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Typeface 
Experiments
In these images I experiment with different typefaces for my main title. Each font offers different outcomes and each oppress 
different vibes in order to stay original. The bottom right image feels more gentle towards the overall composition compared to the 
bottom right which may suggest a more harsher dark setting. Due to this reason I will be sticking with a more thicker font for my 
overall title, as not only does it amplify the setting, but also draws the eye to the title more intensely compared to the others.
In these images I experiment with different typefaces for the selection screen. Similary to the main title I experimented with many 
different typefaces including bold and italics. I intend to stay away from font types like the top right image due to its curvy nature. The 
curviness suggest a more gentle approach to the game and appear less harsh. The bottom left image offers a medium in where it 
uses a strong-standing font with a bold appearance. I believe this text is stronger than my previous font due to the added boldness 
and extra spacing which help to fill the void space on the screen.
T 
With these images I experimented with the secondary title font and position. I wanted to try to achieve a stronger position in which the 
title could be conveyed clearly as well as being intact and impact in terms of space. My most favourite design is the bottom left design. I 
believe this design is effective due to its small character sizing on the “of the” as it allows more emphasis to be placed on the “horizon 
text. I have also capitalized the text to increase the impact of the text. To add extra depth I have added a blue colour on the “new game” 
option to act as a selector for the player. I believe this technique allows the game title screen to feel more alive and more similar to a 
game.

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WotH typeface experiments

  • 2. In these images I experiment with different typefaces for my main title. Each font offers different outcomes and each oppress different vibes in order to stay original. The bottom right image feels more gentle towards the overall composition compared to the bottom right which may suggest a more harsher dark setting. Due to this reason I will be sticking with a more thicker font for my overall title, as not only does it amplify the setting, but also draws the eye to the title more intensely compared to the others.
  • 3. In these images I experiment with different typefaces for the selection screen. Similary to the main title I experimented with many different typefaces including bold and italics. I intend to stay away from font types like the top right image due to its curvy nature. The curviness suggest a more gentle approach to the game and appear less harsh. The bottom left image offers a medium in where it uses a strong-standing font with a bold appearance. I believe this text is stronger than my previous font due to the added boldness and extra spacing which help to fill the void space on the screen.
  • 4. T With these images I experimented with the secondary title font and position. I wanted to try to achieve a stronger position in which the title could be conveyed clearly as well as being intact and impact in terms of space. My most favourite design is the bottom left design. I believe this design is effective due to its small character sizing on the “of the” as it allows more emphasis to be placed on the “horizon text. I have also capitalized the text to increase the impact of the text. To add extra depth I have added a blue colour on the “new game” option to act as a selector for the player. I believe this technique allows the game title screen to feel more alive and more similar to a game.