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CHAPTER
SIXTYONE
RINGLIBSDL FUNCTIONS REFERENCE
• void SDL_RenderCopy2(SDL_Renderer *,SDL_Texture *)
• void SDL_Delay(int)
• void SDL_Init(int)
• int SDL_InitSubSystem(Uint32 flags)
• void SDL_Quit(void)
• void SDL_QuitSubSystem(Uint32 flags)
• void SDL_SetMainReady(void)
• Uint32 SDL_WasInit(Uint32 flags)
• SDL_bool SDL_SetHint(const char *name,const char *value)
• SDL_bool SDL_SetHintWithPriority(const char *name,const char *value,SDL_HintPriority priority)
• void SDL_ClearError(void)
• const char *SDL_GetError(void)
• SDL_LogPriority SDL_LogGetPriority(int category)
• void SDL_LogResetPriorities(void)
• void SDL_LogSetAllPriority(SDL_LogPriority priority)
• SDL_AssertionHandler SDL_GetDefaultAssertionHandler(void)
• void SDL_ResetAssertionReport(void)
• void SDL_SetAssertionHandler(SDL_AssertionHandler handler,void *userdata)
• void SDL_TriggerBreakpoint(void)
• void SDL_assert(int)
• void SDL_assert_paranoid(int)
• void SDL_assert_release(int)
• const char * SDL_GetRevision(void)
• int SDL_GetRevisionNumber(void)
• void SDL_GetVersion(SDL_version *ver)
• SDL_Window *SDL_CreateWindow(const char * title,int x, int y,int w,int h,Uint32 flags)
• void SDL_DestroyWindow(SDL_Window *window)
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• void SDL_DisableScreenSaver(void)
• void SDL_EnableScreenSaver(void)
• SDL_GLContext SDL_GL_CreateContext(SDL_Window *window)
• void SDL_GL_DeleteContext(SDL_GLContext context)
• SDL_bool SDL_GL_ExtensionSupported(const char *extension)
• int SDL_GL_GetAttribute(SDL_GLattr attr,int *value)
• SDL_GLContext SDL_GL_GetCurrentContext(void)
• SDL_Window *SDL_GL_GetCurrentWindow(void)
• void SDL_GL_GetDrawableSize(SDL_Window *window,int *w,int *h)
• void *SDL_GL_GetProcAddress(const char *proc)
• int SDL_GL_GetSwapInterval(void)
• int SDL_GL_LoadLibrary(const char *path)
• int SDL_GL_MakeCurrent(SDL_Window *window,SDL_GLContext context)
• void SDL_GL_ResetAttributes(void)
• int SDL_GL_SetAttribute(SDL_GLattr attr,int value)
• int SDL_GL_SetSwapInterval(int interval)
• void SDL_GL_SwapWindow(SDL_Window *window)
• void SDL_GL_UnloadLibrary(void)
• SDL_DisplayMode *SDL_GetClosestDisplayMode(int displayIndex,SDL_DisplayMode
*mode,SDL_DisplayMode *closest)
• int SDL_GetCurrentDisplayMode(int displayIndex,SDL_DisplayMode *mode)
• const char *SDL_GetCurrentVideoDriver(void)
• int SDL_GetDesktopDisplayMode(int displayIndex,SDL_DisplayMode *mode)
• int SDL_GetDisplayBounds(int displayIndex,SDL_Rect *rect)
• int SDL_GetNumVideoDisplays(void)
• int SDL_GetNumVideoDrivers(void)
• const char * SDL_GetVideoDriver(int index)
• void *SDL_GetWindowData(SDL_Window *window,const char *name)
• int SDL_GetWindowDisplayIndex(SDL_Window *window)
• int SDL_GetWindowDisplayMode(SDL_Window *window,SDL_DisplayMode *mode)
• Uint32 SDL_GetWindowFlags(SDL_Window *window)
• SDL_Window *SDL_GetWindowFromID(Uint32 id)
• int SDL_GetWindowGammaRamp(SDL_Window *window,Uint16 *red,Uint16 *green,Uint16 *blue)
• SDL_bool SDL_GetWindowGrab(SDL_Window *window)
• Uint32 SDL_GetWindowID(SDL_Window* window)
• void SDL_GetWindowMaximumSize(SDL_Window *window,int *w,int *h)
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• void SDL_GetWindowMinimumSize(SDL_Window *window,int *w,int *h)
• void SDL_GetWindowPosition(SDL_Window *window,int *x,int *y)
• void SDL_GetWindowSize(SDL_Window *window,int *w,int *h)
• SDL_Surface *SDL_GetWindowSurface(SDL_Window *window)
• const char *SDL_GetWindowTitle(SDL_Window *window)
• SDL_bool SDL_IsScreenSaverEnabled(void)
• void SDL_MaximizeWindow(SDL_Window *window)
• void SDL_MinimizeWindow(SDL_Window *window)
• void SDL_RaiseWindow(SDL_Window *window)
• void SDL_RestoreWindow(SDL_Window *window)
• void SDL_SetWindowBordered(SDL_Window *window,SDL_bool bordered)
• int SDL_SetWindowBrightness(SDL_Window *window,float brightness)
• void *SDL_SetWindowData(SDL_Window *window,const char *name,void *userdata)
• int SDL_SetWindowDisplayMode(SDL_Window *window,const SDL_DisplayMode *mode)
• int SDL_SetWindowFullscreen(SDL_Window *window,Uint32 flags)
• int SDL_SetWindowGammaRamp(SDL_Window window,const Uint16 *red,const Uint16 *green,const Uint16
blue)
• void SDL_SetWindowGrab(SDL_Window *window,SDL_bool grabbed)
• void SDL_SetWindowMinimumSize(SDL_Window* window,int min_w,int min_h)
• void SDL_SetWindowSize(SDL_Window *window,int w,int h)
• void SDL_SetWindowTitle(SDL_Window *window,const char *title)
• int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata,int *buttonid)
• int SDL_ShowSimpleMessageBox(Uint32 flags,const char *title,const char *message,SDL_Window *window)
• void SDL_ShowWindow(SDL_Window *window)
• int SDL_UpdateWindowSurface(SDL_Window *window)
• int SDL_UpdateWindowSurfaceRects(SDL_Window *window,const SDL_Rect *rects,int numrects)
• int SDL_VideoInit(const char *driver_name)
• void SDL_VideoQuit(void)
• SDL_Renderer *SDL_CreateRenderer(SDL_Window *window,int index,Uint32 flags)
• SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface)
• SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer,Uint32 format,int access,int w,int h)
• SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer,SDL_Surface *surface)
• void SDL_DestroyTexture(SDL_Texture *texture)
• int SDL_GL_BindTexture(SDL_Texture *texture,float *texw,float *texh)
• int SDL_GL_UnbindTexture(SDL_Texture *texture)
• int SDL_GetNumRenderDrivers(void)
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• int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer,SDL_BlendMode *blendMode)
• int SDL_GetRenderDrawColor(SDL_Renderer *renderer,Uint8 *r,Uint8 *g,Uint8 *b,Uint8 *a)
• int SDL_GetRenderDriverInfo(int index,SDL_RendererInfo *info)
• SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer)
• SDL_Renderer *SDL_GetRenderer(SDL_Window *window)
• int SDL_GetRendererInfo(SDL_Renderer *renderer,SDL_RendererInfo *info)
• int SDL_GetRendererOutputSize(SDL_Renderer *renderer,int *w,int *h)
• int SDL_GetTextureAlphaMod(SDL_Texture *texture,Uint8 *alpha)
• int SDL_GetTextureBlendMode(SDL_Texture *texture,SDL_BlendMode *blendMode)
• int SDL_GetTextureColorMod(SDL_Texture *texture,Uint8 *r,Uint8 *g,Uint8 *b)
• int SDL_LockTexture(SDL_Texture *texture,const SDL_Rect *rect,void **pixels,int *pitch)
• int SDL_QueryTexture(SDL_Texture *texture,int *format,int *access,int *w,int *h)
• int SDL_RenderClear(SDL_Renderer *renderer)
• int SDL_RenderCopy(SDL_Renderer *renderer,SDL_Texture *texture,const SDL_Rect *srcrect,const
SDL_Rect *dstrect)
• int SDL_RenderCopyEx(SDL_Renderer *renderer,SDL_Texture *texture,const SDL_Rect *srcrect,const
SDL_Rect *dstrect,const double angle,const SDL_Point *center,const SDL_RendererFlip flip)
• int SDL_RenderDrawLine(SDL_Renderer *renderer,int x1,int y1,int x2,int y2)
• int SDL_RenderDrawLines(SDL_Renderer *renderer,const SDL_Point *points,int count)
• int SDL_RenderDrawPoint(SDL_Renderer *renderer,int x, int y)
• int SDL_RenderDrawPoints(SDL_Renderer *renderer,const SDL_Point *points,int count)
• int SDL_RenderDrawRect(SDL_Renderer *renderer,const SDL_Rect *rect)
• int SDL_RenderDrawRects(SDL_Renderer *renderer,const SDL_Rect *rects,int count)
• int SDL_RenderFillRect(SDL_Renderer *renderer,const SDL_Rect *rect)
• int SDL_RenderFillRects(SDL_Renderer renderer,const SDL_Rect rects,int count)
• void SDL_RenderGetClipRect(SDL_Renderer *renderer,SDL_Rect *rect)
• void SDL_RenderGetScale(SDL_Renderer *renderer,float *scaleX,float *scaleY)
• void SDL_RenderGetViewport(SDL_Renderer *renderer,SDL_Rect *rect)
• int SDL_RenderReadPixels(SDL_Renderer *renderer,const SDL_Rect *rect,Uint32 format,void *pixels,int
pitch)
• int SDL_RenderSetClipRect(SDL_Renderer *renderer,const SDL_Rect *rect)
• int SDL_RenderSetScale(SDL_Renderer *renderer,float scaleX,float scaleY)
• int SDL_RenderSetViewport(SDL_Renderer *renderer,const SDL_Rect *rect)
• SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer)
• int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer,SDL_BlendMode blendMode)
• int SDL_SetRenderDrawColor(SDL_Renderer *renderer,Uint8 r,Uint8 g,Uint8 b,Uint8 a)
• int SDL_SetRenderTarget(SDL_Renderer *renderer,SDL_Texture *texture)
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• int SDL_SetTextureAlphaMod(SDL_Texture *texture,Uint8 alpha)
• int SDL_SetTextureBlendMode(SDL_Texture *texture,SDL_BlendMode blendMode)
• int SDL_SetTextureColorMod(SDL_Texture *texture,Uint8 r,Uint8 g,Uint8 b)
• void SDL_UnlockTexture(SDL_Texture *texture)
• int SDL_UpdateTexture(SDL_Texture *texture,const SDL_Rect *rect,const void*pixels,int pitch)
• int SDL_UpdateYUVTexture(SDL_Texture *texture,const SDL_Rect *rect,const Uint8 *Yplane,int Yp-
itch,const Uint8 *Uplane,int Upitch,const Uint8 *Vplane,int Vpitch)
• SDL_PixelFormat *SDL_AllocFormat(Uint32 pixel_format)
• SDL_Palette *SDL_AllocPalette(int ncolors)
• void SDL_CalculateGammaRamp(float gamma,Uint16 *ramp)
• void SDL_FreeFormat(SDL_PixelFormat *format)
• void SDL_FreePalette(SDL_Palette *palette)
• const char *SDL_GetPixelFormatName(Uint32 format)
• void SDL_GetRGB(Uint32 pixel,const SDL_PixelFormat* format,Uint8 *r,Uint8 *g,Uint8 *b)
• void SDL_GetRGBA(Uint32 pixel,const SDL_PixelFormat* format,Uint8 *r,Uint8 *g,Uint8 *b,Uint8 *a)
• Uint32 SDL_MapRGB(const SDL_PixelFormat* format,Uint8 r,Uint8 g, Uint8 b)
• Uint32 SDL_MapRGBA(const SDL_PixelFormat* format,Uint8 r,Uint8 g, Uint8 b, Uint8 a)
• Uint32 SDL_MasksToPixelFormatEnum(int bpp,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)
• SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format,int *bpp,Uint32 *Rmask,Uint32 *Gmask,Uint32
*Bmask,Uint32 *Amask)
• int SDL_SetPaletteColors(SDL_Palette *palette,const SDL_Color *colors,int firstcolor,int ncolors)
• int SDL_SetPixelFormatPalette(SDL_PixelFormat *format,SDL_Palette *palette)
• SDL_bool SDL_EnclosePoints(const SDL_Point* points,int count,const SDL_Rect *clip,SDL_Rect *result)
• SDL_bool SDL_HasIntersection(const SDL_Rect *A,const SDL_Rect *B)
• SDL_bool SDL_IntersectRect(const SDL_Rect *A,const SDL_Rect *B,SDL_Rect *result)
• SDL_bool SDL_IntersectRectAndLine(const SDL_Rect *rect,int *X1,int *Y1,int *X2,int *Y2)
• SDL_bool SDL_RectEquals(const SDL_Rect *a,const SDL_Rect *b)
• void SDL_UnionRect(const SDL_Rect *A,const SDL_Rect *B,SDL_Rect *result)
• int SDL_BlitScaled(SDL_Surface *src,const SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
• int SDL_BlitSurface(SDL_Surface src,const SDL_Rect srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
• int SDL_ConvertPixels(int width,int height,Uint32 src_format,const void *src,int src_pitch,Uint32
dst_format,void *dst,int dst_pitch)
• SDL_Surface *SDL_ConvertSurface(SDL_Surface *src,const SDL_PixelFormat *fmt,Uint32 flags)
• SDL_Surface *SDL_ConvertSurfaceFormat(SDL_Surface *src,Uint32 pixel_format,Uint32 flags)
• SDL_Surface *SDL_CreateRGBSurface(Uint32 flags,int width,int height,int depth,Uint32 Rmask,Uint32
Gmask,Uint32 Bmask,Uint32 Amask)
• SDL_Surface* SDL_CreateRGBSurfaceFrom(void *pixels,int width,int height,int depth,int pitch,Uint32
Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask)
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• int SDL_FillRect(SDL_Surface *dst,const SDL_Rect *rect,Uint32 color)
• int SDL_FillRects(SDL_Surface *dst,const SDL_Rect *rects,int count,Uint32 color)
• void SDL_FreeSurface(SDL_Surface *surface)
• void SDL_GetClipRect(SDL_Surface *surface,SDL_Rect *rect)
• int SDL_GetColorKey(SDL_Surface *surface,Uint32 *key)
• int SDL_GetSurfaceAlphaMod(SDL_Surface *surface,Uint8 *alpha)
• int SDL_GetSurfaceBlendMode(SDL_Surface *surface,SDL_BlendMode *blendMode)
• int SDL_GetSurfaceColorMod(SDL_Surface *surface,Uint8 *r,Uint8 *g,Uint8 *b)
• SDL_Surface *SDL_LoadBMP(const char *file)
• SDL_Surface *SDL_LoadBMP_RW(SDL_RWops *src,int freesrc)
• int SDL_LockSurface(SDL_Surface *surface)
• int SDL_LowerBlit(SDL_Surface *src,SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
• int SDL_LowerBlitScaled(SDL_Surface *src,SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect)
• SDL_bool SDL_MUSTLOCK(SDL_Surface *surface)
• int SDL_SaveBMP(SDL_Surface *surface,const char *file)
• int SDL_SaveBMP_RW(SDL_Surface *surface,SDL_RWops *dst,int freedst)
• SDL_bool SDL_SetClipRect(SDL_Surface *surface,const SDL_Rect *rect)
• int SDL_SetColorKey(SDL_Surface *surface,int flag,Uint32 key)
• int SDL_SetSurfaceAlphaMod(SDL_Surface *surface,Uint8 alpha)
• int SDL_SetSurfaceBlendMode(SDL_Surface *surface,SDL_BlendMode blendMode)
• int SDL_SetSurfaceColorMod(SDL_Surface *surface,Uint8 r,Uint8 g,Uint8 b)
• int SDL_SetSurfacePalette(SDL_Surface *surface,SDL_Palette *palette)
• int SDL_SetSurfaceRLE(SDL_Surface *surface,int flag)
• void SDL_UnlockSurface(SDL_Surface* surface)
• SDL_bool SDL_GetWindowWMInfo(SDL_Window *window,SDL_SysWMinfo *info)
• char *SDL_GetClipboardText(void)
• SDL_bool SDL_HasClipboardText(void)
• int SDL_SetClipboardText(const char *text)
• void SDL_AddEventWatch(SDL_EventFilter filter,void *userdata)
• void SDL_DelEventWatch(SDL_EventFilter filter,void *userdata)
• Uint8 SDL_EventState(Uint32 type,int state)
• void SDL_FilterEvents(SDL_EventFilter filter,void *userdata)
• void SDL_FlushEvent(Uint32 type)
• void SDL_FlushEvents(Uint32 minType,Uint32 maxType)
• SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter,void **userdata)
• Uint8 SDL_GetEventState(Uint32 type)
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• int SDL_GetNumTouchDevices(void)
• int SDL_GetNumTouchFingers(SDL_TouchID touchID)
• SDL_TouchID SDL_GetTouchDevice(int index)
• SDL_Finger* SDL_GetTouchFinger(SDL_TouchID touchID,int index)
• SDL_bool SDL_HasEvent(Uint32 type)
• SDL_bool SDL_HasEvents(Uint32 minType,Uint32 maxType)
• int SDL_LoadDollarTemplates(SDL_TouchID touchId,SDL_RWops *src)
• int SDL_PeepEvents(SDL_Event *events,int numevents,SDL_eventaction action,Uint32 minType,Uint32 max-
Type)
• int SDL_PollEvent(SDL_Event *event)
• void SDL_PumpEvents(void)
• int SDL_PushEvent(SDL_Event *event)
• SDL_bool SDL_QuitRequested(void)
• int SDL_RecordGesture(SDL_TouchID touchId)
• Uint32 SDL_RegisterEvents(int numevents)
• int SDL_SaveAllDollarTemplates(SDL_RWops *dst)
• int SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst)
• void SDL_SetEventFilter(SDL_EventFilter filter,void *userdata)
• int SDL_WaitEvent(SDL_Event *event)
• int SDL_WaitEventTimeout(SDL_Event *event,int timeout)
• SDL_Keycode SDL_GetKeyFromName(const char * name)
• SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode)
• const char * SDL_GetKeyName(SDL_Keycode key)
• SDL_Window* SDL_GetKeyboardFocus(void)
• const Uint8* SDL_GetKeyboardState(int* numkeys)
• SDL_Keymod SDL_GetModState(void)
• SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key)
• SDL_Scancode SDL_GetScancodeFromName(const char * name)
• const char * SDL_GetScancodeName(SDL_Scancode scancode)
• SDL_bool SDL_HasScreenKeyboardSupport(void)
• SDL_bool SDL_IsScreenKeyboardShown(SDL_Window* window)
• SDL_bool SDL_IsTextInputActive(void)
• void SDL_SetModState(SDL_Keymod modstate)
• void SDL_SetTextInputRect(SDL_Rect* rect)
• void SDL_StartTextInput(void)
• void SDL_StopTextInput(void)
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• SDL_Cursor *SDL_CreateCursor(const Uint8 *data,const Uint8 *mask,int w,int h,int hot_x,int hot_y)
• void SDL_FreeCursor(SDL_Cursor *cursor)
• SDL_Cursor *SDL_GetCursor(void)
• SDL_Cursor *SDL_GetDefaultCursor(void)
• Uint32 SDL_GetMouseState(int *x,int * y)
• SDL_bool SDL_GetRelativeMouseMode(void)
• Uint32 SDL_GetRelativeMouseState(int *x,int *y)
• void SDL_SetCursor(SDL_Cursor *cursor)
• int SDL_SetRelativeMouseMode(SDL_bool enabled)
• int SDL_ShowCursor(int toggle)
• void SDL_JoystickClose(SDL_Joystick *joystick)
• SDL_bool SDL_JoystickGetAttached(SDL_Joystick *joystick)
• Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick,int axis)
• int SDL_JoystickGetBall(SDL_Joystick *joystick,int ball,int *dx,int *dy)
• Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick,int button)
• SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index)
• SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick)
• SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID)
• void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid,char *pszGUID,int cbGUID)
• Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick,int hat)
• SDL_JoystickID SDL_JoystickInstanceID(SDL_Joystick *joystick)
• const char *SDL_JoystickName(SDL_Joystick *joystick)
• const char *SDL_JoystickNameForIndex(int device_index)
• int SDL_JoystickNumAxes(SDL_Joystick *joystick)
• int SDL_JoystickNumBalls(SDL_Joystick *joystick)
• int SDL_JoystickNumButtons(SDL_Joystick *joystick)
• int SDL_JoystickNumHats(SDL_Joystick *joystick)
• SDL_Joystick *SDL_JoystickOpen(int device_index)
• void SDL_JoystickUpdate(void)
• int SDL_NumJoysticks(void)
• int SDL_GameControllerAddMapping(const char *mappingString)
• int SDL_GameControllerAddMappingsFromFile(const char *filename)
• int SDL_GameControllerAddMappingsFromRW(SDL_RWops *rw,int freerw)
• void SDL_GameControllerClose(SDL_GameController *gamecontroller)
• int SDL_GameControllerEventState(int state)
• Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,SDL_GameControllerAxis axis)
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• SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
• SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController *gamecon-
troller,SDL_GameControllerAxis axis)
• SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController *gamecon-
troller,SDL_GameControllerButton button)
• Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller,SDL_GameControllerButton
button)
• SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
• SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller)
• const char *SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
• const char *SDL_GameControllerGetStringForButton(SDL_GameControllerButton button)
• char *SDL_GameControllerMapping(SDL_GameController *gamecontroller)
• char *SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
• const char *SDL_GameControllerName(SDL_GameController *gamecontroller)
• const char *SDL_GameControllerNameForIndex(int joystick_index)
• SDL_GameController* SDL_GameControllerOpen(int joystick_index)
• void SDL_GameControllerUpdate(void)
• SDL_bool SDL_IsGameController(int joystick_index)
• void SDL_HapticClose(SDL_Haptic* haptic)
• void SDL_HapticDestroyEffect(SDL_Haptic *haptic,int effect)
• int SDL_HapticEffectSupported(SDL_Haptic *haptic,SDL_HapticEffect *effect)
• int SDL_HapticGetEffectStatus(SDL_Haptic *haptic,int effect)
• int SDL_HapticIndex(SDL_Haptic *haptic)
• const char *SDL_HapticName(int device_index)
• int SDL_HapticNewEffect(SDL_Haptic *haptic,SDL_HapticEffect *effect)
• int SDL_HapticNumAxes(SDL_Haptic *haptic)
• int SDL_HapticNumEffects(SDL_Haptic *haptic)
• int SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic)
• SDL_Haptic *SDL_HapticOpen(int device_index)
• SDL_Haptic *SDL_HapticOpenFromJoystick(SDL_Joystick *joystick)
• SDL_Haptic *SDL_HapticOpenFromMouse(void)
• int SDL_HapticOpened(int device_index)
• int SDL_HapticPause(SDL_Haptic *haptic)
• unsigned int SDL_HapticQuery(SDL_Haptic *haptic)
• int SDL_HapticRumbleInit(SDL_Haptic *haptic)
• int SDL_HapticRumblePlay(SDL_Haptic *haptic,float strength,Uint32 length)
• int SDL_HapticRumbleStop(SDL_Haptic *haptic)
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• int SDL_HapticRumbleSupported(SDL_Haptic *haptic)
• int SDL_HapticRunEffect(SDL_Haptic *haptic,int effect,Uint32 iterations)
• int SDL_HapticSetAutocenter(SDL_Haptic *haptic,int autocenter)
• int SDL_HapticSetGain(SDL_Haptic *haptic,int gain)
• int SDL_HapticStopAll(SDL_Haptic *haptic)
• int SDL_HapticStopEffect(SDL_Haptic *haptic,int effect)
• int SDL_HapticUnpause(SDL_Haptic *haptic)
• int SDL_HapticUpdateEffect(SDL_Haptic *haptic,int effect,SDL_HapticEffect *data)
• int SDL_JoystickIsHaptic(SDL_Joystick *joystick)
• int SDL_MouseIsHaptic(void)
• int SDL_NumHaptics(void)
• int SDL_AudioInit(const char * driver_name)
• void SDL_AudioQuit(void)
• int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,SDL_AudioFormat src_format,Uint8 src_channels,int
src_rate,SDL_AudioFormat dst_format,Uint8 dst_channels,int dst_rate)
• void SDL_CloseAudioDevice(SDL_AudioDeviceID dev)
• int SDL_ConvertAudio(SDL_AudioCVT *cvt)
• void SDL_FreeWAV(Uint8 *audio_buf)
• const char * SDL_GetAudioDeviceName(int index,int iscapture)
• SDL_AudioStatus SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev)
• const char * SDL_GetAudioDriver(int index)
• SDL_AudioStatus SDL_GetAudioStatus(void)
• const char * SDL_GetCurrentAudioDriver(void)
• int SDL_GetNumAudioDevices(int iscapture)
• int SDL_GetNumAudioDrivers(void)
• SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src,int freesrc,SDL_AudioSpec *spec,Uint8 **au-
dio_buf,Uint32 *audio_len)
• void SDL_LockAudio(void)
• void SDL_LockAudioDevice(SDL_AudioDeviceID dev)
• void SDL_MixAudio(Uint8 dst,const Uint8 src,Uint32 len,int volume)
• void SDL_MixAudioFormat(Uint8 *dst,const Uint8 *src,SDL_AudioFormat format,Uint32 len,int volume)
• int SDL_OpenAudio(SDL_AudioSpec *desired,SDL_AudioSpec *obtained)
• SDL_AudioDeviceID SDL_OpenAudioDevice(const char *device,int iscapture,const SDL_AudioSpec *de-
sired,SDL_AudioSpec *obtained,int allowed_changes)
• void SDL_PauseAudio(int pause_on)
• void SDL_PauseAudioDevice(SDL_AudioDeviceID dev,int pause_on)
• void SDL_UnlockAudio(void)
609

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The Ring programming language version 1.2 book - Part 63 of 84

  • 1. CHAPTER SIXTYONE RINGLIBSDL FUNCTIONS REFERENCE • void SDL_RenderCopy2(SDL_Renderer *,SDL_Texture *) • void SDL_Delay(int) • void SDL_Init(int) • int SDL_InitSubSystem(Uint32 flags) • void SDL_Quit(void) • void SDL_QuitSubSystem(Uint32 flags) • void SDL_SetMainReady(void) • Uint32 SDL_WasInit(Uint32 flags) • SDL_bool SDL_SetHint(const char *name,const char *value) • SDL_bool SDL_SetHintWithPriority(const char *name,const char *value,SDL_HintPriority priority) • void SDL_ClearError(void) • const char *SDL_GetError(void) • SDL_LogPriority SDL_LogGetPriority(int category) • void SDL_LogResetPriorities(void) • void SDL_LogSetAllPriority(SDL_LogPriority priority) • SDL_AssertionHandler SDL_GetDefaultAssertionHandler(void) • void SDL_ResetAssertionReport(void) • void SDL_SetAssertionHandler(SDL_AssertionHandler handler,void *userdata) • void SDL_TriggerBreakpoint(void) • void SDL_assert(int) • void SDL_assert_paranoid(int) • void SDL_assert_release(int) • const char * SDL_GetRevision(void) • int SDL_GetRevisionNumber(void) • void SDL_GetVersion(SDL_version *ver) • SDL_Window *SDL_CreateWindow(const char * title,int x, int y,int w,int h,Uint32 flags) • void SDL_DestroyWindow(SDL_Window *window) 600
  • 2. Ring Documentation, Release 1.2 • void SDL_DisableScreenSaver(void) • void SDL_EnableScreenSaver(void) • SDL_GLContext SDL_GL_CreateContext(SDL_Window *window) • void SDL_GL_DeleteContext(SDL_GLContext context) • SDL_bool SDL_GL_ExtensionSupported(const char *extension) • int SDL_GL_GetAttribute(SDL_GLattr attr,int *value) • SDL_GLContext SDL_GL_GetCurrentContext(void) • SDL_Window *SDL_GL_GetCurrentWindow(void) • void SDL_GL_GetDrawableSize(SDL_Window *window,int *w,int *h) • void *SDL_GL_GetProcAddress(const char *proc) • int SDL_GL_GetSwapInterval(void) • int SDL_GL_LoadLibrary(const char *path) • int SDL_GL_MakeCurrent(SDL_Window *window,SDL_GLContext context) • void SDL_GL_ResetAttributes(void) • int SDL_GL_SetAttribute(SDL_GLattr attr,int value) • int SDL_GL_SetSwapInterval(int interval) • void SDL_GL_SwapWindow(SDL_Window *window) • void SDL_GL_UnloadLibrary(void) • SDL_DisplayMode *SDL_GetClosestDisplayMode(int displayIndex,SDL_DisplayMode *mode,SDL_DisplayMode *closest) • int SDL_GetCurrentDisplayMode(int displayIndex,SDL_DisplayMode *mode) • const char *SDL_GetCurrentVideoDriver(void) • int SDL_GetDesktopDisplayMode(int displayIndex,SDL_DisplayMode *mode) • int SDL_GetDisplayBounds(int displayIndex,SDL_Rect *rect) • int SDL_GetNumVideoDisplays(void) • int SDL_GetNumVideoDrivers(void) • const char * SDL_GetVideoDriver(int index) • void *SDL_GetWindowData(SDL_Window *window,const char *name) • int SDL_GetWindowDisplayIndex(SDL_Window *window) • int SDL_GetWindowDisplayMode(SDL_Window *window,SDL_DisplayMode *mode) • Uint32 SDL_GetWindowFlags(SDL_Window *window) • SDL_Window *SDL_GetWindowFromID(Uint32 id) • int SDL_GetWindowGammaRamp(SDL_Window *window,Uint16 *red,Uint16 *green,Uint16 *blue) • SDL_bool SDL_GetWindowGrab(SDL_Window *window) • Uint32 SDL_GetWindowID(SDL_Window* window) • void SDL_GetWindowMaximumSize(SDL_Window *window,int *w,int *h) 601
  • 3. Ring Documentation, Release 1.2 • void SDL_GetWindowMinimumSize(SDL_Window *window,int *w,int *h) • void SDL_GetWindowPosition(SDL_Window *window,int *x,int *y) • void SDL_GetWindowSize(SDL_Window *window,int *w,int *h) • SDL_Surface *SDL_GetWindowSurface(SDL_Window *window) • const char *SDL_GetWindowTitle(SDL_Window *window) • SDL_bool SDL_IsScreenSaverEnabled(void) • void SDL_MaximizeWindow(SDL_Window *window) • void SDL_MinimizeWindow(SDL_Window *window) • void SDL_RaiseWindow(SDL_Window *window) • void SDL_RestoreWindow(SDL_Window *window) • void SDL_SetWindowBordered(SDL_Window *window,SDL_bool bordered) • int SDL_SetWindowBrightness(SDL_Window *window,float brightness) • void *SDL_SetWindowData(SDL_Window *window,const char *name,void *userdata) • int SDL_SetWindowDisplayMode(SDL_Window *window,const SDL_DisplayMode *mode) • int SDL_SetWindowFullscreen(SDL_Window *window,Uint32 flags) • int SDL_SetWindowGammaRamp(SDL_Window window,const Uint16 *red,const Uint16 *green,const Uint16 blue) • void SDL_SetWindowGrab(SDL_Window *window,SDL_bool grabbed) • void SDL_SetWindowMinimumSize(SDL_Window* window,int min_w,int min_h) • void SDL_SetWindowSize(SDL_Window *window,int w,int h) • void SDL_SetWindowTitle(SDL_Window *window,const char *title) • int SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata,int *buttonid) • int SDL_ShowSimpleMessageBox(Uint32 flags,const char *title,const char *message,SDL_Window *window) • void SDL_ShowWindow(SDL_Window *window) • int SDL_UpdateWindowSurface(SDL_Window *window) • int SDL_UpdateWindowSurfaceRects(SDL_Window *window,const SDL_Rect *rects,int numrects) • int SDL_VideoInit(const char *driver_name) • void SDL_VideoQuit(void) • SDL_Renderer *SDL_CreateRenderer(SDL_Window *window,int index,Uint32 flags) • SDL_Renderer *SDL_CreateSoftwareRenderer(SDL_Surface *surface) • SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer,Uint32 format,int access,int w,int h) • SDL_Texture *SDL_CreateTextureFromSurface(SDL_Renderer *renderer,SDL_Surface *surface) • void SDL_DestroyTexture(SDL_Texture *texture) • int SDL_GL_BindTexture(SDL_Texture *texture,float *texw,float *texh) • int SDL_GL_UnbindTexture(SDL_Texture *texture) • int SDL_GetNumRenderDrivers(void) 602
  • 4. Ring Documentation, Release 1.2 • int SDL_GetRenderDrawBlendMode(SDL_Renderer *renderer,SDL_BlendMode *blendMode) • int SDL_GetRenderDrawColor(SDL_Renderer *renderer,Uint8 *r,Uint8 *g,Uint8 *b,Uint8 *a) • int SDL_GetRenderDriverInfo(int index,SDL_RendererInfo *info) • SDL_Texture *SDL_GetRenderTarget(SDL_Renderer *renderer) • SDL_Renderer *SDL_GetRenderer(SDL_Window *window) • int SDL_GetRendererInfo(SDL_Renderer *renderer,SDL_RendererInfo *info) • int SDL_GetRendererOutputSize(SDL_Renderer *renderer,int *w,int *h) • int SDL_GetTextureAlphaMod(SDL_Texture *texture,Uint8 *alpha) • int SDL_GetTextureBlendMode(SDL_Texture *texture,SDL_BlendMode *blendMode) • int SDL_GetTextureColorMod(SDL_Texture *texture,Uint8 *r,Uint8 *g,Uint8 *b) • int SDL_LockTexture(SDL_Texture *texture,const SDL_Rect *rect,void **pixels,int *pitch) • int SDL_QueryTexture(SDL_Texture *texture,int *format,int *access,int *w,int *h) • int SDL_RenderClear(SDL_Renderer *renderer) • int SDL_RenderCopy(SDL_Renderer *renderer,SDL_Texture *texture,const SDL_Rect *srcrect,const SDL_Rect *dstrect) • int SDL_RenderCopyEx(SDL_Renderer *renderer,SDL_Texture *texture,const SDL_Rect *srcrect,const SDL_Rect *dstrect,const double angle,const SDL_Point *center,const SDL_RendererFlip flip) • int SDL_RenderDrawLine(SDL_Renderer *renderer,int x1,int y1,int x2,int y2) • int SDL_RenderDrawLines(SDL_Renderer *renderer,const SDL_Point *points,int count) • int SDL_RenderDrawPoint(SDL_Renderer *renderer,int x, int y) • int SDL_RenderDrawPoints(SDL_Renderer *renderer,const SDL_Point *points,int count) • int SDL_RenderDrawRect(SDL_Renderer *renderer,const SDL_Rect *rect) • int SDL_RenderDrawRects(SDL_Renderer *renderer,const SDL_Rect *rects,int count) • int SDL_RenderFillRect(SDL_Renderer *renderer,const SDL_Rect *rect) • int SDL_RenderFillRects(SDL_Renderer renderer,const SDL_Rect rects,int count) • void SDL_RenderGetClipRect(SDL_Renderer *renderer,SDL_Rect *rect) • void SDL_RenderGetScale(SDL_Renderer *renderer,float *scaleX,float *scaleY) • void SDL_RenderGetViewport(SDL_Renderer *renderer,SDL_Rect *rect) • int SDL_RenderReadPixels(SDL_Renderer *renderer,const SDL_Rect *rect,Uint32 format,void *pixels,int pitch) • int SDL_RenderSetClipRect(SDL_Renderer *renderer,const SDL_Rect *rect) • int SDL_RenderSetScale(SDL_Renderer *renderer,float scaleX,float scaleY) • int SDL_RenderSetViewport(SDL_Renderer *renderer,const SDL_Rect *rect) • SDL_bool SDL_RenderTargetSupported(SDL_Renderer *renderer) • int SDL_SetRenderDrawBlendMode(SDL_Renderer *renderer,SDL_BlendMode blendMode) • int SDL_SetRenderDrawColor(SDL_Renderer *renderer,Uint8 r,Uint8 g,Uint8 b,Uint8 a) • int SDL_SetRenderTarget(SDL_Renderer *renderer,SDL_Texture *texture) 603
  • 5. Ring Documentation, Release 1.2 • int SDL_SetTextureAlphaMod(SDL_Texture *texture,Uint8 alpha) • int SDL_SetTextureBlendMode(SDL_Texture *texture,SDL_BlendMode blendMode) • int SDL_SetTextureColorMod(SDL_Texture *texture,Uint8 r,Uint8 g,Uint8 b) • void SDL_UnlockTexture(SDL_Texture *texture) • int SDL_UpdateTexture(SDL_Texture *texture,const SDL_Rect *rect,const void*pixels,int pitch) • int SDL_UpdateYUVTexture(SDL_Texture *texture,const SDL_Rect *rect,const Uint8 *Yplane,int Yp- itch,const Uint8 *Uplane,int Upitch,const Uint8 *Vplane,int Vpitch) • SDL_PixelFormat *SDL_AllocFormat(Uint32 pixel_format) • SDL_Palette *SDL_AllocPalette(int ncolors) • void SDL_CalculateGammaRamp(float gamma,Uint16 *ramp) • void SDL_FreeFormat(SDL_PixelFormat *format) • void SDL_FreePalette(SDL_Palette *palette) • const char *SDL_GetPixelFormatName(Uint32 format) • void SDL_GetRGB(Uint32 pixel,const SDL_PixelFormat* format,Uint8 *r,Uint8 *g,Uint8 *b) • void SDL_GetRGBA(Uint32 pixel,const SDL_PixelFormat* format,Uint8 *r,Uint8 *g,Uint8 *b,Uint8 *a) • Uint32 SDL_MapRGB(const SDL_PixelFormat* format,Uint8 r,Uint8 g, Uint8 b) • Uint32 SDL_MapRGBA(const SDL_PixelFormat* format,Uint8 r,Uint8 g, Uint8 b, Uint8 a) • Uint32 SDL_MasksToPixelFormatEnum(int bpp,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask) • SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format,int *bpp,Uint32 *Rmask,Uint32 *Gmask,Uint32 *Bmask,Uint32 *Amask) • int SDL_SetPaletteColors(SDL_Palette *palette,const SDL_Color *colors,int firstcolor,int ncolors) • int SDL_SetPixelFormatPalette(SDL_PixelFormat *format,SDL_Palette *palette) • SDL_bool SDL_EnclosePoints(const SDL_Point* points,int count,const SDL_Rect *clip,SDL_Rect *result) • SDL_bool SDL_HasIntersection(const SDL_Rect *A,const SDL_Rect *B) • SDL_bool SDL_IntersectRect(const SDL_Rect *A,const SDL_Rect *B,SDL_Rect *result) • SDL_bool SDL_IntersectRectAndLine(const SDL_Rect *rect,int *X1,int *Y1,int *X2,int *Y2) • SDL_bool SDL_RectEquals(const SDL_Rect *a,const SDL_Rect *b) • void SDL_UnionRect(const SDL_Rect *A,const SDL_Rect *B,SDL_Rect *result) • int SDL_BlitScaled(SDL_Surface *src,const SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect) • int SDL_BlitSurface(SDL_Surface src,const SDL_Rect srcrect,SDL_Surface *dst,SDL_Rect *dstrect) • int SDL_ConvertPixels(int width,int height,Uint32 src_format,const void *src,int src_pitch,Uint32 dst_format,void *dst,int dst_pitch) • SDL_Surface *SDL_ConvertSurface(SDL_Surface *src,const SDL_PixelFormat *fmt,Uint32 flags) • SDL_Surface *SDL_ConvertSurfaceFormat(SDL_Surface *src,Uint32 pixel_format,Uint32 flags) • SDL_Surface *SDL_CreateRGBSurface(Uint32 flags,int width,int height,int depth,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask) • SDL_Surface* SDL_CreateRGBSurfaceFrom(void *pixels,int width,int height,int depth,int pitch,Uint32 Rmask,Uint32 Gmask,Uint32 Bmask,Uint32 Amask) 604
  • 6. Ring Documentation, Release 1.2 • int SDL_FillRect(SDL_Surface *dst,const SDL_Rect *rect,Uint32 color) • int SDL_FillRects(SDL_Surface *dst,const SDL_Rect *rects,int count,Uint32 color) • void SDL_FreeSurface(SDL_Surface *surface) • void SDL_GetClipRect(SDL_Surface *surface,SDL_Rect *rect) • int SDL_GetColorKey(SDL_Surface *surface,Uint32 *key) • int SDL_GetSurfaceAlphaMod(SDL_Surface *surface,Uint8 *alpha) • int SDL_GetSurfaceBlendMode(SDL_Surface *surface,SDL_BlendMode *blendMode) • int SDL_GetSurfaceColorMod(SDL_Surface *surface,Uint8 *r,Uint8 *g,Uint8 *b) • SDL_Surface *SDL_LoadBMP(const char *file) • SDL_Surface *SDL_LoadBMP_RW(SDL_RWops *src,int freesrc) • int SDL_LockSurface(SDL_Surface *surface) • int SDL_LowerBlit(SDL_Surface *src,SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect) • int SDL_LowerBlitScaled(SDL_Surface *src,SDL_Rect *srcrect,SDL_Surface *dst,SDL_Rect *dstrect) • SDL_bool SDL_MUSTLOCK(SDL_Surface *surface) • int SDL_SaveBMP(SDL_Surface *surface,const char *file) • int SDL_SaveBMP_RW(SDL_Surface *surface,SDL_RWops *dst,int freedst) • SDL_bool SDL_SetClipRect(SDL_Surface *surface,const SDL_Rect *rect) • int SDL_SetColorKey(SDL_Surface *surface,int flag,Uint32 key) • int SDL_SetSurfaceAlphaMod(SDL_Surface *surface,Uint8 alpha) • int SDL_SetSurfaceBlendMode(SDL_Surface *surface,SDL_BlendMode blendMode) • int SDL_SetSurfaceColorMod(SDL_Surface *surface,Uint8 r,Uint8 g,Uint8 b) • int SDL_SetSurfacePalette(SDL_Surface *surface,SDL_Palette *palette) • int SDL_SetSurfaceRLE(SDL_Surface *surface,int flag) • void SDL_UnlockSurface(SDL_Surface* surface) • SDL_bool SDL_GetWindowWMInfo(SDL_Window *window,SDL_SysWMinfo *info) • char *SDL_GetClipboardText(void) • SDL_bool SDL_HasClipboardText(void) • int SDL_SetClipboardText(const char *text) • void SDL_AddEventWatch(SDL_EventFilter filter,void *userdata) • void SDL_DelEventWatch(SDL_EventFilter filter,void *userdata) • Uint8 SDL_EventState(Uint32 type,int state) • void SDL_FilterEvents(SDL_EventFilter filter,void *userdata) • void SDL_FlushEvent(Uint32 type) • void SDL_FlushEvents(Uint32 minType,Uint32 maxType) • SDL_bool SDL_GetEventFilter(SDL_EventFilter *filter,void **userdata) • Uint8 SDL_GetEventState(Uint32 type) 605
  • 7. Ring Documentation, Release 1.2 • int SDL_GetNumTouchDevices(void) • int SDL_GetNumTouchFingers(SDL_TouchID touchID) • SDL_TouchID SDL_GetTouchDevice(int index) • SDL_Finger* SDL_GetTouchFinger(SDL_TouchID touchID,int index) • SDL_bool SDL_HasEvent(Uint32 type) • SDL_bool SDL_HasEvents(Uint32 minType,Uint32 maxType) • int SDL_LoadDollarTemplates(SDL_TouchID touchId,SDL_RWops *src) • int SDL_PeepEvents(SDL_Event *events,int numevents,SDL_eventaction action,Uint32 minType,Uint32 max- Type) • int SDL_PollEvent(SDL_Event *event) • void SDL_PumpEvents(void) • int SDL_PushEvent(SDL_Event *event) • SDL_bool SDL_QuitRequested(void) • int SDL_RecordGesture(SDL_TouchID touchId) • Uint32 SDL_RegisterEvents(int numevents) • int SDL_SaveAllDollarTemplates(SDL_RWops *dst) • int SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst) • void SDL_SetEventFilter(SDL_EventFilter filter,void *userdata) • int SDL_WaitEvent(SDL_Event *event) • int SDL_WaitEventTimeout(SDL_Event *event,int timeout) • SDL_Keycode SDL_GetKeyFromName(const char * name) • SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode) • const char * SDL_GetKeyName(SDL_Keycode key) • SDL_Window* SDL_GetKeyboardFocus(void) • const Uint8* SDL_GetKeyboardState(int* numkeys) • SDL_Keymod SDL_GetModState(void) • SDL_Scancode SDL_GetScancodeFromKey(SDL_Keycode key) • SDL_Scancode SDL_GetScancodeFromName(const char * name) • const char * SDL_GetScancodeName(SDL_Scancode scancode) • SDL_bool SDL_HasScreenKeyboardSupport(void) • SDL_bool SDL_IsScreenKeyboardShown(SDL_Window* window) • SDL_bool SDL_IsTextInputActive(void) • void SDL_SetModState(SDL_Keymod modstate) • void SDL_SetTextInputRect(SDL_Rect* rect) • void SDL_StartTextInput(void) • void SDL_StopTextInput(void) 606
  • 8. Ring Documentation, Release 1.2 • SDL_Cursor *SDL_CreateCursor(const Uint8 *data,const Uint8 *mask,int w,int h,int hot_x,int hot_y) • void SDL_FreeCursor(SDL_Cursor *cursor) • SDL_Cursor *SDL_GetCursor(void) • SDL_Cursor *SDL_GetDefaultCursor(void) • Uint32 SDL_GetMouseState(int *x,int * y) • SDL_bool SDL_GetRelativeMouseMode(void) • Uint32 SDL_GetRelativeMouseState(int *x,int *y) • void SDL_SetCursor(SDL_Cursor *cursor) • int SDL_SetRelativeMouseMode(SDL_bool enabled) • int SDL_ShowCursor(int toggle) • void SDL_JoystickClose(SDL_Joystick *joystick) • SDL_bool SDL_JoystickGetAttached(SDL_Joystick *joystick) • Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick,int axis) • int SDL_JoystickGetBall(SDL_Joystick *joystick,int ball,int *dx,int *dy) • Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick,int button) • SDL_JoystickGUID SDL_JoystickGetDeviceGUID(int device_index) • SDL_JoystickGUID SDL_JoystickGetGUID(SDL_Joystick *joystick) • SDL_JoystickGUID SDL_JoystickGetGUIDFromString(const char *pchGUID) • void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid,char *pszGUID,int cbGUID) • Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick,int hat) • SDL_JoystickID SDL_JoystickInstanceID(SDL_Joystick *joystick) • const char *SDL_JoystickName(SDL_Joystick *joystick) • const char *SDL_JoystickNameForIndex(int device_index) • int SDL_JoystickNumAxes(SDL_Joystick *joystick) • int SDL_JoystickNumBalls(SDL_Joystick *joystick) • int SDL_JoystickNumButtons(SDL_Joystick *joystick) • int SDL_JoystickNumHats(SDL_Joystick *joystick) • SDL_Joystick *SDL_JoystickOpen(int device_index) • void SDL_JoystickUpdate(void) • int SDL_NumJoysticks(void) • int SDL_GameControllerAddMapping(const char *mappingString) • int SDL_GameControllerAddMappingsFromFile(const char *filename) • int SDL_GameControllerAddMappingsFromRW(SDL_RWops *rw,int freerw) • void SDL_GameControllerClose(SDL_GameController *gamecontroller) • int SDL_GameControllerEventState(int state) • Sint16 SDL_GameControllerGetAxis(SDL_GameController *gamecontroller,SDL_GameControllerAxis axis) 607
  • 9. Ring Documentation, Release 1.2 • SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString) • SDL_GameControllerButtonBind SDL_GameControllerGetBindForAxis(SDL_GameController *gamecon- troller,SDL_GameControllerAxis axis) • SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameController *gamecon- troller,SDL_GameControllerButton button) • Uint8 SDL_GameControllerGetButton(SDL_GameController *gamecontroller,SDL_GameControllerButton button) • SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString) • SDL_Joystick *SDL_GameControllerGetJoystick(SDL_GameController *gamecontroller) • const char *SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis) • const char *SDL_GameControllerGetStringForButton(SDL_GameControllerButton button) • char *SDL_GameControllerMapping(SDL_GameController *gamecontroller) • char *SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid) • const char *SDL_GameControllerName(SDL_GameController *gamecontroller) • const char *SDL_GameControllerNameForIndex(int joystick_index) • SDL_GameController* SDL_GameControllerOpen(int joystick_index) • void SDL_GameControllerUpdate(void) • SDL_bool SDL_IsGameController(int joystick_index) • void SDL_HapticClose(SDL_Haptic* haptic) • void SDL_HapticDestroyEffect(SDL_Haptic *haptic,int effect) • int SDL_HapticEffectSupported(SDL_Haptic *haptic,SDL_HapticEffect *effect) • int SDL_HapticGetEffectStatus(SDL_Haptic *haptic,int effect) • int SDL_HapticIndex(SDL_Haptic *haptic) • const char *SDL_HapticName(int device_index) • int SDL_HapticNewEffect(SDL_Haptic *haptic,SDL_HapticEffect *effect) • int SDL_HapticNumAxes(SDL_Haptic *haptic) • int SDL_HapticNumEffects(SDL_Haptic *haptic) • int SDL_HapticNumEffectsPlaying(SDL_Haptic *haptic) • SDL_Haptic *SDL_HapticOpen(int device_index) • SDL_Haptic *SDL_HapticOpenFromJoystick(SDL_Joystick *joystick) • SDL_Haptic *SDL_HapticOpenFromMouse(void) • int SDL_HapticOpened(int device_index) • int SDL_HapticPause(SDL_Haptic *haptic) • unsigned int SDL_HapticQuery(SDL_Haptic *haptic) • int SDL_HapticRumbleInit(SDL_Haptic *haptic) • int SDL_HapticRumblePlay(SDL_Haptic *haptic,float strength,Uint32 length) • int SDL_HapticRumbleStop(SDL_Haptic *haptic) 608
  • 10. Ring Documentation, Release 1.2 • int SDL_HapticRumbleSupported(SDL_Haptic *haptic) • int SDL_HapticRunEffect(SDL_Haptic *haptic,int effect,Uint32 iterations) • int SDL_HapticSetAutocenter(SDL_Haptic *haptic,int autocenter) • int SDL_HapticSetGain(SDL_Haptic *haptic,int gain) • int SDL_HapticStopAll(SDL_Haptic *haptic) • int SDL_HapticStopEffect(SDL_Haptic *haptic,int effect) • int SDL_HapticUnpause(SDL_Haptic *haptic) • int SDL_HapticUpdateEffect(SDL_Haptic *haptic,int effect,SDL_HapticEffect *data) • int SDL_JoystickIsHaptic(SDL_Joystick *joystick) • int SDL_MouseIsHaptic(void) • int SDL_NumHaptics(void) • int SDL_AudioInit(const char * driver_name) • void SDL_AudioQuit(void) • int SDL_BuildAudioCVT(SDL_AudioCVT *cvt,SDL_AudioFormat src_format,Uint8 src_channels,int src_rate,SDL_AudioFormat dst_format,Uint8 dst_channels,int dst_rate) • void SDL_CloseAudioDevice(SDL_AudioDeviceID dev) • int SDL_ConvertAudio(SDL_AudioCVT *cvt) • void SDL_FreeWAV(Uint8 *audio_buf) • const char * SDL_GetAudioDeviceName(int index,int iscapture) • SDL_AudioStatus SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev) • const char * SDL_GetAudioDriver(int index) • SDL_AudioStatus SDL_GetAudioStatus(void) • const char * SDL_GetCurrentAudioDriver(void) • int SDL_GetNumAudioDevices(int iscapture) • int SDL_GetNumAudioDrivers(void) • SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src,int freesrc,SDL_AudioSpec *spec,Uint8 **au- dio_buf,Uint32 *audio_len) • void SDL_LockAudio(void) • void SDL_LockAudioDevice(SDL_AudioDeviceID dev) • void SDL_MixAudio(Uint8 dst,const Uint8 src,Uint32 len,int volume) • void SDL_MixAudioFormat(Uint8 *dst,const Uint8 *src,SDL_AudioFormat format,Uint32 len,int volume) • int SDL_OpenAudio(SDL_AudioSpec *desired,SDL_AudioSpec *obtained) • SDL_AudioDeviceID SDL_OpenAudioDevice(const char *device,int iscapture,const SDL_AudioSpec *de- sired,SDL_AudioSpec *obtained,int allowed_changes) • void SDL_PauseAudio(int pause_on) • void SDL_PauseAudioDevice(SDL_AudioDeviceID dev,int pause_on) • void SDL_UnlockAudio(void) 609