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UV Unwrapping in Game
Development
Lecture Presentation | Duration: 15–
20 Minutes
[Your Name] – [Your College Name]
Introduction to UV Unwrapping
• UV unwrapping is the process of converting 3D
models into 2D space for texture application.
It enables accurate texture placement and
prevents distortions.
Figure: 3D cube vs. 2D UV map
Understanding UV Coordinates
• UV coordinates refer to the 2D system (U:
horizontal, V: vertical) used in mapping
textures to 3D models, replacing X, Y, Z axes in
texture space.
Diagram: U and V axes overlay
on a cube
UV Unwrapping Workflow
• 1. Model Preparation
• 2. Seam Placement
• 3. Unwrapping
• 4. Layout Optimization
• 5. Texture Application
Illustration: Seams and
unwrapped UV map
Techniques for UV Mapping
• • Planar Mapping
• • Cylindrical Mapping
• • Spherical Mapping
• • Automatic Mapping
Comparison image: Mapping
methods on different shapes
Why UV Mapping Matters
• • Enables detailed and realistic textures
• • Essential for game performance
• • Minimizes texture stretching or compression
Screenshot: Proper vs. poor UV
mapping
Best Practices
• • Place seams where they are less visible
• • Maintain uniform texel density
• • Avoid overlapping UV islands
• • Use checker textures to verify layout
Figure: Checker pattern test on
model
Tools for UV Mapping
• • Blender (free)
• • Maya (Autodesk)
• • 3ds Max
• • Substance Painter (for texture painting)
UI Screenshots: Blender UV
Editor, Substance Painter
Common Challenges
• • Stretching and distortion
• • Seams showing in final texture
• • Inefficient texture space usage
Figure: Problematic UV islands
example
Advanced Concepts
• • UDIM Tiling
• • Ptex Texturing
• • Multi-Tile Layouts
Diagram: UDIM tile layout for
high-res texturing
Case Study: UVs for Game
Character
• A humanoid character’s UVs using cylindrical
and planar mapping.
• Efficient layout improves performance and
visual fidelity.
Example: Character model with
seams and UV map
Summary & Recap
• • UV unwrapping is essential in 3D workflows
• • Accuracy and optimization are key
• • Tools and techniques are abundant
Icon grid: tools, tips, and
techniques
Q&A
• Open discussion and questions from the class.
Image: Classroom or Q&A icon

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UV_Unwrapping_Lecture_with_Figures.pptx presentation for lecture of animation

  • 1. UV Unwrapping in Game Development Lecture Presentation | Duration: 15– 20 Minutes [Your Name] – [Your College Name]
  • 2. Introduction to UV Unwrapping • UV unwrapping is the process of converting 3D models into 2D space for texture application. It enables accurate texture placement and prevents distortions. Figure: 3D cube vs. 2D UV map
  • 3. Understanding UV Coordinates • UV coordinates refer to the 2D system (U: horizontal, V: vertical) used in mapping textures to 3D models, replacing X, Y, Z axes in texture space. Diagram: U and V axes overlay on a cube
  • 4. UV Unwrapping Workflow • 1. Model Preparation • 2. Seam Placement • 3. Unwrapping • 4. Layout Optimization • 5. Texture Application Illustration: Seams and unwrapped UV map
  • 5. Techniques for UV Mapping • • Planar Mapping • • Cylindrical Mapping • • Spherical Mapping • • Automatic Mapping Comparison image: Mapping methods on different shapes
  • 6. Why UV Mapping Matters • • Enables detailed and realistic textures • • Essential for game performance • • Minimizes texture stretching or compression Screenshot: Proper vs. poor UV mapping
  • 7. Best Practices • • Place seams where they are less visible • • Maintain uniform texel density • • Avoid overlapping UV islands • • Use checker textures to verify layout Figure: Checker pattern test on model
  • 8. Tools for UV Mapping • • Blender (free) • • Maya (Autodesk) • • 3ds Max • • Substance Painter (for texture painting) UI Screenshots: Blender UV Editor, Substance Painter
  • 9. Common Challenges • • Stretching and distortion • • Seams showing in final texture • • Inefficient texture space usage Figure: Problematic UV islands example
  • 10. Advanced Concepts • • UDIM Tiling • • Ptex Texturing • • Multi-Tile Layouts Diagram: UDIM tile layout for high-res texturing
  • 11. Case Study: UVs for Game Character • A humanoid character’s UVs using cylindrical and planar mapping. • Efficient layout improves performance and visual fidelity. Example: Character model with seams and UV map
  • 12. Summary & Recap • • UV unwrapping is essential in 3D workflows • • Accuracy and optimization are key • • Tools and techniques are abundant Icon grid: tools, tips, and techniques
  • 13. Q&A • Open discussion and questions from the class. Image: Classroom or Q&A icon