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Virtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentation
USING VR Teachers can present COMPLEX DATA
to students in a way that they can easily
understand
Virtual reality Simple and Atractive presentation
Healthcare is one of the biggest adopters
of virtual reality which encompasses
surgery simulation, phobia treatment,
robotic surgery and skills training.
Virtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentation
Morton Heilig built a single
user console called
Sensorama.
This enabled the user
watch television in three
dimensional ways.
HISTORY OF VIRTUAL REALITY
Virtual reality Simple and Atractive presentation
First commercial entertainment VR system “Virtuality” was released.
“Ultimate Display” by Ivan Sutherland
Commercial development of VR began
*Head Mounted Display(HMD)
*BOOM(Binocular Omni-Orientation Monitor )
*CAVE
Head Mounted Displays (HMD)
Was the first device
providing its wearer with an
immersive experience.
Evans and Sutherland
demonstrated a head-
mounted stereo display
already in 1965.
Binocular Omni-Orientation
Monitor (BOOM)
BOOM is a head
coupled stereoscopic
display device. Screens
and optical system are
housed in a box that is
attached to a multi-
link arm.
Cave Automatic Virtual
Environment (CAVE)
A room with projections on all
walls, floor and ceiling
The users wear shutter glasses
to get a 3D view of the world.
The users are able to move and
control the environment with
some kind of input mechanism
Camera
Device in hand
Virtual reality Simple and Atractive presentation
TYPES OF VR
Immersive VR
Non-Immersive VR
What is Immersive VR?
A type of VR in which the user
becomes immersed (deeply involved)
in a virtual world. it is also a form of VR
that uses computer related
components. The user has no visual
contact with the physical world.
Shared Virtual Environments
Network users at the different locations
meet in the same virtual environment
Save time Save money
Non-Immersive VR
The view of the world outside is computer-
generated (typically projected).
Keeps the real world but only adds a digital layer
to it to provide additional information
Example of non immersive VR
Virtual reality Modeling
Language (VRML)
Most exciting is the ongoing development of
VRML on the World Wide Web. In addition to
HTML (Hypertext Markup Language), that has
become a standard authoring tool for the
creation of home pages, VRML provides three-
dimensional worlds with integrated hyperlinks
on the Web. Home pages become home spaces
IS THAT SAFE ?
•YOU COMPLETELY FORGET YOURSELF
•EYE STRAIN
•Different Visuals to eyes
FUTURE
The future of virtual reality is hard to predict but one
thing’s for sure the world of entertainment is going to see
a lot More of it.
 In the past, computing power has doubled approximately
every 18 months. If this is the case then we should have a
computer powerful enough to run immersive VR programs
in our own homes by the year 2037.
Android N with Google Daydream
Virtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentation
Virtual reality Simple and Atractive presentation

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Virtual reality Simple and Atractive presentation

  • 6. USING VR Teachers can present COMPLEX DATA to students in a way that they can easily understand
  • 8. Healthcare is one of the biggest adopters of virtual reality which encompasses surgery simulation, phobia treatment, robotic surgery and skills training.
  • 13. Morton Heilig built a single user console called Sensorama. This enabled the user watch television in three dimensional ways. HISTORY OF VIRTUAL REALITY
  • 15. First commercial entertainment VR system “Virtuality” was released. “Ultimate Display” by Ivan Sutherland Commercial development of VR began
  • 16. *Head Mounted Display(HMD) *BOOM(Binocular Omni-Orientation Monitor ) *CAVE
  • 17. Head Mounted Displays (HMD) Was the first device providing its wearer with an immersive experience. Evans and Sutherland demonstrated a head- mounted stereo display already in 1965.
  • 18. Binocular Omni-Orientation Monitor (BOOM) BOOM is a head coupled stereoscopic display device. Screens and optical system are housed in a box that is attached to a multi- link arm.
  • 19. Cave Automatic Virtual Environment (CAVE) A room with projections on all walls, floor and ceiling The users wear shutter glasses to get a 3D view of the world. The users are able to move and control the environment with some kind of input mechanism Camera Device in hand
  • 21. TYPES OF VR Immersive VR Non-Immersive VR
  • 22. What is Immersive VR? A type of VR in which the user becomes immersed (deeply involved) in a virtual world. it is also a form of VR that uses computer related components. The user has no visual contact with the physical world.
  • 23. Shared Virtual Environments Network users at the different locations meet in the same virtual environment Save time Save money
  • 24. Non-Immersive VR The view of the world outside is computer- generated (typically projected). Keeps the real world but only adds a digital layer to it to provide additional information
  • 25. Example of non immersive VR
  • 26. Virtual reality Modeling Language (VRML) Most exciting is the ongoing development of VRML on the World Wide Web. In addition to HTML (Hypertext Markup Language), that has become a standard authoring tool for the creation of home pages, VRML provides three- dimensional worlds with integrated hyperlinks on the Web. Home pages become home spaces
  • 27. IS THAT SAFE ? •YOU COMPLETELY FORGET YOURSELF •EYE STRAIN •Different Visuals to eyes
  • 28. FUTURE The future of virtual reality is hard to predict but one thing’s for sure the world of entertainment is going to see a lot More of it.  In the past, computing power has doubled approximately every 18 months. If this is the case then we should have a computer powerful enough to run immersive VR programs in our own homes by the year 2037.
  • 29. Android N with Google Daydream

Editor's Notes

  • #3: Simply saying VR will ISOLATE you from your surroundings and MAKE you FEEL like you are some place else Like sitting in front of the taj mahal or Standing on top of the burj khalifa.. EVEN at an IMAGINARY place You are completely ISOLATED from your surroundings.
  • #4: Read it a couple of times but I dint understand whats VR Then watched some videos on youtube – It got me REALLY confused Then it occurred to me that it is like explaining Color to a blind man
  • #5: You wouldn’t fully understand VR unless you wear one of those VR headsets.
  • #8: USING VR Teachers can present COMPLEX DATA to students in a way that they can easily understand
  • #14: Is vr a NEW Technology??? NO…its been around six decades Since the first VR device was introduced
  • #15: 1950 MORTON HEILIG SENSORAMA
  • #16: First Head Mounted Display 1961 Headsight
  • #22: Dedicated devices means these devices are built for this particular use. it has a built in display and their head tracking is more accurate than non dedicated devices. Non-dedicated devices use your phone as the display and head tracking device. That’s why the phone need a gyroscope. This list is not complete there are a few other devices also. Google cardboard is a non dedicated device, you can see the price of other non ded devices here. The cheapest in this list is Sam Gear vr. And it costs…. And it supports only certain Samsung phones, like Note 4 or S5/S6 – the phone itself costs more than Rs 30,000. If one would like to experience VR they need atleast 20000 rs.
  • #32: Cheapest android phone with Gyroscope