The Future of Augmented Reality
Infrastructure
(Software and Hardware)
Vitaliy Goncharuk
2018
Why AR is critical in the future?
AR:
1. decreases the complexity of the external
world /environment
2. increases your personal efficiency;
3. creates new data and new knowledge;
Augmented Reality Infrastructure
SOFTWARE HARDWARE
• SLAM;
• Real-Time AI
(CV/ML/DP);
• Maps;
• Cloud AI / AR Cloud;
• UI/UX;
• Content creation &
distribution platforms;
• Services;
• Sensors;
• Optics;
• Chips;
• Battery;
• Data transfer tech;
AR + Phone - > AR + Glasses –> AR +
Lenses
Issues
1. Poor user experience (latency, stability, not
realistic image quality, etc.)
2. Battery drain issues
3. Big form-factor (impossible to carry around
all day due to the weight)
Software stack
SLAM + FUSION
Real time AI
Simple Scene
Semantics
Classification
Recognition
Detection
Advanced re-
localization
Loop closure
Content
creation, B2C,
C2C Services:
AR *outube
AR Cooperative
Work and Games
AR *acebook
AR *elp
AR + Maps for
DP, Robotics,
B2B,
Human2Human,
Robot2Human,
Robot2Robot.
DENSE / SPARSE
Mapping
CLOUD Infrastructure
Cloud AI / “AR
Cloud”
Advanced
Scene Semantic
Smart Maps
management
(Merge ,
upgrade, etc.)
Maps Analytics
& Statistics
Labeling,
Matching
Hardware stack
IMAGE SENSORS
INERTIAL SENSORS
OPTICS
BATTERY
Silicon Chips
SOUND
Data Transfer
DETAILS
“Visual” sensors
Mono
Stereo
IR
TOF
Event Based
LiDAR
CHIPS
Main:
• Hardware acceleration of all critical AI algorithms (“AI
processor”).
• The most common configuration - ARM cores + DSPs
Leaders:
Movidius, Qualcomm Snapdragon 835(build in DSP),
Intuitive, Apple, Microsoft.
Cloud based AI / AR Cloud
NOT FOR PUBLISHING
Real Time “AI” software Stack
NOT FOR PUBLISHING
Conclusions
1. More sensors -> More data -> better quality
of user experience, BUT more CPU and
energy consumption
2. B2B – first wave.
3. B2C – second wave. Perfect quality of
hardware and media content is needed.
Author
Vitaliy Goncharuk
About: http://vactivity.com/aboutauthor/
E-mail: vactivity@gmail.com

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The Future of Augmented Reality Infrastructure

  • 1. The Future of Augmented Reality Infrastructure (Software and Hardware) Vitaliy Goncharuk 2018
  • 2. Why AR is critical in the future? AR: 1. decreases the complexity of the external world /environment 2. increases your personal efficiency; 3. creates new data and new knowledge;
  • 3. Augmented Reality Infrastructure SOFTWARE HARDWARE • SLAM; • Real-Time AI (CV/ML/DP); • Maps; • Cloud AI / AR Cloud; • UI/UX; • Content creation & distribution platforms; • Services; • Sensors; • Optics; • Chips; • Battery; • Data transfer tech;
  • 4. AR + Phone - > AR + Glasses –> AR + Lenses
  • 5. Issues 1. Poor user experience (latency, stability, not realistic image quality, etc.) 2. Battery drain issues 3. Big form-factor (impossible to carry around all day due to the weight)
  • 6. Software stack SLAM + FUSION Real time AI Simple Scene Semantics Classification Recognition Detection Advanced re- localization Loop closure Content creation, B2C, C2C Services: AR *outube AR Cooperative Work and Games AR *acebook AR *elp AR + Maps for DP, Robotics, B2B, Human2Human, Robot2Human, Robot2Robot. DENSE / SPARSE Mapping CLOUD Infrastructure Cloud AI / “AR Cloud” Advanced Scene Semantic Smart Maps management (Merge , upgrade, etc.) Maps Analytics & Statistics Labeling, Matching
  • 7. Hardware stack IMAGE SENSORS INERTIAL SENSORS OPTICS BATTERY Silicon Chips SOUND Data Transfer
  • 10. CHIPS Main: • Hardware acceleration of all critical AI algorithms (“AI processor”). • The most common configuration - ARM cores + DSPs Leaders: Movidius, Qualcomm Snapdragon 835(build in DSP), Intuitive, Apple, Microsoft.
  • 11. Cloud based AI / AR Cloud NOT FOR PUBLISHING
  • 12. Real Time “AI” software Stack NOT FOR PUBLISHING
  • 13. Conclusions 1. More sensors -> More data -> better quality of user experience, BUT more CPU and energy consumption 2. B2B – first wave. 3. B2C – second wave. Perfect quality of hardware and media content is needed.

Editor's Notes

  • #5: https://www.theverge.com/2016/4/6/11376442/microsoft-hololens-holograms-parts-teardown-photos-hands-on