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wUX 
Applying user experience principles to wearable technology and smart textiles
Stefan Ivanov 
MSc Media InformaticsHCI & UX Design 
Lecturer in UX DesignEducational course 
CEO and Co-FounderWearable technology 
UX ArchitectInternal projects
Agenda 
Wearability 
Eyes-free interaction 
Multimodal feedback 
Gestures on textiles 
My experience
Wearability 
“Wearability is the interaction between the human body and the wearable object” 
Gemperleet. al., Institute for Complex Engineered Systems , USA
Wearability 
Gemperleet. al., Institute for Complex Engineered Systems , USA 
“Dynamicwearability is the interaction between the human body in motionand the wearable object”
Wearability 
•Placement 
•Form Language 
•Human Movement 
•Proxemics and Attachment 
•Sizing 
•Containment 
Gemperleet. al., Institute for Complex Engineered Systems , USA
Wearability 
•Weight 
•Accessibility 
•Sensory Interaction 
•Thermal 
•Aesthetics 
•Long-term Use 
Gemperleet. al., Institute for Complex Engineered Systems , USA
Eyes-free interaction 
•Self monitored input 
•Input reflects bodily constraints 
•Minimal interaction models 
•Immediate output 
•Seamless transition from novice to expert 
Oakley and Park, Smart Interface Research Team, Korea
Eyes-free interaction 
•Proper placement 
•Clear borders 
•Perform with ease 
•Fit different body positions 
•Multimodal feedback
Multimodal feedback
Visualfeedback 
•Competes for attention 
•Display is needed 
•Power hungry 
•Very distracting 
•Rich output 
•Immersive experience 
•Privacy assured 
•Use of visual icons and metaphors
Audial feedback 
•Slower perception 
•Transient 
•Terminology 
•No privacy 
•Small size 
•Peripheral and unobtrusive 
•Spatial audio 
•Earcons
Tactile feedback 
•Intimacy affected 
•Bulky 
•Low expressiveness 
•The least explored 
•Easy to add 
•Key for the blind 
•Realistic free space interactions 
•Tap or caress as a metaphor
Gestures on textiles
Gestures on textiles 
Human Media Lab, Queen’s University
Two single touch, textile, resistive touchpads embedded in a pair of trousers and capable of delivering three- dimensional data (location + pressure level)
Heller, Ivanov et. al., ISWC ‘14 “FabriTouch, RWTH-Aachen”
A thin yet smart layer for your shoes that allows you to track your walking and running in real time in order to improve your technique and minimize the risk of traumas.
www.stepsss.co
Contacts 
stefan.ivanov@stepsss.co 
stefan.ivanovux 
https://www.linkedin.com/in/stefanivanovux 
https://www.facebook.com/stefan.ivanov.716

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wUX applying UX principles to wearable tech and smart textiles

  • 1. wUX Applying user experience principles to wearable technology and smart textiles
  • 2. Stefan Ivanov MSc Media InformaticsHCI & UX Design Lecturer in UX DesignEducational course CEO and Co-FounderWearable technology UX ArchitectInternal projects
  • 3. Agenda Wearability Eyes-free interaction Multimodal feedback Gestures on textiles My experience
  • 4. Wearability “Wearability is the interaction between the human body and the wearable object” Gemperleet. al., Institute for Complex Engineered Systems , USA
  • 5. Wearability Gemperleet. al., Institute for Complex Engineered Systems , USA “Dynamicwearability is the interaction between the human body in motionand the wearable object”
  • 6. Wearability •Placement •Form Language •Human Movement •Proxemics and Attachment •Sizing •Containment Gemperleet. al., Institute for Complex Engineered Systems , USA
  • 7. Wearability •Weight •Accessibility •Sensory Interaction •Thermal •Aesthetics •Long-term Use Gemperleet. al., Institute for Complex Engineered Systems , USA
  • 8. Eyes-free interaction •Self monitored input •Input reflects bodily constraints •Minimal interaction models •Immediate output •Seamless transition from novice to expert Oakley and Park, Smart Interface Research Team, Korea
  • 9. Eyes-free interaction •Proper placement •Clear borders •Perform with ease •Fit different body positions •Multimodal feedback
  • 11. Visualfeedback •Competes for attention •Display is needed •Power hungry •Very distracting •Rich output •Immersive experience •Privacy assured •Use of visual icons and metaphors
  • 12. Audial feedback •Slower perception •Transient •Terminology •No privacy •Small size •Peripheral and unobtrusive •Spatial audio •Earcons
  • 13. Tactile feedback •Intimacy affected •Bulky •Low expressiveness •The least explored •Easy to add •Key for the blind •Realistic free space interactions •Tap or caress as a metaphor
  • 15. Gestures on textiles Human Media Lab, Queen’s University
  • 16. Two single touch, textile, resistive touchpads embedded in a pair of trousers and capable of delivering three- dimensional data (location + pressure level)
  • 17. Heller, Ivanov et. al., ISWC ‘14 “FabriTouch, RWTH-Aachen”
  • 18. A thin yet smart layer for your shoes that allows you to track your walking and running in real time in order to improve your technique and minimize the risk of traumas.
  • 20. Contacts stefan.ivanov@stepsss.co stefan.ivanovux https://www.linkedin.com/in/stefanivanovux https://www.facebook.com/stefan.ivanov.716