The document discusses gamification and its use in increasing user engagement. It introduces gamification as integrating game mechanics into non-game experiences to achieve business goals. Examples are given of how gamification can increase stickiness, time on site, sharing, and desired behaviors through statuses, rewards, and reputation systems. The platform Badgeville is presented as providing these gamification tools and case studies show increases in user actions from 40-423% with its use. The discussion concludes gamification is not a fad and can be effective if implemented to support good content, not replace it.