This document discusses 3D visual quality assessment for future multimedia. It begins by motivating the need for 3D quality metrics as visual content evolves towards greater realism, including 3D. It then covers 3D perception by humans and various depth cues. The document outlines the 3D processing chain and potential sources of distortions. It discusses both subjective and objective methods for 3D quality assessment, including artifacts, challenges, and example evaluation methodologies.