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Artist Workflow
LEVEL UP!
29–31 May 2018 | London
Liz Mercuri
Technical Evangelist
lizm@unity3d.com
@FragFox
Agenda
ProBuilder
ProBuilder is a unique hybrid of 3D modeling and level design tools,
optimized for building simple geometry but capable of detailed editing and UV
unwrapping as needed.
http://www.procore3d.com/probuilder/
4
DCC Round Tripping
5
Shader Graph
6
Package
Manager
Unity 2017.2 introduced Package
Manager, a system that allows
loading & updating of Unity created
features into your projects.
Unity 2018.1 introduces the
Package Manager UI.
7
Agenda Recap
It’s Editor Time :D
9
★ProBuilder
○Whitebox & add detailing to
levels from within the Unity
Editor.
○Package Manager.
In Summary...
10
★DCC
○Roundtripping between
Unity & Maya.
○Asset Store.
★Shader Graph
○Visual Node Based Shader
Creation Tool.
○Package Manager.
Unity 2018.1
Further Resources
11
★ProBuilder
○http://www.procore3d.com/
○https://www.youtube.com/user/Unity3D
★Shader Graph
○https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary
○@AndyTouch
★… and more...
○https://unity3d.com/learn
○https://unity3d.com/unity-training-workshops
Thank you : )
lizm@unity3d.com
@FragFox
unity3d.com

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