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Design Thinking
Session-1 : Introduction to elements & Principles of design, Basics of
design-dot, line & shape.
Design Thinking
UNIT-1 - Introduction to Design Thinking
➢ Design thinking is a problem-solving process that’s used by designers and non-designers alike.
It involves five steps: empathize, define, ideate, prototype, and test.
➢ The first step is to get inside the user’s head—literally!—and understand how they think and
feel about their problems.
➢ Then you can create an empathy map that shows what users want from each aspect of their
personal or professional lives.
➢ Next comes defining the problem statement by identifying what’s wrong and coming up with
ideas for how it could be fixed or improved.
➢ Then create mockups or prototypes of your thoughts so you can start testing them out in real-
life situations with real people as early as possible in the design process.
What is Design Thinking?
➢ A human-centered innovation strategy known as “design thinking” integrates the demands of
people, the potential of technology, and the conditions necessary for successful company
operations.
➢ Before approving concepts that go to realization, designers investigate several ways, combine them
into fresh ideas and prototypes, and test those with possible users.
➢ Design thinking is a process that can be applied to a wide range of problems: working with
organizations or individuals, solving intractable social issues or creating new products, coming up
with strategies for competitive advantage, or managing day-to-day operations more effectively.
➢ For example, You’re looking at ways to improve your company’s customer experience efforts—but
you’re not quite sure which direction would work best. Try applying design thinking principles like
empathy and user research instead of brainstorming possible solutions from scratch!
➢ Or, Is your team struggling with how best to prepare itself for change by improving its
communication and collaboration skills? Design thinking can help here too! Rather than just talking
about it (or even just reading articles), try doing something different—like taking time out each week,
so everyone attending gets their say while still allowing others who didn’t speak last time around an
opportunity too…
Process of Design Thinking
•Identify the problem
•Discover the need
•Create solutions
•Test the solution
•Evaluate the solution
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
Session-2
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
An I n t r o d u c t i o n
t o Design Thinking
Design Thinking is a Piece of Cake
Session-3
Getting to know you
I c e b r e a k e r
Before we start with the session, let's warm up a little with some icebreaker
questions.
Copy a sticky
note, then
write your
thoughts.
Copy a sticky
note, then
write your
thoughts.
Below are suggestions for icebreaker questions:
What's your favorite dessert?
What is your favorite place to visit?
Why did you choose to join this workshop?
Time: 5 minutes
W h a t is Design Thinking?
Design Thinking is a human-centered approach to
problem solving.
The
S t e p s Empathize Define Id e a te P r o t o t yp e Test
Empathise
The first stage in Design Thinking process is to Empathize with our End User.
In our example we can think of our End User as the person who will be enjoying the cake.
Empathy is central to the human-centered approach of Design Thinking. We are
always seeking to understand our end user's needs.
Ways in which we can empathize with our user/cake eater
Engage: We can understand our user's needs by speaking with them and having open
conversations. We might conduct a simple interview or survey to find out their likes and
dislikes when it comes to desserts.
Observe: We might watch our user, and their daily interactions. Perhaps we ask them to keep
a food diary, and this may help us see what tastes they have, and if there are any foods or
flavors they avoid
Watch &Listen: We may combine a conversation with an interaction, for example asking our
user to make their favorite recipie and talk us through the process.
Define
Using our knowledge from our Empathize stage, we can use these findings to interpret our user
and focus on their needs.
The Define stage of the process allows us to have more clarity to our initial problem and have
better understanding of our user.
Exercises that might help us Define our problem, "What cake shall we design?"
Create Personas: In this exercise, we may write a summerized description of our end user,
including their personality traits, their needs, motivations, likes and dislikes. If we have
surveyed many people, we may use several people's responses to create a fictional character
persona.
Write a Project Brief: Using our findings, we can reframe our initial question, to ensure we
are asking the right question and then look to how might solve it. For example, perhaps our
user doesn't like sponge cake, so we are now defining our brief to "what kind of cheesecake
should we make?"
Ideate
The term Ideate stems from the word "Idea". In this stage we create ideas that respond to the
user's needs and the defined brief from the previous stage.
This stage is the fun part, where we have quick and rapid ideation sessions, and all ideas are
welcome and encouraged. We then may narrow down our ideas to fewer options depending
on our time and budget restraints for the project.
Examples:
Inspiration: We might use Pinterest to look for cake ideas that fit our brief, or research
recipe ideas online or in books.
Moodboards: Perhaps we create a mood board showcasing all of our personas' favorite
flavors, and we can mix and match new combinations.
Prototype
A prototype is visual, interactive mock-up of an idea. This could be a mock-up of service, a
product, an interior space, sculpture, branding and marketing strategy or a digital interaction
such as a website or app. Prototypes can be two dimensional: drawing or diagram, or three
dimensional.
Ways in which we might prototype our cake design:
Choose three cake ideas, draw up visual representations of them along with the recipe
outline.
Bake two small cupcake versions to taste-test with our end user.
Create 3D versions of our cake design with card and paper, and lay out the ingredients
around each prototype.
Test
The fifth stage of Design Thinking, we test a prototype with users and, potentially with other
stakeholders too. By capturing honest responses and feedback, we invite participants to imagine
possibilities for the potential solution. We use these insights that analyse the effectiveness and
impact of the prototype and refine the idea accordingly.
Recording our test:
A feedback survey: users may want to remain anonymous, so we could ask them to
complete an online survey with their opinions to the cake prototypes
Marks out of 10 A rating could be given to each cake and the highest idea is brought
forward as a final solution, or developed further.
A conversational analysis asking the user for their feedback, perhaps we share tea and
cake togther and we directly experience their responses to each cake prototype
Any Q u e s t i o n s ?
Any questions about Design Thinking so far?
How would you describe Design Thinking?
What excites you about Design Thinking?
What aspects about Design Thinking are you
unsure of?
UNIT-1 - Introduction to Design Thinking
Empathize Define Id e a te P r o t o t yp e Test
Empathize
Interview Exercise
Working in pairs, each person will interview the other to find out what their needs are for their birthday cake.
Questions we might think to ask:
What are your favorite dessert flavors?
Tell me what allergies you have, if any?
What cakes have you had in the past that created a memorable experience?
Who else will be eating the cake?
These questions are our human-centred research. Depending on the subject and how we might develop
questions, and chose to engage and interact with our end-user (the person enjoying the cake!) we can
uncover insights from our empathize stage.
There is space on the next page to record your questions and their responses.
Q u e s t i o n s
Question 1
Question 2
Question 3
Question 4
Question 5
Answers
Empathize Define Id e a te P r o t o t yp e Test
C r e a t i n g a
P e r s o n a 2
Fill out the boxes to create
your profile.
You can also visualise, using
images, drawings and a
collage.
1
In this exercise, we will each
write a summerized
description of our end user,
including their personality
traits, their needs, motivations,
likes and dislikes.
Name &
Age
Backstory Hobbies Cakes
Birthday
plans
Needs Guests Likes Additional
Info
Allergies Dislikes
Introduce yourself to
your team by exploring
the range and depth of
your skills.
Allocate different
colour post-its for
each team member
Write your skills and
experience on post-its
and place in the
relevant section of the
T-shaped profile
Discuss your
similarities and
differences as a team
T - s h a p e d
Profile
Interests Ambitions
Range of Knowledge and Skills
Hobbies
Skills
Depth of Knowledge and
Profession
Education
Other Experience
Empathize Define Id e a te P r o t o t yp e Test
P e r s o n a 1
Name &
Age
Backstory Hobbies Cakes
Birthday
plans
Lewis, will be 28
on his birthday
Low-key
afternoon tea
with snacks
Lewis lives in North
London, he travels to work
in London Bridge everyday.
He eats a cinnamon roll
most mornings, with a
black coffee.
He's quiet and bookish,
and has been dating his
girlfriend for two months,
they met at a Amateur
Shakespeare theatre group
Shakespeare
Fixing things
Motorbikes
Beach walks when he can
get out of London to visit
family in Chichester.
Likes all cakes.
Eats a cinnamon roll most
days.
Ice cream at the beach
Using our chosen Persona, we can
move to the Ideate stage of the
Design Thinking Process.
Need
s
Guest
s
Like
s
Addition
al
I n f o
Allergie
s
Dislike
s
Gran
Girlfriend Simone
who hates raisins.
Brother, Ed
Parents
none
not fussy.
happy to go with
the flow.
Gran likes to set
re-lighting trick
candles on
birthday cakes .
She's quite
traditional.
Gran is getting
old, and he wants
to enjoy as much
family time with
her as he can
Seafood, lettuce,
oranges
All sweet things!
Has a very sweet
tooth
Simone,
"categorically
hates raisins"
P e r s o n a
S u m m a r y
Lewis has a very sweet tooth, and will eat most cakes, and
sweet things, he’s partial to an ice cream along the beach. He
has a cinnamon roll every other day with a black coffee on the
way to work. I t will be his 28th birthday, and he’ll be spending
it with his parents, his brother, his gran and his new girlfriend
Simone who “categorically hates raisins”.
It’s an infomal afternoon tea with snacks. His gran is quite
traditional when it comes to cake, and her favourite part of
birthday celebrations is adding candles to the cake - especially
the joke kind that relight every time they’re blown out. Lewis
and his brother never tire over Gran’s candle joke.
Lewis
Rapid-Fire
Ideas
Rapid-Idea suggest fest is
all about capturing as
many ideas as possible.
Go big and bold with your
ideas! anything is possible
at this stage.
We are looking for
quantity over quality
Ideas Generation
Exercise
Rapid Fire
Ideas
Capture your ideas by
adding them on post-
its and adding to the
board.
Team members should
add a minimum of
three ideas.
The Idea Vault
Narrowing Your Idea Focus
How do we select the best ideas ? Search
Welcome
to The
Idea
Vault!
Are you ready to play?
You have a wealth of
brilliant ideas, and it can
be a challenge to select
which to take forward to
develop.
This game will help you
decide and select winning
ideas.
Rules of
The
Idea
Vault
How this game works
Ideas are chosen at random from your
previous Ideas Generation sessions
You must travel through the game,
answering the questions, until the idea
is either shortlisted as a winner, or goes
into the Ideas Vault!
The Ideas Vault is a place to park ideas
that might not be attainable right now,
but perhaps worth considering in
future.
Keep playing until you have discussed
all of your ideas and have a shortlisted
selection.
If an answer to a question can't be
mutually agreed, it goes to a vote.
(your name goes here) (your name goes here)
Your Game Masters (nominate someone)
There is a total of
4 minutes
allotted for each
idea. There are
four rounds- you
have one minute
per question.
If you run out of
time, there is an
extra 20 seconds
per question to
vote YES or NO.
Majority wins.
Questions have
YES or No
answers and are
designed to be
answered
quickly.
If an Idea goes to
the Ideas Vault,
you start from
Round 1with a
new Idea.
How to Play The Idea Vault
Follow along and have fun!
1 2 3 4 5
Winning Ideas
will be shortlisted
and presented at
the end of the
game.
We are designing a cake for (persona's)
Birthday. Which cake should we make
or buy for them that them and their
guests will enįoy most?
What is your Project Brief?
(insert idea 1here)
(insert idea 2 here)
(insert idea 3 here)
(insert idea 4 here)
(insert ieda 5 here)
Ideas to discuss
Areyou ready
to play?
Select your first idea.
Choose at random, each idea will get it's turn in the spotlight.
With your idea in mind, consider the following questions.
Does it answer our defined question
in your project brief?
YES NO
(Input your selected Idea here.)
Round 1
Ifyou answered
YES,you can move
onto the next
round
Ifyou
answered
NO,it goes
into the
Ideas Vault
Into the Vault!
Ideas can stay here for safe-keeping. They may not be right for this project, but could be
revisited in future.
Is this cake idea exciting to you?
Round 2
Prompts:
Do you feel
inspired and
energised by this
idea?
Prompts:
Has this been
done before? Do I
feel overwhelmed
by it?
vs.
YES NO
Ifyou answered
YES, you can move
onto the next
round
Ifyou
answered
NO, it goes
into the
Ideas Vault
Will it meet everyone's needs?
Round 4
Prompts
will everyone
enjoy it?
Prompts:
Will we need to
amend it for
tastes/allergies?
vs.
NO
YES
Ifyou answered
YES, you have a
Winning Idea!
Ifyou
answered
NO, it goes
into the
Ideas Vault
Time for a quick water break!
The Game Masters will
determine the Winning Ideas!
Break
Idea 1
Idea 2
Idea 3
Shortlisted
Winners
It's Results
Time!
These ideas can be further
developed, and perhaps
considered for prototyping.
Ideas in the Vault
Idea 1
Idea 2
Ideas can stay here for safe-keeping. They may
not be right for this project, but could be revisited
in future.
Empathize Define Id e a te P r o t o t yp e Test
Idea 1
Idea 2
Idea 3
Shortlisted
Winners
It's Results
Time!
Prototyping exercise
A prototype is a visual, interactive mock-up of an idea. We do them in a quick, low-cost way to
test with our user before creating a final solution, or further development.
We'll prototype three of our cakedesigns:
Choose three cake ideas, draw up visual representations of them, or create a
collage to show how they might look.
Alongside this, create a rough idea of the recipe, or flavors to be used in the
cake
Our prototypes can be created using paper, or design software, whichever
the group is most familiar with.
You'll have 10 minutes to create each
prototype. You can use the next page as a
template
1
2
3
How are you feeling?
(cake
n a m e #1)
Ingredients
Baking Method
Presentation
Drawing/visual representation of cake
Time: 10 minutes
1
2
3
Ingredients
Baking Method
Presentation
Visuals
Drawing/visual representation of cake
Time: 10 minutes
Empathize Define Id e a te P r o t o t yp e Test
Cake Name #1
TEST
1
2
3
Ingredients
Baking Method
Presentation
Gather Feedback from
your users
TEST
1
2
3
Ingredients
Baking Method
Presentation
Gather Feedback from
your users
Cake Name #1
1
2
3
FINAL
CAKE
DESIGN
Ingredients
Baking Method
Presentation
ReCipe
Vanilla
cream
Chocolate
biscuit base
Fresh
raspberries
1
2
3
FINAL
CAKE
DESIGN
Ingredients
Baking Method
Presentation
ReCipe
Any Q u e s t i o n s ?
Session-4
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
Features of Design Thinking
Use of Design Thinking
UNIT-1 - Introduction to Design Thinking
Venn Diagram of Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
“companies are accelerating efforts to change their
cultures, foster innovation, and serve customers
more effectively. Innovation, or "design thinking," is,
we believe, something truly important and
enduring”
The ultimate defense against
complexity
David Gelernter
Professor of Computer Science, Yale
Simplicity is the ultimate
sophistication.
Leonardo da Vinci
Design is a way of changing life and
influencing the future
Sir Ernest Hall
Pianist, Entrepreneur, and Philanthropist
UNIT-1 - Introduction to Design Thinking
“Design is not a product
designers produce, design is a
process that designers facilitate”
–Leah Buley
Agenda
• What is Design
Thinking?
• What are the
benefits of Design
Thinking?
• Who is using Design
Thinking?
“a human-centered
innovation process that
emphasizes observation,
collaboration, fast
learning, visualization of
ideas, rapid concept
prototyping, and
concurrent business
analysis”
(Lockwood, 2009)
What is Design Thinking?
UNIT-1 - Introduction to Design Thinking
What is Design Thinking?
• A structured process for
problem solving
• Developed to address
“Wicked” problems
– Complex problems with
multiple stakeholder groups
– Can be used for technology,
process, policy, etc.
• Purpose is to
– Facilitate innovative
solutions
– Reduce Risk
Principals of Design Thinking
• Structured process, focusing on the
users
– Use steps and methods that are
defined
– Power is in the whole process, not
individual steps
• Scientific method
– Consider ideas to be hypotheses to
be tested, not definite solutions
• Diverse teams
– Diversity in terms of roles to
maximize the knowledge,
perspectives, and connections of
team members
– Demographic diversity not as critical
here
Design Innovation
http://dschool.stanford.edu/our-point-of-view/
What is the History of Design Thinking?
• User-Centered Design (UCD)
has been around for a long
time.
– Usability Testing, Focus Groups,
Observations, etc.
• Several organizations
operationalized UCD into a
more structured process
– IDEO, Stanford d.School,
among others
– Late 1980’s / early 1990’s,
although foundational work
was earlier
Design in the old days…
• Design: a phase
accomplished by specialists
who delivered “the design”
• Design process: black box
• Design process output:
– wireframes & mockups
• Designer: disconnected from
development; hero that
works alone and saves the
day
Design today…
• Design: a literacy (like
development) and a team
sport
• Design process: Design
Thinking
• Design process output:
– understanding for user needs &
decisions
• Designer: somebody who
facilitates and engages other
disciplines in a participatory
process (Balanced Teams)
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
What is the Design Thinking process?
• Different organizations have their own take,
but they all follow similar stages.
• From Stanford:
– Empathize –Connect with and
understand the users
– Define –Identify (reframe?) the core
problems
– Ideate –Brainstorm lots of ideas
– Prototype –Narrow down the ideas
and build prototypes
– Test –Use the results to support
decision-making
Design Process
The 5 steps in Stanford’s Design
Thinking Model
The Design Thinking Process
IBM Design Thinking Methods
Design Thinking methods help you envision your user experience
What is the Design Thinking process?
What is the Design Thinking process?
What is the Design Thinking process?
Benefits of Design Thinking
• Formal process provides
structure.
– It provides a strategy to
those new to this
approach.
– It supports collaboration
among team members.
• Data-driven decision-
making aligns team
members’ thinking.
Benefits of Design Thinking
• Early focus on understanding
users --
– Allows teams to agree on the
mission early.
– Provides a strong basis for later
steps in the process.
• Experimental approach of
presenting ideas as hypotheses –
– Reduces the risk and cost of failure
– Reduces cognitive biases
– Allows for easier acceptance of
failures
• Diverse teams are better
able to pivot as
situations change.
• They have a thorough
understanding of users.
• Diversity provides the
breadth of knowledge
and contacts needed.
Benefits of Design Thinking
Possible Risks of Design Thinking
• Research has primarily
been done with
successful projects
• Diverse team can lead to
disagreements
• Focus on testing
everything could delay
decision-making
Summary
Design thinking can lead to
–
– More innovative solutions
that better meet users’
needs
– Improved collaboration
among team members
– Lower risk and cost of
failure
“Designers [...] don't try to
search for a solution until
they have determined the
real problem, and even
then, instead of solving
that problem, they stop to
consider a wide range of
potential solutions. Only
then will they finally
converge upon their
proposal. This process is
called ‘design thinking.’”
—Don Norman
Develop Your Own
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
UNIT-1 - Introduction to Design Thinking
Learning and
Giving for Better
Indonesia

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UNIT-1 - Introduction to Design Thinking

  • 1. Design Thinking Session-1 : Introduction to elements & Principles of design, Basics of design-dot, line & shape.
  • 4. ➢ Design thinking is a problem-solving process that’s used by designers and non-designers alike. It involves five steps: empathize, define, ideate, prototype, and test. ➢ The first step is to get inside the user’s head—literally!—and understand how they think and feel about their problems. ➢ Then you can create an empathy map that shows what users want from each aspect of their personal or professional lives. ➢ Next comes defining the problem statement by identifying what’s wrong and coming up with ideas for how it could be fixed or improved. ➢ Then create mockups or prototypes of your thoughts so you can start testing them out in real- life situations with real people as early as possible in the design process.
  • 5. What is Design Thinking? ➢ A human-centered innovation strategy known as “design thinking” integrates the demands of people, the potential of technology, and the conditions necessary for successful company operations. ➢ Before approving concepts that go to realization, designers investigate several ways, combine them into fresh ideas and prototypes, and test those with possible users. ➢ Design thinking is a process that can be applied to a wide range of problems: working with organizations or individuals, solving intractable social issues or creating new products, coming up with strategies for competitive advantage, or managing day-to-day operations more effectively. ➢ For example, You’re looking at ways to improve your company’s customer experience efforts—but you’re not quite sure which direction would work best. Try applying design thinking principles like empathy and user research instead of brainstorming possible solutions from scratch! ➢ Or, Is your team struggling with how best to prepare itself for change by improving its communication and collaboration skills? Design thinking can help here too! Rather than just talking about it (or even just reading articles), try doing something different—like taking time out each week, so everyone attending gets their say while still allowing others who didn’t speak last time around an opportunity too…
  • 6. Process of Design Thinking •Identify the problem •Discover the need •Create solutions •Test the solution •Evaluate the solution
  • 28. An I n t r o d u c t i o n t o Design Thinking Design Thinking is a Piece of Cake Session-3
  • 29. Getting to know you I c e b r e a k e r Before we start with the session, let's warm up a little with some icebreaker questions. Copy a sticky note, then write your thoughts. Copy a sticky note, then write your thoughts. Below are suggestions for icebreaker questions: What's your favorite dessert? What is your favorite place to visit? Why did you choose to join this workshop? Time: 5 minutes
  • 30. W h a t is Design Thinking? Design Thinking is a human-centered approach to problem solving.
  • 31. The S t e p s Empathize Define Id e a te P r o t o t yp e Test
  • 32. Empathise The first stage in Design Thinking process is to Empathize with our End User. In our example we can think of our End User as the person who will be enjoying the cake. Empathy is central to the human-centered approach of Design Thinking. We are always seeking to understand our end user's needs. Ways in which we can empathize with our user/cake eater Engage: We can understand our user's needs by speaking with them and having open conversations. We might conduct a simple interview or survey to find out their likes and dislikes when it comes to desserts. Observe: We might watch our user, and their daily interactions. Perhaps we ask them to keep a food diary, and this may help us see what tastes they have, and if there are any foods or flavors they avoid Watch &Listen: We may combine a conversation with an interaction, for example asking our user to make their favorite recipie and talk us through the process.
  • 33. Define Using our knowledge from our Empathize stage, we can use these findings to interpret our user and focus on their needs. The Define stage of the process allows us to have more clarity to our initial problem and have better understanding of our user. Exercises that might help us Define our problem, "What cake shall we design?" Create Personas: In this exercise, we may write a summerized description of our end user, including their personality traits, their needs, motivations, likes and dislikes. If we have surveyed many people, we may use several people's responses to create a fictional character persona. Write a Project Brief: Using our findings, we can reframe our initial question, to ensure we are asking the right question and then look to how might solve it. For example, perhaps our user doesn't like sponge cake, so we are now defining our brief to "what kind of cheesecake should we make?"
  • 34. Ideate The term Ideate stems from the word "Idea". In this stage we create ideas that respond to the user's needs and the defined brief from the previous stage. This stage is the fun part, where we have quick and rapid ideation sessions, and all ideas are welcome and encouraged. We then may narrow down our ideas to fewer options depending on our time and budget restraints for the project. Examples: Inspiration: We might use Pinterest to look for cake ideas that fit our brief, or research recipe ideas online or in books. Moodboards: Perhaps we create a mood board showcasing all of our personas' favorite flavors, and we can mix and match new combinations.
  • 35. Prototype A prototype is visual, interactive mock-up of an idea. This could be a mock-up of service, a product, an interior space, sculpture, branding and marketing strategy or a digital interaction such as a website or app. Prototypes can be two dimensional: drawing or diagram, or three dimensional. Ways in which we might prototype our cake design: Choose three cake ideas, draw up visual representations of them along with the recipe outline. Bake two small cupcake versions to taste-test with our end user. Create 3D versions of our cake design with card and paper, and lay out the ingredients around each prototype.
  • 36. Test The fifth stage of Design Thinking, we test a prototype with users and, potentially with other stakeholders too. By capturing honest responses and feedback, we invite participants to imagine possibilities for the potential solution. We use these insights that analyse the effectiveness and impact of the prototype and refine the idea accordingly. Recording our test: A feedback survey: users may want to remain anonymous, so we could ask them to complete an online survey with their opinions to the cake prototypes Marks out of 10 A rating could be given to each cake and the highest idea is brought forward as a final solution, or developed further. A conversational analysis asking the user for their feedback, perhaps we share tea and cake togther and we directly experience their responses to each cake prototype
  • 37. Any Q u e s t i o n s ? Any questions about Design Thinking so far? How would you describe Design Thinking? What excites you about Design Thinking? What aspects about Design Thinking are you unsure of?
  • 39. Empathize Define Id e a te P r o t o t yp e Test
  • 40. Empathize Interview Exercise Working in pairs, each person will interview the other to find out what their needs are for their birthday cake. Questions we might think to ask: What are your favorite dessert flavors? Tell me what allergies you have, if any? What cakes have you had in the past that created a memorable experience? Who else will be eating the cake? These questions are our human-centred research. Depending on the subject and how we might develop questions, and chose to engage and interact with our end-user (the person enjoying the cake!) we can uncover insights from our empathize stage. There is space on the next page to record your questions and their responses.
  • 41. Q u e s t i o n s Question 1 Question 2 Question 3 Question 4 Question 5 Answers
  • 42. Empathize Define Id e a te P r o t o t yp e Test
  • 43. C r e a t i n g a P e r s o n a 2 Fill out the boxes to create your profile. You can also visualise, using images, drawings and a collage. 1 In this exercise, we will each write a summerized description of our end user, including their personality traits, their needs, motivations, likes and dislikes. Name & Age Backstory Hobbies Cakes Birthday plans
  • 44. Needs Guests Likes Additional Info Allergies Dislikes
  • 45. Introduce yourself to your team by exploring the range and depth of your skills. Allocate different colour post-its for each team member Write your skills and experience on post-its and place in the relevant section of the T-shaped profile Discuss your similarities and differences as a team T - s h a p e d Profile Interests Ambitions Range of Knowledge and Skills Hobbies Skills Depth of Knowledge and Profession Education Other Experience
  • 46. Empathize Define Id e a te P r o t o t yp e Test
  • 47. P e r s o n a 1 Name & Age Backstory Hobbies Cakes Birthday plans Lewis, will be 28 on his birthday Low-key afternoon tea with snacks Lewis lives in North London, he travels to work in London Bridge everyday. He eats a cinnamon roll most mornings, with a black coffee. He's quiet and bookish, and has been dating his girlfriend for two months, they met at a Amateur Shakespeare theatre group Shakespeare Fixing things Motorbikes Beach walks when he can get out of London to visit family in Chichester. Likes all cakes. Eats a cinnamon roll most days. Ice cream at the beach Using our chosen Persona, we can move to the Ideate stage of the Design Thinking Process.
  • 48. Need s Guest s Like s Addition al I n f o Allergie s Dislike s Gran Girlfriend Simone who hates raisins. Brother, Ed Parents none not fussy. happy to go with the flow. Gran likes to set re-lighting trick candles on birthday cakes . She's quite traditional. Gran is getting old, and he wants to enjoy as much family time with her as he can Seafood, lettuce, oranges All sweet things! Has a very sweet tooth Simone, "categorically hates raisins"
  • 49. P e r s o n a S u m m a r y Lewis has a very sweet tooth, and will eat most cakes, and sweet things, he’s partial to an ice cream along the beach. He has a cinnamon roll every other day with a black coffee on the way to work. I t will be his 28th birthday, and he’ll be spending it with his parents, his brother, his gran and his new girlfriend Simone who “categorically hates raisins”. It’s an infomal afternoon tea with snacks. His gran is quite traditional when it comes to cake, and her favourite part of birthday celebrations is adding candles to the cake - especially the joke kind that relight every time they’re blown out. Lewis and his brother never tire over Gran’s candle joke. Lewis
  • 50. Rapid-Fire Ideas Rapid-Idea suggest fest is all about capturing as many ideas as possible. Go big and bold with your ideas! anything is possible at this stage. We are looking for quantity over quality Ideas Generation Exercise Rapid Fire Ideas Capture your ideas by adding them on post- its and adding to the board. Team members should add a minimum of three ideas.
  • 51. The Idea Vault Narrowing Your Idea Focus How do we select the best ideas ? Search
  • 52. Welcome to The Idea Vault! Are you ready to play? You have a wealth of brilliant ideas, and it can be a challenge to select which to take forward to develop. This game will help you decide and select winning ideas.
  • 53. Rules of The Idea Vault How this game works Ideas are chosen at random from your previous Ideas Generation sessions You must travel through the game, answering the questions, until the idea is either shortlisted as a winner, or goes into the Ideas Vault! The Ideas Vault is a place to park ideas that might not be attainable right now, but perhaps worth considering in future. Keep playing until you have discussed all of your ideas and have a shortlisted selection. If an answer to a question can't be mutually agreed, it goes to a vote.
  • 54. (your name goes here) (your name goes here) Your Game Masters (nominate someone)
  • 55. There is a total of 4 minutes allotted for each idea. There are four rounds- you have one minute per question. If you run out of time, there is an extra 20 seconds per question to vote YES or NO. Majority wins. Questions have YES or No answers and are designed to be answered quickly. If an Idea goes to the Ideas Vault, you start from Round 1with a new Idea. How to Play The Idea Vault Follow along and have fun! 1 2 3 4 5 Winning Ideas will be shortlisted and presented at the end of the game.
  • 56. We are designing a cake for (persona's) Birthday. Which cake should we make or buy for them that them and their guests will enįoy most? What is your Project Brief?
  • 57. (insert idea 1here) (insert idea 2 here) (insert idea 3 here) (insert idea 4 here) (insert ieda 5 here) Ideas to discuss
  • 59. Select your first idea. Choose at random, each idea will get it's turn in the spotlight. With your idea in mind, consider the following questions.
  • 60. Does it answer our defined question in your project brief? YES NO (Input your selected Idea here.) Round 1
  • 61. Ifyou answered YES,you can move onto the next round Ifyou answered NO,it goes into the Ideas Vault
  • 62. Into the Vault! Ideas can stay here for safe-keeping. They may not be right for this project, but could be revisited in future.
  • 63. Is this cake idea exciting to you? Round 2 Prompts: Do you feel inspired and energised by this idea? Prompts: Has this been done before? Do I feel overwhelmed by it? vs. YES NO
  • 64. Ifyou answered YES, you can move onto the next round Ifyou answered NO, it goes into the Ideas Vault
  • 65. Will it meet everyone's needs? Round 4 Prompts will everyone enjoy it? Prompts: Will we need to amend it for tastes/allergies? vs. NO YES
  • 66. Ifyou answered YES, you have a Winning Idea! Ifyou answered NO, it goes into the Ideas Vault
  • 67. Time for a quick water break! The Game Masters will determine the Winning Ideas! Break
  • 68. Idea 1 Idea 2 Idea 3 Shortlisted Winners It's Results Time! These ideas can be further developed, and perhaps considered for prototyping.
  • 69. Ideas in the Vault Idea 1 Idea 2 Ideas can stay here for safe-keeping. They may not be right for this project, but could be revisited in future.
  • 70. Empathize Define Id e a te P r o t o t yp e Test
  • 71. Idea 1 Idea 2 Idea 3 Shortlisted Winners It's Results Time!
  • 72. Prototyping exercise A prototype is a visual, interactive mock-up of an idea. We do them in a quick, low-cost way to test with our user before creating a final solution, or further development. We'll prototype three of our cakedesigns: Choose three cake ideas, draw up visual representations of them, or create a collage to show how they might look. Alongside this, create a rough idea of the recipe, or flavors to be used in the cake Our prototypes can be created using paper, or design software, whichever the group is most familiar with. You'll have 10 minutes to create each prototype. You can use the next page as a template
  • 73. 1 2 3 How are you feeling? (cake n a m e #1) Ingredients Baking Method Presentation Drawing/visual representation of cake Time: 10 minutes
  • 75. Empathize Define Id e a te P r o t o t yp e Test
  • 76. Cake Name #1 TEST 1 2 3 Ingredients Baking Method Presentation Gather Feedback from your users
  • 78. Cake Name #1 1 2 3 FINAL CAKE DESIGN Ingredients Baking Method Presentation ReCipe Vanilla cream Chocolate biscuit base Fresh raspberries
  • 80. Any Q u e s t i o n s ?
  • 84. Features of Design Thinking
  • 85. Use of Design Thinking
  • 87. Venn Diagram of Design Thinking
  • 93. “companies are accelerating efforts to change their cultures, foster innovation, and serve customers more effectively. Innovation, or "design thinking," is, we believe, something truly important and enduring”
  • 94. The ultimate defense against complexity David Gelernter Professor of Computer Science, Yale Simplicity is the ultimate sophistication. Leonardo da Vinci Design is a way of changing life and influencing the future Sir Ernest Hall Pianist, Entrepreneur, and Philanthropist
  • 96. “Design is not a product designers produce, design is a process that designers facilitate” –Leah Buley
  • 97. Agenda • What is Design Thinking? • What are the benefits of Design Thinking? • Who is using Design Thinking?
  • 98. “a human-centered innovation process that emphasizes observation, collaboration, fast learning, visualization of ideas, rapid concept prototyping, and concurrent business analysis” (Lockwood, 2009) What is Design Thinking?
  • 100. What is Design Thinking? • A structured process for problem solving • Developed to address “Wicked” problems – Complex problems with multiple stakeholder groups – Can be used for technology, process, policy, etc. • Purpose is to – Facilitate innovative solutions – Reduce Risk
  • 101. Principals of Design Thinking • Structured process, focusing on the users – Use steps and methods that are defined – Power is in the whole process, not individual steps • Scientific method – Consider ideas to be hypotheses to be tested, not definite solutions • Diverse teams – Diversity in terms of roles to maximize the knowledge, perspectives, and connections of team members – Demographic diversity not as critical here
  • 103. What is the History of Design Thinking? • User-Centered Design (UCD) has been around for a long time. – Usability Testing, Focus Groups, Observations, etc. • Several organizations operationalized UCD into a more structured process – IDEO, Stanford d.School, among others – Late 1980’s / early 1990’s, although foundational work was earlier
  • 104. Design in the old days… • Design: a phase accomplished by specialists who delivered “the design” • Design process: black box • Design process output: – wireframes & mockups • Designer: disconnected from development; hero that works alone and saves the day
  • 105. Design today… • Design: a literacy (like development) and a team sport • Design process: Design Thinking • Design process output: – understanding for user needs & decisions • Designer: somebody who facilitates and engages other disciplines in a participatory process (Balanced Teams)
  • 108. What is the Design Thinking process? • Different organizations have their own take, but they all follow similar stages. • From Stanford: – Empathize –Connect with and understand the users – Define –Identify (reframe?) the core problems – Ideate –Brainstorm lots of ideas – Prototype –Narrow down the ideas and build prototypes – Test –Use the results to support decision-making
  • 110. The 5 steps in Stanford’s Design Thinking Model
  • 112. IBM Design Thinking Methods Design Thinking methods help you envision your user experience
  • 113. What is the Design Thinking process?
  • 114. What is the Design Thinking process?
  • 115. What is the Design Thinking process?
  • 116. Benefits of Design Thinking • Formal process provides structure. – It provides a strategy to those new to this approach. – It supports collaboration among team members. • Data-driven decision- making aligns team members’ thinking.
  • 117. Benefits of Design Thinking • Early focus on understanding users -- – Allows teams to agree on the mission early. – Provides a strong basis for later steps in the process. • Experimental approach of presenting ideas as hypotheses – – Reduces the risk and cost of failure – Reduces cognitive biases – Allows for easier acceptance of failures
  • 118. • Diverse teams are better able to pivot as situations change. • They have a thorough understanding of users. • Diversity provides the breadth of knowledge and contacts needed. Benefits of Design Thinking
  • 119. Possible Risks of Design Thinking • Research has primarily been done with successful projects • Diverse team can lead to disagreements • Focus on testing everything could delay decision-making
  • 120. Summary Design thinking can lead to – – More innovative solutions that better meet users’ needs – Improved collaboration among team members – Lower risk and cost of failure
  • 121. “Designers [...] don't try to search for a solution until they have determined the real problem, and even then, instead of solving that problem, they stop to consider a wide range of potential solutions. Only then will they finally converge upon their proposal. This process is called ‘design thinking.’” —Don Norman
  • 126. Learning and Giving for Better Indonesia