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MULTIMEDIA
AND ICT
PREPAREDBY: LOUIE J. RAMOS
EMPOWERMENT TECHNOLOGIES
Elements of Multimedia
Introduction to Multimedia
OUTLINE
Categories of Multimedia
Types of Multimedia
Applications of Embedded Multimedia
What is Multimedia?
 Derived from the word “Multi” and “Media”
– Multi
• Many, Multiple
– Media
• Distribution tool & information presentation – text,
graphic, voice, images, music and etc.
MULTIMEDIA
MULTIMEDIA
Definition of Multimedia
• Multimedia is a combination of text, graphic,
sound, animation, and video that is delivered
interactively to the user by electronic or digitally
manipulated means.
TEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
Elements of Multimedia
TEXT
TEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
 A broad term for something that contains words
to express something.
 Text is the most basic element of multimedia.
 A good choice of words could help convey the
intended message to the users (keywords).
 Used in contents, menus, navigational buttons
TEXT
GRAPHIC
TEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
 Two-dimensional figure or illustration.
 Could be produced manually or by computer
graphics technology.
 Used in multimedia to show more clearly what a
particular information is all about.
Elements of Multimedia
GRAPHIC
AUDIO
TEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
 Produced by vibration, as perceived by the sense of
hearing.
 In multimedia, audio could come in the form of
speech, sound effects and also music score.
Elements of Multimedia
AUDIO
ANIMATION
TEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
 The illusion of motion created by the consecutive
display of images of static elements.
 In multimedia, animation is used to further
enhance / enriched the experience of the user to
further understand the information conveyed to
them.
Elements of Multimedia
ANIMATION
VIDEO
TEXT
AUDIO
GRAPHIC
VIDEO
ANIMATION
 Is the technology of capturing, recording, processing,
transmitting, and reconstructing moving pictures.
 Video is more towards photo realistic image
sequence / live recording as in comparison to
animation.
 Video also takes a lot of storage space.
Elements of Multimedia
VIDEO
 When the user is given the option of controlling the
elements.
Hypermedia – it refers to as a combination of
hypertext, graphics, audio, video, (linked elements) and
interactivity culminating in a complete, non-linear
computer-based experience.
Interactive Multimedia
Example
• Multimedia can be categorized by the manner
of interaction with the viewers or audience
towards it.
• Linear – This is a multimedia type wherein the flow
of the content is predetermined by the creator.
• Non-linear – This is a multimedia type that uses
navigation components to provide the users
freedom to move around the application.
Categories of Multimedia
• A Multimedia Project is identified as Linear when:
– It is not interactive
– User have no control over the content that is being
showed to them.
• Example:
– A movie
– A non-interactive lecture / demo show
LINEAR
Linear VS Non-Linear
• A Multimedia Project is identified as Non-Linear
when:
– It is interactive
– Users have control over the content that is
being showed to them.
– Users are given navigational control
• Example:
– Games
– Courseware
– Interactive CD
NON-LINEAR
Linear VS Non-Linear
• Use to merge multimedia elements (text, audio,
graphic, animation, video) into a project.
• Designed to manage individual multimedia
elements and provide user interaction (if
required).
Authoring Tools
• Example:
– Macromedia
Authorware
– Macromedia
Director
– Macromedia
Flash
– Microsoft
Power Point
Authoring Tools
Types of Multimedia
• A multimedia can take different forms and manner
of representations.
 Multimedia Games and Simulations
 Multimedia Presentations
 Multimedia Navigation
Multimedia Games and Simulations
• Information is presented to the audience by initiating a
real-life information source to its digital environment
equivalent.
• The users can freely explore the
environment to search for the
information they need.
Multimedia Presentations
• The information is navigated in a sequence of
slideshows and uses an application software.
Multimedia Navigation
 This type of multimedia uses different graphical
elements and is linked to different pages.
 Web elements such as buttons and links are
incorporated.
• There are a number of fields where
multimedia could be of use.
• Examples are:
– Business
– Education
– Entertainment
– Home
– Public Places
Applications of Embedded
Multimedia
• Business
– Use and Applications
• Sales / Marketing Presentation
• Staff Training Application
• Company Kiosk
Applications of Embedded
Multimedia
• Education
– Use and Applications
• Courseware / Simulations
• E-Learning / Distance Learning
• Information Searching
Applications of Embedded
Multimedia
• Entertainment
– Use and Applications
• Games (Leisure / Educational)
• Movies
• Video on Demand
–Online
Applications of Embedded
Multimedia
• Home
– Use and Applications
• IPTV
• Games
Applications of Embedded
Multimedia
• Public Places
– Use and Applications
• Information Kiosk
• Smart Cards, Security
Applications of Embedded
Multimedia
CONCLUSION
The fast evolution in the field of
multimedia will simplify the user work to a
large level by providing more interactive
means to perform task.

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WHATISMULTIMEDIA?-ELEMENTSOFMULTIMEDIA-AND-ICT.ppt

  • 1. MULTIMEDIA AND ICT PREPAREDBY: LOUIE J. RAMOS EMPOWERMENT TECHNOLOGIES
  • 2. Elements of Multimedia Introduction to Multimedia OUTLINE Categories of Multimedia Types of Multimedia Applications of Embedded Multimedia
  • 4.  Derived from the word “Multi” and “Media” – Multi • Many, Multiple – Media • Distribution tool & information presentation – text, graphic, voice, images, music and etc. MULTIMEDIA
  • 6. Definition of Multimedia • Multimedia is a combination of text, graphic, sound, animation, and video that is delivered interactively to the user by electronic or digitally manipulated means. TEXT AUDIO GRAPHIC VIDEO ANIMATION
  • 7. Elements of Multimedia TEXT TEXT AUDIO GRAPHIC VIDEO ANIMATION  A broad term for something that contains words to express something.  Text is the most basic element of multimedia.  A good choice of words could help convey the intended message to the users (keywords).  Used in contents, menus, navigational buttons
  • 9. GRAPHIC TEXT AUDIO GRAPHIC VIDEO ANIMATION  Two-dimensional figure or illustration.  Could be produced manually or by computer graphics technology.  Used in multimedia to show more clearly what a particular information is all about. Elements of Multimedia
  • 11. AUDIO TEXT AUDIO GRAPHIC VIDEO ANIMATION  Produced by vibration, as perceived by the sense of hearing.  In multimedia, audio could come in the form of speech, sound effects and also music score. Elements of Multimedia
  • 12. AUDIO
  • 13. ANIMATION TEXT AUDIO GRAPHIC VIDEO ANIMATION  The illusion of motion created by the consecutive display of images of static elements.  In multimedia, animation is used to further enhance / enriched the experience of the user to further understand the information conveyed to them. Elements of Multimedia
  • 15. VIDEO TEXT AUDIO GRAPHIC VIDEO ANIMATION  Is the technology of capturing, recording, processing, transmitting, and reconstructing moving pictures.  Video is more towards photo realistic image sequence / live recording as in comparison to animation.  Video also takes a lot of storage space. Elements of Multimedia
  • 16. VIDEO
  • 17.  When the user is given the option of controlling the elements. Hypermedia – it refers to as a combination of hypertext, graphics, audio, video, (linked elements) and interactivity culminating in a complete, non-linear computer-based experience. Interactive Multimedia
  • 19. • Multimedia can be categorized by the manner of interaction with the viewers or audience towards it. • Linear – This is a multimedia type wherein the flow of the content is predetermined by the creator. • Non-linear – This is a multimedia type that uses navigation components to provide the users freedom to move around the application. Categories of Multimedia
  • 20. • A Multimedia Project is identified as Linear when: – It is not interactive – User have no control over the content that is being showed to them. • Example: – A movie – A non-interactive lecture / demo show LINEAR Linear VS Non-Linear
  • 21. • A Multimedia Project is identified as Non-Linear when: – It is interactive – Users have control over the content that is being showed to them. – Users are given navigational control • Example: – Games – Courseware – Interactive CD NON-LINEAR Linear VS Non-Linear
  • 22. • Use to merge multimedia elements (text, audio, graphic, animation, video) into a project. • Designed to manage individual multimedia elements and provide user interaction (if required). Authoring Tools
  • 23. • Example: – Macromedia Authorware – Macromedia Director – Macromedia Flash – Microsoft Power Point Authoring Tools
  • 24. Types of Multimedia • A multimedia can take different forms and manner of representations.  Multimedia Games and Simulations  Multimedia Presentations  Multimedia Navigation
  • 25. Multimedia Games and Simulations • Information is presented to the audience by initiating a real-life information source to its digital environment equivalent. • The users can freely explore the environment to search for the information they need.
  • 26. Multimedia Presentations • The information is navigated in a sequence of slideshows and uses an application software.
  • 27. Multimedia Navigation  This type of multimedia uses different graphical elements and is linked to different pages.  Web elements such as buttons and links are incorporated.
  • 28. • There are a number of fields where multimedia could be of use. • Examples are: – Business – Education – Entertainment – Home – Public Places Applications of Embedded Multimedia
  • 29. • Business – Use and Applications • Sales / Marketing Presentation • Staff Training Application • Company Kiosk Applications of Embedded Multimedia
  • 30. • Education – Use and Applications • Courseware / Simulations • E-Learning / Distance Learning • Information Searching Applications of Embedded Multimedia
  • 31. • Entertainment – Use and Applications • Games (Leisure / Educational) • Movies • Video on Demand –Online Applications of Embedded Multimedia
  • 32. • Home – Use and Applications • IPTV • Games Applications of Embedded Multimedia
  • 33. • Public Places – Use and Applications • Information Kiosk • Smart Cards, Security Applications of Embedded Multimedia
  • 34. CONCLUSION The fast evolution in the field of multimedia will simplify the user work to a large level by providing more interactive means to perform task.