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BLENDER TUTORIAL. CREATING SWEEP SIMILAR LIKE SOLIDWORKS 3D CAD
SYSTEM
Presentation · November 2019
DOI: 10.13140/RG.2.2.24714.21447
CITATIONS
0
READS
14
1 author:
Some of the authors of this publication are also working on these related projects:
Erasmus+ | EU programme for education, training, youth and sport / as a teacher participant View project
PD 9/2010, Technical University of Varna."Study on protective decorative coatings obtained by electroplating on dental implants". View project
Tihomir Dovramadjiev
Technical University of Varna
170 PUBLICATIONS   13 CITATIONS   
SEE PROFILE
All content following this page was uploaded by Tihomir Dovramadjiev on 06 November 2019.
The user has requested enhancement of the downloaded file.
BLENDER TUTORIAL. CREATING
SWEEP SIMILAR LIKE
SOLIDWORKS 3D CAD SYSTEM
Assoc. Prof. Tihomir Dovramadjiev PhD Eng.
Technical University of Varna
Department Industrial Design
tihomir.dovramadjiev@tu-varna.bg
2019 2
BLENDER SOFTWARE
- Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—
modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video
editing and game creation. https://www.blender.org/.
- Blender software. 2.79b Version. About, License & Development.
https://www.researchgate.net/publication/328677236_Blender_software_279b_Version_About_Licen
se_Development
- Modern accessible application of the system Blender in 3D design practice.
https://www.researchgate.net/publication/312033613_Modern_accessible_application_of_the_syste
m_Blender_in_3D_design_practice
2019 3
Geometry / Bevel Object
Bevel Object
The Bevel Object controls the cross section of the extruded curve. The Bevel Object can only be another curve
both 2D or 3D, and opened or closed. Editing the handles and control points of the Bevel Object will cause the
original Object to change shape.
https://docs.blender.org/manual/en/2.79/modeling/curves/properties/geometry.html
2019 4
Geometry / Bevel Factor
Bevel Factor
Mapping
Allows to control the relation between bevel factors (number between 0 and 1) and the rendered start and end
point of a beveled spline. Map the bevel factor:
Resolution
To the number of subdivisions of a spline (U resolution).
Segments
To the length of its segments. Mapping to segments treats the subdivisions in each segment of a curve as if they
would have all the same length.
Spline
The length of a spline.
Start, End
These options determine where to start/end the Bevel operation on the curve. This allows to make a bevelled
curve which is not fully covered with a bevel.
Increasing the Start Bevel Factor to 0.5 will start beveling the curve 50% of the distance from the start of the curve
(in effect shortening the curve). Decreasing the End Bevel Factor by 0.25 will start beveling the curve 25% of the
distance from the end of the curve (again, shortening the curve).
https://docs.blender.org/manual/en/2.79/modeling/curves/properties/geometry.html
2019 5
Geometry / Caps
Caps
Fill CapsSeals the ends of a beveled curve.
https://docs.blender.org/manual/en/2.79/modeling/curves/properties/geometry.html
2019 6
Geometry / Taper
Taper Object
The taper curve is evaluated along the local X axis, using the local Y axis for width control. Note also that: Tapering a curve causes it
to get thinner towards one end. You can also alter the proportions of the Taper throughout the tapered object by
moving/scaling/rotating the control points of the Taper Object. The Taper Object can only be another curve. Editing the handles and
control points of the Taper Object will cause the original Object to change shape.
Map Taper
For curves using a Taper Object and with modifications to the Start/End Bevel Factor the Map Taper option will apply the taper to the
beveled part of the curve (not the whole curve).
Details
•It must be an open curve.
•The taper is applied independently to all curves of the extruded object.
•Only the first curve in a Taper Object is evaluated, even if you have several separated segments.
•The scaling starts at the first control point on the left and moves along the curve to the last control point on the right.
•Negative scaling, (negative local Y on the taper curve) is possible as well. However, rendering artifacts may appear.
•Might need to increase the curve resolution to see more detail of the taper.
•With closed curves, the taper curve in Taper Object acts along the whole curve (perimeter of the object), not just the length of the
object, and varies the extrusion depth. In these cases, you want the relative height of the Taper Object Taper curve at both ends to be
the same, so that the cyclic point (the place where the endpoint of the curve connects to the beginning) is a smooth transition.
https://docs.blender.org/manual/en/2.79/modeling/curves/properties/geometry.html
2019 7
Add BezierCurve
Objet Mode. Add > Curve > BezierCurve
2019 8
Scaling
BezierCurve Scaling „S“ Key
2019 9
Add BezierCircle
Objet Mode. Add > Curve > Circle
2019 10
Beveling
Object Mode. BezierCurve > Object Data (Type of active data to display and edit) > 3D Fill: Full and
Defines the bevel shape (Bevel Object)
2019 11
Beveling / Circle Profile
Bevel Object: BezierCircle
2019 12
Beveling / Fill Caps
Object Mode. BezierCurve > Object Data (Type of active data to display and edit) > 3D Fill: Full,
Defines the bevel shape (Bevel Object: BezierCircle) + Fill Caps
2019 13
Beveling / Star Profile
Objet Mode. Add > Curve > Curve Profiles > Star
2019 14
Beveling / Star Profile
Object Mode. BezierCurve > Object Data (Type of active data to display and edit) > 3D Fill: Full and
Defines the bevel shape (Bevel Object: Star)
2019 15
Beveling / Star Profile
Object Mode. BezierCurve > Object Data (Type of active data to display and edit) > 3D Fill: Full and
Defines the bevel shape (Bevel Object: Star)
2019 16
Scaling Bevel Object: Star
Scaling Bevel Object: Selecting Star and scaling with „S“ Key
2019 17
Result 1
Object Mode / Wireframe
2019 18
Control Points and Active Spline Resolution
Manually working with control points. Active Spline Resolution: Default U 12
2019 19
Control Points and Active Spline Resolution
Manually working with control points. Active Spline Resolution: Default U: 22 + Activating U (Make
the curve or surface a closed loop in the U direction
2019 20
Active Spline Resolution + U (Closed Loop)
Active Spline Resolution: Default U: 22 + Activated U (Make the curve or surface a closed loop in the
U direction)
2019 21
Rendered Result
2019 22
REFERENCES
- Blender Software. https://www.blender.org/
- Tihomir Dovramadjiev PhD. Modern accessible application of the system Blender in 3D design
practice.
https://www.researchgate.net/publication/312033613_Modern_accessible_application_of_the_system_Blender_in_3D_design_practice
- Blender software. 2.79b Version. About, License & Development. DOI: 10.13140/RG.2.2.36167.75687
https://www.researchgate.net/publication/328677236_Blender_software_279b_Version_About_License_Development
- Blender 2.79 Reference Manual. https://docs.blender.org/manual/en/2.79/index.html
- Blender Geometry https://docs.blender.org/manual/en/2.79/modeling/curves/properties/geometry.html
- Apace OpenOffice. http://www.openoffice.org/download/
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Tihomir Dovramadjiev PhD. Blender Tutorial. Creating Sweep Similar like SolidWorks 3D CAD system

  • 1. See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/337063134 BLENDER TUTORIAL. CREATING SWEEP SIMILAR LIKE SOLIDWORKS 3D CAD SYSTEM Presentation · November 2019 DOI: 10.13140/RG.2.2.24714.21447 CITATIONS 0 READS 14 1 author: Some of the authors of this publication are also working on these related projects: Erasmus+ | EU programme for education, training, youth and sport / as a teacher participant View project PD 9/2010, Technical University of Varna."Study on protective decorative coatings obtained by electroplating on dental implants". View project Tihomir Dovramadjiev Technical University of Varna 170 PUBLICATIONS   13 CITATIONS    SEE PROFILE All content following this page was uploaded by Tihomir Dovramadjiev on 06 November 2019. The user has requested enhancement of the downloaded file.
  • 2. BLENDER TUTORIAL. CREATING SWEEP SIMILAR LIKE SOLIDWORKS 3D CAD SYSTEM Assoc. Prof. Tihomir Dovramadjiev PhD Eng. Technical University of Varna Department Industrial Design tihomir.dovramadjiev@tu-varna.bg
  • 3. 2019 2 BLENDER SOFTWARE - Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline— modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation. https://www.blender.org/. - Blender software. 2.79b Version. About, License & Development. https://www.researchgate.net/publication/328677236_Blender_software_279b_Version_About_Licen se_Development - Modern accessible application of the system Blender in 3D design practice. https://www.researchgate.net/publication/312033613_Modern_accessible_application_of_the_syste m_Blender_in_3D_design_practice
  • 4. 2019 3 Geometry / Bevel Object Bevel Object The Bevel Object controls the cross section of the extruded curve. The Bevel Object can only be another curve both 2D or 3D, and opened or closed. Editing the handles and control points of the Bevel Object will cause the original Object to change shape. https://docs.blender.org/manual/en/2.79/modeling/curves/properties/geometry.html
  • 5. 2019 4 Geometry / Bevel Factor Bevel Factor Mapping Allows to control the relation between bevel factors (number between 0 and 1) and the rendered start and end point of a beveled spline. Map the bevel factor: Resolution To the number of subdivisions of a spline (U resolution). Segments To the length of its segments. Mapping to segments treats the subdivisions in each segment of a curve as if they would have all the same length. Spline The length of a spline. Start, End These options determine where to start/end the Bevel operation on the curve. This allows to make a bevelled curve which is not fully covered with a bevel. Increasing the Start Bevel Factor to 0.5 will start beveling the curve 50% of the distance from the start of the curve (in effect shortening the curve). Decreasing the End Bevel Factor by 0.25 will start beveling the curve 25% of the distance from the end of the curve (again, shortening the curve). https://docs.blender.org/manual/en/2.79/modeling/curves/properties/geometry.html
  • 6. 2019 5 Geometry / Caps Caps Fill CapsSeals the ends of a beveled curve. https://docs.blender.org/manual/en/2.79/modeling/curves/properties/geometry.html
  • 7. 2019 6 Geometry / Taper Taper Object The taper curve is evaluated along the local X axis, using the local Y axis for width control. Note also that: Tapering a curve causes it to get thinner towards one end. You can also alter the proportions of the Taper throughout the tapered object by moving/scaling/rotating the control points of the Taper Object. The Taper Object can only be another curve. Editing the handles and control points of the Taper Object will cause the original Object to change shape. Map Taper For curves using a Taper Object and with modifications to the Start/End Bevel Factor the Map Taper option will apply the taper to the beveled part of the curve (not the whole curve). Details •It must be an open curve. •The taper is applied independently to all curves of the extruded object. •Only the first curve in a Taper Object is evaluated, even if you have several separated segments. •The scaling starts at the first control point on the left and moves along the curve to the last control point on the right. •Negative scaling, (negative local Y on the taper curve) is possible as well. However, rendering artifacts may appear. •Might need to increase the curve resolution to see more detail of the taper. •With closed curves, the taper curve in Taper Object acts along the whole curve (perimeter of the object), not just the length of the object, and varies the extrusion depth. In these cases, you want the relative height of the Taper Object Taper curve at both ends to be the same, so that the cyclic point (the place where the endpoint of the curve connects to the beginning) is a smooth transition. https://docs.blender.org/manual/en/2.79/modeling/curves/properties/geometry.html
  • 8. 2019 7 Add BezierCurve Objet Mode. Add > Curve > BezierCurve
  • 10. 2019 9 Add BezierCircle Objet Mode. Add > Curve > Circle
  • 11. 2019 10 Beveling Object Mode. BezierCurve > Object Data (Type of active data to display and edit) > 3D Fill: Full and Defines the bevel shape (Bevel Object)
  • 12. 2019 11 Beveling / Circle Profile Bevel Object: BezierCircle
  • 13. 2019 12 Beveling / Fill Caps Object Mode. BezierCurve > Object Data (Type of active data to display and edit) > 3D Fill: Full, Defines the bevel shape (Bevel Object: BezierCircle) + Fill Caps
  • 14. 2019 13 Beveling / Star Profile Objet Mode. Add > Curve > Curve Profiles > Star
  • 15. 2019 14 Beveling / Star Profile Object Mode. BezierCurve > Object Data (Type of active data to display and edit) > 3D Fill: Full and Defines the bevel shape (Bevel Object: Star)
  • 16. 2019 15 Beveling / Star Profile Object Mode. BezierCurve > Object Data (Type of active data to display and edit) > 3D Fill: Full and Defines the bevel shape (Bevel Object: Star)
  • 17. 2019 16 Scaling Bevel Object: Star Scaling Bevel Object: Selecting Star and scaling with „S“ Key
  • 18. 2019 17 Result 1 Object Mode / Wireframe
  • 19. 2019 18 Control Points and Active Spline Resolution Manually working with control points. Active Spline Resolution: Default U 12
  • 20. 2019 19 Control Points and Active Spline Resolution Manually working with control points. Active Spline Resolution: Default U: 22 + Activating U (Make the curve or surface a closed loop in the U direction
  • 21. 2019 20 Active Spline Resolution + U (Closed Loop) Active Spline Resolution: Default U: 22 + Activated U (Make the curve or surface a closed loop in the U direction)
  • 23. 2019 22 REFERENCES - Blender Software. https://www.blender.org/ - Tihomir Dovramadjiev PhD. Modern accessible application of the system Blender in 3D design practice. https://www.researchgate.net/publication/312033613_Modern_accessible_application_of_the_system_Blender_in_3D_design_practice - Blender software. 2.79b Version. About, License & Development. DOI: 10.13140/RG.2.2.36167.75687 https://www.researchgate.net/publication/328677236_Blender_software_279b_Version_About_License_Development - Blender 2.79 Reference Manual. https://docs.blender.org/manual/en/2.79/index.html - Blender Geometry https://docs.blender.org/manual/en/2.79/modeling/curves/properties/geometry.html - Apace OpenOffice. http://www.openoffice.org/download/ View publication statsView publication stats