Unit 1: Assignment 3
Game Research
Objective
• You need to research three games which use a similar art
style and genre to the one you would have made for your
concept art.
• Complete a table of details for the game in question
• Write up an evaluation of the game, focusing on the
graphical style and genre and how they compliment each
other
• Include a collage of images from that game with
annotations as to how these examples are useful for your
own production
• Review how you can use this information to develop your
own work (Concept art and final digitally designed image)
Game Research #1
Game title Final fantasy XIII
Publisher Square Enix
System Ps3 & Xbox 360
Genre Adventure & Role-playing
Release date December 2009 japan and worldwide in
March 2010
Graphical Style Exaggeration
Game Research: Evaluation #1
• Provide a brief summary of the game, discussing how the graphical style and the genre compliment each other.
• Why does this game use the art style that it does? What effect does this have on the tone of the game & the feel?
With regards to final fantasy, I chose this game to research because the graphic style is
exaggerated which is the same as mine. My main focus point on the research of this
game is the weapons. The weapons in this game are exaggerated and larger then life,
they happen to be a lot bigger then the characters themselves which is the bases and
main focus of exaggeration game style. This is how I intend to make my weapons in my
game.
Game Research: Collage #1
Produce of collage of images from the game which best exemplify the art style they have used
with annotations as to how you can use this to help your own sketches and game idea.
I can use these to help my own sketches because I have an idea
of how big my weapon should be.
Game Research: Review #1
How can/ will you use all this information to
help you with your sketches for Unit 13 Activity
3?
I will use this information for my sketches by making my
weapons larger then it’s owners. This will be beneficial for my
game as it matches my choice of graphic style (exaggerated)
Game Research #2
Game title Dragon Age 2
Publisher Electronic Arts
System X box 360, ps3, pc
Genre Fantasy & adventure
Release date March 8th 2011
Graphical Style Exaggerated
Game Research: Evaluation #2
• Provide a brief summary of the game, discussing how the graphical
style and the genre compliment each other.
• Why does this game use the art style that it does? What effect does
this have on the tone of the game & the feel?
Dragon age 2 also has many weapons and shields
which are larger then life, this is the reason why I've
decided to research this game. The characters are
also a lot smaller then some the enemy’s which is
another reason as to why I chose to research this
game, as I am considering to have the enemy's in
my game bigger then the hero.
Game Research: Collage #2Produce of collage of images from the game which best exemplify the art style they have used
with annotations as to how you can use this to help your own sketches and game idea.
The villains are larger then the heroes, this is useful because
now I have an idea of how much bigger I should make the villains
from my heroes for my game.
Game Research: Review #2
How can/ will you use all this information to
help you with your sketches for Unit 13 Activity
3?
I will use this information for my sketches by
making the villains in my game larger then the
hero’s. I believe this is effected as it makes it
seem for the game player, that it will be more
difficult to beat the villain.
Game Research #3
Game title Gears of wars
Publisher Microsoft Studios
System Xbox 360, Microsoft Windows
Genre Sci-fi/ post apocalyptic
Release date November 17, 2006
Graphical Style Exaggerated
Game Research: Evaluation #3
• Provide a brief summary of the game, discussing how the graphical style
and the genre compliment each other.
• Why does this game use the art style that it does? What effect does this
have on the tone of the game & the feel?
• The genre and graphic style go well together.
Especially as the villains in the game are larger
then life and are creatures, rather then
humans. If the graphic style was
photorealistic, it would not look good and
flow well with the villains as they are
creatures.
Game Research: Collage #3
These images will help me in my sketches as they have given me
an idea of how I should make my villains face look.
Game Research: Review #3
How can/ will you use all this information to
help you with your sketches for Unit 13 Activity
3?
I researched this game mainly because of the form of which the
creatures are in. They’re not in human form. I am looking to have
the villains in my game fully demonised which is why I researched
this game. From the research I gained some ideas of how to make
my villains look in my exaggerated style of game.

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UNIT 1 A-4 AMAD

  • 1. Unit 1: Assignment 3 Game Research
  • 2. Objective • You need to research three games which use a similar art style and genre to the one you would have made for your concept art. • Complete a table of details for the game in question • Write up an evaluation of the game, focusing on the graphical style and genre and how they compliment each other • Include a collage of images from that game with annotations as to how these examples are useful for your own production • Review how you can use this information to develop your own work (Concept art and final digitally designed image)
  • 3. Game Research #1 Game title Final fantasy XIII Publisher Square Enix System Ps3 & Xbox 360 Genre Adventure & Role-playing Release date December 2009 japan and worldwide in March 2010 Graphical Style Exaggeration
  • 4. Game Research: Evaluation #1 • Provide a brief summary of the game, discussing how the graphical style and the genre compliment each other. • Why does this game use the art style that it does? What effect does this have on the tone of the game & the feel? With regards to final fantasy, I chose this game to research because the graphic style is exaggerated which is the same as mine. My main focus point on the research of this game is the weapons. The weapons in this game are exaggerated and larger then life, they happen to be a lot bigger then the characters themselves which is the bases and main focus of exaggeration game style. This is how I intend to make my weapons in my game.
  • 5. Game Research: Collage #1 Produce of collage of images from the game which best exemplify the art style they have used with annotations as to how you can use this to help your own sketches and game idea. I can use these to help my own sketches because I have an idea of how big my weapon should be.
  • 6. Game Research: Review #1 How can/ will you use all this information to help you with your sketches for Unit 13 Activity 3? I will use this information for my sketches by making my weapons larger then it’s owners. This will be beneficial for my game as it matches my choice of graphic style (exaggerated)
  • 7. Game Research #2 Game title Dragon Age 2 Publisher Electronic Arts System X box 360, ps3, pc Genre Fantasy & adventure Release date March 8th 2011 Graphical Style Exaggerated
  • 8. Game Research: Evaluation #2 • Provide a brief summary of the game, discussing how the graphical style and the genre compliment each other. • Why does this game use the art style that it does? What effect does this have on the tone of the game & the feel? Dragon age 2 also has many weapons and shields which are larger then life, this is the reason why I've decided to research this game. The characters are also a lot smaller then some the enemy’s which is another reason as to why I chose to research this game, as I am considering to have the enemy's in my game bigger then the hero.
  • 9. Game Research: Collage #2Produce of collage of images from the game which best exemplify the art style they have used with annotations as to how you can use this to help your own sketches and game idea. The villains are larger then the heroes, this is useful because now I have an idea of how much bigger I should make the villains from my heroes for my game.
  • 10. Game Research: Review #2 How can/ will you use all this information to help you with your sketches for Unit 13 Activity 3? I will use this information for my sketches by making the villains in my game larger then the hero’s. I believe this is effected as it makes it seem for the game player, that it will be more difficult to beat the villain.
  • 11. Game Research #3 Game title Gears of wars Publisher Microsoft Studios System Xbox 360, Microsoft Windows Genre Sci-fi/ post apocalyptic Release date November 17, 2006 Graphical Style Exaggerated
  • 12. Game Research: Evaluation #3 • Provide a brief summary of the game, discussing how the graphical style and the genre compliment each other. • Why does this game use the art style that it does? What effect does this have on the tone of the game & the feel? • The genre and graphic style go well together. Especially as the villains in the game are larger then life and are creatures, rather then humans. If the graphic style was photorealistic, it would not look good and flow well with the villains as they are creatures.
  • 13. Game Research: Collage #3 These images will help me in my sketches as they have given me an idea of how I should make my villains face look.
  • 14. Game Research: Review #3 How can/ will you use all this information to help you with your sketches for Unit 13 Activity 3? I researched this game mainly because of the form of which the creatures are in. They’re not in human form. I am looking to have the villains in my game fully demonised which is why I researched this game. From the research I gained some ideas of how to make my villains look in my exaggerated style of game.