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THE TECHNOLOGIES OF AI USED IN DIFFERENT CORPORATE WORLD
Rahul Abhishek, Pratik, Prof B.S. Panda
Student, Dept of CSE & IT, MITS Engineering College, Rayagada, Odisha
Asst. Prof., Dept of CSE & IT, MITS Engineering College, Rayagada, Odisha
pratik.ai@hotmail.com, bspanda@sify.com, rahulmithu.abhishek@gmail.com
Abstract: Artificial intelligence (AI) is making its way back into the mainstream of corporate
technology, this time at the core of business systems which are providing competitive advantage in
all sorts of industries, including electronics, manufacturing, software, medicine, entertainment,
engineering and communications, designed to leverage the capabilities of humans rather than
replace them, today’s AI technology enables an extraordinary array of applications that forge new
connections among people, computers, knowledge, and the physical world. Some AI enabled
applications are information distribution and retrieval, database mining, product design,
manufacturing, inspection, training, user support, surgical planning, resource scheduling, and
complex resource management.
1. Introduction
1.1 What is AI and what is its goal?
AI is a field of science and technology based on disciplines such as computer science, biology, psychology,
linguistics, mathematics and engineering. The goal of AI is to develop computers that can think, as well as see,
hear, walk, talk, and feel. A major thrust of AI is the development of computer functions normally associated
with human intelligence, such as reasoning, learning, and problem solving. That is why the term artificial
intelligence was coined was John McCarthy at MIT in 1956.
1.2 Attributes of intelligent behavior
AI attempts to duplicate the following capabilities in computer based systems: -
 Think and reason
 Use reason to solve problems
 Learn or understand from experience
 Acquire and apply knowledge
 Exhibit creativity and imagination
 Deal with complex or perplexing situations
 Respond quickly and successfully to new situations
 Recognize the relative importance of elements in a situation
 Handle ambiguous, incomplete or erroneous information
2. Domains of AI
AI applications can be grouped under the three major areas of cognitive science, robotics, and natural
interfaces.
2.1 Cognitive science
This area of AI is based on research in biology, neurology, psychology, mathematics and many allied
disciplines. It focuses on how the human brain works and how humans think and learn. The results of such
research in human information processing are basis for the development of a variety of computer-based
applications in AI like, development of expert systems and other knowledge-based systems that add a
knowledge base and some reasoning capability to information systems. It also included are adaptive learning
systems that can modify their behaviors based on information they acquire as they operate. Hence AI
technologies is used to serve as software surrogates for a variety of end user applications.
2.2 Robotics
AI, engineering, and physiology are the basic disciplines of robotics. This technology produces robot machines
with computer intelligence and computer-controlled, human-like physical capabilities. This area thus includes
applications designed to give robots the powers of sight, or visual perception; touch, or tactile capabilities;
dexterity, or skill in handling and manipulation; locomotion, or the physical ability to move over any terrain;
and navigation, or the intelligence to properly find one’s way to a destination. Robotics can be widely applied
in computer-aided manufacturing (CAM).
2.3 Natural interfaces
The development of natural interfaces is a major area of AI applications and is essential to the natural use of
computers by humans. The development of natural languages and speech recognition are major thrusts of this
area of AI. Being able to talk to computers and robots in conversational human languages and have them
“understand” us as easily as we understand each other is a goal of AI research. Other natural interface research
applications include development of multisensory devices that use a variety of body movements to operate
computers. This is related to the emerging application of virtual reality. Virtual reality involves using
multisensory human-computer interfaces that enable human users to experience computer-simulated objects,
spaces, activities, and “worlds” as if they actually exist.
2.3Neural Networks
Neural networks are computing systems modeled after the brain’s mesh-like network of interconnected
processing elements, called neurons. Like the brain, the interconnected processors in a neural network operate
in parallel and interact dynamically with each other. This enables the network to “learn” from the data it
processes. That is, it learns to recognize patterns and relationships in the data it processes. The more data
examples it receives as input, the better it can learn to duplicate the results of the examples it processes. Thus,
the neural networks will change the strengths of the interconnections between the processing elements in
response to changing patterns in the data it receives and the results that occur.
Thus, a neural network can be defined as a network of many simple processors (called units) each possibly
having a small amount of local memory. The units are connected by communication channels (called
connections), that usually carry numeric (as opposed to symbolic) data, encoded by any of various means. Most
neural networks have training rules whereby the weights of connections are adjusted on the basis of data
In principle, neural networks can compute any computable function; i.e. they can do everything that a normal
digital computer can do or even more. In practice, neural networks are especially useful for classification and
function approximation or mapping problems that are tolerant of some imprecision and have a lot of training
data available.
Neural networks can be implemented on microcomputers and other traditional computer systems by using
software packages that simulate the activity of a neural network. In addition, special-purpose neural net
microprocessor chips are being used in specific application areas such as military weapons systems, image
processing, and voice recognition. Other areas of application include signature verification, investment
forecasting, data mining, and manufacturing quality control.
2.4 Fuzzy Logic Systems
It is a method of reasoning that resembles human reasoning since it allows for approximate values and
inferences (fuzzy logic) and incomplete or ambiguous data (fuzzy data). Fuzzy logic uses terminology that is
deliberately imprecise, such as very high, increasing, somewhat decreased, reasonable, very low etc. This
enables fuzzy systems to process incomplete data and quickly provide approximate, but acceptable solutions to
problems that are otherwise difficult to solve by other methods.
Fuzzy logic queries of a database, such as the SQL query promise to improve the extraction of data from
business databases. Queries can be stated more naturally in words that are closer to the way business specialists
think about the topic for which they want information.
Several application areas of fuzzy logic include special-purpose fuzzy logic microprocessor chip (called fuzzy
process controller), that finds its use in elevators, subway trains, cars, share trading, auto-focus cameras, auto-
stabilizing camcorders, energy-efficient air conditioners, self-adjusting washing machines, automatic
transmissions.
2.3 Genetic Algorithms
The use of genetic algorithms is a growing application of AI. Genetic algorithm software uses sets of
mathematical process rules (algorithms) that specify how combinations of process components or steps are to
be formed. This may involve trying random process combinations (mutations), combining parts of several good
processes (crossover), and selecting good sets of processes and discarding poor ones (selection) in order to
generate increasingly better solutions.
2.4 Virtual Reality
Virtual reality (VR) is computer-simulated reality. It has its origin in the efforts to build more natural, realistic,
multisensory human/computer interfaces. So, VR relies on multisensory input/output devices such as a tracking
headset with video goggles and stereo earphones, a data glove or jumpsuit with fiber-optic sensors that track
your body movements, and a walker that monitors the movements of your feet. Then you can experience
computer-simulated “virtual worlds” three-dimensionally through sight, sound, and touch. Thus, VR is also
called telepresence. It allows you to interact with computer-simulated objects, entities, and environments as if
they actually exist.
Current applications of VR are wide ranging and include computer-aided design (CAD), medical diagnostics
and treatment, scientific experimentation in many physical and biological sciences, flight simulation for
training the pilots and astronauts, product demonstrations, employee training, and entertainment, esp. 3-D
video games. Application in the field of information technology includes development of 3-D models of
telecommunications networks and databases. These virtual graphic representations of networks and databases
makes it easier for IS specialists to visualize the structure and relationships an organization’s
telecommunications networks and corporate databases, thus improving their design and maintenance.
2.5 Intelligent Agents
An intelligent agent is a software surrogate for an end user or a process that fulfills a stated need or activity. An
intelligent agent uses its in-built and learned knowledge about a person or process to make decisions and
accomplish tasks in a way that fulfills the intentions of the user. Sometimes, an intelligent agent is given a
graphic representation or persona, such as Einstein for a science advisor, Sherlock Holmes for an information
search agent, and so on. Thus, intelligent agents (also called intelligent assistants or Wizards) are special
purpose knowledge-based information systems that accomplish specific tasks for users.
The major types of intelligent agents are: -
(a) User interface agents (b) Management information agents
(a) User Interface Agents
 Interface Tutors: Observe user computer operations, correct user mistakes, and provide hints and advice on
efficient software use.
 Presentation Agents: Showing information in a variety of reporting and presentation forms and media
based on user preferences.
 Network Navigation Agents: Discover paths to information and provide ways to view information that are
preferred by a user.
 Role-Playing Agents: Play what-if games and other roles to help users understand information and make
better decisions.
(b) Information Management Agents
 Search Agents: Help users find files and databases, search for desired information, and suggest and find
new types of information products, media, and resources.
 Information Brokers: Provide commercial services to discover and develop information resources that fit
the business or personal needs of a user.
 Information Filters: Receive, find, filter, discard, save, forward, and notify users about products received or
desired, including E-mail, voice-mail, and all other information media.
One of the most well-known uses of intelligent agents is the Wizards found in Microsoft Office and other
software suites. These wizards are built-in capabilities that can analyze how an end user is using a software
package and offer suggestions on how to complete various tasks. The use of intelligent agents is expected to
grow rapidly as a way to simplify software use, search the Internet and corporate Intranets, and automate
information screening and retrieval for users.
2.6 Expert Systems
One of the most practical and widely implemented applications of AI in business is the development of expert
systems and other knowledge-based information systems. A knowledge-based information system (KBIS) adds
a knowledge base to the major components found in other types of computer-based information systems. An
expert system (ES) is a knowledge-based information system that uses its knowledge about a specific, complex
application area to act as an expert consultant to end users. ESs provides answers to questions in a very specific
problem area by making human-like inferences about knowledge contained in a specialized knowledge base.
They must also be able to explain their reasoning process and conclusions to a user. So, ESs can provide
decision support to end users in the form of advice from an expert consultant in a specific problem area.
2.6.1Components of an ES
(a) Knowledge Base: The knowledge base of an ES contains facts about a specific subject area and
heuristics (rules of thumb) that express the reasoning procedures of an expert on the subject. There are
many ways that such knowledge is represented in ESs. The examples are: -
 Case-based Reasoning: Representing knowledge in an ES’s knowledge base in the form of cases, i.e.,
examples of past performance, occurrences, and experiences.
 Frame-based Knowledge: Knowledge represented in the form of a hierarchy or a network of frames. A
frame is a collection of knowledge about an entity consisting of a complex package of data values
describing its attributes.
 Object-based Knowledge: Knowledge represented as a network of objects. An object is a data element that
includes both data and the methods or processes that act on that data.
 Rule-based Knowledge: Knowledge represented in the form of rules and statements of fact. Rules are
statements that typically take the form of a premise and a conclusion such as: If (condition), Then
(conclusion).
(b) Software Resources: An ES software package contains an inference engine and other programs for
refining knowledge and communicating with users. The inference engine program processes the
knowledge (such as rules and facts) related to a specific problem. It then makes associations and
inferences resulting in recommended courses of action for a user. User interface programs for
communicating with the end users are also needed, including an explanation program to explain the
reasoning process to a user if requested. Knowledge acquisition programs are not part of an ES but are
software tools for knowledge base development, as are expert system shells, which are used for
developing expert systems. Expert systems are being used in many different fields, including
medicine, engineering, the physical sciences, and business. They now help diagnose illnesses, search
for minerals, analyze compounds, recommend repairs, and do financial planning. From a strategic
business standpoint, expert systems can and are used to improve every step of the product cycle of a
business.
Conclusion:-
New Artificial Intelligent Technologies can provide competitive advantage to different corporate world. It has a
wide range of application which makes the work easier and faster. Artificial Intelligence is the most prominent
field now days which provides us the power of technology.
References
1. Business Applications of Information Technology by: James O’Brien
2. Artificial Intelligence: A Modern Approach By: Stuart J. Russel, Peter Norvig
3.Pratik, Rahul Abhishek, Payal Sinha. “Future Aspect Of Artificial Intelligence”. ICWET-2012, pp336.
4.Pratik, Rahul Abhishek “The Relationship Between Artificial Intelligence and Psychological Theories”, Proceeding
ICETM – Sept 2012.

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The technologies of ai used in different corporate world

  • 1. THE TECHNOLOGIES OF AI USED IN DIFFERENT CORPORATE WORLD Rahul Abhishek, Pratik, Prof B.S. Panda Student, Dept of CSE & IT, MITS Engineering College, Rayagada, Odisha Asst. Prof., Dept of CSE & IT, MITS Engineering College, Rayagada, Odisha pratik.ai@hotmail.com, bspanda@sify.com, rahulmithu.abhishek@gmail.com Abstract: Artificial intelligence (AI) is making its way back into the mainstream of corporate technology, this time at the core of business systems which are providing competitive advantage in all sorts of industries, including electronics, manufacturing, software, medicine, entertainment, engineering and communications, designed to leverage the capabilities of humans rather than replace them, today’s AI technology enables an extraordinary array of applications that forge new connections among people, computers, knowledge, and the physical world. Some AI enabled applications are information distribution and retrieval, database mining, product design, manufacturing, inspection, training, user support, surgical planning, resource scheduling, and complex resource management. 1. Introduction 1.1 What is AI and what is its goal? AI is a field of science and technology based on disciplines such as computer science, biology, psychology, linguistics, mathematics and engineering. The goal of AI is to develop computers that can think, as well as see, hear, walk, talk, and feel. A major thrust of AI is the development of computer functions normally associated with human intelligence, such as reasoning, learning, and problem solving. That is why the term artificial intelligence was coined was John McCarthy at MIT in 1956. 1.2 Attributes of intelligent behavior AI attempts to duplicate the following capabilities in computer based systems: -  Think and reason  Use reason to solve problems  Learn or understand from experience  Acquire and apply knowledge  Exhibit creativity and imagination  Deal with complex or perplexing situations  Respond quickly and successfully to new situations  Recognize the relative importance of elements in a situation  Handle ambiguous, incomplete or erroneous information 2. Domains of AI AI applications can be grouped under the three major areas of cognitive science, robotics, and natural interfaces. 2.1 Cognitive science This area of AI is based on research in biology, neurology, psychology, mathematics and many allied disciplines. It focuses on how the human brain works and how humans think and learn. The results of such research in human information processing are basis for the development of a variety of computer-based applications in AI like, development of expert systems and other knowledge-based systems that add a knowledge base and some reasoning capability to information systems. It also included are adaptive learning systems that can modify their behaviors based on information they acquire as they operate. Hence AI technologies is used to serve as software surrogates for a variety of end user applications.
  • 2. 2.2 Robotics AI, engineering, and physiology are the basic disciplines of robotics. This technology produces robot machines with computer intelligence and computer-controlled, human-like physical capabilities. This area thus includes applications designed to give robots the powers of sight, or visual perception; touch, or tactile capabilities; dexterity, or skill in handling and manipulation; locomotion, or the physical ability to move over any terrain; and navigation, or the intelligence to properly find one’s way to a destination. Robotics can be widely applied in computer-aided manufacturing (CAM). 2.3 Natural interfaces The development of natural interfaces is a major area of AI applications and is essential to the natural use of computers by humans. The development of natural languages and speech recognition are major thrusts of this area of AI. Being able to talk to computers and robots in conversational human languages and have them “understand” us as easily as we understand each other is a goal of AI research. Other natural interface research applications include development of multisensory devices that use a variety of body movements to operate computers. This is related to the emerging application of virtual reality. Virtual reality involves using multisensory human-computer interfaces that enable human users to experience computer-simulated objects, spaces, activities, and “worlds” as if they actually exist. 2.3Neural Networks Neural networks are computing systems modeled after the brain’s mesh-like network of interconnected processing elements, called neurons. Like the brain, the interconnected processors in a neural network operate in parallel and interact dynamically with each other. This enables the network to “learn” from the data it processes. That is, it learns to recognize patterns and relationships in the data it processes. The more data examples it receives as input, the better it can learn to duplicate the results of the examples it processes. Thus, the neural networks will change the strengths of the interconnections between the processing elements in response to changing patterns in the data it receives and the results that occur. Thus, a neural network can be defined as a network of many simple processors (called units) each possibly having a small amount of local memory. The units are connected by communication channels (called connections), that usually carry numeric (as opposed to symbolic) data, encoded by any of various means. Most neural networks have training rules whereby the weights of connections are adjusted on the basis of data In principle, neural networks can compute any computable function; i.e. they can do everything that a normal digital computer can do or even more. In practice, neural networks are especially useful for classification and function approximation or mapping problems that are tolerant of some imprecision and have a lot of training data available. Neural networks can be implemented on microcomputers and other traditional computer systems by using software packages that simulate the activity of a neural network. In addition, special-purpose neural net microprocessor chips are being used in specific application areas such as military weapons systems, image processing, and voice recognition. Other areas of application include signature verification, investment forecasting, data mining, and manufacturing quality control. 2.4 Fuzzy Logic Systems It is a method of reasoning that resembles human reasoning since it allows for approximate values and inferences (fuzzy logic) and incomplete or ambiguous data (fuzzy data). Fuzzy logic uses terminology that is deliberately imprecise, such as very high, increasing, somewhat decreased, reasonable, very low etc. This enables fuzzy systems to process incomplete data and quickly provide approximate, but acceptable solutions to problems that are otherwise difficult to solve by other methods. Fuzzy logic queries of a database, such as the SQL query promise to improve the extraction of data from business databases. Queries can be stated more naturally in words that are closer to the way business specialists think about the topic for which they want information. Several application areas of fuzzy logic include special-purpose fuzzy logic microprocessor chip (called fuzzy process controller), that finds its use in elevators, subway trains, cars, share trading, auto-focus cameras, auto- stabilizing camcorders, energy-efficient air conditioners, self-adjusting washing machines, automatic transmissions. 2.3 Genetic Algorithms The use of genetic algorithms is a growing application of AI. Genetic algorithm software uses sets of mathematical process rules (algorithms) that specify how combinations of process components or steps are to be formed. This may involve trying random process combinations (mutations), combining parts of several good
  • 3. processes (crossover), and selecting good sets of processes and discarding poor ones (selection) in order to generate increasingly better solutions. 2.4 Virtual Reality Virtual reality (VR) is computer-simulated reality. It has its origin in the efforts to build more natural, realistic, multisensory human/computer interfaces. So, VR relies on multisensory input/output devices such as a tracking headset with video goggles and stereo earphones, a data glove or jumpsuit with fiber-optic sensors that track your body movements, and a walker that monitors the movements of your feet. Then you can experience computer-simulated “virtual worlds” three-dimensionally through sight, sound, and touch. Thus, VR is also called telepresence. It allows you to interact with computer-simulated objects, entities, and environments as if they actually exist. Current applications of VR are wide ranging and include computer-aided design (CAD), medical diagnostics and treatment, scientific experimentation in many physical and biological sciences, flight simulation for training the pilots and astronauts, product demonstrations, employee training, and entertainment, esp. 3-D video games. Application in the field of information technology includes development of 3-D models of telecommunications networks and databases. These virtual graphic representations of networks and databases makes it easier for IS specialists to visualize the structure and relationships an organization’s telecommunications networks and corporate databases, thus improving their design and maintenance. 2.5 Intelligent Agents An intelligent agent is a software surrogate for an end user or a process that fulfills a stated need or activity. An intelligent agent uses its in-built and learned knowledge about a person or process to make decisions and accomplish tasks in a way that fulfills the intentions of the user. Sometimes, an intelligent agent is given a graphic representation or persona, such as Einstein for a science advisor, Sherlock Holmes for an information search agent, and so on. Thus, intelligent agents (also called intelligent assistants or Wizards) are special purpose knowledge-based information systems that accomplish specific tasks for users. The major types of intelligent agents are: - (a) User interface agents (b) Management information agents (a) User Interface Agents  Interface Tutors: Observe user computer operations, correct user mistakes, and provide hints and advice on efficient software use.  Presentation Agents: Showing information in a variety of reporting and presentation forms and media based on user preferences.  Network Navigation Agents: Discover paths to information and provide ways to view information that are preferred by a user.  Role-Playing Agents: Play what-if games and other roles to help users understand information and make better decisions. (b) Information Management Agents  Search Agents: Help users find files and databases, search for desired information, and suggest and find new types of information products, media, and resources.  Information Brokers: Provide commercial services to discover and develop information resources that fit the business or personal needs of a user.  Information Filters: Receive, find, filter, discard, save, forward, and notify users about products received or desired, including E-mail, voice-mail, and all other information media. One of the most well-known uses of intelligent agents is the Wizards found in Microsoft Office and other software suites. These wizards are built-in capabilities that can analyze how an end user is using a software package and offer suggestions on how to complete various tasks. The use of intelligent agents is expected to grow rapidly as a way to simplify software use, search the Internet and corporate Intranets, and automate information screening and retrieval for users. 2.6 Expert Systems One of the most practical and widely implemented applications of AI in business is the development of expert systems and other knowledge-based information systems. A knowledge-based information system (KBIS) adds
  • 4. a knowledge base to the major components found in other types of computer-based information systems. An expert system (ES) is a knowledge-based information system that uses its knowledge about a specific, complex application area to act as an expert consultant to end users. ESs provides answers to questions in a very specific problem area by making human-like inferences about knowledge contained in a specialized knowledge base. They must also be able to explain their reasoning process and conclusions to a user. So, ESs can provide decision support to end users in the form of advice from an expert consultant in a specific problem area. 2.6.1Components of an ES (a) Knowledge Base: The knowledge base of an ES contains facts about a specific subject area and heuristics (rules of thumb) that express the reasoning procedures of an expert on the subject. There are many ways that such knowledge is represented in ESs. The examples are: -  Case-based Reasoning: Representing knowledge in an ES’s knowledge base in the form of cases, i.e., examples of past performance, occurrences, and experiences.  Frame-based Knowledge: Knowledge represented in the form of a hierarchy or a network of frames. A frame is a collection of knowledge about an entity consisting of a complex package of data values describing its attributes.  Object-based Knowledge: Knowledge represented as a network of objects. An object is a data element that includes both data and the methods or processes that act on that data.  Rule-based Knowledge: Knowledge represented in the form of rules and statements of fact. Rules are statements that typically take the form of a premise and a conclusion such as: If (condition), Then (conclusion). (b) Software Resources: An ES software package contains an inference engine and other programs for refining knowledge and communicating with users. The inference engine program processes the knowledge (such as rules and facts) related to a specific problem. It then makes associations and inferences resulting in recommended courses of action for a user. User interface programs for communicating with the end users are also needed, including an explanation program to explain the reasoning process to a user if requested. Knowledge acquisition programs are not part of an ES but are software tools for knowledge base development, as are expert system shells, which are used for developing expert systems. Expert systems are being used in many different fields, including medicine, engineering, the physical sciences, and business. They now help diagnose illnesses, search for minerals, analyze compounds, recommend repairs, and do financial planning. From a strategic business standpoint, expert systems can and are used to improve every step of the product cycle of a business. Conclusion:- New Artificial Intelligent Technologies can provide competitive advantage to different corporate world. It has a wide range of application which makes the work easier and faster. Artificial Intelligence is the most prominent field now days which provides us the power of technology. References 1. Business Applications of Information Technology by: James O’Brien 2. Artificial Intelligence: A Modern Approach By: Stuart J. Russel, Peter Norvig 3.Pratik, Rahul Abhishek, Payal Sinha. “Future Aspect Of Artificial Intelligence”. ICWET-2012, pp336. 4.Pratik, Rahul Abhishek “The Relationship Between Artificial Intelligence and Psychological Theories”, Proceeding ICETM – Sept 2012.