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Ring Documentation, Release 1.6
• void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
• void glVertex4dv(const GLdouble *v)
• void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
• void glVertex4fv(const GLfloat *v)
• void glVertex4i(GLint x, GLint y, GLint z, GLint w)
• void glVertex4iv(const GLint *v)
• void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
• void glVertex4sv(const GLshort *v)
• void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
• void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
1063
CHAPTER
EIGHTYSEVEN
RINGOPENGL (OPENGL 2.1) FUNCTIONS REFERENCE
• GL_ZERO
• GL_FALSE
• GL_LOGIC_OP
• GL_NONE
• GL_TEXTURE_COMPONENTS
• GL_NO_ERROR
• GL_POINTS
• GL_CURRENT_BIT
• GL_TRUE
• GL_ONE
• GL_CLIENT_PIXEL_STORE_BIT
• GL_LINES
• GL_LINE_LOOP
• GL_POINT_BIT
• GL_CLIENT_VERTEX_ARRAY_BIT
• GL_LINE_STRIP
• GL_LINE_BIT
• GL_TRIANGLES
• GL_TRIANGLE_STRIP
• GL_TRIANGLE_FAN
• GL_QUADS
• GL_QUAD_STRIP
• GL_POLYGON_BIT
• GL_POLYGON
• GL_POLYGON_STIPPLE_BIT
• GL_PIXEL_MODE_BIT
• GL_LIGHTING_BIT
1064
Ring Documentation, Release 1.6
• GL_FOG_BIT
• GL_DEPTH_BUFFER_BIT
• GL_ACCUM
• GL_LOAD
• GL_RETURN
• GL_MULT
• GL_ADD
• GL_NEVER
• GL_ACCUM_BUFFER_BIT
• GL_LESS
• GL_EQUAL
• GL_LEQUAL
• GL_GREATER
• GL_NOTEQUAL
• GL_GEQUAL
• GL_ALWAYS
• GL_SRC_COLOR
• GL_ONE_MINUS_SRC_COLOR
• GL_SRC_ALPHA
• GL_ONE_MINUS_SRC_ALPHA
• GL_DST_ALPHA
• GL_ONE_MINUS_DST_ALPHA
• GL_DST_COLOR
• GL_ONE_MINUS_DST_COLOR
• GL_SRC_ALPHA_SATURATE
• GL_STENCIL_BUFFER_BIT
• GL_FRONT_LEFT
• GL_FRONT_RIGHT
• GL_BACK_LEFT
• GL_BACK_RIGHT
• GL_FRONT
• GL_BACK
• GL_LEFT
• GL_RIGHT
• GL_FRONT_AND_BACK
• GL_AUX0
1065
Ring Documentation, Release 1.6
• GL_AUX1
• GL_AUX2
• GL_AUX3
• GL_INVALID_ENUM
• GL_INVALID_VALUE
• GL_INVALID_OPERATION
• GL_STACK_OVERFLOW
• GL_STACK_UNDERFLOW
• GL_OUT_OF_MEMORY
• GL_2D
• GL_3D
• GL_3D_COLOR
• GL_3D_COLOR_TEXTURE
• GL_4D_COLOR_TEXTURE
• GL_PASS_THROUGH_TOKEN
• GL_POINT_TOKEN
• GL_LINE_TOKEN
• GL_POLYGON_TOKEN
• GL_BITMAP_TOKEN
• GL_DRAW_PIXEL_TOKEN
• GL_COPY_PIXEL_TOKEN
• GL_LINE_RESET_TOKEN
• GL_EXP
• GL_VIEWPORT_BIT
• GL_EXP2
• GL_CW
• GL_CCW
• GL_COEFF
• GL_ORDER
• GL_DOMAIN
• GL_CURRENT_COLOR
• GL_CURRENT_INDEX
• GL_CURRENT_NORMAL
• GL_CURRENT_TEXTURE_COORDS
• GL_CURRENT_RASTER_COLOR
• GL_CURRENT_RASTER_INDEX
1066
Ring Documentation, Release 1.6
• GL_CURRENT_RASTER_TEXTURE_COORDS
• GL_CURRENT_RASTER_POSITION
• GL_CURRENT_RASTER_POSITION_VALID
• GL_CURRENT_RASTER_DISTANCE
• GL_POINT_SMOOTH
• GL_POINT_SIZE
• GL_POINT_SIZE_RANGE
• GL_POINT_SIZE_GRANULARITY
• GL_LINE_SMOOTH
• GL_LINE_WIDTH
• GL_LINE_WIDTH_RANGE
• GL_LINE_WIDTH_GRANULARITY
• GL_LINE_STIPPLE
• GL_LINE_STIPPLE_PATTERN
• GL_LINE_STIPPLE_REPEAT
• GL_LIST_MODE
• GL_MAX_LIST_NESTING
• GL_LIST_BASE
• GL_LIST_INDEX
• GL_POLYGON_MODE
• GL_POLYGON_SMOOTH
• GL_POLYGON_STIPPLE
• GL_EDGE_FLAG
• GL_CULL_FACE
• GL_CULL_FACE_MODE
• GL_FRONT_FACE
• GL_LIGHTING
• GL_LIGHT_MODEL_LOCAL_VIEWER
• GL_LIGHT_MODEL_TWO_SIDE
• GL_LIGHT_MODEL_AMBIENT
• GL_SHADE_MODEL
• GL_COLOR_MATERIAL_FACE
• GL_COLOR_MATERIAL_PARAMETER
• GL_COLOR_MATERIAL
• GL_FOG
• GL_FOG_INDEX
1067
Ring Documentation, Release 1.6
• GL_FOG_DENSITY
• GL_FOG_START
• GL_FOG_END
• GL_FOG_MODE
• GL_FOG_COLOR
• GL_DEPTH_RANGE
• GL_DEPTH_TEST
• GL_DEPTH_WRITEMASK
• GL_DEPTH_CLEAR_VALUE
• GL_DEPTH_FUNC
• GL_ACCUM_CLEAR_VALUE
• GL_STENCIL_TEST
• GL_STENCIL_CLEAR_VALUE
• GL_STENCIL_FUNC
• GL_STENCIL_VALUE_MASK
• GL_STENCIL_FAIL
• GL_STENCIL_PASS_DEPTH_FAIL
• GL_STENCIL_PASS_DEPTH_PASS
• GL_STENCIL_REF
• GL_STENCIL_WRITEMASK
• GL_MATRIX_MODE
• GL_NORMALIZE
• GL_VIEWPORT
• GL_MODELVIEW_STACK_DEPTH
• GL_PROJECTION_STACK_DEPTH
• GL_TEXTURE_STACK_DEPTH
• GL_MODELVIEW_MATRIX
• GL_PROJECTION_MATRIX
• GL_TEXTURE_MATRIX
• GL_ATTRIB_STACK_DEPTH
• GL_CLIENT_ATTRIB_STACK_DEPTH
• GL_ALPHA_TEST
• GL_ALPHA_TEST_FUNC
• GL_ALPHA_TEST_REF
• GL_DITHER
• GL_BLEND_DST
1068
Ring Documentation, Release 1.6
• GL_BLEND_SRC
• GL_BLEND
• GL_LOGIC_OP_MODE
• GL_INDEX_LOGIC_OP
• GL_COLOR_LOGIC_OP
• GL_AUX_BUFFERS
• GL_DRAW_BUFFER
• GL_READ_BUFFER
• GL_SCISSOR_BOX
• GL_SCISSOR_TEST
• GL_INDEX_CLEAR_VALUE
• GL_INDEX_WRITEMASK
• GL_COLOR_CLEAR_VALUE
• GL_COLOR_WRITEMASK
• GL_INDEX_MODE
• GL_RGBA_MODE
• GL_DOUBLEBUFFER
• GL_STEREO
• GL_RENDER_MODE
• GL_PERSPECTIVE_CORRECTION_HINT
• GL_POINT_SMOOTH_HINT
• GL_LINE_SMOOTH_HINT
• GL_POLYGON_SMOOTH_HINT
• GL_FOG_HINT
• GL_TEXTURE_GEN_S
• GL_TEXTURE_GEN_T
• GL_TEXTURE_GEN_R
• GL_TEXTURE_GEN_Q
• GL_PIXEL_MAP_I_TO_I
• GL_PIXEL_MAP_S_TO_S
• GL_PIXEL_MAP_I_TO_R
• GL_PIXEL_MAP_I_TO_G
• GL_PIXEL_MAP_I_TO_B
• GL_PIXEL_MAP_I_TO_A
• GL_PIXEL_MAP_R_TO_R
• GL_PIXEL_MAP_G_TO_G
1069
Ring Documentation, Release 1.6
• GL_PIXEL_MAP_B_TO_B
• GL_PIXEL_MAP_A_TO_A
• GL_PIXEL_MAP_I_TO_I_SIZE
• GL_PIXEL_MAP_S_TO_S_SIZE
• GL_PIXEL_MAP_I_TO_R_SIZE
• GL_PIXEL_MAP_I_TO_G_SIZE
• GL_PIXEL_MAP_I_TO_B_SIZE
• GL_PIXEL_MAP_I_TO_A_SIZE
• GL_PIXEL_MAP_R_TO_R_SIZE
• GL_PIXEL_MAP_G_TO_G_SIZE
• GL_PIXEL_MAP_B_TO_B_SIZE
• GL_PIXEL_MAP_A_TO_A_SIZE
• GL_UNPACK_SWAP_BYTES
• GL_UNPACK_LSB_FIRST
• GL_UNPACK_ROW_LENGTH
• GL_UNPACK_SKIP_ROWS
• GL_UNPACK_SKIP_PIXELS
• GL_UNPACK_ALIGNMENT
• GL_PACK_SWAP_BYTES
• GL_PACK_LSB_FIRST
• GL_PACK_ROW_LENGTH
• GL_PACK_SKIP_ROWS
• GL_PACK_SKIP_PIXELS
• GL_PACK_ALIGNMENT
• GL_MAP_COLOR
• GL_MAP_STENCIL
• GL_INDEX_SHIFT
• GL_INDEX_OFFSET
• GL_RED_SCALE
• GL_RED_BIAS
• GL_ZOOM_X
• GL_ZOOM_Y
• GL_GREEN_SCALE
• GL_GREEN_BIAS
• GL_BLUE_SCALE
• GL_BLUE_BIAS
1070
Ring Documentation, Release 1.6
• GL_ALPHA_SCALE
• GL_ALPHA_BIAS
• GL_DEPTH_SCALE
• GL_DEPTH_BIAS
• GL_MAX_EVAL_ORDER
• GL_MAX_LIGHTS
• GL_MAX_CLIP_PLANES
• GL_MAX_TEXTURE_SIZE
• GL_MAX_PIXEL_MAP_TABLE
• GL_MAX_ATTRIB_STACK_DEPTH
• GL_MAX_MODELVIEW_STACK_DEPTH
• GL_MAX_NAME_STACK_DEPTH
• GL_MAX_PROJECTION_STACK_DEPTH
• GL_MAX_TEXTURE_STACK_DEPTH
• GL_MAX_VIEWPORT_DIMS
• GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
• GL_SUBPIXEL_BITS
• GL_INDEX_BITS
• GL_RED_BITS
• GL_GREEN_BITS
• GL_BLUE_BITS
• GL_ALPHA_BITS
• GL_DEPTH_BITS
• GL_STENCIL_BITS
• GL_ACCUM_RED_BITS
• GL_ACCUM_GREEN_BITS
• GL_ACCUM_BLUE_BITS
• GL_ACCUM_ALPHA_BITS
• GL_NAME_STACK_DEPTH
• GL_AUTO_NORMAL
• GL_MAP1_COLOR_4
• GL_MAP1_INDEX
• GL_MAP1_NORMAL
• GL_MAP1_TEXTURE_COORD_1
• GL_MAP1_TEXTURE_COORD_2
• GL_MAP1_TEXTURE_COORD_3
1071
Ring Documentation, Release 1.6
• GL_MAP1_TEXTURE_COORD_4
• GL_MAP1_VERTEX_3
• GL_MAP1_VERTEX_4
• GL_MAP2_COLOR_4
• GL_MAP2_INDEX
• GL_MAP2_NORMAL
• GL_MAP2_TEXTURE_COORD_1
• GL_MAP2_TEXTURE_COORD_2
• GL_MAP2_TEXTURE_COORD_3
• GL_MAP2_TEXTURE_COORD_4
• GL_MAP2_VERTEX_3
• GL_MAP2_VERTEX_4
• GL_MAP1_GRID_DOMAIN
• GL_MAP1_GRID_SEGMENTS
• GL_MAP2_GRID_DOMAIN
• GL_MAP2_GRID_SEGMENTS
• GL_TEXTURE_1D
• GL_TEXTURE_2D
• GL_FEEDBACK_BUFFER_POINTER
• GL_FEEDBACK_BUFFER_SIZE
• GL_FEEDBACK_BUFFER_TYPE
• GL_SELECTION_BUFFER_POINTER
• GL_SELECTION_BUFFER_SIZE
• GL_TEXTURE_WIDTH
• GL_TRANSFORM_BIT
• GL_TEXTURE_HEIGHT
• GL_TEXTURE_INTERNAL_FORMAT
• GL_TEXTURE_BORDER_COLOR
• GL_TEXTURE_BORDER
• GL_DONT_CARE
• GL_FASTEST
• GL_NICEST
• GL_AMBIENT
• GL_DIFFUSE
• GL_SPECULAR
• GL_POSITION
1072

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The Ring programming language version 1.6 book - Part 110 of 189

  • 1. Ring Documentation, Release 1.6 • void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) • void glVertex4dv(const GLdouble *v) • void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) • void glVertex4fv(const GLfloat *v) • void glVertex4i(GLint x, GLint y, GLint z, GLint w) • void glVertex4iv(const GLint *v) • void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) • void glVertex4sv(const GLshort *v) • void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) • void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) 1063
  • 2. CHAPTER EIGHTYSEVEN RINGOPENGL (OPENGL 2.1) FUNCTIONS REFERENCE • GL_ZERO • GL_FALSE • GL_LOGIC_OP • GL_NONE • GL_TEXTURE_COMPONENTS • GL_NO_ERROR • GL_POINTS • GL_CURRENT_BIT • GL_TRUE • GL_ONE • GL_CLIENT_PIXEL_STORE_BIT • GL_LINES • GL_LINE_LOOP • GL_POINT_BIT • GL_CLIENT_VERTEX_ARRAY_BIT • GL_LINE_STRIP • GL_LINE_BIT • GL_TRIANGLES • GL_TRIANGLE_STRIP • GL_TRIANGLE_FAN • GL_QUADS • GL_QUAD_STRIP • GL_POLYGON_BIT • GL_POLYGON • GL_POLYGON_STIPPLE_BIT • GL_PIXEL_MODE_BIT • GL_LIGHTING_BIT 1064
  • 3. Ring Documentation, Release 1.6 • GL_FOG_BIT • GL_DEPTH_BUFFER_BIT • GL_ACCUM • GL_LOAD • GL_RETURN • GL_MULT • GL_ADD • GL_NEVER • GL_ACCUM_BUFFER_BIT • GL_LESS • GL_EQUAL • GL_LEQUAL • GL_GREATER • GL_NOTEQUAL • GL_GEQUAL • GL_ALWAYS • GL_SRC_COLOR • GL_ONE_MINUS_SRC_COLOR • GL_SRC_ALPHA • GL_ONE_MINUS_SRC_ALPHA • GL_DST_ALPHA • GL_ONE_MINUS_DST_ALPHA • GL_DST_COLOR • GL_ONE_MINUS_DST_COLOR • GL_SRC_ALPHA_SATURATE • GL_STENCIL_BUFFER_BIT • GL_FRONT_LEFT • GL_FRONT_RIGHT • GL_BACK_LEFT • GL_BACK_RIGHT • GL_FRONT • GL_BACK • GL_LEFT • GL_RIGHT • GL_FRONT_AND_BACK • GL_AUX0 1065
  • 4. Ring Documentation, Release 1.6 • GL_AUX1 • GL_AUX2 • GL_AUX3 • GL_INVALID_ENUM • GL_INVALID_VALUE • GL_INVALID_OPERATION • GL_STACK_OVERFLOW • GL_STACK_UNDERFLOW • GL_OUT_OF_MEMORY • GL_2D • GL_3D • GL_3D_COLOR • GL_3D_COLOR_TEXTURE • GL_4D_COLOR_TEXTURE • GL_PASS_THROUGH_TOKEN • GL_POINT_TOKEN • GL_LINE_TOKEN • GL_POLYGON_TOKEN • GL_BITMAP_TOKEN • GL_DRAW_PIXEL_TOKEN • GL_COPY_PIXEL_TOKEN • GL_LINE_RESET_TOKEN • GL_EXP • GL_VIEWPORT_BIT • GL_EXP2 • GL_CW • GL_CCW • GL_COEFF • GL_ORDER • GL_DOMAIN • GL_CURRENT_COLOR • GL_CURRENT_INDEX • GL_CURRENT_NORMAL • GL_CURRENT_TEXTURE_COORDS • GL_CURRENT_RASTER_COLOR • GL_CURRENT_RASTER_INDEX 1066
  • 5. Ring Documentation, Release 1.6 • GL_CURRENT_RASTER_TEXTURE_COORDS • GL_CURRENT_RASTER_POSITION • GL_CURRENT_RASTER_POSITION_VALID • GL_CURRENT_RASTER_DISTANCE • GL_POINT_SMOOTH • GL_POINT_SIZE • GL_POINT_SIZE_RANGE • GL_POINT_SIZE_GRANULARITY • GL_LINE_SMOOTH • GL_LINE_WIDTH • GL_LINE_WIDTH_RANGE • GL_LINE_WIDTH_GRANULARITY • GL_LINE_STIPPLE • GL_LINE_STIPPLE_PATTERN • GL_LINE_STIPPLE_REPEAT • GL_LIST_MODE • GL_MAX_LIST_NESTING • GL_LIST_BASE • GL_LIST_INDEX • GL_POLYGON_MODE • GL_POLYGON_SMOOTH • GL_POLYGON_STIPPLE • GL_EDGE_FLAG • GL_CULL_FACE • GL_CULL_FACE_MODE • GL_FRONT_FACE • GL_LIGHTING • GL_LIGHT_MODEL_LOCAL_VIEWER • GL_LIGHT_MODEL_TWO_SIDE • GL_LIGHT_MODEL_AMBIENT • GL_SHADE_MODEL • GL_COLOR_MATERIAL_FACE • GL_COLOR_MATERIAL_PARAMETER • GL_COLOR_MATERIAL • GL_FOG • GL_FOG_INDEX 1067
  • 6. Ring Documentation, Release 1.6 • GL_FOG_DENSITY • GL_FOG_START • GL_FOG_END • GL_FOG_MODE • GL_FOG_COLOR • GL_DEPTH_RANGE • GL_DEPTH_TEST • GL_DEPTH_WRITEMASK • GL_DEPTH_CLEAR_VALUE • GL_DEPTH_FUNC • GL_ACCUM_CLEAR_VALUE • GL_STENCIL_TEST • GL_STENCIL_CLEAR_VALUE • GL_STENCIL_FUNC • GL_STENCIL_VALUE_MASK • GL_STENCIL_FAIL • GL_STENCIL_PASS_DEPTH_FAIL • GL_STENCIL_PASS_DEPTH_PASS • GL_STENCIL_REF • GL_STENCIL_WRITEMASK • GL_MATRIX_MODE • GL_NORMALIZE • GL_VIEWPORT • GL_MODELVIEW_STACK_DEPTH • GL_PROJECTION_STACK_DEPTH • GL_TEXTURE_STACK_DEPTH • GL_MODELVIEW_MATRIX • GL_PROJECTION_MATRIX • GL_TEXTURE_MATRIX • GL_ATTRIB_STACK_DEPTH • GL_CLIENT_ATTRIB_STACK_DEPTH • GL_ALPHA_TEST • GL_ALPHA_TEST_FUNC • GL_ALPHA_TEST_REF • GL_DITHER • GL_BLEND_DST 1068
  • 7. Ring Documentation, Release 1.6 • GL_BLEND_SRC • GL_BLEND • GL_LOGIC_OP_MODE • GL_INDEX_LOGIC_OP • GL_COLOR_LOGIC_OP • GL_AUX_BUFFERS • GL_DRAW_BUFFER • GL_READ_BUFFER • GL_SCISSOR_BOX • GL_SCISSOR_TEST • GL_INDEX_CLEAR_VALUE • GL_INDEX_WRITEMASK • GL_COLOR_CLEAR_VALUE • GL_COLOR_WRITEMASK • GL_INDEX_MODE • GL_RGBA_MODE • GL_DOUBLEBUFFER • GL_STEREO • GL_RENDER_MODE • GL_PERSPECTIVE_CORRECTION_HINT • GL_POINT_SMOOTH_HINT • GL_LINE_SMOOTH_HINT • GL_POLYGON_SMOOTH_HINT • GL_FOG_HINT • GL_TEXTURE_GEN_S • GL_TEXTURE_GEN_T • GL_TEXTURE_GEN_R • GL_TEXTURE_GEN_Q • GL_PIXEL_MAP_I_TO_I • GL_PIXEL_MAP_S_TO_S • GL_PIXEL_MAP_I_TO_R • GL_PIXEL_MAP_I_TO_G • GL_PIXEL_MAP_I_TO_B • GL_PIXEL_MAP_I_TO_A • GL_PIXEL_MAP_R_TO_R • GL_PIXEL_MAP_G_TO_G 1069
  • 8. Ring Documentation, Release 1.6 • GL_PIXEL_MAP_B_TO_B • GL_PIXEL_MAP_A_TO_A • GL_PIXEL_MAP_I_TO_I_SIZE • GL_PIXEL_MAP_S_TO_S_SIZE • GL_PIXEL_MAP_I_TO_R_SIZE • GL_PIXEL_MAP_I_TO_G_SIZE • GL_PIXEL_MAP_I_TO_B_SIZE • GL_PIXEL_MAP_I_TO_A_SIZE • GL_PIXEL_MAP_R_TO_R_SIZE • GL_PIXEL_MAP_G_TO_G_SIZE • GL_PIXEL_MAP_B_TO_B_SIZE • GL_PIXEL_MAP_A_TO_A_SIZE • GL_UNPACK_SWAP_BYTES • GL_UNPACK_LSB_FIRST • GL_UNPACK_ROW_LENGTH • GL_UNPACK_SKIP_ROWS • GL_UNPACK_SKIP_PIXELS • GL_UNPACK_ALIGNMENT • GL_PACK_SWAP_BYTES • GL_PACK_LSB_FIRST • GL_PACK_ROW_LENGTH • GL_PACK_SKIP_ROWS • GL_PACK_SKIP_PIXELS • GL_PACK_ALIGNMENT • GL_MAP_COLOR • GL_MAP_STENCIL • GL_INDEX_SHIFT • GL_INDEX_OFFSET • GL_RED_SCALE • GL_RED_BIAS • GL_ZOOM_X • GL_ZOOM_Y • GL_GREEN_SCALE • GL_GREEN_BIAS • GL_BLUE_SCALE • GL_BLUE_BIAS 1070
  • 9. Ring Documentation, Release 1.6 • GL_ALPHA_SCALE • GL_ALPHA_BIAS • GL_DEPTH_SCALE • GL_DEPTH_BIAS • GL_MAX_EVAL_ORDER • GL_MAX_LIGHTS • GL_MAX_CLIP_PLANES • GL_MAX_TEXTURE_SIZE • GL_MAX_PIXEL_MAP_TABLE • GL_MAX_ATTRIB_STACK_DEPTH • GL_MAX_MODELVIEW_STACK_DEPTH • GL_MAX_NAME_STACK_DEPTH • GL_MAX_PROJECTION_STACK_DEPTH • GL_MAX_TEXTURE_STACK_DEPTH • GL_MAX_VIEWPORT_DIMS • GL_MAX_CLIENT_ATTRIB_STACK_DEPTH • GL_SUBPIXEL_BITS • GL_INDEX_BITS • GL_RED_BITS • GL_GREEN_BITS • GL_BLUE_BITS • GL_ALPHA_BITS • GL_DEPTH_BITS • GL_STENCIL_BITS • GL_ACCUM_RED_BITS • GL_ACCUM_GREEN_BITS • GL_ACCUM_BLUE_BITS • GL_ACCUM_ALPHA_BITS • GL_NAME_STACK_DEPTH • GL_AUTO_NORMAL • GL_MAP1_COLOR_4 • GL_MAP1_INDEX • GL_MAP1_NORMAL • GL_MAP1_TEXTURE_COORD_1 • GL_MAP1_TEXTURE_COORD_2 • GL_MAP1_TEXTURE_COORD_3 1071
  • 10. Ring Documentation, Release 1.6 • GL_MAP1_TEXTURE_COORD_4 • GL_MAP1_VERTEX_3 • GL_MAP1_VERTEX_4 • GL_MAP2_COLOR_4 • GL_MAP2_INDEX • GL_MAP2_NORMAL • GL_MAP2_TEXTURE_COORD_1 • GL_MAP2_TEXTURE_COORD_2 • GL_MAP2_TEXTURE_COORD_3 • GL_MAP2_TEXTURE_COORD_4 • GL_MAP2_VERTEX_3 • GL_MAP2_VERTEX_4 • GL_MAP1_GRID_DOMAIN • GL_MAP1_GRID_SEGMENTS • GL_MAP2_GRID_DOMAIN • GL_MAP2_GRID_SEGMENTS • GL_TEXTURE_1D • GL_TEXTURE_2D • GL_FEEDBACK_BUFFER_POINTER • GL_FEEDBACK_BUFFER_SIZE • GL_FEEDBACK_BUFFER_TYPE • GL_SELECTION_BUFFER_POINTER • GL_SELECTION_BUFFER_SIZE • GL_TEXTURE_WIDTH • GL_TRANSFORM_BIT • GL_TEXTURE_HEIGHT • GL_TEXTURE_INTERNAL_FORMAT • GL_TEXTURE_BORDER_COLOR • GL_TEXTURE_BORDER • GL_DONT_CARE • GL_FASTEST • GL_NICEST • GL_AMBIENT • GL_DIFFUSE • GL_SPECULAR • GL_POSITION 1072