1) Educators may use games for learning because instruction with games yields higher learning gains than traditional instruction. Games can promote engagement and voluntary effort from learners.
2) Lectures are not very effective ways of teaching higher-level thinking skills. Studies show that lectures result in mostly passive thoughts from students and are less effective than other active learning methods like discussion.
3) For games to effectively promote learning, they must be embedded within instructional programs that include debriefing and feedback. Isolated game play is less effective for learning than repeated sessions with instructional support.