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Why the
F***
UX matters.
Alexis GérômePreviously UX Lead at a boutique UX agency in
Geneva part of UX Alliance he now leads the
European growth @TestingTime, the unique
platform to help product teams and researchers to
recruit test users in 48H.
Previously @Huge - Global UX agency, and 

civic tech entrepreneur.
Contact: alexis@testingtime.com / Linkedin
About
UX is relatively young
Starting at commercial scale during the 50’s at Bells lab.
Still have much room for growth
in the next decades
Source: NielsenNorman group
We are here
Growing by a factor of 100 until 2050.
This sudden popularity = lot 

of misunderstanding
Common misunderstandings:
• Seeing UX and UI as the same thing
• Mixing Design thinking with UX
• Thinking UX is only about usability
• Thinking that everything needs to be 3
clicks max
• And many others…
But this is not the goal of 

this deck
May be in the future…
Showing you why UX makes a
difference is the goal
“UX is hot now”
What you see
“How UX became hot”
“What kind of UX

is hot now”
What you don’t see
“How UX became hot”
“What kind of UX

is hot now”
“UX is hot now”
What you see
“Why UX is hot now”
The goal
What you don’t see
Showing you why UX makes a
difference is the goal
The UX explosion is built on
three big revolutions
Source: Nielsen keynote.
The internet

The experience, 

happens before 

the purchasing act
Personal computers 

The buyer becomes users


Smartphones 

Your computer is now

with you all the time

UX is now everywhere 

Source: a16z.
Worldwide penetration by adults
0
20
40
60
80
1995 2000 2005 2010 2015
Internet
Smartphone
From morning to dawn thanks to mobile
Being everywhere

means business
Reason 1:
Everything is driven by economics
If UX have taken off it is because it makes business sense, not because
companies woke up in the 21st century caring suddenly about us
UX drives business results
Internally Externally
Enable better team alignment
Leads to less rework on code
Less burn-out from teams
Decrease customer support costs
Decrease hidden costs by a 

better productivity
Increase user customer 

satisfaction & loyalty
Drive down acquisition costs 

due to word of mouth
Increase sales
Improve technical 

performance
Source: Experience dynamics - 2014.
ROI of UX:
Every dollar invested brings
you back between 

10 and 100$.
Source: Experience dynamics - 2014.
The impact of UX also
goes beyond the screen.
From a 100% error rate completion
to minus 5%
Source: UXPA magazine
UX principles apply
in real life too
The reason is
because UX is
very versatile
Moments when technology
is present in the journey
Technology is on every journey
Acquisition Activation Retention
UX practitioners have had an
impact all along
Chatbot to solve most 

common problems
Clear instructions on 

how to use 

the product
A proper
on-boarding
Writing proper 

copy language
Navigation fitting 

mental model of users
Clear and well
designed

cross-selling
Acquisition Activation Retention
UX improvements
Sometimes at scale
Source: UIE
With an impact worth of 300M.
The game is fiercer
than never
Reason 2:
Companies are sitting on gold
–CEO of a 600 people digital company.
“Even if the whole experience was far from being
optimal, we have been doing well these last years.
Imagine then if we would solve it all.”
Because average still works
But now they can’t
afford it anymore.
The game is fiercer than never
High risk of disruption
New entrants and new technologies 

destroying your BM overnight
Increasing change of 

consumers habits
The experience is now

a competitive advantage
Increased competition
Lower barrier to entry
Competition is global
Others options one 

click away
Global leaders that sets 

the tone
So loyalty is key
Acquisition Activation Retention
Avoid churnMaximize engagement
89% of companies plan to
differentiate on customer
experience
Source forrester
Especially since it is hard
Very hard
Source: Quettra - 2015
But not impossible.
Some have been mastering it
Source: Quettra - 2015
“Your marketing can
be amazing, but if
your product is shit,
then everybody 

will leave”
Steve jobs
The product is the experience
marketing
Customer

support
Etc..
A new organisation
as a result of a new
customer relationship
Reason 3:
From one 

night-stands
To ongoing relationships
These leaders got that the
relationship has changed
Pay the product once Recurring business
More visibility
Updates and support for users
They adapted to this new
relationship
Ongoing updates and improvements
Bringing a fresh perspective
New talent New Processes
Agile mentality
Discovering customer needs
on a regular basis
Testing assumptions
Pushing for flat culture
Increasing transparency
Researchers
Designers
Data-scientist
Growth-hacker
Developers
UX is critical towards this mission
When done right
•Clearer direction on what to work on
•More accurate planning and respect of
deadlines
•Less burnout for the team
•Reduce rework by developers
•Increase chance of user adoption for feature
deployment (thus team moral)
Ensuring the user is respected
From start
By being at the beginning and at the end of the
product process
To shipped
(and hopefully following through during)
Before creating 

anything
Validating with
user test
During
Breaking silos and
making sure things
are executed as
they should
Avoiding product to look like
internal political structure
Product

side
Organisation

side
Marketing
Sales
Finance
Design
IT
CS
What finance 

wanted
What marketing 

wantedEtc.
Etc.Etc.
Digital teams have now a never ending mission
in making the best product they can
Because UX is a team job
–Quote to be identified
“Great products are shipped by 

great teams.”
And its getting more crowded
From
The IT guy
And its getting more crowded
From
The IT guy
The IT guy The lone designer
And its getting more crowded
Researchers Designers Developers
Product &
project people
Marketing
Growth
Data-science
From
The IT guy
The IT guy The lone designer
Today
–Project manager answering in how UX is helping the team.
“When the project have been defined by UX it runs
so much smoother.”
The drive to bring
new revenues is
higher than never.
Reason 4:
Economics 101 of digital
products
Time spent building
a product
Salaries of people
working on it.
x
Time spent building
a product
Salaries of people
working on it.
x
This is the variable 

you can play with
Economics 101 of digital
products
Speed of learning have been
incentivised
Source: Mashable
The concept got mostly
misunderstood
The startup way The UX way
Do a lot of things and
see which one works
Proofs over beliefs
Research, test, validate

or learn
–James Eames.
“Design is about solving needs.”
Having a process that faces uncertainty enabling people to focus
on needs and bring business
Last UX superpower
Source: Dan Nessler
“Only 1 out of 300 products significantly
impact the company’s growth”
The truth about products
Source: Frost&Sullivan via Anthony Ulwick
UX increases the odds
Working on the right thing become even 

more a competitive advantage
Next time you are covered
UX enables organisations to bring results on:
• Optimising at scale the customer journey map
• Improving collaboration within & 

between teams
• Enabling new business streams by identifying
non fulfilled needs and having a process to
navigate complexity
Thanks
alexis@testingtime.com / Linkedin

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WTF UX matters

  • 2. Alexis GérômePreviously UX Lead at a boutique UX agency in Geneva part of UX Alliance he now leads the European growth @TestingTime, the unique platform to help product teams and researchers to recruit test users in 48H. Previously @Huge - Global UX agency, and 
 civic tech entrepreneur. Contact: alexis@testingtime.com / Linkedin About
  • 3. UX is relatively young Starting at commercial scale during the 50’s at Bells lab.
  • 4. Still have much room for growth in the next decades Source: NielsenNorman group We are here Growing by a factor of 100 until 2050.
  • 5. This sudden popularity = lot 
 of misunderstanding Common misunderstandings: • Seeing UX and UI as the same thing • Mixing Design thinking with UX • Thinking UX is only about usability • Thinking that everything needs to be 3 clicks max • And many others…
  • 6. But this is not the goal of 
 this deck May be in the future…
  • 7. Showing you why UX makes a difference is the goal “UX is hot now” What you see “How UX became hot” “What kind of UX
 is hot now” What you don’t see
  • 8. “How UX became hot” “What kind of UX
 is hot now” “UX is hot now” What you see “Why UX is hot now” The goal What you don’t see Showing you why UX makes a difference is the goal
  • 9. The UX explosion is built on three big revolutions Source: Nielsen keynote. The internet
 The experience, 
 happens before 
 the purchasing act Personal computers 
 The buyer becomes users 
 Smartphones 
 Your computer is now
 with you all the time

  • 10. UX is now everywhere 
 Source: a16z. Worldwide penetration by adults 0 20 40 60 80 1995 2000 2005 2010 2015 Internet Smartphone From morning to dawn thanks to mobile
  • 12. Everything is driven by economics If UX have taken off it is because it makes business sense, not because companies woke up in the 21st century caring suddenly about us
  • 13. UX drives business results Internally Externally Enable better team alignment Leads to less rework on code Less burn-out from teams Decrease customer support costs Decrease hidden costs by a 
 better productivity Increase user customer 
 satisfaction & loyalty Drive down acquisition costs 
 due to word of mouth Increase sales Improve technical 
 performance Source: Experience dynamics - 2014.
  • 14. ROI of UX: Every dollar invested brings you back between 
 10 and 100$. Source: Experience dynamics - 2014.
  • 15. The impact of UX also goes beyond the screen.
  • 16. From a 100% error rate completion to minus 5% Source: UXPA magazine UX principles apply in real life too
  • 17. The reason is because UX is very versatile
  • 18. Moments when technology is present in the journey Technology is on every journey Acquisition Activation Retention
  • 19. UX practitioners have had an impact all along Chatbot to solve most 
 common problems Clear instructions on 
 how to use 
 the product A proper on-boarding Writing proper 
 copy language Navigation fitting 
 mental model of users Clear and well designed
 cross-selling Acquisition Activation Retention UX improvements
  • 20. Sometimes at scale Source: UIE With an impact worth of 300M.
  • 21. The game is fiercer than never Reason 2:
  • 23. –CEO of a 600 people digital company. “Even if the whole experience was far from being optimal, we have been doing well these last years. Imagine then if we would solve it all.” Because average still works
  • 24. But now they can’t afford it anymore.
  • 25. The game is fiercer than never High risk of disruption New entrants and new technologies 
 destroying your BM overnight Increasing change of 
 consumers habits The experience is now
 a competitive advantage Increased competition Lower barrier to entry Competition is global Others options one 
 click away Global leaders that sets 
 the tone
  • 26. So loyalty is key Acquisition Activation Retention Avoid churnMaximize engagement
  • 27. 89% of companies plan to differentiate on customer experience Source forrester
  • 28. Especially since it is hard Very hard Source: Quettra - 2015
  • 30. Some have been mastering it Source: Quettra - 2015
  • 31. “Your marketing can be amazing, but if your product is shit, then everybody 
 will leave” Steve jobs
  • 32. The product is the experience marketing Customer
 support Etc..
  • 33. A new organisation as a result of a new customer relationship Reason 3:
  • 34. From one 
 night-stands To ongoing relationships These leaders got that the relationship has changed Pay the product once Recurring business More visibility Updates and support for users
  • 35. They adapted to this new relationship Ongoing updates and improvements
  • 36. Bringing a fresh perspective New talent New Processes Agile mentality Discovering customer needs on a regular basis Testing assumptions Pushing for flat culture Increasing transparency Researchers Designers Data-scientist Growth-hacker Developers
  • 37. UX is critical towards this mission When done right •Clearer direction on what to work on •More accurate planning and respect of deadlines •Less burnout for the team •Reduce rework by developers •Increase chance of user adoption for feature deployment (thus team moral)
  • 38. Ensuring the user is respected From start By being at the beginning and at the end of the product process To shipped (and hopefully following through during) Before creating 
 anything Validating with user test During Breaking silos and making sure things are executed as they should
  • 39. Avoiding product to look like internal political structure Product
 side Organisation
 side Marketing Sales Finance Design IT CS What finance 
 wanted What marketing 
 wantedEtc. Etc.Etc.
  • 40. Digital teams have now a never ending mission in making the best product they can Because UX is a team job
  • 41. –Quote to be identified “Great products are shipped by 
 great teams.”
  • 42. And its getting more crowded From The IT guy
  • 43. And its getting more crowded From The IT guy The IT guy The lone designer
  • 44. And its getting more crowded Researchers Designers Developers Product & project people Marketing Growth Data-science From The IT guy The IT guy The lone designer Today
  • 45. –Project manager answering in how UX is helping the team. “When the project have been defined by UX it runs so much smoother.”
  • 46. The drive to bring new revenues is higher than never. Reason 4:
  • 47. Economics 101 of digital products Time spent building a product Salaries of people working on it. x
  • 48. Time spent building a product Salaries of people working on it. x This is the variable 
 you can play with Economics 101 of digital products
  • 49. Speed of learning have been incentivised Source: Mashable
  • 50. The concept got mostly misunderstood The startup way The UX way Do a lot of things and see which one works Proofs over beliefs Research, test, validate
 or learn
  • 51. –James Eames. “Design is about solving needs.”
  • 52. Having a process that faces uncertainty enabling people to focus on needs and bring business Last UX superpower Source: Dan Nessler
  • 53. “Only 1 out of 300 products significantly impact the company’s growth” The truth about products Source: Frost&Sullivan via Anthony Ulwick
  • 54. UX increases the odds Working on the right thing become even 
 more a competitive advantage
  • 55. Next time you are covered UX enables organisations to bring results on: • Optimising at scale the customer journey map • Improving collaboration within & 
 between teams • Enabling new business streams by identifying non fulfilled needs and having a process to navigate complexity