This document discusses using games to address wicked problems. It defines wicked problems as difficult to solve due to ambiguous, changing conditions with diverse perspectives. Examples include climate change and social injustice. Games can help by stimulating problem solving, strategy, and collaboration. The document outlines designing games through defining the problem, identifying genres, exploring mechanics and story, integrating elements, and evaluating outcomes. It provides examples of game genres, components, and tactics like social media that could engage global participation in crowdsourcing solutions. The goal is designing games that address problems in novel ways through trial and error.