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WELCOME TO OUR
NEXT WORKSHOP

• Introduction to Technology in Language Education
• Definition: Technology in language education refers to the
use of digital tools, software, and online resources to
enhance language learning and teaching.
• Evolution: Technology has transformed language
education, providing innovative ways to engage learners,
facilitate communication, and access authentic language
resources.
• Types of Technology in Language Education
• Computer-Assisted Language Learning (CALL):
• Utilizes computer software and online platforms to facilitate language
learning activities such as vocabulary practice, grammar exercises, and
interactive language lessons.
• Examples: Duolingo, Rosetta Stone, Quizlet.
• Mobile-Assisted Language Learning (MALL):
• Utilizes mobile devices such as smartphones and tablets for language
learning anytime, anywhere.
• Apps and mobile websites provide access to language learning resources,
podcasts, language exchange platforms, and language games.
• Examples: Memrise, Babbel, HelloTalk.
• Virtual Reality (VR) and Augmented Reality (AR):
• Immersive technologies that provide simulated language
learning environments for authentic language practice and
cultural experiences.
• VR and AR applications offer virtual language labs, virtual
field trips, and interactive storytelling experiences.
• Examples: Google Expeditions, VRChat, Augment.
• Online Language Learning Platforms:
• Web-based platforms offer a wide range of language
courses, tutorials, and resources for learners of all
proficiency levels.
• Platforms provide interactive lessons, video lectures,
language exchange forums, and live tutoring sessions.
• Examples: Coursera, Udemy, iTalki.
• Benefits of Technology in Language Education
• Accessibility: Technology enables learners to access language learning
resources and materials from anywhere with an internet connection,
overcoming geographical barriers.
• Personalization: Digital tools allow for personalized learning
experiences tailored to individual learner needs, preferences, and
learning styles.
• Engagement: Interactive multimedia content and gamified language
learning apps increase learner motivation and engagement.
• Authenticity: Technology provides access to authentic language
materials such as videos, podcasts, and social media, allowing learners to
practice real-world language use.
• Challenges and Considerations
• Digital Divide: Disparities in access to technology and internet
connectivity may limit the accessibility of digital language learning
resources for some learners.
• Quality Control: Ensuring the quality and accuracy of online language
resources and materials is essential to support effective learning.
• Data Privacy and Security: Protecting learner data and privacy when
using online platforms and apps requires careful consideration and
implementation of privacy measures.
• Pedagogical Integration: Effective integration of technology into
language teaching requires training and professional development for
educators to leverage digital tools effectively.
• Future Directions
• Artificial Intelligence (AI): Integration of AI technologies
such as natural language processing (NLP) and chatbots for
personalized language learning experiences and intelligent
tutoring systems.
• Adaptive Learning: Development of adaptive learning
platforms that use data analytics and machine learning
algorithms to tailor instruction to individual learner needs
and progress.
• Virtual Collaboration: Expansion of virtual collaboration
tools and platforms to facilitate global language exchange
and intercultural communication among learners
LMS - Learning Management System
Sample: Moodle, Blackboard, Canvas
VLE - Virtual Learning Environment
Sample: Google Classroom, Schoology
OER - Open Educational Resources
Sample: Khan Academy, OpenStax, MIT
OpenCourseWare
MOOC - Massive Open Online Course
Sample: Coursera, edX, FutureLearn
SRS - Student Response System
Sample: Poll Everywhere, Kahoot, Socrative
VILT - Virtual Instructor-Led Training
Sample: Zoom meetings, Microsoft Teams meetings
TBL - Team-Based Learning
Sample: Collaborative group projects, peer review
activities
CBT - Computer-Based Training
Sample: Interactive tutorials, e-learning modules
CBE - Competency-Based Education
Sample: Mastery-based assessment, personalized
learning paths
PBL - Problem-Based Learning
Sample: Case studies, real-world scenario
simulations
• STEM - Science, Technology,
Engineering, and Mathematics
• Sample: Robotics, coding, engineering
design challenges
• STEAM - Science, Technology,
Engineering, Arts, and Mathematics
• Sample: Integration of arts into STEM
curriculum, creative design projects
• ICT - Information and
Communication Technology
• Sample: Computers, tablets,
smartphones
• SBL - Simulation-Based Learning
• Sample: Virtual labs, medical
simulations, flight simulators
• VR - Virtual Reality
• Sample: VR headsets, immersive
educational experiences
• AR - Augmented Reality
• Sample: Pokémon GO, educational
apps with AR features
• MR - Mixed Reality
• Sample: Microsoft HoloLens, Magic
Leap
• AI - Artificial Intelligence
• Sample: Intelligent tutoring systems,
adaptive learning algorithms
• ML - Machine Learning
• Sample: Personalized recommendation
systems, predictive analytics
• NLP - Natural Language Processing
• Sample: Chatbots, language translation
tools
• CMS - Content Management System
• Sample: WordPress, Drupal, Joomla
• BYOD - Bring Your Own Device
• Sample: Students using their own laptops,
tablets, or smartphones for learning
• DI - Differentiated Instruction
• Sample: Individualized learning plans,
tiered assignments
• UDL - Universal Design for Learning
• Sample: Multiple means of
representation, engagement, and
expression
• TTS - Text-to-Speech
• Sample: Read&Write, Voice Dream Reader
• ASR - Automatic Speech Recognition
• Sample: Dictation software, language
learning apps with speech recognition
• STEM - Science, Technology,
Engineering, Mathematics
• Sample: Robotics, coding, engineering
design challenges
• SEL - Social and Emotional Learning
• Sample: Mindfulness exercises, character
education programs
• PLN - Personal Learning Network
• Sample: Twitter, LinkedIn, educational
blogs
• SNS - Social Networking Service
• Sample: Facebook groups, LinkedIn
groups for educators
• DLC - Digital Learning Content
• Sample: E-books, online tutorials, interactive
multimedia resources
• CAI - Computer-Assisted Instruction
• Sample: Educational software, interactive tutorials
• MLearning - Mobile Learning
• Sample: Language learning apps, educational
podcasts
• DLC - Digital Learning Content
• Sample: E-books, online tutorials, interactive
multimedia resources
• TBL - Team-Based Learning
• Sample: Collaborative group projects, peer review
activities
• GSL - Gamified Learning
• Sample: Educational games, gamified quizzes
• SCORM - Sharable Content Object
Reference Model
• Sample: E-learning authoring tools, learning
management systems
• CAI - Computer-Assisted Instruction
• Sample: Educational software, interactive tutorials
• QR - Quick Response codes
• Sample: Scanning QR codes to access learning
resources
• EMI - English as a Medium of Instruction
• Sample: Teaching STEM subjects in English in non-
English speaking countries
• SIS - Student Information System
• Sample: PowerSchool, Infinite Campus
• LCMS - Learning Content Management
System
• Sample: Adobe Captivate Prime, iSpring Learn
• TBLT - Task-Based Language Teaching
• Sample: Language learning tasks based on real-
world scenarios
• TESOL - Teaching English to Speakers of
Other Languages
• Sample: TESOL certification courses, ESL teaching
resources
• CALL - Computer-Assisted Language
Learning
• Sample: Rosetta Stone, Duolingo, Babbel
• ELT - English Language Teaching
• Sample: ESL textbooks, English language courses
• ESP - English for Specific Purposes
• Sample: Business English courses, Academic
English programs
• EAP - English for Academic Purposes
• Sample: English courses for academic writing,
research, and presentations
• ESP - English for Specific Purposes
• Sample: Business English courses, Academic
English programs
• GSE - Global Scale of English
• Sample: Pearson English courses, standardized
English proficiency tests
ENGLISH MAJORSHIP
1.ELT - English Language Teaching
2.ESL - English as a Second Language
3.EFL - English as a Foreign Language
4.TESOL - Teaching English to Speakers of Other Languages
5.TEFL - Teaching English as a Foreign Language
6.TEFLA - Teaching English as a Foreign Language to Adults
7.ESP - English for Specific Purposes
8.EAP - English for Academic Purposes
9.CELTA - Certificate in English Language Teaching to Adults
10.
DELTA - Diploma in English Language Teaching to Adults
• TOEFL - Test of English as a Foreign Language
• IELTS - International English Language Testing System
• CAE - Certificate in Advanced English
• CPE - Certificate of Proficiency in English
• FCE - First Certificate in English
• PET - Preliminary English Test
• TKT - Teaching Knowledge Test
• SLA - Second Language Acquisition
• CALL - Computer-Assisted Language Learning
• L1 - First Language (Native Language)
• L2 - Second Language
• L3 - Third Language
• LGP - Language for General Purposes
• LSP - Language for Specific Purposes
• LPP - Language Policy and Planning
• LFE - Lingua Franca English
• EIL - English as an International Language
• WE - World Englishes
• NNS - Non-Native Speaker
• NS - Native Speaker
• RP - Received Pronunciation
• GA - General American (Accent)
• RP - Received Pronunciation
• BBC - British Broadcasting Corporation
• TESL - Teaching English as a Second Language
• Linguistics - Scientific study of language and its structure
• SLP - Speech-Language Pathology
• TES - Transnational Englishes
• ELF - English as a Lingua Franca
• TES - Transnational Englishes
• EAL - English as an Additional Language
• TESD - Teaching English in the Speaker's Domain
• TESN - Teaching English in the Non-Speaker's Domain
• SLP - Second Language Pedagogy
• ELP - English Language Proficiency
• LEP - Limited English Proficiency
• CELAC - Certificate in English Language and Culture
• CLIL - Content and Language Integrated Learning
• MLA - Modern Language Association
• BICS - Basic Interpersonal Communication Skills
Arigatou 
@eldesbe

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TTL2-WORKSHOP-LECTURE-SLIDES.pptxxxxxxxx

  • 1. WELCOME TO OUR NEXT WORKSHOP 
  • 2. • Introduction to Technology in Language Education • Definition: Technology in language education refers to the use of digital tools, software, and online resources to enhance language learning and teaching. • Evolution: Technology has transformed language education, providing innovative ways to engage learners, facilitate communication, and access authentic language resources.
  • 3. • Types of Technology in Language Education • Computer-Assisted Language Learning (CALL): • Utilizes computer software and online platforms to facilitate language learning activities such as vocabulary practice, grammar exercises, and interactive language lessons. • Examples: Duolingo, Rosetta Stone, Quizlet. • Mobile-Assisted Language Learning (MALL): • Utilizes mobile devices such as smartphones and tablets for language learning anytime, anywhere. • Apps and mobile websites provide access to language learning resources, podcasts, language exchange platforms, and language games. • Examples: Memrise, Babbel, HelloTalk.
  • 4. • Virtual Reality (VR) and Augmented Reality (AR): • Immersive technologies that provide simulated language learning environments for authentic language practice and cultural experiences. • VR and AR applications offer virtual language labs, virtual field trips, and interactive storytelling experiences. • Examples: Google Expeditions, VRChat, Augment.
  • 5. • Online Language Learning Platforms: • Web-based platforms offer a wide range of language courses, tutorials, and resources for learners of all proficiency levels. • Platforms provide interactive lessons, video lectures, language exchange forums, and live tutoring sessions. • Examples: Coursera, Udemy, iTalki.
  • 6. • Benefits of Technology in Language Education • Accessibility: Technology enables learners to access language learning resources and materials from anywhere with an internet connection, overcoming geographical barriers. • Personalization: Digital tools allow for personalized learning experiences tailored to individual learner needs, preferences, and learning styles. • Engagement: Interactive multimedia content and gamified language learning apps increase learner motivation and engagement. • Authenticity: Technology provides access to authentic language materials such as videos, podcasts, and social media, allowing learners to practice real-world language use.
  • 7. • Challenges and Considerations • Digital Divide: Disparities in access to technology and internet connectivity may limit the accessibility of digital language learning resources for some learners. • Quality Control: Ensuring the quality and accuracy of online language resources and materials is essential to support effective learning. • Data Privacy and Security: Protecting learner data and privacy when using online platforms and apps requires careful consideration and implementation of privacy measures. • Pedagogical Integration: Effective integration of technology into language teaching requires training and professional development for educators to leverage digital tools effectively.
  • 8. • Future Directions • Artificial Intelligence (AI): Integration of AI technologies such as natural language processing (NLP) and chatbots for personalized language learning experiences and intelligent tutoring systems. • Adaptive Learning: Development of adaptive learning platforms that use data analytics and machine learning algorithms to tailor instruction to individual learner needs and progress. • Virtual Collaboration: Expansion of virtual collaboration tools and platforms to facilitate global language exchange and intercultural communication among learners
  • 9. LMS - Learning Management System Sample: Moodle, Blackboard, Canvas VLE - Virtual Learning Environment Sample: Google Classroom, Schoology OER - Open Educational Resources Sample: Khan Academy, OpenStax, MIT OpenCourseWare MOOC - Massive Open Online Course Sample: Coursera, edX, FutureLearn SRS - Student Response System Sample: Poll Everywhere, Kahoot, Socrative VILT - Virtual Instructor-Led Training Sample: Zoom meetings, Microsoft Teams meetings TBL - Team-Based Learning Sample: Collaborative group projects, peer review activities CBT - Computer-Based Training Sample: Interactive tutorials, e-learning modules CBE - Competency-Based Education Sample: Mastery-based assessment, personalized learning paths PBL - Problem-Based Learning Sample: Case studies, real-world scenario simulations
  • 10. • STEM - Science, Technology, Engineering, and Mathematics • Sample: Robotics, coding, engineering design challenges • STEAM - Science, Technology, Engineering, Arts, and Mathematics • Sample: Integration of arts into STEM curriculum, creative design projects • ICT - Information and Communication Technology • Sample: Computers, tablets, smartphones • SBL - Simulation-Based Learning • Sample: Virtual labs, medical simulations, flight simulators • VR - Virtual Reality • Sample: VR headsets, immersive educational experiences • AR - Augmented Reality • Sample: Pokémon GO, educational apps with AR features • MR - Mixed Reality • Sample: Microsoft HoloLens, Magic Leap • AI - Artificial Intelligence • Sample: Intelligent tutoring systems, adaptive learning algorithms • ML - Machine Learning • Sample: Personalized recommendation systems, predictive analytics • NLP - Natural Language Processing • Sample: Chatbots, language translation tools
  • 11. • CMS - Content Management System • Sample: WordPress, Drupal, Joomla • BYOD - Bring Your Own Device • Sample: Students using their own laptops, tablets, or smartphones for learning • DI - Differentiated Instruction • Sample: Individualized learning plans, tiered assignments • UDL - Universal Design for Learning • Sample: Multiple means of representation, engagement, and expression • TTS - Text-to-Speech • Sample: Read&Write, Voice Dream Reader • ASR - Automatic Speech Recognition • Sample: Dictation software, language learning apps with speech recognition • STEM - Science, Technology, Engineering, Mathematics • Sample: Robotics, coding, engineering design challenges • SEL - Social and Emotional Learning • Sample: Mindfulness exercises, character education programs • PLN - Personal Learning Network • Sample: Twitter, LinkedIn, educational blogs • SNS - Social Networking Service • Sample: Facebook groups, LinkedIn groups for educators
  • 12. • DLC - Digital Learning Content • Sample: E-books, online tutorials, interactive multimedia resources • CAI - Computer-Assisted Instruction • Sample: Educational software, interactive tutorials • MLearning - Mobile Learning • Sample: Language learning apps, educational podcasts • DLC - Digital Learning Content • Sample: E-books, online tutorials, interactive multimedia resources • TBL - Team-Based Learning • Sample: Collaborative group projects, peer review activities • GSL - Gamified Learning • Sample: Educational games, gamified quizzes • SCORM - Sharable Content Object Reference Model • Sample: E-learning authoring tools, learning management systems • CAI - Computer-Assisted Instruction • Sample: Educational software, interactive tutorials • QR - Quick Response codes • Sample: Scanning QR codes to access learning resources • EMI - English as a Medium of Instruction • Sample: Teaching STEM subjects in English in non- English speaking countries
  • 13. • SIS - Student Information System • Sample: PowerSchool, Infinite Campus • LCMS - Learning Content Management System • Sample: Adobe Captivate Prime, iSpring Learn • TBLT - Task-Based Language Teaching • Sample: Language learning tasks based on real- world scenarios • TESOL - Teaching English to Speakers of Other Languages • Sample: TESOL certification courses, ESL teaching resources • CALL - Computer-Assisted Language Learning • Sample: Rosetta Stone, Duolingo, Babbel • ELT - English Language Teaching • Sample: ESL textbooks, English language courses • ESP - English for Specific Purposes • Sample: Business English courses, Academic English programs • EAP - English for Academic Purposes • Sample: English courses for academic writing, research, and presentations • ESP - English for Specific Purposes • Sample: Business English courses, Academic English programs • GSE - Global Scale of English • Sample: Pearson English courses, standardized English proficiency tests
  • 14. ENGLISH MAJORSHIP 1.ELT - English Language Teaching 2.ESL - English as a Second Language 3.EFL - English as a Foreign Language 4.TESOL - Teaching English to Speakers of Other Languages 5.TEFL - Teaching English as a Foreign Language 6.TEFLA - Teaching English as a Foreign Language to Adults 7.ESP - English for Specific Purposes 8.EAP - English for Academic Purposes 9.CELTA - Certificate in English Language Teaching to Adults 10. DELTA - Diploma in English Language Teaching to Adults
  • 15. • TOEFL - Test of English as a Foreign Language • IELTS - International English Language Testing System • CAE - Certificate in Advanced English • CPE - Certificate of Proficiency in English • FCE - First Certificate in English • PET - Preliminary English Test • TKT - Teaching Knowledge Test • SLA - Second Language Acquisition • CALL - Computer-Assisted Language Learning • L1 - First Language (Native Language)
  • 16. • L2 - Second Language • L3 - Third Language • LGP - Language for General Purposes • LSP - Language for Specific Purposes • LPP - Language Policy and Planning • LFE - Lingua Franca English • EIL - English as an International Language • WE - World Englishes • NNS - Non-Native Speaker • NS - Native Speaker
  • 17. • RP - Received Pronunciation • GA - General American (Accent) • RP - Received Pronunciation • BBC - British Broadcasting Corporation • TESL - Teaching English as a Second Language • Linguistics - Scientific study of language and its structure • SLP - Speech-Language Pathology • TES - Transnational Englishes • ELF - English as a Lingua Franca • TES - Transnational Englishes
  • 18. • EAL - English as an Additional Language • TESD - Teaching English in the Speaker's Domain • TESN - Teaching English in the Non-Speaker's Domain • SLP - Second Language Pedagogy • ELP - English Language Proficiency • LEP - Limited English Proficiency • CELAC - Certificate in English Language and Culture • CLIL - Content and Language Integrated Learning • MLA - Modern Language Association • BICS - Basic Interpersonal Communication Skills