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Games, Simulations and Gamification in 
   Learning Design and Delivery




                      By Karl M. Kapp
                      Bloomsburg University 
                      April 26, 2012

                       Twitter:@kkapp
Agenda

           1                                  2
                                     What are 3 principles for adding
How do you apply game-based          gamification and game-ideas to
strategies to the presentation of    learning curriculums
learning content?




          3                                      4
                                      Six ways gamification impacts
Four motivational aspects of games    learning design and development
that improve learning recall and
application?
Google “Kapp Notes”
                            www.kaplaneduneering.com/kappnotes
                                      Blog Book Tour
                                   Learning Circuits Blog



                     2012 New Book:
       “The Gamification of Learning and Instruction”

      September 2011 Training Quarterly Article
  Improving Training: Thinking Like a Game Developer

              July 2011 T&D Article
Matching the Right Instruction to the Right Content
Based on the Book. 
Let’s Play
Elements of Games
What Research Says
      about
Games for Learning
Percentages of Impact
                               Type of     % Higher
                               Knowledge/
                               Retention
                               Declarative     11%
                               Procedural      14%
                               Retention        9%
Sitzmann, T. (2011) A meta‐analytic examination of the instructional effectiveness 
of computer‐based simulation games. Personnel Psychology .Review of 65 studies
Percentages of Impact
    It wasn’t the game, it was level 
                   Type of 
        of activity in the game.
                                                                          % Higher
                               Knowledge/
                               Retention
                               Declarative           11%
                                           In other words, the engagement 
                               Procedural of the learner in the game leads 
                                                     14%
                                                     to learning.
                               Retention             9%
Sitzmann, T. (2011) A meta‐analytic examination of the instructional effectiveness 
of computer‐based simulation games. Personnel Psychology .Review of 65 studies
Do simulation/games have to be entertaining to be 
                 educational? 
NO




Sitzmann, T. (2011) A meta‐analytic examination of the instructional effectiveness 
of computer‐based simulation games. Personnel Psychology .
Simulation/games build more confidence for 
on the job application of learned knowledge 
         than classroom instruction.


                                                                              20% higher 
                                                                           confidence levels.




     Sitzmann, T. (2011) A meta‐analytic examination of the instructional effectiveness 
     of computer‐based simulation games. Personnel Psychology .
A math facts game deployed on a handled computer 
     encouraged learners to complete greater number of 
         problems at an increased level of difficulty. 




           Learners playing the handheld game completed 
          nearly 3 times the number of problems in 19 days 
           and voluntarily increased the level of difficulty. 


Lee, J., Luchini, K., Michael, B., Norris, C., & Soloway, E. (2004). More than just fun and games: 
Assessing the value of educational video games in the classroom. Paper presented at the CHI '04 
Extended Abstracts on Human Factors in Computing Systems, Vienna, Austria.
Engagement



                   Learning 
     Game           Game
                                     Pedagogy




Adapted from Aldrich, C. Learning by Doing. Pfeiffer, page 80
Instructional games should be embedded 
      in instructional programs that include 
      debriefing and feedback. 
                                        Engagement


                       Instructional support to help learners 
                                   Educational
                       understand how to use the game increases 
                                   Simulation
                       instructional effectiveness of the gaming 
                          Game
                       experience.                Pedagogy



Hays, R. T. (2005). The effectiveness of instructional games: A literature review and
discussion. Naval Air Warfare Center Training Systems Division (No 2005‐004).


                                                Aldrich, C. Learning by Doing. Pfeiffer, page 80
Recommendations 
1) Provide a context for the learning.

2) Don’t focus on “entertainment.” 

3) Carefully craft the simulation/game to provide 
   opportunities to increase engagement and interactivity 
   to increase learning.
Use game-based mechanics,
aesthetics and game thinking to
engage people, motivate action,
  promote learning, and solve
           problems.




 Gamification
Four
 Elements of
Games that Aid
   Learning
1. Stories & Challenges
2. Levels
3. Feedback
4. Freedom to Fail
Stories & Challenges
Provide a challenge


Jones, B., Valdez, G., Norakowski, J., & Rasmussen, C. (1994). Designing learning and technology 
for educational reform. North Central Regional  Educational Laboratory. [Online]. Available: 
http://www.ncrtec.org/capacity/profile/profwww.htm and Schlechty, P. C. (1997). Inventing 
better schools: An action plan for educational reform. San Francisco, CA: Jossey‐Bass
Re‐design the Instruction to 
   Start with a Challenge
Investigatory Training
• Course Objectives
  – Identify the Forms Required for an Investigation
  – Practice Interview Techniques
  – Understand and Follow the Investigation Model 
It is your first day on the job as an investigator and
Jane, an employee in Accounting, just accused her 
boss of embezzling $10,000. 

What is the first thing you need to do?
Researchers have found that the                         Yep, People tend to remember facts 
 human brain has a natural affinity for                     more accurately if they encounter 
       narrative construction.                             them in a story rather than in a list.




                    And they rate legal arguments as more 
                     convincing when built into narrative 
                     tales rather than on legal precedent.




Carey, B. (2007) this is Your Life (and How You Tell it). The New York Times. Melanie 
Green http://www.unc.edu/~mcgreen/research.html
Story Elements
1. Characters

2. Plot (something has to happen).
3. Tension

 4. Resolution
5. Conclusion
Games, Simulations and Gamification in Learning Design and Delivery
NikePlus Stats for Karl
Games, Simulations and Gamification in Learning Design and Delivery
Challenge and Consolidation– Good games offer players a set
of challenging problems and then let them solve these problems
until they have virtually routinized or automated their solutions.

Games then throw a new class of problem at the players requiring
them to rethink their now, taken-for-granted mastery, learn
something new, and integrate this new learning into their old
mastery.
James Paul Gee,
University of Wisconsin-Madison
Recommendations 
• Embed facts to be learned in the context of stories.

• Start the learning process by providing a challenge to 
  the learner.

• Provide a progression from simple to more difficult 
  tasks.

• Use stories that are related to the context of the 
  desired learning outcome. 
Levels
Scaffolding: Process of controlling 
the task elements that initially are 
  beyond the learner’s capacity. 



                                   Guided Practice. Step‐by‐step 
                                  instructions and then fading of 
                                            instruction
Once that task is accomplished, the 
 learner is then led to accomplish 
another goal which builds upon the 
              previous.
Level One: Talking with the 
       receptionist.
Level Two: Talking with the nurse 
          gatekeeper.
Level Three: Talking with the 
         physician.
Level One: 
Demonstration
Level Two: 
 Guided 
 Practice
Level Three: 
Performance 
Assessment
Recommendations 
• Provide different entry points into the 
  instruction.

• Provide different learner experiences within 
  the same e‐learning module.

• Consider “leveling up” learner challenges.
Feedback
Games, Simulations and Gamification in Learning Design and Delivery
Games like The Sims provide feedback on 
    many dimensions which provide 
 opportunities to consider tradeoffs and 
    higher level cognitive thinking. 
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery
Leaderboards provide 
 opportunities for players to 
receive feedback about their 
performance as compared to 
           others. 
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery
Recommendations 
• Provide authentic and realistic feedback.

• Feedback should be continuous through out 
  the learning.

• Feedback should be instructional and provide  
  knowledge of learner’s performance.

• Allow learners to create their own social 
  “leaderboard” of friends. 
Games, Simulations and Gamification in Learning Design and Delivery
Freedom to Fail
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery
Games, Simulations and Gamification in Learning Design and Delivery
Recommendations 
• Allow failure.

• Provide for multiple attempts. 

• Focus on learning from mistakes and failure. 
Putting It All
 Together
Fostering Pro‐Social 
                        Behavior




Greitemeyer, T. & Osswald, S. (2010) Effective of Prosocial games on prosocial behavior. 
Journal of Personality and Social Psychology.  Vol. 98 . No. 2., 211‐221.
28% helped to 
pick up pencils
33% helped to 
pick up pencils
67% helped to 
pick up pencils
Games, Simulations and Gamification in Learning Design and Delivery
22% intervened
56% intervened
Learned Procedure
Games, Simulations and Gamification in Learning Design and Delivery
Go ahead…jump in!
Summary

           1                                  2
                                     What are 3 principles for adding
How do you apply game-based          gamification and game-ideas to
strategies to the presentation of    learning curriculums
learning content?




          3                                      4
                                      Six ways gamification impacts
Four motivational aspects of games    learning design and development
that improve learning recall and
application?
Questions/More Information
• http://www.kaplaneduneering.com/kappnotes/
       – Recommended books
       – Samples and Examples

•     Email: kkapp@bloomu.edu
•     Email: karlkapp@gmail.com
•     Twitter: @kkapp
•     Pinterest: Gamification Happenings
•     Facebook: http://www.facebook.com/gamificationLI


    “The Gamification of Learning 
          and Instruction”

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Games, Simulations and Gamification in Learning Design and Delivery