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SCOTT SCHNAARS
      G M EM EA




        #TMUbbms
20-MINUTES
              @schnaars


   #TMUbbms
FOUR THINGS
FOUR MINUTES EACH
                 + questions


                               @schnaars


      #TMUbbms
1. Games, Gamification & Engagement
  2. Who is Badgeville ?
  3. Is this a fad ?
  4. Does it work ?




                                  @schnaars


            #TMUbbms
WHAT IS
GAMIFICATION ?




 Gamification is —
         Game Dynamics integrated into a non-game
         experience In order to hit a business objective
                                                           @schnaars


                 #TMUbbms
NEW CONTEXT IS
NOT THE GOAL




   Gamification isn’t just adding games


                                          @schnaars


            #TMUbbms
NEW CONTEXT IS
  NOT THE GOAL




        If you put an Xbox in the break-
room,
              have you ‘gamified’ work ?
                                           @schnaars


                    #TMUbbms
WHAT IS
GAMIFICATION ?

 Something put on a site or
         into an activity — to increase:

                         •   Stickiness
                         •   Time On Site
                         •   Sharing
                         •   Content Creation
                         •   Registration
                         •   Purchases
                         •   Valued Behaviors

                                                @schnaars


             #TMUbbms
WHAT DOES
GAMIFICATION DO ?


                   LIFT —
                    •   Commerce
                    •   Loyalty
                    •   Retention
                    •   Engagement




                                     @schnaars


        #TMUbbms
TH E             WEB’S
MOST
SUCCESSFUL
COMPANIES



   845 Million              2 Billion Minutes        60 Hours of Video
  Active Users              of Play Per Day         Uploaded Per Minute


                                        Common Theme : H I G H L Y E N G A G E D U S E R S




                                                                          @schnaars


                 #TMUbbms
ENGAGEMENT                                 HIGH
                                         LOYALTY

 LADDER
1. Do your users know what
    you’d like them to do?
                                      MEDIUM
2. Are you giving your users clear   LOYALTY
    reasons to come back?




                                LOW
                             LOYALTY




                                                   @schnaars

                      #TMUbbms
ENGAGEMENT                             HIGH
                                    LOYALTY

LADDER                                1,000
                                     CUSTOMERS

RETAILER X – 100K CUSTOMERS


                               MEDIUM
                              LOYALTY
                                 9,000
                               CUSTOMERS




                          LOW
                      LOYALTY
                        90,000
                       CUSTOMERS



                                                 @schnaars

                #TMUbbms
ENGAGEMENT                                 HIGH
                                        LOYALTY
LADDER                                    1,000
                                          CUSTOMERS
                                          $100 per year
RETAILER X – 100K CUSTOMERS


                                MEDIUM
                               LOYALTY
                                  9,000
                                 CUSTOMERS
                                  $60 per year




                          LOW
                      LOYALTY
                        90,000
                       CUSTOMERS
                        $12 per year

                                                          @schnaars

                #TMUbbms
ENGAGEMENT                                          HIGH
                                                   LOYALTY
  LADDER                                             1,000
                                                     CUSTOMERS
                                                     $100 per year
  RETAILER X – 100K CUSTOMERS                         $100K

                                           MEDIUM
                                          LOYALTY
                                             9,000
                                            CUSTOMERS
1% MIGRATION = 4%    in REVENUE              $60 per year

5% MIGRATION = 15%    in REVENUE
                                             $540K

                                 LOW
                             LOYALTY
                               90,000
                                  CUSTOMERS
                                   $12 per year
                            $1.080M
                                                                     @schnaars

                       #TMUbbms
THE BEHAVIOR
   GRAPH
                                                                                  YOUR NETWORK
                                                                                   USER VALUE
                                                                                   Shared investments
SOCIAL NETWORKS
                                                                                   Recognized experts
                                                                                   Shared enthusiasm
        USER VALUE                                                                 Content discovery
                           Users on
      Universal Log In                                               Friends on
                           Your Network
                                                                Social Networks    SITE VALUE
            SITE VALUE                                                             Behavior Analytics
 Distribution Network                                                              Marketing Value
      Potential Virality                                                           Proprietary Data




                               Loves Sports     Your User      No Interest
                                              (Loves Sports)    in Sports
                                                                                        @schnaars

                           #TMUbbms
STATUS AND
REWARD             WITH A HIGHLY SOCIAL EXPERIENCE
                   YOU CAN DELIVER MEANINGFUL LOW-COST REWARDS

VALUE
                                       RECOGNITION ($)
                                       Reputation, Status, Badges, Levels,
                                       Icons

                                       PRIVILEGES ($$)
                                       Early/VIP Access, Moderation
                                       Powers, Stronger Votes


                                       MONETARY ($$$)
                                       Discounts, Free Shipping, Prizes




                                                        @schnaars


        #TMUbbms
Does this cure all ails…



                           @schnaars


          #TMUbbms
GOOD GAMIFICATION BAD CONTENT




                           @schnaars


         #TMUbbms
GOOD CONTENT BAD GAMIFICATION




                           @schnaars


         #TMUbbms
1. Games, Gamification & Engagement

2. Who is Badgeville ?
  3. Is this a fad ?
  4. Does it work ?




                                  @schnaars


            #TMUbbms
150+ BEHAVIOR PLATFORM C L I E N T S
  TECHNOLOGY          MEDIA         HEALTH, EDU &   GREEN TECH
                                      FINANCE




                                                      TELCO




               CONSUMER BRANDS, ECOMMERCE & DEALS




               5.1.2012



                  #TMUbbms                            @schnaars
THE BEHAVIOR
PLATFORM




  EMPLOYEES                                    DEVELOPERS




          CUSTOMERS/USERS   CHANNEL PARTNERS
                                                   @schnaars

              #TMUbbms
KEY COMPONENTS TO
THE BEHAVIOR
PLATFORM                                         BUILD YOUR ENGAGEMENT LAYER


       Game                            Reputation                     Social
      Mechanics                        Mechanics                     Mechanics




Drive, measure, & reward high      Elevate user status across    Socialize, recommend,
     value behaviors with             all your communities        and notify users about
       smart gamification               of engagement           contextually rich behaviors




                                                                                @schnaars

                            #TMUbbms
DRI VE
DESIRED BEHAVIOR
EVERYWHERE
                              YOUR CUSTOMERS
         SOCIAL WEB                   YOUR SITE        COMUNITIES

                                   YOUR
                                  WEBSITE




   CRM                    SOCIAL                  HR                CMS
                      COLLABORATION




                              YOUR EMPLOYEES

                      #TMUbbms                                       @schnaars
OWN YOUR
USER, EXPERIENCE & DATA


                                                   YOUR SITE
       FACEBOOOK




              GOOGLE+
  TWITTER
                              YOUR        YOUR             YOUR
                               APP        BLOG            REVIEWS



                              YOUR         YOUR            YOUR
     SOCIAL GRAPH             MOBILE      DEVICE          NETWORK




                                 YOUR OWN BEHAVIOR GRAPH


                   #TMUbbms                               @schnaars
1. Games, Gamification & Engagement
   2. Who is Badgeville?

3. Is this a fad ?

   4. Does it work ?




                                   @schnaars


              #TMUbbms
@schnaars


#TMUbbms
@schnaars


#TMUbbms
@schnaars


#TMUbbms
@schnaars


#TMUbbms
@schnaars


#TMUbbms
Tm ubbms -_badgeville.ppt
Tm ubbms -_badgeville.ppt
Tm ubbms -_badgeville.ppt
1. Games, Gamification & Engagement
   2. Who is Badgeville?
   3 Is this a fad?

4. Does it work ?




                                   @schnaars


            #TMUbbms
#TMUbbms   @schnaars
#TMUbbms   @schnaars
#TMUbbms   @schnaars
#TMUbbms   @schnaars
#TMUbbms   @schnaars
D O E S I T WO R K ?



               423%     increase in answer submittal

               40%      increase in review submissions

              400%      increase in time on site

               40%      WoW customer retention

               220%     increase in shopping cart adds




                                                    @schnaars


             #TMUbbms
THANK YOU!                          Scott Schnaars
                                            GM EMEA
                                            @schnaars
                                           @badgeville
                                           #TMUbbms




   www.badgeville.com | sales@badgeville.com




         2012

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Tm ubbms -_badgeville.ppt

  • 1. SCOTT SCHNAARS G M EM EA #TMUbbms
  • 2. 20-MINUTES @schnaars #TMUbbms
  • 3. FOUR THINGS FOUR MINUTES EACH + questions @schnaars #TMUbbms
  • 4. 1. Games, Gamification & Engagement 2. Who is Badgeville ? 3. Is this a fad ? 4. Does it work ? @schnaars #TMUbbms
  • 5. WHAT IS GAMIFICATION ? Gamification is — Game Dynamics integrated into a non-game experience In order to hit a business objective @schnaars #TMUbbms
  • 6. NEW CONTEXT IS NOT THE GOAL Gamification isn’t just adding games @schnaars #TMUbbms
  • 7. NEW CONTEXT IS NOT THE GOAL If you put an Xbox in the break- room, have you ‘gamified’ work ? @schnaars #TMUbbms
  • 8. WHAT IS GAMIFICATION ? Something put on a site or into an activity — to increase: • Stickiness • Time On Site • Sharing • Content Creation • Registration • Purchases • Valued Behaviors @schnaars #TMUbbms
  • 9. WHAT DOES GAMIFICATION DO ? LIFT — • Commerce • Loyalty • Retention • Engagement @schnaars #TMUbbms
  • 10. TH E WEB’S MOST SUCCESSFUL COMPANIES 845 Million 2 Billion Minutes 60 Hours of Video Active Users of Play Per Day Uploaded Per Minute Common Theme : H I G H L Y E N G A G E D U S E R S @schnaars #TMUbbms
  • 11. ENGAGEMENT HIGH LOYALTY LADDER 1. Do your users know what you’d like them to do? MEDIUM 2. Are you giving your users clear LOYALTY reasons to come back? LOW LOYALTY @schnaars #TMUbbms
  • 12. ENGAGEMENT HIGH LOYALTY LADDER 1,000 CUSTOMERS RETAILER X – 100K CUSTOMERS MEDIUM LOYALTY 9,000 CUSTOMERS LOW LOYALTY 90,000 CUSTOMERS @schnaars #TMUbbms
  • 13. ENGAGEMENT HIGH LOYALTY LADDER 1,000 CUSTOMERS $100 per year RETAILER X – 100K CUSTOMERS MEDIUM LOYALTY 9,000 CUSTOMERS $60 per year LOW LOYALTY 90,000 CUSTOMERS $12 per year @schnaars #TMUbbms
  • 14. ENGAGEMENT HIGH LOYALTY LADDER 1,000 CUSTOMERS $100 per year RETAILER X – 100K CUSTOMERS $100K MEDIUM LOYALTY 9,000 CUSTOMERS 1% MIGRATION = 4% in REVENUE $60 per year 5% MIGRATION = 15% in REVENUE $540K LOW LOYALTY 90,000 CUSTOMERS $12 per year $1.080M @schnaars #TMUbbms
  • 15. THE BEHAVIOR GRAPH YOUR NETWORK USER VALUE Shared investments SOCIAL NETWORKS Recognized experts Shared enthusiasm USER VALUE Content discovery Users on Universal Log In Friends on Your Network Social Networks SITE VALUE SITE VALUE Behavior Analytics Distribution Network Marketing Value Potential Virality Proprietary Data Loves Sports Your User No Interest (Loves Sports) in Sports @schnaars #TMUbbms
  • 16. STATUS AND REWARD WITH A HIGHLY SOCIAL EXPERIENCE YOU CAN DELIVER MEANINGFUL LOW-COST REWARDS VALUE RECOGNITION ($) Reputation, Status, Badges, Levels, Icons PRIVILEGES ($$) Early/VIP Access, Moderation Powers, Stronger Votes MONETARY ($$$) Discounts, Free Shipping, Prizes @schnaars #TMUbbms
  • 17. Does this cure all ails… @schnaars #TMUbbms
  • 18. GOOD GAMIFICATION BAD CONTENT @schnaars #TMUbbms
  • 19. GOOD CONTENT BAD GAMIFICATION @schnaars #TMUbbms
  • 20. 1. Games, Gamification & Engagement 2. Who is Badgeville ? 3. Is this a fad ? 4. Does it work ? @schnaars #TMUbbms
  • 21. 150+ BEHAVIOR PLATFORM C L I E N T S TECHNOLOGY MEDIA HEALTH, EDU & GREEN TECH FINANCE TELCO CONSUMER BRANDS, ECOMMERCE & DEALS 5.1.2012 #TMUbbms @schnaars
  • 22. THE BEHAVIOR PLATFORM EMPLOYEES DEVELOPERS CUSTOMERS/USERS CHANNEL PARTNERS @schnaars #TMUbbms
  • 23. KEY COMPONENTS TO THE BEHAVIOR PLATFORM BUILD YOUR ENGAGEMENT LAYER Game Reputation Social Mechanics Mechanics Mechanics Drive, measure, & reward high Elevate user status across Socialize, recommend, value behaviors with all your communities and notify users about smart gamification of engagement contextually rich behaviors @schnaars #TMUbbms
  • 24. DRI VE DESIRED BEHAVIOR EVERYWHERE YOUR CUSTOMERS SOCIAL WEB YOUR SITE COMUNITIES YOUR WEBSITE CRM SOCIAL HR CMS COLLABORATION YOUR EMPLOYEES #TMUbbms @schnaars
  • 25. OWN YOUR USER, EXPERIENCE & DATA YOUR SITE FACEBOOOK GOOGLE+ TWITTER YOUR YOUR YOUR APP BLOG REVIEWS YOUR YOUR YOUR SOCIAL GRAPH MOBILE DEVICE NETWORK YOUR OWN BEHAVIOR GRAPH #TMUbbms @schnaars
  • 26. 1. Games, Gamification & Engagement 2. Who is Badgeville? 3. Is this a fad ? 4. Does it work ? @schnaars #TMUbbms
  • 35. 1. Games, Gamification & Engagement 2. Who is Badgeville? 3 Is this a fad? 4. Does it work ? @schnaars #TMUbbms
  • 36. #TMUbbms @schnaars
  • 37. #TMUbbms @schnaars
  • 38. #TMUbbms @schnaars
  • 39. #TMUbbms @schnaars
  • 40. #TMUbbms @schnaars
  • 41. D O E S I T WO R K ? 423% increase in answer submittal 40% increase in review submissions 400% increase in time on site 40% WoW customer retention 220% increase in shopping cart adds @schnaars #TMUbbms
  • 42. THANK YOU! Scott Schnaars GM EMEA @schnaars @badgeville #TMUbbms www.badgeville.com | sales@badgeville.com 2012