3. 3
Overview
TCP = Transmission Control Protocol
▰ Connection-oriented protocol
▰ Provides a reliable unicast end-to-end byte stream over
an unreliable internetwork.
TCP
IP Internetwork
Byte
Stream
Byte
Stream
TCP
4. 4
Connection-Oriented
▰ Before any data transfer, TCP establishes a connection:
▻ One TCP entity is waiting for a connection (“server”)
▻ The other TCP entity (“client”) contacts the server
▰ The actual procedure for setting up connections is more complex.
▰ Each connection is full duplex
CLIENT SERVER
waiting for
connection
request
Request a connection
Accept a connection
Disconnect
Data Transer
5. 5
Reliable
• Byte stream is broken up into chunks which are called seg-ments
• Receiver sends acknowledgements (ACKs) for segments
• TCP maintains a timer. If an ACK is not received in time,
the segment is retransmitted
•Detecting errors:
• TCP has checksums for header and data. Segments with
invalid checksums are discarded
• Each byte that is transmitted has a sequence number
6. 6
Byte Stream Service
▰ To the lower layers, TCP handles data in blocks, the segments.
▰ To the higher layers TCP handles data as a sequence of bytes and
does not identify boundaries between bytes
▰ So: Higher layers do not know about the beginning and
end of segments !
TCP
Application
1. write 100 bytes
2. write 20 bytes
queue of
bytes to be
transmitted TCP
queue of
bytes that
have been
received
Application
1. read 40 bytes
2. read 40 bytes
3. read 40 bytes
Segments
7. 7
TCP Format
IP header TCP header TCP data
Sequence number (32 bits)
DATA
20 bytes 20 bytes
0 15 16 31
Source Port Number Destination Port Number
Acknowledgement number (32 bits)
window size
header
length
0 Flags
Options (if any)
TCP checksum urgent pointer
20
bytes
• TCP segments have a 20 byte header with >= 0 bytes of data.
8. 8
TCP header fields
▰ Port Number:
▻ A port number identifies the endpoint of a connection.
▻ A pair <IP address, port number> identifies one endpoint of a
connection.
▻ Two pairs <client IP address, client port number> and <server
IP address, server port number> identify a TCP connection.
TCP
IP
Applications
23 104
80
Ports:
TCP
IP
Applications
7 16
80 Ports:
9. 9
TCP header fields
9
Sequence Number (SeqNo):
Sequence number is 32 bits long.
So the range of SeqNo is
0 <= SeqNo <= 232
-1 4.3 Gbyte
TCP uses sequence numbers to keep track
of transmitted and acknowledged data
Each transmitted byte of payload data is
associated with a sequence number
Sequence numbers count bytes and
not segments
Sequence number of first byte in payload
is written in SeqNo field
The sequence number of the first sequence
number (Initial sequence number) is
negotiated during connection setup
Sequence number (SeqNo) (32 bits)
Source Port Number Destination Port Number
Acknowledgement number (AckNo)(32 bits)
window size
header
length
0 Flags
TCP checksum urgent pointer
10. TCP header fields
An acknowledgment is a confirmation
of delivery of data
When a TCP receiver wants to
acknowledge data, it
writes a sequence number in the
AckNo field, and
sets the ACK flag
IMPORTANT: An acknowledgment
confirms receipt for all
unacknowledged data that has a
smaller sequence number than given in
the AckNo field
Example: AckNo=5 confirms delivery for
1,2,3,4 (but not 5).
Sequence number (SeqNo) (32 bits)
Source Port Number Destination Port Number
Acknowledgement number (AckNo)(32 bits)
window size
header
length
0 Flags
TCP checksum urgent pointer
11. 11
TCP header fields:
▰ Header Length ( 4bits):
▻ TCP header has variable length (with minimum 20 bytes)
▰ Flag bits
▻ URG: Urgent pointer is valid
▻ If the bit is set, the following bytes contain an urgent message in the range:
SeqNo <= urgent message <= SeqNo+urgent pointer
▻ ACK: Acknowledgement Number is valid
▻ PSH: PUSH Flag
▻ Notification from sender to the receiver that the receiver should pass all data
that it has to the application.
▻ RST: Reset the connection
▻ The flag causes the receiver to reset the connection
▻ SYN: Synchronize sequence numbers
▻ Sent in the first packet when initiating a connection
▻ FIN: Sender is finished with sending
▻ Used for closing a connection
▻ Both sides of a connection must send a FIN
12. 12
TCP header fields
▰ Window Size:
▻ Each side of the connection advertises the window size
▻ Window size is the maximum number of bytes that a receiver can accept.
▻ Maximum window size is 216
-1= 65535 bytes
▰ TCP Checksum:
▻ TCP checksum covers over both TCP header and TCP data (also covers
some parts of the IP header)
▰ Urgent Pointer:
▻ Only valid if URG flag is set
▰ Options: field provides a way to add extra facilities not covered by the
regular header.
13. The TCP Service Model
Some assigned ports.
Port Protocol Use
21 FTP File transfer
23 Telnet Remote login
25 SMTP E-mail
69 TFTP Trivial File Transfer Protocol
79 Finger Lookup info about a user
80 HTTP World Wide Web
110 POP-3 Remote e-mail access
16. 16
▰ Opening a TCP Connection
▰ Closing a TCP Connection
▰ Special Scenarios
▰ State Diagram
17. 17
TCP Connection
Establishment
▰ TCP uses a three-way handshake to open a connection:
(1) ACTIVE OPEN: Client sends a segment with
▻ SYN bit set *
▻ port number of client
▻ initial sequence number (ISN) of client
(2) PASSIVE OPEN: Server responds with a segment with
▻ SYN bit set *
▻ initial sequence number of server
▻ ACK for ISN of client
(3) Client acknowledges by sending a segment with:
▻ ACK ISN of server (* counts as
one byte)
21. Why is a Two-Way
Handshake not enough?
aida.poly.edu mng.poly.edu
S 15322112354:15322112354(0)
win 16384 <mss 1460, ...>
S 172488586:172488586(0)
win 8760 <mss 1460>
S 1031880193:1031880193(0)
win 16384 <mss 1460, ...>
The red
line is a
delayed
duplicate
packet.
When aida initiates the data transfer (starting with
SeqNo=15322112355), mng will reject all data.
Will be discarded
as a duplicate
SYN
22. 22
TCP Connection
Termination
▰ Each end of the data flow must be shut down
independently (“half-close”)
▰ If one end is done it sends a FIN segment. This
means that no more data will be sent
▰ Four steps involved:
(1) X sends a FIN to Y (active close)
(2) Y ACKs the FIN,
(at this time: Y can still send data to X)
(3) and Y sends a FIN to X (passive close)
(4) X ACKs the FIN.
25. 25
TCP States
State Description
CLOSED No connection is active or pending
LISTEN The server is waiting for an incoming call
SYN RCVD A connection request has arrived; wait for Ack
SYN SENT The client has started to open a connection
ESTABLISHED Normal data transfer state
FIN WAIT 1 Client has said it is finished
FIN WAIT 2 Server has agreed to release
TIMED WAIT Wait for pending packets (“2MSL wait state”)
CLOSING Both Sides have tried to close simultanesously
CLOSE WAIT Server has initiated a release
LAST ACK Wait for pending packets
26. 26
TCP States in “Normal”
Connection Lifetime
SYN (SeqNo = x)
SYN (SeqNo = y, AckNo = x + 1 )
(AckNo = y + 1 )
SYN_SENT
(active open)
SYN_RCVD
ESTABLISHED
ESTABLISHED
FIN_WAIT_1
(active close)
LISTEN
(passive open)
FIN (SeqNo = m)
CLOSE_WAIT
(passive close)
(AckNo = m+ 1 )
FIN (SeqNo = n )
(AckNo = n+1)
LAST_ACK
FIN_WAIT_2
TIME_WAIT
CLOSED
27. 27
TCP State Transition
Diagram
Opening A Connection
CLOSED
LISTEN
SYN RCVD SYN SENT
ESTABLISHED
active open
send: SYN
recv: SYN, ACK
send: ACK
recv: SYN
send: SYN, ACK
recvd: ACK
send: . / .
recv:
RST
Application sends data
send: SYN
simultaneous open
recv: SYN
send: SYN, ACK
close or
timeout
passive open
send: . / .
recvd: FIN send: FIN
send:
FIN
28. 28
TCP State Transition
Diagram
Closing A Connection
FIN_WAIT_1
FIN_WAIT_2
ESTABLISHED
recv: FIN
send: ACK
recv: ACK
send: . / .
recvd: ACK
send: . / .
recv:
FIN, ACK
send: ACK
active close
send: FIN
TIME_WAIT
CLOSING
recv: FIN
send: ACK
CLOSED
Timeout
(2 MSL)
CLOSE_WAIT
LAST_ACK
passive close
recv: FIN
send: ACK
application
closes
send: FIN
recv: ACK
send: . / .
29. 29
2MSL Wait State
2MSL Wait State = TIME_WAIT
▰ When TCP does an active close, and sends the final
ACK, the connection must stay in in the
TIME_WAIT state for twice the maximum
segment lifetime.
2MSL= 2 * Maximum Segment Lifetime
▰ Why?
TCP is given a chance to resent the final ACK. (Server
will timeout after sending the FIN segment and
resend the FIN)
▰ The MSL is set to 2 minutes or 1 minute or 30
seconds.
30. 30
Resetting Connections
▰ Resetting connections is done by setting
the RST flag
▰ When is the RST flag set?
▻ Connection request arrives and no
server process is waiting on the
destination port
▻ Abort (Terminate) a connection
Causes the receiver to throw away
buffered data. Receiver does not
acknowledge the RST segment
32. 32
What is
Flow/Congestion/Error
Control ?
• Flow Control: Algorithms to prevent that the sender
overruns the receiver with information
• Error Control: Algorithms to recover or conceal the
effects from packet losses
• Congestion Control: Algorithms to prevent that the sender
overloads the network
The goal of each of the control mechanisms are different.
In TCP, the implementation of these algorithms is combined
33. 33
Acknowledgements
in TCP
▰ TCP receivers use acknowledgments
(ACKs) to confirm the receipt of data to
the sender
▰ Acknowledgment can be added
(“piggybacked”) to a data segment that
carries data in the opposite direction
▰ ACK information is included in the the
TCP header
▰ Acknowledgements are used for flow
control, error control, and congestion
control
Data for B
A B
Data for A ACK
ACK
34. 34
Sequence Numbers and
Acknowledgments in
TCP
▰ TCP uses sequence numbers to keep track of
transmitted and acknowledged data
▰ Each transmitted byte of payload data is
associated with a sequence number
▰ Sequence numbers count bytes and not
segments
▰ Sequence number of first byte in payload is
written in SeqNo field
▰ Sequence numbers wrap when they reach 232
-1
▰ The sequence number of the first sequence
number (Initial sequence number) is negotiated
during connection setup
Sequence number (SeqNo) (32 bits)
Source Port Number Destination Port Number
Acknowledgement number (AckNo)(32 bits)
window size
header
length
0 Flags
TCP checksum urgent pointer
35. 35
Sequence Numbers
and
Acknowledgments in
TCP
▰ An acknowledgment is a confirmation of
delivery of data
▰ When a TCP receiver wants to acknowledge
data, it
▻ writes a sequence number in the AckNo field,
and
▻ sets the ACK flag
IMPORTANT: An acknowledgment confirms
receipt for all unacknowledged data that has a
smaller sequence number than given in the
AckNo field
Example: AckNo=5 confirms delivery for 1,2,3,4
(but not 5).
Sequence number (SeqNo) (32 bits)
Source Port Number Destination Port Number
Acknowledgement number (AckNo)(32 bits)
window size
header
length
0 Flags
TCP checksum urgent pointer
36. 36
Cumulative
Acknowledgements
▰ TCP has cumulative
acknowledgements:
An acknowledgment confirms the
receipt of all unacknowledged data with
a smaller sequence number
S
e
q
N
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=
0
1
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0
1
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=
9
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s
37. 37
Cumulative
Acknowledgements
▰ With cumulative ACKs, the receiver can only
acknowledge a segment if all previous segments
have been received
▰ With cumulative ACKs, receiver cannot selectively
acknowledge blocks of segments:
e.g., ACK for S0-S3 and S5-S7 (but not for S4)
▰ Note: The use of cumulative ACKs imposes
constraints on the retransmission schemes:
▻ In case of an error, the sender may need to retransmit
all data that has not been acknowledged
38. 38
Rules for sending
Acknowledgments
▰ TCP has rules that influence the transmission of
acknowledgments
▰ Rule 1: Delayed Acknowledgments
▻ Goal: Avoid sending ACK segments that do not carry data
▻ Implementation: Delay the transmission of (some) ACKs
▰ Rule 2: Nagle’s rule
▻ Goal: Reduce transmission of small segments
Implementation: A sender cannot send multiple segments
with a 1-byte payload (i.e., it must wait for an ACK)
39. 39
Observing Delayed
Acknowledgements
• Remote terminal applications (e.g., Telnet) send characters to a
server. The server interprets the character and sends the output
at the server to the client.
• For each character typed, you see three packets:
1. Client Server: Send typed character
2. Server Client: Echo of character (or user output) and
acknowledgement for first packet
3. Client Server: Acknowledgement for second packet
1.
send character
2.
interpret
character
3.
send echo of character
and/or output
Host with
Telnet client
Host with
Telnet server
40. 40
Observing Delayed
Acknowledgements
▰ This is the output of typing 3 (three) characters :
Time 44.062449: Argon Neon: Push, SeqNo 0:1(1), AckNo
1
Time 44.063317: Neon Argon: Push, SeqNo 1:2(1), AckNo 1
Time 44.182705: Argon Neon: No Data, AckNo 2
Time 48.946471: Argon Neon: Push, SeqNo 1:2(1), AckNo
2
Time 48.947326: Neon Argon: Push, SeqNo 2:3(1), AckNo
2
Time 48.982786: Argon Neon: No Data, AckNo 3
Time 55.116581: Argon Neon: Push, SeqNo 2:3(1) AckNo
3
Time 55.117497: Neon Argon: Push, SeqNo 3:4(1) AckNo 3
Time 55.183694: Argon Neon: No Data, AckNo 4
Argon Neon
Telnet session
from Argon
to Neon
41. 41
Why 3 segments per
character?
▰ We would expect four segments per
character:
▰ But we only see three segments per
character:
▰ This is due to delayed
acknowledgements
character
ACK of character
ACK of echoed character
echo of character
character
ACK and echo of character
ACK of echoed character
42. 42
Delayed
Acknowledgement
▰ TCP delays transmission of ACKs for up to 200ms
▰ Goal: Avoid to send ACK packets that do not carry data.
▻ The hope is that, within the delay, the receiver will have
data ready to be sent to the receiver. Then, the ACK
can be piggybacked with a data segment
In Example:
▻ Delayed ACK explains why the “ACK of character” and the “echo of
character” are sent in the same segment
▻ The duration of delayed ACKs can be observed in the example when Argon
sends ACKs
Exceptions:
▰ ACK should be sent for every second full sized segment
▰ Delayed ACK is not used when packets arrive out of
order
43. ▰ Because of delayed ACKs, an ACK is
often observed for every other
segment
Delayed Acknowledgement
S
e
q
N
o
=
0
1
0
b
y
t
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s
A
B
S
e
q
N
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=
1
0
1
0
b
y
t
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A
C
K
2
0
A
C
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4
0
A
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5
0
A
C
K
9
0
S
e
q
N
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2
0
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b
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S
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S
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S
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S
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S
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=
8
0
1
0
b
y
t
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s
Max. Delay
for an ACK
A
C
K
7
0
44. 44
Observing Nagle’s Rule
▰ Observations:
▻ Argon never has multiple unacknowledged segments
outstanding
▻ There are fewer transmissions than there are
characters.
▰ This is due to Nagle’s Rule:
▻ Each TCP connection can have only one small (1-byte)
segment outstanding that has not been acknowledged
▰ Implementation: Send one byte and buffer all
subsequent bytes until acknowledgement is received.
Then send all buffered bytes in a single segment. (Only
enforced if byte is arriving from application one byte at a
time).
▰ Goal of Nagle’s Rule: Reduce the amount of small
segments.
▰ The algorithm can be disabled.
45. 45
▰ Only one 1-byte segment can be in
transmission (Here: Since no data is sent
from B to A, we also see delayed ACKs)
Nagle’s Rule
A
C
K
1
S
e
q
N
o
=
0
,
1
b
y
t
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A
B
A
C
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5
S
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5
,
5
b
y
t
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S
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q
N
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=
1
,
4
b
y
t
e
Typed
characters
Delayed ACK
Delayed ACK
A
C
K
1
0
Delayed ACK
47. 47
TCP Flow Control
▰ TCP uses a version of the sliding window
flow control, where
▻ Sending acknowledgements is separated
from setting the window size at sender
▻ Acknowledgements do not automatically
increase the window size
▰ During connection establishment, both ends of a
TCP connection set the initial size of the sliding
window
48. 48
Window Management in TCP
▰ The receiver is returning two parameters to the sender
▰ The interpretation is:
▻ I am ready to receive new data with
SeqNo= AckNo, AckNo+1, …., AckNo+Win-1
▰ Receiver can acknowledge data without opening the
window
▰ Receiver can change the window size without
acknowledging data
AckNo
window size
(win)
32 bits 16 bits
49. 49
Sliding Window Flow Control
1 2 3 4 5 6 7 8 9 10 11
Advertised window
sent but not
acknowledged can be sent
USABLE
WINDOW
sent and
acknowledged
can't sent
• Sliding Window Protocol is performed at the byte level:
•Here: Sender can transmit sequence numbers 6,7,8.
50. 50
Sliding Window:
“Window Closes”
1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6 7 8 9 10 11
Transmit Byte 6
1 2 3 4 5 6 7 8 9 10 11
AckNo = 5, Win = 4
is received
• Transmission of a single byte (with SeqNo = 6) and acknowledgement is received
(AckNo = 5, Win=4):
51. 51
Sliding Window:
“Window Opens”
1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6 7 8 9 10 11
AckNo = 5, Win = 6
is received
• Acknowledgement is received that enlarges the window to the right
(AckNo = 5, Win=6):
• A receiver opens a window when TCP buffer empties (meaning that data is
delivered to the application).
52. 52
Sliding Window:
“Window Shrinks”
1 2 3 4 5 6 7 8 9 10 11
1 2 3 4 5 6 7 8 9 10 11
AckNo = 5, Win = 3
is received
• Acknowledgement is received that reduces the window from the right
(AckNo = 5, Win=3):
• Shrinking a window should not be used
53. 53
Sliding Window: Example
3K
2K SeqNo=0
Receiver
Buffer
0 4K
Sender
sends 2K
of data
2K
AckNo=2048 Win=2048
Sender
sends 2K
of data 2K SeqNo=2048
4K
AckNo=4096 Win=0
AckNo=4096 Win=1024
Sender
blocked
55. 55
Error Control in
TCP
▰ TCP maintains a Retransmission Timer for
each connection:
▻ The timer is started during a transmission. A timeout
causes a retransmission
▰ TCP couples error control and congestion
control (i.e., it assumes that errors are caused by
congestion)
▻ Retransmission mechanism is part of congestion
control algorithm
▰ Here: How to set the timeout value of the
retransmission timer?
56. 56
TCP
Retransmission
Timer
▰ Retransmission Timer:
▻ The setting of the retransmission timer is crucial for
efficiency
▻ Timeout value too small results in
unnecessary retransmissions
▻ Timeout value too large long waiting time
before a retransmission
can be issued
▻ A problem is that the delays in the network are not
fixed
▻ Therefore, the retransmission timers must be adaptive
57. 57
Round-Trip Time
Measurements
▰ The retransmission mechanism of TCP
is adaptive
▰ The retransmission timers are set based
on round-trip time (RTT)
measurements that TCP performs
RTT
#1
RTT
#2
RTT
#3
The RTT is based on time difference
between segment transmission and
ACK
But:
TCP does not ACK each segment
Each connection has only one
timer
58. 58
Exponential Backoff
▰ Scenario: File transfer between two machines.
Disconnect cable.
▰ The interval between retransmission attempts
in seconds is:
1.03, 3, 6, 12, 24, 48, 64, 64, 64, 64, 64, 64, 64.
▰ Time between retrans-missions is doubled each
time (Exponential Backoff Algorithm)
▰ Timer is not increased beyond 64 seconds
▰ TCP gives up after 13th attempt and 9 minutes.
0
100
200
300
400
500
600
Seconds
0 2 4 6 8 10 12
Transmission Attempts
60. 60
TCP Congestion
Control
▰ TCP has a mechanism for congestion control.
The mechanism is implemented at the sender
▰ The window size at the sender is set as follows:
Send Window = MIN (flow control window,
congestion window)
where
▻ flow control window is advertised by the receiver
▻ congestion window is adjusted based on feedback
from the network
61. 61
TCP Congestion
Control
▰ TCP congestion control is governed by two
parameters:
▻ Congestion Window (cwnd)
▻ Slow-start threshhold Value (ssthresh)
Initial value is 216
-1
▰ Congestion control works in two modes:
▻ slow start (cwnd < ssthresh)
▻ congestion avoidance (cwnd ≥ ssthresh
62. 62
Slow Start
▰ Initial value: Set cwnd = 1
▻ Note: Unit is a segment size. TCP actually is based on bytes and
increments by 1 MSS (maximum segment size)
▰ The receiver sends an acknowledgement (ACK) for each Segment
▻ Note: Generally, a TCP receiver sends an ACK for every other segment.
▰ Each time an ACK is received by the sender, the congestion
window is increased by 1 segment:
cwnd = cwnd + 1
▻ If an ACK acknowledges two segments, cwnd is still increased by only 1
segment.
▻ Even if ACK acknowledges a segment that is smaller than MSS bytes long, cwnd
is increased by 1.
▰ Does Slow Start increment slowly? Not really.
In fact, the increase of cwnd is exponential
63. 63
Slow Start Example
▰ The congestion window size grows very
rapidly
▻ For every ACK, we increase cwnd by 1
irrespective of the number of
segments ACK’ed
▰ TCP slows down the increase of cwnd
when
cwnd > ssthresh
cwnd = 1
cwnd = 2
cwnd = 4
cwnd = 7
64. 64
Congestion
Avoidance
▰ Congestion avoidance phase is started if
cwnd has reached the slow-start threshold
value
▰ If cwnd ≥ ssthresh then each time an ACK is
received, increment cwnd as follows:
▻ cwnd = cwnd + 1/ cwnd
▰ So cwnd is increased by one only if all cwnd
segments have been acknowledged.
66. 66
Responses to
Congestion
▰ So, TCP assumes there is congestion if it detects a
packet loss
▰ A TCP sender can detect lost packets via:
▻ Timeout of a retransmission timer
▻ Receipt of a duplicate ACK
▰ TCP interprets a Timeout as a binary congestion signal. When a
timeout occurs, the sender performs:
▻ cwnd is reset to one:
cwnd = 1
▻ ssthresh is set to half the current size of the congestion window:
ssthressh = cwnd / 2
▻ and slow-start is entered
68. 68
Slow Start /
Congestion Avoidance
▰ A typical plot of cwnd for a TCP
connection (MSS = 1500 bytes) with TCP
Tahoe:
69. 69
Flavors of TCP
Congestion Control
▰ TCP Tahoe (1988, FreeBSD 4.3 Tahoe)
▻ Slow Start
▻ Congestion Avoidance
▻ Fast Retransmit
▰ TCP Reno (1990, FreeBSD 4.3 Reno)
▻ Fast Recovery
▰ New Reno (1996)
▰ SACK (1996)
▰ RED (Floyd and Jacobson 1993)
70. 70
TCP Reno
• Duplicate ACKs:
• Fast retransmit
• Fast recovery
Fast Recovery avoids slow start
• Timeout:
• Retransmit
• Slow Start
• TCP Reno improves upon TCP Tahoe when a single packet is
dropped in a round-trip time.
71. 71
TCP Tahoe and TCP
Reno
(for single segment
losses)
Reno time
cwnd
time
cwnd
Taho
72. 72
TCP New Reno
• When multiple packets are dropped, Reno has problems
• Partial ACK:
– Occurs when multiple packets are lost
– A partial ACK acknowledges some, but not all packets that are
outstanding at the start of a fast recovery, takes sender out of fast
recovery
Sender has to wait until timeout occurs
• New Reno:
– Partial ACK does not take sender out of fast recovery
– Partial ACK causes retransmission of the segment
following the acknowledged segment
• New Reno can deal with multiple lost segments without going to slow
start
73. 73
SACK
▰ SACK = Selective acknowledgment
▰ Issue: Reno and New Reno retransmit at most 1 lost packet per
round trip time
▰ Selective acknowledgments: The receiver can acknowledge
non-continuous blocks of data (SACK 0-1023, 1024-2047)
▰ Multiple blocks can be sent in a single segment.
▰ TCP SACK:
▻ Enters fast recovery upon 3 duplicate ACKs
▻ Sender keeps track of SACKs and infers if segments are lost.
Sender retransmits the next segment from the list of segments
that are deemed lost.