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Students as Creators: Alternative 
Assessments For Learning. 
Dr. Barry Ryan. 
College of Sciences and Health, 
Dublin Institute of Technology.
An age old question? 
The Chicken or the Egg? 
Assessments…. 
…..of learning? 
……for learning? 
Image attribution Judy Inky 
Students…. 
…..knowledge consumers? 
…..knowledge creators?
Students: Creators vs Consumers. 
Consuming knowledge 
Image attribution Halmeoni 
Creating knowledge 
Image attribution Geralt
Students: Creators vs Consumers. 
Biggs (2003): 
“Learning cannot be transmitted by direct 
instruction, but is created by the students 
learning activities”. 
Neary (2009): 
“Real Life, Complex and Unstructured 
research-like activities”.
Students as Creators: 
Multi-Level Approach. 
Image attribution: http://www.sohood.com 
Why are computer games so popular: 
• Challenging, but achievable with practice 
• Incrementally harder with each level 
• Rewarding upon completion
Students as Creators. 
Level One: Digital Citizens 
Engaging and interacting during class; 
collaborating and communicating outside 
class 
Movement Making Serious Play
Students as Creators. 
Level Two: Science Communication 
Biochemistry videos communicating 
complex content in an engaging and 
understandable way.
Example Level Two: Science Communication 
Assessment for Learning Environment
Example Level Two: Science Communication 
Assessment for Learning Timeline and Logistics
Example Level Two: Science Communication 
Opportunities for Learning during assessment
Example Level Two: Science Communication 
Project Analysis and Evaluation 
Ethically sourced data. 
Constant Comparison Method* Analysis. 
*Strauss, A.L. and Corbin, J. (1990). Basics of qualitative research: Techniques and procedures for developing grounded theory. (2nd Ed). Thousands Oaks, CA: Sage.
Example Level Two: Science Communication 
Project Analysis and Evaluation: Key Themes 
Emotions of 
Learning 
Active 
Learning 
Group 
Based 
Learning 
Reflection 
Technology 
Enhanced 
Learning
Example Level Two: Science Communication 
Key Theme: Emotions of Learning 
Most perceived learning took place when 
students were happiest.
Example Level Two: Science Communication 
Key Theme: Active Learning
Example Level Two: Science Communication 
Key Theme: Technology Enhanced Learning 
Digital Natives, Digital Migrants, Digitally 
Aware?
Example Level Two: Science Communication 
Key Theme: Group Based Learning 
Project was too big 
to complete alone. 
Positive View No Conflict 
“I liked this assessment, it didn’t feel like an assessment; but I still 
learnt lots, had some fun and made new friends in my class”
Example Level Two: Science Communication 
Key Theme: Reflection 
“It gave me a chance to look back at what, why and how I learnt”. 
Image attribution: 8300 Pixabay 
“This assignment challenged me but made me realise my capabilities 
went, and can go, much futher”.
Students as Creators. 
Level Three: Authentic Learning 
Advanced topic, assessment student specific 
and student centred. 
Peer Learning Reflective 
Writing 
Student 
designed 
assessment
Example Level Three: Scenario Based Learning 
Helen Keegan (University of Salford): Alternative-Reality Game-based Learning 
Tina Overton (University of Hull): Dynamic Problem Based Learning 
Image attribution: Nemo and Openclips: Pixabay
Example Level Three: Scenario Based Learning 
Authentic Learning: Real Life Scenarios 
Friday 
(PM) 
Friday 
(AM) 
• Present ideas to peers 
• Discuss choices 
• Constructive criticism 
• Plan for next stage 
• Digest memo 
• Align to previous memos 
• Identify tasks 
• Allocate tasks and plan 
• Logistics and timelines 
• Individual research 
• Group meetings 
• Adapt to add-on memo
Example Level Three: Scenario Based Learning 
Authentic Learning: Real Life Scenarios 
• Memo One: Form group + review current research areas 
• Memo Two: Prepare presentation on new target product 
• Memo Three: Develop digital portfolio to document development 
• Memo Four: Prototype logistics for small scale production 
• Memo Five: Annotated review of process related publication 
• Memo Six: Market comparison and patent database review 
• Memo Seven: Science communication for product marketing 
Image attribution: Openclips Pixabay
Example Level Three: Scenario Based Learning 
Idea development, production process creation and communication
Example Level Three: Scenario Based Learning 
Peer Interaction and Peer Assisted Learning 
Peer Feedback: 
‘Two Stars and a Wish’ 
PAL: Student designed learning activities
Example Level Three: Scenario Based Learning 
Project Analysis and Evaluation: Key Themes 
Responsibility 
Group Based 
Learning 
Industrially 
Relevant 
Learning 
Reflection 
Personal 
Development
Example Level Three: Scenario Based Learning 
Key Themes: Reflection and Responsibility 
Reflection 
“I now realise that working as a group forced 
me to acknowledge one of my own (big) 
personal flaws; I am a control freak!” 
Responsibility 
“This assignment offered a lot of freedom, 
encouraging us to think outside the box, and 
to not rely on stagnant SOPs or templates” 
“I feel that I took the reins in this particular 
aspect of the project” 
Image attribution: 8300 Pixabay
Example Level Three: Scenario Based Learning 
Key Theme: Personal Development 
Personal Development 
“I believe I benefited greatly from this 
assignment. Although at times, I felt 
overwhelmed, I do feel it’s one of those 
rare occasions that I have developed both 
academically as well as personally”. Image attribution: PublicDomainPictures Pixabay 
Group Based Learning 
“I really enjoyed the team meetings. 
Hearing other group members give their 
ideas, taking them in and giving my opinion 
was what I found to be the real highlight of 
the project”. Image attribution: PublicDomainPictures Pixabay
Example Level Three: Scenario Based Learning 
Key Theme: Responsibility 
Industrially Relevent Learning 
“I found the scenario based learning a 
very effective way to learn, as making 
presentations, discussing choices and 
having to back up points was very 
similar to work I did on work placement. 
It’s a very industry style approach to 
learning and collaborating information”. Image attribution: TPSDave Pixabay
Students as Change Agents. 
Level Four: Designers and Developers of the Curriculum: 
• Example: Laboratory redesign to incorporate PBL and evaluation.
Students as Change Agents. 
Laboratory redesign to incorporate PBL and evaluate. 
Brief: 
Introduce a more student centred 
approach to first year UG labs. 
Change Agent: 
Evaluate the common methods employed to ‘activate’ students 
Rationalise and develop a suitable approach for TFCH1003 
Trial and Evaluate 
Recommendations and integration.
Students as Change Agents. 
Laboratory redesign to incorporate PBL and evaluate. 
Remove ‘cook-book’ nature of labs 
Method: 
Develop a POGIL* approach to labs 
*Process Orientated Guided Inquiry Learning 
Result: 
Evolution of a traditional lab into a PBL/POGIL lab. 
1. Initial workshop to introduce concept 
2. Memos to drive inquiry and guide student learning 
3. Student driven lab and evaluation
Students as Change Agents. 
Laboratory redesign to incorporate PBL and evaluate. 
Evaluation 
Ethically collected data via survey 
and focus groups. Image attribution Geralt 
Conclusions: 
• Initially struggled with ‘lack of structure’ 
• Improved ‘perceived’ learning 
• Something different or real alternative? 
• Bias (Moderator Acceptance) and Scaleability
Students as Creators. 
To effectively create, or re-design, as part of an assessment a 
student must: 
• Analyse and synthesize several multimodal sources 
on the subject content. 
• Brainstorm, conceptualize, create, implement and 
evaluate their idea(s). 
• Reflect and refine not only their design, but also 
their understanding. 
Are these not some of the key skills we want every student to develop in 
every module?
Students as Creators: Alternative 
Assessments For Learning. 
Finally, another age old analogy…. 
Image attribution Eric Wongmama 
Is incorporating an assessment 
for learning approach a…. 
Sprint 
or a 
Marathon? 
‘The longest journey starts with a single step’ -Lao-tzu 
of for 
Consumers Creators Peer Assisted Change Agents
Students as Creators: Alternative 
Assessments For Learning. 
Thanks and acknowledgements: 
Liam Reid (DT422 Pharmaceutical Healthcare Graduate, 2013). 
All the staff and students based at DITs Cathal Brugha St campus. 
The support and guidance from the Learning, Teaching and 
Technology Centre, Mount St, DIT. 
Image attribution Nemo 
Comment, Questions, Collaborations?

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VICE PHEC 2014 Assessments for Learning

  • 1. Students as Creators: Alternative Assessments For Learning. Dr. Barry Ryan. College of Sciences and Health, Dublin Institute of Technology.
  • 2. An age old question? The Chicken or the Egg? Assessments…. …..of learning? ……for learning? Image attribution Judy Inky Students…. …..knowledge consumers? …..knowledge creators?
  • 3. Students: Creators vs Consumers. Consuming knowledge Image attribution Halmeoni Creating knowledge Image attribution Geralt
  • 4. Students: Creators vs Consumers. Biggs (2003): “Learning cannot be transmitted by direct instruction, but is created by the students learning activities”. Neary (2009): “Real Life, Complex and Unstructured research-like activities”.
  • 5. Students as Creators: Multi-Level Approach. Image attribution: http://www.sohood.com Why are computer games so popular: • Challenging, but achievable with practice • Incrementally harder with each level • Rewarding upon completion
  • 6. Students as Creators. Level One: Digital Citizens Engaging and interacting during class; collaborating and communicating outside class Movement Making Serious Play
  • 7. Students as Creators. Level Two: Science Communication Biochemistry videos communicating complex content in an engaging and understandable way.
  • 8. Example Level Two: Science Communication Assessment for Learning Environment
  • 9. Example Level Two: Science Communication Assessment for Learning Timeline and Logistics
  • 10. Example Level Two: Science Communication Opportunities for Learning during assessment
  • 11. Example Level Two: Science Communication Project Analysis and Evaluation Ethically sourced data. Constant Comparison Method* Analysis. *Strauss, A.L. and Corbin, J. (1990). Basics of qualitative research: Techniques and procedures for developing grounded theory. (2nd Ed). Thousands Oaks, CA: Sage.
  • 12. Example Level Two: Science Communication Project Analysis and Evaluation: Key Themes Emotions of Learning Active Learning Group Based Learning Reflection Technology Enhanced Learning
  • 13. Example Level Two: Science Communication Key Theme: Emotions of Learning Most perceived learning took place when students were happiest.
  • 14. Example Level Two: Science Communication Key Theme: Active Learning
  • 15. Example Level Two: Science Communication Key Theme: Technology Enhanced Learning Digital Natives, Digital Migrants, Digitally Aware?
  • 16. Example Level Two: Science Communication Key Theme: Group Based Learning Project was too big to complete alone. Positive View No Conflict “I liked this assessment, it didn’t feel like an assessment; but I still learnt lots, had some fun and made new friends in my class”
  • 17. Example Level Two: Science Communication Key Theme: Reflection “It gave me a chance to look back at what, why and how I learnt”. Image attribution: 8300 Pixabay “This assignment challenged me but made me realise my capabilities went, and can go, much futher”.
  • 18. Students as Creators. Level Three: Authentic Learning Advanced topic, assessment student specific and student centred. Peer Learning Reflective Writing Student designed assessment
  • 19. Example Level Three: Scenario Based Learning Helen Keegan (University of Salford): Alternative-Reality Game-based Learning Tina Overton (University of Hull): Dynamic Problem Based Learning Image attribution: Nemo and Openclips: Pixabay
  • 20. Example Level Three: Scenario Based Learning Authentic Learning: Real Life Scenarios Friday (PM) Friday (AM) • Present ideas to peers • Discuss choices • Constructive criticism • Plan for next stage • Digest memo • Align to previous memos • Identify tasks • Allocate tasks and plan • Logistics and timelines • Individual research • Group meetings • Adapt to add-on memo
  • 21. Example Level Three: Scenario Based Learning Authentic Learning: Real Life Scenarios • Memo One: Form group + review current research areas • Memo Two: Prepare presentation on new target product • Memo Three: Develop digital portfolio to document development • Memo Four: Prototype logistics for small scale production • Memo Five: Annotated review of process related publication • Memo Six: Market comparison and patent database review • Memo Seven: Science communication for product marketing Image attribution: Openclips Pixabay
  • 22. Example Level Three: Scenario Based Learning Idea development, production process creation and communication
  • 23. Example Level Three: Scenario Based Learning Peer Interaction and Peer Assisted Learning Peer Feedback: ‘Two Stars and a Wish’ PAL: Student designed learning activities
  • 24. Example Level Three: Scenario Based Learning Project Analysis and Evaluation: Key Themes Responsibility Group Based Learning Industrially Relevant Learning Reflection Personal Development
  • 25. Example Level Three: Scenario Based Learning Key Themes: Reflection and Responsibility Reflection “I now realise that working as a group forced me to acknowledge one of my own (big) personal flaws; I am a control freak!” Responsibility “This assignment offered a lot of freedom, encouraging us to think outside the box, and to not rely on stagnant SOPs or templates” “I feel that I took the reins in this particular aspect of the project” Image attribution: 8300 Pixabay
  • 26. Example Level Three: Scenario Based Learning Key Theme: Personal Development Personal Development “I believe I benefited greatly from this assignment. Although at times, I felt overwhelmed, I do feel it’s one of those rare occasions that I have developed both academically as well as personally”. Image attribution: PublicDomainPictures Pixabay Group Based Learning “I really enjoyed the team meetings. Hearing other group members give their ideas, taking them in and giving my opinion was what I found to be the real highlight of the project”. Image attribution: PublicDomainPictures Pixabay
  • 27. Example Level Three: Scenario Based Learning Key Theme: Responsibility Industrially Relevent Learning “I found the scenario based learning a very effective way to learn, as making presentations, discussing choices and having to back up points was very similar to work I did on work placement. It’s a very industry style approach to learning and collaborating information”. Image attribution: TPSDave Pixabay
  • 28. Students as Change Agents. Level Four: Designers and Developers of the Curriculum: • Example: Laboratory redesign to incorporate PBL and evaluation.
  • 29. Students as Change Agents. Laboratory redesign to incorporate PBL and evaluate. Brief: Introduce a more student centred approach to first year UG labs. Change Agent: Evaluate the common methods employed to ‘activate’ students Rationalise and develop a suitable approach for TFCH1003 Trial and Evaluate Recommendations and integration.
  • 30. Students as Change Agents. Laboratory redesign to incorporate PBL and evaluate. Remove ‘cook-book’ nature of labs Method: Develop a POGIL* approach to labs *Process Orientated Guided Inquiry Learning Result: Evolution of a traditional lab into a PBL/POGIL lab. 1. Initial workshop to introduce concept 2. Memos to drive inquiry and guide student learning 3. Student driven lab and evaluation
  • 31. Students as Change Agents. Laboratory redesign to incorporate PBL and evaluate. Evaluation Ethically collected data via survey and focus groups. Image attribution Geralt Conclusions: • Initially struggled with ‘lack of structure’ • Improved ‘perceived’ learning • Something different or real alternative? • Bias (Moderator Acceptance) and Scaleability
  • 32. Students as Creators. To effectively create, or re-design, as part of an assessment a student must: • Analyse and synthesize several multimodal sources on the subject content. • Brainstorm, conceptualize, create, implement and evaluate their idea(s). • Reflect and refine not only their design, but also their understanding. Are these not some of the key skills we want every student to develop in every module?
  • 33. Students as Creators: Alternative Assessments For Learning. Finally, another age old analogy…. Image attribution Eric Wongmama Is incorporating an assessment for learning approach a…. Sprint or a Marathon? ‘The longest journey starts with a single step’ -Lao-tzu of for Consumers Creators Peer Assisted Change Agents
  • 34. Students as Creators: Alternative Assessments For Learning. Thanks and acknowledgements: Liam Reid (DT422 Pharmaceutical Healthcare Graduate, 2013). All the staff and students based at DITs Cathal Brugha St campus. The support and guidance from the Learning, Teaching and Technology Centre, Mount St, DIT. Image attribution Nemo Comment, Questions, Collaborations?