This paper proposes a method for creating ultra-low latency virtual reality massively multiplayer online games (VR MMOGs) by integrating fog computing with cloud gaming. The introduction of fog nodes reduces latency through techniques such as centralized collision detection, direct motion tracking, and offloading background rendering tasks. Experiments indicate that the proposed method achieves a latency improvement from 48.3 ms to 32.3 ms, significantly enhancing the user experience in VR gaming.
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