UV_Unwrapping_Lecture_with_Figures.pptx presentation for lecture of animation
1. UV Unwrapping in Game
Development
Lecture Presentation | Duration: 15–
20 Minutes
[Your Name] – [Your College Name]
2. Introduction to UV Unwrapping
• UV unwrapping is the process of converting 3D
models into 2D space for texture application.
It enables accurate texture placement and
prevents distortions.
Figure: 3D cube vs. 2D UV map
3. Understanding UV Coordinates
• UV coordinates refer to the 2D system (U:
horizontal, V: vertical) used in mapping
textures to 3D models, replacing X, Y, Z axes in
texture space.
Diagram: U and V axes overlay
on a cube
5. Techniques for UV Mapping
• • Planar Mapping
• • Cylindrical Mapping
• • Spherical Mapping
• • Automatic Mapping
Comparison image: Mapping
methods on different shapes
6. Why UV Mapping Matters
• • Enables detailed and realistic textures
• • Essential for game performance
• • Minimizes texture stretching or compression
Screenshot: Proper vs. poor UV
mapping
7. Best Practices
• • Place seams where they are less visible
• • Maintain uniform texel density
• • Avoid overlapping UV islands
• • Use checker textures to verify layout
Figure: Checker pattern test on
model
9. Common Challenges
• • Stretching and distortion
• • Seams showing in final texture
• • Inefficient texture space usage
Figure: Problematic UV islands
example
11. Case Study: UVs for Game
Character
• A humanoid character’s UVs using cylindrical
and planar mapping.
• Efficient layout improves performance and
visual fidelity.
Example: Character model with
seams and UV map
12. Summary & Recap
• • UV unwrapping is essential in 3D workflows
• • Accuracy and optimization are key
• • Tools and techniques are abundant
Icon grid: tools, tips, and
techniques