SlideShare a Scribd company logo
What User-Centered
Design is Good For
Dan Saffer, Kicker Studio
@odannyboy   @kickerstudio
Dilemma: Most of the
products we use,
including many we
love, weren’t made
using UCD techniques.
There are five major
approaches to
designing products.
Approaches = Ways
        to Answer Questions




When we have to make a design decision in the middle of a project (or even when first
deciding the product strategy), how do we go about making that decision?
User-Centered Design




Focus on User Needs and GOALS. Designer is translator of user needs and goals. Users guide
the product decisions.
User-Centered Design



                 Activity-Centered
                      Design




Focus is on the tasks and activities that need to be accomplished. Users are the performers of
activities. Role of the designer is to provide tools to accomplish actions.
Data-Driven Design
   User-Centered Design



                 Activity-Centered
                      Design




Focus is on watching which provided option is preferred. Users are sources of behavioral
data. Designers are creators of options.
Data-Driven Design
   User-Centered Design
                                               Systems Design

                 Activity-Centered
                      Design




Focus is on the components of the system: sensor, comparator, actuator. Users set the goals
of the system. Designers make sure all the parts are in place.
Data-Driven Design
   User-Centered Design
                                                 Systems Design

                  Activity-Centered
                       Design

                                   Genius Design

Focus is on the skill and wisdom of the designer. Users are a source of validation (often via
usability testing). Designer is the source of inspiration.
Data-Driven Design
   User-Centered Design
                                               Systems Design

                 Activity-Centered
                      Design
                                                                                Where
                                  Genius Design                                 Most
                                                                                Design
                                                                                Happens


Of course, in practice, we’re constantly weaving between the different approaches.
The Dirty Little Secret




All of these methods rely on the skill of the designer in one way or another.
No matter how many
users you talk to, no
matter how much data
you collect, at the end
of the day, a human
has to decide.
User Input + Designer
        = Design




Input can come AFTER the product is out, of course. And that input can be disastrous.
No amount of data
        analysis can make up
        for a lack of talent.
        Jeffrey Zeldman



Takes the talent of the designer to determine what the results of a UCD process should be.
Users (and their data)
        should be there to
        inform designers, not
        substitute for them.




The purpose of UCD should be to bolster, enlighten, or confirm designer’s judgement.
Many people suggest that "you guys
should optimize the UI to match the
feature usage data." ...The only
problem? We've already designed that
product, and it's called Office 2003.

Jensen Harris on Office 2007
Research can be wrong.

The conclusions you can
draw from research can
be wrong.
Just as one example, with small sample sizes (which is usually what you’re working with with
UCD), you can prove just about anything.

Blue cars get hit by rocks more often than other cars, therefore we should never paint our
cars blue.
Some design
approaches work better
for different problems
than for others.
Activity-centered
Design
• Good for intense, focused, complex activities
• Refining task flows
• Making actions more efficient
• Not good for big picture rethinking
• Can de-skill users
Data-driven Design
• Good for existing designs
• Incremental improvements
• Fine tuning of a design
• Not good at all for big picture rethinking
• Mind numbingly tedious
• Can end up with a real dog’s breakfast
Systems Design
• Good for large-scale designs
• Systems of Systems
• Models for large teams
• Not good for small projects
• Very analytical
Genius Design
• Good for rapid projects
• Possible to get a “purer” vision and more
  radical jumps in products
• Flexible
• Not good for inexperienced designers
• Need domain knowledge
• Can be very, very wrong
User-centered Design
•   Understand unfamiliar domains

•   Empathy with users—focus on people

•   Can catch problems (and opportunities) up front

•   Hard for people to evaluate (and generate) new
    product ideas—Ford’s “Faster Horse” analogy

•   Are you focused on the RIGHT users?

•   User goals can be slippery

•   Does it scale?
The trick is to determine
        what approach works
        best for the project
        you’re on...even for just
        part of the project.



Honest appraisal of your own skills, what’s the problem is (do you understand the users for
instance?)
Theory: UCD is best for
evolutionary design
within an established
market/category.
Great ideas can’t be
tested. Only mediocre
ideas can be tested.
George Lois
Thanks.
dan@kickerstudio.com
@odannyboy on Twitter

http://kickerstudio.com
@kickerstudio on Twitter

More Related Content

PPT
User centered Design
PDF
User Centered Design Overview
PPTX
Human centered design
PDF
Don Norman "Design of everyday things" - UX Book Club
PDF
User Centered Design in short
PPT
What Is Interaction Design
PPTX
Heuristic evaluation
PDF
Create User Flow & Wireframing for an Application
User centered Design
User Centered Design Overview
Human centered design
Don Norman "Design of everyday things" - UX Book Club
User Centered Design in short
What Is Interaction Design
Heuristic evaluation
Create User Flow & Wireframing for an Application

What's hot (20)

PPTX
Ui ux designing principles
PDF
10 Usability Heuristics explained
PDF
UX Lesson 1: User Centered Design
PPTX
User Centered Design
PDF
User Centred Design (UCD) Presentation
PPTX
Human Computer Interaction: The Design of Everyday Things (User Centered Des...
PDF
Participatory Design: Bringing Users Into Your Process
PDF
Intro to Human Centered Design
PPTX
Introduction to UX Research: Fundamentals of Contextual Inquiry
PDF
Introduction to Design Thinking and UX Research
PDF
10 user centered design
PDF
Low-fidelity Prototyping
PPTX
The Importance of UX
PDF
Lecture 2: Human-Computer Interaction: Conceptual Design (2014)
PPTX
Human centered design [explained with examples]
PPT
UX - User Experience Design and Principles
PPTX
Empathy Maps
PDF
Painting a Vision for Your Product
PPTX
UX Design Deliverables: Expert's Choice
PDF
Basic Principles of Interface design
Ui ux designing principles
10 Usability Heuristics explained
UX Lesson 1: User Centered Design
User Centered Design
User Centred Design (UCD) Presentation
Human Computer Interaction: The Design of Everyday Things (User Centered Des...
Participatory Design: Bringing Users Into Your Process
Intro to Human Centered Design
Introduction to UX Research: Fundamentals of Contextual Inquiry
Introduction to Design Thinking and UX Research
10 user centered design
Low-fidelity Prototyping
The Importance of UX
Lecture 2: Human-Computer Interaction: Conceptual Design (2014)
Human centered design [explained with examples]
UX - User Experience Design and Principles
Empathy Maps
Painting a Vision for Your Product
UX Design Deliverables: Expert's Choice
Basic Principles of Interface design
Ad

Viewers also liked (20)

PDF
Introduction to User-Centered Design
PPT
User Centered Design 101
PDF
User-centered design: A road map to usability
PPT
Bringing User-Centered Design Practices into Agile Development Projects
PPTX
Listen to your Users. Building an Intranet with User Centered Design at Novartis
PPT
User Centered Design for Projects
PPTX
User-centered Design
PDF
Intro to User Centered Design Workshop
PPTX
User centered design workshop
PDF
iPhone App Design: A user-centered approach
PDF
了解你的用户 5个访谈前一定要注意的事
PDF
Ux lady-designing-for-error
PDF
Mapping Time Space - the basics
PDF
6000 Years of Device Design
PDF
Interaction as a Material
PDF
Using Microinteractions to get from Prototype to Product
PDF
Carpe Diem: Attention, Awareness, and Interaction Design 2009
PDF
JCConf TW 2014 - Modern Design Pattern
PDF
研究、論文與發表,我的路徑
PDF
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Introduction to User-Centered Design
User Centered Design 101
User-centered design: A road map to usability
Bringing User-Centered Design Practices into Agile Development Projects
Listen to your Users. Building an Intranet with User Centered Design at Novartis
User Centered Design for Projects
User-centered Design
Intro to User Centered Design Workshop
User centered design workshop
iPhone App Design: A user-centered approach
了解你的用户 5个访谈前一定要注意的事
Ux lady-designing-for-error
Mapping Time Space - the basics
6000 Years of Device Design
Interaction as a Material
Using Microinteractions to get from Prototype to Product
Carpe Diem: Attention, Awareness, and Interaction Design 2009
JCConf TW 2014 - Modern Design Pattern
研究、論文與發表,我的路徑
Gaming the Web: Using the Structure of Games to Design Better Web Apps
Ad

Similar to What User-Centered Design is Good For (20)

PDF
How Design Theories Evolved from User-Centered Design to Design Thinking.pdf
PDF
Design Driven Development
PPT
Why Usability Should Never Come First
PPT
Upa why usability shouldn't come first
PDF
Designing with Users in Mind_ My Experience with User-Centered Design.pdf
PDF
Design Thinking Dallas by Chris Bernard
PDF
Utah PMA Quarterly Meeting, June, 2010
PDF
Design from a business perspective
PDF
TP2 Understanding the customer
PDF
Usability & Interface Design for HiTech Products
PPTX
How design decisions affect user performance
PDF
User as a resource in organizations
PDF
Design thinking and system thinking - do the shuffle
PDF
I design think, therefore I am a UX'er.
PDF
Design Thinking for the Modern Startup
PPTX
User Interface Design: Definitions, Processes and Principles
PPTX
User interface design: definitions, processes and principles
PDF
Handout Prof. Ralf Beuker: Keynote 1st Cambridge Design Management Conference...
PDF
WTF is Design Thinking
KEY
UX Must Die
How Design Theories Evolved from User-Centered Design to Design Thinking.pdf
Design Driven Development
Why Usability Should Never Come First
Upa why usability shouldn't come first
Designing with Users in Mind_ My Experience with User-Centered Design.pdf
Design Thinking Dallas by Chris Bernard
Utah PMA Quarterly Meeting, June, 2010
Design from a business perspective
TP2 Understanding the customer
Usability & Interface Design for HiTech Products
How design decisions affect user performance
User as a resource in organizations
Design thinking and system thinking - do the shuffle
I design think, therefore I am a UX'er.
Design Thinking for the Modern Startup
User Interface Design: Definitions, Processes and Principles
User interface design: definitions, processes and principles
Handout Prof. Ralf Beuker: Keynote 1st Cambridge Design Management Conference...
WTF is Design Thinking
UX Must Die

More from Dan Saffer (15)

PDF
Practical Creativity
PDF
Microinteractions
PDF
The New Era of (Non-) Discoverability
PDF
The Complexity of Simplicity
PDF
Design in the Post-PC Era
PDF
Designing for (and with) New Technology
PDF
How to Lie with Design Strategy
PDF
Tap is the New Click
PDF
Ideation and Design Principles Workshop
PDF
Designing from the Inside-Out: Behaviour as the Engine of Product Design
PDF
Designing Smart and Clever Applications
PDF
Making Good Design Decisions
PDF
New Sources of Inspiration for Interaction Designers
PDF
The Role of Metaphor in Interaction Design
PDF
How to Lie with Design Research
Practical Creativity
Microinteractions
The New Era of (Non-) Discoverability
The Complexity of Simplicity
Design in the Post-PC Era
Designing for (and with) New Technology
How to Lie with Design Strategy
Tap is the New Click
Ideation and Design Principles Workshop
Designing from the Inside-Out: Behaviour as the Engine of Product Design
Designing Smart and Clever Applications
Making Good Design Decisions
New Sources of Inspiration for Interaction Designers
The Role of Metaphor in Interaction Design
How to Lie with Design Research

Recently uploaded (20)

PPTX
AD Bungalow Case studies Sem 2.pptxvwewev
PPT
EGWHermeneuticsffgggggggggggggggggggggggggggggggg.ppt
PDF
SEVA- Fashion designing-Presentation.pdf
PPTX
artificialintelligencedata driven analytics23.pptx
PDF
Wio LTE JP Version v1.3b- 4G, Cat.1, Espruino Compatible\202001935, PCBA;Wio ...
PDF
Urban Design Final Project-Context
PDF
Africa 2025 - Prospects and Challenges first edition.pdf
PDF
BRANDBOOK-Presidential Award Scheme-Kenya-2023
PPTX
BSCS lesson 3.pptxnbbjbb mnbkjbkbbkbbkjb
PDF
The Advantages of Working With a Design-Build Studio
PPTX
AC-Unit1.pptx CRYPTOGRAPHIC NNNNFOR ALL
PDF
High-frequency high-voltage transformer outline drawing
PPT
UNIT I- Yarn, types, explanation, process
PDF
Quality Control Management for RMG, Level- 4, Certificate
PPT
pump pump is a mechanism that is used to transfer a liquid from one place to ...
PPT
unit 1 ppt.ppthhhhhhhhhhhhhhhhhhhhhhhhhh
PPTX
6- Architecture design complete (1).pptx
PDF
Integrated-2D-and-3D-Animation-Bridging-Dimensions-for-Impactful-Storytelling...
PPTX
Wisp Textiles: Where Comfort Meets Everyday Style
PPTX
Implications Existing phase plan and its feasibility.pptx
AD Bungalow Case studies Sem 2.pptxvwewev
EGWHermeneuticsffgggggggggggggggggggggggggggggggg.ppt
SEVA- Fashion designing-Presentation.pdf
artificialintelligencedata driven analytics23.pptx
Wio LTE JP Version v1.3b- 4G, Cat.1, Espruino Compatible\202001935, PCBA;Wio ...
Urban Design Final Project-Context
Africa 2025 - Prospects and Challenges first edition.pdf
BRANDBOOK-Presidential Award Scheme-Kenya-2023
BSCS lesson 3.pptxnbbjbb mnbkjbkbbkbbkjb
The Advantages of Working With a Design-Build Studio
AC-Unit1.pptx CRYPTOGRAPHIC NNNNFOR ALL
High-frequency high-voltage transformer outline drawing
UNIT I- Yarn, types, explanation, process
Quality Control Management for RMG, Level- 4, Certificate
pump pump is a mechanism that is used to transfer a liquid from one place to ...
unit 1 ppt.ppthhhhhhhhhhhhhhhhhhhhhhhhhh
6- Architecture design complete (1).pptx
Integrated-2D-and-3D-Animation-Bridging-Dimensions-for-Impactful-Storytelling...
Wisp Textiles: Where Comfort Meets Everyday Style
Implications Existing phase plan and its feasibility.pptx

What User-Centered Design is Good For

  • 1. What User-Centered Design is Good For Dan Saffer, Kicker Studio @odannyboy @kickerstudio
  • 2. Dilemma: Most of the products we use, including many we love, weren’t made using UCD techniques.
  • 3. There are five major approaches to designing products.
  • 4. Approaches = Ways to Answer Questions When we have to make a design decision in the middle of a project (or even when first deciding the product strategy), how do we go about making that decision?
  • 5. User-Centered Design Focus on User Needs and GOALS. Designer is translator of user needs and goals. Users guide the product decisions.
  • 6. User-Centered Design Activity-Centered Design Focus is on the tasks and activities that need to be accomplished. Users are the performers of activities. Role of the designer is to provide tools to accomplish actions.
  • 7. Data-Driven Design User-Centered Design Activity-Centered Design Focus is on watching which provided option is preferred. Users are sources of behavioral data. Designers are creators of options.
  • 8. Data-Driven Design User-Centered Design Systems Design Activity-Centered Design Focus is on the components of the system: sensor, comparator, actuator. Users set the goals of the system. Designers make sure all the parts are in place.
  • 9. Data-Driven Design User-Centered Design Systems Design Activity-Centered Design Genius Design Focus is on the skill and wisdom of the designer. Users are a source of validation (often via usability testing). Designer is the source of inspiration.
  • 10. Data-Driven Design User-Centered Design Systems Design Activity-Centered Design Where Genius Design Most Design Happens Of course, in practice, we’re constantly weaving between the different approaches.
  • 11. The Dirty Little Secret All of these methods rely on the skill of the designer in one way or another.
  • 12. No matter how many users you talk to, no matter how much data you collect, at the end of the day, a human has to decide.
  • 13. User Input + Designer = Design Input can come AFTER the product is out, of course. And that input can be disastrous.
  • 14. No amount of data analysis can make up for a lack of talent. Jeffrey Zeldman Takes the talent of the designer to determine what the results of a UCD process should be.
  • 15. Users (and their data) should be there to inform designers, not substitute for them. The purpose of UCD should be to bolster, enlighten, or confirm designer’s judgement.
  • 16. Many people suggest that "you guys should optimize the UI to match the feature usage data." ...The only problem? We've already designed that product, and it's called Office 2003. Jensen Harris on Office 2007
  • 17. Research can be wrong. The conclusions you can draw from research can be wrong.
  • 18. Just as one example, with small sample sizes (which is usually what you’re working with with UCD), you can prove just about anything. Blue cars get hit by rocks more often than other cars, therefore we should never paint our cars blue.
  • 19. Some design approaches work better for different problems than for others.
  • 20. Activity-centered Design • Good for intense, focused, complex activities • Refining task flows • Making actions more efficient • Not good for big picture rethinking • Can de-skill users
  • 21. Data-driven Design • Good for existing designs • Incremental improvements • Fine tuning of a design • Not good at all for big picture rethinking • Mind numbingly tedious • Can end up with a real dog’s breakfast
  • 22. Systems Design • Good for large-scale designs • Systems of Systems • Models for large teams • Not good for small projects • Very analytical
  • 23. Genius Design • Good for rapid projects • Possible to get a “purer” vision and more radical jumps in products • Flexible • Not good for inexperienced designers • Need domain knowledge • Can be very, very wrong
  • 24. User-centered Design • Understand unfamiliar domains • Empathy with users—focus on people • Can catch problems (and opportunities) up front • Hard for people to evaluate (and generate) new product ideas—Ford’s “Faster Horse” analogy • Are you focused on the RIGHT users? • User goals can be slippery • Does it scale?
  • 25. The trick is to determine what approach works best for the project you’re on...even for just part of the project. Honest appraisal of your own skills, what’s the problem is (do you understand the users for instance?)
  • 26. Theory: UCD is best for evolutionary design within an established market/category.
  • 27. Great ideas can’t be tested. Only mediocre ideas can be tested. George Lois