificial system to sway collective behaviours and outcomes. EXAMPLE USE CASES Today we are using Swarm Artificial Intelligence to create the first generations of robots that are capable of coming together and organising themselves to accomplish specific goals. in the future the primary use of this technology will be to create better cyber security solutions, coordinate Nano-Machines within the human body, and create robot swarms capable of accomplishing a myriad of tasks. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector, with support from government funding, and university grants. In time we will see the technology reach a point where machines are able to collaborate and coordinate with one another without the input of humans in order to achieve a myriad of goals. While Swarm Artificial Intelligence is in the Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Creative Machines, Nano-Machines, Neurobiotics, and Robotics, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 4 4 7 8 5 3 9 1989 1993 2003 2016 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 SWARM ARTIFICIAL INTELLIGENCE EXPLORE MORE. Click or scan me to learn more about this emerging tech. 249 311institute.com 248 311institute.com
  • 126. M A T E R I A L S E VERYTHING IN the universe is made from something, whether it’s Dark Matter and vacuums, or the smartphones and devices in our hands, but as we continue to develop new materials that have increasingly intelligent and sophisticated characteristics we radically change the type of products we can design and create, and let our imaginations run free . In this year’s Griffin Exponential Technology Starburst in this category there are seventeen significant emerging technologies listed: 1. Aerogels 2. Atomic Knots 3. Bio-Materials 4. Bio-Mineralisation 5. Carbon Nanotubes 6. Digital Metamaterials 7. Electrocaloric Materials 8. Graphene 9. Infinitely Recyclable Plastics 10. Living Materials 11. Metal Organic Frameworks 12. Metalenses 13. Polymorphic Liquid Metals 14. Programmable Matter 15. Reprogrammable Inks 16. Self-Healing Materials 17. Spray On Materials In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 1. 2D Materials 2. 3D Printed Materials 3. Auto-Cannabalistic Materials 4. Bio-Ceramics 5. Bio-Compatible Materials 6. Bio-Glass 7. Bio-Inks 8. Bio-Plastics 9. Biodegradable Polymers 10. Carbon Fixing Materials 11. Chromogenic Electroactive Materials 12. Designer Nanocrystals 13. Embedded Logic Materials 14. Hydrogels 15. Liquid Armour 16. Liquid Magnets 17. Liquid Metals 18. Living Metals 19. Mega Magnets 20. Metal Foam 21. Metallic Hydrogen 22. Metamaterials 23. Nano-Ceramics 24. Nano-Materials 25. Nano-Photonic Materials 26. Optomechanics 27. Phase Change Materials 28. Polymers 29. Quantum Dots 30. Quantum Materials 31. Reactive Materials 32. Reprogrammable Materials 33. Room Temperature Superconductors 34. Semi-Conductors 35. Shape Changing Materials 36. Shape Memory Alloys 37. Smart Materials 38. Sound Membranes 39. Stone Paper 40. Super Alloys 41. Thermo Bimetals 42. Thermoelectric Materials 43. Thermoplastic Polyurethane 44. Time Crystals 45. Transparent Alumina 46. Vascularised Nanocomposites 251 311institute.com
  • 127. A EROGELS, which are in the Prototype Stage and Productisation Stage, is the field of research concerned with developing lighter than air materials that have a range of interesting, and sometimes exceptional, characteristics. Recently there have been several breakthroughs in the field including the use of 3D Printing and Graphene to create new Aerogel materials that are 99 percent lighter than steel, but at the same time 10 times stronger, as well the development of new Aerogels with amazing thermal characteristics that can insulate people from extremely cold temperatures down to -60 Celsius. DEFINITION Aerogels are synthetic, porous, ultralight gel like materials with extremely low density and an exceptional range of customisable properties. EXAMPLE USE CASES Today we are using Aerogels to create clothing that keeps people warm in temperatures of -50 Celsius, and Aerogels that protect assets from temperatures in excess of 2000 Celsius. In the future the primary use cases for Aerogels will be to create products that have incredibly high strength to weight ratios, with the added bonus of exceptional thermal performance, whether or not it is needed. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace and Manufacturing sector, with support from government funding, and university grants. In time we will see advanced manufacturing technologies, such as 3D Printing, let researchers combine different materials together in new and unique ways, and in new structural formations that make Aerogels even more performant than they are today. While Aerogels are in the Prototype Stage and Productisation stage, over the long term it will be enhanced by advances in Artificial Intelligence, 3D Printing, Carbon Nanotubes, Creative Machines, and Graphene, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 8 2 9 8 6 2 9 1989 2001 2009 2011 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2019, 2020, 2021 AEROGELS Thoisoi EXPLORE MORE. Click or scan me to learn more about this emerging tech. A TOMIC KNOTS, which are in the Productisation Stage, is the field of research concerned with trying to create super dense materials that exhibit a wide range of exceptional characteristics, such as elasticity, shock absorbency, and strength, by finding new ways to create incredibly compact and knotted molecular structures that, according to scientists, are the equivalent to molecular chain mail. Recently there have been a number of breakthroughs in the field, especially in the field of chemical engineering, that have allowed researchers to create ultra thin and lightweight spray on materials that are bomb proof and shock proof. DEFINITION Atomic Knots are tight, complex molecular structures manufactured using chemical synthesis that can be used to create incredibly dense materials with a range of special properties. EXAMPLE USE CASES Today we are using Atomic Knots to create new types of body armour, spray on materials that protect buildings and other structures from bombs, and protect cars from being damaged even if they’re hit with sledge hammers. In the future the primary use cases of this technology will be to protect assets from extreme impacts. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace and Manufacturing sectors, with support from government funding, and university grants. In time we will see the technology continue to accelerate as researchers find new ways to create even more super dense knot structures which will only serve to increase the usability and attractiveness of these materials to consumers. While Atomic Knots are in the Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, 3D Printing, Creative Machines, Molecular Assemblers, Nano-Manufacturing, and Polymers, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 5 2 8 8 3 2 9 1971 2003 2007 2010 2026 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT ATOMIC KNOTS STARBURST APPEARANCES: 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 253 311institute.com 252 311institute.com
  • 128. A UTO-CANNIBALISTIC Materials, which are in the Prototype Stage, is the field of research concerned with developing new ways to create materials that can change shape and re-configure themselves on demand in response to specific events or stimulii. Recently there have been several breakthroughs in the field with the development of some of the first materials that are capable of automatically re-configuring their matrices and structures in order to form new matrices and structures. DEFINITION Auto-Cannabalistic Materials are materials that cannibalise themselves in order to create new shapes and structures. EXAMPLE USE CASES Today we are using small scale prototypes to prove the theory behind the technology and refine it. In the future the primary use case of this technology will be almost unlimited as organisations use it as a pathway to create fully self- configurable and re-configurable constructs and products. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by univesity grants. In time we will see the technology mature to the point where it becomes commercialised and viable to use in a wide variety of applications, and given the nature of the technology I would expect the regulatory oversight to be minimal which would accelerate its time to market. While Auto-Cannabalistic Materials are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, DNA Robots, Molecular Robots, Nanobots, Nano-Machines, and Quantum Computing, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 4 3 3 8 1 1 7 1991 2004 2018 2034 2039 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT AUTO-CANNABALISTIC MATERIALS STARBURST APPEARANCES: 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. B IO-MATERIALS, which are still in the Prototype Stage and Productisation Stage, is the field of research concerned with trying to create new classes of biologically inspired non-viable materials, using combinations of biological and synthetic manufacturing techniques, that can safely interact with other biological systems and exhibit a wide range of useful properties. Recently there have been a number of breakthroughs in creating Bio-Materials thanks to advances in biological and chemical engineering, imaging, and manufacturing, which now makes it possible to create non-valatile materials that can be used to regenerate and repair damaged or missing tissues within the human body, with the added benefit that many of these materials can be broken down by the body’s natural metabolic processes once they’ve reached the end of their useful life. Additionally, the technology is now being used in the development of non- volatile 3D printed scaffolds that support and promote the growth of tissues outside of the human body before transplant. DEFINITION Bio-Materials are materials that have been engineered to interact with biological systems for a medical purpose. EXAMPLE USE CASES Today we are using Bio-Materials to promote new bone formation and soft-tissue healing within patients, and using them to create 3D printed scaffolds that help promote the growth of new tissues including human brain and heart tissue. In the future the primary use of this technology will be to help researchers grow replacement organs and tissues outside of the human body on demand before final transplatation. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Healthcare sector, with support from university grants. In time we will see Bio-Materials that leverage advances in Bio- Electronic and Regenerative Medicine that help dramatically accelerate the tissue growth and healing processes. While Bio-Materials are in the Prototype Stage and Productisation Stage, over the long term they will be enhanced by advances in 3D Printing, Bio-Electronic Medicine, Regenerative Medicine, Stem Cell Technology, and Tissue Engineering, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 6 3 7 8 6 2 9 1972 1988 1993 2002 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 BIO-MATERIALS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 255 311institute.com 254 311institute.com
  • 129. B IO-MINERALISATION, which is in the Prototype Stage, is the field of research concerned with developing new ways to combine specific bacteria, that have Bio-Mineralisation properties, with regular materials in order to change their characteristics and properties. Recent breakthroughs in the field include the development of Bio- Mineralisation bricks that combine bacteria with traditional building materials to create bricks that are not only stronger, but that are also capable of self-healing and self-replicating, with the added advantage being that the bacteria involved draw toxic greenhouse gases out of the air and lock them away in mineral form. DEFINITION Bio-Mineralisation is the process by which living organisms produce minerals that can be used to harden or stiffen materials. EXAMPLE USE CASES Today we are using small scale prototypes to prove the theory behind the technology and refine it. In the future the primary use case of this technology will be to create almost a new class of materials that are capable of using gases in their local environment in order to alter their properties, as well as self-heal and replicate themselves which could be used in construction, as well as a wide range of other use cases. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Construction and Manufacturing sector, with support from univesity grants. In time we will see the technology mature to the point where it is affordable and mature enough to be used as a viable alternative to many of today’s most polluting materials, such as concrete, but depending on the use case the technology may well have to overcome stringent tests and regulatory oversight before it can see full commercial adoption. While Bio-Mineralisation is in the Prototype Stage, over the long term it will be enhanced by advances in 3D Printing, CAST, CRISPR, Gene Editing, and Materials, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 6 5 8 7 2 1 8 1993 1999 2016 2029 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BIO-MINERALISATION STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. C ARBON NANOTUBES, which are in the Prototype Stage and early Productisation Stage, is the field of research concerned with developing the technology to the point where it can be mass produced. Recently there have been several breakthroughs in the field with the development of the world’s first 70cm long Nano-cable, which, as development continues could one day be the foundational technology that helps us develop electric vehicles with a 16,000km range on a single charge, and even much hyped space elevators. Meanwhile, elsewhere the technology has been used to cure paralysis in humans, as the foundation for the next generation of electronics, and 0.5nm transistors. As a result, even with this small snapshot it is possible to see just how powerful and versatile the technology is. DEFINITION Carbon Nanotubes are cylindrical nanostructures with a exceptional range of properties that include conductivity and strength. EXAMPLE USE CASES Today we are using Carbon Nanotubes to cure human paralysis, by using it to bridge severed nerves, develop the world’s blackest materials, which have space based applications, and manufacture 0.5nm transistors and energy dense, flexible battery systems. In the future the primary use cases of the technology could be almost limitless, ranging from helping create ultra strong nano-cables that can be used in Mechanical Batteries to revolutionise the electric vehicle industry, through to creating ultra strong ballistic armour and nano-cables strong enough to build the world’s first space elevators. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Healthcare, Manufacturing and Technology sectors, with support from government funding, and university grants. In time we will see the technology become increasingly commercialised, and cable lengths increase as new manufacturing techniques are perfected. While Carbon Nanotubes are in the Prototype Stage and early Productisation Stage, over the long term they will be enhanced by advances in Nanomanufacturing, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 5 2 6 9 8 3 8 1983 1987 1997 2001 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT CARBON NANOTUBES STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 257 311institute.com 256 311institute.com
  • 130. C HROMOGENIC MATERIALS, which are in the Productised Stage, is the field of research concerned with trying to find new ways to create active camouflage-like systems and materials that can dynamically change colour on demand in response to electrochromic, photochromic, and thermochromic stimulii. Recently there have been a number of developments in the space which include the development of Digital Metamaterials DEFINITION Chromogenic Materials are materials that can change colour on demand in reaction to different stimulii. EXAMPLE USE CASES Today we are using Chromogenic Materials in everything from children’s toys to coffee mugs that change colour in response to specific temperature changes. In the future though researchers hope these materials will unlock the door to a new class of Electro-active camouflage, and as it matures there are also obvious applications for the fashion industry and beyond. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Consumer Electronics, and Retail sector. In time we will see the technology move from being a passive technology to an active one that can respond dynamically to almost any type of stimulii, at which point it will open the door to a variety of new and interestingly unique use cases. While Chromogenic Materials are in the Productised Stage, over the long term they will be enhanced by advances in Digital Metamaterials, and Metamaterials, as well as Advanced Manufacturing and Sensor technology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 2 5 5 7 4 3 8 1981 1993 1998 2004 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: NIL CHROMOGENIC MATERIALS EXPLORE MORE. Click or scan me to learn more about this emerging tech. D IGITAL METAMATERIALS, which are in the Concept Stage, is the field of research concerned with developing an entirely new class of digitised materials whose properties can be altered and tuned on demand. Recent breakthroughs in the space include the development of the first viable blueprint architecture that could be used to create Digital Metamaterials with extraordinary properties that include but are not limited to changing the acoustic, electromagnetic, strength, and tensile properties of materials, with some of the most interesting examples being the ability to tune and turn on and off properties such as invisibility cloaking and the ability to turn soft materials rock hard at will. DEFINITION Digital Metamaterials are Metamaterials that can be digitally controlled and tuned in order to produce a range of different unatural properties and functionalities. EXAMPLE USE CASES Today we are using Metamaterials to create invisibility cloaks, new forms of acoustic cloaking systems, and communications antennae. In the future the primary use case of this technology will be to create fully digitised materials and metamaterials that can assume almost any property or combination of properties imaginable, including but not limited to changing the acoustic, electromagnetic, strength, and tensile properties of materials, and as a result they will have a wide variety of applications. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Consumer Electronics sector, with support from univesity grants. In time we will see the technology mature to the point where researchers are able to beam high quality content directly into users eyes, but there will likely be significant cultural and regulatory hurdles to be overcome before the technology can be adopted. While Digital Metamaterials are in the Concept Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Computing, Electronics, Graphene, Metamaterials, and Nano-Antennae, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 3 2 2 9 1 1 8 2018 2019 2023 2031 2037 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT DIGITAL METAMATERIALS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 259 311institute.com 258 311institute.com
  • 131. E LECTROCALORIC MATERIALS, which are in the Prototype Stage, is the field of research concerned with developing materials that are able to change temperature in response to nothing more than an electrical stimulus. Recently researchers have made great strides in reducing the cost of the technology and have proved its viability in helping organisations create green zero emission heating and cooling systems which today account for over 15% of all Greenhouse Gas emissions. DEFINITION Electrocaloric Materials are materials that show a reversible temperature change under an applied electric field. EXAMPLE USE CASES Today researchers are using these materials to heat and cool environments, and have integrated the technology into domestic freezers and fridges. In the future this technology could be used to create Solid State Coolants which would have a huge number of use cases in everything from helping to cool computing devices and smart devices, through to heating and cooling vehicles. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Consumer Electronics, and Energy sector, with support from university grants. In time we will see the cost of the technology decrease to a point where it is competitive with more traditional polluting materials which, once it becomes capable of being manufactured and integrated at scale, could then put it on a collision course to replace them in all manner of products. While Electrocaloric Materials are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, as well as Advanced Manufacturing and Energy, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 6 4 7 7 5 4 8 1955 1971 1984 2024 2031 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 ELECTROCALORIC MATERIALS EXPLORE MORE. Click or scan me to learn more about this emerging tech. G RAPHENE, which is in the Prototype Stage and early Productisation Stage, is the field of research concerned with the development of new Graphene manufacturing processes and products. Recently breakthroughs have included discovering new ways to cost efficiently manufacture Graphene at moderate, but not mass, scale, as well as developing new Graphene configurations that dramatically extend the materials usefulness, which includes using it to create the first generation of single step water purification systems, and Terahertz computer chips, among many more applications. Graphene’s status as a wonder material is much hyped, and with good cause, consequently it will have far and wide ranging impacts on everything from the development of next generation electronics and energy systems to the development of new biomedical and robotics products, and almost everything in between. DEFINITION Graphene is a one atom thick sheet of pure Carbon that has very high strength to weight ratios and exceptional conductivity properties. EXAMPLE USE CASES Today we are using Graphene to create single step, passive water purification systems, edible electronics that can track the provenance of food stuffs, and synthetic cell sized robots, all the way through to new super energy dense LiOn batteries, and Aerogels that are 99 percent lighter than steel but 10 times stronger. In the future the primary use cases of the technology will be almost unlimited. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Manufacturing, and Technology sectors, with support from government funding, and university grants. In time we will see the technology become increasingly cheap and easy to manufacture, and as this happens researchers will similarly find it increasingly easy to develop new Graphene structures that have a variety of commercial applications. While Graphene is in the Prototype Stage and early Productisation Stage, over the long term it will be enhanced by advances in Artificial Intelligence Creative Machines, and Nano-Manufacturing, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 6 3 6 9 8 2 9 1977 1999 2004 2007 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 GRAPHENE EXPLORE MORE. Click or scan me to learn more about this emerging tech. 261 311institute.com 260 311institute.com
  • 132. I NFINITELY RECYCLABLE PLASTICS, which are in the Prototype Stage, is the field of research concerned with developing new ways to recycle plastics whose properties don’t degrade every time they are recycled as is the issue with current plastics and current recycling technology. Recent breakthroughs in the space include the development of a new process that breaks plastics back down to their individual chemical components, without any loss of quality, so they can be recombined again to form plastic that is as good as new. DEFINITION Infinitely Recyclable Plastics are plastics that can be infinitely recycled without any degredation or loss in quality. EXAMPLE USE CASES Today we are using small scale prototypes to prove the theory behind the technology and refine it. In the future the primary use of this technology will be to reduce the amount of plastic sent to landfill and give the circular economy a much needed boost. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Manufacturing sector, with support from univesity grants. In time we will see the technology mature to a point where it is capable of being integrated into recycling processing workflows, but in order to be adopted the technology and the processing equipment it will relies on will need to be affordable, easy to implement, and have a clear return on investment, and at the moment given the current state of investment in the sectors this technology targets that is open to question. While Infinitely Recyclable Plastics are in the Prototype Stage, over the long term they will be enhanced by advances in Polymers, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 5 4 4 8 2 2 8 1985 1997 2019 2028 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT INFINITELY RECYCLABLE PLASTICS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. L IVING MATERIALS, which are in the Prototype Stage, is the field of research concerned with developing new ways to develop materials that are alive, but not sentient, that exhibit all the properties of living organisms, such as the ability to grow in a controllable manner, and self-heal, and self-replicate. Recently there has been a breakthrough in the field that saw the development of the first living material that exhibited all the traditional signs of life including the ability to metabolise, and while it wasn’t used to develop a product just the concept of such a material is interesting enough for now. DEFINITION Living Materials are materials that exhibit all the signs of life but that stop short of being living organisms in the traditional sense of the term. EXAMPLE USE CASES Today we are using prototypes to prove the theory behind the technology and refine it. In the future the primary use case of this technology will be almost unlimited, especially when combined with other material types, to the point where when it’s combined with the principles of Synthetic Biology not only could we see it being used to help create a new class of robots but also be used as the foundation to grow entire buildings or even cities. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by univesity grants. In time we will see the technology mature to the point where it will leave the labs and be commercialised, however the strangeness of the technology means that use cases will no doubt start off very narrow, such as being used as a coating for other materials, before its use cases are expanded into other areas such as the healthcare sector. While living Materials are in the Prototype Stage, over the long term they will be enhanced by advances in CAST, CRISPR, Gene Editing, Semi-Synthetic Cells, Synthetic Cells, synthetic DNA, and Synthetic Biology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 5 4 6 8 1 1 8 1952 1973 2018 2037 > 2070 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT LIVING MATERIALS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 263 311institute.com 262 311institute.com
  • 133. M EGA MAGNETS, which are in the Prototype Stage, is the field of research concerned with developing incredibly powerful magnets. Recently researchers in the field have broken several long standing world records, including the record for the most powerful magnet which now clocks in at 32 Tesla units, which is at least 500,000 times more powerful than the Earth’s magnetic field, and has revolutionary implications for Neutron and X-Ray scientific measurement products, as well as on the development of Fusion Reactors, MRI scanners, and new mass transit transportation systems, such as the Mach capable Hyperloops which rely on magnetic levitation to boost their speeds, long range wireless charging solutions, and much more. DEFINITION Mega Magnets are based on rare Earth elements whose properties can be harnessed to create exceptionally strong magnets. EXAMPLE USE CASES Today we are using Mega Magnets at a very large scale in platforms such as the Large Hadron Collider (LHC) to smash matter together, and in the world’s most advanced Neutrino detectors. In the future the primary use cases of the technology will be to develop new ultra-sensitive healthcare and scientific measurement tools, which will lead to the development of new materials and Superconductors, among other things, and the pursuit to create the first commercially viable Fusion Reactors. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Energy, and Manufacturing sectors, with support from government funding, and university grants. In time we will see the technology increase in power, with new records being set more frequently, but as the technology gets more powerful its development will be hampered by our inability to contain or control the huge magnetic forces which today are increasingly causing explosions in labs. While Mega Magnets are in the Prototype Stage at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 5 3 7 7 6 4 9 1921 1965 1971 1982 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT MEGA MAGNETS STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. M ETAL ORGANIC FRAMEWORKS, which are in the Prototype Stage, is the field of research concerned with developing a new range of highly porous materials that have huge surface areas and a wide variety of applications, that range from helping us dramatically reduce Carbon Dioxide emissions, to targeted drug delivery. Recently scientists found a new way to manufacture MOF’s in low gravity environments which allowed them to create 1 gram of material that had an internal surface area larger than an entire football pitch, a breakthrough that opens the door to a variety of new applications. And elsewhere, researchers used the output of failed past experiments and Artificial Intelligence to discover new MOF intuitions that could lead to the creation of materials with even larger surface area to weight ratios. DEFINITION Metal Organic Frameworks are highly porous, crystalline substances made from compounds consisting of metal ions or clusters that are capable of forming 1D, 2D or 3D structures. EXAMPLE USE CASES Today we are using Metal Organic Framework materials to help us create new carbon free Supercapacitors, which could revolutionise the global energy industry, and to create highly porous materials that can soak up enormous quantities of pollutants from the atmosphere and water. In the future the primary use case of the technology will likely continue to be to absorb, capture, and where appropriate, release, large volumes of chemicals, compounds and gases, such as capturing and releasing Oxygen within spaceship cabins. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Aerospace sector, and university grants. In time we will see the development of MOF’s with even larger surface area to weight ratios, which will open up a variety of new applications. While Metal Organic Frameworks are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Creative Machines, and Nano- Manufacturing, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 5 2 7 8 5 4 8 1979 1996 2002 2014 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 METAL ORGANIC FRAMEWORKS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 265 311institute.com 264 311institute.com
  • 134. M ETALENSES, which are in the Prototype Stage, is the field of research concerned with developing new Metamaterials that can be used in imaging applications. Recent breakthroughs include the development of Metalenses that can capture and manipulate the entire visible electromagnetic spectrum at the nanoscale to create basic images and white light, as well as breakthroughs in using the principles underlying the technology to create basic invisibility cloaking. DEFINITION Metalenses are lense and camera systems that harness the weird properties of Metamaterials to bend and manipulate light. EXAMPLE USE CASES Today we are using the first Metalense prototypes to create nanoscale camera systems that could one day be used in smartphones, and create materials capable of bending and manipulating light in ways never seen before. In the future the primary applications of the technology will include creating Virtual Reality headsets where the worlds can be perfectly focused, and creating the world’s first true invisibility cloaks, and much more besides. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, and Consumer Electronics sectors, with support from and university grants. In time we will see the cost of developing these systems fall substantially, and be refined to the point where they can be used in everyday commercial applications. While Metalenses are in the Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, Meta Materials, Nano-Manufacturing, and Nanophotonic Materials, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 2 2 5 7 2 3 7 1999 2008 2015 2029 2040 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 METALENSES Harvard University EXPLORE MORE. Click or scan me to learn more about this emerging tech. M ETAMATERIALS, which are in the Prototype Stage and early Productisation Stage, is the field of research concerned with finding new ways to create materials that have properties that aren’t found in nature, and as you’d expect some of the resulting materials are fabulously weird. Recently breakthroughs in the development of nanoscale structures have helped researchers create an array of new and interesting metamaterials including the first prototype invisibility cloaks, and materials that are as soft and elastic as rubber, until they’re exposed to a current, after which they’re as hard and as inflexible as steel. As researchers ability to manufacture new materials with a range of internal structures and symmetries improves, which will let them create metamaterials with different properties, it is inevitable we will see more metamaterials making it into our everyday world. DEFINITION Meta Materials are synthetic composites with structures and properties not found in natural materials EXAMPLE USE CASES Today we are using Metamaterials to create the first generation of invisibility cloaks, and turn ordinary surfaces into speakers and energy charging platforms, to create new classes of ultra-sensitive communications antennae for cars and smartphones, and materials that automatically transform from hard to soft on impact - something that could be especially useful in future cars. In the future the primary use cases for the technology will include using it to develop new smart clothing, soft robots, and many more applications. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, and Manufacturing sector, with support from government funding, and university grants. In time we will see the complexity and cost of creating and manufacturing these materials fall dramatically, which will open the door to a host of new and sometimes weird applications. While Metamaterials are in the Prototype Stage and early Productisation Stage, over the long term it will be enhanced by advances in 3D Printing, Artificial Intelligence, Creative Machines, Nano-Manufacturing, and Nanophotonic Materials, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 7 2 7 8 7 4 8 1980 1998 2002 2004 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT METAMATERIALS STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 267 311institute.com 266 311institute.com
  • 135. N ANO-MATERIALS, which are in the Prototype Stage, Productisation Stage, and early Wide Spread Adoption Stage, is the field of research concerned with developing nanoscale materials, and materials with nanoscale properties, that have a wide range of applications. Recently there has been an explosion in the number of Nano-Materials being used in products, but despite this rise in adoption significant questions about their impact on human health remain, and that, arguably, remains one of the largest hurdles the industry has to overcome before it really takes off. DEFINITION Nano-Materials are insoluble or Bio-Persistent manufactured materials that have one or more external dimensions at the nanoscale or an internal nanoscale structure EXAMPLE USE CASES Today we are using Nano-Materials to improve the catalytic efficiency of Fuel Cells in electric vehicles and reduce the amount of rare Earth elements they use by 90 percent, and create new nanoscale detectors that can sense minute concentrations of chemicals and gases on alien planets, as well as in more conventional products including flash drives, hair dryers, nail polish, sunscreens and toothpaste. In the future the primary use cases for the technology will be almost limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Energy, and Manufacturing sector, with support from government funding, and university grants. In time we will see our ability to create nanoscale materials, and materials with nanoscale properties, improve to the point where they are cost effective to mass produce, but some of them will likely face regulatory hurdles before they can be sold or used, especially in the consumer and healthcare sectors. While Nano-Materials are in the Prototype Stage, Productisation Stage, and early Wide Spread Adoption Stage, over the long term they will be enhanced by advances in 3D Printing, Artificial Intelligence, Creative Machines, Molecular Assemblers, Nanoceramics, Nanoparticles, Nanomanufacturing, and Nanophotonic Materials, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 7 4 8 8 8 6 9 1966 1981 1990 1997 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019 NANO-MATERIALS EXPLORE MORE. Click or scan me to learn more about this emerging tech. P OLYMERS, which are in the Wide Spread Adoption Stage, is the field of research concerned with developing new polymers that have a wide range of characteristics. Recently there have been a number of breakthroughs in creating more environmentally friendly polymers, as well as new energy orientated polymers and shape shifting polymers, the latter of which opens up a variety of new biomedical opportunities to create new biosensors, and shape shifting medical implants. DEFINITION Polymers are materials which have a molecular structure built up chiefly, or completely, from a large number of similar units bonded together. EXAMPLE USE CASES Today we use Polymers in almost every product you touch and use, from the plastic bottles in your hand, to the smartphones and gadgets in your pockets, and millions of other applications and products in between. In the future the primary use cases of polymers will remain, however, polymers will also form the foundation of a new type of molecular Exascale computing platform, help rip anti-biotic resistant bacteria apart like a chainsaw, and be used to help charge electric vehicles in just seconds. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Consumer Electronics, Defence, Manufacturing, and Retail sectors, with support from university grants. In time we will see the number of applications for the technology continue to increase almost exponentially as researchers create and discover new polymers with new capabilities. While Polymers are the Wide Spread Adoption Stage, over the long term it will be enhanced by advances in 3D Printing, Artificial Intelligence, and Creative Machines, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 9 6 8 9 9 7 9 1869 1907 1921 1929 2026 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT POLYMERS STARBURST APPEARANCES: 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 269 311institute.com 268 311institute.com
  • 136. P OLYMORPHIC LIQUID Metals, which are in the Prototype Stage, is the field of research concerned with developing new types of materials and metals that can change their shapes and properties on demand in response to specific stimulii. Recent breakthroughs in the field include the development of new Polymorphic Liquid Metals that are so responsive and can change their shapes so fast you could almost think of them as being alive. DEFINITION Polymorphic Liquid Metals are materials that can change their shape on demand in response to external stimulii. EXAMPLE USE CASES Today we are using small scale prototypes to prove the theory behind the technology and refine it. In the future the primary use case of this technology will be almost unlimited and could lead to the development of everything from shape shifting polymorphic robots all the way through to new classes of liquid based computing platforms. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Manufacturing and Technology sectors, with support from univesity grants. In time we will see the technology mature to the point where it can be used to create the first viable polymorphic products but at the moment there are a number of problems to overcome including the development of the control systems needed to control the technology’s behaviours, as well as more practical problems such as how make it rigid, as and when needed. As a reasult it will be a long time until we see it being commercialised. While Polymorphic Liquid Metals are in the Prototype Stage, over the long term they will be enhanced by advances in Chemical Computing, Digital Metamaterials, Liquid Computing, Metamaterials, Programmable Materials, Sensors, and Smart Dust, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 4 3 5 9 2 1 8 1981 1997 2016 2035 2048 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT POLYMORPHIC LIQUID METALS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. P ROGRAMMABLE MATTER, which is in the Concept stage and early Prototype stage, is the field of research concerned with trying to develop materials capable of programmatically changing their shape and other properties, including conductivity, density, and optical characteristics, among others, in response to stimuli. While the rate of progress in the field is slow but steady it is clear that we are still a very long way away from being able to create matter that can spontaneously transform itself from one object, or form, into another on command. That said though recently there have been significant breakthroughs in a number of complimentary technology areas, including 4D Printing, Micromotes, that are dust sized computer platforms packed full of sensors, Swarm Artificial Intelligence and Swarm Robotics, and as all of these individual components mature one day they will let us create Programmable Materials, or “Grey Goo” as it’s sometimes known, that’s capable of on demand self-assembly and self-organisation. DEFINITION Programmable Matter can change its physical properties and characteristics based on user or autonomous stimuli. EXAMPLE USE CASES Today the early Programmable Matter prototypes, which are predominantly 4D printed, are simply experiments that researchers are toying with to test various approaches and theories. In the future the primary use case of this technology is limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily funded by university grants. In time we will see researchers start zeroing in on specific approaches that work, and eventually through a process of elimination and experimentation we’ll start seeing the first basic products emerge, and while most of today’s research is focused on mechanical and synthetic systems, in time we will see the rise of biological inspired programmable matter. While Programmable Matter is in the Concept stage and early Prototype stage, over the long term it will be enhanced by advances in 3D Printing, 4D Printing, Artificial Intelligence, Creative Machines, Micromotes, Nano-Manufacturing, Smart Dust, and Swarm Robotics, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 1 2 8 4 2 8 1934 2008 2017 2034 2052 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 PROGRAMMABLE MATTER EXPLORE MORE. Click or scan me to learn more about this emerging tech. 271 311institute.com 270 311institute.com
  • 137. R EACTIVE MATTER, which is in the early Prototype Stage, is the field of research concerned with developing new materials that vigorously condense, decompose, polymerise, or become self-reactive, when exposed to stimuli including pressure, shock, and temperature. While research in the field is slow being able to create multi-property materials that alter their characteristics, chemical composition, and state on demand could have a range of interesting applications, including the ability to create Transient Electronic systems, such as military drones, that complete their missions, and then vaporise leaving no trace of their existence. DEFINITION Reactive Materials can change their physical and, or chemical, properties when exposed to external environmental stimuli. EXAMPLE USE CASES Today there the Reactive Material prototypes are being used to test and refine the theory that we can create materials that are capable of changing their characteristics, chemical composition, and state, on demand. In the future the primary use of this technology could be to use it to create Transient Electronic systems, that can be used in the Defence and Healthcare sectors, as well as a wide variety of other products, but at the moment many of those use cases remain fuzzy. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Defence and Healthcare sectors, with support from government funding, and university grants. In time we will see the technology develop and mature but it is likely to be a very slow and winding path before we realise their potential. While Reactive Materials are in the Prototype Stage, over the long term it will be enhanced by advances in 3D Printing, Artificial Intelligence, Creative Machines, and Nano- Manufacturing, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 7 4 6 8 4 2 8 1944 1980 1988 1992 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT REACTIVE MATERIALS STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. R E-PROGRAMMABLE INKS, which are in the Productisation Stage, is the field of research concerned with developing new types of printable ink that, once printed can be re-programmed using external stimulii to change their properties, such as colour and texture. Recent breakthroughs in the field include the development of re-programmable inks that, when exposed to specific wavelengths of light, can change their colour time and time again. DEFINITION Reprogrammable Inks are inks that can be re-programmed on demand using external sources that allow them to assume different attributes and properties. EXAMPLE USE CASES Today we are using Re-Programmable Inks to create clothes and shoes that can change colour on demand. In the future the primary use case of this technology will be almost limitless as the number of new properties that can be programmed into the materials at the macro scale and nano scale increases. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Manufacturing sector, with support from univesity grants. In time we will see the technology mature at an increasingly fast pace, and given the fact that it is highly unlikely to be subjected to any regulatory scrutiny I anticipate it will be adopted quickly especially as more organisation leverage the benefits of 3D Printing and 4D Printing technologies which over time will allow for increasingly fine grained control of the technology. While Re-Programmable Inks are in the Productisation Stage, over the long term they will be enhanced by advances in 3D Printing, 4D Printing, Bio-Inks, and Programmable Materials, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 6 5 6 9 3 2 8 2007 2010 2014 2018 2029 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT RE-PROGRAMMABLE INKS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 273 311institute.com 272 311institute.com
  • 138. R OOM TEMPERATURE SUPERCONDUCTORS, which are in the early Prototype Stage, is the field of research concerned with creating superconductors that work at, or very close to, room temperature. Recently there have been a number of breakthroughs in the field with the development of a Lanthanum Hydride superconductor that worked at -23 Celsius, which smashed the previous record of -230 Celsius, and elsewhere researchers recently managed to create the first ever sample of Metallic Hydrogen, another room temperature superconductor. As research in the field continues if, or when, researchers manage to create the first viable commercial product it will revolutionise several industries including communications and technology. DEFINITION Room Temperature Superconductors are materials that exhibit superconductive properties at, or near, room temperature. EXAMPLE USE CASES Today we are using the first Room Temperature Superconductors to test several approaches and theories, and refine the technology. In the future the primary applications of the technology will include using it to make the generation, transmission and use of electricity vastly more efficient. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Energy sector, with support from government funding, and university grants. In time we will see researchers continue to break records and get closer to creating room temperature superconductors that operate at, or above, 0 Celsius, but the biggest hurdle they have to overcome is creating a product that is stable at normal atmospheric pressure, and being able to commercialise it. While Room Temperature Superconductors is in the early Prototype Stage, over the long term it will be enhanced by advances in Advanced Manufacturing, and Artificial Intelligence, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 1 2 9 4 3 7 1954 2001 2016 2031 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019 ROOM TEMP SUPERCONDUCTORS EXPLORE MORE. Click or scan me to learn more about this emerging tech. S ELF-HEALING MATERIALS, which are in the Prototype Stage and early Productisation Stage, is the field of research concerned with creating materials that are capable of self-healing in the event of minor, or in some cases catastrophic, damage. Recently there have been a number of breakthroughs in the field including both biological solutions such as using bacteria to secrete Calcite to repair concrete, as well as more traditional solutions that include using soft polymers to create self-healing Soft Robots, and Liquid Metals to repair catastrophic damage in electronic products. DEFINITION Self-Healing materials have structurally incorporated components or compounds that allow them to self repair themselves. EXAMPLE USE CASES Today we are using Self-Healing Materials to create self- healing windscreens for commercial aircraft, and screens for smartphones, as well as self-healing concrete. In the future the primary use cases of this technology will be almost limitless, including using it to create self-healing computer chips and vehicles, and everything in between. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Consumer Electronics, Healthcare, and Manufacturing sectors, with support from university grants. In time we will see the technology mature and become commercially viable for use across multiple sectors. While Self-Healing Materials are in the Prototype Stage and early Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Creative Machines, Bio-Manufacturing, Liquid Metals, Nano- Manufacturing, Polymers, and Vascularised Nanocomposites, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 6 5 7 9 7 3 8 1942 2001 2005 2010 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 SELF-HEALING MATERIALS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 275 311institute.com 274 311institute.com
  • 139. S MART MATERIALS, which are in the Productisation Stage and Wide Spread Adoption Stage, is the field of research concerned with developing materials embedded with intelligence, in the form of compute and sensors, that allow them to monitor and react to stimuli. Recently there have been a significant number of breakthroughs in a variety of complimentary fields, including in the development of 2D Graphene Antennae, Micromotes, Piezoelectric fabrics, Sensors, and Smart Nanobot sprays, which when combined means we increasingly have the capability to turn existing dumb materials smart, as well as create a wide range of new, advanced smart materials that can be used to manufacture everything from Smart Clothes and Wearables, through to Smart Buildings, and robots that have “intelligence” distributed throughout their entire bodies, rather than having to rely on a single, central “brain.” DEFINITION Smart Materials are materials that can sense, monitor, and react to external stimuli. EXAMPLE USE CASES Today we are using Smart Materials in a wide range of applications, including liquid shock absorbers in cars that stiffen when magnetic fields are applied, and Photochromic pigments used in sunglasses, through to Hydrogels used to create artificial cartilage and robotic muscles, and robotic skins. In the future the primary use cases for the technology will be almost limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Consumer Electronics, Defence, Manufacturing, Retail, and Technology sector, with support from government funding, and university grants. In time we will see the type and variety of commercially available smart materials accelerate exponentially to the point where they will become ubiquitous. While Smart Materials are in the Productisation Stage and Wide Spread Adoption Stage, over the long term they will be enhanced by advances in 3D Bio-Printing, 3D Printing, 4D Printing, Bio-Manufacturing, Micromotes, Nano- Manufacturing, Piezoelectric Energy Systems, and Sensor Technology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 6 5 7 8 8 4 9 1978 2003 2004 2008 2040 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SMART MATERIALS STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. S PRAY ON MATERIALS, which are still in the Prototype Stage and early Productisation Stage, is the field of research concerned with creating a range of materials, including Smart Materials, that can be applied using just a simple spray. Recently there have been a number of breakthroughs in creating a range of new Spray On Materials, including spray on 2D Antenna made from Graphene, that can connect dumb objects to the internet of Things, through to creating spray on Nanobot materials that are not only embedded with connectivity capabilities and sensors, but also intelligence, and these have been thanks primarily to breakthroughs in a wide range of complimentary material science fields. DEFINITION Spray On Materials can be sprayed onto any surface to either protect them or enhance their functional properties or performance. EXAMPLE USE CASES Today we are using Spray On Materials to create spray on clothes, and omni-phobic coatings that protect products from everything from corrosion to water, and spray on materials that are capable of helping buildings withstand terrorist explosions. In the future the primary applications of the technology will be almost limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Manufacturing, and Retail sectors, with support from university grants. In time we will researchers continue to experiment with different cocktails of both biological and chemical compounds, and begin seeing this field converge with other emerging technology fields including those listed below, which will make these materials even more varied and valuable. While Spray On Materials are in the Prototype Stage and early Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Atomic Knots, Bio-Manufacturing, Graphene, Micromotes, Nano- Manufacturing, Polymers, Sensor Technology, and Smart Materials, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 7 5 7 7 6 4 9 1964 1971 1977 1982 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SPRAY ON MATERIALS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 277 311institute.com 276 311institute.com
  • 140. V ASCULARISED NANOCOMPOSITES, which are still in the Prototype Stage, is the field of research concerned with trying to create materials that can self-heal under a wide variety of extreme conditions, including within the torus of Fusion Reactors where the Plasma temperatures are so high, often in the hundreds of millions of degrees Celsius, they quickly degrade the materials of the chamber to the point where Fusion quickly collapses. Vascular Nanocomposites are so called because their internal structures resemble those of the human vascular system, containing billions of nanoscale capillaries that are capable of pumping healing liquids to where they’re needed in order to fix breaks, and recently there have been several breakthroughs in the field. DEFINITION Vascularised Nanocomposites are materials that vascularise under specific conditions in a way that allows liquids to flow through them. EXAMPLE USE CASES Today we are using the first Vascularised Nanocomposite prototypes to create the first generation of self-healing Fusion reactors. In the future the primary use cases of the technology will include using it in any applications where self-healing materials have value. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Energy, and Manufacturing sectors, with support from government funding, and university grants. In time we will see the technology mature to the point where it becomes commercially viable and reliable enough to use in an increasingly wide variety of applications. While Vascularised Nanocomposites are in the Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, Artificial Intelligence, Creative Machines, Nanocomposites, Nano-Manufacturing, Self-Healing Materials, Simulation Engines, and Smart Materials, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 4 7 6 4 2 7 1984 2016 2017 2027 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019 VASCULARISED NANOCOMPOSITES EXPLORE MORE. Click or scan me to learn more about this emerging tech. 279 311institute.com 278 311institute.com
  • 141. 311institute.com M ENTION THE word “robot” and everyone automatically thinks of mechanical autonotons that are either confined to the factory floor, or are trying to take over the world. And while the former are now at the point where they can learn new tasks via Hive Minds and Human-Robot telepathic connections, the latter, among other things, is being used to help test and flex 3D printed human skin before it’s transplanted onto patients - in short, “Human skin over a metal Endoskeleton.” Does that ring any bells? In this year’s Griffin Exponential Technology Starburst in this category there are eleven significant emerging technologies listed: 1. Androids 2. Bio-Hybrid Robots 3. Cyborgs 4. DNA Robots 5. Evolutionary Robotics 6. Exo Suits 7. General Purpose Robots 8. Living Robots 9. Molecular Robots 10. Nano-Machines 11. Neurobiotics 12. Shape Shifting Robots 13. Soft Robots 14. Swarm Robotics In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 1. Artificial Nervous Systems 2. Artificial Neurons 3. Artificial Synapses 4. Co-Bots 5. Conscious Robots 6. Crystal Robots 7. Drones 8. Inflatable Robots 9. Micro Robots 10. Nanobots 11. Polymorphic Robots 12. Robot Plants 13. Robots 14. Soft Exo-Suits 15. Syncell Robots 16. Utility Fog R O B O T I C S 281 311institute.com
  • 142. A NDROIDS, which are in the Prototype Stage, is the field of research concerned with making human-like robots that will eventually be indistinguishable from real people. While researchers in the field are slowly edging closer to Uncanny Valley they still have a way to go, but in spite of this advances in several key technology areas, from the development of new actuation systems to new skin- like materials, as well as the use of 3D Printing, Artificial Intelligence, and Machine Vision, mean that now the end is possibly in sight. Recently there have been a number of developments, such as new human-like eye and vision systems, as well as the production of more life-like and fluid motion systems, as well as new data capture and response systems, that are making Androids increasingly life-like. DEFINITION Androids are a form of robots or other artificial being that is designed to resemble a human. EXAMPLE USE CASES Today Androids are used mostly for entertainment purposes. In the future though researchers believe they could be used to help people extend their physical presence to anywhere on Earth via Tele-Operations and Tele-Presence technologies which would allow those people to carry out physical work, for example, remotely. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector. In time we will see Androids mature to the point where they are, to all intents and purposes, indistinguishable from humans at which point regulators will need to discuss how they are governed and their rights, and society will have to adjust. While Androids are in the Prototype Stage, over the long term they will be enhanced by advances in Advanced Manufacturing, Intelligence, Robotics, and Sensor technologies, but at this point in time it is not clear what they will be replaced by but there is no doubt that they will be complimented by Human 2.0 as well as other Robo forms and formats. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 2 2 3 7 5 5 8 1966 1972 1999 2040 2064 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 ANDROIDS EXPLORE MORE. Click or scan me to learn more about this emerging tech. B IO-HYBRID ROBOTS, which are in the Prototype Stage, is the field of research concerned with developing robots, especially small format robots, that incorporate living materials into their designs. Recently there have been a number of breakthroughs in combining basic living tissues, as well as plant tissues, with robots to create a small array of Bio- Hybrid Robots that are capable of lifting objects, movement, and rudimentary sensing. DEFINITION Bio-Hybrid Robots combine different technological and biological components together in order to create new types of robots with new unique properties and capabilities. EXAMPLE USE CASES Today we are using the first Bio-Hybrid Robots to test the impact of new medical treatments on biological tissues. In the future the primary applications of the technology will include drug testing, and pharmaceutical studies, as well as environmental impact studies, and even search and rescue. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Healthcare and Technology sectors, with support from government funding, and university grants. In time we will see researchers ability to combine biological components with inorganic and synthetic components improve dramatically to the point where they are able to create increasingly complex systems, however, any applications involving healthcare will likely face heavy regulatory burdens which will slow their eventual adoption. While Bio-Hybrid Robots are in the Prototype Stage, over the long term it will be enhanced by advances in 3D Bio-Printing, 3D Printing, Artificial Intelligence, Biological Computing, Bio-Manufacturing, CRISPR Gene Editing, DNA Computing, Micromotes, Nano-Manufacturing, Neurobiotics, Soft Robots, and Tissue Engineering, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 5 3 6 7 4 2 8 1966 2001 2013 2028 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019, 2020, 2021 BIO-HYBRID ROBOTS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 283 311institute.com 282 311institute.com
  • 143. C YBORGS, which are in the Productisation Stage, is the field of research concerned with trying to develop suites of integrated organic and bio-mechatronic components and systems that can be used either individually or collectively to create a cybernetic organism. While people have been body hacking themselves for decades, in various ways, recently there have been a number of developments that will accelerate the development of fully fledged cybernetic organisms. These include the development of the first Biological-Artificial neurons and synapses, an acceleration in the development of bionic components and organic compute and network constructs, bio-compatible electronics and materials, and a variety of other innovations. DEFINITION Cyborgs are people whose physical abilities have been extended beyond normal human limitations by mechanical elements built into the body. EXAMPLE USE CASES Today most people who call themselves Cyborgs have used technology to augment only a few of their human attributes, such as being able to hear colour. In the future though the technologies behind the Cyborg movement will fuel the trend of human augmentation, and what some people have called “The ultimate human accessories.” FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Healthcare and Technology sectors, with support from government funding and university grants. In time we will see the technologies needed to create cybernetic organisms mature to the point where regulators and society at large will be faced with questions that range from the issues of Trans- Speciation through to how to regulate human augmentation, Human 2.0, and the Singularity. While Cyborgs are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Bio-Compatible electronics and materials, Bio-Robotic Sensors, Brain Machine Interfaces, Machine Vision, as well as Advanced Manufacturing, Biotech, Communications, Compute, Energy, Materials, Robotics, and Sensor technologies, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 4 3 6 5 4 3 9 1964 1976 1996 2011 > 2070 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 CYBORGS EXPLORE MORE. Click or scan me to learn more about this emerging tech. D NA ROBOTS, which are in the Concept Stage and early Prototype Stage, is the field of research concerned with developing robots made exclusively from DNA that are capable of performing an increasingly wide array of actions. Recently there have been several breakthroughs in the technology, primarily in the areas of DNA Origami, and DNA Synthesis, that have allowed researchers to create programmable DNA robots capable of performing very specific actions, such as product assembly and sorting, which means that one day they could form the basis of the world’s first viable Molecular Assemblers. DEFINITION DNA Robots are robots made from DNA that can be pre- programmed to interact in a predictable way to perform specific actions. EXAMPLE USE CASES Today we are using prototype DNA Robots to assemble and sort molecular sized products, and detect cancers. In the future the primary applications of the technology will include Healthcare applications, Molecular Assemblers, and many more. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Healthcare sector, with support from government funding, and university grants. In time we will see researchers become capable of increasingly complex machines that offer a more sophisticated range of abilities, and the technology could also be enhanced with the technologies named below to create DNA Robots with built in compute and intelligence. While DNA Robots are in the Concept Stage and early Prototype Stage, over the long term they will be enhanced by advances in 3D Bio-Printing, Biological Computing, CRISPR Gene Editing, DNA Computing, DNA Neural Networks, Molecular Assemblers, Soft Robots, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 4 2 6 8 3 1 8 1995 2010 2016 2034 2040 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT DNA ROBOTS STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 285 311institute.com 284 311institute.com
  • 144. D RONES, which are in the Productisation Stage, is the field of research concerned with making a wide range of unmanned, semi-autonomous, or autonomous machines that come in a variety of sizes and formats that have applications in a multitude of different environments and situations. Drones are one of a number of fields that are now taking off and in the Productisation Stage, but despite that they, like many technologies, are still in their infancy and there’s still a huge amount of potential to be embedded into, and extracted from them. Recently there have been significant advances in Drone control systems, energy, and materials. DEFINITION Drones are unmanned, semi autonomous or autonomous vehicles or machines. EXAMPLE USE CASES Today we are using Drones in a myriad of ways, including to survey buildings, energy grids, and pipelines, but we are also using them for content creation, defence, entertainment, and transportation, and much more. In the future the primary use case of the technology will include applications where semi- autonomous and autonomous drone operations add value. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Consumer Electronics, Energy, and Transportation sector, with support from government funding, and university grants. In time we will see the variety of drones available on the market, and their capabilities, both semi- autonmous and autonomous, increase, and it goes without saying that their futures are closely tied to developments in the Advanced Manufacturing, Compute and Systems, Communications, Energy, Intelligence, and Sensor categories. While Drones are in the Productisation Stage, over the long term it will be enhanced by advances in 3D Printing, Artificial Intelligence, Creative Machines, Diffractive Neural Networks, Laser Energy Transmission, Machine Vision, Materials, Molecular Assemblers, Photovoltaics, Polymers, Printable Batteries, Self-Healing Materials, Sensor Technology, Simulation Engines, Solid State Batteries, Structural Batteries, Swarm Artificial Intelligence, Swarm Robotics, Transient Electronics, and Wireless Energy, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 8 7 9 9 8 7 9 1972 1986 1989 2001 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019 DRONES EXPLORE MORE. Click or scan me to learn more about this emerging tech. E VOLUTIONARY ROBOTICS, which are in the Prototype Stage, is the field of research concerned with developing new ways to emulate and replicate the evolutionary qualities of living organisams in robots. Recent breakthroughs in the space include the ability for robots to merge code bases, in the same way animals combine genetic material in order to evolve, and the development of new robotic systems that allow robots to sense their environments, and then use Creative Machines and simulated environments to help them discover new ways to adapt to it - whether those adaptations result in minor functional or shape changes, or result in the robots designing new parts for themselves and 3D printing them off, such as 3D printing a new type of leg that helps them cover a different tye of terrain. DEFINITION Evolutionary Robotics are a class of robots that can combine their code, evolve, and reproduce in the same way natural organisms do, but at an exponential rate. EXAMPLE USE CASES Today we are using prototypes to prove the theory behind the technology and refine it. In the future the primary use case of this technology will be almost limitless and ultimately lead to a point were we see robot evolution accelerated millions fold and where one robot really can “do it all.” FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Technology sector. In time we will continue to see the rapid development of the technology and as it matures it is inevitable that organisations will see it as a must have technology that they can use and adapt for their own use, and as a result once the technology is established it is likely to become the defacto way robots in the future are architected and built. While Evolutionary Robotics are in the Prototype Stage, over the long term they will be enhanced by advances in Advanced Manufacturing, Artificial Intelligence, Brain Machine Interfaces, Creative Machines, Hive Minds, Machine Vision, Materials, Molecular Assemblers, Neuromorphic Computing, Neuro-Prosthetics, Quantum Computing, Sensors, and Simulation Engines, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 4 2 8 9 4 3 9 1977 1981 2017 2029 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT EVOLUTIONARY ROBOTICS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 287 311institute.com 286 311institute.com
  • 145. E XO-SUITS, which are still in the Prototype Stage and early Productisation Stage, is the field of research concerned with developing external mechanical systems that help augment the capabilities of the people and products that are wearing and using them. Recently there have been a variety of breakthroughs in the control systems, energy, and materials used in the manufacture of both hard form and soft form Exo- Suits, which means that they are now useful for an increasing range of applications that involve, initially either fine motor movements and, or heavy lifting. DEFINITION Exo-Suits are non invasive, artificial external mechanical systems that allow people to extend the range of their capabilities EXAMPLE USE CASES Today we are using Exo-Suits to assist factory workers, and help people regain their motor functions after they’ve suffered catastrophic neurological injuries, and in the military sector to help warriors on the battlefield. In the future the primary applications of the technology will include any applications where being able to augment a humans natural capabilities add value. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Aerospace, Defence, Healthcare, and Manufacturing sectors, with support from government funding, and university grants. In time we will see researchers in the space experiment with a range of new control systems, energy types and materials to create lighter, more capable platforms. While Exo-Suits are in the Prototype Stage and early Productisation Stage, over the long term they will be enhanced by advances in 3D Printing, 5G, Artificial Intelligence, Augmented Reality, Co-Bots, Creative Machines, Flexible Electronics, Hive Minds, Printable Batteries, Neural Interfaces, Printable Batteries, Screenless Display Systems, Neural Interfaces, Neuro-Prosthetics, Self-Healing Materials, Structural Batteries, and Wireless Energy, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 7 4 9 7 7 7 9 1963 1979 1981 1988 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT EXO-SUITS STARBURST APPEARANCES: 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. G ENERAL ROBOTS, which are in the Prototype Stage, is the field of research concerned with developing new ways to develop robots that are able to complete tasks and navigate their environments either without ever having to be explicitly taught, by self-learning or via intuition, or just by simply observing others performing them. Recent breakthroughs in the field include the development of robots that can complete household tasks aswell as recycling and sorting tasks without ever having to be trained. DEFINITION General Robots are a class of robots that are capable of learning new skills via intuition and observation without having to be explicitly programmed or taught them. EXAMPLE USE CASES Today we are using prototypes to prove the theory behind the technology and refine it. In the future the primary use case of this technology will be to develop robots that are capable of learning and completing a wide range of tasks just through observation that could include everything from performing complex surgeries through to performing more mundane household or search and rescue duties. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Technology sector, with support from univesity grants. In time we will see the technology mature to a point where it becomes the defacto way to architect and build robots and it will inevitably help accelerate the use of robots in the wider world across a wide range of use cases and sectors, and increase their utility. While General Robots are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Evolutionary Robotics, Hive Minds, Machine Vision, and Sensors, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 4 3 7 9 3 2 9 1978 1985 2017 2026 2031 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT GENERAL PURPOSE ROBOTS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 289 311institute.com 288 311institute.com
  • 146. I NFLATABLE ROBOTS, which are in the Prototype Stage, is the field of research concerned with developing new types of inflatable robots that, when inflated, are capable of performing many of the same tasks regular robots are capable of performing. Recent breakthroughs in the field include the development of new control systems and accuators that allow these robots to complete increasingly complex tasks even while they themselves are unstable. DEFINITION Inflatable Robots are a class of robots that can be inflated and deflated on demand but are that are still capable of carrying out tasks. EXAMPLE USE CASES Today we are using prototypes to prove the theory behind the technology and refine it. In the future the primary use case of this technology will be to send inflatable robots into space, which can be done at very low cost because of their format, where they can perform a range of tasks, however the fact that they can be compacted down into a small package before being inflated also opens the door to use cases where that is an advantage, such as in the home where space is limited, and where they can be inflated before performing tasks and being de-flated again. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Aerospace and Defence sector, with support from univesity grants. In time as the control mechanisms for the technology improves we will eventually see them become much more of a viable commercial proposition, but given the current narrow development focus and the relatively low levels of investment it could be a while before they are properly comemrcialised. While Inflatable Robots are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Evolutionary Robotics, General Robotics, Machine Vision, and Sensors, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 5 4 7 3 1 8 1981 1992 2017 2027 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT INFLATABLE ROBOTS STARBURST APPEARANCES: 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. L IVING ROBOTS, which are in the Prototype Stage, is the field of research concerned with developing new ways to create robots that are alive, but not necassarily sentient, or, as others describe it “Programmable Organisms.” Recent breakthroughs in the field include the use of Artificial Intelligence, a supercomputer, and stem cells to create the world’s first truly living robots that were adatpable and responded to external stimulii. DEFINITION Living Robots are neither traditional robot nor animal but are a form of re-programmable and controllable cell based living machine. EXAMPLE USE CASES Today we are using prototypes to prove the theory behind the technology and refine it. In the future the primary use case of this technology could be almost unlimited and they could be used in everything from monitoring pollution levels all the way through to being involved in in vivo healthcare treatments. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by univesity grants. In time we will see the technology mature to the point where it is safe and viable, as well as commercially feasible, but given the nature of the technology it is highly likely that it will be subject to stringent regulatory scrutiny which will inevitably delay its adoption. While Living Robots are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Bio-Sensors, Creative Machines, Evolutionary Robotics, Semi-Synthetic Cells, Simulation Engines, Stem Cells, Synthetic Biology, Synthetic Cells, Synthetic DNA, and Swarm Robotics, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 6 8 2 1 8 1997 2006 2019 2033 2046 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT LIVING ROBOTS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 291 311institute.com 290 311institute.com
  • 147. M OLECULAR ROBOTS, which are in the early Prototype Stage, is the field of research concerned with developing molecule sized robots that can perform a variety of actions within a variety of environments. Recently there have been breakthroughs in creating molecular sized robots that are capable of performing pre-programmed actions while interacting and sensing their environments, and while it is still very early days for the field it is inevitable that it will play a pivotal role in helping create the world’s first viable Molecular Assemblers. DEFINITION Molecular Robots are robots made from molecules that can be pre-programmed perform specific actions. EXAMPLE USE CASES Today we are using prototype Molecular Robots to create automated molecular sized manufacturing lines, and create molecular sized products. In the future the primary use cases of the technology will include using it to develop the first Molecular Assemblers, and in any situation where being able to assemble, or re-arrange, systems at the molecular scale adds value. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence and Manufacturing sectors, with support from government funding, and university grants. In time we will see researchers in the space create increasingly sophisticated Molecular Robots that rely on a standardised programming language, to be designed and controlled, that are capable of communicating in real time with other molecular systems and behaving in a semi-autonomous and autonomous manner. While Molecular Robots are in the early Prototype Stage, over the long term they will be enhanced by advances in 3D Bio-Printing, 3D Printing, Biological Computing, CRISPR Gene Editing, DNA Neural Networks, Molecular Energy Systems, Nano-Manufacturing, and Sensor Technology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 3 6 9 4 1 8 1965 1978 2017 2029 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019, 2020, 2021 MOLECULAR ROBOTS EXPLORE MORE. Click or scan me to learn more about this emerging tech. N ANO-MACHINES, which are in the Concept Stage and Prototype Stage, is the field of research concerned with developing semi-autonomous and autonomous nanoscale machines that can be both organic and inorganic, or combinations thereof. Recently there have been several major breakthroughs in the field including the development of Nano-Machines that are capable of re-configuring themselves, the control systems to co-ordinate and track nanobots and nanobot swarms within the human body, as well as a wide range of other nanobot machines that are capable of patrolling the human body seeking out and killing disease, including Cancers. And as our understanding of the technologies we rely on to manufacture and operate these machines improves so will they and the applications they can master. DEFINITION Nano-Machines are mechanical or electromechanical devices whose dimensions are measured in nanometers EXAMPLE USE CASES Today we are using the first Nano-Machine prototypes to create controllable nanobot swarms capable of in vivo human surgery, and perform targeted drug delivery within animals, as well as to target, drill into, and choke off the blood supplies to diseased cells. In the future the primary applications of this technology will be almost limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Consumer Electronics, Defence, Healthcare, Manufacturing, and Technology sectors, with support from government funding, and university grants. In time we will see researchers in the field create increasingly complex and intricate machines capable of tackling many more applications, however, in some industries the eventual adoption of these products will be slowed down by regulation. While Nano-Machines are in the Concept Stage and Prototype Stage, over the long term they will be enhanced by advances in 3D Printing, Artificial Intelligence, Bio-Hybrid Robots, Biological Computing, CRISPR Gene Editing, DNA Computing, DNA Robots, Micromotes, Molecular Assemblers, Molecular Robots, Nano-Manufacturing, Sensor Technology, Swarm Artificial intelligence, and Swarm Robotics, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 3 7 8 6 3 8 1951 1978 1983 2007 2044 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT NANO-MACHINES STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 293 311institute.com 292 311institute.com
  • 148. N EUROBIOTICS, which is in the Concept Stage and early Prototype Stage, is the field of research concerned with developing robots whose technology is fused with biological nervous systems to, in essence, create what some are calling the first “Conscious Robots.” Recently there have been a couple of notable breakthroughs in the field including the fusion of a digital worms brain with a Lego robot, which many regard as the first step in realising the first true fusion between a basic biological animal brain and a robot, and then more recently with the announcement that several teams of researchers have secured significant funding to press ahead with the technology to create the first conscious robot platforms. DEFINITION Neurobiotics is the intricate fusion of biological nervous systems with technology. EXAMPLE USE CASES Today we are using the prototype Neurobiotic robots to test the theory that animal nervous systems can be integrated with machines, and refine the technology. In the future the primary applications of this technology will involve using these robots in applications that are either prone to hacking, or unsafe for digital lifeforms. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence and Technology sectors, with support from government funding, and university grants. In time we will see researchers become more capable at mapping the individual neural pathways to individual robotic systems to drive behaviour, and then expand the scope of applications they can tackle. While Neurobiotics are in the Concept Stage and early Prototype Stage, over the long term it will be enhanced by advances in 3D Bio-Printing, 3D Printing, Artificial Intelligence, Neural Interfaces, and Sensor Technology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 7 7 3 2 7 1956 1986 2018 2018 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 NEUROBIOTICS EXPLORE MORE. Click or scan me to learn more about this emerging tech. R OBOTS, which are in the Prototype Stage and Productisation Stage, is the field of research concerned with developing principally hardware based robots, of all shapes and sizes, that can be used in a variety of applications. Recently there have been significant advances in designing and building increasingly advanced robots, whether humanoid or otherwise, thanks to advances in complimentary technology fields, including Artificial Intelligence and Cloud, which now equips robots with Hive Mind capabilities that allow them to share and learn from joined experiences, Machine Vision, Simulation Engines which have been used to dramatically increase their dexterity, as well as Neural Interfaces and Sensor Technology which not only provide them with Human-Machine telepathic links that accelerate learning, but also with new forms of Artificial Skin that allow them to feel, and even experience pain. DEFINITION Robots are machines that are capable of carrying out a series of complex actions semi-autonomously or autonomously. EXAMPLE USE CASES Today we are using Robots in a wide variety of applications, including, but not limited to, consumer, healthcare, factory, military and warehouse applications where they do everything from the assembly, packing, picking, and transporting of goods, as well as providing welfare services. In the future the primary applications for the technology will be limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will grow at an accelerating rate, primarily led by organisations in the Technology sector, with support from university grants. In time researchers in the field will create increasingly autonomous and intelligent self-evolving, self-manufacturing robots capable of acquiring and learning new skills via Hive Minds without being specifically re-coded or trained. While robots are the Prototype Stage and Productisation Stage, over the long term it will be enhanced by advances in 3D Printing, 4D Printing, Artificial Intelligence, Creative Machines, Molecular Robots, Hive Minds, Metamaterials, Neural Interfaces, Photovoltaics, Self-Healing materials, Sensor Technology, Soft Robots, Structural Batteries, and Wireless Energy, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 8 6 9 8 8 6 8 1940 1944 1951 1956 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT ROBOTS STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 295 311institute.com 294 311institute.com
  • 149. S HAPE SHIFTING Robots, which are in the Prototype Stage, is the field of research concerned with developing robots that are capable of automatically adapting and changing shape in response to either their environment or the tasks they’ve been assigned. Recent breakthroughs in the field include the development of robot swarms that can communicate and co-ordinate with one another and assemble themselves into specific shapes or structures in order to accomplish specific tasks, as well as the development of new more rudimentary robots that change shape by using more traditional acctuation systems. DEFINITION Shape Shifting Robots are robots that can change shape on demand in response to external stimulii. EXAMPLE USE CASES Today we are using prototypes to prove the theory behind the technology and refine it. In the future the primary use case of this technology could be almost unlimited and include the ability to send such robots into space where they can adpat and shape shift according to their environment and tasks, but other use cases include everything from home automation tasks all the way through to search and rescue tasks. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Consumer Electronics sector, with support from univesity grants. In time we will see the technology mature to the point where researchers are able to beam high quality content directly into users eyes, but there will likely be significant cultural and regulatory hurdles to be overcome before the technology can be adopted. While Shape Shifting Robots are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, 4D Printing, Creative Machines, Machine Vision, Polymorphic Liquid Metals, Programmable Materials, Sensors, Simulation Engines, Smart Dust, and Swarm Robotics but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 3 6 3 7 3 1 9 1963 1971 2016 2027 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SHAPE SHIFTING ROBOTS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. S OFT ROBOTS, which are in the Prototype Stage and early Productisation Stage, is the field of research concerned with developing soft robotic systems, of all shapes and sizes, that can be used in a variety of applications where hard robots will either be impossible or impractical to use. Recently there have been a number of breakthroughs in complimentary fields including in Bio-Hybrid Robots, Neurobiotics, and Tissue Engineering that are helping researchers discover new ways to combine different materials together in different ways to create increasingly capable Soft Robots, as well as new Materials breakthroughs that have helped researchers create even more powerful synthetic robot muscles and structures, as well as breakthroughs in Tractor Beams, which, oddly, mean one day we could see levitating Soft Robots that are capable of self-assembly and self- organisation in mid air. DEFINITION Soft Robots are robots that are made from highly compliant materials, similar to those found in living organisms. EXAMPLE USE CASES Today we are using Soft Robots in agriculture and warehouses to pick soft fruits, as well as to create new types of prosthetics for humans. In the future the primary applications of this technology will be to interact with any environments or objects where using hard robots is impossible or impractical. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Healthcare and Technology sector, with support from government funding, and university grants. In time we will see researchers in the field create increasingly complex and sophisticated Soft Robots that can carry out an increasingly wide range of tasks. While Soft Robots are in the Prototype Stage and early Productisation Stage, over the long term they will be enhanced by advances in 3D Printing, CRISPR Gene Editing, Polymers, Micromotes, Printable Batteries, Self-Healing Materials, Semi-Synthetic Cells, Sensor Technology, Structural Batteries, Synthetic Cells, Tissue Engineering, and Tractor Beams, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 6 5 8 7 6 5 9 1962 1968 2016 2032 2040 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 SOFT ROBOTS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 297 311institute.com 296 311institute.com
  • 150. S WARM ROBOTS, which are in the Prototype Stage, is the field of research concerned with developing robots, of all shapes and sizes, that are capable of coming together, in swarms, and intelligently collaborating and co-ordinating with one another to accomplish tasks that any one individual would have problems accomplishing alone, if at all. Recently there have been a number of breakthroughs in the field, including in the development of new Artificial Intelligence based command and control systems that let the robots autonomously collaborate with one another, without the need for external human input, to evaluate, solve, and complete random tasks, such as lifting and moving, as well as coming together to form specific formations. DEFINITION Swarm Robotics is the use and coordination of large numbers of multi robot systems to produce specific collective behaviours and interactions. EXAMPLE USE CASES Today we are using the prototype Swarm Robots to evaluate and solve different tasks in order to refine the technology. In the future the primary applications for the technology could be almost limitless, and will be mainly focused on relatively complex applications that involve the completion of multiple steps and tasks that are best undertaken by multi-capable polymorphic robot swarms. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Aerospace and Defence sectors, with support from government funding, and university grants. In time we will the researchers in the space refine their command and control systems, and robots, to the point where they are able to develop semi-autonomous and autonomous Swarm Robots that are capable of tackling a multitude of tasks. While Swarm Robots are in the Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Creative Artificial Intelligence, Bio-Hybrid Robots, Drones, Robots, Nano-Machines, Sensor Technology, Soft Robots, Sensor Technology, and Swarm Artificial Intelligence, but in the future it could be replaced by Programmable Matter. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 5 4 9 9 6 5 9 1984 2005 2012 2027 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SWARM ROBOTS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 Harvard University EXPLORE MORE. Click or scan me to learn more about this emerging tech. S YNCELL ROBOTS, which are in the Prototype Stage, is the field of research concerned with developing cell sized robots that are, in some cases, orders of magnitude smaller than human blood cells. Recently there have been a number of breakthroughs in the field including discovering new ways to mass produce these synthetic robots, and as researchers find new ways to embed them with compute, intelligence and enhanced sensing and swarming capabilities, it is inevitable that the range of applications they are able to competently tackle will increase. DEFINITION Syncell Robots are small, cell sized synthetic robots. EXAMPLE USE CASES Today we are using the first Syncell Robot prototypes to store digital information and carry out monitoring tasks in water. In the future the primary applications of the technology will mainly involve being able to interact with, modify, monitor and sense the aqueous environment around them, which will include everything from environmental monitoring to healthcare applications, and many more. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Manufacturing and Technology sector, with support from university grants. In time we will see researchers find new ways to mass manufacture increasingly complex, intelligent, and sophisticated robots. While Syncell Robots are in the Prototype Stage, over the long term it will be enhanced by advances in 3D Printing, Artificial Intelligence, Bio-Materials, Graphene, Micromotes, Nano-Machines, Nano-Manufacturing, Sensor Technology, Swarm Artificial Intelligence, and Swarm Robotics, but over the long term they will be replaced, to varying degrees, by DNA Robots, Molecular Robots, and Nano-Machines. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 4 4 7 7 4 2 8 2003 2006 2017 2030 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019 SYNCELL ROBOTS MIT EXPLORE MORE. Click or scan me to learn more about this emerging tech. 299 311institute.com 298 311institute.com
  • 151. 311institute.com S E C U R I T Y P ARENTS DO it, and even well intentioned CISO’s do it - I am, of course, talking about security. Today though while there is a huge amount of buzz about the importance of cyber security we shouldn’t forget about the importance of physical security. As we continue to see the global threat landscape evolve, and the velocity and voracity of attacks increase, it can no longer be denied that the power of individuals to do harm at regional and national scale is increasing at a near exponential rate - and that’s before we go fully autonomous. Today, these individuals can buy powerful CRISPR Gene Editing toolkit through the post to re-engineer and bring back to life deadly contagious diseases, including Horse Pox, while at the same time using cyber-physical RATs and Robo-Hackers to scan and break into systems automatically hundreds of millions times faster than traditional hacking methods. But, fortunately for us at least, the same powerful tools being used by criminals are also ours to command - and so the dangerous game of cat and RATs continues. In this year’s Griffin Exponential Technology Starburst in this category there are thirteen significant emerging technologies listed: 1. Anti-CRISPR Technology 2. Artificial Immune Systems 3. Cyber-Biosecurity 4. Hackproof Code 5. Homomorphic Encryption 6. Morpheus Computing Platform 7. Neural Network Watermarking 8. One Time Programs 9. Post Quantum Cryptography 10. Quantum Cryptography 11. Quantum Safe Blockchains 12. Robo-Hackers 13. Telepathic Cyber Defense In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 1. Activity Based Security 2. Adversarial Cyberattacks 3. Behaviour Based Security 4. Biometrics 5. Clean Slate Future Internet 6. Containment Algorithms 7. Cryptographic Anchors 8. DNA Encryption 9. High Assurance Platforms 10. Identity Based Encryption 11. Micro Movements 12. Microwave Heartbeat Detection 13. Stylometry 14. Visual Fingerprinting 301 311institute.com
  • 152. A NTI-CRISPR Technology, which is in the Concept Stage, is the field of research concerned with developing new ways to prevent gene editing tools from editing or in any way modifying genetic material. In terms of breakthroughs at the moment, despite this being an increasingly vital area of research as it becomes possible today to deliver in vivo gene editing tools into a persons body via aerosols or IV drip, the technology is still only conceptual and nobody has put forward any viable propositions to make it a reality, so watch this space. DEFINITION Anti-CRISPR Technology is a form of genetic engineering technology that makes it impossible for gene editing tools to edit or modify genetic material in any way. EXAMPLE USE CASES Today Anti-CRISPR Technology is still at the concept stage and so there are no current day examples if it in use. In the future the primary use of this technology will be to prevent the unauthorised editing of genetic material for harm. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by univesity grants. In time we will see the technology take shape, and experiments take place but it will be a long road to seeing the technology commercialised and used because the regulatory scrutiny of it will be nothing like anything we have ever seen. While Anti-CRISPR Technology are in the Concept Stage, over the long term they will be enhanced by advances in CAST, CRISPR, Gene Drives, Gene Editing, and Synthetic Biology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 1 2 9 3 2 8 2017 2018 2023 2031 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT ANTI-CRISPR TECHNOLOGY STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. A RTIFICIAL IMMUNE SYSTEMS, which are in the Prototype Stage and very early Productisation Stage, is the field of research concerned with developing what many regard as the equivalent of the human immune system, that is able to identify known and unknown threats to its host and defend against them in real time, but in digital form. recently there have been a couple of breakthroughs in the field, one from a team of researchers who have now managed to commercialise their product, and another from an unknown “samaritan” who recently released a new form of Artificial Intelligence based Malware into the internet that’s autonomously capable of hunting down harmful Malware and eliminating them from host systems, such as Internet of Things devices and routers. DEFINITION Artificial Immune Systems use technology to mimic the functions and behaviours of natures own immune systems, creating a class of computationally and technologically intelligent defense systems that can evolve, respond and eliminate threats. EXAMPLE USE CASES Today we are using Artificial Immune Systems to primarily protect government networks. In the future the primary use case of this technology will be to use it to automatically and autonomously evaluate digital threats, wherever they lurk and whatever their form, and eliminate them. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector, and criminal actors. In time the technology will become self-evolving and self-replicating, and capable of adapting itself at high speed to the digital systems it finds itself in, and this will pose both a great opportunity, and an equally impressive threat to security. While Artificial Immune Systems are in the Prototype Stage and very early Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Creative Artificial Intelligence, and Swarm Artificial Intelligence, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 6 2 6 9 4 2 9 1995 2004 2014 2017 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 ARTIFICIAL IMMUNE SYSTEMS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 303 311institute.com 302 311institute.com
  • 153. B EHAVIOUR BASED SECURITY, which is in the Productisation Stage and Wide Spread Adoption Stage, is the field of research concerned with developing security systems that are able to authenticate users, whether they be human or machine, based on their behaviours. Recently there have been a number of developments in the field, which is increasingly reliant on Information in Depth, as companies become increasingly adept at capturing, aggregating and then analysing users offline and online cues, which multiply by the day, and that include everything from traditional cues such as location, and application and typing behaviours, all the way through to the use of Quantified Self data that’s available via wearables. DEFINITION Behaviour Based Security uses increasingly complex inputs to determine the level of trust that can be attributed to a user for authentication purposes. EXAMPLE USE CASES Today we are using Behaviour Based Security to protect a wide range of critical systems across multiple sectors, and it is quickly becoming one of the defacto ways to authenticate users. In the future the primary use case for the technology will still be for authentication purposes. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defense and Technology sectors, with support from government funding, and university grants. In time we will see the way we authenticate users based on their behaviours evolve dramatically as every aspect of an individuals real world and online world cues are increasingly capable of being captured, aggregated and analysed. While Behaviour Based Security is in the Productisation Stage and Wide Spread Adoption Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Biometrics, Federated Artificial Intelligence, Machine Vision, Natural Language Processing, Neural Interfaces, and Sensor Technology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 8 5 9 9 8 4 9 1992 1994 2002 2010 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BEHAVIOUR BASED SECURITY STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. B IOMETRICS, which are in the Productisation Stage and Wide Spread Adoption Stage, is the field of research concerned with developing new ways to use users unique biometric signatures, whether those are cognitive or physical, to assess and authenticate users. Recently there have been multiple breakthroughs in the field, and a surge of investment and interest, the majority of which, has potential dystopian overtones. Breakthroughs include the use of Artificial Intelligence and Machine Vision to not just assess users according to their health and heart rate, but also based on these machine’s ability to assess their character, personality, and tendencies to criminality from stills and video. In addition to this, it has also recently been proven that human brainwaves are unique, and as the technology to capture and analyse brain waves accelerates it will be inevitable that these too will one day be integrated into the Biometrics stack. DEFINITION Biometrics is a collection of technologies that measure and analyse Human physiological and psychological characteristics for authentication purposes. EXAMPLE USE CASES Today we are using Biometrics in a wide variety of applications, including within consumer technology, such as smartphones, and elsewhere in border control, and many other places besides. In the future the primary applications of the technology will be, as it is today, to authenticate users and assess their character and characteristics. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector, with support from government funding, and university grants. In time we will see the technology evolve to such a point that it will be able to accurately analyse and catalogue users based on their all their cognitive and physical attributes, and regulators will find it an increasingly complex field to navigate. While Biometrics are in the Productisation Stage and Wide Spread Adoption Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Behaviour Based Security, Machine Vision, Neural Interfaces, and Sensor Technology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 8 5 9 8 9 5 9 1972 1986 1992 1994 2024 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019 BIOMETRICS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 305 311institute.com 304 311institute.com
  • 154. C ONTAINMENT ALGORITHMS, which are in the Prototype Stage, is the field of research concerned with trying to develop a new class of Artificial Intelligence (AI) algorithms that are able to identify rogue AI’s and AI’s who exceed the boundaries of their “programming,” and then either contain their behaviour and keep it within acceptable parameters, or terminate them. Recent research in the field has been slow, especially given the breakneck speed of general AI development, but nonetheless researchers have managed to create experimental Containment Algorithms, based on reinforcement learning principles, which have shown short term promise. Given the nature of AI, including AGI and ASI, though developing a universal general purpose Containment Algorithm system could very well be nigh on impossible, furthermore it is likely that AI itself will eventually be conscripted to help design and build them. DEFINITION Containment Algorithms are a technology that can prevent an Artificial Intelligence from exceeding specific limits and, or terminate it. EXAMPLE USE CASES Today researchers are using Containment Algorithms to try and terminate rogue AI’s and prevent them from exceeding their programming. In the future researchers believe that the technology will play a central role in helping humanity maintain some level of semi or fully autonomous control over the AI’s we embed throughout our Algorithmic Society, and ultimately be of use when it comes to ensuring that AI’s don’t fulfil the prophecy of destroying all Mankind. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector. In time we will see Containment Algorithms be embedded into the majority of AI models and constructs, but regulators will naturally have concerns, and given the fact that AI’s are already capable of self-designing, evolving, and replicating, it is difficult to see how this “war” will ever be won. While Containment Algorithms are in the Prototype Stage, over the long term they will be enhanced by advances in Compute, Intelligence, and Sensor technology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 2 4 9 3 2 8 1967 1981 2016 2032 2045 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: NIL CONTAINMENT ALGORITHMS EXPLORE MORE. Click or scan me to learn more about this emerging tech. C YBER-BIOSECURITY, which is in the Concept Stage, is the field of research concerned with developing new ways to prevent the exploitation, modification, or theft of both digital and physical biological and or genetic material and processes. As the amount of interest in the field continues to increase, on the one hand because more biological databases are going online, and on the other because increasingly we see new ways of merging digital and biological analogues together to form conjoined and hybrid networks and computing architectures, as well as see the emergence of increasingly sophisticated Brain Machine Interface technologies, or “Neural Hacks,” it is imperative that individuals and organisations have a way to defend themselves from this new style of attack. DEFINITION Cyber-Biosecurity is an analogous term that refers to the protection of biological systems from cyber or digital based attack vectors. EXAMPLE USE CASES Today most Cyber-Biosecurity systems are limited to protecting digital assets containing sensitive biological and or genetic information. In the future the primary use cases for this technology, whose definition and scope will broaden over time as the overall market and threat landscapes evolve, will be to protect both digital and physical biological and genetic assets from harm. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Aerospace and Defence, Government, Healthcare and Technology sectors, with support from univesity grants. In time we will see this technology play a pivotal role inprotecting people’s biology and minds from being hacked, but it will be a long time before we see it being commercialised. While Cyber-Biosecurity is in the Concept Stage, over the long term they will be enhanced by advances in Anti-CRISPR Technology, Artificial Intelligence, Brain Machine Interfaces, CAST, CRISPR, Gene Drives, Gene Editing, Neuro-Prosthetics, Neuromorphic Computing, and Synthetic Biology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, and establish a point of view, and re-visit it once a year until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 2 8 1 1 8 1992 1996 2025 2031 2037 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT CYBER-BIOSECURITY STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 307 311institute.com 306 311institute.com
  • 155. D NA ENCRYPTION, which is in the early Prototype Stage, is the field of research concerned with developing new encryption and security technologies that keep people’s genetic information safe from prying eyes and misuse. Recently there have been a couple of breakthroughs in the space, including the ability to encrypt individual sequences within a users genome using Yao’s Protocol so that those individual sequences remain cloaked from anyone who doesn’t have the key, and as users are increasingly asked to provide DNA samples, for example by ancestry, healthcare and insurance organisations, being able to protect it becomes increasingly important. DEFINITION DNA Encryption is the process of encrypting genetic information using computational methods in order to improve genetic privacy. EXAMPLE USE CASES Today the early prototype DNA Encryption products are being used to test the researchers theories and approaches, and refine the technology. In the future the primary application of the technology will be, as it is today, to allow users to protect their genetic information from misues and prying eyes. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a low base, primarily led by organisations in the Technology sector, with support from university grants. In time we will see the use of this particular technology increase as more users get used to the idea of sharing their genetic information, especially with healthcare organisations, so they can receive better treatment. While DNA Encryption is in the early Prototype Stage, over the long term it will be enhanced by advances in Compute Technology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 3 3 7 8 3 2 8 1981 2016 2017 2026 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT DNA ENCRYPTION STARBURST APPEARANCES: 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. H ACKPROOF CODE, which is in the Prototype Stage and early Productisation Stage, is the field of research concerned with developing new programming methods that make it impossible for systems to be hacked. As improbable as that might sound recent breakthroughs include the development of new mathematical based programming models that, when put through their paces, made it impossible for the world’s best white hat hackers to break into the prototype military systems. DEFINITION Hackproof Code uses mathematical proof to build software systems that cannot be hacked using any conventional means. EXAMPLE USE CASES Today the first prototype Hackproof Code platforms are being put through their paces as researchers try to establish the viability of the technology and their refine their methodologies. In the future the primary applications of the technology would be almost limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow albeit from a low base, primarily led with support from government funding. In time we will inevitably see a wide range of approaches tried and tested, and cynics would say broken, so only time will tell whether or not the researchers are onto something. While Hackproof Code is in the Prototype Stage and early Productisation Stage, over the long term it will be enhanced by advances in Artificial Intelligence, and Creative Machines, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 7 9 2 2 8 1983 2012 2015 2027 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 HACKPROOF CODE EXPLORE MORE. Click or scan me to learn more about this emerging tech. 309 311institute.com 308 311institute.com
  • 156. H OMOMORPHIC ENCRYPTION, which is in the Productisation Stage, is the field of research concerned with developing ways to securely encrypt information in a way that still allows third parties to analyse it without having to give them the encryption keys. Recent breakthroughs in the field include the ability to speed up the encryption process by upto 70 percent which makes the technology an increasingly viable option for companies wishing to leverage it to their advantage. DEFINITION Homomorphic Encryption is a method of performing calculations and analysis on encrypted information without decrypting it first. EXAMPLE USE CASES Today we are using Homomorphic Encryption to give crowdsourced data scientists access to confidential financial data so they can mine it for patterns and identify investment opportunities and trends in a way that wouldn’t have been possible using traditional encryption technologies. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Technology sector. While the technology has been around for some time now there are still a large number of organisations that see its potential and are eager to develop it to a point where it can be used at the hyperscale, but the narrowness of the research means that progress is not as swift as it could be, and that will affect the long term viability of the technology. While Homomorphic Encryption is in the Productisation Stage, over the long term it will be enhanced by advances in Computing, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 6 5 8 8 3 2 8 1976 1978 1999 2005 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT HOMOMORPHIC ENCRYPTION STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. M ORPHEUS COMPUTING PLATFORM, which is in the Concept Stage and very early Prototype Stage, is the field of research concerned with developing a unhackable computing platform that can re-configure both its hardware and software in real time in order to thwart hackers. While the platform is still early in its development cycle some of the fundamental components needed to make it a reality are already emerging, such as Artificial Intelligence programs capable of self-coding, self-evolving, and self-replicating, as well as the emergence of re-configurable electronics platforms, Robo-Hackers, and entirely new Biological Computing, Chemical Computing, DNA Computing and Molecular Computing platforms that give researchers a myriad of new technologies that can be leveraged to build such a ground breaking platform. DEFINITION Morpheus Computer Platforms can self-configure and self- reconfigure both their code and hardware components in order to create an ultra secure, unhackable computing platform. EXAMPLE USE CASES Today the first prototype Morpheus Computer Platforms are very basic and being used to test different theories and approaches. In the future the primary applications of the technology will be to secure classified and sensitive data. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by support from government funding, and university grants. In time we will see the individual building blocks needed to create the first full prototype mature, after which the most difficult task, that of integrating them all into a viable commercial product, will begin. While Morpheus Computing Platforms are in the Concept Stage and very early Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Biological Computing, Chemical Computing, Creative Computing, DNA Computing, Memristors, Re-Configurable Electronics, and Robo-Hackers, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 1 5 9 3 1 7 2012 2016 2020 2035 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT MORPHEUS COMPUTING PLATFORM STARBURST APPEARANCES: 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 311 311institute.com 310 311institute.com
  • 157. N EURAL NETWORK WATERMARKING, which is in the Prototype Stage and early Productisation Stage, is the field of research concerned with developing new ways to protect the IP invested in neural networks, and proving their authenticity and ownership. Recently there have been a number of developments in the field from researchers who have found new and easier ways to embedded watermarks in DNN models that are robust and resilient to different counter-watermark mechanisms, such as fine-tuning, parameter pruning, and model inversion attacks, with the additional benefit that they don’t add any code bloat. DEFINITION Neural Network Watermarking is the process of watermarking neural networks in order to prove authenticity. EXAMPLE USE CASES Today we are using Neural Network Watermarking to protect neural networks from counterfeiting and theft, as well as for authentication purposes, prove ownership, and to protect the IP invested in them. In the future the primary applications of the technology will include using it to ascertain the authenticity of neural networks, especially in regulated environments, as well as protect IP and prove authenticity. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Technology sector. In time we will see researchers develop increasingly advanced watermarking techniques, and new ways to audit and track them. While Neural Network Watermarks are in the Prototype Stage and early Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 3 6 7 8 4 4 8 2005 2010 2018 2022 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 NEURAL NETWORK WATERMARKING EXPLORE MORE. Click or scan me to learn more about this emerging tech. O NE TIME PROGRAMS, which are in the early Prototype Stage, is the field of research concerned with the development of programs that run once, and leave no traces of their existence. Recent breakthroughs include the development of the world’s first probabilistic One Time Programs that can not only run once, but that can also “expire” all evidence of their existence once they’ve run, a problem that has plagued researchers in the field for decades, especially as researchers have had to rely on traditional silicon based computers that leave data traces in cache which would allow actors to reverse engineer them. However, the breakthrough came when researchers combined the technology with the quirkiness of Quantum Computers where the principles of Quantum Mechanics allowed them to encode information in photons and process it using optical logic gates to create programs that, literally, left no trace of their existence behind. DEFINITION One Time Programs are black box functions that may be evaluated once and then self destruct. EXAMPLE USE CASES Today the first prototype One Time Programs are being used to test theories and refine the methodology. In the future the primary applications of the technology will be in cyber- security and to keep sensitive data, and instructions, secure. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow albeit from a very low base, primarily led with support from government funding, and university grants. In time we will see the technology continue to evolve, but it’ll likely be the case that researchers will have to wait for the first commercial Quantum Computers to come online before the technology starts coming into its own. While One Time Programs are in the early Prototype Stage, over the long term they will be enhanced by advances in Quantum Computing, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 3 5 9 2 2 7 1989 1999 2017 2028 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT ONE TIME PROGRAMS STARBURST APPEARANCES: 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 313 311institute.com 312 311institute.com
  • 158. P OST QUANTUM CRYPTOGRAPHY, which is in the Prototype Stage and early Productisation Stage, is the field of research concerned with developing encryption systems that cannot be cracked, or easily be cracked, unlike 70 percent of today’s common encryption standards, such as RSA and Diffie-Hellman, by Quantum Computers in a “post quantum” world. Recent breakthroughs include reducing the size of encryption keys and signatures, the time required to encrypt and decrypt data, as well as verify signatures, as well as reducing the amount of information that has to be sent across the wires. Consequently there are now a multitude of suggested protocols with the leaders being those that work best with today’s existing encryption standards, which include FrodoKEM, Picnic, qTesla, and SIKE, that are all based, in one way or another, on Code based, Hash based, Lattice, Multivariate, Supersingular Elliptic Curve, and Symmetric key encryption research. DEFINITION Post Quantum Cryptography use a suite of public key cryptographic algorithms that cannot be cracked by Quantum Computers. EXAMPLE USE CASES Today the first prototype Post Quantum Cryptography products are being used to test the theories and refine the methodologies. In the future the primary applications of the technology will be to encrypt and protect information in the same way we do today, but in a post quantum world. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence and Technology sectors, with support from government funding, and university grants. In time we will see the technology mature and the market consolidate around two or three winners, however one of the main risks to organisations is the fact that the transition to these new protocols will take time, in some cases up to a decade which will put organisations at risk. While Post Quantum Cryptography is in the Prototype Stage and early Productisation Stage, over the long term it will be enhanced by advances in Artificial Intelligence, and Quantum Computers, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 3 6 7 9 5 3 7 2004 2012 2018 2027 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019, 2020, 2021 POST QUANTUM CRYPTOGRAPHY EXPLORE MORE. Click or scan me to learn more about this emerging tech. , 2020 Q UANTUM CRYPTOGRAPHY, which is in the Prototype Stage and early Productisation Stage, is the field of research concerned with developing new quantum based encryption protocols that can be used to create unbreakable cryptographic systems. Recent breakthroughs include the development of the first commercially available Quantum Key Distribution systems, and breakthroughs in the Quantum Signal Repeaters and quantum communications satellite systems needed to relay the keys over very long distances at speed - including inter-continental. DEFINITION Quantum Cryptography exploits the properties of Quantum Mechanics and Quantum Key Distribution to create theoretically unbreakable cryptographic systems. EXAMPLE USE CASES Today we are using Quantum Encryption to protect sensitive transactions in the defence, finance, and government sectors. In the future the primary applications of the technology will include using it to protect all manner of sensitive information very much in the same way that we use encryption today. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence, and Technology sectors, with support from government funding, and university grants. In time we will see the distance and speed that quantum keys can be transmitted increase to the point where they are no longer constrained, at which point the adoption of the technology will begin to accelerate. While Quantum Cryptography is in the Prototype Stage and early Productisation Stage, over the long term it will be enhanced by advances in Sensor Technology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 4 5 7 9 5 3 8 2003 2012 2016 2025 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT QUANTUM CRYPTOGRAPHY STARBURST APPEARANCES: 2017, 2018, 2019, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 315 311institute.com 314 311institute.com
  • 159. Q UANTUM SAFE BLOCKCHAINS, which are in the early Prototype Stage, is the field of research concerned with developing new ways to protect Blockchains, that rely on traditional digital signatures to secure them, from being cracked and interfered with by Quantum Computers, that, according to many, pose a major security threat to the technology and the organisations using it. Recent breakthroughs include the development of new Quantum Key Distribution schemas that can be used to protect otherwise vulnerable blockchains. DEFINITION Quantum Safe Blockchains are blockchains that cannot be easily cracked using Quantum Computers. EXAMPLE USE CASES Today the first Quantum Safe Blockchain prototypes are being used to test the researchers theories and refine the technology. In the future the primary applications of the technology will be to use it to secure blockchains from attack from quantum computers. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow albeit from a very low base, primarily led by organisations in the Technology sector, with support from university grants. In time we will see researchers refine the technology in a way that maintains the transparency and integrity of blockchain transactions, and as other complimentary technology fields mature, in time the technology will see increased adoption. While Quantum Safe Blockchains are in the early Prototype Stage, over the long term they will be enhanced by advances in Quantum Cryptography, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 5 4 7 8 4 2 7 2015 2016 2017 2022 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2020, 2021 QUANTUM SAFE BLOCKCHAINS EXPLORE MORE. Click or scan me to learn more about this emerging tech. R OBO-HACKERS, which are in the Prototype Stage and Productisation Stage, is the field of research concerned with developing a range of multi-use semi-autonomous and autonomous Artificial Intelligence cyber-security and hacking platforms that are capable of identifying and patching vulnerabilities in the systems they are protecting, as well as exploiting the same in the systems they are being used to attack. Recent breakthroughs include the development and use of the world’s first commercial Robo-Hacker platforms, that can scan, identify, and patch, or exploit, Proof of Vulnerabilities in millions of lines of code within minutes, not the months or years that it has traditionally taken human analysts - a move that is described as game changing by experts in the field. DEFINITION Robo-Hackers are semi-autonomous and autonomous Artificial Intelligence platforms that are capable of analysing, exploiting and hacking code and systems. EXAMPLE USE CASES Today we are using Robo-Hackers to defend the Pentagon’s mission critical systems from cyber attack, as well as to identify and fix vulnerabilities in the code bases of autonomous vehicles, and Internet of Things devices. In the future the primary applications of the technology will be almost limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence and Technology sectors, with support from government funding. In time we will see the technology become self-coding and self-evolving, and become the defacto way organisations analyse their software for bugs and vulnerabilities, and protect their systems, but we will also quickly see the technology become weaponised and used for less noble purposes. While Robo-Hackers are in the Prototype Stage and Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Creative Machines, Hive Minds, Quantum Computing, and Swarm Artificial Intelligence, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, with a view to implementing it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 5 3 8 9 5 2 9 1981 1994 2013 2018 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT ROBO-HACKERS STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 317 311institute.com 316 311institute.com
  • 160. T ELEPATHIC CYBER DEFENSE, which is in the Prototype Stage, is the field of research concerned with developing new ways to protect our rapidly growing digital ecosystems by harnessing and leveraging the power of the human mind, and, in essence, putting humans into the middle of the action inside virtual environments that represent the systems they are tasked with monitoring and protecting. Recent breakthroughs include unifying cyber security incident and response, systems architecture and design, and neural interface command and control systems to create “naturalised” virtual worlds where human cyber security analysts, that patrol the digital networks and systems in a Matrix-like fashion, are teamed with Robo-Hackers and other automated cyber defense tools to identify and eliminate threats as soon as they appear. DEFINITION Telepathic Cyber Defense systems use Brain Machine Interfaces to put human operators into the heart of computer networks and allow them to become active guardians. EXAMPLE USE CASES Today the prototypes of Telepathic Cyber Defense are being used to test the theories and simulations, and refine the methodologies. In the future the primary applications of the technology will be to defend mission critical and sensitive systems from attack, while harnessing the combined power of both humans and machines within one naturalised virtual environment. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Defence and Technology sectors, with support from government funding. In time we will see researchers create increasingly complex and seamless virtual environments that not only put cyber security analysts into the heart of the systems they are protecting, but that gives them a range of new and powerful tools and techniques with which to fight intruders.. While Telepathic Cyber Defense is in the Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Creative Machines, Quantum Computing, Neural Interfaces, Robo-Hackers, and Virtual Reality, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 2 4 2 7 4 1 7 1976 2016 2026 2034 2048 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 TELEPATHIC CYBER DEFENSE EXPLORE MORE. Click or scan me to learn more about this emerging tech. 319 311institute.com 318 311institute.com
  • 161. S E N S O R S A S A human you have it lucky. After all, sensing things just comes naturally with you - it’s part of your biology. But if you aren’t lucky enough to be a biological organism of some kind then sensing, well, it’s somewhat of a challenge, and that’s where sensors come into the equation. Whether they’re the sensors in your smartphone that, when combined with Artificial Intelligence and Machine Vision, can help you detect cancer and the onset of dementia and illness sooner, or the types of sensors that we’re building into robots to give them a sense of touch, there’s no denying that in the future the world will be jam packed with these little miracle devices. And as for sensitivity and size, well, without spoiling the surprise let me just say we’re going all in on quantum, and living sensors aren’t far behind - and that’s an entirely new ball game. In this year’s Griffin Exponential Technology Starburst in this category there are seven significant emerging technologies listed: 1. Bio-Robotic Sensors 2. Biomimetic Sensors 3. Hyperspectral Sensors 4. Lenseless Cameras 5. Living Sensors 6. Optical Bio-Sensors 7. Quantum Sensors 8. Smart Dust In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 1. Autonomous Sensor Systems 2. Backscatter Sensors 3. Bio-Sensors 4. Biomarker Sensors 5. Biometric Sensors 6. Depth of Field Sensors 7. ECG Sensors 8. EEG Sensors 9. Electro-Mechanical Sensors 10. Electrochemical Sensors 11. Electromyography Sensors 12. Electrophoresis Sensors 13. Event Based Sensors 14. Force Sensors 15. Graphene Sensors 16. Laser Ranging Sensors 17. Lidar 18. Micro Electro-Mechanical Sensors 19. Molybdenite Sensors 20. Multispectral Sensors 21. Nano Electro-Mechanical Sensors 22. Nano-Antennae 23. Nano-Sensors 24. Nanotube Sensors 25. Neutron Detectors 26. Photon Sensors 27. Sensor Fusion 28. Sensory Dust 29. Single Photon Avalanche Diodes 30. Time of Flight Sensors 31. Ultrasonic Sensors 321 311institute.com
  • 162. B IOMETRIC SENSORS, which are in the Wide Spread Adoption Stage, is the field of research concerned with developing sensors that are capable of capturing a wide range of biometric cues that can be used to analyse and identify people, and their behaviours and characteristics. Recent breakthroughs include the ability to capture increasingly intricate biometric information from a distance, in the case of facial, fingerprint, iris, and voice prints, up to a range of 400 meters or more, at high speed which can be combined together to create so called “Touchless” biometric systems. Researchers have also developed new systems, including wearables, capable of capturing brainwave activity, micro movements, and much more, and when combined with information from other sources researchers have also been able to use these systems to determine people’s character, personalities, and their predisposition to commit crime. DEFINITION Biometric sensors are external or internal devices that can capture biometric data and connect and exchange information with other devices. EXAMPLE USE CASES Today we are using Biometric Sensors in a wide variety of applications, including accessing our devices and online accounts, and at ports of entry, as well as to identify individuals for marketing purposes, and using it to surveil entire populations. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence and Technology sectors, with support from government funding and university grants. In time we will see the use of the technology become truly ubiquitous, both online and offline, and while it will streamline access to services, it will also be used to strip away users privacy and benefit dystopian governments. While Biometric Sensors are in the Wide Spread Adoption Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Far Field Microphones, Neural Interfaces, Optics, Sensor Technology, and Smart Materials, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 9 5 9 9 8 6 9 1971 1979 1982 1985 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019 BIOMETRIC SENSORS EXPLORE MORE. Click or scan me to learn more about this emerging tech. B IOMIMETIC SENSORS, which are in the Prototype Stage and Productisation Stage, is the field of research concerned with developing sensing technologies that mimic the behaviours, capabilities, and functional properties of biological systems which, over the millennia have been fine tuned to sense every last detail of the physical and chemical environment, from the gentlest breeze to the bitter Citric Acid in Citrus fruits, in order to ultimately ensure an organisms survival. Recent breakthroughs include the development of sensors that can mimic all five human senses, and that are, in many cases, thousands of times more sensitive, as well as many more less obvious sensors including ones that are capable of sensing the minutest quantities of certain chemicals in the water. DEFINITION Biomimetic Sensors are sensors that mimic the behaviours, capabilities, and functional properties of biological systems. EXAMPLE USE CASES Today we are using Biomimetic sensors to create robots that navigate by the stars, rather than GPS, biomedical devices that can smell disease, and Virtual Reality systems that expose the user to smells, tastes and other sensations. In the future the primary applications of the technology will be almost limitless, and range from playing a role in the development of Smart Buildings through to Smart Materials, and much more. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Consumer Electronics, Defence, Healthcare, Manufacturing, and Technology sectors, with support from university grants. In time we will see the types of sensors, and their capabilities mature and the number of applications they are capable of addressing increase. While Biomimetic Sensors are in the Prototype Stage and Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Backscatter Energy Systems, Bio-Hybrid Robots, Carbon Nanotubes, Electro-Mechanical Sensors, Nanomanufacturing, Nano- Sensors, Neurobiotics, Sensor Fusion, and Soft Robots, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 7 5 8 8 6 4 9 1981 1990 1995 2010 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BIOMIMETIC SENSORS STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 323 311institute.com 322 311institute.com
  • 163. B IO-ROBOTIC SENSORS, which are in the Prototype Stage, is the field of research concerned with finding new ways to fuse and integrate biological and mechanical, or robotic, components together that allow what one system senses to be processed by the other and vice versa. Recently there have been a number of innovations in the field which have included the development of Bio-Robotic Sensors that are capable of translating the smells sensed by insects biological senses into digital chemical signatures that can be processed by a computing system to detect bombs and explosives. DEFINITION Bio-Robotic sensors are sensors where biological and robotic components have been interfaced with one another to give mechanical systems access to natural sensing capabilities. EXAMPLE USE CASES Today Bio-Robotic Sensors are being used in the military in the form of locusts helping detect buried landmines. In the future the ability to tap into and then augment a biological organisms sensory and nervous systems, including their brains, will not only lead to a new class of Conscious Robots, courtesy of Neurobiotics, but will also let any organism, including humans, be turned into nodes and Living Sensors at the edge of the network to create the Internet of Living Things. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace and Defence sectors, with support from government funding and university grants. In time we will see Bio-Robotic Sensors and the technologies used to develop Living Sensors, such as Artificial Intelligence, Brain Machine Interfaces, Genetic Engineering, and Machine Vision, merge. Not only will this allow researchers to turn every living thing into a node or a sensor at the edge of the network but it will cause a societal and technological paradigm shift in everything from data capture to situational awareness. While Bio-Robotic Sensors are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Brain Machine Interfaces, Cyborgs, and Living Sensors, as well as Advanced Manufacturing, Compute, Electronics, Intelligence, Robotics, and Sensor technologies, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and re-visit it every few years until progress in this space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 3 7 8 5 4 8 1996 2001 2008 2032 2044 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 BIO-ROBOTIC SENSORS EXPLORE MORE. Click or scan me to learn more about this emerging tech. E LECTRO-MECHANICAL SENSORS, which are in the Productisation Stage and Wide Spread Adoption Stage, is the field of research concerned with making small scale and nano scale Electro-Mechanical Sensors capable of sensing, and then acting on, a wide variety of stimuli, including biological, magnetic, mechanical, optical, and thermal inputs. Recent breakthroughs in the space include creating increasingly complex and sophisticated sensors capable of detecting ever smaller variations in stimuli,and increasing the number and type of components and materials that can be integrated together to form functional units. DEFINITION Electro-Mechanical Sensors are micro scale devices capable of sensing different stimuli and acting on them. EXAMPLE USE CASES Today we are using Electro-Mechanical Sensors in a huge variety of products, including airbags, disease and patient monitoring equipment, Labs-On-Chips, navigation devices, smartphones, TV tuners, and many more. In the future the technology’s primary use cases will include an even broader range of applications, and will be almost unlimited. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, and Manufacturing sectors. In time we will see the sophistication of these sensors increase while their effective sizes continue to reduce, and the materials they’re constructed from broaden out to include not just inorganic and synthetic materials, but biological ones too. Similarly, as complimentary manufacturing techniques improve we will also see them embedded into more and more products, which will have the effect of significantly broadening out their applications. While Electro-Mechanical Sensors are in the Productisation Stage and Wide Spread Adoption Stage, over the long term they will be enhanced by advances in 3D Printing, Artificial Intelligence, Biological Computing, DNA Computing, DNA Neural Networks, Liquid Computing, Living Sensors, Micromotes, Molecular Assemblers, Nano-Manufacturing, Nanophotonic Materials, Nano-Sensors, and Quantum Sensors, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 8 6 9 9 8 6 9 1978 1980 1985 1990 2024 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019 ELECTRO-MECHANICAL SENSORS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 325 311institute.com 324 311institute.com
  • 164. E VENT BASED SENSORS, which are in the Prototype Stage, is the field of research concerned with developing new types of sensors that only transmit information when they are triggered rather than traditional sensors that continually stream information across networks even if no variables have changed. Recent breakthroughs in the field include the development of new machine vision sensors that only stream information about pixels that have changed rather than re-transmit information about the entire image. DEFINITION Event Based sensors are sensors that only transmit information when triggered by specific external stimulii rather than continuously streaming information. EXAMPLE USE CASES Today we are using prototypes to prove the theory behind the technology and refine it. In the future the primary use case of the technology will be to dramatically reduce the volume of information being transmitted across edge and core networks, a principle that can be applied to any sensor, in any environment, and in any use case. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Manufacturing sector, with support from univesity grants. In time we will see the technology mature to the point where it will be able to be applied to every type of sensor in every application which means its adoption will be relatively fast paced. While Event Based Sensors are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Backscatter Energy Systems, Bio-Batteries, Edge Computing, Machine Vision, and Sensor Fusion, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 7 4 7 8 4 2 9 1998 2001 2016 2025 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT EVENT BASED SENSORS STARBURST APPEARANCES: 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. H YPERSPECTRAL SENSORS, which are in the Productisation Stage and Wide Spread Adoption Stage, is the field of research concerned with developing new sensing systems, both ground, sky and space based, capable of sensing signals across the electromagnetic spectrum. Recent breakthroughs include dramatic advances in their sensitivity which allow them to detect increasingly weak signals, including Radio Frequency signals from space, and sense increasingly minute variations in field strengths. DEFINITION Hyperspectral Sensors collect and process information from across the full range of the Electromagnetic spectrum. EXAMPLE USE CASES Today we are using Hyperspectral Sensors to monitor the health of crops from space, and track illegal shipping, as well as monitor the global climate. In the future the primary applications of the technology will include a wide variety of applications including everything from QA testing and infrastructure assessments, to the development of advanced Drone based sensing platforms. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, and Defence sectors, with support from government funding and university grants. In time we will see the size and cost of sensor systems decrease, while their sensitivity, and therefore their applications, continues to increase. While Hyperspectral Sensors are in the Productisation Stage and Wide Spread Adoption Stage, over the long term they will be enhanced by advances in 3D Printing, Artificial Intelligence, Nano-Manufacturing, Nanophotonic Materials, and Sensor Technology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 7 3 9 9 7 6 9 1981 2011 2013 2016 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT HYPERSPECTRAL SENSORS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 327 311institute.com 326 311institute.com
  • 165. L ENSELESS CAMERAS, which are in the Prototype Stage, is the field of research concerned with trying to turn a variety of materials into camera systems that are capable enough to take photos and videos, and monitor the world around them. Recent breakthroughs include turning ordinary car windows into Lenseless Cameras by placing a ring of sensors around their periphery that are capable of capturing the photons of light bouncing around and reflecting off of the pane’s inner surfaces and sending that information through to an Artificial Intelligence for final processing to create low resolution images which are good enough, at the moment, for basic Machine Vision applications. DEFINITION Lenseless Cameras are transparent materials embedded with intelligence that allows them to capture and process light to produce images. EXAMPLE USE CASES Today we are using the first Lensless Camera prototypes to prove the theory and refine the technology. In the future the primary applications of the technology will include turning a variety of different materials and surfaces into camera and sensing systems that will have a dramatic impact on where we can deploy and use Machine Vision systems. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Consumer Electronics sector, with support from university grants. In time we will see the resolution of the images that the technology is able to produce improve, and the colour balance and contrast of those images improve. While Lenseless Cameras are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Technology, Hyperspectral Sensors, and Materials, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 4 3 6 6 2 1 8 2011 2017 2018 2025 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 LENSELESS CAMERAS EXPLORE MORE. Click or scan me to learn more about this emerging tech. L IVING SENSORS, which are in the Concept Stage and Prototype Stage, is the field of research concerned with turning living organisms into sensing system that can detect, and when needed, respond to a wide variety of different stimuli, including biological, chemical, mechanical, magnetic, optical, physical, and thermal, to name but a few. Recent breakthroughs include using gene editing techniques to turn terrestrial plants, as well as certain marine animals, into sensors that can detect, and then in some cases communicate the presence of, minute variations in electromagnetic field strength, and pressure, as well as the presence of specific chemicals and pollutants in the environment. DEFINITION Living Sensors are genetically engineered organisms that have been modified and optimised to detect and respond to specific stimuli. EXAMPLE USE CASES Today we are using the first Living Sensors prototypes to test the theory that we can modify nature to our own means, and refine the technology. In the future the primary applications of the technology will be almost limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence sector, with support from government funding and university grants. In time we will see the tools and biological programming languages we use to develop Living Sensors mature, and the technology become more sophisticated and viable. That said though there will be obvious ethical, moral and regulatory hurdles to overcome which will have a significant impact on the technologies eventual adoption outside of the Defence sector. While Living Sensors are in the Concept Stage and Prototype Stage, over the long term they will be enhanced by advances in 3D Bio-Printing, Artificial Intelligence, Bio-Manufacturing, Creative Machines, CRISPR Gene Editing, Semi-Synthetic Cells, Stem Cell Technology, Synthetic Cells, and Tissue Engineering, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 2 3 3 6 2 1 9 2008 2015 2020 2030 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT LIVING SENSORS STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 329 311institute.com 328 311institute.com
  • 166. N ANO-SENSORS, which are in the Prototype Stage and early Productisation Stage, is the field of research concerned with developing nanoscale sensors that are capable of detecting a wide range of stimuli across the biological, chemical, electromagnetic, and mechanical spectrums, and converting that information into chemical, mechanical, molecular, or optical signals that can be communicated to other systems. Recent breakthroughs include the development of new ways to manufacture advanced Nano-Sensors and substrates using nothing more than an inkjet printer and Titanium Oxide ink, which, as the process is refined could open the door to mass market production of high quality, inexpensive sensors with a wide range of applications. DEFINITION Nano Sensors are nano sized biological, chemical or surgical sensors that can collect and exchange data with other systems and devices. EXAMPLE USE CASES Today we are using Nano-Sensors to quickly and cheaply detect disease and nanoscale objects, including bacteria, to enable faster disease detection. in the future the primary use cases of the technology will be almost limitless. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Manufacturing sector, with support from government funding and univesity grants. In time we will see our ability to build and manufacture increasingly capable and sophisticated nano-sensors improve, but their wide spread adoption might be hampered by a lack of understanding the impact that such small products have on the wider environment, as well as the human body. While Nano-Sensors are in the Prototype Stage and Productisation Stage, over the long term they will be enhanced by advances in 3D Printing, Electro-Mechanical Sensors, Living Sensors, Molecular Communications, and Nano-Manufacturing, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 6 5 6 7 5 4 8 1977 1981 1993 1997 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT NANO-SENSORS STARBURST APPEARANCES: 2017, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. N EUTRON DETECTORS, which are in the Productisation Stage, is the field of research concerned with finding new ways to detect Neutrons. Recently there have been a number of breakthroughs including the development of the first hand held Neutron Detectors which for the first time improve the technology’s accessibility and usefulness, as well as the development of the first neutron detecting drones and UAV’s which are able to detect the presence of bombs and explosives from miles away.. DEFINITION Neutron Detectors enable the effective detection of neutrons in the environment. EXAMPLE USE CASES Today Neutron Detectors are used primarily by the military and governments to detect nuclear material and while this is unlikely to change much in the future as the technology continues to miniaturise the technology could find its way into more healthcare settings where it can be used in Nuclear Medicine. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence sector, with support from government funding and university grants. In time we will see the technology being embedded into smaller formats and more widely deployed in the field. While Neutron Detectors are in the Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence and Semiconductors, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 4 2 8 5 6 5 9 1932 1964 1986 1998 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: NIL NEUTRON DETECTORS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 331 311institute.com 330 311institute.com
  • 167. O PTICAL BIO-SENSORS, which are in the Prototype Stage, is the field of research concerned with trying to find new ways to combine optical sensing systems and biological sensing systems into a single integrated device that help improve researchers ability to sense biologics in the environment around them. Recently there have been a number of significant breakthroughs in the field including the development of face masks which incorporate Bio-Sensors with fluorescing and mRNA sensors that can detect pathogens, such as COVID-19, in the air around people, make the masks glow, and then warn the wearers appropriately. DEFINITION Optical Bio-Sensors use a combination of optical and biological sensing components to extend the capabilities of sensor technologies. EXAMPLE USE CASES Today Optical Bio-Sensors are being used to detect pollution in the environment. In the future the technology could be used in all manner of ways including to help identify the presence of dangerous airborne pathogens in hospitals in real time. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by funding from government and university grants. In time we will see the technology mature and its costs come down, at which point it will become easy to embed into all manner of items, from smart devices to clothing. While Optical Bio-Sensors are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Edge Computing, Gene Editing, Genetic Engineering, Nanotechnology, Sensor Fusion, and Sensor technology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 4 3 8 9 6 4 8 1981 1983 2019 2029 2036 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 OPTICAL BIO-SENSORS EXPLORE MORE. Click or scan me to learn more about this emerging tech. Q UANTUM SENSORS, which are in the Prototype Stage and very early Productisation Stage, is the field of research concerned with developing sensors millions of times more sensitive than today’s most sensitive sensors that harness the weird properties of Quantum Mechanics, and that can even monitor changes at the nanoscale. Recent breakthroughs include creating the world’s first Quantum Compass, that is so sensitive to the variations in the Earth’s magnetic field that it’s capable of replacing today’s GPS platforms, and the first quantum sensors capable of detecting the minutest changes in living cells that allow us to diagnose and monitor disease at the cellular, not just the system, level. DEFINITION Quantum Sensors exploit quantum correlations, such as quantum entanglement, to achieve a sensitivity or resolution that cannot be achieved using traditional sensor systems. EXAMPLE USE CASES Today we are using the first Quantum Sensor prototypes to create more precise quantum clocks, and quantum compasses capable of replacing today’s GPS networks, and ultra-sensitive subterranean sensors that can detect even the deepest groundwater and mineral deposits, and underground anomalies. In the future the primary applications of the technology will be almost limitless, and include everything from civil engineering and defence applications, through to environmental monitoring and more sophisticated and sensitive sensors for wearable technologies. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a low base, primarily led by organisations in the Defence sector, with support from government funding and university grants. In time we will see the sensitivity of the devices increase, and our ability to produce them efficiently and reliably at scale increase. While Quantum Sensors are in the Prototype Stage and very early Productisation Stage, over the long term they will be enhanced by advances in Quantum Dots, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 7 8 4 2 8 1982 2002 2016 2018 2044 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019, 2020, 2021 QUANTUM SENSORS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 333 311institute.com 332 311institute.com
  • 168. S MART DUST, which is in the Concept Stage and early Prototype Stage, is the field of research concerned with trying to create tiny intelligent systems packed with sensors that can act either as individual units or as swarms to monitor events, and where necessary, perform actions and make interventions. At the moment researchers predominantly focus on one of two areas, such as the development of Micro Electro-Mechanical Systems (MEMS) and Micromotes, packed with compute, intelligence and sensors, that are thousands of times smaller than a grain of rice, or Swarm Robot platforms that enable robots with different capabilities and properties to autonomously combine together to evaluate events, and, where necessary, perform follow up tasks, and over time these two research strands will continue to merge. DEFINITION Smart Dust is a collection of Micro Electro-Mechanical Systems packed with computing power and sensors that can act individually or as a swarm to monitor events and perform actions. EXAMPLE USE CASES Today we are using Smart Dust, albeit in the form of small robots and Micromotes, to prove the theory that MEMS embedded with compute and intelligence can monitor events, from the conditions within the human brain to the health of crops, either as individual units or as larger poly-morphic swarms that can combine together and adapt their shape to aggregate and improve their monitoring capabilities, and accomplish new tasks. Other primary use cases include using them to analyse the structural integrity of buildings, improve inventory control, monitor human health and wellness, and track shipments, as well as any other use case where wireless monitoring, and intervention, would be useful. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade research in the field will accelerate, and interest and investment will continue to grow, with funding primarily coming in the form of university grants. While Smart Dust is in the Concept Stage and early Prototype Stage, over the long term it will be increasingly miniaturised and enhanced by advances in Artificial Intelligence, Biological Computing, Biological Electronics, Re-Configurable Electronics, Self-Healing Electronics, DNA Robots, Molecular Robots, Nano-Machines, Soft Robots, Swarm Artificial Intelligence, and Swarm Robotics, but not replaced. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, and re-visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 5 5 8 6 2 2 8 1985 2007 2011 2022 2038 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SMART DUST STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 335 311institute.com 334 311institute.com
  • 169. U S E R I N T E R F A C E S A LL THESE powerful emerging technologies asides though you’re right - it’s all about you. The user. And from your perspective at least you likely don’t care too much about all the fancy technologies and tools organisations have had to use to design, manufacture and distribute your new products - you just care about the user experience, and this is where what’s coming could literally blow your mind. In this year’s Griffin Exponential Technology Starburst in this category there are nineteen significant emerging technologies listed: 1. 16K Displays 2. AI Symbiosis 3. Augmented Reality 4. Behavioural Computing 5. Digital Humans 6. Haptics 7. Hive Minds 8. Holodecks 9. Holograms 10. Memory Downloading 11. Memory Transfer 12. Memory Uploading 13. Mixed Reality 14. Neural Interfaces 15. Personalised Sound 16. Quantum Language Processing 17. Screenless Display Systems 18. Universal Translators 19. Virtual Reality In addition to these exponential technologies there are many more that I’ve spotted and tracked, and these are the ones that missed out on this year’s Starburst: 1. 11K Displays 2. 360 Degree Video 3. 3D Voice 4. 8k Displays 5. Acoustic Augmented Reality 6. Acoustic Holograms 7. Affective Computing 8. Avatars 9. Bots 10. Brain to Brain Interfaces 11. Brain to Machine Interfaces 12. Co-Presence 13. Conversational Interfaces 14. Digital Twins 15. Electronic Paper 16. Emotion Tracking 17. Eye Tracking 18. Far Field Microphones 19. Flexible Displays 20. Gesture Control 21. Holoportation 22. Hypersurfaces 23. Light Field Systems 24. Micro LED Displays 25. Naked Eye 3D 26. Natural Language Systems 27. Parallax Barrier Displays 28. Personal Digital Assistants 29. Pico Projectors 30. Sound On Display 31. Spatial Computing 32. Speech Recognition 33. Telepathy 34. Telepresence 35. Touch 36. Tractor Beams 37. Virtual Locations 38. Virtual Reality Lifeforms 39. Volumetric Displays 40. Volumetric Video 337 311institute.com
  • 170. 8 K DISPLAYS, which are in the Productisation Stage, is the field of research concerned with developing ultra High Definition displays that are orders of magnitude better than traditional 4K Displays. Recent breakthroughs in the field include refining the manufacturing processes needed to make these displays to such a point that they are now commercially viable products. DEFINITION 8k Displays are screens around 8,000 pixels in width. EXAMPLE USE CASES Today we are using 8k Displays in everything from computer monitors to home TV’s. In the future the primary applications of the technology will include entertainment and gaming, as well as in situations where ultra high resolution displays are valuable, such as in fine micro-surgery, and beyond. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Consumer Electronics sector. In time we will see the technology’s manufacturing costs continue to decrease, and quality increase, to the point where manufacturers will be able to manufacture larger and larger displays that, in time, will help ensure the technology becomes the world’s display standard. While 8k Displays are in the Productisation Stage, over the long term they will be enhanced by advances in Semiconductors, and in time they will be replaced by 11k Displays. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 7 6 9 8 8 5 9 1993 2008 2011 2015 2035 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT 8K DISPLAYS STARBURST APPEARANCES: 2017, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 1 1K DISPLAYS, which are in the early Prototype Stage, is the field of research concerned with creating Full Ultra High Definition (FUHD) displays whose resolutions are so high they have a natural 3D effect. Recent breakthroughs in the field include the development of the first 11k display prototypes, but as is common when it comes to developing new displays it will likely be a while before we see them in the stores. DEFINITION 11K Displays are Ultra High Definition screens around 11,000 pixels in width, with resolutions so high they offer a natural 3D image effect. EXAMPLE USE CASES The first prototype 11k Displays are being used to test and refine the technology. In the future the primary use of the technology will include entertainment and gaming, and situations where ultra high resolution display systems and natural 3D effects are valuable, such as in fine micro-surgery, and beyond. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a low base, primarily led by organisations in the Consumer Electronics sector. In time we will see the technology mature, and as organisations refine the manufacturing process we will see costs fall and quality increase to the point where the technology becomes commercialised. While 11k Displays are in the early Prototype Stage, over the long term they will be enhanced by advances in Nanomanufacturing, Quantum Dots, and Semiconductors, but in time they will be replaced by Neural Interfaces, and Screenless Displays. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 4 6 4 8 5 4 9 2002 2012 2017 2024 2050 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2018, 2019, 2020 11K DISPLAYS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 339 311institute.com 338 311institute.com
  • 171. 1 6K DISPLAYS, which are in the Productisation Stage, is the field of research concerned with developing displays with ever higher resolutions than the ones we have today. Recently there have been a number of developments in the field including manufacturing and process improvements that now make it possible to manufacture 16K Displays reliably at scale. DEFINITION 16K Displays are displays with a resolution with approximately 16,000 horizontal pixels. EXAMPLE USE CASES Today 16K Displays are being sold commercially and are being used for entertainment purposes. In the future though the technology will likely merge with other display technologies, such as Flexible and Transparent Displays which will increase its utility and appeal - especially where incredibly high definition and large format displays are valued. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Consumer Electronics sector. In time we will see the technology mature and its costs come down as it commercialises. While 16K Displays are in the Productionised Stage, over the long term they will be enhanced by advances in Quantum Dots, and Semiconductors, as well as Advanced Manufacturing, and in time while it is natural to assume the technology will be replaced by 32K Displays the human eye cannot perceive the difference which likely means that other display formats, such as high resolution Flexible, Holographic, and Transparent Displays, as well as Retinal Display Systems and Telepathic Displays will start coming to the fore. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 3 4 8 8 7 5 9 2011 2004 2020 2027 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 16K DISPLAYS EXPLORE MORE. Click or scan me to learn more about this emerging tech. A RTIFICIAL INTELLIGENCE SYMBIOSIS, which is in the Prototype Stage, is the field of research concerned with developing new ways to merge humans, and other organisms, with Artificial Intelligence so that, ideally, both can benefit from the union. Recently there have been a number of breakthroughs in the field, especially when it comes to the development of Bio-Compatible computer interfaces, electronics, materials, and transistors, as well as Invasive and Non-Invasive Brain Machine Interfaces. There have also been advances in Neuro-Prosthetics which for the first time have allowed researchers to read biological signals and memories directly from the human brain, digitise and store them - in short the first product that allows researchers to download and store human memories in digital form. DEFINITION AI Symbiosis is the fusion of biological organisms with Artificial Intelligence so that both can benefit from one anothers capabilities. EXAMPLE USE CASES Today the only working products are basic and they don’t enable AI Symbiosis, they only enable ALS patients to converse with their loved ones via AI. In the future however humanity’s ability to interface and communicate directly with powerful AI’s will not only change the human condition, but will also change the course of human education, evolution, and knowledge. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Healthcare sector, with support from government funding and univesity grants. In time we will see the technology mature to the point where it is able to connect a human brain directly with an AI and enable two way communication. While this is a way off this technology obviously has the potential to transform human culture, society, and the human condition itself - as well as give regulators more nightmares. While AI Symbiosis is in the Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Bio-Compatible electronics and materials, Brain Machine Interfaces, Hive Minds, Memory Downloading, Editing, and Manipulation, Neuro-Prosthetics, and Telepathy, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, and re-visit it every few years until progress in this space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 2 1 4 8 6 3 8 1960 2018 2019 2027 2060 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2021 AI SYMBIOSIS EXPLORE MORE. Click or scan me to learn more about this emerging tech. 341 311institute.com 340 311institute.com
  • 172. A UGMENTED REALITY, which is in the Productisation Stage and early Wide Spread Adoption Stage, is the field of research concerned with developing the hardware, software, platforms and tools necessary to support Augmented Reality (AR) creations and environments. Recent breakthroughs in the field include the rapid development of a burgeoning global developer ecosystem, and the general availability of devices and hardware capable of running AR environments. DEFINITION Augmented Reality systems and devices superimpose computer generated elements and objects on a users view of the real world. EXAMPLE USE CASES Today we are using Augmented Reality in a myriad of ways that include helping commercial airline and industrial engineers repair and service aircraft and industrial systems faster, within the entertainment and retail sectors, as well as in the classrooms where it is being used to help teach children in new ways. In the future the primary use cases of the technology will be almost unlimited. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Communications, Consumer Electronics, Defence, Education, Healthcare, Manufacturing, Retail, Services, and Technology sectors. In time we will see the technology mature as the stack of technologies that support it continue to improve, however its adoption will still be impacted by cultural biases and affected by the usability of the platforms. While Augmented Reality is in the Productisation Stage and early Wide Spread Adoption Stage, over the long term it will be enhanced by advances in 5G, 6G, Artificial Intelligence, Behavioural Computing, Creative Machines, Gesture Control, GPU’s, High Definition Rendering, Low Earth Orbit platforms, Machine Vision, Mixed Reality, Sensor Technology, and Simulation Engines, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 8 4 9 7 8 5 9 1982 2001 2005 2008 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 AUGMENTED REALITY EXPLORE MORE. Click or scan me to learn more about this emerging tech. A VATARS, which are in the early Productisation Stage, is the field of research concerned with developing increasingly interactive and realistic digital representations of entities, including the creation of so called Virtual Humans, that are capable of understanding and responding to user behaviours and stimuli. Recent breakthroughs in the field include the development of high definition humans avatars whose behaviours and interactions are driven by advanced Neural Networks that are capable of understanding and responding to increasingly complex social interactions and situations. DEFINITION Avatars are digital or physical entities that represent a particular character, identity, or individual. EXAMPLE USE CASES Today we are using Avatars in a wide range of ways that include using them to teach children about the energy industry, and responding to consumer enquiries and issues, including healthcare enquiries, as well as selling mortgages, and much more. In the future the primary use cases of the technology will be almost unlimited with Avatars playing more of a central role within both the physical and virtual worlds, and in Human to Machine, and Machine to Machine, engagements and transactions. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Consumer Electronics, Defence, Education, Healthcare, Retail, and Technology sectors. In time we will see the technology mature to a point where consumers will not know whether they are talking to a real human, or entity, or a virtual one. As such, and especially when it pertains to regulated industries where Avatars are dispensing advice, both regulators and the insurance sector will need to establish an entirely new set of rules. While Avatars are in the early Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Behavioural Computing, Creative Machines, GPU’s, High Definition Rendering, Machine Vision, Sensor Technology, and Simulation Engines, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 6 4 9 8 7 4 9 1964 1998 2002 2010 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT AVATARS STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 343 311institute.com 342 311institute.com
  • 173. B EHAVIOURAL COMPUTING, a GENERAL PURPOSE TECHNOLOGY, which is in the Productisation Stage and early Wide Spread Adoption Stage, is the field of research concerned with developing computing platforms and systems that humans can communicate and interact with in natural ways that include body language, gestures, speech, and thought. Recent breakthroughs in the field include the development of near perfect Natural Language systems, for an increasingly wide range of dialects, and the use of surveillance like technologies that are more commonly found in CCTV and other similar systems, that help the technology analyse and interpret human behaviours at the granular and micro level, from the faintest skin flushes to the smallest retinal changes that, when combined, give these systems deeper insights into human behaviour, character, and personality, than even humans can glean. DEFINITION Behavioural Computing is a way of interacting with technology and devices in a way that is natural to humans. EXAMPLE USE CASES Today we are using Behavioural Computing to change the way we interact with the devices and technology around us, from being able to converse with our smartphone assistants, and searching the internet with just our voices, to diagnosing problems with complex industrial machines, and much more. In the future the primary use case of the technology will be almost limitless, and change our relationship with technology, that will be increasingly proximal to, on us, or in us, forever. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Manufacturing and Technology sector. In time we will see the technology become culturally accepted as the primary way we communicate and interface with technology, and because of the connections with, and similarities to, the surveillance industry, regulators need to review it and draft new regulations to safeguard consumers. While Behavioural Computing is in the Productisation Stage and early Wide Spread Adoption Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Machine Vision, and Sensor Technology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 7 4 9 9 8 3 9 1965 1990 1992 1995 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 BEHAVIOURAL COMPUTING EXPLORE MORE. Click or scan me to learn more about this emerging tech. B OTS, which are in the early Wide Spread Adoption Stage, is the field of research concerned with developing autonomous computer agents and programs that can autonomously and intelligently interact with humans and other machines as required. Recent breakthroughs in the field include the development of new training systems that let us train bots faster than ever before, and new models, including Conversational Commerce models, that overall are helping them to become more capable, engaging, and useful than their predecessors. DEFINITION Bots are autonomous programs that can interact with systems or users in a variety of ways. EXAMPLE USE CASES Today we are using Bots in a wide variety of ways, including in consumer service, marketing, and trading applications, as well as in enterprise automation solutions, and, unfortunately, in the creation and dissemination of Fake News. In the future the primary use case of the technology will be almost unlimited, with Bots playing more of a central role within both the physical and virtual worlds, and in Human to Machine, and Machine to Machine, engagements and transactions. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Communications, Consumer Electronics, Entertainment, Finance, Retail, and Technology sector. In time we will see the technology mature and reach a point where it is no longer possible, without new tools, to distinguish Bot based interactions from regular human or machine ones, which, as a result will require greater oversight from regulators. While Bots are in the early Wide Spread Adoption Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Behavioural Computing, and Creative Machines, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 7 4 9 9 7 4 9 1982 1993 1995 2003 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT BOTS STARBURST APPEARANCES: 2017, 2018, 2019 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 345 311institute.com 344 311institute.com
  • 174. D IGITAL HUMANS, which are in the Productisation Stage, is the field of research concerned with developing new types of human-machine interfaces that are natural and easy for people to use. Recently there have been breakthroughs in developing life-like Digital Humans with neural network brains that can be pre-programmed to exhibit specific behaviours, emotions, and personalities, which in turn are able to understand the individual behaviours and emotions of the people who are conversing with them and using them in natural language. DEFINITION Digital Humans are digital Avatars with life-like qualities that can be tailored and programmed with digital personalities and specific traits. EXAMPLE USE CASES Today we are using Digital Humans to sell financial services products, and serve customers. In the future the primary use of this technology will be to act as a human-machine interfaces that allow people to interact in a more natural manner with machines, whether it is to access services, conduct transactions, or a myriad of other applications. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Consumer Electronics and Technology sectors. In time we will see the technology mature to the point where people can’t tell the difference between Digital Humans and their behaviours, reactions and speech patterns, and real people, at which point their adoption will accelerate. While Digital Humans are in the Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Avatars, Behavioural Computing, Hi Definition Rendering, Machine Vision, and Natural Language Processing but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 5 4 7 9 5 2 9 2007 2010 2014 2016 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT DIGITAL HUMANS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. F LEXIBLE DISPLAYS, which are in the Productisation Stage, is the field of research concerned with developing high definition displays that can fold and twist into any configuration to suit a variety of different display formats. Recently there have been a number of significant developments in the field which now mean that the technology is being openly manufactured and incorporated into mass consumer products that range from large format TV’s to smartphones and smart devices. DEFINITION Flexible Displays are a form of electronic visual display that is flexible in nature. EXAMPLE USE CASES Today Flexible Displays are being used to develop laptops, smartphones, and TV’s with large screens that can be folded or rolled into just a fraction of their footprint. In the future, as complimentary connectivity and wireless energy systems improve which hep male the technology truly stand alone, and as the technology gets cheaper to manufacture and more reliable it will be integrated into all manner of products, from packaging to vehicle interiors, and beyond. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Consumer Electronics sector. In time we will see the technology become ubiquitous and cheap enough to be incorporated into all manner of products. While Flexible Displays are in the Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Display technologies, Nanomanufacturing, Semiconductors, Wireless Energy Systems, and Compute, Connectivity, Electronics, and Sensor technologies, and in the long term it will be complimented by Atomically Thin Displays, and Retinal Displays, and replaced by Atomically Thin Displays, Telepathic Displays, and Transparent Displays. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 7 4 8 9 6 6 9 1982 1993 1999 2019 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT FLEXIBLE DISPLAYS STARBURST APPEARANCES: NIL EXPLORE MORE. Click or scan me to learn more about this emerging tech. 347 311institute.com 346 311institute.com
  • 175. G ESTURE CONTROL, which is in the early Productisation Stage, is the field of research concerned with developing systems that can sense, and react, to gestures that also include human body language. Recent breakthroughs in the field include the development of improved sensing systems, such as Machine Vision, as well as Radar and Sonar on Chip systems, that can detect movements at the micro and millimetre level from greater distances, and the computerised control systems that translate these into actions and outcomes. DEFINITION Gesture Control is the ability to recognise and interpret movements in order to interact with and control computer systems and devices without direct physical contact. EXAMPLE USE CASES Today we are using Gesture Control to develop interactive games, and more immersive virtual worlds, as well as to develop new computer interfaces that can be used to control and interact with a wide variety of products, including Augmented Reality and Digital Twins. In the future the primary applications for the technology will largely be the same as it is today, although there will be more devices and platforms, including wearables, that will support it. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow albeit from a low base, primarily led by organisations in the Consumer Electronics, Entertainment and Technology sector. In time we will see technology mature as the sensing systems needed to support it become embedded in more technology platforms, but in order for the technology to be more widely adopted we will also require a cultural shift, something that might be facilitated by the move to Behavioural Computing. While Gesture Control is in the early Productisation Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Augmented Reality, Behavioural Computing, Machine Vision, Optics, Sensor Technology, Simulation Engines, and Virtual Reality, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 7 6 9 8 6 3 9 1984 1994 1996 1999 2026 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019 GESTURE CONTROL EXPLORE MORE. Click or scan me to learn more about this emerging tech. H APTICS, which is in the Prototype Stage and very early Productisation Stage, is the field of research concerned with developing technologies that allow humans to experience the sensation of touching an object when it is not physically present. Recent breakthroughs include the development of Acoustic Holograms, that let users interact with and touch objects made from “3D sound,” and new display systems that use combinations of Electro and Mechanical sensations, including vibrations, to imitate the feel of a range of materials and objects, and augment the user experience. DEFINITION Haptics stimulate the senses of touch and motion to reproduce the sensations that would be felt naturally if the user was interacting with real objects. EXAMPLE USE CASES Today we are using Hapatics in industrial control rooms and our smartphones to provide additional, tactile, system feedback, in wearables to help blind people better sense and navigate their environment, and as part of Virtual Reality equipment, such as gloves and suits, to create richer immersive experiences. In the future the primary applications of the technology will include any situation where having additional sensory, in this case tactical, feedback is valuable. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow albeit from a low base, primarily led by organisations in the Consumer Electronics, and Technology sectors, with support from university grants. In time we will see the tactical feedback the technology provides improve and become more realistic, and see it become easier to integrate into devices which will help spur its future adoption. While Haptics is in the Prototype Stage and very early Productisation Stage, over the long term it will be enhanced by advances in Display Technology, Micro-Electromechanical Sensors, Semiconductors, and Virtual Reality, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 6 5 4 7 8 5 3 9 1981 1998 2004 2027 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT HAPTICS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 349 311institute.com 348 311institute.com
  • 176. H IVE MINDS, which are in the Prototype Stage and early Productisation Stage, is the field of research concerned with developing a form of Collective Intelligence that can be accessed by humans, and or, machines to augment and enhance their own experiences and intelligence. Recent breakthroughs in the field include both the creation of a biological Hive Mind, that allowed rats on different continents to share and learn from mutual experiences in order to accomplish specific tasks, and the use of Artificial Intelligence and Cloud Computing to create equivalent machine based Hive Minds that allowed robots to share and learn from one anothers experiences, the impact of which allowed researchers to cut their collective training times down to near real time. DEFINITION Hive Minds are a form of collective conciousness and intelligence that allow large collections of entities, both digital and physical, to share experiences, knowledge and opinions with one another. EXAMPLE USE CASES Today we are using the prototype Hive Minds to create biological Hive Minds, that allow rats on different continents to share and learn from one another’s experiences to accomplish specific tasks, and machine Hive Minds that use Artificial Intelligence and Cloud Computing to help researchers cut the time to train industrial robots down to near real time. In the future the primary applications of the technology will include any situation where self-learning, and access to collective experiences and intelligences, whether it is for biological, digital, or mechanical systems, is valuable. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow albeit from a low base, primarily led by organisations in the Technology sector, with support from university grants. In time we will see the technology become the defacto way to train machines, including autonomous vehicles and robots, but it is also inevitable that this will lead to regulatory and security issues that will need to be resolved. While Hive Minds are in the Prototype Stage and early Productisation Stage, over the long term they will be enhanced by advances in 5G, 6G, Artificial Intelligence, Neural Interfaces, Robots, and Sensor Technology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 3 2 7 8 4 2 8 1961 1982 2016 2017 2060 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 HIVE MINDS EXPLORE MORE. Click or scan me to learn more about this emerging tech. H OLODECKS, which are in the Concept Stage and early Prototype Stage, is the field of research concerned with trying to re-create the famous Star Trek Enterprise Holodecks that provide users with a fully explorable and immersive simulated environment all within the confines of a defined space, without needing the user to carry or wear any specialist equipment. Recent breakthroughs in the field include the development of Parallax displays and sophisticated user analysis and tracking systems which, today, provide users with a very basic Holodeck experience. DEFINITION Holodecks are a chamber or facility in which a user can experience a holographic or computer simulated physical environments. EXAMPLE USE CASES Today we are using the first Holodeck prototypes to test the theories and methodologies, and refine them. In the future the primary applications of the technology will include education, entertainment and teleprescence. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Entertainment sector, with support from private investors. In time we will see the technologies needed to create the first Holodecks emerge, but it will be a long while before we see the same kind of Holodecks shown on the TV shows. While holodecks are in the Concept Stage and early Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Augmented Reality, Creative Machines, Holograms, Machine Vision, Matter Holograms, Metalenses, Neural Interfaces, Programmable Matter, and Sensor Technology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 2 2 9 3 1 7 1955 1964 2010 2026 2050 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT HOLODECKS STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 351 311institute.com 350 311institute.com
  • 177. H OLOGRAMS, which are in the Concept Stage and early Prototype Stage, is the field of research concerned with developing free form, 3D moving images using laser light. Recent breakthroughs in the field include the development of the world’s first true, free form multi-coloured interactive Holograms that were created using a combination of laser suspended Nanocellulose particles, illuminated with laser light, and elsewhere the creation of the same but using a differet approach that relied on Femtolasers that turned small pockets of air into coloured plasma which were then manipulated to create true 3D holographic objects. DEFINITION Holograms are a 3D image formed by the interference of light beams from a laser or other coherent light source. EXAMPLE USE CASES Today we are using the first Hologram prototypes to test theories and methodologies, and refine the technology. In the future the primary applications of the technology will include any situation where free form 3D displays are valuable, from entertainment and healthcare, to even, one day, Holodecks. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a low base, primarily led by organisations in the Consumer Electronics sector, with support from university grants. In time we will see the size and resolution of these Holograms increase, and the size and cost of the equipment used to make them decrease to the point where they become commercially viable to produce. While Holograms are in the Concept Stage and early Prototype Stage, over the long term they will be enhanced by advances in Artificial intelligence, Laser Technology, Nano- Materials, and Sensor Technology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 2 2 5 9 3 2 8 1958 1963 2017 2036 2052 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 HOLOGRAMS EXPLORE MORE. Click or scan me to learn more about this emerging tech. H YPERSURFACES, which are in the Prototype Stage, is the field of research concerened with turning every surface into an interactive user interface that can be used to control the different types of technology that’s all around us. Recent breakthroughs in the field include using Artificial Intelligence and sensors to create systems that can track user behaviours, from knocks and the steps they take, to the patterns they trace across surfaces, to create gesture vocabularies that can be used to control and interact with almost any type of device or technology, from sound and lighting systems to tablets. DEFINITION Hypersurfaces employ a range of different technologies that turn any surface into a tactile user computer interface. EXAMPLE USE CASES Today we are using the prototypes to prove the theories and refine the technology. In the future the primary applications of the technology could be almost limitless, allowing users to turn anything and everything into a user interface that can be used to control and interact with the technology around them. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Technology sector. In time we will see the technology become refined and miniaturised. While Hypersurfaces are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 4 6 5 8 8 3 2 9 2001 2007 2015 2017 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT HYPERSURFACES STARBURST APPEARANCES: 2019, 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 353 311institute.com 352 311institute.com
  • 178. M EMORY DOWNLOADING, which is in the Concept Stage and Prototype Stage, is the field of research concerned with developing the technologies and tools needed to accurately and safely download information and memories, from the human brain, into other entities or machines. While the field is highly complex the areas of research vary between researchers who are trying to stream information and memories from the brain, much in the same way we stream digital content today from the internet, and those who are trying to download “Whole Brain” information and experiences into, for example, Avatars or Robots. Recent breakthroughs in the field include the ability to stream static images and movie-like content from the brain in real time, using Artificial Intelligence and Neural Interfaces, to TV screens, but whole brain downloads are still far away. DEFINITION Memory Downloading is the process of downloading information from the human brain to any other system or device. EXAMPLE USE CASES Today we are using Memory Downloading in a variety of ways, including in the police force to help create better photo fits of suspects, and in hospitals to help ALS patients communicate with loved ones, and at a more basic level we are also using the technology to stream movie-like content to television screens. In the future the primary applications of the technology will be almost limitless, and it will revolutionise humanity. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Consumer Electronics, Healthcare, and Technology sectors, with support from government funding and university grants. In time we will the technology mature, at which point there will be serious ethical and regulatory hurdles to overcome. While Memory Downloading is in the Concept Stage and Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Bio-Compatible Transistors, Creative Machines, fMRI, Memory Editing, Memory Uploading, Memory Transfer, Neural Interfaces, and Sensor Technology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 4 7 9 3 1 8 1944 1991 2015 2035 2054 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 MEMORY DOWNLOADING EXPLORE MORE. Click or scan me to learn more about this emerging tech. M EMORY TRANSFER, which is in the Concept Stage and early Prototype Stage, is the field of research concerned with developing the technologies and tools needed to transfer real memories between two independent living organisms, and eventually, machines. Recent breakthroughs in the field include the world’s first memory transfer between two living animals, in this case snails, where scientists extracted RNA from trained snails and injected it into un-trained ones, the result of which was the un-trained snails were then able to complete the same tasks as the trained ones with the same accuracy and speed, conclusively proving that the theory of memory transfer is real, and giving us a potential pathway to one day transfer memories between humans. DEFINITION Memory Transfer is the process of transferring memories from one entity to another. EXAMPLE USE CASES Today we are using the first Memory Transfer prototypes to proe the theories and refine the technology. In the future the primary applications of the technology will be in the Healthcare sector in the treatment of Dementia patients, after which the number of applicable use cases, including entertainment, will grow before eventually it revolutionises humanity. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence sector, with support from government funding and university grants. In time we will see the technology mature to a point where both basic, and more advanced memory transfers can be performed, but as the technology inevitably improves the biggest hurdles for it to overcome will undoubtedly be ethical and regulatory. While Memory Transfer is in the Concept Stage and early Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Bio-Compatible Transistors, Hive Minds, Memory Downloading, Memory Editing, Memory Uploading, Neural Interfaces, Neurology, Neuro-Prosthetics, and Sensor Technology, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 1 2 9 3 1 6 1946 1972 2018 2050 > 2070 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT MEMORY TRANSFER STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 355 311institute.com 354 311institute.com
  • 179. M EMORY UPLOADING, which is in the early Prototype Stage, is the field of research concerned with developing new ways to upload information and knowledge, as well as the broader remit of uploading experiences and memories, to the human brain by harnessing the brain’s natural synaptic plasticity. Recent breakthroughs in the field include uploading knowledge “Matrix style” to the human brain by isolating, re-playing, and then “transplanting” the brainwave patterns that correspond to certain skills, such as flying a fighter jet, from trained pilots whose brainwaves were recorded while they were in a simulator, into the brains of volunteers who, after the trials, were able to fly and land the jets successfully - albeit for a short period of time. Elsewhere other researchers have used Neuro-Electrical Stimulation to tap into this same natural plasticity to improve Olympians learning and subsequent Olympic performances by up to 80 percent. DEFINITION Memory Uploading is the process of uploading information from any system or device to the human brain. EXAMPLE USE CASES Today we are using the first Memory Uploading prototypes to test the theories and refine the technology. In the future the primary applications for the technology will be almost limitless, and it will revolutionise Humanity. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Defence sector, with support from government funding and university grants. In time we will see the technology mature as researchers find new ways to manipulate and tap into the brain’s natural synaptic plasticity and unlock its secrets, but inevitably over time the technology will increasingly run into ethical and regulatory hurdles which will slow down its adoption. While Memory Uploading is in the early Prototype Stage, over the long term it will be enhanced by advances in Artificial Intelligence, Creative Machines, fMRI, Hive Minds, Memory Downloading, Memory Editing, Memory Transfer, Neural Interfaces, and Neuro-Electrical Stimulation, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, establish a point of view, and re- visit it every few years until progress in the space accelerates. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 1 1 1 7 9 3 1 8 1952 1988 2015 2045 2060 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 MEMORY UPLOADING EXPLORE MORE. Click or scan me to learn more about this emerging tech. M IXED REALITY, which is in the Productisation Stage, is the field of research concerned with developing the hardware, software, platforms and tools necessary to support Mixed Reality (MR) experiences, creations and environments . Recent breakthroughs in the field include the rapid development of a burgeoning global developer ecosystem, and the general availability of devices and hardware capable of running AR environments. DEFINITION Mixed Reality allows physical and digital objects to co-exist and interact with one another in the same virtual space in real time while letting users manipulate both. EXAMPLE USE CASES Today we are using Mixed Reality in a myriad of ways that include being able to provide real-time holographic translation services, letting artists and architects manipulate real world and digital objects in order to create new environments and landscapes, and letting healthcare practitioners explore patients bodies and illnesses in more exquisite detail before performing surgery. In the future the primary use cases of the technology will be almost unlimited. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Communications, Consumer Electronics, Defence, Education, Healthcare, Manufacturing, Retail, Services, and Technology sectors. In time we will see the technology mature as the stack of technologies that support it continue to improve, however its adoption will still be impacted by cultural biases and affected by the usability of the platforms. While Mixed Reality is in the Productisation Stage and early Wide Spread Adoption Stage, over the long term it will be enhanced by advances in 5G, 6G, Artificial Intelligence, Behavioural Computing, Creative Machines, Gesture Control, GPU’s, Haptics, High Definition Rendering, Low Earth Orbit platforms, Machine Vision, Sensor Technology, and Simulation Engines, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 5 2 9 8 4 2 9 1982 2016 2017 2018 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2020, 2021 MIXED REALITY 357 311institute.com 356 311institute.com
  • 180. N EURAL INTERFACES, which are in the Productisation Stage, is the field of research concerned with developing the technologies and tools needed to unlock the power of the human brain, and allow the one way or two way telepathic communication of information between humans, and or, machines. Recent breakthroughs in the field include the development of invasive Bio-Compatible sensors that can be inserted directly into the brain, as well as ultra- sensitive non-invasive Acoustic and Near Infra Red sensing systems that, when coupled with trained Artificial Intelligence models, allow volunteers to telepathically stream thoughts and play telepathic games. DEFINITION Neural Interfaces are Brain-Machine interfaces that allow users to communicate, control, and interact with devices and machines using thought. EXAMPLE USE CASES Today we are using Neural Interfaces to control military fighter jets, play telepathic Tetris, and telepathically train robots, as well as using them to allow ALS patients to communicate with loved ones, and stream images and dynamic content from people’s brains directly to the internet. In the future the primary applications of the technology will be in situations where being able to operate at the speed of thought, and or, communicate using just thought, is valuable, from Telepathic Human to Human, or Human to Machine communication, to Telepathic “Active” cyber warfare. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Healthcare, and Technology sector, with support from government funding and university grants. In time we will see the use of invasive neural implants fade out as non-invasive alternatives become the norm, and as the sensing sensitivity of these systems improve, and as the technology miniaturises, their adoption will increase. While Neural Interfaces are in the Productisation Stage, over the long term they will be enhanced by advances in 6G, Artificial Intelligence, Bio-Compatible Transistors, Graphene, Hapatics, Memory Downloading, Memory Uploading, Memory Transfer, and Sensor Technology, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 8 5 2 9 9 5 4 8 1960 1993 1998 2003 2042 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT NEURAL INTERFACES STARBURST APPEARANCES: 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. P ERSONALISED SOUND, which is in the early Productisation Stage, is the field of research concerned with splitting sound into individual channels so that only specific people can hear specific sounds or content, without others in the room hearing them, and all without the need for users to use any equipment, such as headphones or any other devices. Recent breakthroughs in the field include the development and release of the first commercial products, in the form of a small sound bar, that can be used in the car, home, or office. DEFINITION Personalised Sound Streaming is the ability to separate sound into individual channels that only individual users can hear, irrespective of their environment. EXAMPLE USE CASES Today we are using Personalised Sound to let consumers, in the car and at home, only listen to the content they’re viewing without interupting the other people next to them. In the future the primary applications of the technology will include using it in areas where users either want to focus on their own content, and not someone else’s, for example in autonomous vehicles, situations that require privacy, as well being a natural compliment to AI Procedural Story Telling that will allow users to listen to their own personalised AI generated content and storylines. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace and Consumer Electronics sector. In time we will see the technology continue to mature and become more widely adopted as the price point drops, and as manufacturers find new ways to integrate it with their own technology. While Personalised Sound is in the early Productisation Stage, over the long term it will be enhanced by advances in Metamaterials, but at this point in time it is not clear what it will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 7 6 3 9 8 4 2 9 1982 2016 2017 2018 2030 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2019, 2020, 2021 PERSONALISED SOUND EXPLORE MORE. Click or scan me to learn more about this emerging tech. 359 311institute.com 358 311institute.com
  • 181. S CREENLESS DISPLAY SYSTEMS, which are in the Concept Stage and early Prototype Stage, is the field of research concerned with developing new ways to beam content and information directly into peoples eyes and retinas, which would allow them to view content without the need to use physical screens or traditional displays. Recent breakthroughs in the field include the development of new Holographic projection systems, and Semi-Conductor grids embedded into Smart Glasses that are capable of beaming photons into eyes to create very basic, grey-scale images, but we are still a long way off from realising some of the science fiction technologies that let companies beam adverts directly into users eyes. DEFINITION Screenless Displays are a range of virtual and retinal display systems that project images directly onto the retina. EXAMPLE USE CASES Today we are using the first Screenless Display System prototypes to test theories and refine the technology. In the future the primary applications of the technology will include entertainment, including Augmented Reality (AR) and Virtual Reality (VR), and any situation where not having to rely or use traditional screens adds value. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, albeit from a very low base, primarily led by organisations in the Consumer Electronics sector, with support from univesity grants. In time we will see the technology mature to the point where researchers are able to beam high quality content directly into users eyes, but there will likely be significant cultural and regulatory hurdles to be overcome before the technology can be adopted. While Screenless Display Systems are in the Concept Stage and early Prototype Stage, over the long term they will be enhanced by advances in Holograms, and Semi-Conductors, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 2 3 2 4 8 3 2 7 1979 2008 2021 2030 2034 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT SCREENLESS DISPLAY SYSTEMS STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. U NIVERSAL TRANSLATORS, which are in the Prototype Stage, is the field of research concerned with developing a single platform or system that can translate any language into any other language accurately and without any loss of context. Recent breakthroughs in the space include the ability to understand certain animal chatter as well as the ability to use Zero Day AI learning methodologies to translate conversatioins from one language to another without first having to go via an intermediary language, and given the current rate of development it will not be long before true universal translators emerge. DEFINITION Universal Translation is the automatic, real time computer based translation of one language into any other language. EXAMPLE USE CASES Today we are using standard language translation platforms to translate different languages but their accouracy varies and they often loose the context of the conversation or media they are translating. In the future the primary use case of the technology will be to allow anyone to communicate with anyone, or anything, in a fluid and frictionless manner. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Technology sector, with support from univesity grants. In time we will see emergence of true universal translators which offer consumers a fluid and frictionless translation experience, irrespective of whether they are talking an ancient or current human language, or even an animal language, and with little to no need for any form of regulatory scrutiny I expect the technology to be quickly adopted. While Universal Translators are in the Prototype Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Digital Humans, Machine Vision, and Natural Language Processing, but at this point in time it is not clear what they will be replaced by. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 5 7 5 8 9 5 2 9 1967 2017 2018 2023 2032 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT UNIVERSAL TRANSLATORS STARBURST APPEARANCES: 2020, 2021 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 361 311institute.com 360 311institute.com
  • 182. V IRTUAL REALITY, which is in the Productisation Stage, is the field of research concerned with developing the hardware, software, platforms and tools necessary to support Virtual Reality (VR) creations and environments. Recent breakthroughs in the field include the development of wireless All in One (AiO) VR headsets that don’t have to be tethered to computers, and the discovery of new ways to combat the feeling of sickness that many users experience, as well as the use of Artificial Intelligence and Simulation Engines to create and design new virtual environments and worlds, whether they’re generated from real data or simulated data, in near real time. DEFINITION Virtual Reality is a computer generated simulation of a 3D image or environment that users and other digital entities can interact with. EXAMPLE USE CASES Today the technology is being used in a myriad of ways, including within education and training, in schools and corporate environments, in the maintenance of complex industrial assets, and in the entertainment and gaming sectors. In the future the primary applications of the technology will include any situation where being immersed in a virtual environment, or being virtually transported to a real place, whether it is for business, pleasure or training purposes, is valuable. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow at an accelerating rate, primarily led by organisations in the Aerospace, Defence, Consumer Electronics, Retail, and Technology sectors. In time we will see the technology mature, but even though content will be easier to create, the biggest issue, that of wearing bulky, unsociable headsets will still need to be overcome, but there are a number of complimentary technologies that will help us accomplish that. While Virtual Reality is in the Productisation Stage, over the long term it will be enhanced by advances in 5G, 6G, Artificial Intelligence, Creative Machines, Display Technology, Hapatics, High Definition Rendering Engines, Metalenses, Nano-Materials, Sensor Technology, and Simulation Engines, but in time it will be replaced by Neural Interfaces. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 9 7 4 9 8 7 5 9 1975 1991 1995 1998 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT STARBURST APPEARANCES: 2017, 2018, 2019, 2020, 2021 VIRTUAL REALITY EXPLORE MORE. Click or scan me to learn more about this emerging tech. V OLUMETRIC DISPLAYS, which are in the Productisation Stage, is the field of research concerned with developing displays that are capable of displaying and projecting genuine 3D images that users can interact with. Recent breakthroughs in the field include the development of technologies like the Looking Glass as well as increasingly detailed volumetric displays that are able to project genuine 3D images into a space using everything from bubbles to lasers. DEFINITION Volumetric Displays are graphic display devices that form a visual representation of an object in three physical dimensions. EXAMPLE USE CASES Today we are using Volumetric Displays as rudimentary teaching aids. In the future the primary use case of the technology will be as a form of education and entertainment and they will increasingly be used to augment more traditional display systems as well as more advanced display systems such as Holodecks and holographic systems. FUTURE TRAJECTORY AND REPLACABILITY Over the next decade interest in the field will continue to accelerate, and interest and investment will continue to grow, primarily led by organisations in the Consumer Electronics sector, with support from univesity grants. In time we will see the technology mature to the point where the resolution, responsivness, and size of these systems will be good enough for consumer consumption, however these systems may very well have an unexpectedly short shelf life as other technologies with better utility come through. While Volumetric Displays are in the Productisation Stage, over the long term they will be enhanced by advances in Artificial Intelligence, Displays, Holodecks, Holograms, Laser Technology, and Sensors, and in time they will be replaced by Augmented Reality, Brain Machine Interfaces, Holodecks, Holograms and Virtual Reality. MATTHEW’S RECOMMENDATION In the short to medium term I suggest companies put the technology on their radars, explore the field, establish a point of view, experiment with it, and forecast out the potential implications of the technology. 15 SECOND SUMMARY Accessibility Affordability Competition Demonstration Desirability Investment Regulation Viability 3 4 7 7 6 5 2 8 1967 2004 2015 2018 2028 STATUS PRIMARY GLOBAL DEVELOPMENT AREAS IMPACT VOLUMETRIC DISPLAYS STARBURST APPEARANCES: 2020 EXPLORE MORE. Click or scan me to learn more about this emerging tech. 363 311institute.com 362 311institute.com
  • 183. CONCLUSION P EOPLE SAY change is a constant, but in today’s technology fuelled world this simple phrase is a deceiving, and often comforting, misnomer because change isn’t constant, it’s exponential, and the only boundaries to what we can achieve as individuals and as a global society are the ones that we invent for ourselves. As researchers and scientists increasingly prove that nothing is impossible, that yesterdays science fiction is simply the future generations status quo, and as we all continue to bear witness to an increasingly rapid rate of change that’s affecting and transforming every corner of global culture, industry, and society the future belongs to all of us equally, and we should never loose sight of that. As you race into your own future I wish you well, and never forget you have all the friends and support you need around you as we all voyage through time and space together on this fragile living spacecraft we call Earth. eXplore more, Matthew Griffin. 365 311institute.com
  • 184. Notes: Copyright © Matthew Griffin, 311i Ltd. All Rights Reserved. Produced in the United Kingdom. This document is current as of the initial date of publication and may be changed at any time. Not all offerings are available in every country in which 311i operates. The information in this document is provided “As Is” without any warranty, express or implied, including without any warranties of merchantability, fitness for a particular purpose and without any warranty or condition of non-infringement. 311i products are warranted according to the terms and conditions of the agreements under which they are provided. This report is intended for general guidance only. It is not intended to be a substitute for detailed research or the exercise of professional judgment. 311i shall not be responsible for any loss whatsoever sustained by any organisation or person who relies on this publication. The data used in this report may be derived from third-party sources and the 311i does not independently verify, validate or audit such data. The results from the use of such data are pro- vided on an “as is” basis and the 311i makes no representations or warranties, express or implied. UK311-190321-DOC01 THIS IS NOT THE END. EXPLORE MORE. 366 311institute.com