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USER PATH ANALYSIS AND
USER PROFILING
Alisa Spodyneyko
Lead Analyst
INTERNAL USE ONLY
#1 PLAYER PATHS ANALYSIS
#1
Player paths
#2
Behavior Topics
#3
Player profiles
#4
Offers
Personalization
INTERNAL USE ONLY
Collect logs with screen views and UI
element interactions
Screen View
Time
Button Click
INTERNAL USE ONLY
Simplified 1st session players path
FractureZ
INTERNAL USE ONLY
#2 USER BEHAVIOR TOPICS
#1
Player paths
#2
Behavior Topics
#3
Player profiles
#4
Offers
Personalization
INTERNAL USE ONLY
Topic Modeling (with LDA)
User Paths
Screens/Actions
Topics
INTERNAL USE ONLY
Nitro Nation topics (Day 0)
Car
customization
IAPs
Rims
customization
Non-career
game modes
Getting FREE
currency
Not enough
currency
Buy car and
car offers
Augmented
reality
Career and
career offers
Change profile
& create new
profile
Crew
Drift mode
not available
INTERNAL USE ONLY
TOP-5 topics by paying users % (Day 0)
21%
17%
12% 11%
9%
Crew Career and suspension
tuning
drift, suspension tuning,
giftreward
IAP screens career offer, car offer
1,4% 1,3%
0,8% 0,8% 0,8%
Cheat with carseries and
blueprint
Augmentedreality Change car Non career game modes Buy car, car offers
Offers system work worth
than currency shop
Career motivates
to pay
Non-career modes don’t
motivate to pay
INTERNAL USE ONLY
Churn rate vs Payment conversion rate
Customization
Need upgrades, not enough
currency, drift unavaliable
Career
Premium Shop, Customization
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
0% 5% 10% 15% 20% 25%
ChurnRate
% of Paying Users
Topic with high churn
of payers
Topics with loyal paying users
INTERNAL USE ONLY
#3 USER PROFILING
#1
Player paths
#2
Behavior Topics
#3
Player profiles
#4
Offers
Personalization
INTERNAL USE ONLY
Your profile
Topic_0 Topic_1 Topic_2 Topic_3 Topic_4
Player 1 0.5 0.8 0 0 0.2
Player 2 0 0.4 0.2 0.8 0.8
Player 3 0 0 0.6 0 0.2
Player 4 0.7 0 0 0.1 0.1
Player 5 0.3 0 0 0 0
INTERNAL USE ONLY
Applications of user profiles
• Profile statistics
• Change in profiles over time
• Change in profiles after game update
• Player paths management
INTERNAL USE ONLY
#4 OFFERS PERSONALIZATION
#1
Player paths
#2
Behavior Topics
#3
Player profiles
#4
Offers
Personalization
INTERNAL USE ONLY
Adding topics improve offers prediction
models accuracy
Some topics make
impact on offers
prediction
INTERNAL USE ONLY
Scenario #1: New player - personal offer
after 1st day
User Path for 1st day
User Profile for the 1st day
Find similar profiles
Offer something that usually purchase users with
similar profiles
INTERNAL USE ONLY
Scenario #2: Old player - personal offer at
some game point
User Path for last N actions
User Profile for N actions
Offer something that usually purchase
users with similar profiles for N actions
INTERNAL USE ONLY
THANK YOU!
Alisa Spodyneyko| Lead Analyst
alisa.spodyneyko@creative-mobile.com
INTERNAL USE ONLY

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User path analysis and user profiling

  • 1. USER PATH ANALYSIS AND USER PROFILING Alisa Spodyneyko Lead Analyst INTERNAL USE ONLY
  • 2. #1 PLAYER PATHS ANALYSIS #1 Player paths #2 Behavior Topics #3 Player profiles #4 Offers Personalization INTERNAL USE ONLY
  • 3. Collect logs with screen views and UI element interactions Screen View Time Button Click INTERNAL USE ONLY
  • 4. Simplified 1st session players path FractureZ INTERNAL USE ONLY
  • 5. #2 USER BEHAVIOR TOPICS #1 Player paths #2 Behavior Topics #3 Player profiles #4 Offers Personalization INTERNAL USE ONLY
  • 6. Topic Modeling (with LDA) User Paths Screens/Actions Topics INTERNAL USE ONLY
  • 7. Nitro Nation topics (Day 0) Car customization IAPs Rims customization Non-career game modes Getting FREE currency Not enough currency Buy car and car offers Augmented reality Career and career offers Change profile & create new profile Crew Drift mode not available INTERNAL USE ONLY
  • 8. TOP-5 topics by paying users % (Day 0) 21% 17% 12% 11% 9% Crew Career and suspension tuning drift, suspension tuning, giftreward IAP screens career offer, car offer 1,4% 1,3% 0,8% 0,8% 0,8% Cheat with carseries and blueprint Augmentedreality Change car Non career game modes Buy car, car offers Offers system work worth than currency shop Career motivates to pay Non-career modes don’t motivate to pay INTERNAL USE ONLY
  • 9. Churn rate vs Payment conversion rate Customization Need upgrades, not enough currency, drift unavaliable Career Premium Shop, Customization 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 0% 5% 10% 15% 20% 25% ChurnRate % of Paying Users Topic with high churn of payers Topics with loyal paying users INTERNAL USE ONLY
  • 10. #3 USER PROFILING #1 Player paths #2 Behavior Topics #3 Player profiles #4 Offers Personalization INTERNAL USE ONLY
  • 11. Your profile Topic_0 Topic_1 Topic_2 Topic_3 Topic_4 Player 1 0.5 0.8 0 0 0.2 Player 2 0 0.4 0.2 0.8 0.8 Player 3 0 0 0.6 0 0.2 Player 4 0.7 0 0 0.1 0.1 Player 5 0.3 0 0 0 0 INTERNAL USE ONLY
  • 12. Applications of user profiles • Profile statistics • Change in profiles over time • Change in profiles after game update • Player paths management INTERNAL USE ONLY
  • 13. #4 OFFERS PERSONALIZATION #1 Player paths #2 Behavior Topics #3 Player profiles #4 Offers Personalization INTERNAL USE ONLY
  • 14. Adding topics improve offers prediction models accuracy Some topics make impact on offers prediction INTERNAL USE ONLY
  • 15. Scenario #1: New player - personal offer after 1st day User Path for 1st day User Profile for the 1st day Find similar profiles Offer something that usually purchase users with similar profiles INTERNAL USE ONLY
  • 16. Scenario #2: Old player - personal offer at some game point User Path for last N actions User Profile for N actions Offer something that usually purchase users with similar profiles for N actions INTERNAL USE ONLY
  • 17. THANK YOU! Alisa Spodyneyko| Lead Analyst alisa.spodyneyko@creative-mobile.com INTERNAL USE ONLY