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UV Unwrapping in Game
Development
A Visual Guide to 3D Texture
Mapping
[Your Name] – [Your Institution]
What is UV Unwrapping?
• UV Unwrapping is the process of converting a
3D model’s surface into a 2D map.
• This map allows textures to be painted and
placed accurately onto 3D objects.
Role of UV Coordinates
• U (horizontal) and V (vertical) define the 2D
space for textures.
• They work like latitude and longitude for
model surfaces.
Steps in UV Unwrapping
• • Clean and prepare the mesh
• • Mark seams to control flattening
• • Unwrap the model into UV islands
• • Pack and scale the islands efficiently
Why It Matters in Games
• • Accurate texturing without distortion
• • Optimized texture space usage
• • Reduces memory and improves
performance
Unwrapping Methods
• • Planar Projection – best for flat areas
• • Cylindrical – for tubes or limbs
• • Spherical – for round shapes
• • Smart UV Project – automatic unwrapping
Effective UV Layout Tips
• • Hide seams in less visible areas
• • Keep consistent texel size
• • Avoid overlaps unless intentional
• • Use checker patterns to validate UVs
Software for UV Unwrapping
• • Blender – intuitive UV tools
• • Autodesk Maya – professional 3D package
• • Substance Painter – for painting directly on
UVs
Pitfalls and Fixes
• • Stretching: from poor island layout
• • Seams: visible if placed poorly
• • Overlaps: cause texture errors
Advanced Mapping Concepts
• • UDIM tiles for high-res details
• • Ptex for UV-less mapping
• • Multi-tile for texture streaming
Real Example: Game Asset UVs
• • Game model: sci-fi helmet
• • UVs: cylindrical + planar methods
• • Result: seamless, optimized texture
Recap
• • UV mapping links textures to 3D forms
• • Careful unwrapping improves visual quality
• • Use correct tools and techniques
Discussion Time
• Have questions or need clarification?
Learning Sources
• • UV Mapping – Wikipedia
• • Blender Manual – UV Editing
• • YouTube – CG Boost, Ducky 3D
• • SomethingLikeGames Blog

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UV_Unwrapping_Game_Dev_Alt.pptx ai presentation of animation

  • 1. UV Unwrapping in Game Development A Visual Guide to 3D Texture Mapping [Your Name] – [Your Institution]
  • 2. What is UV Unwrapping? • UV Unwrapping is the process of converting a 3D model’s surface into a 2D map. • This map allows textures to be painted and placed accurately onto 3D objects.
  • 3. Role of UV Coordinates • U (horizontal) and V (vertical) define the 2D space for textures. • They work like latitude and longitude for model surfaces.
  • 4. Steps in UV Unwrapping • • Clean and prepare the mesh • • Mark seams to control flattening • • Unwrap the model into UV islands • • Pack and scale the islands efficiently
  • 5. Why It Matters in Games • • Accurate texturing without distortion • • Optimized texture space usage • • Reduces memory and improves performance
  • 6. Unwrapping Methods • • Planar Projection – best for flat areas • • Cylindrical – for tubes or limbs • • Spherical – for round shapes • • Smart UV Project – automatic unwrapping
  • 7. Effective UV Layout Tips • • Hide seams in less visible areas • • Keep consistent texel size • • Avoid overlaps unless intentional • • Use checker patterns to validate UVs
  • 8. Software for UV Unwrapping • • Blender – intuitive UV tools • • Autodesk Maya – professional 3D package • • Substance Painter – for painting directly on UVs
  • 9. Pitfalls and Fixes • • Stretching: from poor island layout • • Seams: visible if placed poorly • • Overlaps: cause texture errors
  • 10. Advanced Mapping Concepts • • UDIM tiles for high-res details • • Ptex for UV-less mapping • • Multi-tile for texture streaming
  • 11. Real Example: Game Asset UVs • • Game model: sci-fi helmet • • UVs: cylindrical + planar methods • • Result: seamless, optimized texture
  • 12. Recap • • UV mapping links textures to 3D forms • • Careful unwrapping improves visual quality • • Use correct tools and techniques
  • 13. Discussion Time • Have questions or need clarification?
  • 14. Learning Sources • • UV Mapping – Wikipedia • • Blender Manual – UV Editing • • YouTube – CG Boost, Ducky 3D • • SomethingLikeGames Blog