The document summarizes a presentation about a project to enable remote rendering of 3D graphics and games applications in the cloud.
The project is coordinated by Bull and involves several partners. It aims to provide on-demand virtual clusters with low application latency below 200ms. The design is layered and modular to support different applications, with policy-based service management and a multi-tenant secure environment. It also aims for energy efficiency and fine-grained resource metering.
The remote rendering works by analyzing user input and scene data locally, sending this over the network to a remote server which handles the graphics processing and encoding a compressed stream back to the client for display.