This document provides an overview of an animation workshop being conducted by Thomas Deacon in 2021-22. It includes instructions for participants to download project files and register for a Mixamo account to access animations and character models. It also outlines the digital content creation workflow for animating characters in Unity, including concepts like rigging, skinning, morph targets, and weight painting. Finally, it discusses Unity-specific animation terminology and provides an overview of the topics that will be covered during the workshop, such as setting up animation controllers and working with humanoid animation.