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Using Mobile as an Instrument
    to Trigger, Enable and Reinforce
    Behaviors
    - Overview of Research for Wireless Innovation Council


    March 26, 2012

    Dr. Phil Hendrix
    Founder and Director, immr and GigaOm Pro Analyst
    www.immr.org
    1 (770) 612-1488
    phil.hendrix@immr.org




1                             Permission granted to cite, copy and distribute with attribution
So What’s all the Hype about?




2                 Permission granted to cite, copy and distribute with attribution
Companies Trying to Understand, Shape Behaviors

         Volume of Google Searches – 2007 – 2011




                                                                  Gamification           
                                                                  Behavioral Economics   
                                                                  Neuromarketing         
                                                                  User Experience        

3                Permission granted to cite, copy and distribute with attribution
Especially Customer Behaviors

           Illustrative List of Customer Behaviors




4                 Permission granted to cite, copy and distribute with attribution
Smartphones becoming Dominant




5               Permission granted to cite, copy and distribute with attribution
More Tablets sold than PCs by end of next year




6                 Permission granted to cite, copy and distribute with attribution
Overview and Research Objectives

                                         Behavior                                              To
       Mobile
    Instruments        +                  Change                                             Affect
                                         Strategies                                          Behavior

          Devices                                                                          Prospects
                                   Gamification
                                                                                           Customers
           Apps                    Behavioral
                                       Economics                                           Employees

          Internet
                                   Persuasive
                                       Technologies
                                   Choice
          Cloud                        Architecture

          Mobile                   Neuromarketing
        Capabilities

7                      Permission granted to cite, copy and distribute with attribution
Another View of Customers’ Behaviors

                        Shopping/Buying                                                                   Consuming

       Discover                     Compare                                    Buy                            Use

          Needs/                   Products,                             Products                           Products,
          Wants,                    Brands,                                and                              Services,
         Solutions                 Merchants                             Services                            Media†




                                           Interacting, Sharing, and
                                                Communicating
                                             with Other Customers
    †Including   POEM (Paid, Owned, and Earned (e.g., Social) Media)

8                                      Permission granted to cite, copy and distribute with attribution
Mobile Capabilities Relevant to Behavior Change – Examples

    Mobile Devices/        SoLoMo                                  Ambient
                                                                                             Intelligence
     Mobile Apps      (Social+Local+Mobile)                      Connections




9                         Permission granted to cite, copy and distribute with attribution
Strategies Come Together across Three Dimensions



                Target
         Behaviors



     Behavior                  Guidelines
      Change                      and
     Strategies             Recommendations




                                      Mobile
                                   Instruments

10                Permission granted to cite, copy and distribute with attribution
Deliverables and Benefits for WIC Members

 Behavior Change Concepts, Tools  Relevant Mobile Instruments
 Summary of key Behavior Change                             Mobile Capabilities Influencing Behavior
  theories and concepts
                                                                 Devices                        Sensors
 Links to key resources
  - Sources, conferences                                         Context aware                  Artificial
  - Biography (articles, books)                                                                   Intelligence
  - Links to experts and blogs
                                                                 Augmented Reality              Mindful Apps
  - Tools, solutions and providers

      Case Examples                                         Recommendations, Guidelines
Case studies:                                                Which behaviors can mobile instruments
• Target audience                                             most affect?
• Behavioral objective                                       What are the most effective Behavior
                                                              Change strategies?
• Behavioral strategies employed
                                                             What is the “readiness” of selected
• Mobile capabilities leveraged                               mobile capabilities (e.g., AI, AR, etc.)?
• Results achieved                                           How can organizations build mobile
• Lessons learned                                             behavior change capabilities?

11                         Permission granted to cite, copy and distribute with attribution
WIC Member Participation

                                                                                                       Other
                Participation                                                     Lead     Advisers
                                                                                                      Members

 Identify key behaviors your organization
  wishes to affect with mobile instruments                                                            
 Provide input, feedback on
  Behavior Change strategies, frameworks                                                    
 Identify, facilitate access to case studies
  (own, other companies)                                                                              

 Preview, comment on draft(s) of report                                                    

 Other involvement TBD


12                      Permission granted to cite, copy and distribute with attribution
Related immr Research




Reports




                         Consumers’ Digital Signals, Structure:Data Conf.,
                         NYC, March 21-22

                         Social Mobile Payments Conf., Orlando, April 11-12
Conferences
                         What’s in your Wallet, Social-Loco, San Francisco,
                         May 10
                         The Era of SoLoMo, iMedia Agency Summit,
                         Colorado Springs, May 20-23

13               Permission granted to cite, copy and distribute with attribution

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Using Mobile as an Instrument to Affect Behavior

  • 1. Using Mobile as an Instrument to Trigger, Enable and Reinforce Behaviors - Overview of Research for Wireless Innovation Council March 26, 2012 Dr. Phil Hendrix Founder and Director, immr and GigaOm Pro Analyst www.immr.org 1 (770) 612-1488 phil.hendrix@immr.org 1 Permission granted to cite, copy and distribute with attribution
  • 2. So What’s all the Hype about? 2 Permission granted to cite, copy and distribute with attribution
  • 3. Companies Trying to Understand, Shape Behaviors Volume of Google Searches – 2007 – 2011 Gamification  Behavioral Economics  Neuromarketing  User Experience  3 Permission granted to cite, copy and distribute with attribution
  • 4. Especially Customer Behaviors Illustrative List of Customer Behaviors 4 Permission granted to cite, copy and distribute with attribution
  • 5. Smartphones becoming Dominant 5 Permission granted to cite, copy and distribute with attribution
  • 6. More Tablets sold than PCs by end of next year 6 Permission granted to cite, copy and distribute with attribution
  • 7. Overview and Research Objectives Behavior To Mobile Instruments + Change  Affect Strategies Behavior Devices  Prospects  Gamification  Customers Apps  Behavioral Economics  Employees Internet  Persuasive Technologies  Choice Cloud Architecture Mobile  Neuromarketing Capabilities 7 Permission granted to cite, copy and distribute with attribution
  • 8. Another View of Customers’ Behaviors Shopping/Buying Consuming Discover Compare Buy Use Needs/ Products, Products Products, Wants, Brands, and Services, Solutions Merchants Services Media† Interacting, Sharing, and Communicating with Other Customers †Including POEM (Paid, Owned, and Earned (e.g., Social) Media) 8 Permission granted to cite, copy and distribute with attribution
  • 9. Mobile Capabilities Relevant to Behavior Change – Examples Mobile Devices/ SoLoMo Ambient Intelligence Mobile Apps (Social+Local+Mobile) Connections 9 Permission granted to cite, copy and distribute with attribution
  • 10. Strategies Come Together across Three Dimensions Target Behaviors Behavior Guidelines Change and Strategies Recommendations Mobile Instruments 10 Permission granted to cite, copy and distribute with attribution
  • 11. Deliverables and Benefits for WIC Members  Behavior Change Concepts, Tools  Relevant Mobile Instruments  Summary of key Behavior Change Mobile Capabilities Influencing Behavior theories and concepts  Devices  Sensors  Links to key resources - Sources, conferences  Context aware  Artificial - Biography (articles, books) Intelligence - Links to experts and blogs  Augmented Reality  Mindful Apps - Tools, solutions and providers  Case Examples  Recommendations, Guidelines Case studies:  Which behaviors can mobile instruments • Target audience most affect? • Behavioral objective  What are the most effective Behavior Change strategies? • Behavioral strategies employed  What is the “readiness” of selected • Mobile capabilities leveraged mobile capabilities (e.g., AI, AR, etc.)? • Results achieved  How can organizations build mobile • Lessons learned behavior change capabilities? 11 Permission granted to cite, copy and distribute with attribution
  • 12. WIC Member Participation Other Participation Lead Advisers Members  Identify key behaviors your organization wishes to affect with mobile instruments     Provide input, feedback on Behavior Change strategies, frameworks    Identify, facilitate access to case studies (own, other companies)     Preview, comment on draft(s) of report    Other involvement TBD 12 Permission granted to cite, copy and distribute with attribution
  • 13. Related immr Research Reports Consumers’ Digital Signals, Structure:Data Conf., NYC, March 21-22 Social Mobile Payments Conf., Orlando, April 11-12 Conferences What’s in your Wallet, Social-Loco, San Francisco, May 10 The Era of SoLoMo, iMedia Agency Summit, Colorado Springs, May 20-23 13 Permission granted to cite, copy and distribute with attribution