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SUPERSCALE
Award-winning Profit Scaling Partner
for Top Grossing Mobile Games
for
Who am I?
I am passionate about helping game studios all
around the world to grow their games.
Across different genres (match3, RPG games, racing
games, simulations, etc) we have:
● Analyzed data of 500M+ players.
● Optimized millions of dollars in media spend.
● Brought millions of dollars in revenue uplift.
Robert Magyar
Head of Data Science
Who is SuperScale?
We are game growth specialists on a
mission to profitably scale games to
their maximum potential.
Using Data Science to
GROW games
Table of Content
1. Unlocking growth through data science
○ Potential and realization of growth in practice
2. Building impactful data science solution
○ Acquiring the right data
○ Optimizing players’ monetization experience
○ Putting it all together
3. Challenges & Learnings
CONFIDENTIAL
Unlocking growth
through data science
CONFIDENTIAL
Lifecycle of the Game
Pre-scaling Game
Scaling is not yet possible
Growing game
Game is currently scaling
Established games
Game already peaked
Legacy titles
No development or growth
support
CONFIDENTIAL
Lifecycle of the Game and Data Science
Pre-scaling Game
Scaling is not yet possible
DS can identify churn
points (in this phase - low
amount of data)
Growing game
Game is currently scaling
DS can start leveraging
data
Established games
Game already peaked
DS can decrease churn and
improve monetization
Legacy titles
No development or growth
support
DS can decrease churn and
improve monetization
Data science has more relevancy as product matures
CONFIDENTIAL
Growth Through Player Lifecycle Optimization
ACQUISITION ACTIVATION RETENTION MONETIZATION CHURN
STORE
CONVERSION
User Acquisition
(Paid)
User Acquisition
(Organic/Viral)
ASO
FTUE/Onboarding
Design
Core Loop Design
Meta-Game &
Economy Design
Re-engagement
with UA
Ad Optimization
IAP Optimization
Cross Promotion
Management
Re-activation with
UA
CONFIDENTIAL
Growth Through Player Lifecycle Optimization
ACQUISITION ACTIVATION RETENTION MONETIZATION CHURN
STORE
CONVERSION
User Acquisition
(Paid)
User Acquisition
(Organic/Viral)
ASO
FTUE/Onboarding
Design
Core Loop Design
Meta-Game &
Economy Design
Re-engagement
with UA
Ad Optimization
IAP Optimization
Cross Promotion
Management
Re-activation with
UA
Re-imagining game’s Special Offer System
with data science techniques
- High monetization impact
- No offer spamming
CONFIDENTIAL
15%-25%
Simulation
5%-15%
Match3
+40%
RPG
25%-40%
Racing
UA traffic monetization improvement
ARPU uplift based on the game genre
20%-50%
ROAS relative
increase
Understanding potential ARPU uplift
CONFIDENTIAL
Understanding potential ARPU uplift
15%-25%
Simulation
5%-15%
Match3
+40%
RPG
25%-40%
Racing
UA traffic monetization improvement
ARPU uplift based on the game genre
20%-50%
ROAS relative
increase
Complexity of the game can be a significant indicator of potential uplift
CONFIDENTIAL
Uplift realizes instantly
Data science-based offer systems could be a significant contributor of extra revenue
Revenue uplift realization over time
Revenue
CONFIDENTIAL
Long term consistent revenue uplift can be achieved
Seasonal offers have a higher short term impact comparing to more stable and robust long term
impact of Data science based special offer systems
The long term uplift realization
Revenue
Generally used offer systems lack:
○ Effectivity during progression of players
○ Ability to adapt to player’s demand which changes based
on preferences and different game journey
Why reinventing special offer systems using Data
Science methods works?
Generally used offer systems lack:
○ Effectivity during progression of players
○ Ability to adapt to player’s demand which changes based
on preferences and different game journey
… and using data science techniques we can do
better
Why reinventing special offer systems using Data
Science methods works?
CONFIDENTIAL
Building impactful
data science solution
CONFIDENTIAL
Process for building impactful solution
Developing proactive (progression
based) and reactive models
(preference based)
Ensembles offer assets based on
the personalization model and
automatically creates offer visuals
for each player in the game
The right data = shows
the current supply
inefficiencies
PRICING & CONTENT
model
AUTOMATIC OFFER
DELIVERY SYSTEM
ACQUIRING THE
RIGHT DATA
What drives ARPU uplift
Understanding supply and demand for items, currencies, characters … and preference for pricing,
content and discount
CONFIDENTIAL
Process for building impactful solution
Developing proactive (progression
based) and reactive models
(preference based)
Ensembles offer assets based on
the personalization model and
automatically creates offer visuals
for each player in the game
The right data = shows
the current supply
inefficiencies
PLAYER BASE
SEGMENTATION
PROBABILITY, EXPERTS AND
MACHINE LEARNING MODELS
MONITORING OF
PERFORMANCE AND
GATHERING FEEDBACK
PRICING & CONTENT
model
AUTOMATIC OFFER
DELIVERY SYSTEM
ACQUIRING THE
RIGHT DATA
What drives ARPU uplift
Understanding supply and demand for items, currencies, characters … and preference for pricing,
content and discount
CONFIDENTIAL
Process for building impactful solution
What drives ARPU uplift
Understanding supply and demand for items, currencies, characters … and preference for pricing,
content and discount
PRICING & CONTENT
model
AUTOMATIC OFFER
DELIVERY SYSTEM
ACQUIRING THE
RIGHT DATA
Developing proactive (progression
based) and reactive models
(preference based)
Ensembles offer assets based on
the personalization model and
automatically creates offer visuals
for each player in the game
The right data = shows
the current supply
inefficiencies
PLAYER BASE
SEGMENTATION
PROBABILITY, EXPERTS AND
MACHINE LEARNING MODELS
MONITORING OF
PERFORMANCE AND
GATHERING FEEDBACK
Player data + monitoring community groups act as a player feedback
CONFIDENTIAL
Acquiring the right
data
CONFIDENTIAL
Understand player journey
today
tomorrow
yesterday
Day before yesterday
Player mostly plays..
Player spends on these
currencies but doesn't use ..
CONFIDENTIAL
Understand player journey
today
tomorrow
yesterday
Player buys a new character,
uses those items...
Day before yesterday
Player mostly plays..
Player spends on these
currencies but doesn't use ..
CONFIDENTIAL
Understand player journey
today
New game mode is
introduced during
progression
tomorrow
yesterday
Player buys a new character,
uses those items...
Day before yesterday
Player mostly plays..
Player spends on these
currencies but doesn't use ..
CONFIDENTIAL
Understand player journey
today
New game mode is
introduced during
progression
tomorrow
Player joins a guild/team
yesterday
Player buys a new character,
uses those items...
Day before yesterday
Player mostly plays..
Player spends on these
currencies but doesn't use ..
CONFIDENTIAL
Understand player journey
today
New game mode is
introduced during
progression
tomorrow
Player joins a guild/team
yesterday
Player buys a new character,
uses those items...
Day before yesterday
Player mostly plays..
Player spends on these
currencies but doesn't use ..
Models can learn a player
preference from data
Models have to adapt to changing player behavior
due to changing game Liveops and progression
Can also impact player’s preference short and long term
CONFIDENTIAL
Creating player profile
Player profile consists of necessary information to understand every player journey.
Rank progression Items usage Upgrading preference
Purchasing behavior
Currency spending Usage of characters
● Percentage of revenue
per type of purchase
● Percentage of purchases
per type of purchases
● Conversion per type
● How many legendary
cards equipped per
character
● Frequency of changing
characters
● Spending preference
● Usage of gems
● Spending hard currency
on events
● Wide or depth
upgrading
● Type of cards upgraded
● Mostly used items
● Current balance of items
● Last purchased item
● Season rank
● Player’s personal rank
● Duration to rank up
● How many rank downs
CONFIDENTIAL
Optimizing player
monetization
experience
CONFIDENTIAL
Showing only relevant offers is the key
We use Data Science Models to pick all aspects of an offer based on data for
each player in a game using ONLY existing content.
Amount of
resources
Additional value
Offer price
Availability
Type of chests
Visuals & copy
CONFIDENTIAL
What are we actually aiming for?
Minimize
additional value
(value multiplier)
Increase revenue
per user
Price
Content distribution
Value
Availability
Offer sets and their
sequence
Visual aspects
CONFIDENTIAL
What are we actually aiming for?
Minimize
additional value
(value multiplier)
Increase revenue
per user
Price
Content distribution
Value
Availability
Offer sets and their
sequence
Visual aspects
The value is in the personalization!
Impact on monetization KPIs
Conversion ARPPU ARPU
+14%
+12% +20%
+18%
Data science models impact Conversion and ARPPU in a different way. Impact of those two metrics
influences ARPU in a positive way.
+4%
+3%
Impact on monetization KPIs
Conversion ARPPU ARPU
+4%
+3%
+14%
+12% +20%
+18%
Data science models impact Conversion and ARPPU in a different way. Impact of those two metrics
influences ARPU in a positive way.
Example:
○ Conversion - stable
○ ARPPU - increased by better upsell strategy from new pricing model
Overall ARPU
uplift
Impact on the Rest of Monetization
There is always a small negative effect on baseline (called cannibalization) but this effect can be
managed through understanding impact on different IAPs in the game and adapting supply
based on that effect.
uplift
Hard
currency
Other offers Other items
Hard
currency
Offer
client
Personalized
offers
Other
Variant
Control
cannibalization
CONFIDENTIAL
Path to ARPDAU uplift - the daily process
Automatic daily data preparation
Understanding player journey through basic
and more complex KPIs.
Automatic offer creation and
offer delivery to the client
Storing and delivering configs
for every player in a game.
The best next price point
prediction
Optimizing long term gains,
revenue per impression
Discount and offer visual
strategy
Definition of amount of discount
and graphic design for offers
Offer content preference
Using proactive and reactive models to
define plazer preference and changes
in demand.
Maximization
of revenue per
every offer
impression
Full Automation - System
creates more than 20k
unique offers daily
CONFIDENTIAL
Complex models increase uplift & decrease transparency
Probabilistic models
Machine learning
models
Expert models
Potential uplift: 30%
Captured uplift: 5-10%
Transparency : very high
Maintenance costs: very low
Potential uplift: 30%
Captured uplift: 15-20%
Transparency : medium
Maintenance costs: low
Potential uplift: 30%
Captured uplift: 20-30%%
Transparency : low
Maintenance costs: high
Transparency helps iterate the solution very fast, which means that fixing any potential bugs is easier
(minimizing risks)
CONFIDENTIAL
Transparency helps from the start
Content definition based on
behavior in a game
Wide and Deep neural Network
Combination of soft and hard currency
spending with upgrading behavior,
tuning behavior and purchasing behavior
RFM
BI method
Probability modelling
Price conversion modelling with adaptation
and revenue maximization function
Understanding payment
potential through monetary
parameters of player
Understand which price points and
sequence of price points maximizes
revenue from each player individually
CONFIDENTIAL
Putting it all together
CONFIDENTIAL
Automatic Offer Creation Engine
Automatic offer creation system:
Ensembles offer assets based on the personalization
model and automatically creates offer visuals for each
player in the game.
Benefit:
● Usage of templates which enables to create
thousands of special offers in a matter of seconds
● Creative team chooses special offers templates
and composition
Graphical Assets
Created in cooperation
with Partner
Offer Delivery
Supports delivery on
player level
Offer Configs
Storage
Offer Creation
Every player receives a
personalized offer
Personalization
engine
Players data
CONFIDENTIAL
Monitoring reveals strengths and weaknesses
Continuous improvement that does not negatively affect other aspects of the game
Monitoring cannibalization
development over time on different
level of detail
(segment/subsegment/offer etc.)
Monitoring community discussions
on different platforms (e.g. Discord)
Monitoring performance over time
comparing iterations of offers with
different content distribution per
segment/subsegment
CONFIDENTIAL
Challenges &
Learnings
Challenges
● Adaptation of community to lower discount offers
than what they used to
● Sometimes, data tracking needs to be adjusted to
create successful player profile
● Number of players significantly improves the ability to
quickly test new ideas though A/B testing
● Huge amount of content can lead to a lot of offer
variations with many different creative templates (QA)
● QA of thousands of automatically generated offer
creatives
● Maintenance of some ML models can be difficult and
time consuming
Challenges & Learnings
Learnings
● Personalized offers unlock high extra revenue
potential
● Personalized offer impressions have no negative
impact on retention
● Uplift potential is driven by minimizing gap
between player demand and the offer supply in
the game
● Cannibalization can be easily managed by
understanding sinks and taps in the game
● Introduction of new offer types are usually
successful if there is demand for them in your
playerbase
● Impact of pricing and content model is additive
● “Fancy” visualization for seasonal offers can boost
your revenue by additional 5-30%
THANK YOU
If you have any questions you can reach me on Linkedin.
Robert Magyar, Patrik Blanarik, Viktor Gregor
Robert Magyar

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Using Data Science to grow games / Robert Magyar (SuperScale)

  • 1. SUPERSCALE Award-winning Profit Scaling Partner for Top Grossing Mobile Games for
  • 2. Who am I? I am passionate about helping game studios all around the world to grow their games. Across different genres (match3, RPG games, racing games, simulations, etc) we have: ● Analyzed data of 500M+ players. ● Optimized millions of dollars in media spend. ● Brought millions of dollars in revenue uplift. Robert Magyar Head of Data Science
  • 3. Who is SuperScale? We are game growth specialists on a mission to profitably scale games to their maximum potential.
  • 4. Using Data Science to GROW games
  • 5. Table of Content 1. Unlocking growth through data science ○ Potential and realization of growth in practice 2. Building impactful data science solution ○ Acquiring the right data ○ Optimizing players’ monetization experience ○ Putting it all together 3. Challenges & Learnings
  • 7. CONFIDENTIAL Lifecycle of the Game Pre-scaling Game Scaling is not yet possible Growing game Game is currently scaling Established games Game already peaked Legacy titles No development or growth support
  • 8. CONFIDENTIAL Lifecycle of the Game and Data Science Pre-scaling Game Scaling is not yet possible DS can identify churn points (in this phase - low amount of data) Growing game Game is currently scaling DS can start leveraging data Established games Game already peaked DS can decrease churn and improve monetization Legacy titles No development or growth support DS can decrease churn and improve monetization Data science has more relevancy as product matures
  • 9. CONFIDENTIAL Growth Through Player Lifecycle Optimization ACQUISITION ACTIVATION RETENTION MONETIZATION CHURN STORE CONVERSION User Acquisition (Paid) User Acquisition (Organic/Viral) ASO FTUE/Onboarding Design Core Loop Design Meta-Game & Economy Design Re-engagement with UA Ad Optimization IAP Optimization Cross Promotion Management Re-activation with UA
  • 10. CONFIDENTIAL Growth Through Player Lifecycle Optimization ACQUISITION ACTIVATION RETENTION MONETIZATION CHURN STORE CONVERSION User Acquisition (Paid) User Acquisition (Organic/Viral) ASO FTUE/Onboarding Design Core Loop Design Meta-Game & Economy Design Re-engagement with UA Ad Optimization IAP Optimization Cross Promotion Management Re-activation with UA Re-imagining game’s Special Offer System with data science techniques - High monetization impact - No offer spamming
  • 11. CONFIDENTIAL 15%-25% Simulation 5%-15% Match3 +40% RPG 25%-40% Racing UA traffic monetization improvement ARPU uplift based on the game genre 20%-50% ROAS relative increase Understanding potential ARPU uplift
  • 12. CONFIDENTIAL Understanding potential ARPU uplift 15%-25% Simulation 5%-15% Match3 +40% RPG 25%-40% Racing UA traffic monetization improvement ARPU uplift based on the game genre 20%-50% ROAS relative increase Complexity of the game can be a significant indicator of potential uplift
  • 13. CONFIDENTIAL Uplift realizes instantly Data science-based offer systems could be a significant contributor of extra revenue Revenue uplift realization over time Revenue
  • 14. CONFIDENTIAL Long term consistent revenue uplift can be achieved Seasonal offers have a higher short term impact comparing to more stable and robust long term impact of Data science based special offer systems The long term uplift realization Revenue
  • 15. Generally used offer systems lack: ○ Effectivity during progression of players ○ Ability to adapt to player’s demand which changes based on preferences and different game journey Why reinventing special offer systems using Data Science methods works?
  • 16. Generally used offer systems lack: ○ Effectivity during progression of players ○ Ability to adapt to player’s demand which changes based on preferences and different game journey … and using data science techniques we can do better Why reinventing special offer systems using Data Science methods works?
  • 18. CONFIDENTIAL Process for building impactful solution Developing proactive (progression based) and reactive models (preference based) Ensembles offer assets based on the personalization model and automatically creates offer visuals for each player in the game The right data = shows the current supply inefficiencies PRICING & CONTENT model AUTOMATIC OFFER DELIVERY SYSTEM ACQUIRING THE RIGHT DATA What drives ARPU uplift Understanding supply and demand for items, currencies, characters … and preference for pricing, content and discount
  • 19. CONFIDENTIAL Process for building impactful solution Developing proactive (progression based) and reactive models (preference based) Ensembles offer assets based on the personalization model and automatically creates offer visuals for each player in the game The right data = shows the current supply inefficiencies PLAYER BASE SEGMENTATION PROBABILITY, EXPERTS AND MACHINE LEARNING MODELS MONITORING OF PERFORMANCE AND GATHERING FEEDBACK PRICING & CONTENT model AUTOMATIC OFFER DELIVERY SYSTEM ACQUIRING THE RIGHT DATA What drives ARPU uplift Understanding supply and demand for items, currencies, characters … and preference for pricing, content and discount
  • 20. CONFIDENTIAL Process for building impactful solution What drives ARPU uplift Understanding supply and demand for items, currencies, characters … and preference for pricing, content and discount PRICING & CONTENT model AUTOMATIC OFFER DELIVERY SYSTEM ACQUIRING THE RIGHT DATA Developing proactive (progression based) and reactive models (preference based) Ensembles offer assets based on the personalization model and automatically creates offer visuals for each player in the game The right data = shows the current supply inefficiencies PLAYER BASE SEGMENTATION PROBABILITY, EXPERTS AND MACHINE LEARNING MODELS MONITORING OF PERFORMANCE AND GATHERING FEEDBACK Player data + monitoring community groups act as a player feedback
  • 22. CONFIDENTIAL Understand player journey today tomorrow yesterday Day before yesterday Player mostly plays.. Player spends on these currencies but doesn't use ..
  • 23. CONFIDENTIAL Understand player journey today tomorrow yesterday Player buys a new character, uses those items... Day before yesterday Player mostly plays.. Player spends on these currencies but doesn't use ..
  • 24. CONFIDENTIAL Understand player journey today New game mode is introduced during progression tomorrow yesterday Player buys a new character, uses those items... Day before yesterday Player mostly plays.. Player spends on these currencies but doesn't use ..
  • 25. CONFIDENTIAL Understand player journey today New game mode is introduced during progression tomorrow Player joins a guild/team yesterday Player buys a new character, uses those items... Day before yesterday Player mostly plays.. Player spends on these currencies but doesn't use ..
  • 26. CONFIDENTIAL Understand player journey today New game mode is introduced during progression tomorrow Player joins a guild/team yesterday Player buys a new character, uses those items... Day before yesterday Player mostly plays.. Player spends on these currencies but doesn't use .. Models can learn a player preference from data Models have to adapt to changing player behavior due to changing game Liveops and progression Can also impact player’s preference short and long term
  • 27. CONFIDENTIAL Creating player profile Player profile consists of necessary information to understand every player journey. Rank progression Items usage Upgrading preference Purchasing behavior Currency spending Usage of characters ● Percentage of revenue per type of purchase ● Percentage of purchases per type of purchases ● Conversion per type ● How many legendary cards equipped per character ● Frequency of changing characters ● Spending preference ● Usage of gems ● Spending hard currency on events ● Wide or depth upgrading ● Type of cards upgraded ● Mostly used items ● Current balance of items ● Last purchased item ● Season rank ● Player’s personal rank ● Duration to rank up ● How many rank downs
  • 29. CONFIDENTIAL Showing only relevant offers is the key We use Data Science Models to pick all aspects of an offer based on data for each player in a game using ONLY existing content. Amount of resources Additional value Offer price Availability Type of chests Visuals & copy
  • 30. CONFIDENTIAL What are we actually aiming for? Minimize additional value (value multiplier) Increase revenue per user Price Content distribution Value Availability Offer sets and their sequence Visual aspects
  • 31. CONFIDENTIAL What are we actually aiming for? Minimize additional value (value multiplier) Increase revenue per user Price Content distribution Value Availability Offer sets and their sequence Visual aspects The value is in the personalization!
  • 32. Impact on monetization KPIs Conversion ARPPU ARPU +14% +12% +20% +18% Data science models impact Conversion and ARPPU in a different way. Impact of those two metrics influences ARPU in a positive way. +4% +3%
  • 33. Impact on monetization KPIs Conversion ARPPU ARPU +4% +3% +14% +12% +20% +18% Data science models impact Conversion and ARPPU in a different way. Impact of those two metrics influences ARPU in a positive way. Example: ○ Conversion - stable ○ ARPPU - increased by better upsell strategy from new pricing model Overall ARPU uplift
  • 34. Impact on the Rest of Monetization There is always a small negative effect on baseline (called cannibalization) but this effect can be managed through understanding impact on different IAPs in the game and adapting supply based on that effect. uplift Hard currency Other offers Other items Hard currency Offer client Personalized offers Other Variant Control cannibalization
  • 35. CONFIDENTIAL Path to ARPDAU uplift - the daily process Automatic daily data preparation Understanding player journey through basic and more complex KPIs. Automatic offer creation and offer delivery to the client Storing and delivering configs for every player in a game. The best next price point prediction Optimizing long term gains, revenue per impression Discount and offer visual strategy Definition of amount of discount and graphic design for offers Offer content preference Using proactive and reactive models to define plazer preference and changes in demand. Maximization of revenue per every offer impression Full Automation - System creates more than 20k unique offers daily
  • 36. CONFIDENTIAL Complex models increase uplift & decrease transparency Probabilistic models Machine learning models Expert models Potential uplift: 30% Captured uplift: 5-10% Transparency : very high Maintenance costs: very low Potential uplift: 30% Captured uplift: 15-20% Transparency : medium Maintenance costs: low Potential uplift: 30% Captured uplift: 20-30%% Transparency : low Maintenance costs: high Transparency helps iterate the solution very fast, which means that fixing any potential bugs is easier (minimizing risks)
  • 37. CONFIDENTIAL Transparency helps from the start Content definition based on behavior in a game Wide and Deep neural Network Combination of soft and hard currency spending with upgrading behavior, tuning behavior and purchasing behavior RFM BI method Probability modelling Price conversion modelling with adaptation and revenue maximization function Understanding payment potential through monetary parameters of player Understand which price points and sequence of price points maximizes revenue from each player individually
  • 39. CONFIDENTIAL Automatic Offer Creation Engine Automatic offer creation system: Ensembles offer assets based on the personalization model and automatically creates offer visuals for each player in the game. Benefit: ● Usage of templates which enables to create thousands of special offers in a matter of seconds ● Creative team chooses special offers templates and composition Graphical Assets Created in cooperation with Partner Offer Delivery Supports delivery on player level Offer Configs Storage Offer Creation Every player receives a personalized offer Personalization engine Players data
  • 40. CONFIDENTIAL Monitoring reveals strengths and weaknesses Continuous improvement that does not negatively affect other aspects of the game Monitoring cannibalization development over time on different level of detail (segment/subsegment/offer etc.) Monitoring community discussions on different platforms (e.g. Discord) Monitoring performance over time comparing iterations of offers with different content distribution per segment/subsegment
  • 42. Challenges ● Adaptation of community to lower discount offers than what they used to ● Sometimes, data tracking needs to be adjusted to create successful player profile ● Number of players significantly improves the ability to quickly test new ideas though A/B testing ● Huge amount of content can lead to a lot of offer variations with many different creative templates (QA) ● QA of thousands of automatically generated offer creatives ● Maintenance of some ML models can be difficult and time consuming Challenges & Learnings Learnings ● Personalized offers unlock high extra revenue potential ● Personalized offer impressions have no negative impact on retention ● Uplift potential is driven by minimizing gap between player demand and the offer supply in the game ● Cannibalization can be easily managed by understanding sinks and taps in the game ● Introduction of new offer types are usually successful if there is demand for them in your playerbase ● Impact of pricing and content model is additive ● “Fancy” visualization for seasonal offers can boost your revenue by additional 5-30%
  • 43. THANK YOU If you have any questions you can reach me on Linkedin. Robert Magyar, Patrik Blanarik, Viktor Gregor Robert Magyar