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When to use
computers and
multimediaBy: Marjun Ajos
Lanie Mae Albarico
Sheila Alberca
Multimedia
• by incorporating multimedia in
the instruction, teachers can
capture attention, engage
learners, explain difficult
concepts, inspire creativity, and
have fun.
Uses of Multimedia
1. Facilitate and develop a community of
learners through online ice-breaker
activities.
2. Help students visualize difficult concepts
or procedures more easily by using static
or dynamic multimedia.
3. Scaffold learning through activities
enhanced by videos and online games.
Uses of Multimedia
4. Make language and culture come alive
through the viewing and creation of audio
and video instructions.
5. Provide a “menu” of authentic
assignment options for students to
complete, allowing them to explore and
identify their passions and talents.
Uses of Multimedia
6. Enhance accessibility through the use of
powerful multimedia software tools.
7. Enable visualization of concepts and their
connections through collaborative
construction and discussion of concept
maps.
8. Encourage collaboration and feedback
by integrating assignments with tools that
support conversations and comments.
Uses of Multimedia
9. Make learning situated and personal
with easy to access information from you
and the rest of the world.
10. Help students document and present
their learning authentic assessments.
Computer
• Thanks to computers for imparting
education because it has
become easier and much more
interesting than before.
Real-life uses of
computers in education
• Teaching-learning
• Testing and evaluation
• Guidance purposes
• Library and information sources
• School administration
What students do
• Interact and share with
social networking sites
• Projects are done using
application
 Documents in Microsoft
Word
 Presentations in
PowerPoint
 Drawings in AutoCAD
What students do
• Video conferencing
• Distance learning
• Taking online courses
• Researching
• Entertainment: movies,
games, etc.
Importance of
Computer Literacy
Computer education: know-how of
computer concepts and basic knowledge
of its operation.
•Not only for storage and processing, but got
communication
•Computer knowledge is an important job skill
•Computers serve as efficient means for
management of information: banking, medicine,
online shopping.
Conclusions
• The field of computer-aided instruction
and multimedia is new.
• Using it effectively requires deliberate
thought and attention to detail.
• In its new life, we are just beginning to
learn what effective use is for this
technology.
Conclusions
• We think it has the potential of
addressing many educational issues.
• By using it to its best potential, we hope
to find solutions to some of today's
instructional challenges.
Reference
http://www.christianschoolproducts.com/artic
les/2012-December/Featured-Articles/10-
Reasons-to-Use-Multimedia-in-the-
Classroom.htm
John 12: 46
I have come into the world as
light, so that whoever
believes in me may not
remain in darkness.

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When to use Computer and Multimedia in the Classroom

  • 1. When to use computers and multimediaBy: Marjun Ajos Lanie Mae Albarico Sheila Alberca
  • 2. Multimedia • by incorporating multimedia in the instruction, teachers can capture attention, engage learners, explain difficult concepts, inspire creativity, and have fun.
  • 3. Uses of Multimedia 1. Facilitate and develop a community of learners through online ice-breaker activities. 2. Help students visualize difficult concepts or procedures more easily by using static or dynamic multimedia. 3. Scaffold learning through activities enhanced by videos and online games.
  • 4. Uses of Multimedia 4. Make language and culture come alive through the viewing and creation of audio and video instructions. 5. Provide a “menu” of authentic assignment options for students to complete, allowing them to explore and identify their passions and talents.
  • 5. Uses of Multimedia 6. Enhance accessibility through the use of powerful multimedia software tools. 7. Enable visualization of concepts and their connections through collaborative construction and discussion of concept maps. 8. Encourage collaboration and feedback by integrating assignments with tools that support conversations and comments.
  • 6. Uses of Multimedia 9. Make learning situated and personal with easy to access information from you and the rest of the world. 10. Help students document and present their learning authentic assessments.
  • 7. Computer • Thanks to computers for imparting education because it has become easier and much more interesting than before.
  • 8. Real-life uses of computers in education • Teaching-learning • Testing and evaluation • Guidance purposes • Library and information sources • School administration
  • 9. What students do • Interact and share with social networking sites • Projects are done using application  Documents in Microsoft Word  Presentations in PowerPoint  Drawings in AutoCAD
  • 10. What students do • Video conferencing • Distance learning • Taking online courses • Researching • Entertainment: movies, games, etc.
  • 11. Importance of Computer Literacy Computer education: know-how of computer concepts and basic knowledge of its operation. •Not only for storage and processing, but got communication •Computer knowledge is an important job skill •Computers serve as efficient means for management of information: banking, medicine, online shopping.
  • 12. Conclusions • The field of computer-aided instruction and multimedia is new. • Using it effectively requires deliberate thought and attention to detail. • In its new life, we are just beginning to learn what effective use is for this technology.
  • 13. Conclusions • We think it has the potential of addressing many educational issues. • By using it to its best potential, we hope to find solutions to some of today's instructional challenges.
  • 15. John 12: 46 I have come into the world as light, so that whoever believes in me may not remain in darkness.

Editor's Notes

  • #3: So these are the goals of having or integrating multimedia in the classroom
  • #4: 1.
  • #8: So these are the goals of having or integrating multimedia in the classroom