This document summarizes the animated short film "Sherman" which was created entirely with Unity. It discusses how the film was blocked out and animated without storyboards. Advanced animation techniques like Alembic were used. Custom fur and visual effects were also implemented. Lighting was achieved through light probes, reflection probes, and baked global illumination. The project structure and Unity's capabilities for film production are discussed, as well as future directions like modular projects and Addressables.
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