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Violence in computer games have a link with violence in society
Violence in computer games have a link with violence in society ......................................1
1. Negative Effects............................................................................................................2
2. Positive Effects .............................................................................................................2
3. MY VIEW [It is difficult to identify direct link between the violence in computer
games and violence in society, Beside configure some arguments to minimize the issue.]
3
4. Supporting Against the Case ........................................................................................3
5. Supporting for the Case................................................................................................3
2
1. Negative Effects
1.1.Aggression
1.2.Video game Addiction
1.3.Attention Deficits
1.4.Socially isolation
1.5.Inculcate wrong values
1.6.Negative Academic achievements
1.7.Impulsive behavior and attention problem
2. Positive Effects
2.1.Making Kids Smarter
2.2.High level thinking skill
2.3.Pain management
2.4.Pain Management
2.5.Pro social behavior
2.6.Quick thinking, making fast analysis and decisions
3
2.7.Perseverance
3. MY VIEW [It is difficult to identify direct link
between the violence in computer games and violence in society, Beside
configure some arguments to minimize the issue.]
3.1.Parental Guidance necessary to reduce adduction in computer games
3.2.Play computer games in a proper time management way
3.3.Counteract the potential negative impact
3.4.Avoid extreme and realistic violence in computer games
3.5.Policy and management of games by proper authority
4. Supporting Against the Case
4.1.video games have positive impact on problem solving skills, broader knowledge
acquisition motivation and engagement. ( Perrotta, Featherstone, Aston and
Houghton (2013))
4.2.The introduction of video games has co-occurred with substantial reductions in
societal violence, not increases (Ferguson 2014)
4.3.There is little evidence of serious acute adverse effects on health from moderate
play.(Griffith 2002 )
5. Supporting for the Case
5.1.associations between violent video game play and aggressive attitudes and
behavior (Brederode 2001)
5.2.video games and other media violence might account for 30 percent societal
violence (Strasburger 2007 )
4
5.3.video games made as entertaining, challenging and sometimes educational but
in most cases the contents full of violent (Gentile and Anderson 2003)
5.4.violent game play may increase at least mild aggression or hostility in the short
term (Ballard & Lineberger 1999)
5.5.Too much exposure to violent video games increases the likelihood of aggressive
thoughts, feelings and behaviors, leads to desensitization to violence and also leads
to decreases in pro-social behaviors and empathy (Anderson et al, 2010; Huesmann,
2010)

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Violence in computer games have a link with violence in societypp

  • 1. 1 Violence in computer games have a link with violence in society Violence in computer games have a link with violence in society ......................................1 1. Negative Effects............................................................................................................2 2. Positive Effects .............................................................................................................2 3. MY VIEW [It is difficult to identify direct link between the violence in computer games and violence in society, Beside configure some arguments to minimize the issue.] 3 4. Supporting Against the Case ........................................................................................3 5. Supporting for the Case................................................................................................3
  • 2. 2 1. Negative Effects 1.1.Aggression 1.2.Video game Addiction 1.3.Attention Deficits 1.4.Socially isolation 1.5.Inculcate wrong values 1.6.Negative Academic achievements 1.7.Impulsive behavior and attention problem 2. Positive Effects 2.1.Making Kids Smarter 2.2.High level thinking skill 2.3.Pain management 2.4.Pain Management 2.5.Pro social behavior 2.6.Quick thinking, making fast analysis and decisions
  • 3. 3 2.7.Perseverance 3. MY VIEW [It is difficult to identify direct link between the violence in computer games and violence in society, Beside configure some arguments to minimize the issue.] 3.1.Parental Guidance necessary to reduce adduction in computer games 3.2.Play computer games in a proper time management way 3.3.Counteract the potential negative impact 3.4.Avoid extreme and realistic violence in computer games 3.5.Policy and management of games by proper authority 4. Supporting Against the Case 4.1.video games have positive impact on problem solving skills, broader knowledge acquisition motivation and engagement. ( Perrotta, Featherstone, Aston and Houghton (2013)) 4.2.The introduction of video games has co-occurred with substantial reductions in societal violence, not increases (Ferguson 2014) 4.3.There is little evidence of serious acute adverse effects on health from moderate play.(Griffith 2002 ) 5. Supporting for the Case 5.1.associations between violent video game play and aggressive attitudes and behavior (Brederode 2001) 5.2.video games and other media violence might account for 30 percent societal violence (Strasburger 2007 )
  • 4. 4 5.3.video games made as entertaining, challenging and sometimes educational but in most cases the contents full of violent (Gentile and Anderson 2003) 5.4.violent game play may increase at least mild aggression or hostility in the short term (Ballard & Lineberger 1999) 5.5.Too much exposure to violent video games increases the likelihood of aggressive thoughts, feelings and behaviors, leads to desensitization to violence and also leads to decreases in pro-social behaviors and empathy (Anderson et al, 2010; Huesmann, 2010)