This document describes an "exploratory test adventure", which applies concepts from storytelling games to software testing in order to make it more creative and collaborative. It discusses setting up exploratory test adventures with a storyteller, participants taking on roles, a fictional scene and mission. Interruptions, events and flexible paths can be used to simulate real-world complexity and keep the testing exploratory. Examples are given of exploratory test adventures run at a testing conference to collaboratively test a system in an engaging way.
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