This document provides a tutorial on building an interactive voice response (IVR) adventure game using VoiceXML. It begins with a simple example that allows the user to select between 3 doors using DTMF inputs. It then expands the example to allow voice inputs in addition to DTMF. Further examples add event handling, help functionality, and dynamic content generation through integration with a Perl script. The goal is to recreate the interactive fiction of early text adventure games using VoiceXML and telephony.