SlideShare a Scribd company logo
Download the full version and explore a variety of ebooks
or textbooks at https://ebookultra.com
VLSI Design for Video Coding 2010th Edition Youn
_____ Follow the link below to get your download now _____
https://ebookultra.com/download/vlsi-design-for-video-
coding-2010th-edition-youn/
Access ebookultra.com now to download high-quality
ebooks or textbooks
We have selected some products that you may be interested in
Click the link to download now or visit ebookultra.com
for more options!.
Emerging Technologies for 3D Video Creation Coding
Transmission and Rendering 1st Edition Frederic Dufaux
https://ebookultra.com/download/emerging-technologies-for-3d-video-
creation-coding-transmission-and-rendering-1st-edition-frederic-
dufaux/
Multidimensional signal image and video processing and
coding 2ed Edition Woods J.W.
https://ebookultra.com/download/multidimensional-signal-image-and-
video-processing-and-coding-2ed-edition-woods-j-w/
3D Integration for VLSI Systems Chuan Seng Tan
https://ebookultra.com/download/3d-integration-for-vlsi-systems-chuan-
seng-tan/
VLSI Technology Wai
https://ebookultra.com/download/vlsi-technology-wai/
VLSI Circuits for Biomedical Applications 1st Edition
Krzysztof Iniewski
https://ebookultra.com/download/vlsi-circuits-for-biomedical-
applications-1st-edition-krzysztof-iniewski/
VLSI for Wireless Communication 1st Edition Bosco H. Leung
https://ebookultra.com/download/vlsi-for-wireless-communication-1st-
edition-bosco-h-leung/
Drawing Basics and Video Game Art Classic to Cutting Edge
Art Techniques for Winning Video Game Design 1st Edition
Chris Solarski
https://ebookultra.com/download/drawing-basics-and-video-game-art-
classic-to-cutting-edge-art-techniques-for-winning-video-game-
design-1st-edition-chris-solarski/
Coding For Dummies 1st Edition Nikhil Abraham
https://ebookultra.com/download/coding-for-dummies-1st-edition-nikhil-
abraham/
Handbook of Video Databases Design and Applications 1st
Edition Borko Furht
https://ebookultra.com/download/handbook-of-video-databases-design-
and-applications-1st-edition-borko-furht/
VLSI Design for Video Coding 2010th Edition Youn
VLSI Design for Video Coding 2010th Edition Youn
Digital Instant Download
Author(s): Youn,Long Steve Lin, Chao,Yang Kao, Hung,Chih Kuo, Jian,Wen
Chen
ISBN(s): 9781441909589, 1441909583
Edition: 2010
File Details: PDF, 29.76 MB
Year: 2010
Language: english
VLSI Design for Video Coding 2010th Edition Youn
VLSI Design for Video Coding
Youn-Long Steve Lin • Chao-Yang Kao
Huang-Chih Kuo • Jian-Wen Chen
VLSI Design for
Video Coding
H.264/AVC Encoding from Standard
Specification to Chip
123
Prof. Youn-Long Steve Lin
National Tsing Hua University
Dept. Computer Science
101 Kuang Fu Road
HsinChu 300
Section 2
Taiwan R.O.C.
Chao-Yang Kao
National Tsing Hua University
Dept. Computer Science
101 Kuang Fu Road
HsinChu 300
Section 2
Taiwan R.O.C.
Huang-Chih Kuo
National Tsing Hua University
Dept. Computer Science
101 Kuang Fu Road
HsinChu 300
Section 2
Taiwan R.O.C.
Jian-Wen Chen
National Tsing Hua University
Dept. Computer Science
101 Kuang Fu Road
HsinChu 300
Section 2
Taiwan R.O.C.
ISBN 978-1-4419-0958-9 e-ISBN 978-1-4419-0959-6
DOI 10.1007/978-1-4419-0959-6
Springer New York Dordrecht Heidelberg London
Library of Congress Control Number: 2009943294
c
 Springer Science+Business Media, LLC 2010
All rights reserved. This work may not be translated or copied in whole or in part without the written
permission of the publisher (Springer Science+Business Media, LLC, 233 Spring Street, New York,
NY 10013, USA), except for brief excerpts in connection with reviews or scholarly analysis. Use in
connection with any form of information storage and retrieval, electronic adaptation, computer software,
or by similar or dissimilar methodology now known or hereafter developed is forbidden.
The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are
not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject
to proprietary rights.
Printed on acid-free paper
Springer is part of Springer Science+Business Media (www.springer.com)
Preface
A video signal is represented as a sequence of frames of pixels. There exists vast
amount of redundant information that can be eliminated with video compression
technology so that its transmission and storage becomes more efficient. To facilitate
interoperability between compression at the video producing source and decompres-
sion at the consumption end, several generations of video coding standards have
been defined and adapted.
After MPEG-1 for VCD and MPEG-2 for DVD applications, H.264/AVC is
the latest and most advanced video coding standard defined by the international
standard organizations. Its high compression ratio comes at the expense of more
computational-intensive coding algorithms. For low-end applications, software so-
lutions are adequate. For high-end applications, dedicated hardware solutions are
needed.
This book describes an academic project of developing an application-specific
VLSI architecture for H.264/AVC video encoding. Each subfunction is analyzed
before a suitable parallel-processing architecture is designed. Integration of sub-
functional modules as well as the integration into a bus-based SOC platform is
presented. The whole encoder has been prototyped using an FPGA.
Intended readers are researchers, educators, and developers in video coding sys-
tems, hardware accelerators for image/video processing, and high-level synthesis
of VLSI. Especially, those who are interested in state-of-the-art parallel architecture
and implementation of intra prediction, integer motion estimation, fractional motion
estimation, discrete cosine transform, context-adaptive binary arithmetic coding,
and deblocking filter will find design ideas from this book.
HsinChu, Taiwan, ROC Youn-Long Lin
Chao-Yang Kao
Huang-Chih Kuo
Jian-Wen Chen
v
Acknowledgments
Cheng-Long Wu, Cheng-Ru Chang, Chun-Hsin Lee, Chun-Lin Chiu, Hao-Ting
Huang, Huan-Chun Tseng, Huan-Kai Peng, Hui-Ting Yang, Jhong-Wei Gu,
Kai-Hsiang Chang, Li-Cian Wu, Ping Chao, Po-Sheng Liu, Sheng-Tsung Hsu,
Sheng-Yu Shih, Shin-Chih Lee, Tzu-Jen Lo, Wei-Cheng Huang, Yu-Chien Kao,
Yuan-Chun Lin, and Yung-Hung Chan of the Theda.Design Group, National Tsing
Hua University contribute to the development of the H.264 Video Encoder System
described in this book.
The authors appreciate financial support from Taiwan’s National Science Council
under Contracts no. 95-2220-E-007-024, 96-2220-E-007-013, and 97-2220-E-007-
003 and Ministry of Economics Affairs under Contracts no. 94-EC-17-A-01-S1-
038, 95-EC-17-A-01-S1-038, and 96-EC-17-A-01-S1-038. Financial support from
Taiwan Semiconductor Manufacturing Company Limited (TSMC) and Industry
Technology Research Institute (ITRI) is also greatly appreciated.
Global Unichip Corp. provided us with its UMVP multimedia SOC platform and
consultation during the FPGA prototyping stage of the development. The authors are
grateful to Chi Mei Optoelectronics for a 52-in. Quad Full HD display panel. Joint
research with the Microprocessor Research Center (MPRC) of Peking University
has been an important milestone of this project.
vii
Contents
1 Introduction to Video Coding and H.264/AVC ............................. 1
1.1 Introduction ............................................................... 1
1.1.1 Basic Coding Unit ............................................... 2
1.1.2 Video Encoding Flow ........................................... 2
1.1.3 Color Space Conversion......................................... 2
1.1.4 Prediction of a Macroblock ..................................... 3
1.1.5 Intraframe Prediction............................................ 4
1.1.6 Interframe Prediction............................................ 4
1.1.7 Motion Vector ................................................... 4
1.1.8 Prediction Error.................................................. 4
1.1.9 Space-Domain to Frequency-Domain
Transformation of Residual Error .............................. 5
1.1.10 Coefficient Quantization ........................................ 5
1.1.11 Reconstruction................................................... 5
1.1.12 Motion Compensation........................................... 5
1.1.13 Deblocking Filtering ............................................ 6
1.2 Book Organization ........................................................ 6
2 Intra Prediction ................................................................ 11
2.1 Introduction ............................................................... 11
2.1.1 Algorithm ........................................................ 12
2.1.2 Design Consideration ........................................... 16
2.2 Related Works ............................................................. 19
2.2.1 Prediction Time Reduction Approaches........................ 19
2.2.2 Hardware Area Reduction Approaches ........................ 19
2.3 A VLSI Design for Intra Prediction ...................................... 20
2.3.1 Subtasks Scheduling ............................................ 20
2.3.2 Architecture...................................................... 24
2.3.3 Evaluation ....................................................... 30
2.4 Summary .................................................................. 30
ix
x Contents
3 Integer Motion Estimation .................................................... 31
3.1 Introduction ............................................................... 31
3.1.1 Algorithms ....................................................... 33
3.1.2 Design Considerations .......................................... 36
3.2 Related Works ............................................................. 37
3.2.1 Architecture...................................................... 37
3.2.2 Data-Reuse Schemes ............................................ 43
3.3 A VLSI Design for Integer Motion Estimation .......................... 44
3.3.1 Proposed Data-Reuse Scheme .................................. 45
3.3.2 Architecture...................................................... 47
3.3.3 Data Flow ........................................................ 49
3.3.4 Evaluation ....................................................... 52
3.4 Summary .................................................................. 53
4 Fractional Motion Estimation ................................................ 57
4.1 Introduction ............................................................... 57
4.1.1 Algorithms ....................................................... 58
4.1.2 Design Considerations .......................................... 61
4.2 Related Works ............................................................. 61
4.3 A VLSI Design for Fractional Motion Estimation ...................... 63
4.3.1 Proposed Architecture........................................... 63
4.3.2 Proposed Resource Sharing Method
for SATD Generator ............................................. 68
4.3.3 Evaluation ....................................................... 72
4.4 Summary .................................................................. 72
5 Motion Compensation ......................................................... 73
5.1 Introduction ............................................................... 73
5.1.1 Algorithms ....................................................... 73
5.1.2 Design Considerations .......................................... 75
5.2 Related Works ............................................................. 75
5.2.1 Memory Traffic Reduction...................................... 76
5.2.2 Interpolation Engine............................................. 76
5.3 A VLSI Design for Motion Compensation .............................. 77
5.3.1 Motion Vector Generator........................................ 77
5.3.2 Interpolator ...................................................... 79
5.3.3 Evaluation ....................................................... 83
5.4 Summary .................................................................. 83
6 Transform Coding ............................................................. 85
6.1 Introduction ............................................................... 85
6.1.1 Algorithms ....................................................... 85
6.1.2 Design Consideration ........................................... 97
6.2 Related Works ............................................................. 97
6.2.1 Multitransform Engine Approaches ............................ 97
6.2.2 Trans/Quan or InvQuan/InvTrans Integration Approaches .... 97
Contents xi
6.3 A VLSI Design for Transform Coding................................... 98
6.3.1 Subtasks Scheduling ............................................ 98
6.3.2 Architecture...................................................... 98
6.3.3 Evaluation .......................................................106
6.4 Summary ..................................................................106
7 Deblocking Filter...............................................................107
7.1 Introduction ...............................................................107
7.1.1 Deblocking Filter Algorithm....................................108
7.1.2 Subtasks Processing Order......................................112
7.1.3 Design Considerations ..........................................113
7.2 Related Works .............................................................115
7.3 A VLSI Design for Deblocking Filter....................................116
7.3.1 Subtasks Scheduling ............................................116
7.3.2 Architecture......................................................116
7.3.3 Evaluation .......................................................122
7.4 Summary ..................................................................124
8 CABAC Encoder ...............................................................125
8.1 Introduction ...............................................................125
8.1.1 CABAC Encoder Algorithm ....................................125
8.1.2 Subtasks Processing Order .....................................134
8.1.3 Design Consideration ...........................................134
8.2 Related Works .............................................................136
8.3 A VLSI Design for CABAC Encoder ....................................139
8.3.1 Subtasks Scheduling ............................................139
8.3.2 Architecture......................................................140
8.3.3 Evaluation .......................................................147
8.4 Summary ..................................................................148
9 System Integration .............................................................151
9.1 Introduction ...............................................................151
9.1.1 Algorithm ........................................................151
9.1.2 Design Consideration ...........................................153
9.2 Related Works .............................................................155
9.3 A VLSI Design for H.264/AVC Encoder ................................156
9.3.1 Subtasks Scheduling ............................................156
9.3.2 Architecture......................................................159
9.3.3 Evaluation .......................................................165
9.4 Summary ..................................................................166
References...........................................................................167
Index.................................................................................173
Chapter 1
Introduction to Video Coding and H.264/AVC
Abstract A video signal is represented as a sequence of frames of pixels. There
exists a vast amount of redundant information that can be eliminated with video
compression technology so that transmission and storage becomes more efficient.
To facilitate interoperability between compression at the video producing source
and decompression at the consumption end, several generations of video coding
standards have been defined and adapted. For low-end applications, software so-
lutions are adequate. For high-end applications, dedicated hardware solutions are
needed. This chapter gives an overview of the principles behind video coding in
general and the advanced features of H.264/AVC standard in particular. It serves as
an introduction to the remaining chapters; each covers an important coding tool and
its VLSI architectural design of an H.264/AVC encoder.
1.1 Introduction
A video encoder takes as its input a video sequence, performs compression, and
then produces as its output a bit-stream data which can be decoded back to a video
sequence by a standard-compliant video decoder.
A video signal is a sequence of frames. It has a frame rate defined as the number
of frames per second (fps). For typical consumer applications, 30 fps is adequate.
However, it could be as high as 60 or 72 for very high-end applications or as low as
10 or 15 for video conferencing over a low-bandwidth communication link.
A frame consists of a two-dimensional array of color pixels. Its size is called
frame resolution. A standard definition (SD) frame has 720  480 pixels per frame
whereas a full high definition (FullHD) one has 1,920  1,088. There are large num-
ber of frame size variations developed by various applications such as computer
monitors.
A color pixel is composed of three elementary components: R, G, and B. Each
component is digitized to an 8-bit data for consumer applications or a 12-bit one for
high-end applications.
Y.-L.S. Lin et al., VLSI Design for Video Coding: H.264/AVC Encoding from Standard
Specification to Chip, DOI 10.1007/978-1-4419-0959-6 1,
c
 Springer Science+Business Media, LLC 2010
1
2 1 Introduction to Video Coding and H.264/AVC
The data rate for a raw video signal is huge. For example, a 30-fps FullHD one
will have a data rate of 30  1;920  1;088  3  8 D 1:5Gbps, which is impractical
for today’s communication or storage infrastructure.
Fortunately, by taking advantage of the characteristics of human visual system
and the redundancy in the video signal, we can compress the data by two orders of
magnitude without scarifying the quality of the decompressed video.
1.1.1 Basic Coding Unit
In order for a video encoding or decoding system to handle video of different frame
rates and simplify the implementation, a basic size of 16  16 has been popularly
adopted. Every main stream coding standards from MPEG-1, MPEG-2, : : : to H.264
has chosen a macroblock of 16  16 pixels as their basic unit of processing. Hence,
for video of different resolutions, we just have to process different number of mac-
roblocks. For every 720  480 SD frame, we process 45  30 macroblocks while for
every FullHD frame, we process 120  68 macroblocks.
1.1.2 Video Encoding Flow
Algorithm 1.1 depicts a typical flow of video encoding. frame(t) is the current frame
to be encoded. frame0
(t1) is the reconstructed frame for referencing or called ref-
erence frame. frame0
(t) is the reconstructed current frame. We encode F.t/ one
macroblock (MB) at a time starting from the leftmost MB of the topmost row.
We called the MB being encoded as Curr MB. It can be encoded in one of the
three modes: I for intra prediction, P or unidirectional interprediction, and B for
bidirectional interprediction. The resultant MB from prediction is called Pred MB
and the difference between Curr MB and Pred MB is called Res MB for residu-
als. Res MB goes through space-to-frequency transformation and then quantization
processes to become Res Coef or residual coefficients. Entropy coding then com-
presses Res Coef to get final bit-stream. In order to prepare reconstructed current
frame for future reference, we perform inverse quantization and inverse transform
on Res Coef to get reconstructed residuals called Reconst res. Adding together Re-
const res and Pred MB, we have Reconstruct MB for insertion into frame0
(t).
1.1.3 Color Space Conversion
Naturally, each pixel is composed of R, G, and B 8-bit components. Applying the
following conversion operation, it can be represented as one luminance (luma) com-
ponent Y and two chrominance (chroma) components Cr and Cb. Since the human
1.1 Introduction 3
Algorithm 1.1: Encode a frame.
encode a frame (frame(t), mode)
for I D 1, N do //** N: #rows of MBs per frame
for I D 1, M do //** N: #rows of MBs per frame
Curr MB D MB(frame(t), I, J);
case (mode)
I: Pred MB D Intra Pred (frame(t)’, I, J);
P: Pred MB D ME (frame(t-1)’, I, J);
B: Pred MB D ME (frame(t-1)’, frame(tC1)’, I, J);
endcase
Res MB D Curr MB - Pred MB;
Res Coef D Quant(Transform(Res MB));
Output(Entropy code(Res Coef));
Reconst res D InverseTransform(InverseQuant(Res Coef));
Reconst MB D Reconst res C Pred MB;
Insert(Reconst MB, frame(t)’);
endfor
endfor
end encode a frame;
visual system is more sensitive to luminance component than chrominance ones, we
can subsample Cr and Cb to reduce the data amount without sacrificing the video
quality. Usually one out of two or one out of four subsampling is applied. The for-
mer is called 4:2:2 format and the later 4:2:0 format. In this book, we assume that
4:2:0 format is chosen. Of course, the inverse conversion will give us R, G, B com-
ponents from a set of Y , Cr, Cb components.
Y D 0:299R C 0:587G C 0:114B;
Cb D 0:564.B  Y /;
Cr D 0:713.R  Y /:
(1.1)
1.1.4 Prediction of a Macroblock
A macroblock M has 1616 D 256 pixels. It takes 2563 D 768 bytes to represent
it in RGB format and 256.1C1=4C1=4/ D 384 bytes in 4:2:0 format. If we can
find during decoding a macroblock M0
which is similar to M, then we only have to
get from the encoding end the difference between M and M0
. If M and M0
are very
similar, the difference becomes very small so does the amount of data needed to
be transmitted/stored. Another way to interpret similarity is redundancy. There exist
two types of redundancy: spatial and temporal. Spatial redundancy results from sim-
ilarity between a pixel (region) and its surrounding pixels (regions) in a frame. Tem-
poral redundancy results from slow change of video contents from one frame to the
next. Redundancy information can be identified and removed with prediction tools.
4 1 Introduction to Video Coding and H.264/AVC
1.1.5 Intraframe Prediction
In an image region with smooth change, a macroblock is likely to be similar to its
neighboring macroblocks in color or texture. For example, if all its neighbors are
red, we can predict that a macroblock is also red. Generally, we can define sev-
eral prediction functions; each takes pixel values from neighboring macroblocks
as its input and produces a predicted macroblock as its output. To carry out in-
traframe prediction, every function is evaluated and the one resulting in the smallest
error is chosen. Only the function type and the error need to be encoded and
stored/transmitted. This tool is also called intra prediction and a prediction func-
tion is also called a prediction mode.
1.1.6 Interframe Prediction
Interframe prediction, also called interprediction, identifies temporal redundancy
between neighboring frames. We call the frame currently being processed the cur-
rent frame and the neighboring one the reference frame. We try to find from
the reference frame a reference macroblock that is very similar to the current
macroblock of the current frame. The process is called motion estimation. A mo-
tion estimator compares the current macroblock with candidate macroblocks within
a search window in the reference frame. After finding the best-matched candi-
date macroblock, only the displacement and the error need to be encoded and
stored/transmitted. The displacement from the location of the current macroblock
to that of the best candidate block is called motion vector (MV). In other words,
motion estimation determines the MV that results in the smallest interprediction
error. A bigger search window will give better prediction at the expense of longer
estimation time.
1.1.7 Motion Vector
A MV obtained from motion estimation is adequate for retrieving a block from the
reference frame. Yet, we do not have to encode/transmit the whole of it because there
exists similarity (or redundancy) among MVs of neighboring blocks. Instead, we can
have a motion vector prediction (MVP) as a function of neighboring blocks’ MVs
and just process the difference, called motion vector difference (MVD), between the
MV and its MVP. In most cases, the MVD is much smaller than its associated MV.
1.1.8 Prediction Error
We call the difference between the current macroblock and the predicted one as
prediction error. It is also called residual error or just residual.
1.1 Introduction 5
1.1.9 Space-Domain to Frequency-Domain Transformation
of Residual Error
Residual error is in the space domain and can be represented in the frequency
domain by applying discrete cosine transformation (DCT). DCT can be viewed
as representing an image block with a weighted sum of elementary patterns. The
weights are termed as coefficients. For computational feasibility, a macroblock of
residual errors is usually divided into smaller 4  4 or 8  8 blocks before applying
DCT one by one.
1.1.10 Coefficient Quantization
Coefficients generated by DCT carry image components of various frequencies.
Since human visual system is more sensitive to low frequency components and
less sensitive to high frequency ones, we can treat them with different resolution
by means of quantization. Quantization effectively discards certain least significant
bits (LSBs) of a coefficient. By giving smaller quantization steps to low frequency
components and larger quantization steps to high frequency ones, we can reduce the
amount of data without scarifying the visual quality.
1.1.11 Reconstruction
Both encoding and decoding ends have to reconstruct video frame. In the encoding
end, the reconstructed frame instead of the original one should be used as refer-
ence because no original frame is available in the decoding end. To reconstruct, we
perform inverse quantization and inverse DCT to obtain reconstructed residual. Note
that the reconstructed residual is not identical to the original residual as quantization
is irreversible. Therefore, distortion is introduced here. We then add prediction data
to the reconstructed residual to obtain reconstructed image. For an intrapredicted
macroblock, we perform predict function on its neighboring reconstructed mac-
roblocks while for an interpredicted one we perform motion compensation. Both
methods give a reconstructed version of the current macroblock.
1.1.12 Motion Compensation
Given a MV, the motion compensator retrieves from the reference frame a re-
constructed macroblock pointed to by the integer part of the MV. If the MV has
fractional part, it performs interpolation over the retrieved image to obtain the final
reconstructed image. Usually, interpolation is done twice, one for half-pixel accu-
racy and the other for quarter-pixel accuracy.
6 1 Introduction to Video Coding and H.264/AVC
1.1.13 Deblocking Filtering
After every macroblock of a frame is reconstructed one by one, we obtain a
reconstructed frame. Since the encoding/decoding process is done macroblock-wise,
there exists blocking artifacts between boundaries of adjacent macroblocks or sub-
blocks. Deblocking filter is used to eliminate this kind of artificial edges.
1.2 Book Organization
This book describe a VLSI implementation of a hardware H.264/AVC encoder as
depicted in Fig. 1.1.
Inter Info
Memory
IME
Engine
TransCoding
Engine
FME
Engine
MC
Engine
IntraPred
Engine
IntraMD
Engine
Multiplexer
Recons
Engine
DF
Engine
Unfilter
Memory
ReconsMB
Memory
CABAC
Engine
PE
Engine
DF
MAU
Encoder Core
MB
MAU
SR
MAU
BIT
MAU
MAU Arbiter
Command
Receiver
AMBA
Slave
AMBA
Master
AMBA
MainCtrl
Engine
AMBA Interface
Fig. 1.1 Top-level block diagram of the proposed design
Exploring the Variety of Random
Documents with Different Content
55° to 56° C., and act only in saline solutions (Ehrlich and
Morgenroth, Berlin. Klin. Woch., pp. 6 and 481). The cytases or
alexins, which will be studied in another volume of this collection,
and which will discuss the active principles of the immunizing
serums, constitute one of the numerous soluble intraleucocytary
ferments, and they pass into the serous liquids of the organism
only as the result of a rupture of or injury to the phagocytes.
Transcriber's Notes
Obvious typographical errors have been silently corrected, but all other variations in
spelling, punctuation and accents are as in the original, with the exception of
Symptomatology (in the contents list) and symptomology (in the text) which has been
corrected to symptomatology.
Variations between the treatment and phrasing of headings in the table of contents and
in the text have not been changed.
*** END OF THE PROJECT GUTENBERG EBOOK THE TOXINS AND
VENOMS AND THEIR ANTIBODIES ***
Updated editions will replace the previous one—the old editions
will be renamed.
Creating the works from print editions not protected by U.S.
copyright law means that no one owns a United States
copyright in these works, so the Foundation (and you!) can copy
and distribute it in the United States without permission and
without paying copyright royalties. Special rules, set forth in the
General Terms of Use part of this license, apply to copying and
distributing Project Gutenberg™ electronic works to protect the
PROJECT GUTENBERG™ concept and trademark. Project
Gutenberg is a registered trademark, and may not be used if
you charge for an eBook, except by following the terms of the
trademark license, including paying royalties for use of the
Project Gutenberg trademark. If you do not charge anything for
copies of this eBook, complying with the trademark license is
very easy. You may use this eBook for nearly any purpose such
as creation of derivative works, reports, performances and
research. Project Gutenberg eBooks may be modified and
printed and given away—you may do practically ANYTHING in
the United States with eBooks not protected by U.S. copyright
law. Redistribution is subject to the trademark license, especially
commercial redistribution.
START: FULL LICENSE
THE FULL PROJECT GUTENBERG LICENSE
PLEASE READ THIS BEFORE YOU DISTRIBUTE OR USE THIS WORK
To protect the Project Gutenberg™ mission of promoting the
free distribution of electronic works, by using or distributing this
work (or any other work associated in any way with the phrase
“Project Gutenberg”), you agree to comply with all the terms of
the Full Project Gutenberg™ License available with this file or
online at www.gutenberg.org/license.
Section 1. General Terms of Use and
Redistributing Project Gutenberg™
electronic works
1.A. By reading or using any part of this Project Gutenberg™
electronic work, you indicate that you have read, understand,
agree to and accept all the terms of this license and intellectual
property (trademark/copyright) agreement. If you do not agree
to abide by all the terms of this agreement, you must cease
using and return or destroy all copies of Project Gutenberg™
electronic works in your possession. If you paid a fee for
obtaining a copy of or access to a Project Gutenberg™
electronic work and you do not agree to be bound by the terms
of this agreement, you may obtain a refund from the person or
entity to whom you paid the fee as set forth in paragraph 1.E.8.
1.B. “Project Gutenberg” is a registered trademark. It may only
be used on or associated in any way with an electronic work by
people who agree to be bound by the terms of this agreement.
There are a few things that you can do with most Project
Gutenberg™ electronic works even without complying with the
full terms of this agreement. See paragraph 1.C below. There
are a lot of things you can do with Project Gutenberg™
electronic works if you follow the terms of this agreement and
help preserve free future access to Project Gutenberg™
electronic works. See paragraph 1.E below.
1.C. The Project Gutenberg Literary Archive Foundation (“the
Foundation” or PGLAF), owns a compilation copyright in the
collection of Project Gutenberg™ electronic works. Nearly all the
individual works in the collection are in the public domain in the
United States. If an individual work is unprotected by copyright
law in the United States and you are located in the United
States, we do not claim a right to prevent you from copying,
distributing, performing, displaying or creating derivative works
based on the work as long as all references to Project
Gutenberg are removed. Of course, we hope that you will
support the Project Gutenberg™ mission of promoting free
access to electronic works by freely sharing Project Gutenberg™
works in compliance with the terms of this agreement for
keeping the Project Gutenberg™ name associated with the
work. You can easily comply with the terms of this agreement
by keeping this work in the same format with its attached full
Project Gutenberg™ License when you share it without charge
with others.
1.D. The copyright laws of the place where you are located also
govern what you can do with this work. Copyright laws in most
countries are in a constant state of change. If you are outside
the United States, check the laws of your country in addition to
the terms of this agreement before downloading, copying,
displaying, performing, distributing or creating derivative works
based on this work or any other Project Gutenberg™ work. The
Foundation makes no representations concerning the copyright
status of any work in any country other than the United States.
1.E. Unless you have removed all references to Project
Gutenberg:
1.E.1. The following sentence, with active links to, or other
immediate access to, the full Project Gutenberg™ License must
appear prominently whenever any copy of a Project
Gutenberg™ work (any work on which the phrase “Project
Gutenberg” appears, or with which the phrase “Project
Gutenberg” is associated) is accessed, displayed, performed,
viewed, copied or distributed:
This eBook is for the use of anyone anywhere in the United
States and most other parts of the world at no cost and
with almost no restrictions whatsoever. You may copy it,
give it away or re-use it under the terms of the Project
Gutenberg License included with this eBook or online at
www.gutenberg.org. If you are not located in the United
States, you will have to check the laws of the country
where you are located before using this eBook.
1.E.2. If an individual Project Gutenberg™ electronic work is
derived from texts not protected by U.S. copyright law (does not
contain a notice indicating that it is posted with permission of
the copyright holder), the work can be copied and distributed to
anyone in the United States without paying any fees or charges.
If you are redistributing or providing access to a work with the
phrase “Project Gutenberg” associated with or appearing on the
work, you must comply either with the requirements of
paragraphs 1.E.1 through 1.E.7 or obtain permission for the use
of the work and the Project Gutenberg™ trademark as set forth
in paragraphs 1.E.8 or 1.E.9.
1.E.3. If an individual Project Gutenberg™ electronic work is
posted with the permission of the copyright holder, your use and
distribution must comply with both paragraphs 1.E.1 through
1.E.7 and any additional terms imposed by the copyright holder.
Additional terms will be linked to the Project Gutenberg™
License for all works posted with the permission of the copyright
holder found at the beginning of this work.
1.E.4. Do not unlink or detach or remove the full Project
Gutenberg™ License terms from this work, or any files
containing a part of this work or any other work associated with
Project Gutenberg™.
1.E.5. Do not copy, display, perform, distribute or redistribute
this electronic work, or any part of this electronic work, without
prominently displaying the sentence set forth in paragraph 1.E.1
with active links or immediate access to the full terms of the
Project Gutenberg™ License.
1.E.6. You may convert to and distribute this work in any binary,
compressed, marked up, nonproprietary or proprietary form,
including any word processing or hypertext form. However, if
you provide access to or distribute copies of a Project
Gutenberg™ work in a format other than “Plain Vanilla ASCII” or
other format used in the official version posted on the official
Project Gutenberg™ website (www.gutenberg.org), you must,
at no additional cost, fee or expense to the user, provide a copy,
a means of exporting a copy, or a means of obtaining a copy
upon request, of the work in its original “Plain Vanilla ASCII” or
other form. Any alternate format must include the full Project
Gutenberg™ License as specified in paragraph 1.E.1.
1.E.7. Do not charge a fee for access to, viewing, displaying,
performing, copying or distributing any Project Gutenberg™
works unless you comply with paragraph 1.E.8 or 1.E.9.
1.E.8. You may charge a reasonable fee for copies of or
providing access to or distributing Project Gutenberg™
electronic works provided that:
• You pay a royalty fee of 20% of the gross profits you derive
from the use of Project Gutenberg™ works calculated using the
method you already use to calculate your applicable taxes. The
fee is owed to the owner of the Project Gutenberg™ trademark,
but he has agreed to donate royalties under this paragraph to
the Project Gutenberg Literary Archive Foundation. Royalty
payments must be paid within 60 days following each date on
which you prepare (or are legally required to prepare) your
periodic tax returns. Royalty payments should be clearly marked
as such and sent to the Project Gutenberg Literary Archive
Foundation at the address specified in Section 4, “Information
about donations to the Project Gutenberg Literary Archive
Foundation.”
• You provide a full refund of any money paid by a user who
notifies you in writing (or by e-mail) within 30 days of receipt
that s/he does not agree to the terms of the full Project
Gutenberg™ License. You must require such a user to return or
destroy all copies of the works possessed in a physical medium
and discontinue all use of and all access to other copies of
Project Gutenberg™ works.
• You provide, in accordance with paragraph 1.F.3, a full refund of
any money paid for a work or a replacement copy, if a defect in
the electronic work is discovered and reported to you within 90
days of receipt of the work.
• You comply with all other terms of this agreement for free
distribution of Project Gutenberg™ works.
1.E.9. If you wish to charge a fee or distribute a Project
Gutenberg™ electronic work or group of works on different
terms than are set forth in this agreement, you must obtain
permission in writing from the Project Gutenberg Literary
Archive Foundation, the manager of the Project Gutenberg™
trademark. Contact the Foundation as set forth in Section 3
below.
1.F.
1.F.1. Project Gutenberg volunteers and employees expend
considerable effort to identify, do copyright research on,
transcribe and proofread works not protected by U.S. copyright
law in creating the Project Gutenberg™ collection. Despite these
efforts, Project Gutenberg™ electronic works, and the medium
on which they may be stored, may contain “Defects,” such as,
but not limited to, incomplete, inaccurate or corrupt data,
transcription errors, a copyright or other intellectual property
infringement, a defective or damaged disk or other medium, a
computer virus, or computer codes that damage or cannot be
read by your equipment.
1.F.2. LIMITED WARRANTY, DISCLAIMER OF DAMAGES - Except
for the “Right of Replacement or Refund” described in
paragraph 1.F.3, the Project Gutenberg Literary Archive
Foundation, the owner of the Project Gutenberg™ trademark,
and any other party distributing a Project Gutenberg™ electronic
work under this agreement, disclaim all liability to you for
damages, costs and expenses, including legal fees. YOU AGREE
THAT YOU HAVE NO REMEDIES FOR NEGLIGENCE, STRICT
LIABILITY, BREACH OF WARRANTY OR BREACH OF CONTRACT
EXCEPT THOSE PROVIDED IN PARAGRAPH 1.F.3. YOU AGREE
THAT THE FOUNDATION, THE TRADEMARK OWNER, AND ANY
DISTRIBUTOR UNDER THIS AGREEMENT WILL NOT BE LIABLE
TO YOU FOR ACTUAL, DIRECT, INDIRECT, CONSEQUENTIAL,
PUNITIVE OR INCIDENTAL DAMAGES EVEN IF YOU GIVE
NOTICE OF THE POSSIBILITY OF SUCH DAMAGE.
1.F.3. LIMITED RIGHT OF REPLACEMENT OR REFUND - If you
discover a defect in this electronic work within 90 days of
receiving it, you can receive a refund of the money (if any) you
paid for it by sending a written explanation to the person you
received the work from. If you received the work on a physical
medium, you must return the medium with your written
explanation. The person or entity that provided you with the
defective work may elect to provide a replacement copy in lieu
of a refund. If you received the work electronically, the person
or entity providing it to you may choose to give you a second
opportunity to receive the work electronically in lieu of a refund.
If the second copy is also defective, you may demand a refund
in writing without further opportunities to fix the problem.
1.F.4. Except for the limited right of replacement or refund set
forth in paragraph 1.F.3, this work is provided to you ‘AS-IS’,
WITH NO OTHER WARRANTIES OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF
MERCHANTABILITY OR FITNESS FOR ANY PURPOSE.
1.F.5. Some states do not allow disclaimers of certain implied
warranties or the exclusion or limitation of certain types of
damages. If any disclaimer or limitation set forth in this
agreement violates the law of the state applicable to this
agreement, the agreement shall be interpreted to make the
maximum disclaimer or limitation permitted by the applicable
state law. The invalidity or unenforceability of any provision of
this agreement shall not void the remaining provisions.
1.F.6. INDEMNITY - You agree to indemnify and hold the
Foundation, the trademark owner, any agent or employee of the
Foundation, anyone providing copies of Project Gutenberg™
electronic works in accordance with this agreement, and any
volunteers associated with the production, promotion and
distribution of Project Gutenberg™ electronic works, harmless
from all liability, costs and expenses, including legal fees, that
arise directly or indirectly from any of the following which you
do or cause to occur: (a) distribution of this or any Project
Gutenberg™ work, (b) alteration, modification, or additions or
deletions to any Project Gutenberg™ work, and (c) any Defect
you cause.
Section 2. Information about the Mission
of Project Gutenberg™
Project Gutenberg™ is synonymous with the free distribution of
electronic works in formats readable by the widest variety of
computers including obsolete, old, middle-aged and new
computers. It exists because of the efforts of hundreds of
volunteers and donations from people in all walks of life.
Volunteers and financial support to provide volunteers with the
assistance they need are critical to reaching Project
Gutenberg™’s goals and ensuring that the Project Gutenberg™
collection will remain freely available for generations to come. In
2001, the Project Gutenberg Literary Archive Foundation was
created to provide a secure and permanent future for Project
Gutenberg™ and future generations. To learn more about the
Project Gutenberg Literary Archive Foundation and how your
efforts and donations can help, see Sections 3 and 4 and the
Foundation information page at www.gutenberg.org.
Section 3. Information about the Project
Gutenberg Literary Archive Foundation
The Project Gutenberg Literary Archive Foundation is a non-
profit 501(c)(3) educational corporation organized under the
laws of the state of Mississippi and granted tax exempt status
by the Internal Revenue Service. The Foundation’s EIN or
federal tax identification number is 64-6221541. Contributions
to the Project Gutenberg Literary Archive Foundation are tax
deductible to the full extent permitted by U.S. federal laws and
your state’s laws.
The Foundation’s business office is located at 809 North 1500
West, Salt Lake City, UT 84116, (801) 596-1887. Email contact
links and up to date contact information can be found at the
Foundation’s website and official page at
www.gutenberg.org/contact
Section 4. Information about Donations to
the Project Gutenberg Literary Archive
Foundation
Project Gutenberg™ depends upon and cannot survive without
widespread public support and donations to carry out its mission
of increasing the number of public domain and licensed works
that can be freely distributed in machine-readable form
accessible by the widest array of equipment including outdated
equipment. Many small donations ($1 to $5,000) are particularly
important to maintaining tax exempt status with the IRS.
The Foundation is committed to complying with the laws
regulating charities and charitable donations in all 50 states of
the United States. Compliance requirements are not uniform
and it takes a considerable effort, much paperwork and many
fees to meet and keep up with these requirements. We do not
solicit donations in locations where we have not received written
confirmation of compliance. To SEND DONATIONS or determine
the status of compliance for any particular state visit
www.gutenberg.org/donate.
While we cannot and do not solicit contributions from states
where we have not met the solicitation requirements, we know
of no prohibition against accepting unsolicited donations from
donors in such states who approach us with offers to donate.
International donations are gratefully accepted, but we cannot
make any statements concerning tax treatment of donations
received from outside the United States. U.S. laws alone swamp
our small staff.
Please check the Project Gutenberg web pages for current
donation methods and addresses. Donations are accepted in a
number of other ways including checks, online payments and
credit card donations. To donate, please visit:
www.gutenberg.org/donate.
Section 5. General Information About
Project Gutenberg™ electronic works
Professor Michael S. Hart was the originator of the Project
Gutenberg™ concept of a library of electronic works that could
be freely shared with anyone. For forty years, he produced and
distributed Project Gutenberg™ eBooks with only a loose
network of volunteer support.
Project Gutenberg™ eBooks are often created from several
printed editions, all of which are confirmed as not protected by
copyright in the U.S. unless a copyright notice is included. Thus,
we do not necessarily keep eBooks in compliance with any
particular paper edition.
Most people start at our website which has the main PG search
facility: www.gutenberg.org.
This website includes information about Project Gutenberg™,
including how to make donations to the Project Gutenberg
Literary Archive Foundation, how to help produce our new
eBooks, and how to subscribe to our email newsletter to hear
about new eBooks.
Welcome to our website – the ideal destination for book lovers and
knowledge seekers. With a mission to inspire endlessly, we offer a
vast collection of books, ranging from classic literary works to
specialized publications, self-development books, and children's
literature. Each book is a new journey of discovery, expanding
knowledge and enriching the soul of the reade
Our website is not just a platform for buying books, but a bridge
connecting readers to the timeless values of culture and wisdom. With
an elegant, user-friendly interface and an intelligent search system,
we are committed to providing a quick and convenient shopping
experience. Additionally, our special promotions and home delivery
services ensure that you save time and fully enjoy the joy of reading.
Let us accompany you on the journey of exploring knowledge and
personal growth!
ebookultra.com

More Related Content

PDF
VLSI Design for Video Coding 2010th Edition Youn
PDF
VLSI Design for Video Coding 2010th Edition Youn
PDF
VLSI Design for Video Coding 2010th Edition Youn
PDF
VLSI Design for Video Coding 2010th Edition Youn
PDF
10.1.1.184.6612
PDF
A04840107
PDF
The H.264/AVC Advanced Video Coding Standard: Overview and ...
PDF
Spatial Scalable Video Compression Using H.264
VLSI Design for Video Coding 2010th Edition Youn
VLSI Design for Video Coding 2010th Edition Youn
VLSI Design for Video Coding 2010th Edition Youn
VLSI Design for Video Coding 2010th Edition Youn
10.1.1.184.6612
A04840107
The H.264/AVC Advanced Video Coding Standard: Overview and ...
Spatial Scalable Video Compression Using H.264

Similar to VLSI Design for Video Coding 2010th Edition Youn (20)

PDF
E010132529
PDF
Serial parallel dataflow-pipelined processing architecture based accelerator ...
PPT
H 264 in cuda presentation
PDF
The H.264 Video Compression Standard
PDF
Emerging H.264 Standard:
PDF
HARDWARE SOFTWARE CO-SIMULATION OF MOTION ESTIMATION IN H.264 ENCODER
PDF
Efficient Architecture for Variable Block Size Motion Estimation in H.264/AVC
PDF
FPGA DESIGN FOR H.264/AVC ENCODER
PDF
Overview of the H.264/AVC video coding standard - Circuits ...
PPT
Introduction to Video Compression Techniques - Anurag Jain
PPTX
Generic Video Adaptation Framework Towards Content – and Context Awareness in...
PPT
Communication.ppt
PPTX
THE H.264/MPEG4 AND ITS APPLICATIONS
PDF
H264 final
PDF
A REAL-TIME H.264/AVC ENCODER&DECODER WITH VERTICAL MODE FOR INTRA FRAME AND ...
PDF
[IJET-V1I2P1] Authors :Imran Ullah Khan ,Mohd. Javed Khan ,S.Hasan Saeed ,Nup...
PDF
Video Compression Algorithm Based on Frame Difference Approaches
PDF
PPTX
High Efficiency Video Codec
PDF
Complexity Analysis in Scalable Video Coding
E010132529
Serial parallel dataflow-pipelined processing architecture based accelerator ...
H 264 in cuda presentation
The H.264 Video Compression Standard
Emerging H.264 Standard:
HARDWARE SOFTWARE CO-SIMULATION OF MOTION ESTIMATION IN H.264 ENCODER
Efficient Architecture for Variable Block Size Motion Estimation in H.264/AVC
FPGA DESIGN FOR H.264/AVC ENCODER
Overview of the H.264/AVC video coding standard - Circuits ...
Introduction to Video Compression Techniques - Anurag Jain
Generic Video Adaptation Framework Towards Content – and Context Awareness in...
Communication.ppt
THE H.264/MPEG4 AND ITS APPLICATIONS
H264 final
A REAL-TIME H.264/AVC ENCODER&DECODER WITH VERTICAL MODE FOR INTRA FRAME AND ...
[IJET-V1I2P1] Authors :Imran Ullah Khan ,Mohd. Javed Khan ,S.Hasan Saeed ,Nup...
Video Compression Algorithm Based on Frame Difference Approaches
High Efficiency Video Codec
Complexity Analysis in Scalable Video Coding
Ad

Recently uploaded (20)

PPTX
Microbial diseases, their pathogenesis and prophylaxis
PDF
Chapter 2 Heredity, Prenatal Development, and Birth.pdf
PPTX
Final Presentation General Medicine 03-08-2024.pptx
PPTX
1st Inaugural Professorial Lecture held on 19th February 2020 (Governance and...
PDF
Physiotherapy_for_Respiratory_and_Cardiac_Problems WEBBER.pdf
PDF
Basic Mud Logging Guide for educational purpose
PDF
01-Introduction-to-Information-Management.pdf
PDF
VCE English Exam - Section C Student Revision Booklet
PPTX
Cell Structure & Organelles in detailed.
PPTX
Renaissance Architecture: A Journey from Faith to Humanism
PDF
Computing-Curriculum for Schools in Ghana
PPTX
Pharma ospi slides which help in ospi learning
PPTX
Lesson notes of climatology university.
PDF
STATICS OF THE RIGID BODIES Hibbelers.pdf
PPTX
Institutional Correction lecture only . . .
PDF
The Lost Whites of Pakistan by Jahanzaib Mughal.pdf
PPTX
IMMUNITY IMMUNITY refers to protection against infection, and the immune syst...
PDF
Supply Chain Operations Speaking Notes -ICLT Program
PDF
Sports Quiz easy sports quiz sports quiz
PPTX
Introduction_to_Human_Anatomy_and_Physiology_for_B.Pharm.pptx
Microbial diseases, their pathogenesis and prophylaxis
Chapter 2 Heredity, Prenatal Development, and Birth.pdf
Final Presentation General Medicine 03-08-2024.pptx
1st Inaugural Professorial Lecture held on 19th February 2020 (Governance and...
Physiotherapy_for_Respiratory_and_Cardiac_Problems WEBBER.pdf
Basic Mud Logging Guide for educational purpose
01-Introduction-to-Information-Management.pdf
VCE English Exam - Section C Student Revision Booklet
Cell Structure & Organelles in detailed.
Renaissance Architecture: A Journey from Faith to Humanism
Computing-Curriculum for Schools in Ghana
Pharma ospi slides which help in ospi learning
Lesson notes of climatology university.
STATICS OF THE RIGID BODIES Hibbelers.pdf
Institutional Correction lecture only . . .
The Lost Whites of Pakistan by Jahanzaib Mughal.pdf
IMMUNITY IMMUNITY refers to protection against infection, and the immune syst...
Supply Chain Operations Speaking Notes -ICLT Program
Sports Quiz easy sports quiz sports quiz
Introduction_to_Human_Anatomy_and_Physiology_for_B.Pharm.pptx
Ad

VLSI Design for Video Coding 2010th Edition Youn

  • 1. Download the full version and explore a variety of ebooks or textbooks at https://ebookultra.com VLSI Design for Video Coding 2010th Edition Youn _____ Follow the link below to get your download now _____ https://ebookultra.com/download/vlsi-design-for-video- coding-2010th-edition-youn/ Access ebookultra.com now to download high-quality ebooks or textbooks
  • 2. We have selected some products that you may be interested in Click the link to download now or visit ebookultra.com for more options!. Emerging Technologies for 3D Video Creation Coding Transmission and Rendering 1st Edition Frederic Dufaux https://ebookultra.com/download/emerging-technologies-for-3d-video- creation-coding-transmission-and-rendering-1st-edition-frederic- dufaux/ Multidimensional signal image and video processing and coding 2ed Edition Woods J.W. https://ebookultra.com/download/multidimensional-signal-image-and- video-processing-and-coding-2ed-edition-woods-j-w/ 3D Integration for VLSI Systems Chuan Seng Tan https://ebookultra.com/download/3d-integration-for-vlsi-systems-chuan- seng-tan/ VLSI Technology Wai https://ebookultra.com/download/vlsi-technology-wai/
  • 3. VLSI Circuits for Biomedical Applications 1st Edition Krzysztof Iniewski https://ebookultra.com/download/vlsi-circuits-for-biomedical- applications-1st-edition-krzysztof-iniewski/ VLSI for Wireless Communication 1st Edition Bosco H. Leung https://ebookultra.com/download/vlsi-for-wireless-communication-1st- edition-bosco-h-leung/ Drawing Basics and Video Game Art Classic to Cutting Edge Art Techniques for Winning Video Game Design 1st Edition Chris Solarski https://ebookultra.com/download/drawing-basics-and-video-game-art- classic-to-cutting-edge-art-techniques-for-winning-video-game- design-1st-edition-chris-solarski/ Coding For Dummies 1st Edition Nikhil Abraham https://ebookultra.com/download/coding-for-dummies-1st-edition-nikhil- abraham/ Handbook of Video Databases Design and Applications 1st Edition Borko Furht https://ebookultra.com/download/handbook-of-video-databases-design- and-applications-1st-edition-borko-furht/
  • 5. VLSI Design for Video Coding 2010th Edition Youn Digital Instant Download Author(s): Youn,Long Steve Lin, Chao,Yang Kao, Hung,Chih Kuo, Jian,Wen Chen ISBN(s): 9781441909589, 1441909583 Edition: 2010 File Details: PDF, 29.76 MB Year: 2010 Language: english
  • 7. VLSI Design for Video Coding
  • 8. Youn-Long Steve Lin • Chao-Yang Kao Huang-Chih Kuo • Jian-Wen Chen VLSI Design for Video Coding H.264/AVC Encoding from Standard Specification to Chip 123
  • 9. Prof. Youn-Long Steve Lin National Tsing Hua University Dept. Computer Science 101 Kuang Fu Road HsinChu 300 Section 2 Taiwan R.O.C. Chao-Yang Kao National Tsing Hua University Dept. Computer Science 101 Kuang Fu Road HsinChu 300 Section 2 Taiwan R.O.C. Huang-Chih Kuo National Tsing Hua University Dept. Computer Science 101 Kuang Fu Road HsinChu 300 Section 2 Taiwan R.O.C. Jian-Wen Chen National Tsing Hua University Dept. Computer Science 101 Kuang Fu Road HsinChu 300 Section 2 Taiwan R.O.C. ISBN 978-1-4419-0958-9 e-ISBN 978-1-4419-0959-6 DOI 10.1007/978-1-4419-0959-6 Springer New York Dordrecht Heidelberg London Library of Congress Control Number: 2009943294 c Springer Science+Business Media, LLC 2010 All rights reserved. This work may not be translated or copied in whole or in part without the written permission of the publisher (Springer Science+Business Media, LLC, 233 Spring Street, New York, NY 10013, USA), except for brief excerpts in connection with reviews or scholarly analysis. Use in connection with any form of information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed is forbidden. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights. Printed on acid-free paper Springer is part of Springer Science+Business Media (www.springer.com)
  • 10. Preface A video signal is represented as a sequence of frames of pixels. There exists vast amount of redundant information that can be eliminated with video compression technology so that its transmission and storage becomes more efficient. To facilitate interoperability between compression at the video producing source and decompres- sion at the consumption end, several generations of video coding standards have been defined and adapted. After MPEG-1 for VCD and MPEG-2 for DVD applications, H.264/AVC is the latest and most advanced video coding standard defined by the international standard organizations. Its high compression ratio comes at the expense of more computational-intensive coding algorithms. For low-end applications, software so- lutions are adequate. For high-end applications, dedicated hardware solutions are needed. This book describes an academic project of developing an application-specific VLSI architecture for H.264/AVC video encoding. Each subfunction is analyzed before a suitable parallel-processing architecture is designed. Integration of sub- functional modules as well as the integration into a bus-based SOC platform is presented. The whole encoder has been prototyped using an FPGA. Intended readers are researchers, educators, and developers in video coding sys- tems, hardware accelerators for image/video processing, and high-level synthesis of VLSI. Especially, those who are interested in state-of-the-art parallel architecture and implementation of intra prediction, integer motion estimation, fractional motion estimation, discrete cosine transform, context-adaptive binary arithmetic coding, and deblocking filter will find design ideas from this book. HsinChu, Taiwan, ROC Youn-Long Lin Chao-Yang Kao Huang-Chih Kuo Jian-Wen Chen v
  • 11. Acknowledgments Cheng-Long Wu, Cheng-Ru Chang, Chun-Hsin Lee, Chun-Lin Chiu, Hao-Ting Huang, Huan-Chun Tseng, Huan-Kai Peng, Hui-Ting Yang, Jhong-Wei Gu, Kai-Hsiang Chang, Li-Cian Wu, Ping Chao, Po-Sheng Liu, Sheng-Tsung Hsu, Sheng-Yu Shih, Shin-Chih Lee, Tzu-Jen Lo, Wei-Cheng Huang, Yu-Chien Kao, Yuan-Chun Lin, and Yung-Hung Chan of the Theda.Design Group, National Tsing Hua University contribute to the development of the H.264 Video Encoder System described in this book. The authors appreciate financial support from Taiwan’s National Science Council under Contracts no. 95-2220-E-007-024, 96-2220-E-007-013, and 97-2220-E-007- 003 and Ministry of Economics Affairs under Contracts no. 94-EC-17-A-01-S1- 038, 95-EC-17-A-01-S1-038, and 96-EC-17-A-01-S1-038. Financial support from Taiwan Semiconductor Manufacturing Company Limited (TSMC) and Industry Technology Research Institute (ITRI) is also greatly appreciated. Global Unichip Corp. provided us with its UMVP multimedia SOC platform and consultation during the FPGA prototyping stage of the development. The authors are grateful to Chi Mei Optoelectronics for a 52-in. Quad Full HD display panel. Joint research with the Microprocessor Research Center (MPRC) of Peking University has been an important milestone of this project. vii
  • 12. Contents 1 Introduction to Video Coding and H.264/AVC ............................. 1 1.1 Introduction ............................................................... 1 1.1.1 Basic Coding Unit ............................................... 2 1.1.2 Video Encoding Flow ........................................... 2 1.1.3 Color Space Conversion......................................... 2 1.1.4 Prediction of a Macroblock ..................................... 3 1.1.5 Intraframe Prediction............................................ 4 1.1.6 Interframe Prediction............................................ 4 1.1.7 Motion Vector ................................................... 4 1.1.8 Prediction Error.................................................. 4 1.1.9 Space-Domain to Frequency-Domain Transformation of Residual Error .............................. 5 1.1.10 Coefficient Quantization ........................................ 5 1.1.11 Reconstruction................................................... 5 1.1.12 Motion Compensation........................................... 5 1.1.13 Deblocking Filtering ............................................ 6 1.2 Book Organization ........................................................ 6 2 Intra Prediction ................................................................ 11 2.1 Introduction ............................................................... 11 2.1.1 Algorithm ........................................................ 12 2.1.2 Design Consideration ........................................... 16 2.2 Related Works ............................................................. 19 2.2.1 Prediction Time Reduction Approaches........................ 19 2.2.2 Hardware Area Reduction Approaches ........................ 19 2.3 A VLSI Design for Intra Prediction ...................................... 20 2.3.1 Subtasks Scheduling ............................................ 20 2.3.2 Architecture...................................................... 24 2.3.3 Evaluation ....................................................... 30 2.4 Summary .................................................................. 30 ix
  • 13. x Contents 3 Integer Motion Estimation .................................................... 31 3.1 Introduction ............................................................... 31 3.1.1 Algorithms ....................................................... 33 3.1.2 Design Considerations .......................................... 36 3.2 Related Works ............................................................. 37 3.2.1 Architecture...................................................... 37 3.2.2 Data-Reuse Schemes ............................................ 43 3.3 A VLSI Design for Integer Motion Estimation .......................... 44 3.3.1 Proposed Data-Reuse Scheme .................................. 45 3.3.2 Architecture...................................................... 47 3.3.3 Data Flow ........................................................ 49 3.3.4 Evaluation ....................................................... 52 3.4 Summary .................................................................. 53 4 Fractional Motion Estimation ................................................ 57 4.1 Introduction ............................................................... 57 4.1.1 Algorithms ....................................................... 58 4.1.2 Design Considerations .......................................... 61 4.2 Related Works ............................................................. 61 4.3 A VLSI Design for Fractional Motion Estimation ...................... 63 4.3.1 Proposed Architecture........................................... 63 4.3.2 Proposed Resource Sharing Method for SATD Generator ............................................. 68 4.3.3 Evaluation ....................................................... 72 4.4 Summary .................................................................. 72 5 Motion Compensation ......................................................... 73 5.1 Introduction ............................................................... 73 5.1.1 Algorithms ....................................................... 73 5.1.2 Design Considerations .......................................... 75 5.2 Related Works ............................................................. 75 5.2.1 Memory Traffic Reduction...................................... 76 5.2.2 Interpolation Engine............................................. 76 5.3 A VLSI Design for Motion Compensation .............................. 77 5.3.1 Motion Vector Generator........................................ 77 5.3.2 Interpolator ...................................................... 79 5.3.3 Evaluation ....................................................... 83 5.4 Summary .................................................................. 83 6 Transform Coding ............................................................. 85 6.1 Introduction ............................................................... 85 6.1.1 Algorithms ....................................................... 85 6.1.2 Design Consideration ........................................... 97 6.2 Related Works ............................................................. 97 6.2.1 Multitransform Engine Approaches ............................ 97 6.2.2 Trans/Quan or InvQuan/InvTrans Integration Approaches .... 97
  • 14. Contents xi 6.3 A VLSI Design for Transform Coding................................... 98 6.3.1 Subtasks Scheduling ............................................ 98 6.3.2 Architecture...................................................... 98 6.3.3 Evaluation .......................................................106 6.4 Summary ..................................................................106 7 Deblocking Filter...............................................................107 7.1 Introduction ...............................................................107 7.1.1 Deblocking Filter Algorithm....................................108 7.1.2 Subtasks Processing Order......................................112 7.1.3 Design Considerations ..........................................113 7.2 Related Works .............................................................115 7.3 A VLSI Design for Deblocking Filter....................................116 7.3.1 Subtasks Scheduling ............................................116 7.3.2 Architecture......................................................116 7.3.3 Evaluation .......................................................122 7.4 Summary ..................................................................124 8 CABAC Encoder ...............................................................125 8.1 Introduction ...............................................................125 8.1.1 CABAC Encoder Algorithm ....................................125 8.1.2 Subtasks Processing Order .....................................134 8.1.3 Design Consideration ...........................................134 8.2 Related Works .............................................................136 8.3 A VLSI Design for CABAC Encoder ....................................139 8.3.1 Subtasks Scheduling ............................................139 8.3.2 Architecture......................................................140 8.3.3 Evaluation .......................................................147 8.4 Summary ..................................................................148 9 System Integration .............................................................151 9.1 Introduction ...............................................................151 9.1.1 Algorithm ........................................................151 9.1.2 Design Consideration ...........................................153 9.2 Related Works .............................................................155 9.3 A VLSI Design for H.264/AVC Encoder ................................156 9.3.1 Subtasks Scheduling ............................................156 9.3.2 Architecture......................................................159 9.3.3 Evaluation .......................................................165 9.4 Summary ..................................................................166 References...........................................................................167 Index.................................................................................173
  • 15. Chapter 1 Introduction to Video Coding and H.264/AVC Abstract A video signal is represented as a sequence of frames of pixels. There exists a vast amount of redundant information that can be eliminated with video compression technology so that transmission and storage becomes more efficient. To facilitate interoperability between compression at the video producing source and decompression at the consumption end, several generations of video coding standards have been defined and adapted. For low-end applications, software so- lutions are adequate. For high-end applications, dedicated hardware solutions are needed. This chapter gives an overview of the principles behind video coding in general and the advanced features of H.264/AVC standard in particular. It serves as an introduction to the remaining chapters; each covers an important coding tool and its VLSI architectural design of an H.264/AVC encoder. 1.1 Introduction A video encoder takes as its input a video sequence, performs compression, and then produces as its output a bit-stream data which can be decoded back to a video sequence by a standard-compliant video decoder. A video signal is a sequence of frames. It has a frame rate defined as the number of frames per second (fps). For typical consumer applications, 30 fps is adequate. However, it could be as high as 60 or 72 for very high-end applications or as low as 10 or 15 for video conferencing over a low-bandwidth communication link. A frame consists of a two-dimensional array of color pixels. Its size is called frame resolution. A standard definition (SD) frame has 720 480 pixels per frame whereas a full high definition (FullHD) one has 1,920 1,088. There are large num- ber of frame size variations developed by various applications such as computer monitors. A color pixel is composed of three elementary components: R, G, and B. Each component is digitized to an 8-bit data for consumer applications or a 12-bit one for high-end applications. Y.-L.S. Lin et al., VLSI Design for Video Coding: H.264/AVC Encoding from Standard Specification to Chip, DOI 10.1007/978-1-4419-0959-6 1, c Springer Science+Business Media, LLC 2010 1
  • 16. 2 1 Introduction to Video Coding and H.264/AVC The data rate for a raw video signal is huge. For example, a 30-fps FullHD one will have a data rate of 30 1;920 1;088 3 8 D 1:5Gbps, which is impractical for today’s communication or storage infrastructure. Fortunately, by taking advantage of the characteristics of human visual system and the redundancy in the video signal, we can compress the data by two orders of magnitude without scarifying the quality of the decompressed video. 1.1.1 Basic Coding Unit In order for a video encoding or decoding system to handle video of different frame rates and simplify the implementation, a basic size of 16 16 has been popularly adopted. Every main stream coding standards from MPEG-1, MPEG-2, : : : to H.264 has chosen a macroblock of 16 16 pixels as their basic unit of processing. Hence, for video of different resolutions, we just have to process different number of mac- roblocks. For every 720 480 SD frame, we process 45 30 macroblocks while for every FullHD frame, we process 120 68 macroblocks. 1.1.2 Video Encoding Flow Algorithm 1.1 depicts a typical flow of video encoding. frame(t) is the current frame to be encoded. frame0 (t1) is the reconstructed frame for referencing or called ref- erence frame. frame0 (t) is the reconstructed current frame. We encode F.t/ one macroblock (MB) at a time starting from the leftmost MB of the topmost row. We called the MB being encoded as Curr MB. It can be encoded in one of the three modes: I for intra prediction, P or unidirectional interprediction, and B for bidirectional interprediction. The resultant MB from prediction is called Pred MB and the difference between Curr MB and Pred MB is called Res MB for residu- als. Res MB goes through space-to-frequency transformation and then quantization processes to become Res Coef or residual coefficients. Entropy coding then com- presses Res Coef to get final bit-stream. In order to prepare reconstructed current frame for future reference, we perform inverse quantization and inverse transform on Res Coef to get reconstructed residuals called Reconst res. Adding together Re- const res and Pred MB, we have Reconstruct MB for insertion into frame0 (t). 1.1.3 Color Space Conversion Naturally, each pixel is composed of R, G, and B 8-bit components. Applying the following conversion operation, it can be represented as one luminance (luma) com- ponent Y and two chrominance (chroma) components Cr and Cb. Since the human
  • 17. 1.1 Introduction 3 Algorithm 1.1: Encode a frame. encode a frame (frame(t), mode) for I D 1, N do //** N: #rows of MBs per frame for I D 1, M do //** N: #rows of MBs per frame Curr MB D MB(frame(t), I, J); case (mode) I: Pred MB D Intra Pred (frame(t)’, I, J); P: Pred MB D ME (frame(t-1)’, I, J); B: Pred MB D ME (frame(t-1)’, frame(tC1)’, I, J); endcase Res MB D Curr MB - Pred MB; Res Coef D Quant(Transform(Res MB)); Output(Entropy code(Res Coef)); Reconst res D InverseTransform(InverseQuant(Res Coef)); Reconst MB D Reconst res C Pred MB; Insert(Reconst MB, frame(t)’); endfor endfor end encode a frame; visual system is more sensitive to luminance component than chrominance ones, we can subsample Cr and Cb to reduce the data amount without sacrificing the video quality. Usually one out of two or one out of four subsampling is applied. The for- mer is called 4:2:2 format and the later 4:2:0 format. In this book, we assume that 4:2:0 format is chosen. Of course, the inverse conversion will give us R, G, B com- ponents from a set of Y , Cr, Cb components. Y D 0:299R C 0:587G C 0:114B; Cb D 0:564.B Y /; Cr D 0:713.R Y /: (1.1) 1.1.4 Prediction of a Macroblock A macroblock M has 1616 D 256 pixels. It takes 2563 D 768 bytes to represent it in RGB format and 256.1C1=4C1=4/ D 384 bytes in 4:2:0 format. If we can find during decoding a macroblock M0 which is similar to M, then we only have to get from the encoding end the difference between M and M0 . If M and M0 are very similar, the difference becomes very small so does the amount of data needed to be transmitted/stored. Another way to interpret similarity is redundancy. There exist two types of redundancy: spatial and temporal. Spatial redundancy results from sim- ilarity between a pixel (region) and its surrounding pixels (regions) in a frame. Tem- poral redundancy results from slow change of video contents from one frame to the next. Redundancy information can be identified and removed with prediction tools.
  • 18. 4 1 Introduction to Video Coding and H.264/AVC 1.1.5 Intraframe Prediction In an image region with smooth change, a macroblock is likely to be similar to its neighboring macroblocks in color or texture. For example, if all its neighbors are red, we can predict that a macroblock is also red. Generally, we can define sev- eral prediction functions; each takes pixel values from neighboring macroblocks as its input and produces a predicted macroblock as its output. To carry out in- traframe prediction, every function is evaluated and the one resulting in the smallest error is chosen. Only the function type and the error need to be encoded and stored/transmitted. This tool is also called intra prediction and a prediction func- tion is also called a prediction mode. 1.1.6 Interframe Prediction Interframe prediction, also called interprediction, identifies temporal redundancy between neighboring frames. We call the frame currently being processed the cur- rent frame and the neighboring one the reference frame. We try to find from the reference frame a reference macroblock that is very similar to the current macroblock of the current frame. The process is called motion estimation. A mo- tion estimator compares the current macroblock with candidate macroblocks within a search window in the reference frame. After finding the best-matched candi- date macroblock, only the displacement and the error need to be encoded and stored/transmitted. The displacement from the location of the current macroblock to that of the best candidate block is called motion vector (MV). In other words, motion estimation determines the MV that results in the smallest interprediction error. A bigger search window will give better prediction at the expense of longer estimation time. 1.1.7 Motion Vector A MV obtained from motion estimation is adequate for retrieving a block from the reference frame. Yet, we do not have to encode/transmit the whole of it because there exists similarity (or redundancy) among MVs of neighboring blocks. Instead, we can have a motion vector prediction (MVP) as a function of neighboring blocks’ MVs and just process the difference, called motion vector difference (MVD), between the MV and its MVP. In most cases, the MVD is much smaller than its associated MV. 1.1.8 Prediction Error We call the difference between the current macroblock and the predicted one as prediction error. It is also called residual error or just residual.
  • 19. 1.1 Introduction 5 1.1.9 Space-Domain to Frequency-Domain Transformation of Residual Error Residual error is in the space domain and can be represented in the frequency domain by applying discrete cosine transformation (DCT). DCT can be viewed as representing an image block with a weighted sum of elementary patterns. The weights are termed as coefficients. For computational feasibility, a macroblock of residual errors is usually divided into smaller 4 4 or 8 8 blocks before applying DCT one by one. 1.1.10 Coefficient Quantization Coefficients generated by DCT carry image components of various frequencies. Since human visual system is more sensitive to low frequency components and less sensitive to high frequency ones, we can treat them with different resolution by means of quantization. Quantization effectively discards certain least significant bits (LSBs) of a coefficient. By giving smaller quantization steps to low frequency components and larger quantization steps to high frequency ones, we can reduce the amount of data without scarifying the visual quality. 1.1.11 Reconstruction Both encoding and decoding ends have to reconstruct video frame. In the encoding end, the reconstructed frame instead of the original one should be used as refer- ence because no original frame is available in the decoding end. To reconstruct, we perform inverse quantization and inverse DCT to obtain reconstructed residual. Note that the reconstructed residual is not identical to the original residual as quantization is irreversible. Therefore, distortion is introduced here. We then add prediction data to the reconstructed residual to obtain reconstructed image. For an intrapredicted macroblock, we perform predict function on its neighboring reconstructed mac- roblocks while for an interpredicted one we perform motion compensation. Both methods give a reconstructed version of the current macroblock. 1.1.12 Motion Compensation Given a MV, the motion compensator retrieves from the reference frame a re- constructed macroblock pointed to by the integer part of the MV. If the MV has fractional part, it performs interpolation over the retrieved image to obtain the final reconstructed image. Usually, interpolation is done twice, one for half-pixel accu- racy and the other for quarter-pixel accuracy.
  • 20. 6 1 Introduction to Video Coding and H.264/AVC 1.1.13 Deblocking Filtering After every macroblock of a frame is reconstructed one by one, we obtain a reconstructed frame. Since the encoding/decoding process is done macroblock-wise, there exists blocking artifacts between boundaries of adjacent macroblocks or sub- blocks. Deblocking filter is used to eliminate this kind of artificial edges. 1.2 Book Organization This book describe a VLSI implementation of a hardware H.264/AVC encoder as depicted in Fig. 1.1. Inter Info Memory IME Engine TransCoding Engine FME Engine MC Engine IntraPred Engine IntraMD Engine Multiplexer Recons Engine DF Engine Unfilter Memory ReconsMB Memory CABAC Engine PE Engine DF MAU Encoder Core MB MAU SR MAU BIT MAU MAU Arbiter Command Receiver AMBA Slave AMBA Master AMBA MainCtrl Engine AMBA Interface Fig. 1.1 Top-level block diagram of the proposed design
  • 21. Exploring the Variety of Random Documents with Different Content
  • 22. 55° to 56° C., and act only in saline solutions (Ehrlich and Morgenroth, Berlin. Klin. Woch., pp. 6 and 481). The cytases or alexins, which will be studied in another volume of this collection, and which will discuss the active principles of the immunizing serums, constitute one of the numerous soluble intraleucocytary ferments, and they pass into the serous liquids of the organism only as the result of a rupture of or injury to the phagocytes. Transcriber's Notes Obvious typographical errors have been silently corrected, but all other variations in spelling, punctuation and accents are as in the original, with the exception of Symptomatology (in the contents list) and symptomology (in the text) which has been corrected to symptomatology. Variations between the treatment and phrasing of headings in the table of contents and in the text have not been changed.
  • 23. *** END OF THE PROJECT GUTENBERG EBOOK THE TOXINS AND VENOMS AND THEIR ANTIBODIES *** Updated editions will replace the previous one—the old editions will be renamed. Creating the works from print editions not protected by U.S. copyright law means that no one owns a United States copyright in these works, so the Foundation (and you!) can copy and distribute it in the United States without permission and without paying copyright royalties. Special rules, set forth in the General Terms of Use part of this license, apply to copying and distributing Project Gutenberg™ electronic works to protect the PROJECT GUTENBERG™ concept and trademark. Project Gutenberg is a registered trademark, and may not be used if you charge for an eBook, except by following the terms of the trademark license, including paying royalties for use of the Project Gutenberg trademark. If you do not charge anything for copies of this eBook, complying with the trademark license is very easy. You may use this eBook for nearly any purpose such as creation of derivative works, reports, performances and research. Project Gutenberg eBooks may be modified and printed and given away—you may do practically ANYTHING in the United States with eBooks not protected by U.S. copyright law. Redistribution is subject to the trademark license, especially commercial redistribution. START: FULL LICENSE
  • 24. THE FULL PROJECT GUTENBERG LICENSE
  • 25. PLEASE READ THIS BEFORE YOU DISTRIBUTE OR USE THIS WORK To protect the Project Gutenberg™ mission of promoting the free distribution of electronic works, by using or distributing this work (or any other work associated in any way with the phrase “Project Gutenberg”), you agree to comply with all the terms of the Full Project Gutenberg™ License available with this file or online at www.gutenberg.org/license. Section 1. General Terms of Use and Redistributing Project Gutenberg™ electronic works 1.A. By reading or using any part of this Project Gutenberg™ electronic work, you indicate that you have read, understand, agree to and accept all the terms of this license and intellectual property (trademark/copyright) agreement. If you do not agree to abide by all the terms of this agreement, you must cease using and return or destroy all copies of Project Gutenberg™ electronic works in your possession. If you paid a fee for obtaining a copy of or access to a Project Gutenberg™ electronic work and you do not agree to be bound by the terms of this agreement, you may obtain a refund from the person or entity to whom you paid the fee as set forth in paragraph 1.E.8. 1.B. “Project Gutenberg” is a registered trademark. It may only be used on or associated in any way with an electronic work by people who agree to be bound by the terms of this agreement. There are a few things that you can do with most Project Gutenberg™ electronic works even without complying with the full terms of this agreement. See paragraph 1.C below. There are a lot of things you can do with Project Gutenberg™ electronic works if you follow the terms of this agreement and help preserve free future access to Project Gutenberg™ electronic works. See paragraph 1.E below.
  • 26. 1.C. The Project Gutenberg Literary Archive Foundation (“the Foundation” or PGLAF), owns a compilation copyright in the collection of Project Gutenberg™ electronic works. Nearly all the individual works in the collection are in the public domain in the United States. If an individual work is unprotected by copyright law in the United States and you are located in the United States, we do not claim a right to prevent you from copying, distributing, performing, displaying or creating derivative works based on the work as long as all references to Project Gutenberg are removed. Of course, we hope that you will support the Project Gutenberg™ mission of promoting free access to electronic works by freely sharing Project Gutenberg™ works in compliance with the terms of this agreement for keeping the Project Gutenberg™ name associated with the work. You can easily comply with the terms of this agreement by keeping this work in the same format with its attached full Project Gutenberg™ License when you share it without charge with others. 1.D. The copyright laws of the place where you are located also govern what you can do with this work. Copyright laws in most countries are in a constant state of change. If you are outside the United States, check the laws of your country in addition to the terms of this agreement before downloading, copying, displaying, performing, distributing or creating derivative works based on this work or any other Project Gutenberg™ work. The Foundation makes no representations concerning the copyright status of any work in any country other than the United States. 1.E. Unless you have removed all references to Project Gutenberg: 1.E.1. The following sentence, with active links to, or other immediate access to, the full Project Gutenberg™ License must appear prominently whenever any copy of a Project Gutenberg™ work (any work on which the phrase “Project
  • 27. Gutenberg” appears, or with which the phrase “Project Gutenberg” is associated) is accessed, displayed, performed, viewed, copied or distributed: This eBook is for the use of anyone anywhere in the United States and most other parts of the world at no cost and with almost no restrictions whatsoever. You may copy it, give it away or re-use it under the terms of the Project Gutenberg License included with this eBook or online at www.gutenberg.org. If you are not located in the United States, you will have to check the laws of the country where you are located before using this eBook. 1.E.2. If an individual Project Gutenberg™ electronic work is derived from texts not protected by U.S. copyright law (does not contain a notice indicating that it is posted with permission of the copyright holder), the work can be copied and distributed to anyone in the United States without paying any fees or charges. If you are redistributing or providing access to a work with the phrase “Project Gutenberg” associated with or appearing on the work, you must comply either with the requirements of paragraphs 1.E.1 through 1.E.7 or obtain permission for the use of the work and the Project Gutenberg™ trademark as set forth in paragraphs 1.E.8 or 1.E.9. 1.E.3. If an individual Project Gutenberg™ electronic work is posted with the permission of the copyright holder, your use and distribution must comply with both paragraphs 1.E.1 through 1.E.7 and any additional terms imposed by the copyright holder. Additional terms will be linked to the Project Gutenberg™ License for all works posted with the permission of the copyright holder found at the beginning of this work. 1.E.4. Do not unlink or detach or remove the full Project Gutenberg™ License terms from this work, or any files
  • 28. containing a part of this work or any other work associated with Project Gutenberg™. 1.E.5. Do not copy, display, perform, distribute or redistribute this electronic work, or any part of this electronic work, without prominently displaying the sentence set forth in paragraph 1.E.1 with active links or immediate access to the full terms of the Project Gutenberg™ License. 1.E.6. You may convert to and distribute this work in any binary, compressed, marked up, nonproprietary or proprietary form, including any word processing or hypertext form. However, if you provide access to or distribute copies of a Project Gutenberg™ work in a format other than “Plain Vanilla ASCII” or other format used in the official version posted on the official Project Gutenberg™ website (www.gutenberg.org), you must, at no additional cost, fee or expense to the user, provide a copy, a means of exporting a copy, or a means of obtaining a copy upon request, of the work in its original “Plain Vanilla ASCII” or other form. Any alternate format must include the full Project Gutenberg™ License as specified in paragraph 1.E.1. 1.E.7. Do not charge a fee for access to, viewing, displaying, performing, copying or distributing any Project Gutenberg™ works unless you comply with paragraph 1.E.8 or 1.E.9. 1.E.8. You may charge a reasonable fee for copies of or providing access to or distributing Project Gutenberg™ electronic works provided that: • You pay a royalty fee of 20% of the gross profits you derive from the use of Project Gutenberg™ works calculated using the method you already use to calculate your applicable taxes. The fee is owed to the owner of the Project Gutenberg™ trademark, but he has agreed to donate royalties under this paragraph to the Project Gutenberg Literary Archive Foundation. Royalty
  • 29. payments must be paid within 60 days following each date on which you prepare (or are legally required to prepare) your periodic tax returns. Royalty payments should be clearly marked as such and sent to the Project Gutenberg Literary Archive Foundation at the address specified in Section 4, “Information about donations to the Project Gutenberg Literary Archive Foundation.” • You provide a full refund of any money paid by a user who notifies you in writing (or by e-mail) within 30 days of receipt that s/he does not agree to the terms of the full Project Gutenberg™ License. You must require such a user to return or destroy all copies of the works possessed in a physical medium and discontinue all use of and all access to other copies of Project Gutenberg™ works. • You provide, in accordance with paragraph 1.F.3, a full refund of any money paid for a work or a replacement copy, if a defect in the electronic work is discovered and reported to you within 90 days of receipt of the work. • You comply with all other terms of this agreement for free distribution of Project Gutenberg™ works. 1.E.9. If you wish to charge a fee or distribute a Project Gutenberg™ electronic work or group of works on different terms than are set forth in this agreement, you must obtain permission in writing from the Project Gutenberg Literary Archive Foundation, the manager of the Project Gutenberg™ trademark. Contact the Foundation as set forth in Section 3 below. 1.F. 1.F.1. Project Gutenberg volunteers and employees expend considerable effort to identify, do copyright research on, transcribe and proofread works not protected by U.S. copyright
  • 30. law in creating the Project Gutenberg™ collection. Despite these efforts, Project Gutenberg™ electronic works, and the medium on which they may be stored, may contain “Defects,” such as, but not limited to, incomplete, inaccurate or corrupt data, transcription errors, a copyright or other intellectual property infringement, a defective or damaged disk or other medium, a computer virus, or computer codes that damage or cannot be read by your equipment. 1.F.2. LIMITED WARRANTY, DISCLAIMER OF DAMAGES - Except for the “Right of Replacement or Refund” described in paragraph 1.F.3, the Project Gutenberg Literary Archive Foundation, the owner of the Project Gutenberg™ trademark, and any other party distributing a Project Gutenberg™ electronic work under this agreement, disclaim all liability to you for damages, costs and expenses, including legal fees. YOU AGREE THAT YOU HAVE NO REMEDIES FOR NEGLIGENCE, STRICT LIABILITY, BREACH OF WARRANTY OR BREACH OF CONTRACT EXCEPT THOSE PROVIDED IN PARAGRAPH 1.F.3. YOU AGREE THAT THE FOUNDATION, THE TRADEMARK OWNER, AND ANY DISTRIBUTOR UNDER THIS AGREEMENT WILL NOT BE LIABLE TO YOU FOR ACTUAL, DIRECT, INDIRECT, CONSEQUENTIAL, PUNITIVE OR INCIDENTAL DAMAGES EVEN IF YOU GIVE NOTICE OF THE POSSIBILITY OF SUCH DAMAGE. 1.F.3. LIMITED RIGHT OF REPLACEMENT OR REFUND - If you discover a defect in this electronic work within 90 days of receiving it, you can receive a refund of the money (if any) you paid for it by sending a written explanation to the person you received the work from. If you received the work on a physical medium, you must return the medium with your written explanation. The person or entity that provided you with the defective work may elect to provide a replacement copy in lieu of a refund. If you received the work electronically, the person or entity providing it to you may choose to give you a second opportunity to receive the work electronically in lieu of a refund.
  • 31. If the second copy is also defective, you may demand a refund in writing without further opportunities to fix the problem. 1.F.4. Except for the limited right of replacement or refund set forth in paragraph 1.F.3, this work is provided to you ‘AS-IS’, WITH NO OTHER WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PURPOSE. 1.F.5. Some states do not allow disclaimers of certain implied warranties or the exclusion or limitation of certain types of damages. If any disclaimer or limitation set forth in this agreement violates the law of the state applicable to this agreement, the agreement shall be interpreted to make the maximum disclaimer or limitation permitted by the applicable state law. The invalidity or unenforceability of any provision of this agreement shall not void the remaining provisions. 1.F.6. INDEMNITY - You agree to indemnify and hold the Foundation, the trademark owner, any agent or employee of the Foundation, anyone providing copies of Project Gutenberg™ electronic works in accordance with this agreement, and any volunteers associated with the production, promotion and distribution of Project Gutenberg™ electronic works, harmless from all liability, costs and expenses, including legal fees, that arise directly or indirectly from any of the following which you do or cause to occur: (a) distribution of this or any Project Gutenberg™ work, (b) alteration, modification, or additions or deletions to any Project Gutenberg™ work, and (c) any Defect you cause. Section 2. Information about the Mission of Project Gutenberg™
  • 32. Project Gutenberg™ is synonymous with the free distribution of electronic works in formats readable by the widest variety of computers including obsolete, old, middle-aged and new computers. It exists because of the efforts of hundreds of volunteers and donations from people in all walks of life. Volunteers and financial support to provide volunteers with the assistance they need are critical to reaching Project Gutenberg™’s goals and ensuring that the Project Gutenberg™ collection will remain freely available for generations to come. In 2001, the Project Gutenberg Literary Archive Foundation was created to provide a secure and permanent future for Project Gutenberg™ and future generations. To learn more about the Project Gutenberg Literary Archive Foundation and how your efforts and donations can help, see Sections 3 and 4 and the Foundation information page at www.gutenberg.org. Section 3. Information about the Project Gutenberg Literary Archive Foundation The Project Gutenberg Literary Archive Foundation is a non- profit 501(c)(3) educational corporation organized under the laws of the state of Mississippi and granted tax exempt status by the Internal Revenue Service. The Foundation’s EIN or federal tax identification number is 64-6221541. Contributions to the Project Gutenberg Literary Archive Foundation are tax deductible to the full extent permitted by U.S. federal laws and your state’s laws. The Foundation’s business office is located at 809 North 1500 West, Salt Lake City, UT 84116, (801) 596-1887. Email contact links and up to date contact information can be found at the Foundation’s website and official page at www.gutenberg.org/contact
  • 33. Section 4. Information about Donations to the Project Gutenberg Literary Archive Foundation Project Gutenberg™ depends upon and cannot survive without widespread public support and donations to carry out its mission of increasing the number of public domain and licensed works that can be freely distributed in machine-readable form accessible by the widest array of equipment including outdated equipment. Many small donations ($1 to $5,000) are particularly important to maintaining tax exempt status with the IRS. The Foundation is committed to complying with the laws regulating charities and charitable donations in all 50 states of the United States. Compliance requirements are not uniform and it takes a considerable effort, much paperwork and many fees to meet and keep up with these requirements. We do not solicit donations in locations where we have not received written confirmation of compliance. To SEND DONATIONS or determine the status of compliance for any particular state visit www.gutenberg.org/donate. While we cannot and do not solicit contributions from states where we have not met the solicitation requirements, we know of no prohibition against accepting unsolicited donations from donors in such states who approach us with offers to donate. International donations are gratefully accepted, but we cannot make any statements concerning tax treatment of donations received from outside the United States. U.S. laws alone swamp our small staff. Please check the Project Gutenberg web pages for current donation methods and addresses. Donations are accepted in a number of other ways including checks, online payments and
  • 34. credit card donations. To donate, please visit: www.gutenberg.org/donate. Section 5. General Information About Project Gutenberg™ electronic works Professor Michael S. Hart was the originator of the Project Gutenberg™ concept of a library of electronic works that could be freely shared with anyone. For forty years, he produced and distributed Project Gutenberg™ eBooks with only a loose network of volunteer support. Project Gutenberg™ eBooks are often created from several printed editions, all of which are confirmed as not protected by copyright in the U.S. unless a copyright notice is included. Thus, we do not necessarily keep eBooks in compliance with any particular paper edition. Most people start at our website which has the main PG search facility: www.gutenberg.org. This website includes information about Project Gutenberg™, including how to make donations to the Project Gutenberg Literary Archive Foundation, how to help produce our new eBooks, and how to subscribe to our email newsletter to hear about new eBooks.
  • 35. Welcome to our website – the ideal destination for book lovers and knowledge seekers. With a mission to inspire endlessly, we offer a vast collection of books, ranging from classic literary works to specialized publications, self-development books, and children's literature. Each book is a new journey of discovery, expanding knowledge and enriching the soul of the reade Our website is not just a platform for buying books, but a bridge connecting readers to the timeless values of culture and wisdom. With an elegant, user-friendly interface and an intelligent search system, we are committed to providing a quick and convenient shopping experience. Additionally, our special promotions and home delivery services ensure that you save time and fully enjoy the joy of reading. Let us accompany you on the journey of exploring knowledge and personal growth! ebookultra.com