This assignment brief asks students to create sound assets for a computer games sample library. Students must produce sound samples and musical compositions for various game genres, and submit them to a central sample library. They are also tasked with creating a glossary of terms related to sound design and production methodology. The glossary must include definitions in key areas and connect them to the student's own audio production work. The assignment aims to develop students' understanding of sound design principles and their ability to create game audio assets following industry practice.