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Roadmap
Will Goldstone, Product Management
Unite
Copenhagen
2019
Slides accurate as of 25th September 2019. See final slide.
Slides accurate as of 25th September 2019. See final slide.
The road ahead
2019.3, 2020.1 and beyond.
Core & performance
Workflow & creation
Quality & fidelity
Deploy & operate
Overview.
Roadmap
Unite
Copenhagen
2019
Slides accurate as of 25th September 2019. See final slide.
Packages
New tooling and Verified features
Data-Oriented Tech Stack
Scale, performance, and workflow
Ground-up rebuilds & production-orientation
End-to-end workflows
The road ahead.
Unity is changing.
Unite
Copenhagen
2019
Roadmap
Core & p
The road ahead.
Unity is changing.
Runtime
Hardware Devices
DOTS - C#, ECS, Burst, Math, Physics, Animation, Audio, Networking, […]
Entities
Machine
Friendly
Automated Conversion Workflow
GameObjects with Properties, Visual Scripting, Assisted Artistry
Unity Editor - Systems and Workflows, Live Link
Authoring
Human
Friendly
DOTS Unity ApplicationUnity Application
End-User
Friendly
Tiny Application, Headless Server
Slides accurate as of 25th September 2019. See final slide.
Slides accurate as of 25th September 2019. See final slide.
For the Editor
Supporting your aspirations of scale
Reducing friction in your creative process
Faster iteration across the board
Runtime
Maximum potential performance from any hardware
by default.
Unite
Copenhagen
2019
Roadmap
Core & performance.ead. Work
Slides accurate as of 25th September 2019. See final slide.
Unity Live Link
2019.3 Experimental
Connect any device(s) and iterate
on your project in real-time.
Begins with data, and next
with code.
Roadmap
ead. Core & performance. Work
Slides accurate as of 25th September 2019. See final slide.
Harness the power of DOTS,
as Unity converts GameObjects
to Entities.
Visualizations for all conversion
and improved UX.
Roadmap
DOTS Conversion workflow
2019.3 Experimental
ead. Core & performance. Work
Slides accurate as of 25th September 2019. See final slide.
Entities 1.0
2020.1
Production-ready set of the
Burst Compiler, C# Job System
and ECS.
Roadmap
C# Job
System
Burst
Compiler
ECS
ead. Core & performance. Work
Slides accurate as of 25th September 2019. See final slide.
DOTS Netcode
2020.1
A simple to use framework
for building networked games.
DOTS-based from the ground-up.
Roadmap
ead. Core & performance. Work
Slides accurate as of 25th September 2019. See final slide.
DOTS Physics
2019.3
High-performance physics
systems that scale to meet
your production needs.
Roadmap
ead. Core & performance. Work
Slides accurate as of 25th September 2019. See final slide.
DOTS Audio
2020.1 Experimental
High-performance audio engine,
including events, prioritization,
scheduling and spatialization.
Tooling to follow.
Roadmap
DSP Graph DSP mixing / rendering engine
DOTS Audio High Performance Audio System
Artist Tooling Tools for Sound Designers
ead. Core & performance. Work
Slides accurate as of 25th September 2019. See final slide.
Polymorphic serialization
2019.3
Roadmap
class Cat {}
class Tiger : Cat {}
class Jungle : MonoBehaviour {
   public Cat cat;
}
var myJungle = new Jungle();
// This is clearly a tiger!
myJungle.cat = new Tiger();
// But, after serialize/deserialize
Assert( myJungle.cat.GetType() == typeof(Tiger) ); // evals to false!
// …And further
Assert( myJungle.cat.GetType() == typeof(Cat) );   // evals to true!
Maintains object references
that did not previously survive
the serialization process.
class Jungle : MonoBehaviour {
  [SerializeReference]
  public Cat cat;
}
ead. Core & performance. Work
Slides accurate as of 25th September 2019. See final slide.
Editor speed
2020.1
Improving Performance of the Editor
across the board to create a
responsive, intuitive and predictable
experience.
Roadmap
ead. Core & performance. Work
Slides accurate as of 25th September 2019. See final slide.
2019.3
DOTS Physics
IL2CPP player support
Havok Physics
PhysX
Upgrade to 4.1
Cloth improvements
Profiling
Configurable frame count
Deep profile support in players
Managed allocation callstack
support in players
Unite
Copenhagen
2019
Roadmap
ead. Core & performance. Work
Package Management
Asset store ‘My Assets’ consumption
Package Authoring and
validation tools UI (Preview)
Slides accurate as of 25th September 2019. See final slide.
2020.1
Editor Speed
Performance tracking
and diagnostics
Large project performance
improvements
Profiler
More accessible profile data
Profile sample metadata
Profiler statistics at runtime
User defined C# counters
Memory Profiler
Streaming snapshot capture
Speed up capture times
Reduce capture overhead by 96%
Unite
Copenhagen
2019
Roadmap
ead. Core & performance. Work
DOTS-compliant Data Flow Graph
Will be used by DOTS Audio
& DOTS Animation (differing ship dates)
Package Management
Improved Filtering & Categorization
Improved UX
Slides accurate as of 25th September 2019. See final slide.
Workflows that scale with your team
Better scalable UI solutions
Many quality of life improvements
Ground-up DOTS powered workflows
Creative tools and Assisted Artistry
ance.
for everyone.
Unite
Copenhagen
2019
Roadmap
Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
Asset Pipeline 2.0
2019.3
Ground-up rebuild of our
asset database to reduce
importing and enable fast
platform switching.
Will replace original pipeline
in 2020.1.
Roadmap
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
On-demand import
2019.3 Experimental
Import assets only when you
need them, also runs in the
background without interrupting
your work.
< Pause for applause />
Roadmap
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
Accelerator
2019.3
Creates a local cache of your
remote project to speed up
teamwork.
Roadmap
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
Version Control
2019.3
Broad overhaul of Unity’s
Perforce integration, bug fixes &
UX improvements.
Improved merging for all
version control systems.
Roadmap
ance. Workflow & creation. Qua
VCSVCSVCSVCS
Slides accurate as of 25th September 2019. See final slide.Roadmap
Minimize the time to enter
Play Mode by customizing
how Unity rebuilds and
reloads domains.
Optimized enter Play Mode
2019.3 Experimental
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.Roadmap
Simulate from a broad
range of devices and save
time on iteration.
Device Simulator
2019.3
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
Editor UI redesign
2019.3
A ground-up redesign
targeting legibility,
usability and performance.
Roadmap
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
Editor UI redesign
2020
Bringing workspaces, smarter
panels and in context tools
to your creative process.
Roadmap
ance. Workflow & creation. Qua
WIPconceptdesignonly.
Slides accurate as of 25th September 2019. See final slide.
Prefab Mode in-context
2020.1
Edit your Prefab asset in isolation,
but retain the context of your scene.
Roadmap
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
Quality-of-life
2019.3
Many many small improvements
to usability, including tools like
Quick Search, Improved Presets
and other scene tooling additions.
Roadmap
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
Single UI solution
Q1 2020
UI Elements for both Editor
and runtime, with CSS like
styling and visual
authoring environment.
Roadmap
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.Roadmap
UI Builder
2019.3
Visual Authoring workflow for
creating UI for both Editor
and Runtime
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.Roadmap
Visual Scripting
2020.1 Preview
MVP of our visual logic building tool.
Makes programming friendly
to non-coders, built for DOTS.
For programmers - fully extensible,
build your own nodes or create
a safe sandbox for your team.
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.Roadmap
DOTS Animation
2019.3 Preview
All new core Animation system
powered by DOTS.
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.Roadmap
Freeform Animation
2020.1 Preview
Modify skeletal animation
using runtime constraints while
preserving animation.
Edit motion capture as well
as author new animations
from scratch.
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.Roadmap
Kinematica
2020.1 Preview
create animated character from
raw unstructured motion data
(animation clips or motion
capture data)
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.Roadmap
Environment System
2020 -
Preview package of new
non-destructive layer system.
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.Roadmap
Shader Graph ❤Visual
Effect Graph
2019.3
Better integration allows artists
to work from Shader to Visual effect,
taking full control of their work.
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.Roadmap
2D Tools Evolved
2019.3
2D Suite of Packages now
production-ready.
Support for Shader Graph.
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.Roadmap
Film & TV Pipeline
2019.3
Broad range of features to support
those creating linear animated film
and visual effects.
Python & Shotgun. Improved
Recorder. Linux support for
these features. USD Support.
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
2019.3
Editor Redesign
Minimal design to
improve clarity
New icons - uniform
style with HDPI support
New desktop-optimized
UI font
Hover state for controls
for a more responsive UI
Film & TV Pipeline
Python support
Shotgun support
Alembic material mapper
Linux Editor Support
Recorder
Custom Encoder
Render passes
Scene Tooling
Make ProGrids native
Scene Visibility Toggle
for Game Objects
Extended Handles API
Animation
Keyframing Runtime Rig
(UX+Timeline) -
(preview update package)
DOTS Animation System -
(experimental)
Animation graph API
Supporting DOTS systems
2D Renderer
Universal Render Pipeline
support for lights and
shadows (experimental)
Roadmap
2D Tools - Verified
2D Animation
Sprite Shape
Pixel Perfect Camera
(with Cinemachine)
PSD Importer
Tilemapper
Cinemachine
Camera rig templates
Hybrid keyframe /
procedural animations
(Experimental)
2D Animation
Sprite Swapping
(Experimental)
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
2019.3
Digital Content Creation
Polymorphic serialization & asset references
Filters for default presets
Import material mapping API
Implement new pipeline
Support for 3rd party renderer
materials (legacy RP)
Arnold standard surface
3DS Max physical
Autodesk interactive material
FBX Exporter 2.0 (preview)
Roadmap
Audio & Video
Video Hardware Acceleration
on Windows
Movie Texture removal
DSP Graph improvements
UI Elements
Runtime Support
Screen Space UI
Multi-touch input
Basic SDF text rendering
Basic controls
UI Builder
Visual authoring for UXML
and USS
Works with both Editor and
Runtime UI assets
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
2020.1
Timeline
Addressing user pain
Improve customizability
Scene Tooling
Prefab Handles
Custom Toolbars
Editable Mesh API
Scene Locking
(Game Objects)
Roadmap
2D Sprite Shape
Deformation-based
Sprite Shapes
2D Tilemap
Improved Scriptable Brushes
Improved Tile Palette
2D Shadows support
Tilemap extras as a package
Visual Scripting
Preview MVP release
Built for DOTS
Clear compact UI with blackboard and stacks
Extensible high level nodes
Create and share customer node packages
Generates C# for runtime
Smart context sensitive search
Visual tracing
Live Edit in Play mode
Notes & Color grouping for organization
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
2020.1
Roadmap
Cinemachine
Version 3.0 (DOTS experimental)
Audio & Video
Asset Database v2 support
DOTS compliant Data Flow
Graph System (preview)
Will be used by DOTS Audio
& DOTS Animation (differing ship dates)
Digital Content Creation
FBX SDK DeepAxisConvert
Serialization: Assets Bundles > 4Gb
Presets
Partial presets
Quality-of-life improvements
Drag & drop plus Preview Effect
Folder support for defaults
Import override API
Allows multiple importers per extension
Support for 3rd party renderer
materials (SRP)
Arnold standard surface
3DS Max physical
Animation
Kinematica (preview)
Motion-matching authoring workflow
Animation Authoring
Freeform Workflows (preview)
DOTS Animation (preview)
Physics integration
ance. Workflow & creation. Qua
Slides accurate as of 25th September 2019. See final slide.
Quality & fidelity.
Higher fidelity across platforms with greater performance
Production-ready rendering technology
Reduced power consumption for devices
at scale.
Unite
Copenhagen
2019
Deploy &
Roadmap
tion.
Slides accurate as of 25th September 2019. See final slide.
Universal Render Pipeline
2019.3
Broadest reach with fantastic visual
quality and great performance.
All new performant post-processing
effects, and support for Shader
Graph and Visual Effects Graph.
Roadmap
tion. Quality & fidelity. Deploy &
Slides accurate as of 25th September 2019. See final slide.
HDRP out of Preview
2019.3
Bringing the highest-quality visuals
to Unity projects.
Desktop, Xbox One, and
PS4 out of preview.
Roadmap
tion. Quality & fidelity. Deploy &
Slides accurate as of 25th September 2019. See final slide.
Real-time Raytracing
2019.3 Preview
Bringing the finest visual quality
and built on top of HDRP.
Roadmap
tion. Quality & fidelity. Deploy &
Slides accurate as of 25th September 2019. See final slide.
Virtual Texturing
2020 -
Texture streaming system
for large open environments.
Reduces texture memory overhead,
integrates with new environment
system and Shader Graph.
Roadmap
tion. Quality & fidelity. Deploy &
Slides accurate as of 25th September 2019. See final slide.
2019.3
HD Render Pipeline - out of preview status
Stabilization / polish: shader striping,
Garbage collection, memory optimization, VGPR optimization)
Extension: Custom Render Pass
HDRP Quality settings assets
Look Development tooling
Physically based sky
Improved shadow framework
Shader LODs and Shader graph: LOD Switcher node
Improved Depth of Field
API and graphic features documentation
Universal Render Pipeline
Camera Stacking System
Multi-pass for VR
Light Limit Increase for Directional Lights
and Per-Camera lights
UI Canvas Screen Space - Camera
Roadmap
Real-time Raytracing
Preview package
Graphics Foundation
Mesh API Improvements
tion. Quality & fidelity. Deploy &
Slides accurate as of 25th September 2019. See final slide.
2019.3
Visual Effect Graph
Out of preview!
Shader Graph Integration
Particle Strips (trails)
Motion vectors
Per spawner Time / Loop / Delay
Roadmap
Shader Graph
Support for VFX Graph
Render State Settings per material
Shader LOD (keyword switch node)
HDRP DXR Subshader Switch
HDRP Lit Tessellation
Improved motion support via vertex, tangent,
and normal modification
Unite
Copenhagen
2019
tion. Quality & fidelity. Deploy &
Slides accurate as of 25th September 2019. See final slide.
2019.3
Progressive Lightmapper
Power sampling
Adaptive sampling
Roadmap
GPU Progressive Lightmapper
Performance Improvements
Submesh Support
Lighting
Additively loaded Light Probes
Unite
Copenhagen
2019
2D Graphics
2D Light support for
all 2D renderers
2D Shadows (Experimental)
Cinemachine support
for Pixel Perfect Camera
tion. Quality & fidelity. Deploy &
Slides accurate as of 25th September 2019. See final slide.
2020.1
HD Render Pipeline
Eye shader
HDRP optimization: ESRAM API - C++
HDR Output (Console)
Universal Render Pipeline
Deferred Renderer
Shadow Mask Support
Roadmap
Unite
Copenhagen
2019
2D Graphics
Soft Shadows (Experimental)
2D Physics
Rigidbody2D “hard” axis-constraints
Per-frame Auto-Simulation Option
tion. Quality & fidelity. Deploy &
Slides accurate as of 25th September 2019. See final slide.
Scale from Tiny to Huge productions
Reach the broadest audience
Keep players engaged
Offer privacy controls to players
Deeply integrate with new platforms
everywhere.
Unite
Copenhagen
2019
elity.
Roadmap
Deploy & operate.
Slides accurate as of 25th September 2019. See final slide.
Project Tiny
2020
Part of the DOTS Runtime.
Bringing the most optimal
file size and load times for
hyper casual 2D and 3D
games across mobile and web
with HTML5.
Roadmap
Deploy & operate.elity.
Slides accurate as of 25th September 2019. See final slide.
Unity Distribution Portal
Q4 2019
Enable content distribution to
multiple game stores through
a single hub.
Roadmap
Deploy & operate.elity.
Slides accurate as of 25th September 2019. See final slide.
Full Stadia platform support
2019.3
Support for Google’s new streaming platform,
Google Approved partners will have access.
Roadmap
Deploy & operate.elity.
Slides accurate as of 25th September 2019. See final slide.
AR Foundation
2019.3
Support for Head-worn
such as Magic Leap
and HoloLens 2.
Roadmap
Deploy & operate.elity.
Slides accurate as of 25th September 2019. See final slide.
Unity as a Library
2019.3
For Native Apps, embed Unity
as its own library.
Roadmap
Deploy & operate.elity.
Slides accurate as of 25th September 2019. See final slide.
Simplifying
content distribution
2019.3
End-to-end system to
help you manage, build
and deploy content
for mobile games.
Roadmap
Deploy & operate.elity.
Slides accurate as of 25th September 2019. See final slide.
Multiplay Matchmaking
Q4 2019
Group players by your design,
on any platform to servers
across the globe.
Roadmap
Deploy & operate.elity.
Slides accurate as of 25th September 2019. See final slide.
Player Identity
Q4 2019
A singular identity that works
everywhere and simplifies
privacy compliance.
Roadmap
Deploy & operate.elity.
Slides accurate as of 25th September 2019. See final slide.
2019.3
Platform Foundation
Improve iteration time on IL2CPP
Incremental GC out of experimental
New Input System hits 1.0
Unite
Copenhagen
2019
Roadmap
Google Stadia platform support
Familiar deployment experience
IL2CPP only platform
Linux based OS
Vulkan for rendering
Supports all relevant features
& Stadia specific capabilities, including Stream Connect and State Share
Preview available now and will be fully supported in 2019.3.
Closed platform for the foreseeable future (similar to consoles)
elity. Deploy & operate.
Slides accurate as of 25th September 2019. See final slide.
2019.3
Mobile
Sign in with Apple support
(Preview) - also 2017.4, 2018.4
Unity as a Library for native apps
On-Demand Rendering
All Android correct dependencies
(OpenJDK, SDK & NDK)
installed by Unity Hub
OpenGL ES deprecated on iOS
Verified packages:
Android Logcat integration
Android and iOS local notifications
Device Simulator (Preview)
Test in Editor
Phone resolutions & notches
Device-specific logic
Consoles
HDRP release for PS4
and Xbox One
Unet encryption support
Native graphics jobs out
of experimental
Roadmap
Desktop, Web and Server
Xcode project generation for macOS
Scriptable PlayerLoop out of Preview
IL2CPP support to Linux
High DPI support for WebGL
Content Delivery
Addressable Asset System
out of Preview
elity. Deploy & operate.
Slides accurate as of 25th September 2019. See final slide.
2019.3
XR
Supported Platforms SDKs
as Verified Packages
HDRP Support for VR
Platforms (Verified)
Vulkan Rendering for
Oculus Quest and Oculus Go
XR Interaction Toolkit (Preview)
Build System
Configurable Build Settings
AR Foundation
Support for Head-worn AR
(HoloLens 2, Magic Leap)
Unite
Copenhagen
2019
Roadmap
Addressable Assets & Scriptable
Build Pipeline
Verified with 2019.3
Compatible back to 2018.3
UX/UI Improvements
Additional Sample Projects
elity. Deploy & operate.
Slides accurate as of 25th September 2019. See final slide.
2020.1
XR
Improved UI/UX for managing
supported platforms
XR Interaction Toolkit (Verified)
XR rendering method selection
XR shader validation facility
AR Foundation
ARCore Features Support
Environment Probes
Classification of Trackables
Magic Leap Features Support
2D Image Tracking
On-Device Remoting (Preview)
DOTS (Tiny) Prototype
Unite
Copenhagen
2019
Roadmap
Content Delivery
Cloud Delivery Service
launch Q1
Consoles
Cross Consoles Build Settings Refactor
elity. Deploy & operate.
Slides accurate as of 25th September 2019. See final slide.
Q4 2019 Q1 2020
Multiplay Matchmaking
Custom Match logic
Latency matching
Backfill
Player Identity
Single ID
Simplifies privacy
compliance
Package Manager
In-Editor Authoring tools
in Preview 2019.3
Manage ‘My Assets’ from
Asset Store directly
Multiplay Matchmaking
Analytics
Parties & Lobby
Statistics
Unity Hub 2.2
Native Unity Package
Manager Support
Download/update Project
Templates (packages)
Package Manager 2020.1
Direct publish to
the Asset Store
Category Filters
UPM package support
from Asset Store
Reverse dependency
lookup
Unite
Copenhagen
2019
Roadmap
Summary.
elity. Deploy & operate.
Slides accurate as of 25th September 2019. See final slide.
Roadmap
Summary.
Runtime
Hardware Devices
DOTS - C#, ECS, Burst, Math, Physics, Animation, Audio, Networking, […]
Entities
Machine
Friendly
Automated Conversion Workflow
GameObjects with Properties, Visual Scripting, Assisted Artistry
Unity Editor - Systems and Workflows, Live Link
Authoring
Human
Friendly
DOTS Unity ApplicationUnity Application
End-User
Friendly
Tiny Application, Headless Server
Slides accurate as of 25th September 2019. See final slide.
Unite
Copenhagen
2019
Roadmap
Summary.
Core & performance
Workflow & creation
Quality & fidelity
Deploy & operate
Slides accurate as of 25th September 2019. See final slide.
Unite
Copenhagen
2019
Questions?
Will Goldstone, Product Management
@willgoldstone
Slides accurate as of 25th September 2019. See final slide.
Unite
Copenhagen
2019
Thank you.
Will Goldstone, Product Management
@willgoldstone
Slides accurate as of 25th September 2019. See final slide.
Unite
Copenhagen
2019
Disclaimer.
Disclaimer: This presentation contains forward-looking statements regarding
future events and the future results of Unity that are based on current
expectations, estimates, forecasts, and projections about the industries in which
Unity operates and the beliefs and assumptions of the management of Unity.
These forward-looking statements are only predictions and are subject to risks,
uncertainties, and assumptions that are difficult to predict because they relate to
events and depend on circumstances that will occur in the future. Therefore,
Unity’s actual results may differ materially from those expressed or implied in
any forward-looking statements.

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What to expect in 2020: Unity roadmap - Unite Copenhagen 2019

  • 1. Roadmap Will Goldstone, Product Management Unite Copenhagen 2019 Slides accurate as of 25th September 2019. See final slide.
  • 2. Slides accurate as of 25th September 2019. See final slide. The road ahead 2019.3, 2020.1 and beyond. Core & performance Workflow & creation Quality & fidelity Deploy & operate Overview. Roadmap Unite Copenhagen 2019
  • 3. Slides accurate as of 25th September 2019. See final slide. Packages New tooling and Verified features Data-Oriented Tech Stack Scale, performance, and workflow Ground-up rebuilds & production-orientation End-to-end workflows The road ahead. Unity is changing. Unite Copenhagen 2019 Roadmap Core & p
  • 4. The road ahead. Unity is changing. Runtime Hardware Devices DOTS - C#, ECS, Burst, Math, Physics, Animation, Audio, Networking, […] Entities Machine Friendly Automated Conversion Workflow GameObjects with Properties, Visual Scripting, Assisted Artistry Unity Editor - Systems and Workflows, Live Link Authoring Human Friendly DOTS Unity ApplicationUnity Application End-User Friendly Tiny Application, Headless Server Slides accurate as of 25th September 2019. See final slide.
  • 5. Slides accurate as of 25th September 2019. See final slide. For the Editor Supporting your aspirations of scale Reducing friction in your creative process Faster iteration across the board Runtime Maximum potential performance from any hardware by default. Unite Copenhagen 2019 Roadmap Core & performance.ead. Work
  • 6. Slides accurate as of 25th September 2019. See final slide. Unity Live Link 2019.3 Experimental Connect any device(s) and iterate on your project in real-time. Begins with data, and next with code. Roadmap ead. Core & performance. Work
  • 7. Slides accurate as of 25th September 2019. See final slide. Harness the power of DOTS, as Unity converts GameObjects to Entities. Visualizations for all conversion and improved UX. Roadmap DOTS Conversion workflow 2019.3 Experimental ead. Core & performance. Work
  • 8. Slides accurate as of 25th September 2019. See final slide. Entities 1.0 2020.1 Production-ready set of the Burst Compiler, C# Job System and ECS. Roadmap C# Job System Burst Compiler ECS ead. Core & performance. Work
  • 9. Slides accurate as of 25th September 2019. See final slide. DOTS Netcode 2020.1 A simple to use framework for building networked games. DOTS-based from the ground-up. Roadmap ead. Core & performance. Work
  • 10. Slides accurate as of 25th September 2019. See final slide. DOTS Physics 2019.3 High-performance physics systems that scale to meet your production needs. Roadmap ead. Core & performance. Work
  • 11. Slides accurate as of 25th September 2019. See final slide. DOTS Audio 2020.1 Experimental High-performance audio engine, including events, prioritization, scheduling and spatialization. Tooling to follow. Roadmap DSP Graph DSP mixing / rendering engine DOTS Audio High Performance Audio System Artist Tooling Tools for Sound Designers ead. Core & performance. Work
  • 12. Slides accurate as of 25th September 2019. See final slide. Polymorphic serialization 2019.3 Roadmap class Cat {} class Tiger : Cat {} class Jungle : MonoBehaviour {    public Cat cat; } var myJungle = new Jungle(); // This is clearly a tiger! myJungle.cat = new Tiger(); // But, after serialize/deserialize Assert( myJungle.cat.GetType() == typeof(Tiger) ); // evals to false! // …And further Assert( myJungle.cat.GetType() == typeof(Cat) );   // evals to true! Maintains object references that did not previously survive the serialization process. class Jungle : MonoBehaviour {   [SerializeReference]   public Cat cat; } ead. Core & performance. Work
  • 13. Slides accurate as of 25th September 2019. See final slide. Editor speed 2020.1 Improving Performance of the Editor across the board to create a responsive, intuitive and predictable experience. Roadmap ead. Core & performance. Work
  • 14. Slides accurate as of 25th September 2019. See final slide. 2019.3 DOTS Physics IL2CPP player support Havok Physics PhysX Upgrade to 4.1 Cloth improvements Profiling Configurable frame count Deep profile support in players Managed allocation callstack support in players Unite Copenhagen 2019 Roadmap ead. Core & performance. Work Package Management Asset store ‘My Assets’ consumption Package Authoring and validation tools UI (Preview)
  • 15. Slides accurate as of 25th September 2019. See final slide. 2020.1 Editor Speed Performance tracking and diagnostics Large project performance improvements Profiler More accessible profile data Profile sample metadata Profiler statistics at runtime User defined C# counters Memory Profiler Streaming snapshot capture Speed up capture times Reduce capture overhead by 96% Unite Copenhagen 2019 Roadmap ead. Core & performance. Work DOTS-compliant Data Flow Graph Will be used by DOTS Audio & DOTS Animation (differing ship dates) Package Management Improved Filtering & Categorization Improved UX
  • 16. Slides accurate as of 25th September 2019. See final slide. Workflows that scale with your team Better scalable UI solutions Many quality of life improvements Ground-up DOTS powered workflows Creative tools and Assisted Artistry ance. for everyone. Unite Copenhagen 2019 Roadmap Workflow & creation. Qua
  • 17. Slides accurate as of 25th September 2019. See final slide. Asset Pipeline 2.0 2019.3 Ground-up rebuild of our asset database to reduce importing and enable fast platform switching. Will replace original pipeline in 2020.1. Roadmap ance. Workflow & creation. Qua
  • 18. Slides accurate as of 25th September 2019. See final slide. On-demand import 2019.3 Experimental Import assets only when you need them, also runs in the background without interrupting your work. < Pause for applause /> Roadmap ance. Workflow & creation. Qua
  • 19. Slides accurate as of 25th September 2019. See final slide. Accelerator 2019.3 Creates a local cache of your remote project to speed up teamwork. Roadmap ance. Workflow & creation. Qua
  • 20. Slides accurate as of 25th September 2019. See final slide. Version Control 2019.3 Broad overhaul of Unity’s Perforce integration, bug fixes & UX improvements. Improved merging for all version control systems. Roadmap ance. Workflow & creation. Qua VCSVCSVCSVCS
  • 21. Slides accurate as of 25th September 2019. See final slide.Roadmap Minimize the time to enter Play Mode by customizing how Unity rebuilds and reloads domains. Optimized enter Play Mode 2019.3 Experimental ance. Workflow & creation. Qua
  • 22. Slides accurate as of 25th September 2019. See final slide.Roadmap Simulate from a broad range of devices and save time on iteration. Device Simulator 2019.3 ance. Workflow & creation. Qua
  • 23. Slides accurate as of 25th September 2019. See final slide. Editor UI redesign 2019.3 A ground-up redesign targeting legibility, usability and performance. Roadmap ance. Workflow & creation. Qua
  • 24. Slides accurate as of 25th September 2019. See final slide. Editor UI redesign 2020 Bringing workspaces, smarter panels and in context tools to your creative process. Roadmap ance. Workflow & creation. Qua WIPconceptdesignonly.
  • 25. Slides accurate as of 25th September 2019. See final slide. Prefab Mode in-context 2020.1 Edit your Prefab asset in isolation, but retain the context of your scene. Roadmap ance. Workflow & creation. Qua
  • 26. Slides accurate as of 25th September 2019. See final slide. Quality-of-life 2019.3 Many many small improvements to usability, including tools like Quick Search, Improved Presets and other scene tooling additions. Roadmap ance. Workflow & creation. Qua
  • 27. Slides accurate as of 25th September 2019. See final slide. Single UI solution Q1 2020 UI Elements for both Editor and runtime, with CSS like styling and visual authoring environment. Roadmap ance. Workflow & creation. Qua
  • 28. Slides accurate as of 25th September 2019. See final slide.Roadmap UI Builder 2019.3 Visual Authoring workflow for creating UI for both Editor and Runtime ance. Workflow & creation. Qua
  • 29. Slides accurate as of 25th September 2019. See final slide.Roadmap Visual Scripting 2020.1 Preview MVP of our visual logic building tool. Makes programming friendly to non-coders, built for DOTS. For programmers - fully extensible, build your own nodes or create a safe sandbox for your team. ance. Workflow & creation. Qua
  • 30. Slides accurate as of 25th September 2019. See final slide.Roadmap DOTS Animation 2019.3 Preview All new core Animation system powered by DOTS. ance. Workflow & creation. Qua
  • 31. Slides accurate as of 25th September 2019. See final slide.Roadmap Freeform Animation 2020.1 Preview Modify skeletal animation using runtime constraints while preserving animation. Edit motion capture as well as author new animations from scratch. ance. Workflow & creation. Qua
  • 32. Slides accurate as of 25th September 2019. See final slide.Roadmap Kinematica 2020.1 Preview create animated character from raw unstructured motion data (animation clips or motion capture data) ance. Workflow & creation. Qua
  • 33. Slides accurate as of 25th September 2019. See final slide.Roadmap Environment System 2020 - Preview package of new non-destructive layer system. ance. Workflow & creation. Qua
  • 34. Slides accurate as of 25th September 2019. See final slide.Roadmap Shader Graph ❤Visual Effect Graph 2019.3 Better integration allows artists to work from Shader to Visual effect, taking full control of their work. ance. Workflow & creation. Qua
  • 35. Slides accurate as of 25th September 2019. See final slide.Roadmap 2D Tools Evolved 2019.3 2D Suite of Packages now production-ready. Support for Shader Graph. ance. Workflow & creation. Qua
  • 36. Slides accurate as of 25th September 2019. See final slide.Roadmap Film & TV Pipeline 2019.3 Broad range of features to support those creating linear animated film and visual effects. Python & Shotgun. Improved Recorder. Linux support for these features. USD Support. ance. Workflow & creation. Qua
  • 37. Slides accurate as of 25th September 2019. See final slide. 2019.3 Editor Redesign Minimal design to improve clarity New icons - uniform style with HDPI support New desktop-optimized UI font Hover state for controls for a more responsive UI Film & TV Pipeline Python support Shotgun support Alembic material mapper Linux Editor Support Recorder Custom Encoder Render passes Scene Tooling Make ProGrids native Scene Visibility Toggle for Game Objects Extended Handles API Animation Keyframing Runtime Rig (UX+Timeline) - (preview update package) DOTS Animation System - (experimental) Animation graph API Supporting DOTS systems 2D Renderer Universal Render Pipeline support for lights and shadows (experimental) Roadmap 2D Tools - Verified 2D Animation Sprite Shape Pixel Perfect Camera (with Cinemachine) PSD Importer Tilemapper Cinemachine Camera rig templates Hybrid keyframe / procedural animations (Experimental) 2D Animation Sprite Swapping (Experimental) ance. Workflow & creation. Qua
  • 38. Slides accurate as of 25th September 2019. See final slide. 2019.3 Digital Content Creation Polymorphic serialization & asset references Filters for default presets Import material mapping API Implement new pipeline Support for 3rd party renderer materials (legacy RP) Arnold standard surface 3DS Max physical Autodesk interactive material FBX Exporter 2.0 (preview) Roadmap Audio & Video Video Hardware Acceleration on Windows Movie Texture removal DSP Graph improvements UI Elements Runtime Support Screen Space UI Multi-touch input Basic SDF text rendering Basic controls UI Builder Visual authoring for UXML and USS Works with both Editor and Runtime UI assets ance. Workflow & creation. Qua
  • 39. Slides accurate as of 25th September 2019. See final slide. 2020.1 Timeline Addressing user pain Improve customizability Scene Tooling Prefab Handles Custom Toolbars Editable Mesh API Scene Locking (Game Objects) Roadmap 2D Sprite Shape Deformation-based Sprite Shapes 2D Tilemap Improved Scriptable Brushes Improved Tile Palette 2D Shadows support Tilemap extras as a package Visual Scripting Preview MVP release Built for DOTS Clear compact UI with blackboard and stacks Extensible high level nodes Create and share customer node packages Generates C# for runtime Smart context sensitive search Visual tracing Live Edit in Play mode Notes & Color grouping for organization ance. Workflow & creation. Qua
  • 40. Slides accurate as of 25th September 2019. See final slide. 2020.1 Roadmap Cinemachine Version 3.0 (DOTS experimental) Audio & Video Asset Database v2 support DOTS compliant Data Flow Graph System (preview) Will be used by DOTS Audio & DOTS Animation (differing ship dates) Digital Content Creation FBX SDK DeepAxisConvert Serialization: Assets Bundles > 4Gb Presets Partial presets Quality-of-life improvements Drag & drop plus Preview Effect Folder support for defaults Import override API Allows multiple importers per extension Support for 3rd party renderer materials (SRP) Arnold standard surface 3DS Max physical Animation Kinematica (preview) Motion-matching authoring workflow Animation Authoring Freeform Workflows (preview) DOTS Animation (preview) Physics integration ance. Workflow & creation. Qua
  • 41. Slides accurate as of 25th September 2019. See final slide. Quality & fidelity. Higher fidelity across platforms with greater performance Production-ready rendering technology Reduced power consumption for devices at scale. Unite Copenhagen 2019 Deploy & Roadmap tion.
  • 42. Slides accurate as of 25th September 2019. See final slide. Universal Render Pipeline 2019.3 Broadest reach with fantastic visual quality and great performance. All new performant post-processing effects, and support for Shader Graph and Visual Effects Graph. Roadmap tion. Quality & fidelity. Deploy &
  • 43. Slides accurate as of 25th September 2019. See final slide. HDRP out of Preview 2019.3 Bringing the highest-quality visuals to Unity projects. Desktop, Xbox One, and PS4 out of preview. Roadmap tion. Quality & fidelity. Deploy &
  • 44. Slides accurate as of 25th September 2019. See final slide. Real-time Raytracing 2019.3 Preview Bringing the finest visual quality and built on top of HDRP. Roadmap tion. Quality & fidelity. Deploy &
  • 45. Slides accurate as of 25th September 2019. See final slide. Virtual Texturing 2020 - Texture streaming system for large open environments. Reduces texture memory overhead, integrates with new environment system and Shader Graph. Roadmap tion. Quality & fidelity. Deploy &
  • 46. Slides accurate as of 25th September 2019. See final slide. 2019.3 HD Render Pipeline - out of preview status Stabilization / polish: shader striping, Garbage collection, memory optimization, VGPR optimization) Extension: Custom Render Pass HDRP Quality settings assets Look Development tooling Physically based sky Improved shadow framework Shader LODs and Shader graph: LOD Switcher node Improved Depth of Field API and graphic features documentation Universal Render Pipeline Camera Stacking System Multi-pass for VR Light Limit Increase for Directional Lights and Per-Camera lights UI Canvas Screen Space - Camera Roadmap Real-time Raytracing Preview package Graphics Foundation Mesh API Improvements tion. Quality & fidelity. Deploy &
  • 47. Slides accurate as of 25th September 2019. See final slide. 2019.3 Visual Effect Graph Out of preview! Shader Graph Integration Particle Strips (trails) Motion vectors Per spawner Time / Loop / Delay Roadmap Shader Graph Support for VFX Graph Render State Settings per material Shader LOD (keyword switch node) HDRP DXR Subshader Switch HDRP Lit Tessellation Improved motion support via vertex, tangent, and normal modification Unite Copenhagen 2019 tion. Quality & fidelity. Deploy &
  • 48. Slides accurate as of 25th September 2019. See final slide. 2019.3 Progressive Lightmapper Power sampling Adaptive sampling Roadmap GPU Progressive Lightmapper Performance Improvements Submesh Support Lighting Additively loaded Light Probes Unite Copenhagen 2019 2D Graphics 2D Light support for all 2D renderers 2D Shadows (Experimental) Cinemachine support for Pixel Perfect Camera tion. Quality & fidelity. Deploy &
  • 49. Slides accurate as of 25th September 2019. See final slide. 2020.1 HD Render Pipeline Eye shader HDRP optimization: ESRAM API - C++ HDR Output (Console) Universal Render Pipeline Deferred Renderer Shadow Mask Support Roadmap Unite Copenhagen 2019 2D Graphics Soft Shadows (Experimental) 2D Physics Rigidbody2D “hard” axis-constraints Per-frame Auto-Simulation Option tion. Quality & fidelity. Deploy &
  • 50. Slides accurate as of 25th September 2019. See final slide. Scale from Tiny to Huge productions Reach the broadest audience Keep players engaged Offer privacy controls to players Deeply integrate with new platforms everywhere. Unite Copenhagen 2019 elity. Roadmap Deploy & operate.
  • 51. Slides accurate as of 25th September 2019. See final slide. Project Tiny 2020 Part of the DOTS Runtime. Bringing the most optimal file size and load times for hyper casual 2D and 3D games across mobile and web with HTML5. Roadmap Deploy & operate.elity.
  • 52. Slides accurate as of 25th September 2019. See final slide. Unity Distribution Portal Q4 2019 Enable content distribution to multiple game stores through a single hub. Roadmap Deploy & operate.elity.
  • 53. Slides accurate as of 25th September 2019. See final slide. Full Stadia platform support 2019.3 Support for Google’s new streaming platform, Google Approved partners will have access. Roadmap Deploy & operate.elity.
  • 54. Slides accurate as of 25th September 2019. See final slide. AR Foundation 2019.3 Support for Head-worn such as Magic Leap and HoloLens 2. Roadmap Deploy & operate.elity.
  • 55. Slides accurate as of 25th September 2019. See final slide. Unity as a Library 2019.3 For Native Apps, embed Unity as its own library. Roadmap Deploy & operate.elity.
  • 56. Slides accurate as of 25th September 2019. See final slide. Simplifying content distribution 2019.3 End-to-end system to help you manage, build and deploy content for mobile games. Roadmap Deploy & operate.elity.
  • 57. Slides accurate as of 25th September 2019. See final slide. Multiplay Matchmaking Q4 2019 Group players by your design, on any platform to servers across the globe. Roadmap Deploy & operate.elity.
  • 58. Slides accurate as of 25th September 2019. See final slide. Player Identity Q4 2019 A singular identity that works everywhere and simplifies privacy compliance. Roadmap Deploy & operate.elity.
  • 59. Slides accurate as of 25th September 2019. See final slide. 2019.3 Platform Foundation Improve iteration time on IL2CPP Incremental GC out of experimental New Input System hits 1.0 Unite Copenhagen 2019 Roadmap Google Stadia platform support Familiar deployment experience IL2CPP only platform Linux based OS Vulkan for rendering Supports all relevant features & Stadia specific capabilities, including Stream Connect and State Share Preview available now and will be fully supported in 2019.3. Closed platform for the foreseeable future (similar to consoles) elity. Deploy & operate.
  • 60. Slides accurate as of 25th September 2019. See final slide. 2019.3 Mobile Sign in with Apple support (Preview) - also 2017.4, 2018.4 Unity as a Library for native apps On-Demand Rendering All Android correct dependencies (OpenJDK, SDK & NDK) installed by Unity Hub OpenGL ES deprecated on iOS Verified packages: Android Logcat integration Android and iOS local notifications Device Simulator (Preview) Test in Editor Phone resolutions & notches Device-specific logic Consoles HDRP release for PS4 and Xbox One Unet encryption support Native graphics jobs out of experimental Roadmap Desktop, Web and Server Xcode project generation for macOS Scriptable PlayerLoop out of Preview IL2CPP support to Linux High DPI support for WebGL Content Delivery Addressable Asset System out of Preview elity. Deploy & operate.
  • 61. Slides accurate as of 25th September 2019. See final slide. 2019.3 XR Supported Platforms SDKs as Verified Packages HDRP Support for VR Platforms (Verified) Vulkan Rendering for Oculus Quest and Oculus Go XR Interaction Toolkit (Preview) Build System Configurable Build Settings AR Foundation Support for Head-worn AR (HoloLens 2, Magic Leap) Unite Copenhagen 2019 Roadmap Addressable Assets & Scriptable Build Pipeline Verified with 2019.3 Compatible back to 2018.3 UX/UI Improvements Additional Sample Projects elity. Deploy & operate.
  • 62. Slides accurate as of 25th September 2019. See final slide. 2020.1 XR Improved UI/UX for managing supported platforms XR Interaction Toolkit (Verified) XR rendering method selection XR shader validation facility AR Foundation ARCore Features Support Environment Probes Classification of Trackables Magic Leap Features Support 2D Image Tracking On-Device Remoting (Preview) DOTS (Tiny) Prototype Unite Copenhagen 2019 Roadmap Content Delivery Cloud Delivery Service launch Q1 Consoles Cross Consoles Build Settings Refactor elity. Deploy & operate.
  • 63. Slides accurate as of 25th September 2019. See final slide. Q4 2019 Q1 2020 Multiplay Matchmaking Custom Match logic Latency matching Backfill Player Identity Single ID Simplifies privacy compliance Package Manager In-Editor Authoring tools in Preview 2019.3 Manage ‘My Assets’ from Asset Store directly Multiplay Matchmaking Analytics Parties & Lobby Statistics Unity Hub 2.2 Native Unity Package Manager Support Download/update Project Templates (packages) Package Manager 2020.1 Direct publish to the Asset Store Category Filters UPM package support from Asset Store Reverse dependency lookup Unite Copenhagen 2019 Roadmap Summary. elity. Deploy & operate.
  • 64. Slides accurate as of 25th September 2019. See final slide. Roadmap Summary. Runtime Hardware Devices DOTS - C#, ECS, Burst, Math, Physics, Animation, Audio, Networking, […] Entities Machine Friendly Automated Conversion Workflow GameObjects with Properties, Visual Scripting, Assisted Artistry Unity Editor - Systems and Workflows, Live Link Authoring Human Friendly DOTS Unity ApplicationUnity Application End-User Friendly Tiny Application, Headless Server
  • 65. Slides accurate as of 25th September 2019. See final slide. Unite Copenhagen 2019 Roadmap Summary. Core & performance Workflow & creation Quality & fidelity Deploy & operate
  • 66. Slides accurate as of 25th September 2019. See final slide. Unite Copenhagen 2019 Questions? Will Goldstone, Product Management @willgoldstone
  • 67. Slides accurate as of 25th September 2019. See final slide. Unite Copenhagen 2019 Thank you. Will Goldstone, Product Management @willgoldstone
  • 68. Slides accurate as of 25th September 2019. See final slide. Unite Copenhagen 2019 Disclaimer. Disclaimer: This presentation contains forward-looking statements regarding future events and the future results of Unity that are based on current expectations, estimates, forecasts, and projections about the industries in which Unity operates and the beliefs and assumptions of the management of Unity. These forward-looking statements are only predictions and are subject to risks, uncertainties, and assumptions that are difficult to predict because they relate to events and depend on circumstances that will occur in the future. Therefore, Unity’s actual results may differ materially from those expressed or implied in any forward-looking statements.